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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end | |
6 | ||
7 | --//====================================================\\-- | |
8 | --|| CREATED BY SHACKLUSTER | |
9 | --\\====================================================//-- | |
10 | ||
11 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
12 | local Player,game,owner = owner,game | |
13 | local RealPlayer = Player | |
14 | do | |
15 | print("FE Compatibility code by Mokiros") | |
16 | local rp = RealPlayer | |
17 | script.Parent = rp.Character | |
18 | ||
19 | --RemoteEvent for communicating | |
20 | local Event = Instance.new("RemoteEvent") | |
21 | Event.Name = "UserInput_Event" | |
22 | ||
23 | --Fake event to make stuff like Mouse.KeyDown work | |
24 | local function fakeEvent() | |
25 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
26 | t.connect = t.Connect | |
27 | return t | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
32 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
33 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
34 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
35 | end} | |
36 | --Merged 2 functions into one by checking amount of arguments | |
37 | CAS.UnbindAction = CAS.BindAction | |
38 | ||
39 | --This function will trigger the events that have been :Connect()'ed | |
40 | local function te(self,ev,...) | |
41 | local t = m[ev] | |
42 | if t and t._fakeEvent then | |
43 | for _,f in pairs(t.Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | end | |
48 | m.TrigEvent = te | |
49 | UIS.TrigEvent = te | |
50 | ||
51 | Event.OnServerEvent:Connect(function(plr,io) | |
52 | if plr~=rp then return end | |
53 | m.Target = io.Target | |
54 | m.Hit = io.Hit | |
55 | if not io.isMouse then | |
56 | local b = io.UserInputState == Enum.UserInputState.Begin | |
57 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
58 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
59 | end | |
60 | for _,t in pairs(CAS.Actions) do | |
61 | for _,k in pairs(t.Keys) do | |
62 | if k==io.KeyCode then | |
63 | t.Function(t.Name,io.UserInputState,io) | |
64 | end | |
65 | end | |
66 | end | |
67 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
68 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
69 | end | |
70 | end) | |
71 | Event.Parent = NLS([==[ | |
72 | local Player = game:GetService("Players").LocalPlayer | |
73 | local Event = script:WaitForChild("UserInput_Event") | |
74 | ||
75 | local Mouse = Player:GetMouse() | |
76 | local UIS = game:GetService("UserInputService") | |
77 | local input = function(io,a) | |
78 | if a then return end | |
79 | --Since InputObject is a client-side instance, we create and pass table instead | |
80 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
81 | end | |
82 | UIS.InputBegan:Connect(input) | |
83 | UIS.InputEnded:Connect(input) | |
84 | ||
85 | local h,t | |
86 | --Give the server mouse data 30 times every second, but only if the values changed | |
87 | --If player is not moving their mouse, client won't fire events | |
88 | while wait(1/30) do | |
89 | if h~=Mouse.Hit or t~=Mouse.Target then | |
90 | h,t=Mouse.Hit,Mouse.Target | |
91 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
92 | end | |
93 | end]==],Player.Character) | |
94 | ||
95 | ----Sandboxed game object that allows the usage of client-side methods and services | |
96 | --Real game object | |
97 | local _rg = game | |
98 | ||
99 | --Metatable for fake service | |
100 | local fsmt = { | |
101 | __index = function(self,k) | |
102 | local s = rawget(self,"_RealService") | |
103 | if s then return s[k] end | |
104 | end, | |
105 | __newindex = function(self,k,v) | |
106 | local s = rawget(self,"_RealService") | |
107 | if s then s[k]=v end | |
108 | end, | |
109 | __call = function(self,...) | |
110 | local s = rawget(self,"_RealService") | |
111 | if s then return s(...) end | |
112 | end | |
113 | } | |
114 | local function FakeService(t,RealService) | |
115 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
116 | return setmetatable(t,fsmt) | |
117 | end | |
118 | ||
119 | --Fake game object | |
120 | local g = { | |
121 | GetService = function(self,s) | |
122 | return self[s] | |
123 | end, | |
124 | Players = FakeService({ | |
125 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
126 | },"Players"), | |
127 | UserInputService = FakeService(UIS,"UserInputService"), | |
128 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
129 | } | |
130 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
131 | g.service = g.GetService | |
132 | ||
133 | g.RunService = FakeService({ | |
134 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
135 | BindToRenderStep = function(self,name,_,fun) | |
136 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
137 | end, | |
138 | UnbindFromRenderStep = function(self,name) | |
139 | self._btrs[name]:Disconnect() | |
140 | end, | |
141 | },"RunService") | |
142 | ||
143 | setmetatable(g,{ | |
144 | __index=function(self,s) | |
145 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
146 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
147 | end, | |
148 | __newindex = fsmt.__newindex, | |
149 | __call = fsmt.__call | |
150 | }) | |
151 | --Changing owner to fake player object to support owner:GetMouse() | |
152 | game,owner = g,g.Players.LocalPlayer | |
153 | end | |
154 | print("VengefulProgram is sexy from dreamer no homo") | |
155 | Player = game:GetService("Players").LocalPlayer | |
156 | PlayerGui = Player.PlayerGui | |
157 | Cam = workspace.CurrentCamera | |
158 | Backpack = Player.Backpack | |
159 | Character = Player.Character | |
160 | Humanoid = Character.Humanoid | |
161 | Mouse = Player:GetMouse() | |
162 | RootPart = Character["HumanoidRootPart"] | |
163 | Torso = Character["Torso"] | |
164 | Head = Character["Head"] | |
165 | RightArm = Character["Right Arm"] | |
166 | LeftArm = Character["Left Arm"] | |
167 | RightLeg = Character["Right Leg"] | |
168 | LeftLeg = Character["Left Leg"] | |
169 | RootJoint = RootPart["RootJoint"] | |
170 | Neck = Torso["Neck"] | |
171 | RightShoulder = Torso["Right Shoulder"] | |
172 | LeftShoulder = Torso["Left Shoulder"] | |
173 | RightHip = Torso["Right Hip"] | |
174 | LeftHip = Torso["Left Hip"] | |
175 | ||
176 | IT = Instance.new | |
177 | CF = CFrame.new | |
178 | VT = Vector3.new | |
179 | RAD = math.rad | |
180 | C3 = Color3.new | |
181 | UD2 = UDim2.new | |
182 | BRICKC = BrickColor.new | |
183 | ANGLES = CFrame.Angles | |
184 | EULER = CFrame.fromEulerAnglesXYZ | |
185 | COS = math.cos | |
186 | ACOS = math.acos | |
187 | SIN = math.sin | |
188 | ASIN = math.asin | |
189 | ABS = math.abs | |
190 | MRANDOM = math.random | |
191 | FLOOR = math.floor | |
192 | ||
193 | --//=================================\\ | |
194 | --|| USEFUL VALUES | |
195 | --\\=================================// | |
196 | ||
197 | Animation_Speed = 3 | |
198 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
