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1 | ||
2 | -- This script has been converted to FE by iPxter | |
3 | ||
4 | - | local Player = game.Players.localPlayer |
4 | + | |
5 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
6 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
7 | do | |
8 | - | local Mouse = Player:GetMouse() |
8 | + | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") |
9 | script.Parent = Player.Character | |
10 | ||
11 | --RemoteEvent for communicating | |
12 | local Event = Instance.new("RemoteEvent") | |
13 | Event.Name = "UserInput_Event" | |
14 | ||
15 | --Fake event to make stuff like Mouse.KeyDown work | |
16 | local function fakeEvent() | |
17 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
18 | t.connect = t.Connect | |
19 | return t | |
20 | end | |
21 | ||
22 | --Creating fake input objects with fake variables | |
23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
25 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
26 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
27 | end} | |
28 | --Merged 2 functions into one by checking amount of arguments | |
29 | CAS.UnbindAction = CAS.BindAction | |
30 | ||
31 | --This function will trigger the events that have been :Connect()'ed | |
32 | local function te(self,ev,...) | |
33 | local t = m[ev] | |
34 | if t and t._fakeEvent and t.Function then | |
35 | t.Function(...) | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=Player then return end | |
43 | if io.isMouse then | |
44 | m.Target = io.Target | |
45 | m.Hit = io.Hit | |
46 | else | |
47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
50 | end | |
51 | for _,t in pairs(CAS.Actions) do | |
52 | for _,k in pairs(t.Keys) do | |
53 | if k==io.KeyCode then | |
54 | t.Function(t.Name,io.UserInputState,io) | |
55 | end | |
56 | end | |
57 | end | |
58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
60 | end | |
61 | end) | |
62 | Event.Parent = NLS([==[ | |
63 | local Player = game:GetService("Players").LocalPlayer | |
64 | local Event = script:WaitForChild("UserInput_Event") | |
65 | ||
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local Mouse = Player:GetMouse() | |
76 | local h,t | |
77 | --Give the server mouse data 30 times every second, but only if the values changed | |
78 | --If player is not moving their mouse, client won't fire events | |
79 | while wait(1/30) do | |
80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
81 | h,t=Mouse.Hit,Mouse.Target | |
82 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
83 | end | |
84 | end]==],Player.Character) | |
85 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
86 | end | |
87 | print("Made by SezHu for Void's Script Builder. If logged, please do not remove credit.") | |
88 | wait(1 / 60) | |
89 | Effects = { } | |
90 | local Player = owner | |
91 | local Character = Player.Character | |
92 | local Humanoid = Character.Humanoid | |
93 | Humanoid.WalkSpeed = 100 | |
94 | local LeftArm = Character["Left Arm"] | |
95 | local RightArm = Character["Right Arm"] | |
96 | local LeftLeg = Character["Left Leg"] | |
97 | local RightLeg = Character["Right Leg"] | |
98 | local Head = Character.Head | |
99 | local Torso = Character.Torso | |
100 | local Camera = game.Workspace.CurrentCamera | |
101 | local RootPart = Character.HumanoidRootPart | |
102 | local RootJoint = RootPart.RootJoint | |
103 | local attack = false | |
104 | local Anim = 'Idle' | |
105 | local attacktype = 1 | |
106 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
107 | local velocity = RootPart.Velocity.y | |
108 | local sine = 0 | |
109 | local change = 1 | |
110 | local Create = LoadLibrary("RbxUtility").Create | |
111 | Head.face.Texture = "http://www.roblox.com/asset/?id=948473243" | |
112 | Humanoid.Health = math.huge | |
113 | Instance.new("ForceField",Character).Visible = false | |
114 | hit = nil | |
115 | oof = false | |
116 | for y,t in pairs(Character:GetChildren()) do | |
117 | if t:IsA("Accessory") and t:FindFirstChild("Handle") then | |
118 | t.Handle.Transparency = 1 | |
119 | end | |
120 | end | |
121 | Character.Shirt:Remove() | |
122 | Character.Pants:Remove() | |
123 | pants = Instance.new("Pants", Character) | |
124 | pants.PantsTemplate = "http://www.roblox.com/asset/?id=242242068" | |
125 | DHandle = Instance.new("Part") | |
126 | DMesh = Instance.new("SpecialMesh") | |
127 | DWeld = Instance.new("Weld") | |
128 | DHandle.Parent = Character | |
129 | DHandle.Name = "Handle" | |
130 | DHandle.CanCollide = false | |
131 | DHandle.Locked = true | |
132 | DHandle.Size = Vector3.new(1.93, 1.77, 1.6) | |
133 | DMesh.Parent = DHandle | |
134 | DMesh.Scale = DMesh.Scale | |
135 | DWeld.Parent = DHandle | |
136 | DWeld.Name = "no" | |
137 | DWeld.Part0 = Head | |
138 | DWeld.Part1 = DHandle | |
139 | DWeld.C0 = CFrame.new(0,.4,0) * CFrame.fromEulerAnglesXYZ(math.rad(-1),0,0)VertexColor = Vector3.new(1,1,1) | |
140 | DHandle.Transparency = 0 | |
141 | DMesh.MeshId = "http://www.roblox.com/asset/?id=12259089" | |
142 | DMesh.TextureId = "http://www.roblox.com/asset/?id=12259192" | |
143 | local m = Create("Model"){ | |
144 | Parent = Character, | |
145 | Name = "WeaponModel", | |
146 | } | |
147 | ||
148 | Humanoid.Animator.Parent = nil | |
149 | Character.Animate.Parent = nil | |
150 | ||
151 | local newMotor = function(part0, part1, c0, c1) | |
152 | local w = Create('Motor'){ | |
153 | Parent = part0, | |
154 | Part0 = part0, | |
155 | Part1 = part1, | |
156 | C0 = c0, | |
157 | C1 = c1, | |
158 | } | |
159 | return w | |
160 | end | |
161 | ||
162 | function clerp(a, b, t) | |
163 | return a:lerp(b, t) | |
164 | end | |
165 | ||
166 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
167 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
