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1 | script "Automatic 2-day Hardcore Community Service"; | |
2 | notify aabattery; | |
3 | //courtesy of yojimboS_LAW's 2-day HC guide | |
4 | //shoutouts to Cheesecookie and Ezandora for contributing a bit of code/advice | |
5 | ||
6 | //woulda liked a #define or const here but hey I'll take what I can get | |
7 | int HPTEST = 1; | |
8 | int MUSTEST = 2; | |
9 | int MYSTTEST = 3; | |
10 | int MOXTEST = 4; | |
11 | int FAMTEST = 5; | |
12 | int WPNTEST = 6; | |
13 | int SPELLTEST = 7; | |
14 | int COMTEST = 8; | |
15 | int ITEMTEST = 9; | |
16 | int HOTTEST = 10; | |
17 | int COILTEST = 11; | |
18 | ||
19 | int [string] statemap; | |
20 | ||
21 | boolean actuallyrun = true; | |
22 | ||
23 | //////fix combat handling, shit don't work at all :/ | |
24 | ////switch chateau to moxie for a rest or two if need to get to 35 for hot equip....or powerlevel before hot test? | |
25 | ////add puck-man logic maybe (unlocking the woods and stuff) | |
26 | ////allow running before ascending to check prereqs then | |
27 | ||
28 | void loadSave() { | |
29 | file_to_map("AutoHCCSvars.txt", statemap); | |
30 | } | |
31 | ||
32 | void newSave() { | |
33 | statemap["questStage"] = 0; | |
34 | statemap["skippingIsland"] = 0; | |
35 | statemap["run"] = get_property("knownAscensions").to_int(); | |
36 | map_to_file(statemap, "AutoHCCSvars.txt"); | |
37 | } | |
38 | ||
39 | void saveProgress(int questStage) { | |
40 | statemap["questStage"] = questStage; | |
41 | map_to_file(statemap, "AutoHCCSvars.txt"); | |
42 | } | |
43 | ||
44 | void skipIsland() { | |
45 | statemap["skippingIsland"] = 1; | |
46 | map_to_file(statemap, "AutoHCCSvars.txt"); | |
47 | } | |
48 | ||
49 | boolean islandSkipped() { | |
50 | if (statemap["skippingIsland"] == 1) { | |
51 | return true; | |
52 | } else { | |
53 | return false; | |
54 | } | |
55 | } | |
56 | ||
57 | void unlockSkeletonStore() { | |
58 | visit_url("shop.php?whichshop=meatsmith&action=talk"); | |
59 | visit_url("choice.php?pwd&whichchoice=1059&option=1&choiceform1=Sure%2C+I%27ll+go+check+it+out."); | |
60 | } | |
61 | ||
62 | boolean get_property_boolean(string property) { | |
63 | return get_property(property).to_boolean(); | |
64 | } | |
65 | ||
66 | int get_property_int(string property) { | |
67 | return get_property(property).to_int(); | |
68 | } | |
69 | ||
70 | void decorateShrub() { | |
71 | familiar current = my_familiar(); | |
72 | if(have_familiar($familiar[Crimbo Shrub]) && !get_property_boolean("_shrubDecorated")) { | |
73 | use_familiar($familiar[Crimbo Shrub]); | |
74 | visit_url("inv_use.php?pwd=&which=3&whichitem=7958"); | |
75 | visit_url("choice.php?pwd=&whichchoice=999&option=1&topper=1&lights=1&garland=1&gift=1"); | |
76 | } | |
77 | use_familiar(current); | |
78 | } | |
79 | ||
80 | void setFamiliar() { //idk about this but something's better than nothing...I'd throw puck-man here but then I'd have to unlock the woods so meh | |
81 | if (my_familiar() == $familiar[none]) { | |
82 | if (have_familiar($familiar[Fist Turkey])) { | |
83 | use_familiar($familiar[Fist Turkey]); | |
84 | } else if (have_familiar($familiar[Golden Monkey])) { | |
85 | use_familiar($familiar[Golden Monkey]); | |
86 | } else if (have_familiar($familiar[Grim Brother])) { | |
87 | use_familiar($familiar[Grim Brother]); | |
88 | } else if (have_familiar($familiar[Unconscious Collective])) { | |
89 | use_familiar($familiar[Unconscious Collective]); | |
90 | } else if (have_familiar($familiar[Galloping Grill])) { | |
91 | use_familiar($familiar[Galloping Grill]); | |
92 | } else if (have_familiar($familiar[Crimbo Shrub])) { | |
93 | use_familiar($familiar[Crimbo Shrub]); | |
94 | } else if (have_familiar($familiar[Smiling Rat])) { | |
95 | use_familiar($familiar[Smiling Rat]); | |
96 | } | |
97 | } | |
98 | } | |
99 | ||
100 | void checkPrereq() { | |
101 | if (!have_skill($skill[The Ode to Booze])) { | |
102 | abort("You need Ode to Booze first."); | |
103 | } else if (!have_skill($skill[Summon Smithsness])) { | |
104 | abort("You need Summon Smithsness first."); | |
105 | } else if (!have_skill($skill[Advanced Saucecrafting])) { | |
106 | abort("You need Advanced Saucecrafting first."); | |
107 | } else if (!get_property_boolean("chateauAvailable")) { | |
108 | abort("You need access to Chateau Mantegna first."); | |
109 | } else if ($item[Clan VIP Lounge key].available_amount() == 0) { | |
110 | abort("You need access to your clan's VIP lounge first."); | |
111 | } else if ($item[Deck of Every Card].available_amount() == 0) { | |
112 | abort("You need the Deck of Every Card first."); | |
113 | } else if (my_class() != $class[sauceror]) { | |
114 | abort("You're supposed to be a sauceror."); | |
115 | } else if (!knoll_available()) { | |
116 | abort("You're supposed to have access to the (friendly) Degrassi Knoll. You know, muscle sign."); | |
117 | } | |
118 | } | |
119 | ||
120 | void sellJewels() { | |
121 | print("Selling jewels..."); | |
122 | foreach stone in $items[hamethyst, baconstone, porquoise] | |
123 | autosell(item_amount(stone), stone); | |
124 | } | |
125 | ||
126 | int advCost(int whichtest) { | |
127 | buffer page = visit_url("council.php"); | |
128 | string teststr = "name=option value="+ whichtest +">"; | |
129 | if (contains_text(page, teststr)) { | |
130 | int chars = 140; //chars to look ahead | |
131 | string pagestr = substring(page, page.index_of(teststr)+length(teststr), page.index_of(teststr)+length(teststr)+chars); | |
132 | string advstr = substring(pagestr, pagestr.index_of("(")+1, pagestr.index_of("(")+3); | |
133 | advstr = replace_string(advstr, " ", ""); //removes whitespace, if the test is < 10 adv | |
134 | return to_int(advstr); | |
135 | } else { | |
136 | print("Didn't find specified test on the council page. Already done?"); | |
137 | return 99999; | |
138 | } | |
139 | } | |
140 | ||
141 | int free_rests_left() { | |
142 | return total_free_rests() - get_property_int("timesRested"); | |
143 | } | |
144 | ||
145 | boolean useIfHave(int howmany, item what) { | |
146 | if(what.available_amount() >= howmany) { | |
147 | use(howmany, what); | |
148 | return true; | |
149 | } else { | |
150 | return false; | |
151 | } | |
152 | } | |
153 | ||
154 | boolean free_rest() { | |
155 | if (free_rests_left() > 0) { | |
156 | visit_url("place.php?whichplace=chateau&action=chateau_restlabelfree"); | |
157 | return true; | |
158 | } else { | |
159 | return false; | |
160 | } | |
161 | } | |
162 | ||
163 | void calderaMood() { | |
164 | cli_execute("mood CalderaMood"); | |
165 | cli_execute("mood clear"); | |
166 | if (have_skill($skill[Elemental Saucesphere])) { | |
167 | cli_execute("trigger lose_effect, Elemental Saucesphere, cast 1 Elemental Saucesphere"); | |
168 | } else if (have_skill($skill[Astral Shell])) { | |
