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Name: Adrian Keyes
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Name: Tilly Millsey
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Appearance: Small (5'2), thin and pale man with a ratlike face. Age is difficult to tell due to his features and diminutive height, but a reasonable guess would be early twenties. Awful teeth and greasy, patchy hair that is a bit more than short but a bit less than medium and extremely unkempt.
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Appearance: 5'10, and with auburn hair, tied back into a ponytail. Her fringe spikes up, but then tapers down one side. She's real pale and has freckles, and could possibly burn if she gets too much sun. 
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Personality: Thieving dickwad with very little sense of loyalty. Extremely cowardly and selfserving, but as a result usually does little to stir up tensions in a group as there's typically safety in numbers. Strongly against direct confrontations.
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Personality: Pragmatic to say the least, but she feel's happiest playing a fool or joker, and likes to act childish to both annoy others and amuse herself. 
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Background: Orphaned at a young age and ran away from his foster parent's home in his tween years. Has never held a steady job, simply drifting from place to place and stealing/bumming from others until he's inevitably kicked out for being a freeloading asshole which things tend to disappear around. Always being on the brink of starvation has stunted his growth! You already know the details of Adrian's past mostly.
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Background: The CEO of an arms-dealing company. Yet.. She hasn't been there for long, put in place after emergency measures since the previous CEO died in a car 'accident'. Praised as one of the luckiest people in the organisation, she progressed while everyone around her suffered horrible accidents, arranged hits and terror activities from outside forces. 
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Of course, Millsey has no involvement in any of this! Ha, to say that she was would imply she was anything but honest.. ha, hahaha.
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STR: -1
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FRT: -1
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ABILITY SCORES: THIS RP HAS THEM. 0 Is average because I'm blatantly ripping off Kane's system! 5 is expert tier; starting past 5, it will cost 2 stat points to level it up by 1. You have 4 points to spend. Don't be disheartened by the small number, you can gain more later.
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DEX: 1
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AGL: 2
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STL: 0
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INS: 1
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WIL: 1
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Strength: -1
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LCK: 2
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Fortitude: -1
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Equipment: For now, have absolutely fuck-all!
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Dexterity: 1
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Agility: 0
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Stealth: 2
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Instincts: 2
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Willpower: 0
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Skills:
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Luck: 3
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Scavenging: Gain a +2 bonus on spot checks, thanks to your keen eye.
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Appraisal: COMPLETELY WORTHLESS BUT YOU KNOW WHATS SHINY AND WHATS NOT.
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Spells:
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Scavenger: You tend to spot things a lot more often than others, allowing you to notice or catch things such as hidden passageways or hidden trinkets that some would overlook. +2 bonus to spot checks.
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Mental Ailments:
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Runner: You run naturally faster than others! (+10 move speed.)
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Keen Senses: You tend to know when trouble's afoot. Passively grants +1 instincts.
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Equipment