168 | ||
169 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
170 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
171 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
172 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
173 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
174 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
175 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
176 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
177 | ||
178 | local rarmc1 = RW.C1 | |
179 | local larmc1 = LW.C1 | |
180 | local rlegc1 = RH.C1 | |
181 | local llegc1 = LH.C1 | |
182 | ||
183 | local resetc1 = false | |
184 | ||
185 | function PlayAnimationFromTable(table, speed, bool) | |
186 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
187 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
188 | RW.C0 = clerp(RW.C0, table[3], speed) | |
189 | LW.C0 = clerp(LW.C0, table[4], speed) | |
190 | RH.C0 = clerp(RH.C0, table[5], speed) | |
191 | LH.C0 = clerp(LH.C0, table[6], speed) | |
192 | if bool == true then | |
193 | if resetc1 == false then | |
194 | resetc1 = true | |
195 | RootJoint.C1 = RootJoint.C1 | |
196 | Torso.Neck.C1 = Torso.Neck.C1 | |
197 | RW.C1 = rarmc1 | |
198 | LW.C1 = larmc1 | |
199 | RH.C1 = rlegc1 | |
200 | LH.C1 = llegc1 | |
201 | end | |
202 | end | |
203 | end | |
204 | ||
205 | ArtificialHB = Create("BindableEvent", script){ | |
206 | Parent = script, | |
207 | Name = "Heartbeat", | |
208 | } | |
209 | ||
210 | script:WaitForChild("Heartbeat") | |
211 | ||
212 | frame = 1 / 500 | |
213 | tf = 0 | |
214 | allowframeloss = false | |
215 | tossremainder = false | |
216 | lastframe = tick() | |
217 | script.Heartbeat:Fire() | |
218 | ||
219 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
220 | tf = tf + s | |
221 | if tf >= frame then | |
222 | if allowframeloss then | |
223 | script.Heartbeat:Fire() | |
224 | lastframe = tick() | |
225 | else | |
226 | for i = 1, math.floor(tf / frame) do | |
227 | script.Heartbeat:Fire() | |
228 | end | |
229 | lastframe = tick() | |
230 | end | |
231 | if tossremainder then | |
232 | tf = 0 | |
233 | else | |
234 | tf = tf - frame * math.floor(tf / frame) | |
235 | end | |
236 | end | |
237 | end) | |
238 | ||
239 | function swait(num) | |
240 | if num == 0 or num == nil then | |
241 | ArtificialHB.Event:wait() | |
242 | else | |
243 | for i = 0, num do | |
244 | ArtificialHB.Event:wait() | |
245 | end | |
246 | end | |
247 | end | |
248 | ||
249 | function RemoveOutlines(part) | |
250 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
251 | end | |
252 | ||
253 | CFuncs = { | |
254 | Part = { | |
255 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
256 | local Part = Create("Part"){ | |
257 | Parent = Parent, | |
258 | Reflectance = Reflectance, | |
259 | Transparency = Transparency, | |
260 | CanCollide = false, | |
261 | Locked = true, | |
262 | BrickColor = BrickColor.new(tostring(BColor)), | |
263 | Name = Name, | |
264 | Size = Size, | |
265 | Material = Material, | |
266 | } | |
267 | RemoveOutlines(Part) | |
268 | if Size == Vector3.new() then | |
269 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
270 | else | |
271 | Part.Size = Size | |
272 | end | |
273 | return Part | |
274 | end; | |
275 | }; | |
276 | ||
277 | Mesh = { | |
278 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
279 | local Msh = Create(Mesh){ | |
280 | Parent = Part, | |
281 | Offset = OffSet, | |
282 | Scale = Scale, | |
283 | } | |
284 | if Mesh == "SpecialMesh" then | |
285 | Msh.MeshType = MeshType | |
286 | Msh.MeshId = MeshId | |
287 | end | |
288 | return Msh | |
289 | end; | |
290 | }; | |
291 | ||
292 | Weld = { | |
293 | Create = function(Parent, Part0, Part1, C0, C1) | |
294 | local Weld = Create("Weld"){ | |
295 | Parent = Parent, | |
296 | Part0 = Part0, | |
297 | Part1 = Part1, | |
298 | C0 = C0, | |
299 | C1 = C1, | |
300 | } | |
301 | return Weld | |
302 | end; | |
303 | }; | |
304 | ||
305 | Sound = { | |
306 | Create = function(id, par, vol, pit) | |
307 | local Sound = Create("Sound"){ | |
308 | Volume = vol, | |
309 | Pitch = pit or 1, | |
310 | SoundId = "rbxassetid://" .. id, | |
311 | Parent = par or workspace, | |
312 | } | |
313 | Sound:play() | |
314 | return Sound | |
315 | end; | |
316 | }; | |
317 | ||
318 | Decal = { | |
319 | Create = function(Color, Texture, Transparency, Name, Parent) | |
320 | local Decal = Create("Decal"){ | |
321 | Color3 = Color, | |
322 | Texture = "rbxassetid://" .. Texture, | |
323 | Transparency = Transparency, | |
324 | Name = Name, | |
325 | Parent = Parent, | |
326 | } | |
327 | return Decal | |
328 | end; | |
329 | }; | |
330 | ||
331 | BillboardGui = { | |
332 | Create = function(Parent, Image, Position, Size) | |
333 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1)) | |
334 | BillPar.CFrame = CFrame.new(Position) | |
335 | local Bill = Create("BillboardGui"){ | |
336 | Parent = BillPar, | |
337 | Adornee = BillPar, | |
338 | Size = UDim2.new(1, 0, 1, 0), | |
339 | SizeOffset = Vector2.new(Size, Size), | |
340 | } | |
341 | local d = Create("ImageLabel", Bill){ | |
342 | Parent = Bill, | |
343 | BackgroundTransparency = 1, | |
344 | Size = UDim2.new(1, 0, 1, 0), | |
345 | Image = "rbxassetid://" .. Image, | |
346 | } | |
347 | return BillPar | |
348 | end | |
349 | }; | |
350 | ||
351 | ParticleEmitter = { | |
352 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
353 | local Particle = Create("ParticleEmitter"){ | |
354 | Parent = Parent, | |
355 | Color = ColorSequence.new(Color1, Color2), | |
356 | LightEmission = LightEmission, | |
357 | Size = Size, | |
358 | Texture = Texture, | |
359 | Transparency = Transparency, | |
360 | ZOffset = ZOffset, | |
361 | Acceleration = Accel, | |
