View difference between Paste ID: Uxt4c0nc and ZU7MuNU6
SHOW: | | - or go back to the newest paste.
1-
-- I try to make things looks better, edited by Imkrillinit
1+
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
6
do
7
	print("FE Compatibility code V3 by 1000hack")
8
	local RealPlayer = RealPlayer
9
	script.Parent = RealPlayer.Character
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local Disconnect_Function = function(this)
13
		this[1].Functions[this[2]] = nil
14
	end
15
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
16
	local FakeEvent_Metatable = {__index={
17
		Connect = function(this,f)
18
			local i = tostring(math.random(0,10000))
19
			while this.Functions[i] do
20
				i = tostring(math.random(0,10000))
21
			end
22
			this.Functions[i] = f
23
			return setmetatable({this,i},Disconnect_Metatable)
24
		end
25
	}}
26
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
27
	local function fakeEvent()
28
		return setmetatable({Functions={}},FakeEvent_Metatable)
29
	end
30
31
	--Creating fake input objects with fake variables
32
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
33
    FakeMouse.keyUp = FakeMouse.KeyUp
34
    FakeMouse.keyDown = FakeMouse.KeyDown
35
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
36
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
37
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
38
	end}
39
	--Merged 2 functions into one by checking amount of arguments
40-
shirt = Instance.new("Shirt", char)
40+
	CAS.UnbindAction = CAS.BindAction
41-
shirt.Name = "Shirt"
41+
42-
pants = Instance.new("Pants", char)
42+
	--This function will trigger the events that have been :Connect()'ed
43-
pants.Name = "Pants"
43+
	local function TriggerEvent(self,ev,...)
44-
char.Shirt:Remove()
44+
		for _,f in pairs(self[ev].Functions) do
45-
char.Pants:Remove()
45+
			f(...)
46-
for i,v in pairs(char:GetChildren()) do if v:IsA("Accessory") then v.Handle:Remove() end end
46+
		end
47-
char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=667102257"
47+
48-
char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=815144043"
48+
	FakeMouse.TriggerEvent = TriggerEvent
49
	UIS.TriggerEvent = TriggerEvent
50
51
	--Client communication
52
	local Event = Instance.new("RemoteEvent")
53
	Event.Name = "UserInput_Event"
54
	Event.OnServerEvent:Connect(function(plr,io)
55
	    if plr~=RealPlayer then return end
56
		FakeMouse.Target = io.Target
57
		FakeMouse.Hit = io.Hit
58
		if not io.isMouse then
59
			local b = io.UserInputState == Enum.UserInputState.Begin
60
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
61
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
62
			end
63
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
64
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
65
			end
66
			for _,t in pairs(CAS.Actions) do
67
				for _,k in pairs(t.Keys) do
68
					if k==io.KeyCode then
69
						t.Function(t.Name,io.UserInputState,io)
70
					end
71
				end
72
			end
73
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
74
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
75
	    end
76
	end)
77
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
78
	local Mouse = owner:GetMouse()
79
	local UIS = game:GetService("UserInputService")
80
	local input = function(io,RobloxHandled)
81
		if RobloxHandled then return end
82
		--Since InputObject is a client-side instance, we create and pass table instead
83
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
84
	end
85
	UIS.InputBegan:Connect(input)
86
	UIS.InputEnded:Connect(input)
87
	local h,t
88
	--Give the server mouse data every second frame, but only if the values changed
89
	--If player is not moving their mouse, client won't fire events
90
	local HB = game:GetService("RunService").Heartbeat
91
	while true do
92
		if h~=Mouse.Hit or t~=Mouse.Target then
93
			h,t=Mouse.Hit,Mouse.Target
94
			Event:FireServer({isMouse=true,Target=t,Hit=h})
95
		end
96
		--Wait 2 frames
97
		for i=1,2 do
98
			HB:Wait()
99
		end
100
	end]==],script)
101
102
	----Sandboxed game object that allows the usage of client-side methods and services
103
	--Real game object
104
	local RealGame = game
105
106
	--Metatable for fake service
107
	local FakeService_Metatable = {
108
		__index = function(self,k)
109
			local s = rawget(self,"_RealService")
110
			if s then
111
				return typeof(s[k])=="function"
112
				and function(_,...)return s[k](s,...)end or s[k]
113
			end
114
		end,
115
		__newindex = function(self,k,v)
116
			local s = rawget(self,"_RealService")
117
			if s then s[k]=v end
118
		end
119
	}
120
	local function FakeService(t,RealService)
121
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
122
		return setmetatable(t,FakeService_Metatable)
