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| 1 | script "Automatic 2-day Hardcore Community Service"; | |
| 2 | notify aabattery; | |
| 3 | //courtesy of yojimboS_LAW's 2-day HC guide | |
| 4 | //shoutouts to Cheesecookie and Ezandora for contributing a bit of code/advice | |
| 5 | ||
| 6 | //woulda liked a #define or const here but hey I'll take what I can get | |
| 7 | int HPTEST = 1; | |
| 8 | int MUSTEST = 2; | |
| 9 | int MYSTTEST = 3; | |
| 10 | int MOXTEST = 4; | |
| 11 | int FAMTEST = 5; | |
| 12 | int WPNTEST = 6; | |
| 13 | int SPELLTEST = 7; | |
| 14 | int COMTEST = 8; | |
| 15 | int ITEMTEST = 9; | |
| 16 | int HOTTEST = 10; | |
| 17 | int COILTEST = 11; | |
| 18 | ||
| 19 | int [string] statemap; | |
| 20 | ||
| 21 | boolean actuallyrun = true; | |
| 22 | ||
| 23 | //////fix combat handling, shit don't work at all :/ | |
| 24 | ////switch chateau to moxie for a rest or two if need to get to 35 for hot equip....or powerlevel before hot test? | |
| 25 | ////add puck-man logic maybe (unlocking the woods and stuff) | |
| 26 | ////allow running before ascending to check prereqs then | |
| 27 | ||
| 28 | void loadSave() {
| |
| 29 | file_to_map("AutoHCCSvars.txt", statemap);
| |
| 30 | } | |
| 31 | ||
| 32 | void newSave() {
| |
| 33 | statemap["questStage"] = 0; | |
| 34 | statemap["skippingIsland"] = 0; | |
| 35 | statemap["run"] = get_property("knownAscensions").to_int();
| |
| 36 | map_to_file(statemap, "AutoHCCSvars.txt"); | |
| 37 | } | |
| 38 | ||
| 39 | void saveProgress(int questStage) {
| |
| 40 | statemap["questStage"] = questStage; | |
| 41 | map_to_file(statemap, "AutoHCCSvars.txt"); | |
| 42 | } | |
| 43 | ||
| 44 | void skipIsland() {
| |
| 45 | statemap["skippingIsland"] = 1; | |
| 46 | map_to_file(statemap, "AutoHCCSvars.txt"); | |
| 47 | } | |
| 48 | ||
| 49 | boolean islandSkipped() {
| |
| 50 | if (statemap["skippingIsland"] == 1) {
| |
| 51 | return true; | |
| 52 | } else {
| |
| 53 | return false; | |
| 54 | } | |
| 55 | } | |
| 56 | ||
| 57 | void unlockSkeletonStore() {
| |
| 58 | visit_url("shop.php?whichshop=meatsmith&action=talk");
| |
| 59 | visit_url("choice.php?pwd&whichchoice=1059&option=1&choiceform1=Sure%2C+I%27ll+go+check+it+out.");
| |
| 60 | } | |
| 61 | ||
| 62 | boolean get_property_boolean(string property) {
| |
| 63 | return get_property(property).to_boolean(); | |
| 64 | } | |
| 65 | ||
| 66 | int get_property_int(string property) {
| |
| 67 | return get_property(property).to_int(); | |
| 68 | } | |
| 69 | ||
| 70 | void decorateShrub() {
| |
| 71 | familiar current = my_familiar(); | |
| 72 | if(have_familiar($familiar[Crimbo Shrub]) && !get_property_boolean("_shrubDecorated")) {
| |
| 73 | use_familiar($familiar[Crimbo Shrub]); | |
| 74 | visit_url("inv_use.php?pwd=&which=3&whichitem=7958");
| |
| 75 | visit_url("choice.php?pwd=&whichchoice=999&option=1&topper=1&lights=1&garland=1&gift=1");
| |
| 76 | } | |
| 77 | use_familiar(current); | |
| 78 | } | |
| 79 | ||
| 80 | void setFamiliar() { //idk about this but something's better than nothing...I'd throw puck-man here but then I'd have to unlock the woods so meh
| |
| 81 | if (my_familiar() == $familiar[none]) {
| |
| 82 | if (have_familiar($familiar[Fist Turkey])) {
| |
| 83 | use_familiar($familiar[Fist Turkey]); | |
| 84 | } else if (have_familiar($familiar[Golden Monkey])) {
| |
| 85 | use_familiar($familiar[Golden Monkey]); | |
| 86 | } else if (have_familiar($familiar[Grim Brother])) {
| |
| 87 | use_familiar($familiar[Grim Brother]); | |
| 88 | } else if (have_familiar($familiar[Unconscious Collective])) {
| |
| 89 | use_familiar($familiar[Unconscious Collective]); | |
| 90 | } else if (have_familiar($familiar[Galloping Grill])) {
| |
| 91 | use_familiar($familiar[Galloping Grill]); | |
| 92 | } else if (have_familiar($familiar[Crimbo Shrub])) {
| |
| 93 | use_familiar($familiar[Crimbo Shrub]); | |
| 94 | } else if (have_familiar($familiar[Smiling Rat])) {
| |
| 95 | use_familiar($familiar[Smiling Rat]); | |
| 96 | } | |
| 97 | } | |
| 98 | } | |
| 99 | ||
| 100 | void checkPrereq() {
| |
| 101 | if (!have_skill($skill[The Ode to Booze])) {
| |
| 102 | abort("You need Ode to Booze first.");
| |
| 103 | } else if (!have_skill($skill[Summon Smithsness])) {
| |
| 104 | abort("You need Summon Smithsness first.");
| |
| 105 | } else if (!have_skill($skill[Advanced Saucecrafting])) {
| |
| 106 | abort("You need Advanced Saucecrafting first.");
| |
| 107 | } else if (!get_property_boolean("chateauAvailable")) {
| |
| 108 | abort("You need access to Chateau Mantegna first.");
| |
| 109 | } else if ($item[Clan VIP Lounge key].available_amount() == 0) {
| |
| 110 | abort("You need access to your clan's VIP lounge first.");
| |
| 111 | } else if ($item[Deck of Every Card].available_amount() == 0) {
| |
| 112 | abort("You need the Deck of Every Card first.");
| |
| 113 | } else if (my_class() != $class[sauceror]) {
| |
| 114 | abort("You're supposed to be a sauceror.");
| |
| 115 | } else if (!knoll_available()) {
| |
| 116 | abort("You're supposed to have access to the (friendly) Degrassi Knoll. You know, muscle sign.");
| |
| 117 | } | |
| 118 | } | |
| 119 | ||
| 120 | void sellJewels() {
| |
| 121 | print("Selling jewels...");
| |
| 122 | foreach stone in $items[hamethyst, baconstone, porquoise] | |
| 123 | autosell(item_amount(stone), stone); | |
| 124 | } | |
| 125 | ||
| 126 | int advCost(int whichtest) {
| |
| 127 | buffer page = visit_url("council.php");
| |
| 128 | string teststr = "name=option value="+ whichtest +">"; | |
| 129 | if (contains_text(page, teststr)) {
| |
| 130 | int chars = 140; //chars to look ahead | |
| 131 | string pagestr = substring(page, page.index_of(teststr)+length(teststr), page.index_of(teststr)+length(teststr)+chars); | |
| 132 | string advstr = substring(pagestr, pagestr.index_of("(")+1, pagestr.index_of("(")+3);
| |
| 133 | advstr = replace_string(advstr, " ", ""); //removes whitespace, if the test is < 10 adv | |
| 134 | return to_int(advstr); | |
| 135 | } else {
| |
| 136 | print("Didn't find specified test on the council page. Already done?");
| |
| 137 | return 99999; | |
| 138 | } | |
| 139 | } | |
| 140 | ||
| 141 | int free_rests_left() {
| |
| 142 | return total_free_rests() - get_property_int("timesRested");
| |
| 143 | } | |
| 144 | ||
| 145 | boolean useIfHave(int howmany, item what) {
| |
| 146 | if(what.available_amount() >= howmany) {
| |
| 147 | use(howmany, what); | |
| 148 | return true; | |
| 149 | } else {
| |
| 150 | return false; | |
| 151 | } | |
| 152 | } | |
| 153 | ||
| 154 | boolean free_rest() {
| |
| 155 | if (free_rests_left() > 0) {
| |
| 156 | visit_url("place.php?whichplace=chateau&action=chateau_restlabelfree");
| |
| 157 | return true; | |
| 158 | } else {
| |
| 159 | return false; | |
| 160 | } | |
| 161 | } | |
| 162 | ||
| 163 | void calderaMood() {
| |
| 164 | cli_execute("mood CalderaMood");
| |
| 165 | cli_execute("mood clear");
| |
| 166 | if (have_skill($skill[Elemental Saucesphere])) {
| |
| 167 | cli_execute("trigger lose_effect, Elemental Saucesphere, cast 1 Elemental Saucesphere");
| |
| 168 | } else if (have_skill($skill[Astral Shell])) {
| |
| 169 | cli_execute("trigger lose_effect, Astral Shell, cast 1 Astral Shell");
| |
| 170 | } else if (have_skill($skill[Reptilian Fortitude])) {
| |
| 171 | cli_execute("trigger lose_effect, Reptilian Fortitude, cast 1 Reptilian Fortitude");
