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1 | - | Name: Adrian Keyes |
1 | + | Name: Tilly Millsey |
2 | ||
3 | - | Appearance: Small (5'2), thin and pale man with a ratlike face. Age is difficult to tell due to his features and diminutive height, but a reasonable guess would be early twenties. Awful teeth and greasy, patchy hair that is a bit more than short but a bit less than medium and extremely unkempt. |
3 | + | Appearance: 5'10, and with auburn hair, tied back into a ponytail. Her fringe spikes up, but then tapers down one side. She's real pale and has freckles, and could possibly burn if she gets too much sun. |
4 | ||
5 | - | Personality: Thieving dickwad with very little sense of loyalty. Extremely cowardly and selfserving, but as a result usually does little to stir up tensions in a group as there's typically safety in numbers. Strongly against direct confrontations. |
5 | + | Personality: Pragmatic to say the least, but she feel's happiest playing a fool or joker, and likes to act childish to both annoy others and amuse herself. |
6 | ||
7 | - | Background: Orphaned at a young age and ran away from his foster parent's home in his tween years. Has never held a steady job, simply drifting from place to place and stealing/bumming from others until he's inevitably kicked out for being a freeloading asshole which things tend to disappear around. Always being on the brink of starvation has stunted his growth! You already know the details of Adrian's past mostly. |
7 | + | Background: The CEO of an arms-dealing company. Yet.. She hasn't been there for long, put in place after emergency measures since the previous CEO died in a car 'accident'. Praised as one of the luckiest people in the organisation, she progressed while everyone around her suffered horrible accidents, arranged hits and terror activities from outside forces. |
8 | ||
9 | Of course, Millsey has no involvement in any of this! Ha, to say that she was would imply she was anything but honest.. ha, hahaha. | |
10 | ||
11 | STR: -1 | |
12 | FRT: -1 | |
13 | - | ABILITY SCORES: THIS RP HAS THEM. 0 Is average because I'm blatantly ripping off Kane's system! 5 is expert tier; starting past 5, it will cost 2 stat points to level it up by 1. You have 4 points to spend. Don't be disheartened by the small number, you can gain more later. |
13 | + | DEX: 1 |
14 | AGL: 2 | |
15 | STL: 0 | |
16 | INS: 1 | |
17 | WIL: 1 | |
18 | - | Strength: -1 |
18 | + | LCK: 2 |
19 | ||
20 | - | Fortitude: -1 |
20 | + | |
21 | Equipment: For now, have absolutely fuck-all! | |
22 | - | Dexterity: 1 |
22 | + | |
23 | ||
24 | - | Agility: 0 |
24 | + | |
25 | ||
26 | - | Stealth: 2 |
26 | + | |
27 | ||
28 | - | Instincts: 2 |
28 | + | |
29 | ||
30 | - | Willpower: 0 |
30 | + | |
31 | Skills: | |
32 | - | Luck: 3 |
32 | + | |
33 | Scavenging: Gain a +2 bonus on spot checks, thanks to your keen eye. | |
34 | ||
35 | Appraisal: COMPLETELY WORTHLESS BUT YOU KNOW WHATS SHINY AND WHATS NOT. | |
36 | ||
37 | ||
38 | ||
39 | Spells: | |
40 | - | Scavenger: You tend to spot things a lot more often than others, allowing you to notice or catch things such as hidden passageways or hidden trinkets that some would overlook. +2 bonus to spot checks. |
40 | + | |
41 | Mental Ailments: | |
42 | - | Runner: You run naturally faster than others! (+10 move speed.) |
42 | + | |
43 | ||
44 | - | Keen Senses: You tend to know when trouble's afoot. Passively grants +1 instincts. |
44 | + | Equipment |