199 | local Speed = 16 | |
200 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
201 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
202 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
203 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
204 | local DAMAGEMULTIPLIER = 1 | |
205 | local ANIM = "Idle" | |
206 | local ATTACK = false | |
207 | local EQUIPPED = false | |
208 | local HOLD = false | |
209 | local COMBO = 1 | |
210 | local Rooted = false | |
211 | local SINE = 0 | |
212 | local KEYHOLD = false | |
213 | local CHANGE = 2 / Animation_Speed | |
214 | local WALKINGANIM = false | |
215 | local VALUE1 = false | |
216 | local VALUE2 = false | |
217 | local ROBLOXIDLEANIMATION = IT("Animation") | |
218 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
219 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
220 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
221 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
222 | WEAPONGUI.Name = "Weapon GUI" | |
223 | local Effects = IT("Folder", Character) | |
224 | Effects.Name = "Effects" | |
225 | local ANIMATOR = Humanoid.Animator | |
226 | local ANIMATE = Character.Animate | |
227 | local UNANCHOR = true | |
228 | local CUSTOMANGLES = true | |
229 | ||
230 | --//=================================\\ | |
231 | --\\=================================// | |
232 | ||
233 | ||
234 | --//=================================\\ | |
235 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
236 | --\\=================================// | |
237 | ||
238 | ArtificialHB = Instance.new("BindableEvent", script) | |
239 | ArtificialHB.Name = "ArtificialHB" | |
240 | ||
241 | script:WaitForChild("ArtificialHB") | |
242 | ||
243 | frame = Frame_Speed | |
244 | tf = 0 | |
245 | allowframeloss = false | |
246 | tossremainder = false | |
247 | lastframe = tick() | |
248 | script.ArtificialHB:Fire() | |
249 | ||
250 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
251 | tf = tf + s | |
252 | if tf >= frame then | |
253 | if allowframeloss then | |
254 | ArtificialHB:Fire() | |
255 | lastframe = tick() | |
256 | else | |
257 | for i = 1, math.floor(tf / frame) do | |
258 | ArtificialHB:Fire() | |
259 | end | |
260 | lastframe = tick() | |
261 | end | |
262 | if tossremainder then | |
263 | tf = 0 | |
264 | else | |
265 | tf = tf - frame * math.floor(tf / frame) | |
266 | end | |
267 | end | |
268 | end) | |
269 | ||
270 | --//=================================\\ | |
271 | --\\=================================// | |
272 | ||
273 | --//=================================\\ | |
274 | --|| SOME FUNCTIONS | |
275 | --\\=================================// | |
276 | ||
277 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
278 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
279 | end | |
280 | ||
281 | function PositiveAngle(NUMBER) | |
282 | if NUMBER >= 0 then | |
283 | NUMBER = 0 | |
284 | end | |
285 | return NUMBER | |
286 | end | |
287 | ||
288 | function NegativeAngle(NUMBER) | |
289 | if NUMBER <= 0 then | |
290 | NUMBER = 0 | |
291 | end | |
292 | return NUMBER | |
293 | end | |
294 | ||
295 | function Swait(NUMBER) | |
296 | if NUMBER == 0 or NUMBER == nil then | |
297 | ArtificialHB.Event:wait() | |
298 | else | |
299 | for i = 1, NUMBER do | |
300 | ArtificialHB.Event:wait() | |
301 | end | |
302 | end | |
303 | end | |
304 | ||
305 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
306 | local NEWMESH = IT(MESH) | |
307 | if MESH == "SpecialMesh" then | |
308 | NEWMESH.MeshType = MESHTYPE | |
309 | if MESHID ~= "nil" and MESHID ~= "" then | |
310 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
311 | end | |
312 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
313 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
314 | end | |
315 | end | |
316 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
317 | NEWMESH.Scale = SCALE | |
318 | NEWMESH.Parent = PARENT | |
319 | return NEWMESH | |
320 | end | |
321 | ||
322 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
323 | local NEWPART = IT("Part") | |
324 | NEWPART.formFactor = FORMFACTOR | |
325 | NEWPART.Reflectance = REFLECTANCE | |
326 | NEWPART.Transparency = TRANSPARENCY | |
327 | NEWPART.CanCollide = false | |
328 | NEWPART.Locked = true | |
329 | NEWPART.Anchored = true | |
330 | if ANCHOR == false then | |
331 | NEWPART.Anchored = false | |
332 | end | |
333 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
334 | NEWPART.Name = NAME | |
335 | NEWPART.Size = SIZE | |
336 | NEWPART.Position = Torso.Position | |
337 | NEWPART.Material = MATERIAL | |
338 | NEWPART:BreakJoints() | |
339 | NEWPART.Parent = PARENT | |
340 | return NEWPART | |
341 | end | |
342 | ||
343 | local function weldBetween(a, b) | |
344 | local weldd = Instance.new("ManualWeld") | |
345 | weldd.Part0 = a | |
346 | weldd.Part1 = b | |
347 | weldd.C0 = CFrame.new() | |
348 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
349 | weldd.Parent = a | |
350 | return weldd | |
351 | end | |
352 | ||
353 | ||
354 | function QuaternionFromCFrame(cf) | |
355 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
356 | local trace = m00 + m11 + m22 | |
357 | if trace > 0 then | |
358 | local s = math.sqrt(1 + trace) | |
359 | local recip = 0.5 / s | |
360 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
361 | else | |
362 | local i = 0 | |
363 | if m11 > m00 then | |
364 | i = 1 | |
365 | end | |
366 | if m22 > (i == 0 and m00 or m11) then | |
367 | i = 2 | |
368 | end | |
369 | if i == 0 then | |
370 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
371 | local recip = 0.5 / s | |
372 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
373 | elseif i == 1 then | |
374 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
375 | local recip = 0.5 / s | |
376 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
377 | elseif i == 2 then | |
378 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
379 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
380 | end | |
381 | end | |
382 | end | |
383 | ||
384 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
385 | local xs, ys, zs = x + x, y + y, z + z | |
386 | local wx, wy, wz = w * xs, w * ys, w * zs | |
387 | local xx = x * xs | |
388 | local xy = x * ys | |
389 | local xz = x * zs | |
390 | local yy = y * ys | |
391 | local yz = y * zs | |
392 | local zz = z * zs | |
393 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
394 | end | |
395 | ||
396 | function QuaternionSlerp(a, b, t) | |
397 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
398 | local startInterp, finishInterp; | |
399 | if cosTheta >= 0.0001 then | |
400 | if (1 - cosTheta) > 0.0001 then | |
401 | local theta = ACOS(cosTheta) | |
402 | local invSinTheta = 1 / SIN(theta) | |
403 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
404 | finishInterp = SIN(t * theta) * invSinTheta | |
405 | else | |
406 | startInterp = 1 - t | |
407 | finishInterp = t | |
408 | end | |
409 | else | |
410 | if (1 + cosTheta) > 0.0001 then | |
