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1 | # Author: Garthog | |
2 | # You need to download gamh's pyWMO, then create a new file where you paste this code. | |
3 | # Don't forget to create a folder "output" where you run this file. | |
4 | # Also, you need Python 3.3 | |
5 | ||
6 | import sys | |
7 | from pywmo import Wmo | |
8 | ||
9 | wmo_name = input('Enter WMO Filename : '); | |
10 | building = Wmo(wmo_name); | |
11 | ||
12 | - | command = input("What do you want to do ?\n\"a\" - Add a light\n\"i\" - Get informations about a light\n\"q\" - Exit\n") |
12 | + | |
13 | - | |
13 | + | |
14 | - | if(command == "q"): |
14 | + | |
15 | - | |
15 | + | |
16 | - | while(1): |
16 | + | |
17 | - | save = input("Do you want to save (yes/no) ? ") |
17 | + | command = input("What do you want to do ?\n\"a\" - Add a light\n\"i\" - Get informations about a light\n\"q\" - Exit\n") |
18 | - | |
18 | + | |
19 | - | if save.upper() == "YES": |
19 | + | if(command == "q"): |
20 | - | print("Saving file") |
20 | + | |
21 | - | building.write_file("./output/" + wmo_name) |
21 | + | while(1): |
22 | - | break; |
22 | + | save = input("Do you want to save (yes/no) ? ") |
23 | - | elif save.upper() == "NO": |
23 | + | |
24 | - | print("Exiting without saving") |
24 | + | if save.upper() == "YES": |
25 | - | break; |
25 | + | print("Saving file") |
26 | - | else: |
26 | + | building.write_file("./output/" + wmo_name) |
27 | - | print("You have to write \"yes\" or \"no\""); |
27 | + | break; |
28 | - | |
28 | + | elif save.upper() == "NO": |
29 | - | print("See ya later"); |
29 | + | print("Exiting without saving") |
30 | - | sys.exit(); |
30 | + | break; |
31 | - | elif(command == "a"): |
31 | + | else: |
32 | - | print("Light definition") |
32 | + | print("You have to write \"yes\" or \"no\""); |
33 | - | |
33 | + | |
34 | - | light = { } |
34 | + | print("See ya later"); |
35 | - | |
35 | + | sys.exit(); |
36 | - | light["flag1"] = int(input("LightType : ")) |
36 | + | elif(command == "a"): |
37 | - | light["flag2"] = int(input("type : ")) |
37 | + | print("Light definition") |
38 | - | light["flag3"] = int(input("useAtten : ")) |
38 | + | |
39 | - | light["flag4"] = int(input("pad : ")) |
39 | + | light = { } |
40 | - | |
40 | + | |
41 | - | light["color"] = (float(input("R : ")), float(input("G : ")), float(input("B : ")), float(input("A : "))) |
41 | + | light["flag1"] = int(input("LightType : ")) |
42 | - | light["position"] = (float(input("X : ")), float(input("Y : ")), float(input("Z : "))) |
42 | + | light["flag2"] = int(input("type : ")) |
43 | - | |
43 | + | light["flag3"] = int(input("useAtten : ")) |
44 | - | light["intensity"] = float(input("intensity : ")) |
44 | + | light["flag4"] = int(input("pad : ")) |
45 | - | |
45 | + | |
46 | - | light["attenuation_start"] = float(input("attenuation_start : ")) |
46 | + | light["color"] = (int(input("B : ")), int(input("G : ")), int(input("R : ")), int(input("A : "))) |
47 | - | light["attenuation_stop"] = float(input("attenuation_stop : ")) |
47 | + | light["position"] = (float(input("X : ")), float(input("Y : ")), float(input("Z : "))) |
48 | - | |
48 | + | |
49 | - | light["unknown1"] = float(input("Unknown 1 : ")) |
49 | + | light["intensity"] = float(input("intensity : ")) |
50 | - | light["unknown2"] = float(input("Unknown 2 : ")) |
50 | + | |
51 | - | light["unknown3"] = float(input("Unknown 3 : ")) |
51 | + | light["attenuation_start"] = float(input("attenuation_start : ")) |
52 | - | light["unknown4"] = float(input("Unknown 4 : ")) |
52 | + | light["attenuation_stop"] = float(input("attenuation_stop : ")) |
53 | - | |
53 | + | |
54 | - | building.num_lights += 1; |
54 | + | light["unknown1"] = float(input("Unknown 1 : ")) |
55 | - | building.lights.append(light); |
55 | + | light["unknown2"] = float(input("Unknown 2 : ")) |
56 | - | |
56 | + | light["unknown3"] = float(input("Unknown 3 : ")) |
57 | - | print("There are " + str(len(building.groups)) + " groups") |
57 | + | light["unknown4"] = float(input("Unknown 4 : ")) |
58 | - | |
58 | + | |
59 | - | while(1): |
59 | + | building.num_lights += 1; |