362 | Drag = Drag, | |
363 | LockedToPart = LockedToPart, | |
364 | VelocityInheritance = VelocityInheritance, | |
365 | EmissionDirection = EmissionDirection, | |
366 | Enabled = Enabled, | |
367 | Lifetime = LifeTime, | |
368 | Rate = Rate, | |
369 | Rotation = Rotation, | |
370 | RotSpeed = RotSpeed, | |
371 | Speed = Speed, | |
372 | VelocitySpread = VelocitySpread, | |
373 | } | |
374 | return Particle | |
375 | end; | |
376 | }; | |
377 | ||
378 | CreateTemplate = { | |
379 | ||
380 | }; | |
381 | } | |
382 | ||
383 | function rayCast(Position, Direction, Range, Ignore) | |
384 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
385 | end | |
386 | ||
387 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
388 | if SinglePlayer then | |
389 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
390 | end | |
391 | local List = {} | |
392 | for i, v in pairs(workspace:GetChildren()) do | |
393 | if v:IsA("Model") then | |
394 | if v:findFirstChild("Torso") then | |
395 | if v ~= Character then | |
396 | if (v.Torso.Position - Position).magnitude <= Distance then | |
397 | table.insert(List, v) | |
398 | end | |
399 | end | |
400 | end | |
401 | end | |
402 | end | |
403 | return List | |
404 | end | |
405 | ||
406 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
407 | if hit.Parent == nil then | |
408 | return | |
409 | end | |
410 | local h = hit.Parent:FindFirstChild("Part") | |
411 | for _, v in pairs(hit.Parent:children()) do | |
412 | if v:IsA("Part") then | |
413 | h = v | |
414 | end | |
415 | end | |
416 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent.Name ~= "Base" and hit ~= nil then | |
417 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
418 | if hit.Parent.DebounceHit.Value == true then | |
419 | return | |
420 | end | |
421 | end | |
422 | local c = Create("ObjectValue"){ | |
423 | Name = "creator", | |
424 | Value = game:service("Players").LocalPlayer, | |
425 | Parent = h, | |
426 | } | |
427 | game:GetService("Debris"):AddItem(c, .5) | |
428 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
429 | local Damage = math.random(minim, maxim) | |
430 | local blocked = false | |
431 | local block = hit.Parent:findFirstChild("Block") | |
432 | if block ~= nil then | |
433 | if block.className == "IntValue" then | |
434 | if block.Value > 0 then | |
435 | blocked = true | |
436 | block.Value = block.Value - 1 | |
437 | print(block.Value) | |
438 | end | |
439 | end | |
440 | end | |
441 | if Type == "Knockdown" then | |
442 | local hum = hit.Parent.Humanoid | |
443 | hum.PlatformStand = true | |
444 | coroutine.resume(coroutine.create(function(HHumanoid) | |
445 | swait(1) | |
446 | HHumanoid.PlatformStand = false | |
447 | end), hum) | |
448 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
449 | local bodvol = Create("BodyVelocity"){ | |
450 | velocity = angle * knockback, | |
451 | P = 5000, | |
452 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
453 | Parent = hit, | |
454 | } | |
455 | local rl = Create("BodyAngularVelocity"){ | |
456 | P = 3000, | |
457 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
458 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
459 | Parent = hit, | |
460 | } | |
461 | game:GetService("Debris"):AddItem(bodvol, .5) | |
462 | game:GetService("Debris"):AddItem(rl, .5) | |
463 | elseif Type == "Normal" then | |
464 | local vp = Create("BodyVelocity"){ | |
465 | P = 500, | |
466 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
467 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
468 | } | |
469 | if knockback > 0 then | |
470 | vp.Parent = hit | |
471 | hit.Parent = workspace | |
472 | hit.Anchored = false | |
473 | hit.CanCollide = false | |
474 | hit:BreakJoints() | |
475 | end | |
476 | game:GetService("Debris"):AddItem(vp, .5) | |
477 | elseif Type == "Up" then | |
478 | local bodyVelocity = Create("BodyVelocity"){ | |
479 | velocity = Vector3.new(0, 20, 0), | |
480 | P = 5000, | |
481 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
482 | Parent = hit, | |
483 | } | |
484 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
485 | elseif Type == "DarkUp" then | |
486 | coroutine.resume(coroutine.create(function() | |
487 | for i = 0, 1, 0.1 do | |
488 | swait() | |
489 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
490 | end | |
491 | end)) | |
492 | local bodyVelocity = Create("BodyVelocity"){ | |
493 | velocity = Vector3.new(0, 20, 0), | |
494 | P = 5000, | |
495 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
496 | Parent = hit, | |
497 | } | |
498 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
499 | elseif Type == "Snare" then | |
500 | local bp = Create("BodyPosition"){ | |
501 | P = 2000, | |
502 | D = 100, | |
503 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
504 | position = hit.Parent.Torso.Position, | |
505 | Parent = hit.Parent.Torso, | |
506 | } | |
507 | game:GetService("Debris"):AddItem(bp, 1) | |
508 | elseif Type == "Freeze" then | |
509 | local BodPos = Create("BodyPosition"){ | |
510 | P = 50000, | |
511 | D = 1000, | |
512 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
513 | position = hit.Parent.Torso.Position, | |
514 | Parent = hit.Parent.Torso, | |
515 | } | |
516 | local BodGy = Create("BodyGyro") { | |
517 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
518 | P = 20e+003, | |
519 | Parent = hit.Parent.Torso, | |
520 | cframe = hit.Parent.Torso.CFrame, | |
521 | } | |
522 | hit.Parent.Torso.Anchored = true | |
523 | coroutine.resume(coroutine.create(function(Part) | |
524 | swait(1.5) | |
525 | Part.Anchored = false | |
526 | end), hit.Parent.Torso) | |
527 | game:GetService("Debris"):AddItem(BodPos, 3) | |
528 | game:GetService("Debris"):AddItem(BodGy, 3) | |
529 | end | |