| |
| 172 | } else if (have_skill($skill[Springy Fusilli])) {
| |
| 173 | cli_execute("trigger lose_effect, Springy Fusilli, cast 1 Springy Fusilli");
| |
| 174 | } else if (have_skill($skill[The Power Ballad of the Arrowsmith])) {
| |
| 175 | cli_execute("trigger lose_effect, The Power Ballad of the Arrowsmith, cast 1 The Power Ballad of the Arrowsmith");
| |
| 176 | } else if (have_skill($skill[Suspicious Gaze])) {
| |
| 177 | cli_execute("trigger lose_effect, Suspicious Gaze, cast 1 Suspicious Gaze");
| |
| 178 | } else if (have_skill($skill[Cletus's Canticle of Celerity])) {
| |
| 179 | cli_execute("trigger lose_effect, Cletus's Canticle of Celerity, cast 1 Cletus's Canticle of Celerity");
| |
| 180 | } else if (have_skill($skill[Sauce Contemplation])) {
| |
| 181 | cli_execute("trigger lose_effect, Sauce Contemplation, cast 1 Sauce Contemplation");
| |
| 182 | } else if (have_skill($skill[Patience of the Tortoise])) {
| |
| 183 | cli_execute("trigger lose_effect, Patience of the Tortoise, cast 1 Patience of the Tortoise");
| |
| 184 | } else if (have_skill($skill[Moxie of the Mariachi])) {
| |
| 185 | cli_execute("trigger lose_effect, Moxie of the Mariachi, cast 1 Moxie of the Mariachi");
| |
| 186 | } | |
| 187 | cli_execute("mood execute");
| |
| 188 | } | |
| 189 | ||
| 190 | void chateauCast(skill which) { //casts the skill as normal (if you have it), unless you don't have the MP, in which case it will use a free rest at the chateau first
| |
| 191 | if (have_skill(which)) {
| |
| 192 | if (my_mp() >= mp_cost(which)) {
| |
| 193 | use_skill(which); | |
| 194 | } else if (free_rest()) {
| |
| 195 | if (my_mp() >= mp_cost(which)) {
| |
| 196 | use_skill(which); | |
| 197 | } else {
| |
| 198 | abort("Failed to cast " + to_string(which) + " even after a Chateau rest...");
| |
| 199 | } | |
| 200 | } else {
| |
| 201 | restore_mp(mp_cost(which)); | |
| 202 | print("Ran out of MP and free rests; had to restort to meat-MP instead", "red");
| |
| 203 | if (my_mp() >= mp_cost(which)) {
| |
| 204 | use_skill(which); | |
| 205 | } else {
| |
| 206 | abort("Failed to cast " + to_string(which) + " even after restoring MP...");
| |
| 207 | } | |
| 208 | } | |
| 209 | } | |
| 210 | } | |
| 211 | ||
| 212 | boolean doTest(int which) {
| |
| 213 | if (my_adventures() >= advCost(which)) {
| |
| 214 | visit_url("choice.php?whichchoice=1089&option="+which+"&pwd="+my_hash());
| |
| 215 | return true; | |
| 216 | } else {
| |
| 217 | abort("Failed to generate enough adventures to complete test " + which);
| |
| 218 | return false; | |
| 219 | } | |
| 220 | } | |
| 221 | ||
| 222 | void combatAdv(location where, boolean fighting) {
| |
| 223 | if (have_effect($effect[Springy Fusilli]) == 0) {
| |
| 224 | chateauCast($skill[Springy Fusilli]); | |
| 225 | } | |
| 226 | if (fighting && have_skill($skill[Curse of Weaksauce]) && have_skill($skill[Saucegeyser]) && my_mp() < (mp_cost($skill[Curse of Weaksauce]) + mp_cost($skill[Saucegeyser]))) {
| |
| 227 | if (!free_rest()) {
| |
| 228 | restore_mp(mp_cost($skill[Curse of Weaksauce]) + mp_cost($skill[Saucegeyser])); | |
| 229 | } | |
| 230 | } | |
| 231 | if (my_hp() < my_maxhp()) {
| |
| 232 | restore_hp(my_maxhp()); | |
| 233 | } | |
| 234 | adventure(1, where, "combat"); | |
| 235 | } | |
| 236 | ||
| 237 | void YRAdv(location where) { //sets crimbo shrub as active familiar first, then switches back...looks dumb if it takes multiple adv to get the YR target but whatever
| |
| 238 | if(have_effect($effect[Everything Looks Yellow]) > 0) {
| |
| 239 | abort("Yellow ray time, but you still have Everything Looks Yellow.");
| |
| 240 | } | |
| 241 | familiar prevfam = my_familiar(); | |
| 242 | if(have_familiar($familiar[Crimbo Shrub])) {
| |
| 243 | use_familiar($familiar[Crimbo Shrub]); | |
| 244 | } | |
| 245 | combatAdv(where, false); | |
| 246 | if (prevfam != $familiar[Crimbo Shrub]) {
| |
| 247 | use_familiar(prevfam); | |
| 248 | } | |
| 249 | } | |
| 250 | ||
| 251 | boolean YRsourceAvailable() {
| |
| 252 | if(have_familiar($familiar[Crimbo Shrub]) || $item[Golden Light].available_amount() > 0) {
| |
| 253 | return true; | |
| 254 | } else {
| |
| 255 | return false; | |
| 256 | } | |
| 257 | } | |
| 258 | ||
| 259 | int hotdogStock(int which) { //returns how many of the item to 'unlock' a dog is currently stocked
| |
| 260 | buffer page = visit_url("clan_viplounge.php?action=hotdogstand");
| |
| 261 | string dogstr = substring(page, page.index_of(which.to_string()), page.index_of(which.to_string())+550); | |
| 262 | string stockstr = substring(dogstr, dogstr.index_of("in stock")-6, dogstr.index_of("in stock"));
| |
| 263 | return substring(stockstr, stockstr.index_of("(")+1, stockstr.index_of(" ")).to_int();
| |
| 264 | } | |
| 265 | ||
| 266 | boolean hotdogAvailable(int which) { //returns true if you don't have to restock to eat the specified hotdog
| |
| 267 | buffer page = visit_url("clan_viplounge.php?action=hotdogstand");
| |
| 268 | string dogstr = substring(page, page.index_of(which.to_string()), page.index_of(which.to_string())+10); | |
| 269 | if (contains_text(dogstr, "_food")) { //if _food is the first match, the hotdog is disabled.
| |
| 270 | return false; | |
| 271 | } else {
| |
| 272 | return true; | |
| 273 | } | |
| 274 | } | |
| 275 | ||
| 276 | void restockHotdog(int which) {
| |
| 277 | int target; | |
| 278 | item restockitem; | |
| 279 | switch(which) {
| |
| 280 | case -101: //sleeping dog | |
| 281 | target = 10; | |
| 282 | restockitem = $item[gauze hammock]; | |
| 283 | break; | |
| 284 | case -100: //wet dog | |
| 285 | target = 25; | |
| 286 | restockitem = $item[sleaze wad]; | |
| 287 | break; | |
| 288 | case -99: //junkyard dog | |
| 289 | target = 25; | |
| 290 | restockitem = $item[stench wad]; | |
| 291 | break; | |
| 292 | default: | |
| 293 | abort("Unsupported hotdog");
| |
| 294 | break; | |
| 295 | } | |
| 296 | int amtneeded = target - hotdogStock(which); | |
| 297 | if (amtneeded < 1) {
| |
| 298 | abort("Got confused while trying to restock hotdog.");
| |
| 299 | } else if (storage_amount(restockitem) < amtneeded) {
| |
| 300 | buy_using_storage(amtneeded - storage_amount(restockitem), restockitem, -1); | |
| 301 | } | |
| 302 | visit_url("clan_viplounge.php?preaction=hotdogsupply&hagnks=1&whichdog="+which+"&quantity="+amtneeded);
| |
| 303 | } | |
| 304 | ||
| 305 | void eatHotdog(int which) {
| |
| 306 | if (!hotdogAvailable(which)) {
| |
| 307 | restockHotdog(which); | |
| 308 | } | |
| 309 | visit_url("clan_viplounge.php?preaction=eathotdog&whichdog="+which);
| |
| 310 | } | |
| 311 | ||
| 312 | void cast(skill which) { //just casts it if you have it.
| |
| 313 | if (have_skill(which)) {
| |
| 314 | use_skill(which); | |
| 315 | } | |
| 316 | } | |
| 317 | ||
| 318 | void summonDailyStuff() {
| |
| 319 | use_skill(3, $skill[Summon Smithsness]); | |
| 320 | chateauCast($skill[Advanced Saucecrafting]); | |
| 321 | chateauCast($skill[Advanced Cocktailcrafting]); | |
| 322 | chateauCast($skill[Pastamastery]); | |
| 323 | chateauCast($skill[Grab a Cold One]); | |
| 324 | chateauCast($skill[Spaghetti Breakfast]); | |
| 325 | visit_url("campground.php?action=garden");
| |
| 326 | visit_url("campground.php?action=workshed");
| |
| 327 | } | |
| 328 | ||
| 329 | int advToSemirare() {
| |
| 330 | for i from 0 to 30 { //this is ridiculous.