411 | local theta = ACOS(-cosTheta) | |
412 | local invSinTheta = 1 / SIN(theta) | |
413 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
414 | finishInterp = SIN(t * theta) * invSinTheta | |
415 | else | |
416 | startInterp = t - 1 | |
417 | finishInterp = t | |
418 | end | |
419 | end | |
420 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
421 | end | |
422 | ||
423 | function Clerp(a, b, t) | |
424 | local qa = {QuaternionFromCFrame(a)} | |
425 | local qb = {QuaternionFromCFrame(b)} | |
426 | local ax, ay, az = a.x, a.y, a.z | |
427 | local bx, by, bz = b.x, b.y, b.z | |
428 | local _t = 1 - t | |
429 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
430 | end | |
431 | ||
432 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
433 | local frame = IT("Frame") | |
434 | frame.BackgroundTransparency = TRANSPARENCY | |
435 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
436 | frame.Position = POSITION | |
437 | frame.Size = SIZE | |
438 | frame.BackgroundColor3 = COLOR | |
439 | frame.BorderColor3 = BORDERCOLOR | |
440 | frame.Name = NAME | |
441 | frame.Parent = PARENT | |
442 | return frame | |
443 | end | |
444 | ||
445 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
446 | local label = IT("TextLabel") | |
447 | label.BackgroundTransparency = 1 | |
448 | label.Size = UD2(1, 0, 1, 0) | |
449 | label.Position = UD2(0, 0, 0, 0) | |
450 | label.TextColor3 = TEXTCOLOR | |
451 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
452 | label.TextTransparency = TRANSPARENCY | |
453 | label.FontSize = TEXTFONTSIZE | |
454 | label.Font = TEXTFONT | |
455 | label.BorderSizePixel = BORDERSIZEPIXEL | |
456 | label.TextScaled = false | |
457 | label.Text = TEXT | |
458 | label.Name = NAME | |
459 | label.Parent = PARENT | |
460 | return label | |
461 | end | |
462 | ||
463 | function NoOutlines(PART) | |
464 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
465 | end | |
466 | ||
467 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
468 | local NEWWELD = IT(TYPE) | |
469 | NEWWELD.Part0 = PART0 | |
470 | NEWWELD.Part1 = PART1 | |
471 | NEWWELD.C0 = C0 | |
472 | NEWWELD.C1 = C1 | |
473 | NEWWELD.Parent = PARENT | |
474 | return NEWWELD | |
475 | end | |
476 | ||
477 | local S = IT("Sound") | |
478 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
479 | local NEWSOUND = nil | |
480 | coroutine.resume(coroutine.create(function() | |
481 | NEWSOUND = S:Clone() | |
482 | NEWSOUND.Parent = PARENT | |
483 | NEWSOUND.Volume = VOLUME | |
484 | NEWSOUND.Pitch = PITCH | |
485 | NEWSOUND.SoundId = "rbxassetid://"..ID | |
486 | NEWSOUND:play() | |
487 | if DOESLOOP == true then | |
488 | NEWSOUND.Looped = true | |
489 | else | |
490 | repeat wait(1) until NEWSOUND.Playing == false | |
491 | NEWSOUND:remove() | |
492 | end | |
493 | end)) | |
494 | return NEWSOUND | |
495 | end | |
496 | ||
497 | function CFrameFromTopBack(at, top, back) | |
498 | local right = top:Cross(back) | |
499 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
500 | end | |
501 | ||
502 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
503 | function WACKYEFFECT(Table) | |
504 | local TYPE = (Table.EffectType or "Sphere") | |
505 | local SIZE = (Table.Size or VT(1,1,1)) | |
506 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
507 | local TRANSPARENCY = (Table.Transparency or 0) | |
508 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
509 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
510 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
511 | local ROTATION1 = (Table.RotationX or 0) | |
512 | local ROTATION2 = (Table.RotationY or 0) | |
513 | local ROTATION3 = (Table.RotationZ or 0) | |
514 | local MATERIAL = (Table.Material or "Neon") | |
515 | local COLOR = (Table.Color or C3(1,1,1)) | |
516 | local TIME = (Table.Time or 45) | |
517 | local SOUNDID = (Table.SoundID or nil) | |
518 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
519 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
520 | local USEBOOMERANGMATH = (Table.UseBoomerangMath or false) | |
521 | local BOOMERANG = (Table.Boomerang or 0) | |
522 | local SIZEBOOMERANG = (Table.SizeBoomerang or 0) | |
523 | coroutine.resume(coroutine.create(function() | |
524 | local PLAYSSOUND = false | |
525 | local SOUND = nil | |
526 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
527 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
528 | PLAYSSOUND = true | |
529 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
530 | end | |
531 | EFFECT.Color = COLOR | |
532 | local MSH = nil | |
533 | if TYPE == "Sphere" then | |
534 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
535 | elseif TYPE == "Block" or TYPE == "Box" then | |
536 | MSH = IT("BlockMesh",EFFECT) | |
537 | MSH.Scale = SIZE | |
538 | elseif TYPE == "Wave" then | |
539 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
540 | elseif TYPE == "Ring" then | |
541 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
542 | elseif TYPE == "Slash" then | |
543 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
544 | elseif TYPE == "Round Slash" then | |
545 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
546 | elseif TYPE == "Swirl" then | |
547 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0)) | |
548 | elseif TYPE == "Skull" then | |
549 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
550 | elseif TYPE == "Crystal" then | |
551 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
552 | end | |
553 | if MSH ~= nil then | |
554 | local BOOMR1 = 1+BOOMERANG/50 | |
555 | local BOOMR2 = 1+SIZEBOOMERANG/50 | |
556 | local MOVESPEED = nil | |
557 | if MOVEDIRECTION ~= nil then | |
558 | if USEBOOMERANGMATH == true then | |
559 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1 | |
560 | else | |
561 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME) | |
562 | end | |
563 | end | |
564 | local GROWTH = nil | |
565 | if USEBOOMERANGMATH == true then | |
566 | GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1) | |
567 | else | |
568 | GROWTH = (SIZE - ENDSIZE) | |
569 | end | |
570 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
571 | if TYPE == "Block" then | |
572 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
573 | else | |
574 | EFFECT.CFrame = CFRAME | |
575 | end | |
576 | if USEBOOMERANGMATH == true then | |
577 | for LOOP = 1, TIME+1 do | |
578 | Swait() | |
579 | MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME | |
580 | if TYPE == "Wave" then | |
581 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
582 | end | |
583 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
584 | if TYPE == "Block" then | |
585 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
586 | else | |
587 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
588 | end | |
589 | if MOVEDIRECTION ~= nil then | |
590 | local ORI = EFFECT.Orientation | |
591 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1))) | |
592 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