530 | local debounce = Create("BoolValue"){ | |
531 | Name = "DebounceHit", | |
532 | Parent = hit.Parent, | |
533 | Value = true, | |
534 | } | |
535 | game:GetService("Debris"):AddItem(debounce, Delay) | |
536 | c = Create("ObjectValue"){ | |
537 | Name = "creator", | |
538 | Value = Player, | |
539 | Parent = h, | |
540 | } | |
541 | game:GetService("Debris"):AddItem(c, .5) | |
542 | end | |
543 | end | |
544 | ||
545 | function ShowDamage(Pos, Text, Time, Color) | |
546 | local Rate = (1 / 30) | |
547 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
548 | local Text = (Text or "") | |
549 | local Time = (Time or 2) | |
550 | local Color = (Color or Color3.new(1, 0, 1)) | |
551 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
552 | EffectPart.Anchored = true | |
553 | local BillboardGui = Create("BillboardGui"){ | |
554 | Size = UDim2.new(3, 0, 3, 0), | |
555 | Adornee = EffectPart, | |
556 | Parent = EffectPart, | |
557 | } | |
558 | local TextLabel = Create("TextLabel"){ | |
559 | BackgroundTransparency = 1, | |
560 | Size = UDim2.new(1, 0, 1, 0), | |
561 | Text = Text, | |
562 | Font = "Garamond", | |
563 | TextColor3 = Torso.Color, | |
564 | TextScaled = true, | |
565 | Parent = BillboardGui, | |
566 | } | |
567 | game.Debris:AddItem(EffectPart, (Time)) | |
568 | EffectPart.Parent = game:GetService("Workspace") | |
569 | delay(0, function() | |
570 | local Frames = (Time / Rate) | |
571 | for Frame = 1, Frames do | |
572 | wait(Rate) | |
573 | local Percent = (Frame / Frames) | |
574 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
575 | TextLabel.TextTransparency = Percent | |
576 | end | |
577 | if EffectPart and EffectPart.Parent then | |
578 | EffectPart:Destroy() | |
579 | end | |
580 | end) | |
581 | end | |
582 | ||
583 | ||
584 | ||
585 | ||
586 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
587 | for _, c in pairs(workspace:children()) do | |
588 | local hum = c:findFirstChild("Humanoid") | |
589 | if hum ~= nil then | |
590 | local head = hit | |
591 | if head ~= nil then | |
592 | local targ = head.Position - Part.Position | |
593 | local mag = targ.magnitude | |
594 | if mag <= Magnitude and c.Name ~= Player.Name then | |
595 | CFuncs.Sound.Create("324867021", head, 1, 1) | |
596 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch) | |
597 | end | |
598 | end | |
599 | end | |
600 | end | |
601 | end | |
602 | ||
603 | ||
604 | Handle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Bright green","Handle",Vector3.new(1, 1.20000005, 1)) | |
605 | HandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.435136795, -0.716373444, -0.168147802, -0.184279382, -0.967371345, 0.173878923, -0.0978992507, -0.157963246, -0.982580066, 0.977986097, -0.198091835, -0.0655955523)) | |
606 | Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(1, 1.20000005, 1)) | |
607 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.36849213e-05, 4.00039482, -5.86509705e-05, 3.83518636e-06, 8.29994678e-06, -1, 4.9972441e-06, -1.00000012, -8.29994678e-06, -1.00000012, -4.9949158e-06, -3.83518636e-06)) | |
608 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.0500000007)) | |
609 | Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(1, 1.20000005, 1)) | |
610 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.67979431e-05, -4.00035858, 0.499849081, -0.999994338, 5.56639861e-06, 1.65775418e-06, 5.24974894e-06, 0.999995232, -5.0291419e-06, -3.25776637e-06, -5.08874655e-06, -0.999990761)) | |
611 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 1, 0.600000024)) | |
612 | Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(1, 1.20000005, 1)) | |
613 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.17232513e-05, 3.20031929, -3.71932983e-05, 3.83518636e-06, 8.29994678e-06, -1, 4.9972441e-06, -1.00000012, -8.29994678e-06, -1.00000012, -4.9949158e-06, -3.83518636e-06)) | |
614 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.60000002, 0.400000006, 0.0500000007)) | |
615 | Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(1, 1.20000005, 1)) | |
616 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.48905945e-05, -4.00033379, 0.499926567, 1, -5.21628408e-06, -3.65823939e-06, 5.21626544e-06, 1, -5.09625352e-06, 3.658266e-06, 5.09623442e-06, 1)) | |
617 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 1, 0.600000024)) | |
618 | Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(1, 1.20000005, 1)) | |
619 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.74724579e-05, 2.90030861, -2.95639038e-05, 3.83518636e-06, 8.29994678e-06, -1, 4.9972441e-06, -1.00000012, -8.29994678e-06, -1.00000012, -4.9949158e-06, -3.83518636e-06)) | |
620 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 0.400000006)) | |
621 | Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(1, 1.20000005, 1)) | |
622 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0976924896, -1.42856026, 1.57356262e-05, 3.90782952e-06, 0.275675088, -0.961250901, 5.61308116e-06, -0.96125102, -0.275675088, -1.00000012, -4.33286186e-06, -5.2973628e-06)) | |
623 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 0.200000003)) | |
624 | Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(1, 1.20000005, 1)) | |
625 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.93119049e-05, -0.700065613, 1.33514404e-05, 3.83518636e-06, 8.29994678e-06, -1, 4.9972441e-06, -1.00000012, -8.29994678e-06, -1.00000012, -4.9949158e-06, -3.83518636e-06)) | |
626 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.5, 0.5)) | |
627 | Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(1, 1.20000005, 1)) | |
628 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0726666451, 1.43006897, 1.62124634e-05, -5.01610339e-06, 0.258840203, 0.96592015, -3.55858356e-06, 0.96592021, -0.258840173, -1.00000012, -4.73321415e-06, -3.92459333e-06)) | |