123
	end
124
125
	--Fake game object
126
	local FakeGame = {
127
		GetService = function(self,s)
128
			return rawget(self,s) or RealGame:GetService(s)
129
		end,
130
		Players = FakeService({
131
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
132
		},"Players"),
133
		UserInputService = FakeService(UIS,"UserInputService"),
134
		ContextActionService = FakeService(CAS,"ContextActionService"),
135
		RunService = FakeService({
136
			_btrs = {},
137
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
138
			BindToRenderStep = function(self,name,_,fun)
139
				self._btrs[name] = self.Heartbeat:Connect(fun)
140
			end,
141
			UnbindFromRenderStep = function(self,name)
142
				self._btrs[name]:Disconnect()
143
			end,
144
		},"RunService")
145
	}
146
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
147
	FakeGame.service = FakeGame.GetService
148
	FakeService(FakeGame,game)
149
	--Changing owner to fake player object to support owner:GetMouse()
150
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
151
-- I try to make things looks better, edited by 1000hack
152
-- Dark Caped Beast
153
print("serious punch is T")
154
print("Consecutive dark punches is B")
155
print("jump is m")
156
print("k is a left punch")
157
print("h is a right punch")
158
print("j is teleport")
159
print("music keys are, g y r q")
160
print("F is to stop all the music")
161
print("serious mode is x, press z to turn it off")
162
p = game.Players.LocalPlayer
163
char = p.Character
164
des = false
165
fling = true
166
dot = false
167
falling = false
168
jump = true
169
multipunch = true
170
tp = true
171
shoot = true
172
jump2 = true
173
punch3 = true
174
punch2 = true
175
hum = char.Humanoid
176
punch = true
177
neckp = char.Torso.Neck.C0
178
neck = char.Torso.Neck
179
des = false
180
root = char.HumanoidRootPart
181
torso = char.Torso
182
larm = char["Left Arm"]
183
rarm = char["Right Arm"]
184-
          humz:TakeDamage(20000)
184+
185
rleg = char["Right Leg"]
186
char["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
187
char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
188
char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
189
char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
190
char.Head.face.Texture = "rbxassetid://340355951"
191
local ChatService = game:GetService("Chat")
192
local player = game.Players.LocalPlayer
193
lig = Instance.new("PointLight",player.Character.Torso)
194
lig.Color = Color3.new(0,0,0)
195
lig.Brightness = 10
196
m = player:GetMouse()
197
bb = Instance.new("BillboardGui",player.Character.Head)
198
bb.Enabled = true
199
function newRay(start,face,range,wat)
200
       local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
201
       hit,pos = workspace:FindPartOnRayWithIgnoreList(rey,wat)
202
       return rey,hit,pos
203
end
204
aa1 = {}
205
torso = game.Players.LocalPlayer.Character.Torso
206
207
local WorldUp = Vector3.new(0,1,0)
208
function look2(Vec1,Vec2)
209
   local Orig = Vec1
210
   Vec1 = Vec1+Vector3.new(0,1,0)
211
   Vec2 = Vec2+Vector3.new(0,1,0)
212
   local Forward = (Vec2-Vec1).unit
213
   local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
214
   local Right = Up:Cross(Forward).unit
215
   Forward = -Forward
216
   Right = -Right
217
   return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
218
end
219
220
function look(CFr,Vec2)
221
   local A = Vector3.new(0,0,0)
222
   local B = CFr:inverse()*Vec2
223
   local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
224
   if B.Z > 0 then
225
       CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
226
   elseif B.Z == 0 then
227
       if B.Y > 0 then
228
           CF = CFr*CFrame.Angles(math.pi/2,0,0)
229
       elseif B.Y < 0 then
230
           CF = CFr*CFrame.Angles(-math.pi/2,0,0)
231
       else
232
           CF = CFr
233
       end
234
   end
235
   local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
236
   local Up = Vector3.new(X,Y,Z)
237
   local Forward = (Vec2-CFr.p).unit
238
   local Right = Up:Cross(Forward)
239
   Forward = -Forward
240
   Right = -Right
241
   return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
242
end
243
244
function simulate(j,d,m,r,t)
245
       local joint = j
246
       for i,v in ipairs(t) do
247
               if v[1]:FindFirstChild("Weld") then
248
                       local stiff = m.CFrame.lookVector*0.03
249
                       if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
250
                       local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit
251
                       local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude
252
                       local pos = joint.p+(dir*(d*0.5))
253