| |
| 331 | if (get_counters("Fortune Cookie", i, i) != "") {
| |
| 332 | return i; //if 0 then semirare is imminent | |
| 333 | } | |
| 334 | } | |
| 335 | return 99999; | |
| 336 | } | |
| 337 | ||
| 338 | string checkGarden() {
| |
| 339 | buffer page = visit_url("campground.php");
| |
| 340 | if (contains_text(page, "A Winter Garden")) {
| |
| 341 | return "winter"; | |
| 342 | } else if (contains_text(page, "A Beer Garden")) {
| |
| 343 | return "beer"; | |
| 344 | } else if (contains_text(page, "A Pumpkin Patch")) {
| |
| 345 | return "pumpkin"; | |
| 346 | } else if (contains_text(page, "A Peppermint Patch")) {
| |
| 347 | return "peppermint"; | |
| 348 | } else if (contains_text(page, "A Bone Garden")) {
| |
| 349 | return "bone"; | |
| 350 | } else {
| |
| 351 | return "none"; | |
| 352 | } | |
| 353 | } | |
| 354 | ||
| 355 | int g9val() { //useless in hindsight; we get g9 on day 1 and use it on day 2 so its values are irrelevant. maybe I'll move g9 farming to day 2 if you got the SR between shore trips
| |
| 356 | buffer page = visit_url("desc_effect.php?whicheffect=af64d06351a3097af52def8ec6a83d9b");
| |
| 357 | return substring(page, page.index_of("+")+1, page.index_of("%")).to_int();
| |
| 358 | } | |
| 359 | ||
| 360 | boolean giantGrowth() {
| |
| 361 | if(!have_skill($skill[Giant Growth]) || $item[Louder Than Bomb].available_amount() == 0 || $item[green mana].available_amount() == 0) {
| |
| 362 | return false; | |
| 363 | } else {
| |
| 364 | familiar curfam = my_familiar(); | |
| 365 | use_familiar($familiar[none]); | |
| 366 | combatAdv($location[The Dire Warren], false); | |
| 367 | use_familiar(curfam); | |
| 368 | if(have_effect($effect[Giant Growth]) > 0) {
| |
| 369 | return true; | |
| 370 | } else {
| |
| 371 | return false; | |
| 372 | } | |
| 373 | } | |
| 374 | } | |
| 375 | ||
| 376 | string customCombat(int round) {
| |
| 377 | if (round == 0 && (have_skill($skill[Curse of Weaksauce]) && my_mp() >= (mp_cost($skill[Curse of Weaksauce]) + mp_cost($skill[Saucegeyser])))) {
| |
| 378 | return "skill Curse of Weaksauce"; | |
| 379 | } else if (have_skill($skill[Saucegeyser]) && my_mp() >= mp_cost($skill[Saucegeyser])) {
| |
| 380 | return "skill Saucegeyser"; | |
| 381 | } else {
| |
| 382 | print("Resorting to basic attack", "red");
| |
| 383 | return "attack"; | |
| 384 | } | |
| 385 | } | |
| 386 | ||
| 387 | string combatYR() {
| |
| 388 | if (have_skill($skill[Open a Big Yellow Present])) {
| |
| 389 | return "skill Open a Big Yellow Present"; | |
| 390 | } else if ($item[Golden Light].available_amount() > 0) {
| |
| 391 | return "use Golden Light"; | |
| 392 | } else {
| |
| 393 | abort("No yellow ray available when trying to use one");
| |
| 394 | return "I really shouldn't have to specify a return value after an abort"; | |
| 395 | } | |
| 396 | } | |
| 397 | ||
| 398 | string combat(int round, string opp, string text) { //always uses your own custom combat script after first doing whatever you're supposed to
| |
| 399 | if ((opp == $monster[lavatory].to_string() || opp == $monster[garbage tourist].to_string() || opp == $monster[lava lamprey].to_string() || opp.contains_text("pirate")) && $item[DNA extraction syringe].available_amount() > 0) { //DNA
| |
| 400 | if ($item[Gene Tonic: Elemental].available_amount() == 0) {
| |
| 401 | if(round == 0) {
| |
| 402 | return "use DNA extraction syringe"; | |
| 403 | } else {
| |
| 404 | return customCombat(round - 1); | |
| 405 | } | |
| 406 | } else {
| |
| 407 | return customCombat(round); | |
| 408 | } | |
| 409 | } else if (opp == $monster[dairy goat].to_string()) { //beast DNA and milk of magnesium
| |
| 410 | if(round == 0 && $item[DNA extraction syringe].available_amount() > 0 && $item[Gene Tonic: Beast].available_amount() == 0) {
| |
| 411 | return "use DNA extraction syringe"; | |
| 412 | } else if (YRsourceAvailable()) {
| |
| 413 | return combatYR(); | |
| 414 | } else {
| |
| 415 | return customCombat(round - 1); | |
| 416 | } | |
| 417 | } else if (opp == $monster[super-sized Cola Wars soldier].to_string() || opp == $monster[lab monkey].to_string() || opp == $monster[creepy little girl].to_string()) {
| |
| 418 | return "run away"; | |
| 419 | } else if (opp == $monster[government scientist].to_string()) {
| |
| 420 | if (have_effect($effect[On the Trail]) == 0) {
| |
| 421 | return "skill Transcendent Olfaction"; | |
| 422 | } else if (have_effect($effect[On the Trail]) == 40) { //used it this combat
| |
| 423 | return customCombat(round - 1); | |
| 424 | } else {
| |
| 425 | return customCombat(round); | |
| 426 | } | |
| 427 | } else if (opp.contains_text("hippy") || opp.contains_text("Frat Boy") || opp == $monster[novelty tropical skeleton].to_string() || opp == $monster[factory worker (female)].to_string() || opp == $monster[factory overseer (female)].to_string()) {
| |
| 428 | return combatYR(); | |
| 429 | } else if (opp == $monster[fluffy bunny].to_string()) {
| |
| 430 | if (round == 1) {
| |
| 431 | return "skill Giant Growth"; | |
| 432 | } else {
| |
| 433 | return "use Louder Than Bomb"; | |
| 434 | } | |
| 435 | } else { //no special case, just use your CCS
| |
| 436 | return customCombat(round); | |
| 437 | } | |
| 438 | } | |
| 439 | ||
| 440 | boolean getSRifCan() { //returns true if got it
| |
| 441 | if (advToSemirare() == 0) {
| |
| 442 | if (checkGarden() == "winter") {
| |
| 443 | adventure(1, $location[The Limerick Dungeon], "combat"); | |
| 444 | } else {
| |
| 445 | adventure(1, $location[The Outskirts of Cobb's Knob], "combat"); | |
| 446 | use(1, $item[Knob Goblin lunchbox]); | |
| 447 | } | |
| 448 | return true; | |
| 449 | } else {
| |
| 450 | return false; | |
| 451 | } | |
| 452 | } | |
| 453 | ||
| 454 | boolean pulverize(item which) {
| |
| 455 | if (!have_skill($skill[Pulverize]) || which.available_amount() == 0) {
| |
| 456 | return false; | |
| 457 | } else {
| |
| 458 | cli_execute("pulverize " + which);
| |
| 459 | return true; | |
| 460 | } | |
| 461 | } | |
| 462 | ||
| 463 | void getG9Serum() { //like 0-7 turns prolly
| |
| 464 | if(statemap["questStage"] >= 8) {
| |
| 465 | return; | |
| 466 | } | |
| 467 | if (get_property_boolean("spookyAirportAlways") && have_skill($skill[Transcendent Olfaction])) {
| |
| 468 | if (my_mp() < mp_cost($skill[Transcendent Olfaction])) {
| |
| 469 | if (!free_rest()) {
| |
| 470 | restore_mp(mp_cost($skill[Transcendent Olfaction])); | |
| 471 | print("Had to restort to meat-MP instead of chateau rest", "red");
| |
| 472 | } | |
| 473 | } | |
| 474 | while($item[experimental serum G-9].available_amount() < 2) {
| |
| 475 | if (!getSRifCan()) {
| |
| 476 | combatAdv($location[The Secret Government Laboratory], true); | |
| 477 | } | |
| 478 | } | |
| 479 | } | |
| 480 | saveProgress(8); | |
| 481 | } | |
| 482 | ||
| 483 | boolean hasScalingZone() {
| |
| 484 | if (get_property_boolean("hotAirportAlways") || get_property_boolean("spookyAirportAlways") || get_property_boolean("sleazyAirportAlways") || get_property_boolean("sleazyAirportAlways") || $item[GameInformPowerDailyPro walkthru].available_amount() > 0 || $item[GameInformPowerDailyPro magazine].available_amount() > 0) {