629 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 0.200000003)) | |
630 | Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(1, 1.20000005, 1)) | |
631 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.14848328e-05, 4.36306e-05, 2.00019836, 1, -5.38327731e-06, -2.46055424e-06, -2.4586916e-06, 8.36700201e-06, -1, 5.40760811e-06, 1, 8.37445259e-06)) | |
632 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 0.200000003)) | |
633 | Shaft=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Brown","Shaft",Vector3.new(1, 3.60000014, 1)) | |
634 | ShaftWeld=CFuncs.Weld.Create(m,Handle,Shaft,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.21729279e-05, 1.20008087, -2.24113464e-05, 3.14228237e-06, 4.38094139e-06, -1.00000012, 2.94635538e-06, -1, -4.38839197e-06, -1, -2.95066275e-06, -3.14228237e-06)) | |
635 | CFuncs.Mesh.Create("CylinderMesh",Shaft,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012)) | |
636 | Hitbox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Hitbox",Vector3.new(7, 3, 3)) | |
637 | HitboxWeld=CFuncs.Weld.Create(m,Handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19377899, -0.184207916, -0.14117223, -0.00053447485, 0.99471724, -0.102652542, -0.999858558, 0.00119461119, 0.0167820305, 0.0168160032, 0.102646977, 0.994575679)) | |
638 | ||
639 | ||
640 | sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new()) | |
641 | sref.Anchored = true | |
642 | ||
643 | EffectModel = Create("Model"){ | |
644 | Parent = Character, | |
645 | Name = "Effects", | |
646 | } | |
647 | ||
648 | Effects = { | |
649 | Block = { | |
650 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
651 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
652 | prt.Anchored = true | |
653 | prt.CFrame = cframe | |
654 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
655 | game:GetService("Debris"):AddItem(prt, 10) | |
656 | if Type == 1 or Type == nil then | |
657 | table.insert(Effects, { | |
658 | prt, | |
659 | "Block1", | |
660 | delay, | |
661 | x3, | |
662 | y3, | |
663 | z3, | |
664 | msh | |
665 | }) | |
666 | elseif Type == 2 then | |
667 | table.insert(Effects, { | |
668 | prt, | |
669 | "Block2", | |
670 | delay, | |
671 | x3, | |
672 | y3, | |
673 | z3, | |
674 | msh | |
675 | }) | |
676 | end | |
677 | end; | |
678 | }; | |
679 | ||
680 | Cylinder = { | |
681 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
682 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
683 | prt.Anchored = true | |
684 | prt.CFrame = cframe | |
685 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
686 | game:GetService("Debris"):AddItem(prt, 2) | |
687 | table.insert(Effects, { | |
688 | prt, | |
689 | "Cylinder", | |
690 | delay, | |
691 | x3, | |
692 | y3, | |
693 | z3, | |
694 | msh | |
695 | }) | |
696 | end; | |
697 | }; | |
698 | ||
699 | Head = { | |
700 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
701 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
702 | prt.Anchored = true | |
703 | prt.CFrame = cframe | |
704 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
705 | game:GetService("Debris"):AddItem(prt, 10) | |
706 | table.insert(Effects, { | |
707 | prt, | |
708 | "Cylinder", | |
709 | delay, | |
710 | x3, | |
711 | y3, | |
712 | z3, | |
713 | msh | |
714 | }) | |
715 | end; | |
716 | }; | |
717 | ||
718 | Sphere = { | |
719 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
720 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
721 | prt.Anchored = true | |
722 | prt.CFrame = cframe | |
723 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
724 | game:GetService("Debris"):AddItem(prt, 10) | |
725 | table.insert(Effects, { | |
726 | prt, | |
727 | "Cylinder", | |
728 | delay, | |
729 | x3, | |
730 | y3, | |
731 | z3, | |
732 | msh | |
733 | }) | |
734 | end; | |
735 | }; | |
736 | ||
737 | Elect = { | |
738 | Create = function(cff, x, y, z) | |
739 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("New Yeller"), "Part", Vector3.new(1, 1, 1)) | |
740 | prt.Anchored = true | |
741 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
742 | prt.CFrame = CFrame.new(prt.Position) | |
743 | game:GetService("Debris"):AddItem(prt, 2) | |
744 | local xval = math.random() / 2 | |
745 | local yval = math.random() / 2 | |
746 | local zval = math.random() / 2 | |
747 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
748 | table.insert(Effects, { | |
749 | prt, | |
750 | "Elec", | |
751 | 0.1, | |
752 | x, | |
753 | y, | |
754 | z, | |
755 | xval, | |
756 | yval, | |
757 | zval | |
758 | }) | |
759 | end; | |
760 | ||
761 | }; | |
762 | ||
763 | Ring = { | |
764 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
765 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
766 | prt.Anchored = true | |
767 | prt.CFrame = cframe | |
768 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
769 | game:GetService("Debris"):AddItem(prt, 10) | |
770 | table.insert(Effects, { | |
771 | prt, | |
772 | "Cylinder", | |
773 | delay, | |
774 | x3, | |
775 | y3, | |
776 | z3, | |
777 | msh | |
778 | }) | |
779 | end; | |
780 | }; | |
781 | ||
782 | ||
783 | Wave = { | |
784 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
785 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
786 | prt.Anchored = true | |
787 | prt.CFrame = cframe | |
788 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
789 | game:GetService("Debris"):AddItem(prt, 10) | |
790 | table.insert(Effects, { | |
791 | prt, | |
792 | "Cylinder", | |
793 | delay, | |
794 | x3, | |
795 | y3, | |
796 | z3, | |
797 | msh | |
798 | }) | |
799 | end; | |
800 | }; | |
801 | ||
802 | Break = { | |
803 | Create = function(brickcolor, cframe, x1, y1, z1) | |
804 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