593 | end | |
594 | end | |
595 | else | |
596 | for LOOP = 1, TIME+1 do | |
597 | Swait() | |
598 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
599 | if TYPE == "Wave" then | |
600 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
601 | end | |
602 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
603 | if TYPE == "Block" then | |
604 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
605 | else | |
606 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
607 | end | |
608 | if MOVEDIRECTION ~= nil then | |
609 | local ORI = EFFECT.Orientation | |
610 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
611 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
612 | end | |
613 | end | |
614 | end | |
615 | EFFECT.Transparency = 1 | |
616 | if PLAYSSOUND == false then | |
617 | EFFECT:remove() | |
618 | else | |
619 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
620 | EFFECT:remove() | |
621 | end | |
622 | else | |
623 | if PLAYSSOUND == false then | |
624 | EFFECT:remove() | |
625 | else | |
626 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
627 | EFFECT:remove() | |
628 | end | |
629 | end | |
630 | end)) | |
631 | end | |
632 | ||
633 | function MakeForm(PART,TYPE) | |
634 | if TYPE == "Cyl" then | |
635 | local MSH = IT("CylinderMesh",PART) | |
636 | elseif TYPE == "Ball" then | |
637 | local MSH = IT("SpecialMesh",PART) | |
638 | MSH.MeshType = "Sphere" | |
639 | elseif TYPE == "Wedge" then | |
640 | local MSH = IT("SpecialMesh",PART) | |
641 | MSH.MeshType = "Wedge" | |
642 | end | |
643 | end | |
644 | ||
645 | Debris = game:GetService("Debris") | |
646 | ||
647 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
648 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
649 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
650 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore) | |
651 | end | |
652 | ||
653 | local Particle = IT("ParticleEmitter",nil) | |
654 | Particle.Enabled = false | |
655 | Particle.LightEmission = 0.8 | |
656 | Particle.Rate = 150 | |
657 | Particle.ZOffset = 1 | |
658 | Particle.Rotation = NumberRange.new(-180, 180) | |
659 | ||
660 | --ParticleEmitter({Speed = 2, RotSpeed = NumberRange.new(-5, 5), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 1, Lifetime2 = 0, Parent = Torso, Emit = 10, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""}) | |
661 | function ParticleEmitter(Table) | |
662 | local PRTCL = Particle:Clone() | |
663 | local Color1 = Table.Color1 or C3(1,1,1) | |
664 | local Color2 = Table.Color2 or C3(1,1,1) | |
665 | local Speed = Table.Speed or 5 | |
666 | local Drag = Table.Drag or 0 | |
667 | local Size1 = Table.Size1 or 1 | |
668 | local Size2 = Table.Size2 or 5 | |
669 | local Lifetime1 = Table.Lifetime1 or 1 | |
670 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
671 | local Parent = Table.Parent or Torso | |
672 | local Emit = Table.Emit or 100 | |
673 | local Offset = Table.Offset or 360 | |
674 | local Acel = Table.Acel or VT(0,0,0) | |
675 | local Enabled = Table.Enabled or false | |
676 | local Texture = Table.Texture or "281983280" | |
677 | local RotS = Table.RotSpeed or NumberRange.new(-15, 15) | |
678 | local Trans1 = Table.Transparency1 or 0 | |
679 | local Trans2 = Table.Transparency2 or 0 | |
680 | PRTCL.Parent = Parent | |
681 | PRTCL.RotSpeed = RotS | |
682 | PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)}) | |
683 | PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture | |
684 | PRTCL.Color = ColorSequence.new(Color1,Color2) | |
685 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
686 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
687 | PRTCL.Speed = NumberRange.new(Speed) | |
688 | PRTCL.VelocitySpread = Offset | |
689 | PRTCL.Drag = Drag | |
690 | PRTCL.Acceleration = Acel | |
691 | if Enabled == false then | |
692 | PRTCL:Emit(Emit) | |
693 | Debris:AddItem(PRTCL,Lifetime2) | |
694 | else | |
695 | PRTCL.Enabled = true | |
696 | end | |
697 | return PRTCL | |
698 | end | |
699 | ||
700 | function AttackGyro() | |
701 | local GYRO = IT("BodyGyro",RootPart) | |
702 | GYRO.D = 15 | |
703 | GYRO.P = 200000 | |
704 | GYRO.MaxTorque = VT(0,4000000,0) | |
705 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
706 | coroutine.resume(coroutine.create(function() | |
707 | repeat | |
708 | Swait() | |
709 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
710 | until ATTACK == false | |
711 | GYRO:Remove() | |
712 | end)) | |
713 | end | |
714 | ||
715 | --//=================================\\ | |
716 | --|| GUIS AND MISC | |
717 | --\\=================================// | |
718 | ||
719 | local CAMTYPE = Cam.CameraType | |
720 | Cam.CameraType = Enum.CameraType.Scriptable | |
721 | ||
722 | local ATTACKS = {2035463713,2035463980,2035464212,2035464495} | |
723 | ||
724 | local BMUSIC = IT("Sound",RootPart) | |
725 | local VOLUME = 4.5 | |
726 | local PITCH = 1.15 | |
727 | local SONGID = 904882921 | |
728 | local INTROD = false | |
729 | local SUN = CreatePart(3, nil, "Neon", 0, 0, BRICKC("New Yeller"), "Sun", VT(17,17,17), true) | |
730 | MakeForm(SUN,"Ball") | |
731 | local SUNFLOAT = true | |
732 | local CUSTOMCAM = true | |
733 | ||
734 | --//=================================\\ | |
735 | --|| DAMAGING | |
736 | --\\=================================// | |
737 | ||
738 | function ApplyAoE(POSITION,RANGE,FLING,KILLME) | |
739 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
740 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
741 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
742 | if HUM then | |
743 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
744 | if TORSO and HUM.Health > 0 then | |
745 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
746 | CHILD:BreakJoints() | |
747 | local HED = CHILD:FindFirstChild("Head") | |
748 | if HED and MRANDOM(1,15) == 1 then | |
749 | CreateSound(527749592, HED, 4, MRANDOM(9,11)/10, false) | |
750 | end | |
751 | if FLING > 0 then | |
752 | for _, c in pairs(CHILD:GetChildren()) do | |
753 | if c:IsA("BasePart") then | |
754 | local bv = Instance.new("BodyVelocity") | |
755 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
756 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
757 | bv.Parent = c | |
758 | Debris:AddItem(bv,0.05) | |
759 | end | |
760 | end | |
761 | end | |
762 | end | |
763 | end | |
764 | end | |
765 | end | |
766 | end | |
767 | if KILLME == true then | |
768 | Character:BreakJoints() | |
769 | for _, c in pairs(Character:GetChildren()) do | |
770 | if c:IsA("BasePart") then | |
771 | local bv = Instance.new("BodyVelocity") | |
772 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
773 | bv.velocity = CF(POSITION,c.Position).lookVector*FLING | |
774 | bv.Parent = c | |
775 | Debris:AddItem(bv,0.05) | |
776 | end | |
777 | end | |
778 | end | |
779 | end | |
780 | ||
781 | --//=================================\\ | |
782 | --|| ATTACK FUNCTIONS AND STUFF | |
783 | --\\=================================// | |