| |
| 485 | return true; | |
| 486 | } else {
| |
| 487 | return false; | |
| 488 | } | |
| 489 | } | |
| 490 | ||
| 491 | void eatHotFood() {
| |
| 492 | use(1, $item[milk of magnesium]); | |
| 493 | eat(1, $item[sausage without a cause]); | |
| 494 | if (hotdogAvailable(-99)) { //junkyard dog
| |
| 495 | visit_url("clan_viplounge.php?preaction=eathotdog&whichdog=-99");
| |
| 496 | } else if (hotdogAvailable(-100)) { //wet dog
| |
| 497 | visit_url("clan_viplounge.php?preaction=eathotdog&whichdog=-100");
| |
| 498 | } else {
| |
| 499 | if (hotdogStock(-99) >= hotdogStock(-100)) {
| |
| 500 | eatHotdog(-99); | |
| 501 | } else {
| |
| 502 | eatHotdog(-100); | |
| 503 | } | |
| 504 | } | |
| 505 | if ($item[ice harvest].available_amount() > 0) {
| |
| 506 | eat(1, $item[ice harvest]); | |
| 507 | } | |
| 508 | if ($item[snow crab].available_amount() > 0) {
| |
| 509 | eat(1, $item[snow crab]); | |
| 510 | } else if ($item[snow berries].available_amount() >= 2) {
| |
| 511 | create(1, $item[snow crab]); | |
| 512 | eat(1, $item[snow crab]); | |
| 513 | } | |
| 514 | if (my_fullness() < 14) {
| |
| 515 | if ($item[limp broccoli].available_amount() > 0) {
| |
| 516 | eat(1, $item[limp broccoli]); | |
| 517 | } else if ($item[gooey lava globs].available_amount() > 0) {
| |
| 518 | eat(1, $item[gooey lava globs]); | |
| 519 | } | |
| 520 | } | |
| 521 | while (my_fullness() < 15) {
| |
| 522 | if ($item[Knob pasty].available_amount() > 0) {
| |
| 523 | eat(1, $item[Knob pasty]); | |
| 524 | } else if ($item[tasty tart].available_amount() > 0) {
| |
| 525 | eat(1, $item[tasty tart]); | |
| 526 | } else {
| |
| 527 | print("Resorting to eating a fortune cookie for remaining fullness.", "red");
| |
| 528 | buy(1, $item[fortune cookie]); | |
| 529 | eat(1, $item[fortune cookie]); | |
| 530 | } | |
| 531 | } | |
| 532 | } | |
| 533 | ||
| 534 | void hotTest() {
| |
| 535 | if(statemap["questStage"] == 21) {
| |
| 536 | pulverize($item[dirty rigging rope]); | |
| 537 | pulverize($item[sewage-clogged pistol]); | |
| 538 | pulverize($item[dirty hobo gloves]); | |
| 539 | ////chateau rest to 35 moxie | |
| 540 | if ($item[lava-proof pants].available_amount() > 0) {
| |
| 541 | equip($item[lava-proof pants]); | |
| 542 | } | |
| 543 | if ($item[perfume-soaked bandana].available_amount() > 0) {
| |
| 544 | equip($slot[acc1], $item[perfume-soaked bandana]); | |
| 545 | } | |
| 546 | if ($item[heat-resistant necktie].available_amount() > 0) {
| |
| 547 | equip($slot[acc2], $item[heat-resistant necktie]); | |
| 548 | } | |
| 549 | if ($item[heat-resistant gloves].available_amount() > 0) {
| |
| 550 | equip($slot[acc3], $item[heat-resistant gloves]); | |
| 551 | } | |
| 552 | if ($item[stench powder].available_amount() > 0 && $item[scrumptious reagent].available_amount() > 0) {
| |
| 553 | create(1, $item[lotion of stench]); | |
| 554 | use(1, $item[lotion of stench]); | |
| 555 | } | |
| 556 | if ($item[sleaze powder].available_amount() > 0 && $item[scrumptious reagent].available_amount() > 0) { //not that I have any idea what I could pulverize for this.
| |
| 557 | create(1, $item[lotion of sleaziness]); | |
| 558 | use(1, $item[lotion of sleaziness]); | |
| 559 | } | |
| 560 | useIfHave(1, $item[scroll of Protection from Bad Stuff]); | |
| 561 | useIfHave(1, $item[Gene Tonic: Elemental]); | |
| 562 | if (have_familiar($familiar[Exotic Parrot])) {
| |
| 563 | use_familiar($familiar[Exotic Parrot]); | |
| 564 | chateauCast($skill[Leash of Linguini]); | |
| 565 | chateauCast($skill[Empathy of the Newt]); | |
| 566 | } | |
| 567 | saveProgress(22); | |
| 568 | } | |
| 569 | ||
| 570 | if(statemap["questStage"] == 22) {
| |
| 571 | eatHotFood(); | |
| 572 | chateauCast($skill[Elemental Saucesphere]); | |
| 573 | chateauCast($skill[Astral Shell]); | |
| 574 | if (!hasScalingZone()) {
| |
| 575 | if (have_effect($effect[Ode to Booze]) < 2) {
| |
| 576 | chateauCast($skill[The Ode to Booze]); | |
| 577 | } | |
| 578 | visit_url("clan_viplounge.php?preaction=speakeasydrink&drink=7&pwd="+my_hash()); //ish kabibble
| |
| 579 | } | |
| 580 | saveProgress(23); | |
| 581 | } | |
| 582 | ||
| 583 | if(statemap["questStage"] >= 24) {
| |
| 584 | return; | |
| 585 | } | |
| 586 | maximize("hot res", false);
| |
| 587 | doTest(HOTTEST); | |
| 588 | saveProgress(24); | |
| 589 | } | |
| 590 | ||
| 591 | void weaponTest() {
| |
| 592 | if(statemap["questStage"] == 8) {
| |
| 593 | //chataeau rest while buffing dmg | |
| 594 | chateauCast($skill[The Ode to Booze]); | |
| 595 | visit_url("clan_viplounge.php?preaction=speakeasydrink&drink=6&pwd="+my_hash()); //sockadollager
| |
| 596 | chateauCast($skill[Rage of the Reindeer]); | |
| 597 | chateauCast($skill[Jackasses' Symphony of Destruction]); | |
| 598 | chateauCast($skill[Tenacity of the Snapper]); | |
| 599 | chateauCast($skill[Song of the North]); | |
| 600 | while (my_level() < 8 && free_rest()) {} //expends free rests until level 8 or running out
| |
| 601 | if (my_level() < 8) {
| |
| 602 | print("Failed to reach level 8 with chateau rests...oh well", "red");
| |
| 603 | } else if (free_rests_left() > 0) {
| |
| 604 | print("Reached level 8 with "+ free_rests_left() +" free rests left", "green");
| |
| 605 | } else {
| |
| 606 | print("Reaced level 8, but ran out of free rests", "blue");
| |
| 607 | } | |
| 608 | saveProgress(9); | |
| 609 | } | |
| 610 | ||
| 611 | if(statemap["questStage"] == 9) {
| |
| 612 | //consume astrals | |
| 613 | if ($item[astral energy drink].available_amount() > 0) {
| |
| 614 | chew(1, $item[astral energy drink]); | |
| 615 | } else if ($item[astral pilsner].available_amount() > 0) {
| |
| 616 | while (my_inebriety() < 14 && my_adventures() < advCost(WPNTEST)) {
| |
| 617 | if (have_effect($effect[Ode to Booze]) == 0) {
| |
| 618 | chateauCast($skill[The Ode to Booze]); | |
| 619 | } | |
| 620 | drink(1, $item[astral pilsner]); | |
| 621 | } | |
| 622 | } | |
| 623 | saveProgress(10); | |
| 624 | } | |
| 625 | ||
| 626 | if(statemap["questStage"] >= 11) {
| |
| 627 | return; | |
| 628 | } | |
| 629 | maximize("weapon dmg", false);
| |
| 630 | doTest(WPNTEST); | |
| 631 | saveProgress(11); | |
| 632 | } | |
| 633 | ||
| 634 | void itemTest() {
| |
| 635 | if(statemap["questStage"] == 11) {
| |
| 636 | //eat food | |
| 637 | use(1, $item[milk of magnesium]); | |
| 638 | eatHotdog(-101); //sleeping dog | |
| 639 | eat(1, $item[weird gazelle steak]); | |
| 640 | eat(1, $item[This Charming Flan]); | |
| 641 | if ($item[snow crab].available_amount() > 0) {
| |
| 642 | eat(1, $item[snow crab]); | |
| 643 | } else if ($item[Knob pasty].available_amount() > 0) {
| |
| 644 | eat(1, $item[Knob pasty]); | |
| 645 | } else {
| |
| 646 | print("Resorting to eating a fortune cookie for last point of fullness.", "red");
| |
| 647 | buy(1, $item[fortune cookie]); | |
| 648 | eat(1, $item[fortune cookie]); | |
| 649 | } | |
| 650 | saveProgress(12); | |
| 651 | } | |
| 652 | ||
| 653 | if(statemap["questStage"] == 12) {
| |
| 654 | //buff item drop | |