805 | prt.Anchored = true | |
806 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
807 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
808 | local num = math.random(10, 50) / 1000 | |
809 | game:GetService("Debris"):AddItem(prt, 10) | |
810 | table.insert(Effects, { | |
811 | prt, | |
812 | "Shatter", | |
813 | num, | |
814 | prt.CFrame, | |
815 | math.random() - math.random(), | |
816 | 0, | |
817 | math.random(50, 100) / 100 | |
818 | }) | |
819 | end; | |
820 | }; | |
821 | ||
822 | Fire = { | |
823 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
824 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
825 | prt.Anchored = true | |
826 | prt.CFrame = cframe | |
827 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
828 | game:GetService("Debris"):AddItem(prt, 10) | |
829 | table.insert(Effects, { | |
830 | prt, | |
831 | "Fire", | |
832 | delay, | |
833 | 1, | |
834 | 1, | |
835 | 1, | |
836 | msh | |
837 | }) | |
838 | end; | |
839 | }; | |
840 | ||
841 | FireWave = { | |
842 | Create = function(brickcolor, cframe, x1, y1, z1) | |
843 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
844 | prt.Anchored = true | |
845 | prt.CFrame = cframe | |
846 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
847 | local d = Create("Decal"){ | |
848 | Parent = prt, | |
849 | Texture = "rbxassetid://26356434", | |
850 | Face = "Top", | |
851 | } | |
852 | local d = Create("Decal"){ | |
853 | Parent = prt, | |
854 | Texture = "rbxassetid://26356434", | |
855 | Face = "Bottom", | |
856 | } | |
857 | game:GetService("Debris"):AddItem(prt, 10) | |
858 | table.insert(Effects, { | |
859 | prt, | |
860 | "FireWave", | |
861 | 1, | |
862 | 30, | |
863 | math.random(400, 600) / 100, | |
864 | msh | |
865 | }) | |
866 | end; | |
867 | }; | |
868 | ||
869 | Lightning = { | |
870 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
871 | local magz = (p0 - p1).magnitude | |
872 | local curpos = p0 | |
873 | local trz = { | |
874 | -ofs, | |
875 | ofs | |
876 | } | |
877 | for i = 1, tym do | |
878 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
879 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
880 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
881 | li.Material = "Neon" | |
882 | if tym == i then | |
883 | local magz2 = (curpos - p1).magnitude | |
884 | li.Size = Vector3.new(th, th, magz2) | |
885 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
886 | table.insert(Effects, { | |
887 | li, | |
888 | "Disappear", | |
889 | last | |
890 | }) | |
891 | else | |
892 | do | |
893 | do | |
894 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
895 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
896 | game.Debris:AddItem(li, 10) | |
897 | table.insert(Effects, { | |
898 | li, | |
899 | "Disappear", | |
900 | last | |
901 | }) | |
902 | end | |
903 | end | |
904 | end | |
905 | end | |
906 | end | |
907 | }; | |
908 | ||
909 | EffectTemplate = { | |
910 | ||
911 | }; | |
912 | } | |
913 | ||
914 | ||
915 | function ears() | |
916 | local quote = math.random(1, 10) | |
917 | if quote == 1 then | |
918 | ow = CFuncs.Sound.Create("276916733", Character, 10, 1) | |
919 | Instance.new("DistortionSoundEffect", ow).Level = .95 | |
920 | elseif quote == 2 then | |
921 | ow = CFuncs.Sound.Create("222045669", Character, 10, 1) | |
922 | Instance.new("DistortionSoundEffect", ow).Level = .95 | |
923 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "I played college ball yaknow", 1.5, BrickColor.new("Grey").Color) | |
924 | elseif quote == 3 then | |
925 | ow = CFuncs.Sound.Create("657527128", Character, 10, 1) | |
926 | Instance.new("DistortionSoundEffect", ow).Level = .95 | |
927 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "Oof", 1.5, BrickColor.new("Grey").Color) | |
928 | elseif quote == 4 then | |
929 | CFuncs.Sound.Create("230292394", Character, 10, 1) | |
930 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "AAAAAH", 1.5, BrickColor.new("Grey").Color) | |
931 | elseif quote == 5 then | |
932 | CFuncs.Sound.Create("230255621", Character, 10, 1) | |
933 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "SO", 1.5, BrickColor.new("Grey").Color) | |
934 | wait(.2) | |
935 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "DAH", 1.5, BrickColor.new("Grey").Color) | |
936 | elseif quote == 6 then | |
937 | CFuncs.Sound.Create("230255698", Character, 10, 1) | |
938 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "Y E S", 1.5, BrickColor.new("Grey").Color) | |
939 | elseif quote == 7 then | |
940 | CFuncs.Sound.Create("230255738", Character, 10, 1) | |
941 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "OH", 1.5, BrickColor.new("Grey").Color) | |
942 | elseif quote == 8 then | |
943 | CFuncs.Sound.Create("230292118", Character, 10, 1) | |
944 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "AAAAAAAA", 1.5, BrickColor.new("Grey").Color) | |
945 | elseif quote == 9 then | |
946 | CFuncs.Sound.Create("230292073", Character, 10, 1) | |
947 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "UWEEEEEEEEEEH", 1.5, BrickColor.new("Grey").Color) | |
948 | elseif quote == 10 then | |
949 | ow = CFuncs.Sound.Create("225279648", Character, 10, 1) | |
950 | Instance.new("DistortionSoundEffect", ow).Level = .95 | |
951 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "help", 1.5, BrickColor.new("Grey").Color) | |
952 | end | |
953 | end | |
954 | ||
955 | ||
956 | ||
957 | ||
958 | ||
959 | function joj() | |
960 | while oof == true do | |
961 | attack = true | |
962 | local con = Hitbox.Touched:connect(function(hit) | |
963 | Damage(Hitbox, hit, 0, 0, math.random(300,300), "Normal", RootPart, 0.2, "148862502", 1)end) | |
964 | CFuncs.Sound.Create("233856140", Hitbox, 10, 1) | |