                     --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
254
                       local inv = v[1].Weld.Part0.CFrame
255
                       local rel1 = inv:inverse()*pos
256
                       local rel2 = inv:inverse()*(pos-(dir*dis))
257
                       local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
258
                       v[1].Weld.C0 = cf
259
                       v[2] = inv*cf
260
                       --v[1].CFrame = cf
261
               end
262
       end
263
end
264
------------------------------------------------
265
  function lerpz(joint, prop, cfrmz, alp)
266
    joint[prop] = joint[prop]:lerp(cfrmz, alp)
267
  end
268
------------------------------------------------
269
  function sqe()
270-
Aura.Rate = 100
270+
271
    local model = Instance.new("Model")
272
    game.Debris:AddItem(model, 5)
273
    model.Name = "smasheffects"
274
    model.Parent = workspace
275
    effspwn.Name = "spwnr"
276
    effspwn.Size = Vector3.new(1, 1, 1)
277
    effspwn.Anchored = true
278
    effspwn.CanCollide = false
279
    effspwn.Transparency = 1
280
    effspwn.CFrame = (larm.CFrame + Vector3.new(math.random(-5,5),-0.45,math.random(-5,5))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(0)),math.random(0,math.rad(0)),math.random(0,math.rad(0)))
281
    effspwn.Parent = model
282
283
    coroutine.resume(coroutine.create(function()
284
      local shok = Instance.new("Part")
285
      shok.Name = "whoosh"
286
      shok.BrickColor = BrickColor.new("Really black")
287
      shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
288
      shok.Size = Vector3.new(1, 1, 1)
289
      shok.Anchored = true
290
      shok.Material = "Neon"
291
      shok.Transparency = 0.1
292
      shok.CanCollide = false
293
      shok.Parent = model
294
      game.Debris:AddItem(shok, 6)
295
      local mesh = Instance.new("SpecialMesh")
296
      mesh.MeshType = "FileMesh"
297
      mesh.MeshId = "rbxassetid://437347603"
298
      mesh.Scale = Vector3.new(0.08, 0.08, 0.2)
299
      mesh.Parent = shok
300
      for e = 1, 6 do
301
        wait()
302
        mesh.Scale = mesh.Scale + Vector3.new(0.02, 0.03, 0.1)
303
        shok.Transparency = shok.Transparency + 0.1
304
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
305
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-29))
306
        hito(shok, 8, 9999, 3)
307
      end
308
      for e = 1, 6 do
309
        wait()
310
        mesh.Scale = mesh.Scale + Vector3.new(0.02, 0.03, 0.1)
311
        shok.Transparency = shok.Transparency + 0.09
312
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -2), 0.4)
313
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30))
314
        hito(shok, 8, 9999, 3)
315
      end
316
    end))
317
  end
318
-------------------------------------------------------------------------
319
  function hito(partoz, magn, dmg, debtim)
320
    for _, guy in pairs(workspace:GetChildren()) do
321
      if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= char and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
322
        do
323
          local humz = guy:FindFirstChild("Humanoid")
324
          local hed = guy:FindFirstChild("Head")
325
          humz:Destroy()
326
          local db = Instance.new("StringValue")
327
          db.Name = "alabo"
328
          db.Parent = hed
329
          delay(debtim, function()
330
            db:Destroy()
331
          end)
332
        end
333
      end
334
    end
335
  end
336
-------------------------------------------------------------------------
337
GroundWave1 = function()
338
    local HandCF = torso.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) + torso.CFrame.lookVector * 0.8
339
   local Colors = {"Really black", "Really black"}
340
        local wave = Instance.new("Part", char)
341
        wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
342
        wave.Anchored = true
343
        wave.Name = "Wave"
344
        wave.CanCollide = false
345
        wave.Locked = true
346
        wave.Size = Vector3.new(0.2, 0.2, 0.2)
347
        wave.TopSurface = "Smooth"
348
        wave.BottomSurface = "Smooth"
349
        wave.Transparency = 0.35
350
        wave.CFrame = HandCF
351
        wm =  Instance.new("SpecialMesh",wave)
352
        wm.MeshId = "rbxassetid://3270017"
353
        coroutine.wrap(function()
354
        for i = 1, 30, 1 do
355
        wm.Scale = Vector3.new(6 + i*2, 2 + i*2, 2+ i*2)
356
        wave.Size = wm.Scale
357
        wave.CFrame = HandCF
358
        wave.Transparency = i/30
359
        wait()
360
        end
361
        wait()
362
        wave:Destroy()
363
    end)()
364
end
365
----------------------------------------------------------------------------
366
--Serious mode aura.