169 | cli_execute("trigger lose_effect, Astral Shell, cast 1 Astral Shell"); | |
170 | } else if (have_skill($skill[Reptilian Fortitude])) { | |
171 | cli_execute("trigger lose_effect, Reptilian Fortitude, cast 1 Reptilian Fortitude"); | |
172 | } else if (have_skill($skill[Springy Fusilli])) { | |
173 | cli_execute("trigger lose_effect, Springy Fusilli, cast 1 Springy Fusilli"); | |
174 | } else if (have_skill($skill[The Power Ballad of the Arrowsmith])) { | |
175 | cli_execute("trigger lose_effect, The Power Ballad of the Arrowsmith, cast 1 The Power Ballad of the Arrowsmith"); | |
176 | } else if (have_skill($skill[Suspicious Gaze])) { | |
177 | cli_execute("trigger lose_effect, Suspicious Gaze, cast 1 Suspicious Gaze"); | |
178 | } else if (have_skill($skill[Cletus's Canticle of Celerity])) { | |
179 | cli_execute("trigger lose_effect, Cletus's Canticle of Celerity, cast 1 Cletus's Canticle of Celerity"); | |
180 | } else if (have_skill($skill[Sauce Contemplation])) { | |
181 | cli_execute("trigger lose_effect, Sauce Contemplation, cast 1 Sauce Contemplation"); | |
182 | } else if (have_skill($skill[Patience of the Tortoise])) { | |
183 | cli_execute("trigger lose_effect, Patience of the Tortoise, cast 1 Patience of the Tortoise"); | |
184 | } else if (have_skill($skill[Moxie of the Mariachi])) { | |
185 | cli_execute("trigger lose_effect, Moxie of the Mariachi, cast 1 Moxie of the Mariachi"); | |
186 | } | |
187 | cli_execute("mood execute"); | |
188 | } | |
189 | ||
190 | void chateauCast(skill which) { //casts the skill as normal (if you have it), unless you don't have the MP, in which case it will use a free rest at the chateau first | |
191 | if (have_skill(which)) { | |
192 | if (my_mp() >= mp_cost(which)) { | |
193 | use_skill(which); | |
194 | } else if (free_rest()) { | |
195 | if (my_mp() >= mp_cost(which)) { | |
196 | use_skill(which); | |
197 | } else { | |
198 | abort("Failed to cast " + to_string(which) + " even after a Chateau rest..."); | |
199 | } | |
200 | } else { | |
201 | restore_mp(mp_cost(which)); | |
202 | print("Ran out of MP and free rests; had to restort to meat-MP instead", "red"); | |
203 | if (my_mp() >= mp_cost(which)) { | |
204 | use_skill(which); | |
205 | } else { | |
206 | abort("Failed to cast " + to_string(which) + " even after restoring MP..."); | |
207 | } | |
208 | } | |
209 | } | |
210 | } | |
211 | ||
212 | boolean doTest(int which) { | |
213 | if (my_adventures() >= advCost(which)) { | |
214 | visit_url("choice.php?whichchoice=1089&option="+which+"&pwd="+my_hash()); | |
215 | return true; | |
216 | } else { | |
217 | abort("Failed to generate enough adventures to complete test " + which); | |
218 | return false; | |
219 | } | |
220 | } | |
221 | ||
222 | void combatAdv(location where, boolean fighting) { | |
223 | if (have_effect($effect[Springy Fusilli]) == 0) { | |
224 | chateauCast($skill[Springy Fusilli]); | |
225 | } | |
226 | if (fighting && have_skill($skill[Curse of Weaksauce]) && have_skill($skill[Saucegeyser]) && my_mp() < (mp_cost($skill[Curse of Weaksauce]) + mp_cost($skill[Saucegeyser]))) { | |
227 | if (!free_rest()) { | |
228 | restore_mp(mp_cost($skill[Curse of Weaksauce]) + mp_cost($skill[Saucegeyser])); | |
229 | } | |
230 | } | |
231 | if (my_hp() < my_maxhp()) { | |
232 | restore_hp(my_maxhp()); | |
233 | } | |
234 | adventure(1, where, "combat"); | |
235 | } | |
236 | ||
237 | void YRAdv(location where) { //sets crimbo shrub as active familiar first, then switches back...looks dumb if it takes multiple adv to get the YR target but whatever | |
238 | if(have_effect($effect[Everything Looks Yellow]) > 0) { | |
239 | abort("Yellow ray time, but you still have Everything Looks Yellow."); | |
240 | } | |
241 | familiar prevfam = my_familiar(); | |
242 | if(have_familiar($familiar[Crimbo Shrub])) { | |
243 | use_familiar($familiar[Crimbo Shrub]); | |
244 | } | |
245 | combatAdv(where, false); | |
246 | if (prevfam != $familiar[Crimbo Shrub]) { | |
247 | use_familiar(prevfam); | |
248 | } | |
249 | } | |
250 | ||
251 | boolean YRsourceAvailable() { | |
252 | if(have_familiar($familiar[Crimbo Shrub]) || $item[Golden Light].available_amount() > 0) { | |
253 | return true; | |
254 | } else { | |
255 | return false; | |
256 | } | |
257 | } | |
258 | ||
259 | int hotdogStock(int which) { //returns how many of the item to 'unlock' a dog is currently stocked | |
260 | buffer page = visit_url("clan_viplounge.php?action=hotdogstand"); | |
261 | string dogstr = substring(page, page.index_of(which.to_string()), page.index_of(which.to_string())+550); | |
262 | string stockstr = substring(dogstr, dogstr.index_of("in stock")-6, dogstr.index_of("in stock")); | |
263 | return substring(stockstr, stockstr.index_of("(")+1, stockstr.index_of(" ")).to_int(); | |
264 | } | |
265 | ||
266 | boolean hotdogAvailable(int which) { //returns true if you don't have to restock to eat the specified hotdog | |
267 | buffer page = visit_url("clan_viplounge.php?action=hotdogstand"); | |
268 | string dogstr = substring(page, page.index_of(which.to_string()), page.index_of(which.to_string())+10); | |
269 | if (contains_text(dogstr, "_food")) { //if _food is the first match, the hotdog is disabled. | |
270 | return false; | |
271 | } else { | |
272 | return true; | |
273 | } | |
274 | } | |
275 | ||
276 | void restockHotdog(int which) { | |
277 | int target; | |
278 | item restockitem; | |
279 | switch(which) { | |
280 | case -101: //sleeping dog | |
281 | target = 10; | |
282 | restockitem = $item[gauze hammock]; | |
283 | break; | |
284 | case -100: //wet dog | |
285 | target = 25; | |
286 | restockitem = $item[sleaze wad]; | |
287 | break; | |
288 | case -99: //junkyard dog | |
289 | target = 25; | |
290 | restockitem = $item[stench wad]; | |
291 | break; | |
292 | default: | |
293 | abort("Unsupported hotdog"); | |
294 | break; | |
295 | } | |
296 | int amtneeded = target - hotdogStock(which); | |
297 | if (amtneeded < 1) { | |
298 | abort("Got confused while trying to restock hotdog."); | |
299 | } else if (storage_amount(restockitem) < amtneeded) { | |
300 | buy_using_storage(amtneeded - storage_amount(restockitem), restockitem, -1); | |
301 | } | |
302 | visit_url("clan_viplounge.php?preaction=hotdogsupply&hagnks=1&whichdog="+which+"&quantity="+amtneeded); | |
303 | } | |
304 | ||
305 | void eatHotdog(int which) { | |
306 | if (!hotdogAvailable(which)) { | |
307 | restockHotdog(which); | |
308 | } | |
309 | visit_url("clan_viplounge.php?preaction=eathotdog&whichdog="+which); | |
310 | } | |
311 | ||
312 | void cast(skill which) { //just casts it if you have it. | |
313 | if (have_skill(which)) { | |
314 | use_skill(which); | |
315 | } | |
316 | } | |
317 | ||
318 | void summonDailyStuff() { | |
319 | use_skill(3, $skill[Summon Smithsness]); | |
320 | chateauCast($skill[Advanced Saucecrafting]); | |