784 | ||
785 | function Intro() | |
786 | ATTACK = true | |
787 | Rooted = true | |
788 | Humanoid.WalkSpeed = 0 | |
789 | Disable_Jump = true | |
790 | local INTROSOUND = CreateSound(862484466, Effects, 6, 1, false) | |
791 | coroutine.resume(coroutine.create(function() | |
792 | repeat | |
793 | Swait() | |
794 | if CUSTOMANGLES == true then | |
795 | Cam.CFrame = Clerp(Cam.CFrame, Head.CFrame * CF(0,0,-4) * ANGLES(RAD(0), RAD(180), RAD(0)), 0.2) | |
796 | end | |
797 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
798 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
799 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
800 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
801 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed) | |
802 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed) | |
803 | until INTROSOUND.TimePosition >= 2.15 | |
804 | SUN.Parent = Effects | |
805 | local CORE = IT("Attachment",SUN) | |
806 | SUN.Color = C3(1,85/255,0) | |
807 | SUN.CFrame = RootPart.CFrame*CF(0,-14,11) | |
808 | local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871}) | |
809 | P.LockedToPart = true | |
810 | P.Rate = 12 | |
811 | local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871}) | |
812 | P.Rate = 12 | |
813 | repeat | |
814 | Swait() | |
815 | SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,14,11),0.04) | |
816 | local HITFLOOR,SUNPOS = Raycast(SUN.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 23, Character) | |
817 | if HITFLOOR then | |
818 | local DISTANCE = (SUNPOS - SUN.Position).Magnitude | |
819 | local SIZE = (23 - DISTANCE)*2 | |
820 | end | |
821 | if CUSTOMANGLES == true then | |
822 | Cam.CFrame = Clerp(Cam.CFrame, Head.CFrame * CF(0,5,-15) * ANGLES(RAD(5), RAD(180), RAD(0)), 0.2) | |
823 | end | |
824 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
825 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
826 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
827 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
828 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
829 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
830 | until ATTACK == false | |
831 | CUSTOMCAM = false | |
832 | for i = 1, #ATTACKS do | |
833 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.65, 0, 0.95-(0.17*i), 0), UD2(0.26, 0, 0.17, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
834 | local IMAGE = IT("ImageLabel",SKILLFRAME) | |
835 | IMAGE.Size = UD2(1,0,1,0) | |
836 | IMAGE.Image = "rbxassetid://"..ATTACKS[i] | |
837 | IMAGE.BackgroundTransparency = 1 | |
838 | IMAGE.ImageTransparency = 1 | |
839 | for i = 1, 10 do | |
840 | Swait() | |
841 | IMAGE.ImageTransparency = IMAGE.ImageTransparency - 1/10 | |
842 | end | |
843 | end | |
844 | end)) | |
845 | repeat | |
846 | Swait() | |
847 | INTROSOUND.Parent = Effects | |
848 | until INTROSOUND.Playing == false | |
849 | INTROSOUND:Destroy() | |
850 | ATTACK = false | |
851 | Rooted = false | |
852 | end | |
853 | function DeadlyLaser() | |
854 | CreateSound(811841430, SUN, 8, MRANDOM(7,13)/10, false) | |
855 | local HIT,POS = CastProperRay(SUN.Position,Mouse.Hit.p,1000,Character) | |
856 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Gold"), "Beam", VT(0,0,0), true) | |
857 | BEAM.Color = SUN.Color | |
858 | MakeForm(BEAM,"Cyl") | |
859 | local DIST = (SUN.Position - POS).Magnitude | |
860 | BEAM.Size = VT(0,DIST,0) | |
861 | BEAM.CFrame = CF(SUN.Position,POS)*CF(0,0,-DIST/2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
862 | if HIT ~= nil then | |
863 | if HIT.Parent.ClassName == "Model" then | |
864 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
865 | if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then | |
866 | local HED = HIT.Parent:FindFirstChild("Head") | |
867 | if HED and MRANDOM(1,15) == 1 then | |
868 | CreateSound(527749592, HED, 4, MRANDOM(9,11)/10, false) | |
869 | end | |
870 | HIT.Parent:BreakJoints() | |
871 | end | |
872 | end | |
873 | end | |
874 | end | |
875 | for i = 1, 15 do | |
876 | Swait() | |
877 | BEAM.Size = BEAM.Size + VT(0.25,0,0.25) | |
878 | BEAM.Transparency = BEAM.Transparency + 1/15 | |
879 | end | |
880 | BEAM:remove() | |
881 | end | |
882 | function SolarFlares() | |
883 | ATTACK = true | |
884 | Rooted = true | |
885 | SUNFLOAT = false | |
886 | CUSTOMCAM = true | |
887 | for i=0, 1, 0.1 / Animation_Speed do | |
888 | Swait() | |
889 | if CUSTOMANGLES == true then | |
890 | Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-45), RAD(0), RAD(0))*CF(0,0,65), 0.1) | |
891 | end | |
892 | SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,18 + 4 * SIN(SINE / 12),0),0.035) | |
893 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
894 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
895 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
896 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
897 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
898 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
899 | end | |
900 | local CFRAME = RootPart.CFrame * ANGLES(RAD(-90), RAD(0), RAD(0))*CF(0,0,125) | |
901 | coroutine.resume(coroutine.create(function() | |
902 | repeat | |
903 | Swait() | |
904 | if CUSTOMANGLES == true then | |
905 | Cam.CFrame = Clerp(Cam.CFrame, CFRAME, 0.1) | |
906 | end | |
907 | SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,18 + 4 * SIN(SINE / 12),0),0.035) | |
908 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
909 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
910 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
911 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(90), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
912 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
913 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
914 | until ATTACK == false | |
915 | end)) | |
916 | AttackGyro() | |
917 | wait(0.2) | |
918 | for i = 1, 15 do | |
919 | Swait() | |
920 | coroutine.resume(coroutine.create(function() | |
921 | local SPEED = MRANDOM(5,32)/10 | |
922 | local FLARE = CreatePart(3, Effects, "Neon", 0, 0, SUN.BrickColor, "Sun", VT(5,5,5), true) | |
923 | FLARE.Color = C3(1,85/255,0) | |
924 | MakeForm(FLARE,"Ball") | |
925 | CreateSound(463598785, FLARE, 1.2, MRANDOM(7,13)/8, false) | |
926 | FLARE.CFrame = CF(SUN.Position,Mouse.Hit.p) * ANGLES(RAD(MRANDOM(-5,5)*2), RAD(MRANDOM(-5,5)*2), RAD(0)) | |
927 | local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871}) | |
928 | for i = 1, 500 do | |
929 | Swait() | |
930 | P.Enabled = true | |
931 | local HIT,HITPOS = Raycast(FLARE.Position, FLARE.CFrame.lookVector, FLARE.Size.Z/2, Character) | |
932 | if HIT then | |
933 | break | |
934 | else | |
935 | FLARE.CFrame = FLARE.CFrame*CF(0,0,-SPEED) | |
936 | if MRANDOM(1,3) == 1 then | |
937 | WACKYEFFECT({Time = 25, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.025,0,0.025), Transparency = 0.85, Transparency2 = 1, CFrame = FLARE.CFrame*CF(0,0,-FLARE.Size.X/1.5) * ANGLES(RAD(90), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 45}) | |