367
368
InForm = false
369
local mouse = player:GetMouse()
370
local Player = game.Players.LocalPlayer
371
local Char = Player.Character
372
local Torso = Char.Torso
373
374
function Serious()
375
	for X = 1, 1 do wait()
376
	local Effect = Instance.new("Part")
377
	Effect.Name = "Effect"
378
	Effect.Parent = Torso
379
	Effect.CFrame = Torso.CFrame
380
	Effect.BrickColor = BrickColor.new("White")
381
	Effect.Shape = "Ball"
382
	Effect.Size = Vector3.new(1, 1, 1)
383
	Effect.Anchored = true
384
	Effect.Material = "Neon"
385
	Effect.CanCollide = false
386
	for loop = 1, 25 do wait()
387
		Effect.CFrame = Torso.CFrame
388
		Effect.Size = Effect.Size + Vector3.new(0.5)
389-
wait(0.05)
389+
390
	end
391
	end
392
393
repeat
394
Torso:FindFirstChild("Effect"):Remove()
395
until Torso:FindFirstChild("Effect") == nil
396
397
	
398
local Color1 = Color3.new(255, 0, 0)
399
local Color2 = Color3.new(255, 0, 0)	
400
	
401
local Aura = Instance.new('ParticleEmitter')
402
Aura.Name = "Aura"
403
Aura.Texture = "rbxassetid://660852712"
404
Aura.Parent = Torso
405
Aura.LightEmission = 1
406
Aura.Transparency = NumberSequence.new(0.8)
407
Aura.Color = ColorSequence.new(Color1, Color2)
408
Aura.Size = NumberSequence.new(3.5)
409
Aura.LockedToPart = false
410
Aura.Lifetime = NumberRange.new(0.3)
411
Aura.Rate = 50
412
Aura.Speed = NumberRange.new(8)
413
Aura.EmissionDirection = "Top"
414
	
415
InForm = true		
416
end
417
418
419
function Base()
420
	InForm = false
421
	local Effect = Instance.new("Part")
422
	Effect.Name = "Effect"
423
	Effect.Parent = Torso
424
	Effect.CFrame = Torso.CFrame
425
	Effect.BrickColor = BrickColor.new("White")
426
	Effect.Shape = "Ball"
427
	Effect.Size = Vector3.new(8, 8, 8)
428
	Effect.Anchored = true
429
	Effect.Material = "Neon"
430
	Effect.CanCollide = false
431
	for loop = 1, 25 do wait()
432
		Effect.CFrame = Torso.CFrame
433
		Effect.Size = Effect.Size + Vector3.new(-0.5)
434
		Effect.Transparency = Effect.Transparency + 0.04
435
	end
436
repeat
437
Torso:FindFirstChild("Effect"):Remove()
438
until Torso:FindFirstChild("Effect") == nil
439
440
for i, v in pairs(Torso:GetChildren()) do
441
	if v:IsA('ParticleEmitter') then
442
		v:Remove()
443
	end
444
end
445
end
446
	mouse.KeyUp:connect(function(key)
447
        if key == "x" and InForm == false then
448
		Serious()
449
	end
450
end)
451
	mouse.KeyUp:connect(function(key)
452
        if key == "z" and InForm == true then
453
		Base()
454
	end
455
end)
456
-------------------------------------------------------------------------------
457
for i = 1,8 do
458
local p = Instance.new("Part",char)
459
p.Anchored = false
460
p.BrickColor = BrickColor.new("Really black")
461
p.CanCollide = false
462
p.FormFactor="Custom"
463
p.Material = "Neon"
464
p.TopSurface = "SmoothNoOutlines"
465
p.BottomSurface = "SmoothNoOutlines"
466
p.RightSurface = "SmoothNoOutlines"
467
p.LeftSurface = "SmoothNoOutlines"
468
p.FrontSurface = "SmoothNoOutlines"
469
p.BackSurface = "SmoothNoOutlines"
470
471
p.Size = Vector3.new(2,.2,0.2)
472
p:BreakJoints() -- sometimes the parts are stuck to something so you have to breakjoints them
473-
hum.WalkSpeed = 16
473+
474
mesh.Scale = Vector3.new(1,1,4)
475
local w = Instance.new("Motor6D",p)
476
w.Part0 = aa1[i-1] and aa1[i-1][1] or torso
477
w.Part1 = p
478
w.Name = "Weld"
479
--table.insert(aa1,p)
480
aa1[i] = {p,p.CFrame}
481
482
end
483
game:service"RunService".Stepped:connect(function()
484
simulate(torso.CFrame*CFrame.new(0,0.9,.5),.6,torso,Vector3.new(),aa1)
485
end)
486
soka = Instance.new("Sound",char)
487
soka.SoundId = "http://www.roblox.com/asset/?id = 447199232"
488
soka.Volume = 3
489
boom = Instance.new("Sound",char)
490
boom.SoundId = "http://www.roblox.com/asset/?id = 447041606"
491
boom.Volume = 3
492
boom2 = Instance.new("Sound",char)
493
boom2.SoundId = "http://www.roblox.com/asset/?id = 449025737"
494
boom2.Volume = 3
495
boom3 = Instance.new("Sound",char)
496
boom3.SoundId = "http://www.roblox.com/asset/?id = 450719019"
497
boom3.Volume = 3
498
woosh = Instance.new("Sound",char)
499
woosh.Volume = 5
500
woosh.SoundId = "http://www.roblox.com/asset/?id = 210946558"
501
tps = Instance.new("Sound",char)
502
tps.SoundId = "http://www.roblox.com/asset/?id = 449860746"
503
tps.Volume = 1
504
asd = Instance.new("Sound",char)