321 | chateauCast($skill[Advanced Cocktailcrafting]); | |
322 | chateauCast($skill[Pastamastery]); | |
323 | chateauCast($skill[Grab a Cold One]); | |
324 | chateauCast($skill[Spaghetti Breakfast]); | |
325 | visit_url("campground.php?action=garden"); | |
326 | visit_url("campground.php?action=workshed"); | |
327 | } | |
328 | ||
329 | int advToSemirare() { | |
330 | for i from 0 to 30 { //this is ridiculous. | |
331 | if (get_counters("Fortune Cookie", i, i) != "") { | |
332 | return i; //if 0 then semirare is imminent | |
333 | } | |
334 | } | |
335 | return 99999; | |
336 | } | |
337 | ||
338 | string checkGarden() { | |
339 | buffer page = visit_url("campground.php"); | |
340 | if (contains_text(page, "A Winter Garden")) { | |
341 | return "winter"; | |
342 | } else if (contains_text(page, "A Beer Garden")) { | |
343 | return "beer"; | |
344 | } else if (contains_text(page, "A Pumpkin Patch")) { | |
345 | return "pumpkin"; | |
346 | } else if (contains_text(page, "A Peppermint Patch")) { | |
347 | return "peppermint"; | |
348 | } else if (contains_text(page, "A Bone Garden")) { | |
349 | return "bone"; | |
350 | } else { | |
351 | return "none"; | |
352 | } | |
353 | } | |
354 | ||
355 | int g9val() { //useless in hindsight; we get g9 on day 1 and use it on day 2 so its values are irrelevant. maybe I'll move g9 farming to day 2 if you got the SR between shore trips | |
356 | buffer page = visit_url("desc_effect.php?whicheffect=af64d06351a3097af52def8ec6a83d9b"); | |
357 | return substring(page, page.index_of("+")+1, page.index_of("%")).to_int(); | |
358 | } | |
359 | ||
360 | boolean giantGrowth() { | |
361 | if(!have_skill($skill[Giant Growth]) || $item[Louder Than Bomb].available_amount() == 0 || $item[green mana].available_amount() == 0) { | |
362 | return false; | |
363 | } else { | |
364 | familiar curfam = my_familiar(); | |
365 | use_familiar($familiar[none]); | |
366 | combatAdv($location[The Dire Warren], false); | |
367 | use_familiar(curfam); | |
368 | if(have_effect($effect[Giant Growth]) > 0) { | |
369 | return true; | |
370 | } else { | |
371 | return false; | |
372 | } | |
373 | } | |
374 | } | |
375 | ||
376 | string customCombat(int round) { | |
377 | if (round == 0 && (have_skill($skill[Curse of Weaksauce]) && my_mp() >= (mp_cost($skill[Curse of Weaksauce]) + mp_cost($skill[Saucegeyser])))) { | |
378 | return "skill Curse of Weaksauce"; | |
379 | } else if (have_skill($skill[Saucegeyser]) && my_mp() >= mp_cost($skill[Saucegeyser])) { | |
380 | return "skill Saucegeyser"; | |
381 | } else { | |
382 | print("Resorting to basic attack", "red"); | |
383 | return "attack"; | |
384 | } | |
385 | } | |
386 | ||
387 | string combatYR() { | |
388 | if (have_skill($skill[Open a Big Yellow Present])) { | |
389 | return "skill Open a Big Yellow Present"; | |
390 | } else if ($item[Golden Light].available_amount() > 0) { | |
391 | return "use Golden Light"; | |
392 | } else { | |
393 | abort("No yellow ray available when trying to use one"); | |
394 | return "I really shouldn't have to specify a return value after an abort"; | |
395 | } | |
396 | } | |
397 | ||
398 | string combat(int round, string opp, string text) { //always uses your own custom combat script after first doing whatever you're supposed to | |
399 | if ((opp == $monster[lavatory].to_string() || opp == $monster[garbage tourist].to_string() || opp == $monster[lava lamprey].to_string() || opp.contains_text("pirate")) && $item[DNA extraction syringe].available_amount() > 0) { //DNA | |
400 | if ($item[Gene Tonic: Elemental].available_amount() == 0) { | |
401 | if(round == 0) { | |
402 | return "use DNA extraction syringe"; | |
403 | } else { | |
404 | return customCombat(round - 1); | |
405 | } | |
406 | } else { | |
407 | return customCombat(round); | |
408 | } | |
409 | } else if (opp == $monster[dairy goat].to_string()) { //beast DNA and milk of magnesium | |
410 | if(round == 0 && $item[DNA extraction syringe].available_amount() > 0 && $item[Gene Tonic: Beast].available_amount() == 0) { | |
411 | return "use DNA extraction syringe"; | |
412 | } else if (YRsourceAvailable()) { | |
413 | return combatYR(); | |
414 | } else { | |
415 | return customCombat(round - 1); | |
416 | } | |
417 | } else if (opp == $monster[super-sized Cola Wars soldier].to_string() || opp == $monster[lab monkey].to_string() || opp == $monster[creepy little girl].to_string()) { | |
418 | return "run away"; | |
419 | } else if (opp == $monster[government scientist].to_string()) { | |
420 | if (have_effect($effect[On the Trail]) == 0) { | |
421 | return "skill Transcendent Olfaction"; | |
422 | } else if (have_effect($effect[On the Trail]) == 40) { //used it this combat | |
423 | return customCombat(round - 1); | |
424 | } else { | |
425 | return customCombat(round); | |
426 | } | |
427 | } else if (opp.contains_text("hippy") || opp.contains_text("Frat Boy") || opp == $monster[novelty tropical skeleton].to_string() || opp == $monster[factory worker (female)].to_string() || opp == $monster[factory overseer (female)].to_string()) { | |
428 | return combatYR(); | |
429 | } else if (opp == $monster[fluffy bunny].to_string()) { | |
430 | if (round == 1) { | |
431 | return "skill Giant Growth"; | |
432 | } else { | |
433 | return "use Louder Than Bomb"; | |
434 | } | |
435 | } else { //no special case, just use your CCS | |
436 | return customCombat(round); | |
437 | } | |
438 | } | |
439 | ||
440 | boolean getSRifCan() { //returns true if got it | |
441 | if (advToSemirare() == 0) { | |
442 | if (checkGarden() == "winter") { | |
443 | adventure(1, $location[The Limerick Dungeon], "combat"); | |
444 | } else { | |
445 | adventure(1, $location[The Outskirts of Cobb's Knob], "combat"); | |
446 | use(1, $item[Knob Goblin lunchbox]); | |
447 | } | |
448 | return true; | |
449 | } else { | |
450 | return false; | |
451 | } | |
452 | } | |
453 | ||
454 | boolean pulverize(item which) { | |
455 | if (!have_skill($skill[Pulverize]) || which.available_amount() == 0) { | |
456 | return false; | |
457 | } else { | |
458 | cli_execute("pulverize " + which); | |
459 | return true; | |
460 | } | |
461 | } | |
462 | ||
463 | void getG9Serum() { //like 0-7 turns prolly | |
464 | if(statemap["questStage"] >= 8) { | |
465 | return; | |
466 | } | |
467 | if (get_property_boolean("spookyAirportAlways") && have_skill($skill[Transcendent Olfaction])) { | |
468 | if (my_mp() < mp_cost($skill[Transcendent Olfaction])) { | |
469 | if (!free_rest()) { | |
470 | restore_mp(mp_cost($skill[Transcendent Olfaction])); | |
471 | print("Had to restort to meat-MP instead of chateau rest", "red"); | |
472 | } | |
473 | } | |
474 | while($item[experimental serum G-9].available_amount() < 2) { | |
475 | if (!getSRifCan()) { | |
476 | combatAdv($location[The Secret Government Laboratory], true); | |
