SHOW:
|
|
- or go back to the newest paste.
| 1 | local combat = createCombatObject() | |
| 2 | setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) | |
| 3 | setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DARAMANARROW) | |
| 4 | setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, 0, 1.0, 0) | |
| 5 | ||
| 6 | local condition = createConditionObject(CONDITION_ENERGY) | |
| 7 | setConditionParam(condition, CONDITION_PARAM_DELAYED, 1) | |
| 8 | - | addDamageCondition(condition, 10, 2000, -1) |
| 8 | + | addDamageCondition(condition, 3, (1 * 1000), 20) |
| 9 | setCombatCondition(combat, condition) | |
| 10 | ||
| 11 | function onUseWeapon(cid, var) | |
| 12 | return doCombat(cid, combat, var) | |
| 13 | end |