505
asd.SoundId = "http://www.roblox.com/asset/?id = 447310433"
506
asd.Volume =1 
507
asd1 = Instance.new("Sound",char)
508
asd1.SoundId = "http://www.roblox.com/asset/?id = 358280695"
509
510
asd2 = Instance.new("Sound",char)
511
asd2.SoundId = "http://www.roblox.com/asset/?id = 572466594"
512
asd2.Looped = true
513
asd2.Volume = 5
514
asd3 = Instance.new("Sound",char)
515
asd3.SoundId = "http://www.roblox.com/asset/?id = 378387996"
516
asd3.Volume = 5
517
asd3.Looped = true
518
asd4 = Instance.new("Sound",char)
519
asd4.SoundId = "http://www.roblox.com/asset/?id = 413040330"
520
asd4.Volume = 5
521
asd4.Looped = true
522
asd5 = Instance.new("Sound",char)
523-
ChatService:Chat(char.Head ,"Dark...")
523+
524
asd5.Looped = true
525
asd6 = Instance.new("Sound",char)
526
asd6.SoundId = "http://www.roblox.com/asset/?id = 401258325"
527
asd6.Looped = true
528
function play(play)
529
asd:Play()
530-
wait(0.3)
530+
531
--asd1:Play()
532
end
533
-------------------------
534
function stream(origin,dir,length,size)
535
       local parts = {}
536
       for i = 1,length do
537
               local p = Instance.new("Part",char)
538
               p.Anchored = true
539
               p.Transparency = 0.5
540
               p.TopSurface = 0
541
               p.BottomSurface = 0
542
               p.CanCollide = false
543
               p.Material = "Neon"
544
               p.BrickColor = BrickColor.new("Really black")
545
               p.Size = Vector3.new(50,50,50) -- for now
546
               p.CFrame = CFrame.new(origin+dir*i*size)*CFrame.Angles(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
547
               parts[i] = {p,CFrame.Angles(math.random()*math.pi/5,math.random()*math.pi/5,math.random()*math.pi/5)}
548
               game:GetService("Debris"):AddItem(p,3)
549
       end
550
       spawn(function()
551
               while parts do
552
                       for i,v in pairs(parts) do
553
                               if v[1].Parent == char then
554
                                       v[1].CFrame = v[1].CFrame*v[2]
555
                               else
556
                                       parts = nil
557
                                       break
558
                               end
559
                       end
560
                       wait(0.02)
561
               end
562
       end)
563
end
564
m.KeyDown:connect(function(k)
565
if k == "g" then
566
asd2:Play()
567
568
569
end
570
end)
571
572
m.KeyDown:connect(function(k)
573
if k == "r" then
574
575
asd4:Play()
576
end
577
end)
578
m.KeyDown:connect(function(k)
579
if k == "q" then
580
581
asd3:Play()
582
end
583
end)
584
mouse = p:GetMouse()
585
m.KeyDown:connect(function(k)
586
if k:byte() == 48 then
587
588
hum.WalkSpeed = 200
589
GroundWave1()
590
boom:Play()
591
end
592
end)
593
m.KeyDown:connect(function(k)
594
if k:byte() == 50 then
595
596
soka:Play()
597
end
598
end)
599
m.KeyDown:connect(function(k)
600
if k:byte() == 52 then
601
602
char.Head.face.Texture = "rbxassetid://340355951"
603
end
604
end)
605
m.KeyDown:connect(function(k)
606
if k:byte() == 51 then
607
608
char.Head.face.Texture = "rbxassetid://340355951"
609
end
610
end)
611
m.KeyUp:connect(function(k)
612
if k:byte() == 48 then
613
614
hum.WalkSpeed = 20
615
end
616
end)
617
p.Chatted:connect(function(m)
618
if m == "Ok." then
619
soka:Play()
620
end
621
end)
622
m.KeyDown:connect(function(key)
623
if key == "j" then
624
if tp == true then
625
tp = false
626
tps:Play()
627
char.Head.face.Parent = game.Lighting
628
for i,v in pairs(char:GetChildren()) do if v:IsA("Part") then v.Transparency = 0.7
629
end
630
631
end
632
  wait(0.2)
633
for i,v in pairs(char:GetChildren()) do if v:IsA("Part") then v.Transparency = 0       
634
end
635
636
end
637
char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
638
char.HumanoidRootPart.Transparency =  1
639
game.Lighting.face.Parent = char.Head
640
   wait(0.1)
641
642
tp = true
643
644
645
end
646
end
647
end)
648
649
650
m.KeyDown:connect(function(key)
651
   if key == "t" then
652-
      wait(0.1)
652+
653
punch2 = false
654-
   wait(0.3)
654+
655
656
local ChatService = game:GetService("Chat")
657
658
neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0)
659
ChatService:Chat(char.Head, "...")