477 | } | |
478 | } | |
479 | } | |
480 | saveProgress(8); | |
481 | } | |
482 | ||
483 | boolean hasScalingZone() { | |
484 | if (get_property_boolean("hotAirportAlways") || get_property_boolean("spookyAirportAlways") || get_property_boolean("sleazyAirportAlways") || get_property_boolean("sleazyAirportAlways") || $item[GameInformPowerDailyPro walkthru].available_amount() > 0 || $item[GameInformPowerDailyPro magazine].available_amount() > 0) { | |
485 | return true; | |
486 | } else { | |
487 | return false; | |
488 | } | |
489 | } | |
490 | ||
491 | void eatHotFood() { | |
492 | use(1, $item[milk of magnesium]); | |
493 | eat(1, $item[sausage without a cause]); | |
494 | if (hotdogAvailable(-99)) { //junkyard dog | |
495 | visit_url("clan_viplounge.php?preaction=eathotdog&whichdog=-99"); | |
496 | } else if (hotdogAvailable(-100)) { //wet dog | |
497 | visit_url("clan_viplounge.php?preaction=eathotdog&whichdog=-100"); | |
498 | } else { | |
499 | if (hotdogStock(-99) >= hotdogStock(-100)) { | |
500 | eatHotdog(-99); | |
501 | } else { | |
502 | eatHotdog(-100); | |
503 | } | |
504 | } | |
505 | if ($item[ice harvest].available_amount() > 0) { | |
506 | eat(1, $item[ice harvest]); | |
507 | } | |
508 | if ($item[snow crab].available_amount() > 0) { | |
509 | eat(1, $item[snow crab]); | |
510 | } else if ($item[snow berries].available_amount() >= 2) { | |
511 | create(1, $item[snow crab]); | |
512 | eat(1, $item[snow crab]); | |
513 | } | |
514 | if (my_fullness() < 14) { | |
515 | if ($item[limp broccoli].available_amount() > 0) { | |
516 | eat(1, $item[limp broccoli]); | |
517 | } else if ($item[gooey lava globs].available_amount() > 0) { | |
518 | eat(1, $item[gooey lava globs]); | |
519 | } | |
520 | } | |
521 | while (my_fullness() < 15) { | |
522 | if ($item[Knob pasty].available_amount() > 0) { | |
523 | eat(1, $item[Knob pasty]); | |
524 | } else if ($item[tasty tart].available_amount() > 0) { | |
525 | eat(1, $item[tasty tart]); | |
526 | } else { | |
527 | print("Resorting to eating a fortune cookie for remaining fullness.", "red"); | |
528 | buy(1, $item[fortune cookie]); | |
529 | eat(1, $item[fortune cookie]); | |
530 | } | |
531 | } | |
532 | } | |
533 | ||
534 | void hotTest() { | |
535 | if(statemap["questStage"] == 21) { | |
536 | pulverize($item[dirty rigging rope]); | |
537 | pulverize($item[sewage-clogged pistol]); | |
538 | pulverize($item[dirty hobo gloves]); | |
539 | ////chateau rest to 35 moxie | |
540 | if ($item[lava-proof pants].available_amount() > 0) { | |
541 | equip($item[lava-proof pants]); | |
542 | } | |
543 | if ($item[perfume-soaked bandana].available_amount() > 0) { | |
544 | equip($slot[acc1], $item[perfume-soaked bandana]); | |
545 | } | |
546 | if ($item[heat-resistant necktie].available_amount() > 0) { | |
547 | equip($slot[acc2], $item[heat-resistant necktie]); | |
548 | } | |
549 | if ($item[heat-resistant gloves].available_amount() > 0) { | |
550 | equip($slot[acc3], $item[heat-resistant gloves]); | |
551 | } | |
552 | if ($item[stench powder].available_amount() > 0 && $item[scrumptious reagent].available_amount() > 0) { | |
553 | create(1, $item[lotion of stench]); | |
554 | use(1, $item[lotion of stench]); | |
555 | } | |
556 | if ($item[sleaze powder].available_amount() > 0 && $item[scrumptious reagent].available_amount() > 0) { //not that I have any idea what I could pulverize for this. | |
557 | create(1, $item[lotion of sleaziness]); | |
558 | use(1, $item[lotion of sleaziness]); | |
559 | } | |
560 | useIfHave(1, $item[scroll of Protection from Bad Stuff]); | |
561 | useIfHave(1, $item[Gene Tonic: Elemental]); | |
562 | if (have_familiar($familiar[Exotic Parrot])) { | |
563 | use_familiar($familiar[Exotic Parrot]); | |
564 | chateauCast($skill[Leash of Linguini]); | |
565 | chateauCast($skill[Empathy of the Newt]); | |
566 | } | |
567 | saveProgress(22); | |
568 | } | |
569 | ||
570 | if(statemap["questStage"] == 22) { | |
571 | eatHotFood(); | |
572 | chateauCast($skill[Elemental Saucesphere]); | |
573 | chateauCast($skill[Astral Shell]); | |
574 | if (!hasScalingZone()) { | |
575 | if (have_effect($effect[Ode to Booze]) < 2) { | |
576 | chateauCast($skill[The Ode to Booze]); | |
577 | } | |
578 | visit_url("clan_viplounge.php?preaction=speakeasydrink&drink=7&pwd="+my_hash()); //ish kabibble | |
579 | } | |
580 | saveProgress(23); | |
581 | } | |
582 | ||
583 | if(statemap["questStage"] >= 24) { | |
584 | return; | |
585 | } | |
586 | maximize("hot res", false); | |
587 | doTest(HOTTEST); | |
588 | saveProgress(24); | |
589 | } | |
590 | ||
591 | void weaponTest() { | |
592 | if(statemap["questStage"] == 8) { | |
593 | //chataeau rest while buffing dmg | |
594 | chateauCast($skill[The Ode to Booze]); | |
595 | visit_url("clan_viplounge.php?preaction=speakeasydrink&drink=6&pwd="+my_hash()); //sockadollager | |
596 | chateauCast($skill[Rage of the Reindeer]); | |
597 | chateauCast($skill[Jackasses' Symphony of Destruction]); | |
598 | chateauCast($skill[Tenacity of the Snapper]); | |
599 | chateauCast($skill[Song of the North]); | |
600 | while (my_level() < 8 && free_rest()) {} //expends free rests until level 8 or running out | |
601 | if (my_level() < 8) { | |
602 | print("Failed to reach level 8 with chateau rests...oh well", "red"); | |
603 | } else if (free_rests_left() > 0) { | |
604 | print("Reached level 8 with "+ free_rests_left() +" free rests left", "green"); | |
605 | } else { | |
606 | print("Reaced level 8, but ran out of free rests", "blue"); | |
607 | } | |
608 | saveProgress(9); | |
609 | } | |
610 | ||
611 | if(statemap["questStage"] == 9) { | |
612 | //consume astrals | |
613 | if ($item[astral energy drink].available_amount() > 0) { | |
614 | chew(1, $item[astral energy drink]); | |
615 | } else if ($item[astral pilsner].available_amount() > 0) { | |
616 | while (my_inebriety() < 14 && my_adventures() < advCost(WPNTEST)) { | |
617 | if (have_effect($effect[Ode to Booze]) == 0) { | |
618 | chateauCast($skill[The Ode to Booze]); | |
619 | } | |
620 | drink(1, $item[astral pilsner]); | |
621 | } | |
622 | } | |
623 | saveProgress(10); | |
624 | } | |
625 | ||
626 | if(statemap["questStage"] >= 11) { | |
627 | return; | |
628 | } | |
629 | maximize("weapon dmg", false); | |
630 | doTest(WPNTEST); | |
631 | saveProgress(11); | |
632 | } | |
633 | ||
634 | void itemTest() { | |
635 | if(statemap["questStage"] == 11) { | |
636 | //eat food | |
637 | use(1, $item[milk of magnesium]); | |
638 | eatHotdog(-101); //sleeping dog | |
639 | eat(1, $item[weird gazelle steak]); | |
640 | eat(1, $item[This Charming Flan]); | |
641 | if ($item[snow crab].available_amount() > 0) { | |
642 | eat(1, $item[snow crab]); | |
643 | } else if ($item[Knob pasty].available_amount() > 0) { | |
644 | eat(1, $item[Knob pasty]); | |
645 | } else { | |