938 | end | |
939 | end | |
940 | end | |
941 | CreateSound(165970126, FLARE, 0.8, MRANDOM(7,13)/8, false) | |
942 | CreateSound(174580476, FLARE, 1.6, MRANDOM(7,13)/10, false) | |
943 | P.Enabled = false | |
944 | ApplyAoE(FLARE.Position,14,125) | |
945 | Debris:AddItem(FLARE,5) | |
946 | FLARE.Transparency = 1 | |
947 | WACKYEFFECT({EffectType = "Sphere", Size = FLARE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FLARE.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FLARE.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
948 | ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871}) | |
949 | end)) | |
950 | end | |
951 | wait(0.1) | |
952 | CUSTOMCAM = false | |
953 | SUNFLOAT = true | |
954 | ATTACK = false | |
955 | Rooted = false | |
956 | end | |
957 | function SolarSmash() | |
958 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
959 | if HITFLOOR then | |
960 | ATTACK = true | |
961 | Rooted = false | |
962 | CUSTOMCAM = true | |
963 | SUNFLOAT = false | |
964 | for i=0, 0.2, 0.1 / Animation_Speed do | |
965 | Swait() | |
966 | if CUSTOMANGLES == true then | |
967 | Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-45), RAD(0), RAD(0))*CF(0,0,65), 0.1) | |
968 | end | |
969 | SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,18 + 4 * SIN(SINE / 12),6),0.035) | |
970 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
971 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
972 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
973 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
974 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
975 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
976 | end | |
977 | coroutine.resume(coroutine.create(function() | |
978 | repeat | |
979 | Swait() | |
980 | if CUSTOMANGLES == true then | |
981 | Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-75), RAD(0), RAD(0))*CF(0,6,65), 0.1) | |
982 | end | |
983 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
984 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
985 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
986 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(35), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
987 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
988 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
989 | until ATTACK == false | |
990 | end)) | |
991 | local CFRAME = RootPart.CFrame*CF(0,-2,-17) | |
992 | for i = 1, 10 do | |
993 | Swait() | |
994 | SUN.CFrame = Clerp(SUN.CFrame,CFRAME, 0.25) | |
995 | end | |
996 | ApplyAoE(SUN.Position,65,225) | |
997 | ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871}) | |
998 | for i = 1, 8 do | |
999 | WACKYEFFECT({Time = 30+(i*25), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,0,120), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SUN.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22}) | |
1000 | end | |
1001 | for i = 1, 5 do | |
1002 | WACKYEFFECT({Time = 50+(i*25), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5), Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3}) | |
1003 | end | |
1004 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*6, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 168513088, SoundPitch = 1, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3}) | |
1005 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*5.5, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 201858144, SoundPitch = 1, SoundVolume = 3, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
1006 | local bv = Instance.new("BodyVelocity") | |
1007 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1008 | bv.velocity = CF(CFRAME.p-VT(0,12,0),RootPart.Position).lookVector*125 | |
1009 | bv.Parent = RootPart | |
1010 | Debris:AddItem(bv,0.02) | |
1011 | CUSTOMCAM = false | |
1012 | for i = 1, 5 do | |
1013 | Swait() | |
1014 | SUN.CFrame = Clerp(SUN.CFrame,CFRAME, 0.1) | |
1015 | end | |
1016 | SUNFLOAT = true | |
1017 | ATTACK = false | |
1018 | Rooted = false | |
1019 | end | |
1020 | end | |
1021 | function SolarEruption() | |
1022 | ATTACK = true | |
1023 | Rooted = true | |
1024 | CUSTOMCAM = true | |
1025 | local ANIMA = "HoldUp" | |
1026 | coroutine.resume(coroutine.create(function() | |
1027 | repeat | |
1028 | Swait() | |
1029 | if ANIMA == "HoldUp" then | |
1030 | if CUSTOMANGLES == true then | |
1031 | Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-45), RAD(0), RAD(0))*CF(0,0,65), 0.1) | |
1032 | end | |
1033 | SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,28 + 4 * SIN(SINE / 12),6),0.035) | |
1034 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1035 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1036 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160 + 3 * SIN(SINE / 12)), RAD(5), RAD(-15 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1037 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1038 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1039 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1040 | elseif ANIMA == "Fire" then | |
1041 | if CUSTOMANGLES == true then | |
1042 | Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * CF(0,135,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2) | |
1043 | end | |
1044 | SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,35,0),0.2) | |
1045 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1046 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1047 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.65 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(5), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1048 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-5), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1049 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1050 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1051 | end | |
1052 | until ATTACK == false | |
1053 | end)) | |
1054 | CreateSound(201858045, SUN, 1.8, MRANDOM(7,13)/10, false) | |
1055 | CreateSound(278641993, SUN, 3, MRANDOM(7,13)/10, false) | |
1056 | CreateSound(278641993, SUN, 2.5, MRANDOM(7,13)/10, false) | |
1057 | for i = 1, 150 do | |
1058 | Swait() | |
1059 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(85,0,85), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(SUN.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
1060 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 0.95, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
1061 | end | |
1062 | wait(0.1) | |
1063 | UNANCHOR = false | |
1064 | ANIMA = "Fire" | |
1065 | wait(0.4) | |
1066 | ApplyAoE(SUN.Position,25,75) | |
1067 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*4, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3}) | |
1068 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*3.5, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 401056199, SoundPitch = 1, SoundVolume = 7, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