| 655 | useIfHave(1, $item[Gene Tonic: Pirate]); | |
| 656 | useIfHave(1, $item[tin cup]); | |
| 657 | useIfHave($item[pulled yellow taffy].available_amount(), $item[pulled yellow taffy]); | |
| 658 | if ($item[Agitated Turkey].available_amount() > 0 && my_inebriety() < 14) {
| |
| 659 | if (have_effect($effect[Ode to Booze]) == 0) {
| |
| 660 | chateauCast($skill[The Ode to Booze]); | |
| 661 | } | |
| 662 | use(1, $item[Agitated Turkey]); | |
| 663 | } | |
| 664 | chateauCast($skill[Fat Leon's Phat Loot Lyric]); | |
| 665 | chateauCast($skill[Singer's Faithful Ocelot]); | |
| 666 | saveProgress(13); | |
| 667 | } | |
| 668 | if(statemap["questStage"] >= 14) {
| |
| 669 | return; | |
| 670 | } | |
| 671 | maximize("item drop", false);
| |
| 672 | doTest(ITEMTEST); | |
| 673 | saveProgress(14); | |
| 674 | } | |
| 675 | ||
| 676 | void allStatBuffs() {
| |
| 677 | if (have_effect($effect[Song of Bravado]) == 0) {
| |
| 678 | chateauCast($skill[Song of Bravado]); | |
| 679 | } | |
| 680 | if (have_effect($effect[Tomato Power]) == 0) {
| |
| 681 | useIfHave(1, $item[tomato juice of powerful power]); | |
| 682 | } | |
| 683 | if (have_effect($effect[Experimental Effect G-9]) == 0) {
| |
| 684 | useIfHave(1, $item[experimental serum G-9]); | |
| 685 | } | |
| 686 | if (have_effect($effect[Stevedave's Shanty of Superiority]) == 0) {
| |
| 687 | chateauCast($skill[Stevedave's Shanty of Superiority]); | |
| 688 | } | |
| 689 | if (have_effect($effect[Expert Oiliness]) == 0) {
| |
| 690 | useIfHave(1, $item[oil of expertise]); | |
| 691 | } | |
| 692 | if (have_effect($effect[Smithsness Presence]) == 0) {
| |
| 693 | useIfHave(1, $item[handful of Smithereens]); | |
| 694 | } | |
| 695 | if (get_property_int("_speakeasyDrinksDrunk") < 3 && have_effect($effect[On the Trolley]) == 0 && my_inebriety() <= 12) {
| |
| 696 | if (have_effect($effect[Ode to Booze]) < 2) {
| |
| 697 | chateauCast($skill[The Ode to Booze]); | |
| 698 | } | |
| 699 | visit_url("clan_viplounge.php?preaction=speakeasydrink&drink=5&pwd="+my_hash()); //bee's knees
| |
| 700 | } | |
| 701 | } | |
| 702 | ||
| 703 | void hpTest() {
| |
| 704 | if(statemap["questStage"] == 26) {
| |
| 705 | cli_execute("cheat strength");
| |
| 706 | use(1, $item[oil of expertise]); | |
| 707 | useIfHave(1, $item[scroll of Puddingskin]); | |
| 708 | useIfHave(1, $item[philter of phorce]); | |
| 709 | if (have_effect($effect[Tomato Power]) == 0) {
| |
| 710 | useIfHave(1, $item[tomato juice of powerful power]); | |
| 711 | } | |
| 712 | if (have_effect($effect[Experimental Effect G-9]) == 0) {
| |
| 713 | useIfHave(1, $item[experimental serum G-9]); | |
| 714 | } | |
| 715 | buy(2, $item[Ben-Gal™ Balm]); | |
| 716 | use(1, $item[Ben-Gal™ Balm]); | |
| 717 | chateauCast($skill[Song of Starch]); | |
| 718 | chateauCast($skill[Stevedave's Shanty of Superiority]); | |
| 719 | chateauCast($skill[Reptilian Fortitude]); | |
| 720 | chateauCast($skill[The Power Ballad of the Arrowsmith]); | |
| 721 | chateauCast($skill[Sauce Contemplation]); | |
| 722 | chateauCast($skill[Patience of the Tortoise]); | |
| 723 | chateauCast($skill[Moxie of the Mariachi]); | |
| 724 | chateauCast($skill[Rage of the Reindeer]); | |
| 725 | saveProgress(27); | |
| 726 | } | |
| 727 | ||
| 728 | if(statemap["questStage"] == 27) {
| |
| 729 | maximize("hp", false);
| |
| 730 | if(doTest(HPTEST)) {
| |
| 731 | chew(1, $item[blood-drive sticker]); | |
| 732 | } | |
| 733 | saveProgress(28); | |
| 734 | } | |
| 735 | } | |
| 736 | ||
| 737 | void spellTest() { //buffing for this test is actually handled at the end of day 2 so there's not much here.
| |
| 738 | if(statemap["questStage"] >= 19) {
| |
| 739 | return; | |
| 740 | } | |
| 741 | if ($item[scrumptious reagent].available_amount() > 0) {
| |
| 742 | buy(1, $item[soda water]); | |
| 743 | create(1, $item[cordial of concentration]); | |
| 744 | use(1, $item[cordial of concentration]); | |
| 745 | } | |
| 746 | maximize("spell damage", false);
| |
| 747 | doTest(SPELLTEST); | |
| 748 | saveProgress(19); | |
| 749 | } | |
| 750 | ||
| 751 | void coilTest() {
| |
| 752 | if(statemap["questStage"] >= 4) {
| |
| 753 | return; | |
| 754 | } | |
| 755 | if (my_adventures() >= 60) {
| |
| 756 | doTest(COILTEST); | |
| 757 | use(1, $item[a ten-percent bonus]); | |
| 758 | } else {
| |
| 759 | abort("Failed to generate enough adventures to coil wire.");
| |
| 760 | } | |
| 761 | saveProgress(4); | |
| 762 | } | |
| 763 | ||
| 764 | void muscleTest() {
| |
| 765 | if(statemap["questStage"] == 28) {
| |
| 766 | if (have_effect($effect[Power Ballad of the Arrowsmith]) == 0) {
| |
| 767 | chateauCast($skill[The Power Ballad of the Arrowsmith]); | |
| 768 | } | |
| 769 | if (have_effect($effect[Rage of the Reindeer]) == 0) {
| |
| 770 | chateauCast($skill[Rage of the Reindeer]); | |
| 771 | } | |
| 772 | chateauCast($skill[Seal Clubbing Frenzy]); | |
| 773 | chateauCast($skill[Patience of the Tortoise]); | |
| 774 | useIfHave(1, $item[jar of "Creole Lady" marrrmalade]); | |
| 775 | useIfHave(1, $item[dollop of barbecue sauce]); | |
| 776 | if (have_effect($effect[Phorcefullness]) == 0) {
| |
| 777 | useIfHave(1, $item[philter of phorce]); | |
| 778 | } | |
| 779 | allStatBuffs(); | |
| 780 | giantGrowth(); | |
| 781 | saveProgress(29); | |
| 782 | } | |
| 783 | if(statemap["questStage"] == 29) {
| |
| 784 | maximize("muscle", false);
| |
| 785 | doTest(MUSTEST); | |
| 786 | saveProgress(30); | |
| 787 | } | |
| 788 | } | |
| 789 | ||
| 790 | void mystTest() {
| |
| 791 | if(statemap["questStage"] == 30) {
| |
| 792 | chateauCast($skill[The Magical Mojomuscular Melody]); | |
| 793 | chateauCast($skill[Sauce Contemplation]); | |
| 794 | chateauCast($skill[Manicotti Meditation]); | |
| 795 | useIfHave(1, $item[ointment of the occult]); | |
| 796 | allStatBuffs(); | |
| 797 | giantGrowth(); | |
| 798 | useIfHave(1, $item[bag of grain]); | |
| 799 | saveProgress(31); | |
| 800 | } | |
| 801 | if(statemap["questStage"] == 31) {
| |
| 802 | maximize("myst", false);
| |
| 803 | doTest(MOXTEST); | |
| 804 | saveProgress(32); | |
| 805 | } | |
| 806 | } | |
| 807 | ||
| 808 | void moxieTest() {
| |
| 809 | if(statemap["questStage"] == 32) {
| |
| 810 | chateauCast($skill[The Moxious Madrigal]); | |
| 811 | chateauCast($skill[Disco Fever]); | |
| 812 | chateauCast($skill[Moxie of the Mariachi]); | |
| 813 | chateauCast($skill[Disco Aerobics]); | |
| 814 | useIfHave(1, $item[dollop of barbecue sauce]); | |
| 815 | useIfHave(1, $item[pressurized potion of pulchritude]); | |
| 816 | useIfHave(1, $item[serum of sarcasm]); | |
| 817 | allStatBuffs(); | |
| 818 | giantGrowth(); | |
| 819 | useIfHave(1, $item[pocket maze]); | |
| 820 | saveProgress(33); | |
| 821 | } | |
| 822 | if(statemap["questStage"] == 33) {
| |
| 823 | maximize("moxie", false);
| |
| 824 | doTest(MOXTEST); | |
| 825 | saveProgress(34); | |
| 826 | } | |
| 827 | } | |
| 828 | ||
| 829 | void famTest() {
| |
| 830 | if(statemap["questStage"] == 34) {
| |
| 831 | chateauCast($skill[Empathy of the Newt]); | |
| 832 | chateauCast($skill[Leash of Linguini]); | |