646 | print("Resorting to eating a fortune cookie for last point of fullness.", "red"); | |
647 | buy(1, $item[fortune cookie]); | |
648 | eat(1, $item[fortune cookie]); | |
649 | } | |
650 | saveProgress(12); | |
651 | } | |
652 | ||
653 | if(statemap["questStage"] == 12) { | |
654 | //buff item drop | |
655 | useIfHave(1, $item[Gene Tonic: Pirate]); | |
656 | useIfHave(1, $item[tin cup]); | |
657 | useIfHave($item[pulled yellow taffy].available_amount(), $item[pulled yellow taffy]); | |
658 | if ($item[Agitated Turkey].available_amount() > 0 && my_inebriety() < 14) { | |
659 | if (have_effect($effect[Ode to Booze]) == 0) { | |
660 | chateauCast($skill[The Ode to Booze]); | |
661 | } | |
662 | use(1, $item[Agitated Turkey]); | |
663 | } | |
664 | chateauCast($skill[Fat Leon's Phat Loot Lyric]); | |
665 | chateauCast($skill[Singer's Faithful Ocelot]); | |
666 | saveProgress(13); | |
667 | } | |
668 | if(statemap["questStage"] >= 14) { | |
669 | return; | |
670 | } | |
671 | maximize("item drop", false); | |
672 | doTest(ITEMTEST); | |
673 | saveProgress(14); | |
674 | } | |
675 | ||
676 | void allStatBuffs() { | |
677 | if (have_effect($effect[Song of Bravado]) == 0) { | |
678 | chateauCast($skill[Song of Bravado]); | |
679 | } | |
680 | if (have_effect($effect[Tomato Power]) == 0) { | |
681 | useIfHave(1, $item[tomato juice of powerful power]); | |
682 | } | |
683 | if (have_effect($effect[Experimental Effect G-9]) == 0) { | |
684 | useIfHave(1, $item[experimental serum G-9]); | |
685 | } | |
686 | if (have_effect($effect[Stevedave's Shanty of Superiority]) == 0) { | |
687 | chateauCast($skill[Stevedave's Shanty of Superiority]); | |
688 | } | |
689 | if (have_effect($effect[Expert Oiliness]) == 0) { | |
690 | useIfHave(1, $item[oil of expertise]); | |
691 | } | |
692 | if (have_effect($effect[Smithsness Presence]) == 0) { | |
693 | useIfHave(1, $item[handful of Smithereens]); | |
694 | } | |
695 | if (get_property_int("_speakeasyDrinksDrunk") < 3 && have_effect($effect[On the Trolley]) == 0 && my_inebriety() <= 12) { | |
696 | if (have_effect($effect[Ode to Booze]) < 2) { | |
697 | chateauCast($skill[The Ode to Booze]); | |
698 | } | |
699 | visit_url("clan_viplounge.php?preaction=speakeasydrink&drink=5&pwd="+my_hash()); //bee's knees | |
700 | } | |
701 | } | |
702 | ||
703 | void hpTest() { | |
704 | if(statemap["questStage"] == 26) { | |
705 | cli_execute("cheat strength"); | |
706 | use(1, $item[oil of expertise]); | |
707 | useIfHave(1, $item[scroll of Puddingskin]); | |
708 | useIfHave(1, $item[philter of phorce]); | |
709 | if (have_effect($effect[Tomato Power]) == 0) { | |
710 | useIfHave(1, $item[tomato juice of powerful power]); | |
711 | } | |
712 | if (have_effect($effect[Experimental Effect G-9]) == 0) { | |
713 | useIfHave(1, $item[experimental serum G-9]); | |
714 | } | |
715 | buy(2, $item[Ben-Gal™ Balm]); | |
716 | use(1, $item[Ben-Gal™ Balm]); | |
717 | chateauCast($skill[Song of Starch]); | |
718 | chateauCast($skill[Stevedave's Shanty of Superiority]); | |
719 | chateauCast($skill[Reptilian Fortitude]); | |
720 | chateauCast($skill[The Power Ballad of the Arrowsmith]); | |
721 | chateauCast($skill[Sauce Contemplation]); | |
722 | chateauCast($skill[Patience of the Tortoise]); | |
723 | chateauCast($skill[Moxie of the Mariachi]); | |
724 | chateauCast($skill[Rage of the Reindeer]); | |
725 | saveProgress(27); | |
726 | } | |
727 | ||
728 | if(statemap["questStage"] == 27) { | |
729 | maximize("hp", false); | |
730 | if(doTest(HPTEST)) { | |
731 | chew(1, $item[blood-drive sticker]); | |
732 | } | |
733 | saveProgress(28); | |
734 | } | |
735 | } | |
736 | ||
737 | void spellTest() { //buffing for this test is actually handled at the end of day 2 so there's not much here. | |
738 | if(statemap["questStage"] >= 19) { | |
739 | return; | |
740 | } | |
741 | if ($item[scrumptious reagent].available_amount() > 0) { | |
742 | buy(1, $item[soda water]); | |
743 | create(1, $item[cordial of concentration]); | |
744 | use(1, $item[cordial of concentration]); | |
745 | } | |
746 | maximize("spell damage", false); | |
747 | doTest(SPELLTEST); | |
748 | saveProgress(19); | |
749 | } | |
750 | ||
751 | void coilTest() { | |
752 | if(statemap["questStage"] >= 4) { | |
753 | return; | |
754 | } | |
755 | if (my_adventures() >= 60) { | |
756 | doTest(COILTEST); | |
757 | use(1, $item[a ten-percent bonus]); | |
758 | } else { | |
759 | abort("Failed to generate enough adventures to coil wire."); | |
760 | } | |
761 | saveProgress(4); | |
762 | } | |
763 | ||
764 | void muscleTest() { | |
765 | if(statemap["questStage"] == 28) { | |
766 | if (have_effect($effect[Power Ballad of the Arrowsmith]) == 0) { | |
767 | chateauCast($skill[The Power Ballad of the Arrowsmith]); | |
768 | } | |
769 | if (have_effect($effect[Rage of the Reindeer]) == 0) { | |
770 | chateauCast($skill[Rage of the Reindeer]); | |
771 | } | |
772 | chateauCast($skill[Seal Clubbing Frenzy]); | |
773 | chateauCast($skill[Patience of the Tortoise]); | |
774 | useIfHave(1, $item[jar of "Creole Lady" marrrmalade]); | |
775 | useIfHave(1, $item[dollop of barbecue sauce]); | |
776 | if (have_effect($effect[Phorcefullness]) == 0) { | |
777 | useIfHave(1, $item[philter of phorce]); | |
778 | } | |
779 | allStatBuffs(); | |
780 | giantGrowth(); | |
781 | saveProgress(29); | |
782 | } | |
783 | if(statemap["questStage"] == 29) { | |
784 | maximize("muscle", false); | |
785 | doTest(MUSTEST); | |
786 | saveProgress(30); | |
787 | } | |
788 | } | |
789 | ||
790 | void mystTest() { | |
791 | if(statemap["questStage"] == 30) { | |
792 | chateauCast($skill[The Magical Mojomuscular Melody]); | |
793 | chateauCast($skill[Sauce Contemplation]); | |
794 | chateauCast($skill[Manicotti Meditation]); | |
795 | useIfHave(1, $item[ointment of the occult]); | |
796 | allStatBuffs(); | |
797 | giantGrowth(); | |
798 | useIfHave(1, $item[bag of grain]); | |
799 | saveProgress(31); | |
800 | } | |
801 | if(statemap["questStage"] == 31) { | |
802 | maximize("myst", false); | |
803 | doTest(MOXTEST); | |
804 | saveProgress(32); | |
805 | } | |
806 | } | |
807 | ||
808 | void moxieTest() { | |
809 | if(statemap["questStage"] == 32) { | |
810 | chateauCast($skill[The Moxious Madrigal]); | |
811 | chateauCast($skill[Disco Fever]); | |
812 | chateauCast($skill[Moxie of the Mariachi]); | |
813 | chateauCast($skill[Disco Aerobics]); | |
814 | useIfHave(1, $item[dollop of barbecue sauce]); | |
815 | useIfHave(1, $item[pressurized potion of pulchritude]); | |
816 | useIfHave(1, $item[serum of sarcasm]); | |
817 | allStatBuffs(); | |
818 | giantGrowth(); | |
819 | useIfHave(1, $item[pocket maze]); | |
820 | saveProgress(33); | |
821 | } | |
822 | if(statemap["questStage"] == 33) { | |
823 | maximize("moxie", false); | |
824 | doTest(MOXTEST); | |
825 | saveProgress(34); | |
826 | } | |