965 | for i = 0, 1, 0.1 do | |
966 | swait() | |
967 | PlayAnimationFromTable({ | |
968 | CFrame.new(0.318533748, 1.11758709e-08, -0.186876655, 0.571150839, -0.107324705, 0.813798547, -0.321393877, 0.883022606, 0.342018932, -0.755309701, -0.456894249, 0.469845593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
969 | CFrame.new(-0.136643112, 1.46224117, -0.102674514, 0.571150839, -0.321393877, -0.755309701, -0.107324705, 0.883022606, -0.456894249, 0.813798547, 0.342018932, 0.469845593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
970 | CFrame.new(1.34420753, 1.19733691, -0.575926542, -0.0377464592, -0.0365618169, 0.998618245, -0.0365605801, -0.998610795, -0.0379435122, 0.998618245, -0.0379423201, 0.0363572836) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
971 | CFrame.new(-1.54852927, 1.0183481, -0.403962731, 0.992945313, -0.0193823874, 0.11697869, 0.0193829238, -0.946746707, -0.321395338, 0.116978586, 0.321395338, -0.93969202) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
972 | CFrame.new(1.30056286, -1.52663183, -0.684036016, 0.872286201, -0.321393877, -0.368541837, 0.13550131, 0.883022606, -0.449344397, 0.469847292, 0.342018932, 0.813797712) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
973 | CFrame.new(-0.0819230229, -1.98630714, -0.796365142, 0.843013644, -0.321393877, 0.431316614, 0.431316495, 0.883022606, -0.185032547, -0.321394026, 0.342018932, 0.883022547) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
974 | }, .3, false) | |
975 | end | |
976 | for i = 0, 1, 0.1 do | |
977 | swait() | |
978 | PlayAnimationFromTable({ | |
979 | CFrame.new(-0.70452857, 1.34110451e-07, -0.85472101, 0.0479760207, 0.375900865, -0.925417125, -0.321394145, 0.883022726, 0.342018545, 0.945729494, 0.281014919, 0.163176239) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
980 | CFrame.new(-0.332258016, 1.42813265, -0.198432297, 0.0479760207, -0.321394145, 0.945729494, 0.375900865, 0.883022726, 0.281014919, -0.925417125, 0.342018545, 0.163176239) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
981 | CFrame.new(1.3427434, 0.740131199, -1.01291919, 0.0505371541, -0.0144109726, 0.998618364, 0.883102953, 0.467642725, -0.0379427671, -0.466449738, 0.883800209, 0.0363596678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
982 | CFrame.new(-1.46270001, 0.38253215, -1.0271579, 0.992945492, -0.11697793, -0.01938124, 0.0193838775, 0.321395963, -0.946746528, 0.116977483, 0.939691901, 0.321396172) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
983 | CFrame.new(1.30056417, -1.52663159, -0.684035659, 0.872286379, -0.321394145, -0.368541002, 0.1355021, 0.883022726, -0.449344009, 0.469846606, 0.342018545, 0.813798249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
984 | CFrame.new(-0.0819211155, -1.98630702, -0.796365023, 0.84301424, -0.321394145, 0.431315303, 0.431316257, 0.883022726, -0.18503274, -0.321392775, 0.342018545, 0.883023262) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
985 | }, .3, false) | |
986 | end | |
987 | con:Disconnect() | |
988 | attack = false | |
989 | end | |
990 | end | |
991 | ||
992 | Mouse.Button1Down:connect(function() | |
993 | if attack == false and oof == false then | |
994 | oof = true | |
995 | joj() | |
996 | end | |
997 | end) | |
998 | ||
999 | ||
1000 | ||
1001 | Mouse.Button1Up:connect(function() | |
1002 | if attack == true and oof == true then | |
1003 | oof = false | |
1004 | end | |
1005 | end) | |
1006 | ||
1007 | ||
1008 | ||
1009 | ||
1010 | Mouse.KeyDown:connect(function(k) | |
1011 | k = k:lower() | |
1012 | if k == 't' then | |
1013 | ears() | |
1014 | end | |
1015 | end) | |
1016 | ||
1017 | while true do | |
1018 | swait() | |
1019 | sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0) | |
1020 | for i, v in pairs(Character:GetChildren()) do | |
1021 | if v:IsA("Part") then | |
1022 | v.Material = "SmoothPlastic" | |
1023 | elseif v:IsA("Accessory") then | |
1024 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
1025 | end | |
1026 | end | |
1027 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1028 | velocity = RootPart.Velocity.y | |
1029 | sine = sine + change | |
1030 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1031 | if RootPart.Velocity.y > 1 and hit == nil then | |
1032 | Anim = "Jump" | |
1033 | if attack == false then | |
1034 | PlayAnimationFromTable({ | |
1035 | CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1036 | CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1037 | CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1038 | CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1039 | CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1040 | CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1041 | }, .3, false) | |
1042 | end | |
1043 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1044 | Anim = "Fall" | |
1045 | if attack == false then | |
1046 | PlayAnimationFromTable({ | |
1047 | CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1048 | CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1049 | CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1050 | CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1051 | CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1052 | CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1053 | }, .3, false) | |
1054 | end | |
1055 | elseif Torsovelocity < 1 and hit ~= nil then | |
1056 | Anim = "Idle" | |
1057 | if attack == false then | |
1058 | change = 1 | |
1059 | PlayAnimationFromTable({ | |