| 833 | if($item[vintage smart drink].available_amount() > 0) {
| |
| 834 | chateauCast($skill[The Ode to Booze]); | |
| 835 | chateauCast($skill[The Ode to Booze]); | |
| 836 | use(1, $item[vintage smart drink]); | |
| 837 | } | |
| 838 | saveProgress(35); | |
| 839 | } | |
| 840 | if(statemap["questStage"] == 35) {
| |
| 841 | maximize("familiar weight", false);
| |
| 842 | doTest(FAMTEST); | |
| 843 | saveProgress(36); | |
| 844 | } | |
| 845 | } | |
| 846 | ||
| 847 | void noncombatTest() {
| |
| 848 | if(statemap["questStage"] == 37) {
| |
| 849 | chateauCast($skill[The Sonata of Sneakiness]); | |
| 850 | chateauCast($skill[Smooth Movement]); | |
| 851 | if ($item[snow berries].available_amount() > 0) {
| |
| 852 | create(1, $item[snow cleats]); | |
| 853 | use(1, $item[snow cleats]); | |
| 854 | } | |
| 855 | useIfHave(1, $item[deodorant]); | |
| 856 | useIfHave(1, $item[shady shades]); | |
| 857 | useIfHave(1, $item[squeaky toy rose]); | |
| 858 | saveProgress(38); | |
| 859 | } | |
| 860 | if(statemap["questStage"] == 38) {
| |
| 861 | maximize("-combat -tie", false);
| |
| 862 | doTest(COMTEST); | |
| 863 | saveProgress(39); | |
| 864 | } | |
| 865 | ||
| 866 | } | |
| 867 | ||
| 868 | void powerlevel() {
| |
| 869 | if(statemap["questStage"] == 24 || statemap["questStage"] == 25) {
| |
| 870 | if (!hasScalingZone()) {
| |
| 871 | print("No scaling zone found...skipping powerleveling.", "red");
| |
| 872 | saveProgress(26); | |
| 873 | } else {
| |
| 874 | //powerlevel | |
| 875 | if(statemap["questStage"] == 24) {
| |
| 876 | useIfHave(1, $item[ointment of the occult]); | |
| 877 | useIfHave(1, $item[experimental serum G-9]); | |
| 878 | if ($item[hot ashes].available_amount() > 1) {
| |
| 879 | create(1, $item[ash soda]); | |
| 880 | use(1, $item[ash soda]); | |
| 881 | } | |
| 882 | chateauCast($skill[The Ode to Booze]); | |
| 883 | visit_url("clan_viplounge.php?preaction=speakeasydrink&drink=5&pwd="+my_hash()); //bee's knees
| |
| 884 | chateauCast($skill[Ur-Kel's Aria of Annoyance]); | |
| 885 | chateauCast($skill[Ur-Kel's Aria of Annoyance]); | |
| 886 | chateauCast($skill[Pride of the Puffin]); | |
| 887 | chateauCast($skill[Drescher's Annoying Noise]); | |
| 888 | chateauCast($skill[Leash of Linguini]); | |
| 889 | chateauCast($skill[Empathy of the Newt]); | |
| 890 | chateauCast($skill[Empathy of the Newt]); | |
| 891 | chateauCast($skill[Wry Smile]); | |
| 892 | chateauCast($skill[Aloysius' Antiphon of Aptitude]); | |
| 893 | chateauCast($skill[Aloysius' Antiphon of Aptitude]); | |
| 894 | while (free_rests_left() > 1) {
| |
| 895 | free_rest(); | |
| 896 | } | |
| 897 | if (have_familiar($familiar[Hovering Sombrero])) {
| |
| 898 | use_familiar($familiar[Hovering Sombrero]); | |
| 899 | } else if (have_familiar($familiar[Golden Monkey])) {
| |
| 900 | use_familiar($familiar[Golden Monkey]); | |
| 901 | } else if (have_familiar($familiar[Grim Brother])) {
| |
| 902 | use_familiar($familiar[Grim Brother]); | |
| 903 | } else if (have_familiar($familiar[Unconscious Collective])) {
| |
| 904 | use_familiar($familiar[Unconscious Collective]); | |
| 905 | } else if (have_familiar($familiar[Galloping Grill])) {
| |
| 906 | use_familiar($familiar[Galloping Grill]); | |
| 907 | } else if (have_familiar($familiar[Smiling Rat])) {
| |
| 908 | use_familiar($familiar[Smiling Rat]); | |
| 909 | } | |
| 910 | maximize("myst", false);
| |
| 911 | saveProgress(25); | |
| 912 | } | |
| 913 | if(statemap["questStage"] == 25) {
| |
| 914 | location farmzone; | |
| 915 | if (get_property_boolean("stenchAirportAlways")) {
| |
| 916 | farmzone = $location[Uncle Gator's Country Fun-Time Liquid Waste Sluice]; | |
| 917 | calderaMood(); //same deal here | |
| 918 | } else if (get_property_boolean("spookyAirportAlways")) {
| |
| 919 | farmzone = $location[The Deep Dark Jungle]; | |
| 920 | if ($item[Coinspiracy].available_amount() > 0) {
| |
| 921 | buy($coinmaster[The Canteen], 1, $item[Jungle Juice]); | |
| 922 | drink(1, $item[Jungle Juice]); | |
| 923 | } | |
| 924 | } else if (get_property_boolean("sleazyAirportAlways")) {
| |
| 925 | farmzone = $location[Sloppy Seconds Diner]; | |
| 926 | } else if (get_property_boolean("hotAirportAlways")) {
| |
| 927 | farmzone = $location[The SMOOCH Army HQ]; | |
| 928 | } else {
| |
| 929 | farmzone = $location[Video Game Level 1]; | |
| 930 | } | |
| 931 | int turnsfarmed = 0; | |
| 932 | while (my_level() < 9 && turnsfarmed < 10) {
| |
| 933 | combatAdv(farmzone, true); | |
| 934 | if (have_effect($effect[beaten up]) > 0) {
| |
| 935 | abort("Getting beaten up when trying to powerlevel. Consider changing custom combat script?");
| |
| 936 | } | |
| 937 | restore_hp(my_maxhp()); | |
| 938 | turnsfarmed += 1; | |
| 939 | } | |
| 940 | saveProgress(26); | |
| 941 | } | |
| 942 | } | |
| 943 | } | |
| 944 | } | |
| 945 | ||
| 946 | void getTurtleTotem() {
| |
| 947 | while($item[turtle totem].available_amount() < 1) {
| |
| 948 | buy(1, $item[chewing gum on a string]); | |
| 949 | use(1, $item[chewing gum on a string]); | |
| 950 | } | |
| 951 | } | |
| 952 | ||
| 953 | void getMilk() {
| |
| 954 | chateauCast($skill[Springy Fusilli]); | |
| 955 | restore_hp(my_maxhp()); | |
| 956 | if(statemap["questStage"] >= 3) {
| |
| 957 | return; | |
| 958 | } | |
| 959 | if (get_property("chateauMonster") == "dairy goat") {
| |
| 960 | visit_url("place.php?whichplace=chateau&action=chateau_painting");
| |
| 961 | adventure(1, $location[Noob Cave], "combat"); //I'm told this works. | |
| 962 | /*if ($item[DNA extraction syringe].available_amount() > 0 && $item[Gene Tonic: Beast].available_amount() == 0) {
| |
| 963 | if (have_skill($skill[Ambidextrous Funkslinging])) {
| |
| 964 | visit_url("fight.php?action=useitem&whichitem=7383&whichitem2=7013&useitem=Use+Item%28s%29"); //7383 = syringe, 7013 = golden light
| |
| 965 | } else {
| |
| 966 | visit_url("fight.php?action=useitem&whichitem=7383&whichitem2=0&useitem=Use+Item%28s%29");
| |
| 967 | visit_url("fight.php?action=useitem&whichitem=7013&whichitem2=0&useitem=Use+Item%28s%29");
| |
| 968 | } | |
| 969 | } else {
| |
| 970 | visit_url("fight.php?action=useitem&whichitem=7013&whichitem2=0&useitem=Use+Item%28s%29");
| |
| 971 | } */ | |
| 972 | } | |
| 973 | if($item[glass of goat's milk].available_amount() == 0) {
| |
| 974 | abort("Failed to retrieve milk.");
| |
| 975 | } | |
| 976 | if ($item[Gene Tonic: Beast].available_amount() > 0) {
| |
| 977 | visit_url("campground.php?action=dnapotion");
| |
| 978 | } | |
| 979 | saveProgress(3); | |
| 980 | } | |
| 981 | ||
| 982 | void getPirateDNA() {
| |
| 983 | if(statemap["questStage"] >= 5) {
| |
| 984 | return; | |
| 985 | } | |
| 986 | if (get_property_boolean("stenchAirportAlways") && $item[DNA extraction syringe].available_amount() > 0) {
| |
| 987 | combatAdv($location[Pirates of the Garbage Barges], true); | |
| 988 | visit_url("campground.php?action=dnapotion");
| |
| 989 | } | |
| 990 | saveProgress(5); | |
| 991 | } | |
| 992 | ||
| 993 | void getCalderaDNA() {
| |
| 994 | if(statemap["questStage"] >= 6) {
| |
| 995 | return; | |