827 | } | |
828 | ||
829 | void famTest() { | |
830 | if(statemap["questStage"] == 34) { | |
831 | chateauCast($skill[Empathy of the Newt]); | |
832 | chateauCast($skill[Leash of Linguini]); | |
833 | if($item[vintage smart drink].available_amount() > 0) { | |
834 | chateauCast($skill[The Ode to Booze]); | |
835 | chateauCast($skill[The Ode to Booze]); | |
836 | use(1, $item[vintage smart drink]); | |
837 | } | |
838 | saveProgress(35); | |
839 | } | |
840 | if(statemap["questStage"] == 35) { | |
841 | maximize("familiar weight", false); | |
842 | doTest(FAMTEST); | |
843 | saveProgress(36); | |
844 | } | |
845 | } | |
846 | ||
847 | void noncombatTest() { | |
848 | if(statemap["questStage"] == 37) { | |
849 | chateauCast($skill[The Sonata of Sneakiness]); | |
850 | chateauCast($skill[Smooth Movement]); | |
851 | if ($item[snow berries].available_amount() > 0) { | |
852 | create(1, $item[snow cleats]); | |
853 | use(1, $item[snow cleats]); | |
854 | } | |
855 | useIfHave(1, $item[deodorant]); | |
856 | useIfHave(1, $item[shady shades]); | |
857 | useIfHave(1, $item[squeaky toy rose]); | |
858 | saveProgress(38); | |
859 | } | |
860 | if(statemap["questStage"] == 38) { | |
861 | maximize("-combat -tie", false); | |
862 | doTest(COMTEST); | |
863 | saveProgress(39); | |
864 | } | |
865 | ||
866 | } | |
867 | ||
868 | void powerlevel() { | |
869 | if(statemap["questStage"] == 24 || statemap["questStage"] == 25) { | |
870 | if (!hasScalingZone()) { | |
871 | print("No scaling zone found...skipping powerleveling.", "red"); | |
872 | saveProgress(26); | |
873 | } else { | |
874 | //powerlevel | |
875 | if(statemap["questStage"] == 24) { | |
876 | useIfHave(1, $item[ointment of the occult]); | |
877 | useIfHave(1, $item[experimental serum G-9]); | |
878 | if ($item[hot ashes].available_amount() > 1) { | |
879 | create(1, $item[ash soda]); | |
880 | use(1, $item[ash soda]); | |
881 | } | |
882 | chateauCast($skill[The Ode to Booze]); | |
883 | visit_url("clan_viplounge.php?preaction=speakeasydrink&drink=5&pwd="+my_hash()); //bee's knees | |
884 | chateauCast($skill[Ur-Kel's Aria of Annoyance]); | |
885 | chateauCast($skill[Ur-Kel's Aria of Annoyance]); | |
886 | chateauCast($skill[Pride of the Puffin]); | |
887 | chateauCast($skill[Drescher's Annoying Noise]); | |
888 | chateauCast($skill[Leash of Linguini]); | |
889 | chateauCast($skill[Empathy of the Newt]); | |
890 | chateauCast($skill[Empathy of the Newt]); | |
891 | chateauCast($skill[Wry Smile]); | |
892 | chateauCast($skill[Aloysius' Antiphon of Aptitude]); | |
893 | chateauCast($skill[Aloysius' Antiphon of Aptitude]); | |
894 | while (free_rests_left() > 1) { | |
895 | free_rest(); | |
896 | } | |
897 | if (have_familiar($familiar[Hovering Sombrero])) { | |
898 | use_familiar($familiar[Hovering Sombrero]); | |
899 | } else if (have_familiar($familiar[Golden Monkey])) { | |
900 | use_familiar($familiar[Golden Monkey]); | |
901 | } else if (have_familiar($familiar[Grim Brother])) { | |
902 | use_familiar($familiar[Grim Brother]); | |
903 | } else if (have_familiar($familiar[Unconscious Collective])) { | |
904 | use_familiar($familiar[Unconscious Collective]); | |
905 | } else if (have_familiar($familiar[Galloping Grill])) { | |
906 | use_familiar($familiar[Galloping Grill]); | |
907 | } else if (have_familiar($familiar[Smiling Rat])) { | |
908 | use_familiar($familiar[Smiling Rat]); | |
909 | } | |
910 | maximize("myst", false); | |
911 | saveProgress(25); | |
912 | } | |
913 | if(statemap["questStage"] == 25) { | |
914 | location farmzone; | |
915 | if (get_property_boolean("stenchAirportAlways")) { | |
916 | farmzone = $location[Uncle Gator's Country Fun-Time Liquid Waste Sluice]; | |
917 | calderaMood(); //same deal here | |
918 | } else if (get_property_boolean("spookyAirportAlways")) { | |
919 | farmzone = $location[The Deep Dark Jungle]; | |
920 | if ($item[Coinspiracy].available_amount() > 0) { | |
921 | buy($coinmaster[The Canteen], 1, $item[Jungle Juice]); | |
922 | drink(1, $item[Jungle Juice]); | |
923 | } | |
924 | } else if (get_property_boolean("sleazyAirportAlways")) { | |
925 | farmzone = $location[Sloppy Seconds Diner]; | |
926 | } else if (get_property_boolean("hotAirportAlways")) { | |
927 | farmzone = $location[The SMOOCH Army HQ]; | |
928 | } else { | |
929 | farmzone = $location[Video Game Level 1]; | |
930 | } | |
931 | int turnsfarmed = 0; | |
932 | while (my_level() < 9 && turnsfarmed < 10) { | |
933 | combatAdv(farmzone, true); | |
934 | if (have_effect($effect[beaten up]) > 0) { | |
935 | abort("Getting beaten up when trying to powerlevel. Consider changing custom combat script?"); | |
936 | } | |
937 | restore_hp(my_maxhp()); | |
938 | turnsfarmed += 1; | |
939 | } | |
940 | saveProgress(26); | |
941 | } | |
942 | } | |
943 | } | |
944 | } | |
945 | ||
946 | void getTurtleTotem() { | |
947 | while($item[turtle totem].available_amount() < 1) { | |
948 | buy(1, $item[chewing gum on a string]); | |
949 | use(1, $item[chewing gum on a string]); | |
950 | } | |
951 | } | |
952 | ||
953 | void getMilk() { | |
954 | chateauCast($skill[Springy Fusilli]); | |
955 | restore_hp(my_maxhp()); | |
956 | if(statemap["questStage"] >= 3) { | |
957 | return; | |
958 | } | |
959 | if (get_property("chateauMonster") == "dairy goat") { | |
960 | visit_url("place.php?whichplace=chateau&action=chateau_painting"); | |
961 | adventure(1, $location[Noob Cave], "combat"); //I'm told this works. | |
962 | /*if ($item[DNA extraction syringe].available_amount() > 0 && $item[Gene Tonic: Beast].available_amount() == 0) { | |
963 | if (have_skill($skill[Ambidextrous Funkslinging])) { | |
964 | visit_url("fight.php?action=useitem&whichitem=7383&whichitem2=7013&useitem=Use+Item%28s%29"); //7383 = syringe, 7013 = golden light | |
965 | } else { | |
966 | visit_url("fight.php?action=useitem&whichitem=7383&whichitem2=0&useitem=Use+Item%28s%29"); | |
967 | visit_url("fight.php?action=useitem&whichitem=7013&whichitem2=0&useitem=Use+Item%28s%29"); | |
968 | } | |
969 | } else { | |
970 | visit_url("fight.php?action=useitem&whichitem=7013&whichitem2=0&useitem=Use+Item%28s%29"); | |
971 | } */ | |
972 | } | |
973 | if($item[glass of goat's milk].available_amount() == 0) { | |
974 | abort("Failed to retrieve milk."); | |
975 | } | |
976 | if ($item[Gene Tonic: Beast].available_amount() > 0) { | |
977 | visit_url("campground.php?action=dnapotion"); | |
978 | } | |
979 | saveProgress(3); | |
980 | } | |
981 | ||
982 | void getPirateDNA() { | |
983 | if(statemap["questStage"] >= 5) { | |
984 | return; | |
985 | } | |
986 | if (get_property_boolean("stenchAirportAlways") && $item[DNA extraction syringe].available_amount() > 0) { | |
987 | combatAdv($location[Pirates of the Garbage Barges], true); | |
988 | visit_url("campground.php?action=dnapotion"); | |
989 | } | |
990 | saveProgress(5); | |