60 | - | group = input("In which group do you want to reference that light ( type \"s\" to return the main menu ) ? ") |
60 | + | building.lights.append(light); |
61 | - | |
61 | + | |
62 | - | if(group == "s"): |
62 | + | print("There are " + str(len(building.groups)) + " groups") |
63 | - | break; |
63 | + | |
64 | - | |
64 | + | while(1): |
65 | - | group = int(group) |
65 | + | group = input("In which group do you want to reference that light ( type \"m\" to return the main menu ) ? ") |
66 | - | |
66 | + | |
67 | - | if(group >= 0 and group < len(building.groups)): |
67 | + | if(group == "s"): |
68 | - | |
68 | + | break; |
69 | - | if not building.groups[group].flags & 0x200: |
69 | + | |
70 | - | building.groups[group].flags &= 0x200 |
70 | + | group = int(group) |
71 | - | building.groups[group].light_refs = [] |
71 | + | |
72 | - | |
72 | + | if(group >= 0 and group < len(building.groups)): |
73 | - | building.groups[group].light_refs.append(building.num_lights) |
73 | + | |
74 | - | print("Light ref added to group " + str(group)) |
74 | + | if not building.groups[group].flags & 0x200: |
75 | - | else: |
75 | + | building.groups[group].flags &= 0x200 |
76 | - | print("Bad group.") |
76 | + | building.groups[group].light_refs = [] |
77 | - | |
77 | + | |
78 | - | |
78 | + | building.groups[group].light_refs.append(building.num_lights - 1) |
79 | - | print("Light succefully added. There are now " + str(building.num_lights) + " lights.") |
79 | + | print("Light ref added to group " + str(group)) |
80 | - | |
80 | + | else: |
81 | - | |
81 | + | print("Bad group.") |
82 | - | else: |
82 | + | |
83 | - | print("Unknown command") |
83 | + | |
84 | print("Light succefully added. There are now " + str(building.num_lights) + " lights.") | |
85 | ||
86 | elif(command == "i"): | |
87 | while(1): | |
88 | subcommand = input("Type \"l\" to list all lights, or just type a number to print info of that specific light\n( type \"m\" to return the main menu )\n") | |
89 | ||
90 | if(subcommand == "m"): | |
91 | break; | |
92 | elif(subcommand == "l"): | |
93 | i = 0; | |
94 | while i < building.num_lights: | |
95 | print("Light " + str(i) + " X: " + str(building.lights[i]["position"][0]) + " Y: " | |
96 | + str(building.lights[i]["position"][1]) + " Z:" + str(building.lights[i]["position"][2])); | |
97 | i += 1 | |
98 | elif(subcommand.isdigit()): | |
99 | light_index = int(subcommand) | |
100 | if light_index >= 0 and light_index < building.num_lights: | |
101 | print("Informations of light " + subcommand) | |
102 | print("Flags " + str(building.lights[light_index]["flag1"]) + " " + str(building.lights[light_index]["flag2"]) | |
103 | + " " + str(building.lights[light_index]["flag3"]) + " " + str(building.lights[light_index]["flag4"])) | |
104 | print("Color ( BGRA ) " + str(building.lights[light_index]["color"][0]) + " "+ str(building.lights[light_index]["color"][1]) + " " | |
105 | + str(building.lights[light_index]["color"][2]) + " "+ str(building.lights[light_index]["color"][3])) | |
106 | print("Position X:" + str(building.lights[light_index]["position"][0]) + " Y: " | |
107 | + str(building.lights[light_index]["position"][1]) + " Z:" + str(building.lights[light_index]["position"][2])); | |
108 | print("Intensity " + str(building.lights[light_index]["intensity"])) | |
109 | print("Attenuation Start " + str(building.lights[light_index]["attenuation_start"])) | |
110 | print("Attenuation Stop " + str(building.lights[light_index]["attenuation_stop"])) | |
111 | print("Unknown floats " + str(building.lights[light_index]["unknown1"]) + " " + str(building.lights[light_index]["unknown2"]) + " " | |
112 | + str(building.lights[light_index]["unknown3"]) + " " + str(building.lights[light_index]["unknown4"])) | |
113 | ||
114 | for i in range(len(building.groups)): | |
115 | if building.groups[i].flags & 0x200: | |
116 | if light_index in building.groups[i].light_refs: | |
117 | print("Referenced in group " + str(i)) | |
118 | ||
119 | else: | |
120 | print("This light doesn't exist.") | |
121 | else: | |
122 | print("Unknown command") |