| 996 | } | |
| 997 | if (get_property_boolean("hotAirportAlways") && $item[DNA extraction syringe].available_amount() > 0) {
| |
| 998 | if (have_effect($effect[Song of Sauce]) == 0) {
| |
| 999 | chateauCast($skill[Song of Sauce]); | |
| 1000 | } | |
| 1001 | calderaMood(); | |
| 1002 | while(have_effect($effect[Human-Fish Hybrid]) == 0 && ($item[Gene Tonic: Elemental].available_amount() == 0 || get_property_boolean("stenchAirportAlways"))) { //if got fish DNA and either elemental DNA or have Dinsey open
| |
| 1003 | combatAdv($location[The Bubblin' Caldera], true); | |
| 1004 | if (have_effect($effect[Beaten Up]) > 0) {
| |
| 1005 | print("You got whupped...", "red");
| |
| 1006 | visit_url("clan_viplounge.php?action=hottub");
| |
| 1007 | } | |
| 1008 | buffer page = visit_url("campground.php?action=workshed");
| |
| 1009 | if (contains_text(page, "Human-Elemental Hybrid") && $item[Gene Tonic: Elemental].available_amount() == 0) {
| |
| 1010 | visit_url("campground.php?action=dnapotion");
| |
| 1011 | } else if (contains_text(page, "Human-Fish Hybrid") && have_effect($effect[Human-Fish Hybrid]) != 2147483547) {
| |
| 1012 | visit_url("campground.php?action=dnainject");
| |
| 1013 | } | |
| 1014 | } | |
| 1015 | cli_execute("mood clear");
| |
| 1016 | while ($item[Gene Tonic: Elemental].available_amount() == 0 && get_property_boolean("stenchAirportAlways")) {
| |
| 1017 | combatAdv($location[Barf Mountain], true); | |
| 1018 | } | |
| 1019 | } | |
| 1020 | saveProgress(6); | |
| 1021 | } | |
| 1022 | ||
| 1023 | void getDeodorant() {
| |
| 1024 | if(statemap["questStage"] >= 37) {
| |
| 1025 | return; | |
| 1026 | } | |
| 1027 | if(!islandSkipped() && YRsourceAvailable()) {
| |
| 1028 | chateauCast($skill[Musk of the Moose]); | |
| 1029 | chateauCast($skill[Carlweather's Cantata of Confrontation]); | |
| 1030 | useIfHave(1, $item[reodorant]); | |
| 1031 | while($item[deodorant].available_amount() > 0) {
| |
| 1032 | YRAdv($location[Orcish Frat House]); | |
| 1033 | } | |
| 1034 | if(have_effect($effect[Carlweather's Cantata of Confrontation]) > 0) {
| |
| 1035 | cli_execute("uneffect " + $effect[Carlweather's Cantata of Confrontation].to_string());
| |
| 1036 | } | |
| 1037 | } | |
| 1038 | saveProgress(37); | |
| 1039 | } | |
| 1040 | ||
| 1041 | void maybeUnlockIsland() { //either unlocks island or decides to just do skeleton store instead later
| |
| 1042 | if(statemap["questStage"] >= 7) {
| |
| 1043 | return; | |
| 1044 | } | |
| 1045 | getSRifCan(); | |
| 1046 | if ((advToSemirare() % 3 == 0 && advToSemirare() < 10) || (get_property_boolean("spookyAirportAlways") && advToSemirare() > 9)) { //if the SR is perfectly between shore trips OR it'll come up during G9 farming
| |
| 1047 | while ($item[Shore Inc. Ship Trip Scrip].available_amount() < 3) {
| |
| 1048 | visit_url("choice.php?"+my_hash()+"&whichchoice=793&option=2&choiceform2=Tropical+Paradise+Island+Getaway");
| |
| 1049 | getSRifCan(); | |
| 1050 | } | |
| 1051 | } else { //1, 2, 4, 5, 7, or 8 adv to semirare or no CI; skeleton store instead...loses tomato/olive but saves initial turns so whatever. Tomato can be found in the pantry anyway
| |
| 1052 | skipIsland(); | |
| 1053 | } | |
| 1054 | saveProgress(7); | |
| 1055 | } | |
| 1056 | ||
| 1057 | void getPotionIngredients() {
| |
| 1058 | if(statemap["questStage"] >= 15) {
| |
| 1059 | return; | |
| 1060 | } | |
| 1061 | if (islandSkipped()) {
| |
| 1062 | while ($item[cherry].available_amount() == 0) {
| |
| 1063 | YRAdv($location[The Skeleton Store]); | |
| 1064 | } | |
| 1065 | } else {
| |
| 1066 | while ($item[filthy knitted dread sack].available_amount() == 0 || $item[filthy corduroys].available_amount() == 0) {
| |
| 1067 | YRAdv($location[The Hippy Camp]); | |
| 1068 | } | |
| 1069 | item prevhat = equipped_item($slot[hat]); | |
| 1070 | item prevpants = equipped_item($slot[pants]); | |
| 1071 | equip($item[filthy knitted dread sack]); | |
| 1072 | equip($item[filthy corduroys]); | |
| 1073 | while ($item[cherry].available_amount() == 0) {
| |
| 1074 | if ($item[disassembled clover].available_amount() > 0) {
| |
| 1075 | use(1, $item[disassembled clover]); | |
| 1076 | adventure(1, $location[The Hippy Camp], "combat"); | |
| 1077 | use(1, $item[fruit basket]); | |
| 1078 | } else {
| |
| 1079 | abort("Failed to get cherry from fruit baskets before running out of clovers.");
| |
| 1080 | } | |
| 1081 | } | |
| 1082 | equip(prevhat); | |
| 1083 | if (prevpants != $item[none]) {
| |
| 1084 | equip(prevpants); | |
| 1085 | } | |
| 1086 | } | |
| 1087 | saveProgress(15); | |
| 1088 | } | |
| 1089 | ||
| 1090 | void getHotResistGear() {
| |
| 1091 | if(statemap["questStage"] >= 20) {
| |
| 1092 | return; | |
| 1093 | } | |
| 1094 | if ($item[Saucepanic].available_amount() > 0) {
| |
| 1095 | equip($slot[weapon], $item[Saucepanic]); | |
| 1096 | } | |
| 1097 | if ($item[Staff of the Headmaster's Victuals].available_amount() > 0) {
| |
| 1098 | pulverize($item[Staff of the Headmaster's Victuals]); | |
| 1099 | } | |
| 1100 | if (get_property_boolean("hotAirportAlways")) {
| |
| 1101 | if (!have_familiar($familiar[Crimbo Shrub]) && $item[handful of Smithereens].available_amount() > 0 && $item[Golden Light].available_amount() < 1) {
| |
| 1102 | create(1, $item[Golden Light]); | |
| 1103 | } | |
| 1104 | while($item[lava-proof pants].available_amount() == 0) {
| |
| 1105 | YRAdv($location[LavaCo™ Lamp Factory]); | |
| 1106 | } | |
| 1107 | } | |
| 1108 | saveProgress(20); | |
| 1109 | } | |
| 1110 | ||
| 1111 | void makePotionsDay1() {
| |
| 1112 | if(statemap["questStage"] >= 16) {
| |
| 1113 | return; | |
| 1114 | } | |
| 1115 | create(1, $item[oil of expertise]); | |
| 1116 | int crafts = 2; | |
| 1117 | if ($item[grapefruit].available_amount() > 0) {
| |
| 1118 | create(1, $item[ointment of the occult]); | |
| 1119 | crafts += 1; //++ doesn't work? aw c'mon | |
| 1120 | } | |
| 1121 | if ($item[lemon].available_amount() > 0 && $item[scrumptious reagent].available_amount() > 0) { //you've run out of reagants by now without way of sauce
| |
| 1122 | create(1, $item[philter of phorce]); | |
| 1123 | crafts += 1; | |
| 1124 | } | |
| 1125 | if ($item[tomato].available_amount() > 0 && $item[scrumptious reagent].available_amount() > 0) { //not available in skeleton store
| |
| 1126 | create(1, $item[tomato juice of powerful power]); | |
| 1127 | crafts += 1; | |
| 1128 | } | |
| 1129 | if ($item[olive].available_amount() > 0 && $item[scrumptious reagent].available_amount() > 0 && crafts < 5) { //also not in skeleton store; if you had everything so far you've also run out of free crafts
| |
| 1130 | create(1, $item[serum of sarcasm]); | |
| 1131 | } | |
| 1132 | saveProgress(16); | |
| 1133 | } | |
| 1134 | ||
| 1135 | void makePotionsDay2() {
| |
| 1136 | if(statemap["questStage"] >= 21) {
| |
| 1137 | return; | |
| 1138 | } | |
| 1139 | if ($item[olive].available_amount() > 0 && $item[serum of sarcasm].available_amount() == 0) {
| |
| 1140 | create(1, $item[serum of sarcasm]); | |
| 1141 | } | |
| 1142 | if ($item[lemon].available_amount() > 0 && $item[philter of phorce].available_amount() < 2) {