660
wait(0.5)
661
local ChatService = game:GetService("Chat")
662
663
664
ChatService:Chat(char.Head ,"just a punch")
665
wait(0.5)
666
local ChatService = game:GetService("Chat")
667
668
669
ChatService:Chat(char.Head, "PUNCH!")
670
neck.C0 = neckp
671
wait()
672
org = char.Torso["Left Shoulder"].C0
673
char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-90))
674
char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-0))
675
wait()
676
killbrick2 = Instance.new("Part",char)
677
killbrick2.Size = Vector3.new(80,80,9000)
678
killbrick2.Transparency = 1
679
680
killbrick2.CanCollide = true
681
wait(0)
682
killbrick2.CanCollide = false
683
684
killbrick2.Anchored = true
685
686
killbrick2.CFrame = char.Torso.CFrame * CFrame.new(0,0,-1005)
687
688
killbrick2.Touched:connect(function(h)
689
local x = h.Parent:FindFirstChild("Humanoid")-- lol
690
if x then
691
if x.Parent.Name == game.Players.LocalPlayer.Name then
692
safe = true
693
else safe = false
694-
killbrick.Touched:connect(function(h)
694+
695-
local x = h.Parent:FindFirstChildOfClass("Humanoid")
695+
696-
local stop = h.Parent.Torso.Velocity
696+
697
h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 900
698
local bodyforc = Instance.new("BodyForce", h.Parent.Torso)
699
boom:Play()
700
bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 196.1, 0)
701
702
703-
       if fling == true then
703+
704-
               force = 90000
704+
705
wait()
706
safe = true
707-
if fling == false then
707+
708-
       force = 20000
708+
709
end
710-
ChatService:Chat(char.Head, "Dark Punch!")
710+
711
712
713
714
715-
    
715+
716
717
718
719
 local rng = Instance.new("Part", char)
720
       rng.Anchored = true
721
   rng.BrickColor = BrickColor.new("Really black")
722
       rng.CanCollide = false
723-
x:TakeDamage(12000)
723+
724
       rng.Name = "Ring"
725
    rng.Size = Vector3.new(3, 3, 3)
726
       rng.Transparency = 0.8
727
    rng.TopSurface = 0
728
    rng.BottomSurface = 0
729
rng.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
730
       rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
731
       local rngm = Instance.new("SpecialMesh", rng)
732
    rngm.MeshId = "http://www.roblox.com/asset/?id=9982590"
733
       rngm.Scale = Vector3.new(3, 3, 3)
734
735
local rng1 = Instance.new("Part", char)
736
       rng1.Anchored = true
737
   rng1.BrickColor = BrickColor.new("Really black")
738
       rng1.CanCollide = false
739
   rng1.FormFactor = 3
740
       rng1.Name = "Ring"
741
    rng1.Size = Vector3.new(3, 3, 3)
742
       rng1.Transparency = 0.8
743
    rng1.TopSurface = 0
744
    rng1.BottomSurface = 0
745
rng1.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
746
       rng1.CFrame = rng1.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
747
       local rngm1 = Instance.new("SpecialMesh", rng1)
748
    rngm1.MeshId = "http://www.roblox.com/asset/?id=9982590"
749
       rngm1.Scale = Vector3.new(3, 3, 3)
750
       
751
       local p = (torso.CFrame*CFrame.new(-20,0,3))
752
       stream(p.p,((p*Vector3.new(-0.7,0,1))-p.p).unit,90,5)
753
       local p = (torso.CFrame*CFrame.new(20,0,3))
754
       stream(p.p,((p*Vector3.new(0.7,0,1))-p.p).unit,90,5)
755
756
local rng2 = Instance.new("Part", char)
757
       rng2.Anchored = true
758
   rng2.BrickColor = BrickColor.new("Really black")
759
       rng2.CanCollide = false
760
   rng2.FormFactor = 3
761
       rng2.Name = "Ring"
762
    rng2.Size = Vector3.new(3, 3, 3)
763
       rng2.Transparency = 0.8
764
    rng2.TopSurface = 0
765
    rng2.BottomSurface = 0
766
rng2.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
767
       rng2.CFrame = rng2.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
768
       local rngm2 = Instance.new("SpecialMesh", rng2)
769
    rngm2.MeshId = "http://www.roblox.com/asset/?id=9982590"
770
       rngm2.Scale = Vector3.new(3, 3, 3)
771
wait()
772
          
773
boom3:Play()