1069 | coroutine.resume(coroutine.create(function() | |
1070 | for i = 1, 32 do | |
1071 | Swait() | |
1072 | coroutine.resume(coroutine.create(function() | |
1073 | local FLARE = CreatePart(3, Effects, "Neon", 0, 0, SUN.BrickColor, "Sun", VT(5,5,5), false) | |
1074 | FLARE.CanCollide = true | |
1075 | FLARE.Color = C3(1,85/255,0) | |
1076 | MakeForm(FLARE,"Ball") | |
1077 | Debris:AddItem(FLARE,10) | |
1078 | CreateSound(463598785, FLARE, 1.2, MRANDOM(7,13)/8, false) | |
1079 | local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871}) | |
1080 | FLARE.CFrame = CF(SUN.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1081 | FLARE.Velocity = CF(SUN.Position,CF(SUN.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(-60,60),25,MRANDOM(-60,60)).p).lookVector*MRANDOM(25,250) | |
1082 | TOUCH = FLARE.Touched:Connect(function(TOC) | |
1083 | if TOC.Parent ~= Character and TOC.Parent.Parent ~= Character then | |
1084 | FLARE.Anchored = true | |
1085 | FLARE:ClearAllChildren() | |
1086 | CreateSound(165970126, FLARE, 0.8, MRANDOM(7,13)/8, false) | |
1087 | CreateSound(174580476, FLARE, 1.6, MRANDOM(7,13)/10, false) | |
1088 | FLARE.CanCollide = false | |
1089 | ApplyAoE(FLARE.Position,14,125) | |
1090 | FLARE.Transparency = 1 | |
1091 | WACKYEFFECT({EffectType = "Sphere", Size = FLARE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FLARE.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FLARE.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
1092 | ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871}) | |
1093 | TOUCH:Disconnect() | |
1094 | end | |
1095 | end) | |
1096 | end)) | |
1097 | end | |
1098 | end)) | |
1099 | wait(1.5) | |
1100 | UNANCHOR = true | |
1101 | CUSTOMCAM = false | |
1102 | ATTACK = false | |
1103 | Rooted = false | |
1104 | end | |
1105 | function Nebula() | |
1106 | ATTACK = true | |
1107 | Rooted = false | |
1108 | CUSTOMCAM = true | |
1109 | local DEAD = false | |
1110 | coroutine.resume(coroutine.create(function() | |
1111 | while true do | |
1112 | Swait() | |
1113 | if DEAD == false then | |
1114 | if CUSTOMANGLES == true then | |
1115 | Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * CF(0,435,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.01) | |
1116 | end | |
1117 | SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,35,0),0.2) | |
1118 | end | |
1119 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1120 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1121 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160), RAD(5), RAD(-15)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1122 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1123 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1124 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1125 | end | |
1126 | end)) | |
1127 | wait(1) | |
1128 | CreateSound(201858045, SUN, 1.8, MRANDOM(7,13)/10, false) | |
1129 | CreateSound(278641993, SUN, 3, MRANDOM(7,13)/10, false) | |
1130 | CreateSound(278641993, SUN, 2.5, MRANDOM(7,13)/10, false) | |
1131 | for i = 1, 250 do | |
1132 | Swait() | |
1133 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22}) | |
1134 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(85,0,85), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(SUN.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
1135 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 0.95, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
1136 | end | |
1137 | wait(1) | |
1138 | for i = 1, 3 do | |
1139 | wait(0.65) | |
1140 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = SUN.Size, Size2 = VT(250,250,250), Transparency = 0.5, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 852135845, SoundPitch = 1-(i/10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
1141 | end | |
1142 | wait(0.65) | |
1143 | ApplyAoE(SUN.Position,9999999999999999,125,true) | |
1144 | SUN:ClearAllChildren() | |
1145 | SUN.Transparency = 1 | |
1146 | CreateSound(385545047, Effects, 2.5, 1.4, false) | |
1147 | CreateSound(385545047, Effects, 2.5, 1, false) | |
1148 | CreateSound(435742675, Effects, 2.5, 1.5, false) | |
1149 | CreateSound(231917744, Effects, 2.5, 1.5, false) | |
1150 | CreateSound(401056199, Effects, 2.5, 1, false) | |
1151 | ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 25, Acel = VT(0,0,0), RotSpeed = NumberRange.new(5, 5), Drag = -1, Size1 = 5, Size2 = 6, Lifetime1 = 0.1, Lifetime2 = 1, Parent = SUN, Emit = 20, Offset = 180, Enabled = false, Color1 = C3(1,85/255,0), Color2 = BRICKC"Royal purple".Color, Texture = 296874871}) | |
1152 | for i = 1, 3 do | |
1153 | WACKYEFFECT({Time = 175, EffectType = "Sphere", Size = SUN.Size, Size2 = VT(250,250,250)+(VT(i,i,i)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = 1-(i/10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
1154 | end | |
1155 | for i = 1, 15 do | |
1156 | WACKYEFFECT({Time = 100+(i*35), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(i,0,i)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SUN.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22}) | |
1157 | end | |
1158 | DEAD = true | |
1159 | Cam.CameraType = CAMTYPE | |
1160 | Cam.CameraSubject = Humanoid | |
1161 | INTROD = false | |
1162 | end | |
1163 | function Taunt() | |
1164 | ATTACK = true | |
1165 | Rooted = true | |
1166 | CUSTOMCAM = true | |
1167 | CreateSound(160212768, Head, 10, 1, false) | |
1168 | for i=0, 3, 0.1 / Animation_Speed do | |
1169 | Swait() | |
1170 | if CUSTOMANGLES == true then | |
1171 | Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * CF(7,1.5,6) * ANGLES(RAD(-4), RAD(15), RAD(0)), 0.2) | |
1172 | end | |
1173 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1174 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1175 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1176 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5 + 0.05 * SIN(SINE / 12), -0.3) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1177 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1178 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1179 | end | |
1180 | CUSTOMCAM = false | |
1181 | ATTACK = false | |
1182 | Rooted = false | |
1183 | end | |
1184 | ||
1185 | --//=================================\\ | |
1186 | --|| ASSIGN THINGS TO KEYS | |
1187 | --\\=================================// | |
1188 | ||
1189 | function MouseDown(Mouse) | |
1190 | if ATTACK == false then | |
1191 | DeadlyLaser() | |
1192 | end | |
1193 | end | |
1194 | ||
1195 | function MouseUp(Mouse) | |
1196 | HOLD = false | |
1197 | end | |
1198 | ||
1199 | function KeyDown(Key) | |
1200 | KEYHOLD = true | |
1201 | if Key == "z" and ATTACK == false then | |
1202 | SolarFlares() | |
1203 | end | |
1204 | ||
1205 | if Key == "c" and ATTACK == false then | |
1206 | SolarSmash() | |
1207 | end | |
1208 | ||
1209 | if Key == "v" and ATTACK == false then | |
1210 | SolarEruption() | |
1211 | end | |
1212 | ||