991 | } | |
992 | ||
993 | void getCalderaDNA() { | |
994 | if(statemap["questStage"] >= 6) { | |
995 | return; | |
996 | } | |
997 | if (get_property_boolean("hotAirportAlways") && $item[DNA extraction syringe].available_amount() > 0) { | |
998 | if (have_effect($effect[Song of Sauce]) == 0) { | |
999 | chateauCast($skill[Song of Sauce]); | |
1000 | } | |
1001 | calderaMood(); | |
1002 | while(have_effect($effect[Human-Fish Hybrid]) == 0 && ($item[Gene Tonic: Elemental].available_amount() == 0 || get_property_boolean("stenchAirportAlways"))) { //if got fish DNA and either elemental DNA or have Dinsey open | |
1003 | combatAdv($location[The Bubblin' Caldera], true); | |
1004 | if (have_effect($effect[Beaten Up]) > 0) { | |
1005 | print("You got whupped...", "red"); | |
1006 | visit_url("clan_viplounge.php?action=hottub"); | |
1007 | } | |
1008 | buffer page = visit_url("campground.php?action=workshed"); | |
1009 | if (contains_text(page, "Human-Elemental Hybrid") && $item[Gene Tonic: Elemental].available_amount() == 0) { | |
1010 | visit_url("campground.php?action=dnapotion"); | |
1011 | } else if (contains_text(page, "Human-Fish Hybrid") && have_effect($effect[Human-Fish Hybrid]) != 2147483547) { | |
1012 | visit_url("campground.php?action=dnainject"); | |
1013 | } | |
1014 | } | |
1015 | cli_execute("mood clear"); | |
1016 | while ($item[Gene Tonic: Elemental].available_amount() == 0 && get_property_boolean("stenchAirportAlways")) { | |
1017 | combatAdv($location[Barf Mountain], true); | |
1018 | } | |
1019 | } | |
1020 | saveProgress(6); | |
1021 | } | |
1022 | ||
1023 | void getDeodorant() { | |
1024 | if(statemap["questStage"] >= 37) { | |
1025 | return; | |
1026 | } | |
1027 | if(!islandSkipped() && YRsourceAvailable()) { | |
1028 | chateauCast($skill[Musk of the Moose]); | |
1029 | chateauCast($skill[Carlweather's Cantata of Confrontation]); | |
1030 | useIfHave(1, $item[reodorant]); | |
1031 | while($item[deodorant].available_amount() > 0) { | |
1032 | YRAdv($location[Orcish Frat House]); | |
1033 | } | |
1034 | if(have_effect($effect[Carlweather's Cantata of Confrontation]) > 0) { | |
1035 | cli_execute("uneffect " + $effect[Carlweather's Cantata of Confrontation].to_string()); | |
1036 | } | |
1037 | } | |
1038 | saveProgress(37); | |
1039 | } | |
1040 | ||
1041 | void maybeUnlockIsland() { //either unlocks island or decides to just do skeleton store instead later | |
1042 | if(statemap["questStage"] >= 7) { | |
1043 | return; | |
1044 | } | |
1045 | getSRifCan(); | |
1046 | if ((advToSemirare() % 3 == 0 && advToSemirare() < 10) || (get_property_boolean("spookyAirportAlways") && advToSemirare() > 9)) { //if the SR is perfectly between shore trips OR it'll come up during G9 farming | |
1047 | while ($item[Shore Inc. Ship Trip Scrip].available_amount() < 3) { | |
1048 | visit_url("choice.php?"+my_hash()+"&whichchoice=793&option=2&choiceform2=Tropical+Paradise+Island+Getaway"); | |
1049 | getSRifCan(); | |
1050 | } | |
1051 | } else { //1, 2, 4, 5, 7, or 8 adv to semirare or no CI; skeleton store instead...loses tomato/olive but saves initial turns so whatever. Tomato can be found in the pantry anyway | |
1052 | skipIsland(); | |
1053 | } | |
1054 | saveProgress(7); | |
1055 | } | |
1056 | ||
1057 | void getPotionIngredients() { | |
1058 | if(statemap["questStage"] >= 15) { | |
1059 | return; | |
1060 | } | |
1061 | if (islandSkipped()) { | |
1062 | while ($item[cherry].available_amount() == 0) { | |
1063 | YRAdv($location[The Skeleton Store]); | |
1064 | } | |
1065 | } else { | |
1066 | while ($item[filthy knitted dread sack].available_amount() == 0 || $item[filthy corduroys].available_amount() == 0) { | |
1067 | YRAdv($location[The Hippy Camp]); | |
1068 | } | |
1069 | item prevhat = equipped_item($slot[hat]); | |
1070 | item prevpants = equipped_item($slot[pants]); | |
1071 | equip($item[filthy knitted dread sack]); | |
1072 | equip($item[filthy corduroys]); | |
1073 | while ($item[cherry].available_amount() == 0) { | |
1074 | if ($item[disassembled clover].available_amount() > 0) { | |
1075 | use(1, $item[disassembled clover]); | |
1076 | adventure(1, $location[The Hippy Camp], "combat"); | |
1077 | use(1, $item[fruit basket]); | |
1078 | } else { | |
1079 | abort("Failed to get cherry from fruit baskets before running out of clovers."); | |
1080 | } | |
1081 | } | |
1082 | equip(prevhat); | |
1083 | if (prevpants != $item[none]) { | |
1084 | equip(prevpants); | |
1085 | } | |
1086 | } | |
1087 | saveProgress(15); | |
1088 | } | |
1089 | ||
1090 | void getHotResistGear() { | |
1091 | if(statemap["questStage"] >= 20) { | |
1092 | return; | |
1093 | } | |
1094 | if ($item[Saucepanic].available_amount() > 0) { | |
1095 | equip($slot[weapon], $item[Saucepanic]); | |
1096 | } | |
1097 | if ($item[Staff of the Headmaster's Victuals].available_amount() > 0) { | |
1098 | pulverize($item[Staff of the Headmaster's Victuals]); | |
1099 | } | |
1100 | if (get_property_boolean("hotAirportAlways")) { | |
1101 | if (!have_familiar($familiar[Crimbo Shrub]) && $item[handful of Smithereens].available_amount() > 0 && $item[Golden Light].available_amount() < 1) { | |
1102 | create(1, $item[Golden Light]); | |
1103 | } | |
1104 | while($item[lava-proof pants].available_amount() == 0) { | |
1105 | YRAdv($location[LavaCo™ Lamp Factory]); | |
1106 | } | |
1107 | } | |
1108 | saveProgress(20); | |
1109 | } | |
1110 | ||
1111 | void makePotionsDay1() { | |
1112 | if(statemap["questStage"] >= 16) { | |
1113 | return; | |
1114 | } | |
1115 | create(1, $item[oil of expertise]); | |
1116 | int crafts = 2; | |
1117 | if ($item[grapefruit].available_amount() > 0) { | |
1118 | create(1, $item[ointment of the occult]); | |
1119 | crafts += 1; //++ doesn't work? aw c'mon | |
1120 | } | |
1121 | if ($item[lemon].available_amount() > 0 && $item[scrumptious reagent].available_amount() > 0) { //you've run out of reagants by now without way of sauce | |
1122 | create(1, $item[philter of phorce]); | |
1123 | crafts += 1; | |
1124 | } | |
1125 | if ($item[tomato].available_amount() > 0 && $item[scrumptious reagent].available_amount() > 0) { //not available in skeleton store | |
1126 | create(1, $item[tomato juice of powerful power]); | |
1127 | crafts += 1; | |
1128 | } | |
1129 | if ($item[olive].available_amount() > 0 && $item[scrumptious reagent].available_amount() > 0 && crafts < 5) { //also not in skeleton store; if you had everything so far you've also run out of free crafts | |
1130 | create(1, $item[serum of sarcasm]); | |
1131 | } | |
1132 | saveProgress(16); | |
1133 | } | |
1134 | ||
1135 | void makePotionsDay2() { | |
1136 | if(statemap["questStage"] >= 21) { | |
1137 | return; | |
1138 | } | |
1139 | if ($item[olive].available_amount() > 0 && $item[serum of sarcasm].available_amount() == 0) { | |