774
    coroutine.wrap(function()
775
     for i = 1, 35, 0.5 do
776
777
778
779
780
781
       rngm.Scale = Vector3.new(50 + i*2, 50 + i*2, 50+ i*2)
782
rngm1.Scale = Vector3.new(50 + i*2, 50 + i*2, 50+ i*2)
783
rngm2.Scale = Vector3.new(50 + i*2, 50 + i*2, 50+ i*2)
784
rng.Transparency = i/35
785
rng1.Transparency = i/35
786
rng2.Transparency = i/35    
787-
   if key == "h" then
787+
788-
if punch3 == true then
788+
789-
punch3 = false
789+
790-
eh = char.Torso["Right Shoulder"].C0
790+
791-
char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0 * CFrame.new(0.3,0,0) * CFrame.Angles(0,0,math.rad(90))
791+
792-
killbrick3 = Instance.new("Part",char)
792+
793-
killbrick3.Size = Vector3.new(4,1,4)
793+
794-
killbrick3.Transparency = 1
794+
      wait()
795-
killbrick3:BreakJoints()
795+
796-
killbrick3.CanCollide = false
796+
   wait()
797-
local wel = Instance.new("Weld",killbrick3)
797+
798-
wel.Part0 = killbrick3
798+
799-
wel.Part1 = char["Right Arm"]
799+
800
801
802
end)()
803-
killbrick3.Touched:connect(function(h)
803+
804-
local x = h.Parent:FindFirstChildOfClass("Humanoid")
804+
805-
local stop = h.Parent.Torso.Velocity
805+
806
end
807
808
809
wait()
810
811
812-
       if fling == true then
812+
813-
               force = 90000
813+
814
815
816-
if fling == false then
816+
817-
       force = 20000
817+
818
819-
ChatService:Chat(char.Head, "Take this!")
819+
820
821
   if key == "k" then
822
if punch == true then
823
punch = false
824-
    
824+
825
char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-90))
826
killbrick = Instance.new("Part",char)
827
killbrick.Size = Vector3.new(4,1,4)
828
killbrick.Transparency = 1
829
killbrick:BreakJoints()
830
killbrick.CanCollide = false
831-
wait(0.2)
831+
832-
x:TakeDamage(8000)
832+
833
wel.Part1 = char["Left Arm"]
834
wel.C0 = CFrame.new(0,1,0)
835
force = 30000
836
837
838
h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 50000
839
local bodyforc = Instance.new("BodyForce", h.Parent.Torso)
840
boom:Play()
841
bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 196.1, 0)
842
843
844
wait()
845
x:BreakJoints()
846
wait()
847
safe = true
848
bodyforc:Remove()
849
h.Parent.Torso.Velocity = stop
850
end
851
end
852
853
 local rng = Instance.new("Part", char)
854
       rng.Anchored = true
855
   rng.BrickColor = BrickColor.new("Really black")
856
       rng.CanCollide = false
857
   rng.FormFactor = 3
858
       rng.Name = "Ring"
859
    rng.Size = Vector3.new(1, 1, 1)
860
       rng.Transparency = 0.8
861
    rng.TopSurface = 0
862
    rng.BottomSurface = 0
863
rng.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
864
       rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
865
       local rngm = Instance.new("SpecialMesh", rng)
866
    rngm.MeshId = "http://www.roblox.com/asset/?id=9982590"
867
       rngm.Scale = Vector3.new(3, 3, 3)
868
wait(0.1)
869
          
870
boom2:Play()
871
    coroutine.wrap(function()
872
     for i = 1, 10, .4 do
873
       rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2)
874
   	rng.Transparency = i/10
875
         wait()
876
           end
877
             wait()
878
           rng:Destroy()
879
             killbrick:Remove()
880
char.Torso["Left Shoulder"].C0 = org
881
   wait()
882
883
punch = true
884
wait()
885
end)()
886
887
888
889
end
890
891
892
893
894
895
end
896
  
897
 
898
h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 50000
899
local bodyforc = Instance.new("BodyForce", h.Parent.Torso)
900
boom:Play()
901
bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 196.1, 0)
902
903
904
wait(0.000001)
905
x:BreakJoints()
906
wait()
907
safe = true
908
bodyforc:Remove()
909
h.Parent.Torso.Velocity = stop
910
end
911
end
912
end)
913
914
915
916
917
918
919
920
921
922
923
 local rng = Instance.new("Part", char)
924
       rng.Anchored = true
925
   rng.BrickColor = BrickColor.new("Really black")
926