| |
| 1143 | create(1, $item[philter of phorce]); | |
| 1144 | } | |
| 1145 | if ($item[tomato].available_amount() > 0 && $item[tomato juice of powerful power].available_amount() < 4) {
| |
| 1146 | create(1, $item[tomato juice of powerful power]); | |
| 1147 | } | |
| 1148 | saveProgress(21); | |
| 1149 | } | |
| 1150 | ||
| 1151 | void endDay1() { //final actions of day 1; spell test buffing goes here
| |
| 1152 | if(statemap["questStage"] >= 17) {
| |
| 1153 | return; | |
| 1154 | } | |
| 1155 | cast($skill[Simmer]); | |
| 1156 | chateauCast($skill[The Ode to Booze]); | |
| 1157 | chateauCast($skill[The Ode to Booze]); | |
| 1158 | chateauCast($skill[Jackasses' Symphony of Destruction]); | |
| 1159 | chateauCast($skill[Song of Sauce]); | |
| 1160 | while (free_rest()) {} //expends all free rests
| |
| 1161 | drink(1, $item[emergency margarita]); | |
| 1162 | maximize("adv", false);
| |
| 1163 | saveProgress(17); | |
| 1164 | } | |
| 1165 | ||
| 1166 | void day1setup() {
| |
| 1167 | if(statemap["questStage"] >= 1) {
| |
| 1168 | return; | |
| 1169 | } | |
| 1170 | setFamiliar(); | |
| 1171 | visit_url("tutorial.php?action=toot"); //get letter
| |
| 1172 | if ($item[Letter from King Ralph XI].available_amount() > 0) {
| |
| 1173 | use(1, $item[Letter from King Ralph XI]); //get sack of jewels | |
| 1174 | use(1, $item[pork elf goodies sack]); //get jewels | |
| 1175 | } else if ($item[pork elf goodies sack].available_amount() > 0) {
| |
| 1176 | use(1, $item[pork elf goodies sack]); //get jewels | |
| 1177 | } | |
| 1178 | sellJewels(); | |
| 1179 | if ($item[astral six-pack].available_amount() == 1) {
| |
| 1180 | use(1, $item[astral six-pack]); | |
| 1181 | } | |
| 1182 | unlockSkeletonStore(); | |
| 1183 | cli_execute("cheat mickey");
| |
| 1184 | autosell(1, $item[1952 Mickey Mantle card]); | |
| 1185 | cli_execute("cheat giant growth");
| |
| 1186 | cli_execute("cheat empress");
| |
| 1187 | summonDailyStuff(); | |
| 1188 | create(1, $item[Hairpiece on Fire]); | |
| 1189 | equip($item[Hairpiece on Fire]); | |
| 1190 | create(1, $item[Saucepanic]); | |
| 1191 | equip($item[Saucepanic]); | |
| 1192 | create(1, $item[A Light That Never Goes Out]); | |
| 1193 | equip($item[A Light That Never Goes Out]); | |
| 1194 | use(3, $item[Flaskfull of Hollow]); | |
| 1195 | if (!have_familiar($familiar[Crimbo Shrub])) {
| |
| 1196 | create(2, $item[Golden Light]); | |
| 1197 | } else {
| |
| 1198 | create(1, $item[Golden Light]); ////Change to 0 once I implement dairy goat crimbo shrub YR | |
| 1199 | } | |
| 1200 | create(1, $item[This Charming Flan]); | |
| 1201 | buy(1, $item[frilly skirt]); | |
| 1202 | if (equipped_item($slot[pants]) == $item[none]) {
| |
| 1203 | if (my_basestat($stat[moxie]) > 1) {
| |
| 1204 | equip($item[frilly skirt]); | |
| 1205 | } else {
| |
| 1206 | equip($item[old sweatpants]); | |
| 1207 | } | |
| 1208 | } | |
| 1209 | cli_execute("breakfast");
| |
| 1210 | if (have_skill($skill[Empathy of the Newt]) || have_skill($skill[Astral Shell])) {
| |
| 1211 | getTurtleTotem(); | |
| 1212 | } | |
| 1213 | if ($item[detuned radio].available_amount() == 0) {
| |
| 1214 | buy(1, $item[detuned radio]); | |
| 1215 | change_mcd(11); | |
| 1216 | } | |
| 1217 | if($item[GameInformPowerDailyPro magazine].available_amount() > 0) {
| |
| 1218 | use(1, $item[GameInformPowerDailyPro magazine]); | |
| 1219 | visit_url("place.php?whichplace=faqdungeon");
| |
| 1220 | visit_url("adventure.php?snarfblat=319");
| |
| 1221 | if ($item[dungeoneering kit].available_amount() > 0) {
| |
| 1222 | use(1, $item[dungeoneering kit]); | |
| 1223 | } else {
| |
| 1224 | print("Failed to get dungeoneering kit for some reason", "red");
| |
| 1225 | } | |
| 1226 | ||
| 1227 | } | |
| 1228 | saveProgress(1); | |
| 1229 | } | |
| 1230 | ||
| 1231 | void day2setup() {
| |
| 1232 | if(statemap["questStage"] >= 18) {
| |
| 1233 | return; | |
| 1234 | } | |
| 1235 | summonDailyStuff(); | |
| 1236 | cli_execute("breakfast");
| |
| 1237 | cli_execute("cheat forest");
| |
| 1238 | cli_execute("cheat giant growth");
| |
| 1239 | use(1, $item[Flaskfull of Hollow]); | |
| 1240 | create(3, $item[Louder Than Bomb]); | |
| 1241 | create(1, $item[Saucepanic]); | |
| 1242 | if (!have_skill($skill[Double-Fisted Skull Smashing])) {
| |
| 1243 | pulverize($item[Saucepanic]); | |
| 1244 | } | |
| 1245 | create(1, $item[Vicar's Tutu]); | |
| 1246 | equip($item[Vicar's Tutu]); | |
| 1247 | create(1, $item[Staff of the Headmaster's Victuals]); | |
| 1248 | if (!have_skill($skill[Spirit of Rigatoni])) {
| |
| 1249 | pulverize($item[Staff of the Headmaster's Victuals]); | |
| 1250 | } | |
| 1251 | saveProgress(18); | |
| 1252 | } | |
| 1253 | ||
| 1254 | void initialDrinks() { //drinking after day 1 setup but before coiling wire
| |
| 1255 | if(statemap["questStage"] >= 2) {
| |
| 1256 | return; | |
| 1257 | } | |
| 1258 | chateauCast($skill[The Ode to Booze]); | |
| 1259 | if (checkGarden() == "winter") {
| |
| 1260 | create(1, $item[Ice Island Long Tea]); | |
| 1261 | drink(1, $item[Ice Island Long Tea]); | |
| 1262 | create(1, $item[snow crab]); | |
| 1263 | } else if (checkGarden() == "beer") {
| |
| 1264 | create(3, $item[Can of Drooling Monk]); | |
| 1265 | drink(3, $item[Can of Drooling Monk]); | |
| 1266 | create(1, $item[tin cup]); | |
| 1267 | } | |
| 1268 | visit_url("clan_viplounge.php?preaction=speakeasydrink&drink=4&pwd="+my_hash()); //lucky lindy
| |
| 1269 | saveProgress(2); | |
| 1270 | } | |
| 1271 | ||
| 1272 | void doRun() { //main function
| |
| 1273 | if (my_daycount() == 1 && actuallyrun) {
| |
| 1274 | print("Running HCCS Day 1...");
| |
| 1275 | if(get_property("knownAscensions").to_int() != statemap["run"]) {
| |
| 1276 | newSave(); | |
| 1277 | } | |
| 1278 | day1setup(); | |
| 1279 | initialDrinks(); | |
| 1280 | getMilk(); //of magnesium | |
| 1281 | coilTest(); | |
| 1282 | getPirateDNA(); | |
| 1283 | getCalderaDNA(); //elemental DNA tonic and fish hybrid | |
| 1284 | maybeUnlockIsland(); | |
| 1285 | getG9Serum(); | |
| 1286 | weaponTest(); | |
| 1287 | itemTest(); | |
| 1288 | getPotionIngredients(); | |
| 1289 | makePotionsDay1(); | |
| 1290 | endDay1(); | |
| 1291 | print("Day 1 complete!!", "green");
| |
| 1292 | } else if (my_daycount() == 2 && actuallyrun) {
| |
| 1293 | print("Running HCCS Day 2...");
| |
| 1294 | day2setup(); | |
| 1295 | spellTest(); | |
| 1296 | getHotResistGear(); | |
| 1297 | makePotionsDay2(); | |
| 1298 | hotTest(); | |
| 1299 | powerlevel(); | |
| 1300 | hpTest(); | |
| 1301 | muscleTest(); | |
| 1302 | mystTest(); | |
| 1303 | moxieTest(); | |
| 1304 | famTest(); | |
| 1305 | getDeodorant(); | |
| 1306 | noncombatTest(); | |
| 1307 | print("Run complete!!!", "green");
| |
| 1308 | newSave(); | |
| 1309 | } else if (!actuallyrun) {
| |
| 1310 | print("The \"actuallyrun\" variable is set to false. Turn it on.", "red");
| |
| 1311 | } else {
| |
| 1312 | print("You're too slow!");
| |
| 1313 | } | |
| 1314 | } | |
| 1315 | ||
| 1316 | checkPrereq(); | |
| 1317 | loadSave(); | |
| 1318 | doRun(); |