1060 | CFrame.new(1.90734863e-06, 0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1061 | CFrame.new(-1.90734863e-06, 1.49520886, -0.307131112, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1062 | CFrame.new(1.37194049, -0.0753216743, -0.606283188, 0.229498088, 0.301554978, 0.925416291, 0.481514871, 0.791113436, -0.377204269, -0.845857084, 0.532169282, 0.0363558233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1063 | CFrame.new(-1.5, 0.0121572316, -0.267316073, 1, 0, -0, 0, 0.642788708, -0.766043544, 0, 0.766043544, 0.642788708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1064 | CFrame.new(0.699996471, -1.87938261, -0.684038877, 0.866025388, 0, -0.500000238, -0.171010032, 0.939692736, -0.296197921, 0.469846606, 0.342019886, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1065 | CFrame.new(-0.756342053, -1.83849907, -0.79636544, 0.939692736, 0, 0.342019886, 0.116977625, 0.939692736, -0.321393639, -0.321393639, 0.342019886, 0.883022428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1066 | }, .3, false) | |
1067 | end | |
1068 | elseif Torsovelocity > 2 and hit ~= nil then | |
1069 | Anim = "Walk" | |
1070 | if attack == false then | |
1071 | change = 2 | |
1072 | PlayAnimationFromTable({ | |
1073 | CFrame.new(1.90734863e-06, 0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1074 | CFrame.new(-1.90734863e-06, 1.49520886, -0.307131112, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1075 | CFrame.new(1.37194049, -0.0753216743, -0.606283188, 0.229498088, 0.301554978, 0.925416291, 0.481514871, 0.791113436, -0.377204269, -0.845857084, 0.532169282, 0.0363558233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1076 | CFrame.new(-1.5, 0.0121572316, -0.267316073, 1, 0, -0, 0, 0.642788708, -0.766043544, 0, 0.766043544, 0.642788708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1077 | CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)), | |
1078 | CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)), | |
1079 | }, .3, false) | |
1080 | end | |
1081 | end | |
1082 | if 0 < #Effects then | |
1083 | for e = 1, #Effects do | |
1084 | if Effects[e] ~= nil then | |
1085 | local Thing = Effects[e] | |
1086 | if Thing ~= nil then | |
1087 | local Part = Thing[1] | |
1088 | local Mode = Thing[2] | |
1089 | local Delay = Thing[3] | |
1090 | local IncX = Thing[4] | |
1091 | local IncY = Thing[5] | |
1092 | local IncZ = Thing[6] | |
1093 | if Thing[2] == "Shoot" then | |
1094 | local Look = Thing[1] | |
1095 | local move = 5 | |
1096 | local hit, pos = rayCast(Thing[4], Thing[1], move, Character) | |
1097 | if Thing[10] ~= nil then | |
1098 | da = pos | |
1099 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
1100 | cfa = CFrame.new(Thing[4], pos) | |
1101 | tehCF = cfa:lerp(cf2, 0.2) | |
1102 | Thing[1] = tehCF.lookVector | |
1103 | end | |
1104 | local mag = (Thing[4] - pos).magnitude | |
1105 | Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4) | |
1106 | Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15) | |
1107 | Thing[4] = Thing[4] + Look * move | |
1108 | Thing[3] = Thing[3] - 1 | |
1109 | if 2 < Thing[5] then | |
1110 | Thing[5] = Thing[5] - 0.3 | |
1111 | Thing[6] = Thing[6] - 0.3 | |
1112 | end | |
1113 | if hit ~= nil then | |
1114 | Thing[3] = 0 | |
1115 | MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8) | |
1116 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
1117 | ref.Anchored = true | |
1118 | ref.CFrame = CFrame.new(pos) | |
1119 | Effects.Block.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05) | |
1120 | Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03) | |
1121 | game:GetService("Debris"):AddItem(ref, 1) | |
1122 | end | |
1123 | if Thing[3] <= 0 then | |
1124 | table.remove(Effects, e) | |
1125 | end | |
1126 | end | |
1127 | do | |
1128 | do | |
1129 | if Thing[2] == "FireWave" then | |
1130 | if Thing[3] <= Thing[4] then | |
1131 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
1132 | Thing[3] = Thing[3] + 1 | |
1133 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
1134 | else | |
1135 | Part.Parent = nil | |
1136 | table.remove(Effects, e) | |
1137 | end | |
1138 | end | |
1139 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
1140 | if Thing[1].Transparency <= 1 then | |
1141 | if Thing[2] == "Block1" then | |
1142 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1143 | Mesh = Thing[7] | |
1144 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1145 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1146 | else | |
1147 | if Thing[2] == "Block2" then | |
1148 | Thing[1].CFrame = Thing[1].CFrame | |
1149 | Mesh = Thing[7] | |
1150 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1151 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1152 | else | |
1153 | if Thing[2] == "Fire" then | |
1154 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
1155 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1156 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1157 | else | |
1158 | if Thing[2] == "Cylinder" then | |
1159 | Mesh = Thing[7] | |
1160 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1161 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1162 | else | |
1163 | if Thing[2] == "Blood" then | |
1164 | Mesh = Thing[7] | |
1165 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
1166 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1167 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1168 | else | |
1169 | if Thing[2] == "Elec" then | |
1170 | Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1171 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1172 | else | |
1173 | if Thing[2] == "Disappear" then | |
1174 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1175 | end | |
1176 | end | |
1177 | end | |
1178 | end | |
1179 | end | |
1180 | end | |
1181 | end | |
1182 | else | |
1183 | Part.Parent = nil | |
1184 | table.remove(Effects, e) | |
1185 | end | |
1186 | end | |
1187 | end | |
1188 | end | |
1189 | end | |
1190 | end | |
1191 | end | |
1192 | end | |
1193 | end |