       rng.CanCollide = false
927
   rng.FormFactor = 3
928
       rng.Name = "Ring"
929
    rng.Size = Vector3.new(1, 1, 1)
930
       rng.Transparency = 0.8
931
    rng.TopSurface = 0
932
    rng.BottomSurface = 0
933
rng.CFrame = char["Right Arm"].CFrame * CFrame.new(0,-2,0)
934
       rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
935
       local rngm = Instance.new("SpecialMesh", rng)
936
    rngm.MeshId = "http://www.roblox.com/asset/?id=9982590"
937
       rngm.Scale = Vector3.new(3, 3, 3)
938
wait()
939
          
940
boom2:Play()
941
    coroutine.wrap(function()
942
     for i = 1, 10, .4 do
943-
   wait(1)
943+
944
   	rng.Transparency = i/10
945
         wait()
946
           end
947
             wait()
948
           rng:Destroy()
949
             killbrick3:Remove()
950
char.Torso["Right Shoulder"].C0 = eh
951
   wait()
952
953
punch3 = true
954
wait()
955
end)()
956
957
958
959
end
960
961
962
wait()
963
964
965
end
966
end)
967
968
969
970
971
972
973
974
975
976
977
978
979
m.KeyDown:connect(function(key)
980-
wait(0.03)
980+
981
if jump == true then
982
jump = false
983
984
985
 local rng = Instance.new("Part", char)
986
       rng.Anchored = true
987-
	wait(0.3)
987+
988
       rng.CanCollide = false
989
   rng.FormFactor = 3
990
       rng.Name = "Ring"
991
    rng.Size = Vector3.new(3, 3, 3)
992
       rng.Transparency = 0.35
993
    rng.TopSurface = 0
994
    rng.BottomSurface = 0
995
    rng.Position = torso.Position - Vector3.new(0,2,0)
996
       rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
997
       local rngm = Instance.new("SpecialMesh", rng)
998
    rngm.MeshId = "http://www.roblox.com/asset/?id=9982590"
999
       rngm.Scale = Vector3.new(3, 3, 3)
1000
wait(0.0001)
1001
            BV = Instance.new("BodyVelocity", torso)
1002
    BV.maxForce = Vector3.new(0,20000,0)
1003-
game:GetService("RunService").RenderStepped:connect(function()
1003+
1004-
  hum.MaxHealth = hum.MaxHealth * math.huge
1004+
1005-
  hum.Health = hum.MaxHealth * math.huge
1005+
1006-
  end)
1006+
1007
       for i = 1, 60, 2 do
1008
       rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2)
1009
        rng.Transparency = i/60
1010
         wait()
1011
           end
1012
             wait()
1013
           rng:Destroy()
1014
             
1015
       hum.WalkSpeed = 50
1016
   wait()
1017
1018
for i,v in pairs(torso:GetChildren()) do if v:IsA("BodyVelocity") then
1019
v:Destroy() local jumping2 = true falling = true wait(0.3) jumping2 = false falling = false wait(1.7) jump = true hum.WalkSpeed = 16  falling = false
1020
end end
1021
wait()
1022
end)()
1023
1024
1025
1026
end
1027
1028
1029
wait(.1)
1030
1031
1032
end
1033
end)
1034
1035
1036
mouse.KeyDown:connect(function(key)
1037
	if key == "b" then
1038
        multipunch = true
1039
        boom:Play()
1040
        local ChatService = game:GetService("Chat")
1041
1042
        neck.C0 = neck.C0 * CFrame.Angles(0,0,0)
1043
        ChatService:Chat(char.Head, "Consecutive Dark Punches.")
1044
        wait()
1045
        local ChatService = game:GetService("Chat")
1046
sss = char.Torso["Left Shoulder"].C0
1047
char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-90))
1048
char.Torso["Right Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-55))
1049
		coroutine.resume(coroutine.create(function()
1050
local s = 0
1051
repeat
1052
s = s + 1
1053
sqe()
1054
wait()
1055
until not multipunch
1056
end))
1057
mouse.KeyUp:connect(function(key)
1058
        if key == "b" then
1059
	multipunch = false
1060
	char.Torso["Left Shoulder"].C0 = sss
1061
	wait()
1062
        multipunch = true
1063
   wait()
1064
end
1065
end)
1066
	end
1067
	end)
1068
m.KeyDown:connect(function(k)
1069
if k == "f" then
1070
asd3:Stop()
1071
asd2:Stop()
1072
asd4:Stop()
1073
asd6:Stop()
1074
asd5:Stop()
1075
end
1076
end)
1077
  hum.MaxHealth = math.huge
1078
  hum.Health = math.huge
1079
       end