1213 | if Key == "x" and ATTACK == false then | |
1214 | Nebula() | |
1215 | end | |
1216 | ||
1217 | if Key == "t" and ATTACK == false then | |
1218 | Taunt() | |
1219 | end | |
1220 | ||
1221 | if Key == "q" and ATTACK == false then | |
1222 | if CUSTOMANGLES == true then | |
1223 | CUSTOMANGLES = false | |
1224 | Cam.CameraSubject = Humanoid | |
1225 | else | |
1226 | CUSTOMANGLES = true | |
1227 | end | |
1228 | end | |
1229 | end | |
1230 | ||
1231 | function KeyUp(Key) | |
1232 | KEYHOLD = false | |
1233 | end | |
1234 | ||
1235 | Mouse.Button1Down:connect(function(NEWKEY) | |
1236 | MouseDown(NEWKEY) | |
1237 | end) | |
1238 | Mouse.Button1Up:connect(function(NEWKEY) | |
1239 | MouseUp(NEWKEY) | |
1240 | end) | |
1241 | Mouse.KeyDown:connect(function(NEWKEY) | |
1242 | KeyDown(NEWKEY) | |
1243 | end) | |
1244 | Mouse.KeyUp:connect(function(NEWKEY) | |
1245 | KeyUp(NEWKEY) | |
1246 | end) | |
1247 | ||
1248 | --//=================================\\ | |
1249 | --\\=================================// | |
1250 | ||
1251 | function unanchor() | |
1252 | for _, c in pairs(Character:GetChildren()) do | |
1253 | if c:IsA("BasePart") and c ~= RootPart then | |
1254 | c.Anchored = false | |
1255 | end | |
1256 | end | |
1257 | if UNANCHOR == true then | |
1258 | RootPart.Anchored = false | |
1259 | else | |
1260 | RootPart.Anchored = true | |
1261 | end | |
1262 | end | |
1263 | ||
1264 | --//=================================\\ | |
1265 | --|| WRAP THE WHOLE SCRIPT UP | |
1266 | --\\=================================// | |
1267 | ||
1268 | Humanoid.Changed:connect(function(Jump) | |
1269 | if Jump == "Jump" and (Disable_Jump == true) then | |
1270 | Humanoid.Jump = false | |
1271 | end | |
1272 | end) | |
1273 | ||
1274 | while true do | |
1275 | Swait() | |
1276 | script.Parent = WEAPONGUI | |
1277 | ANIMATE.Parent = nil | |
1278 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1279 | v:Stop(); | |
1280 | end | |
1281 | SINE = SINE + CHANGE | |
1282 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1283 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1284 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1285 | local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16) | |
1286 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1287 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1288 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1289 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1290 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1291 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1292 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1293 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1294 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
1295 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
1296 | end | |
1297 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1298 | ANIM = "Jump" | |
1299 | if ATTACK == false then | |
1300 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1301 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1302 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1303 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1304 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1305 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1306 | end | |
1307 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1308 | ANIM = "Fall" | |
1309 | if ATTACK == false then | |
1310 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1311 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1312 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1313 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1314 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1315 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1316 | end | |
1317 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1318 | ANIM = "Idle" | |
1319 | if ATTACK == false then | |
1320 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1321 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1322 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1323 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1324 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1325 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1326 | end | |
1327 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1328 | ANIM = "Walk" | |
1329 | if ATTACK == false then | |
1330 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-15-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
1331 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(15+7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
1332 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1333 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1334 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(105), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1335 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1336 | end | |
1337 | end | |
1338 | unanchor() | |
1339 | if INTROD == true then | |
1340 | if SUNFLOAT == true then | |
1341 | SUN.CFrame = Clerp(SUN.CFrame,Torso.CFrame*CF(0,14 + 4 * SIN(SINE / 12),11),0.035) | |
1342 | end | |
1343 | local HITFLOOR,SUNPOS = Raycast(SUN.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 23, Character) | |
1344 | if HITFLOOR then | |
1345 | local DISTANCE = (SUNPOS - SUN.Position).Magnitude | |
1346 | local SIZE = (23 - DISTANCE)*2 | |
1347 | end | |
1348 | end | |
1349 | Humanoid.MaxHealth = 500 | |
1350 | Humanoid.Health = 500 | |
1351 | if Rooted == false then | |
1352 | Disable_Jump = false | |
1353 | Humanoid.WalkSpeed = Speed | |
1354 | elseif Rooted == true then | |
1355 | Disable_Jump = true | |
1356 | Humanoid.WalkSpeed = 0 | |
1357 | end | |
1358 | BMUSIC.SoundId = "rbxassetid://"..SONGID | |
1359 | BMUSIC.Looped = true | |
1360 | BMUSIC.Pitch = PITCH | |
1361 | BMUSIC.Volume = VOLUME | |
1362 | BMUSIC.Playing = INTROD | |
1363 | if BMUSIC.Parent ~= RootPart then | |
1364 | BMUSIC = IT("Sound",RootPart) | |
1365 | end | |
1366 | Humanoid.Name = "THE_SUN_IS_A_DEADLY_LASER" | |
1367 | if INTROD == false and ATTACK == false then | |
1368 | Intro() | |
1369 | INTROD = true | |
1370 | end | |
1371 | local VELOC = -RootPart.RotVelocity.Y | |
1372 | if VELOC < -35 then | |
1373 | VELOC = -35 | |
1374 | elseif VELOC > 35 then | |
1375 | VELOC = 35 | |
1376 | end | |
1377 | if CUSTOMANGLES == true then | |
1378 | Cam.CameraType = Enum.CameraType.Scriptable | |
1379 | if CUSTOMCAM == false then | |
1380 | Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-5), RAD(0), RAD(VELOC)) * CF(12,7,25), 0.15) | |
1381 | end | |
1382 | else | |
1383 | Cam.CameraType = CAMTYPE | |
1384 | end | |
1385 | end | |
1386 | ||
1387 | --//=================================\\ | |
1388 | --\\=================================// | |
1389 | ||
1390 | ||
1391 | ||
1392 | ||
1393 | ||
1394 | --//====================================================\\-- | |
1395 | --|| END OF SCRIPT | |
1396 | --\\====================================================//-- |