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command /sponsor:
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	permission: sponsor.use
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	trigger:
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		loop blocks in radius 1 around player:
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		set {_locp} to location of player
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			loop-block is air
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		set block at {_locp} to trapped chest
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			set loop-block to chest
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		send "&5Tu a recus ton sponsor"
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			send "&5Tu a recus ton sponsor"
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		set {sponsor.use} to true
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#Liste des ITEMS ===============>
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			chance of 10%
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On rightclick on trapped chest:
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			add 2 diamond to {random.item.list::*}
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	if {sponsor.use} is true:
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			add 1 diamond sword to {random.item.list::*}
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		chance of 10%
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			add 10 wood to {random.item.list::*}
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		add 2 diamond to {random.item.list::*}
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			add 1 diamond chestplate to {random.item.list::*}
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		add 1 diamond sword to {random.item.list::*}
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			chance of 30%
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		add 10 wood to {random.item.list::*}
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			add 1 diamond to {random.item.list::*}
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		add 1 diamond chestplate to {random.item.list::*}
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			add 1 iron sword to {random.item.list::*}
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		chance of 30%
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			add 1 iron chestplate to {random.item.list::*}
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		add 1 diamond to {random.item.list::*}
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			add 10 arrow to {random.item.list::*}
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		add 1 iron sword to {random.item.list::*}
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			add 1 bow to {random.item.list::*}
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		add 1 iron chestplate to {random.item.list::*}
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			chance of 60%
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		add 10 arrow to {random.item.list::*}
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			add 16 stone to {random.item.list::*}
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		add 1 bow to {random.item.list::*}
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			add 4 stick to {random.item.list::*}
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		chance of 60%
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			add 1 stone sword to {random.item.list::*}
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		add 16 stone to {random.item.list::*}
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			chance of 90%
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		add 4 stick to {random.item.list::*}
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			add 8 steak to {random.item.list::*}
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		add 1 stone sword to {random.item.list::*}
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			add 5 apple to {random.item.list::*}
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		chance of 90%
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			add 1 wooden sword to {random.item.list::*}
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		add 8 steak to {random.item.list::*}
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			set {randomitem} to random element out of {random.item.list::*}
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		add 5 apple to {random.item.list::*}
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			add a random item out of {randomitem} to the targeted block's inventory
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		add 1 wooden sword to {random.item.list::*}
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		chance of 100%
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		set {randomitem} to random element out of {random.item.list::*}
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		add a random item out of {randomitem} to the targeted block's inventory