1140 | create(1, $item[serum of sarcasm]); | |
1141 | } | |
1142 | if ($item[lemon].available_amount() > 0 && $item[philter of phorce].available_amount() < 2) { | |
1143 | create(1, $item[philter of phorce]); | |
1144 | } | |
1145 | if ($item[tomato].available_amount() > 0 && $item[tomato juice of powerful power].available_amount() < 4) { | |
1146 | create(1, $item[tomato juice of powerful power]); | |
1147 | } | |
1148 | saveProgress(21); | |
1149 | } | |
1150 | ||
1151 | void endDay1() { //final actions of day 1; spell test buffing goes here | |
1152 | if(statemap["questStage"] >= 17) { | |
1153 | return; | |
1154 | } | |
1155 | cast($skill[Simmer]); | |
1156 | chateauCast($skill[The Ode to Booze]); | |
1157 | chateauCast($skill[The Ode to Booze]); | |
1158 | chateauCast($skill[Jackasses' Symphony of Destruction]); | |
1159 | chateauCast($skill[Song of Sauce]); | |
1160 | while (free_rest()) {} //expends all free rests | |
1161 | drink(1, $item[emergency margarita]); | |
1162 | maximize("adv", false); | |
1163 | saveProgress(17); | |
1164 | } | |
1165 | ||
1166 | void day1setup() { | |
1167 | if(statemap["questStage"] >= 1) { | |
1168 | return; | |
1169 | } | |
1170 | setFamiliar(); | |
1171 | visit_url("tutorial.php?action=toot"); //get letter | |
1172 | if ($item[Letter from King Ralph XI].available_amount() > 0) { | |
1173 | use(1, $item[Letter from King Ralph XI]); //get sack of jewels | |
1174 | use(1, $item[pork elf goodies sack]); //get jewels | |
1175 | } else if ($item[pork elf goodies sack].available_amount() > 0) { | |
1176 | use(1, $item[pork elf goodies sack]); //get jewels | |
1177 | } | |
1178 | sellJewels(); | |
1179 | if ($item[astral six-pack].available_amount() == 1) { | |
1180 | use(1, $item[astral six-pack]); | |
1181 | } | |
1182 | unlockSkeletonStore(); | |
1183 | cli_execute("cheat mickey"); | |
1184 | autosell(1, $item[1952 Mickey Mantle card]); | |
1185 | cli_execute("cheat giant growth"); | |
1186 | cli_execute("cheat empress"); | |
1187 | summonDailyStuff(); | |
1188 | create(1, $item[Hairpiece on Fire]); | |
1189 | equip($item[Hairpiece on Fire]); | |
1190 | create(1, $item[Saucepanic]); | |
1191 | equip($item[Saucepanic]); | |
1192 | create(1, $item[A Light That Never Goes Out]); | |
1193 | equip($item[A Light That Never Goes Out]); | |
1194 | use(3, $item[Flaskfull of Hollow]); | |
1195 | if (!have_familiar($familiar[Crimbo Shrub])) { | |
1196 | create(2, $item[Golden Light]); | |
1197 | } else { | |
1198 | create(1, $item[Golden Light]); ////Change to 0 once I implement dairy goat crimbo shrub YR | |
1199 | } | |
1200 | create(1, $item[This Charming Flan]); | |
1201 | buy(1, $item[frilly skirt]); | |
1202 | if (equipped_item($slot[pants]) == $item[none]) { | |
1203 | if (my_basestat($stat[moxie]) > 1) { | |
1204 | equip($item[frilly skirt]); | |
1205 | } else { | |
1206 | equip($item[old sweatpants]); | |
1207 | } | |
1208 | } | |
1209 | cli_execute("breakfast"); | |
1210 | if (have_skill($skill[Empathy of the Newt]) || have_skill($skill[Astral Shell])) { | |
1211 | getTurtleTotem(); | |
1212 | } | |
1213 | if ($item[detuned radio].available_amount() == 0) { | |
1214 | buy(1, $item[detuned radio]); | |
1215 | change_mcd(11); | |
1216 | } | |
1217 | if($item[GameInformPowerDailyPro magazine].available_amount() > 0) { | |
1218 | use(1, $item[GameInformPowerDailyPro magazine]); | |
1219 | visit_url("place.php?whichplace=faqdungeon"); | |
1220 | visit_url("adventure.php?snarfblat=319"); | |
1221 | if ($item[dungeoneering kit].available_amount() > 0) { | |
1222 | use(1, $item[dungeoneering kit]); | |
1223 | } else { | |
1224 | print("Failed to get dungeoneering kit for some reason", "red"); | |
1225 | } | |
1226 | ||
1227 | } | |
1228 | saveProgress(1); | |
1229 | } | |
1230 | ||
1231 | void day2setup() { | |
1232 | if(statemap["questStage"] >= 18) { | |
1233 | return; | |
1234 | } | |
1235 | summonDailyStuff(); | |
1236 | cli_execute("breakfast"); | |
1237 | cli_execute("cheat forest"); | |
1238 | cli_execute("cheat giant growth"); | |
1239 | use(1, $item[Flaskfull of Hollow]); | |
1240 | create(3, $item[Louder Than Bomb]); | |
1241 | create(1, $item[Saucepanic]); | |
1242 | if (!have_skill($skill[Double-Fisted Skull Smashing])) { | |
1243 | pulverize($item[Saucepanic]); | |
1244 | } | |
1245 | create(1, $item[Vicar's Tutu]); | |
1246 | equip($item[Vicar's Tutu]); | |
1247 | create(1, $item[Staff of the Headmaster's Victuals]); | |
1248 | if (!have_skill($skill[Spirit of Rigatoni])) { | |
1249 | pulverize($item[Staff of the Headmaster's Victuals]); | |
1250 | } | |
1251 | saveProgress(18); | |
1252 | } | |
1253 | ||
1254 | void initialDrinks() { //drinking after day 1 setup but before coiling wire | |
1255 | if(statemap["questStage"] >= 2) { | |
1256 | return; | |
1257 | } | |
1258 | chateauCast($skill[The Ode to Booze]); | |
1259 | if (checkGarden() == "winter") { | |
1260 | create(1, $item[Ice Island Long Tea]); | |
1261 | drink(1, $item[Ice Island Long Tea]); | |
1262 | create(1, $item[snow crab]); | |
1263 | } else if (checkGarden() == "beer") { | |
1264 | create(3, $item[Can of Drooling Monk]); | |
1265 | drink(3, $item[Can of Drooling Monk]); | |
1266 | create(1, $item[tin cup]); | |
1267 | } | |
1268 | visit_url("clan_viplounge.php?preaction=speakeasydrink&drink=4&pwd="+my_hash()); //lucky lindy | |
1269 | saveProgress(2); | |
1270 | } | |
1271 | ||
1272 | void doRun() { //main function | |
1273 | if (my_daycount() == 1 && actuallyrun) { | |
1274 | print("Running HCCS Day 1..."); | |
1275 | if(get_property("knownAscensions").to_int() != statemap["run"]) { | |
1276 | newSave(); | |
1277 | } | |
1278 | day1setup(); | |
1279 | initialDrinks(); | |
1280 | getMilk(); //of magnesium | |
1281 | coilTest(); | |
1282 | getPirateDNA(); | |
1283 | getCalderaDNA(); //elemental DNA tonic and fish hybrid | |
1284 | maybeUnlockIsland(); | |
1285 | getG9Serum(); | |
1286 | weaponTest(); | |
1287 | itemTest(); | |
1288 | getPotionIngredients(); | |
1289 | makePotionsDay1(); | |
1290 | endDay1(); | |
1291 | print("Day 1 complete!!", "green"); | |
1292 | } else if (my_daycount() == 2 && actuallyrun) { | |
1293 | print("Running HCCS Day 2..."); | |
1294 | day2setup(); | |
1295 | spellTest(); | |
1296 | getHotResistGear(); | |
1297 | makePotionsDay2(); | |
1298 | hotTest(); | |
1299 | powerlevel(); | |
1300 | hpTest(); | |
1301 | muscleTest(); | |
1302 | mystTest(); | |
1303 | moxieTest(); | |
1304 | famTest(); | |
1305 | getDeodorant(); | |
1306 | noncombatTest(); | |
1307 | print("Run complete!!!", "green"); | |
1308 | newSave(); | |
1309 | } else if (!actuallyrun) { | |
1310 | print("The \"actuallyrun\" variable is set to false. Turn it on.", "red"); | |
1311 | } else { | |
1312 | print("You're too slow!"); | |
1313 | } | |
1314 | } | |
1315 | ||
1316 | checkPrereq(); | |
1317 | loadSave(); | |
1318 | doRun(); |