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| 1 | -- This script has been converted to FE by iPxter | |
| 2 | ||
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | local admins = {
| |
| 87 | - | ["Hatuey_Yael"] = 'Admin'; |
| 87 | + | ["SincereProdeadZ"] = 'Admin'; |
| 88 | - | ["yaelcoriano123"] = 'Admin'; |
| 88 | + | ["TameDoNotClick"] = 'Admin'; |
| 89 | - | ["AltSkittles"] = 'Admin'; |
| 89 | + | |
| 90 | - | ["Dem_SkittlesDo"] = 'Admin'; |
| 90 | + | |
| 91 | - | ["unknown"] = 'Admin'; |
| 91 | + | |
| 92 | - | ["Player1"] = 'Admin'; |
| 92 | + | |
| 93 | - | ["saltnvinigerchips"] = 'Admin'; |
| 93 | + | |
| 94 | ||
| 95 | part.Parent = owner.Character.Head | |
| 96 | part.Size = Vector3.new(3.237, 1.909, 1.506) | |
| 97 | ||
| 98 | sound.Parent = part | |
| 99 | sound.SoundId = "rbxassetid://2778425335" | |
| 100 | sound.MaxDistance = 1000 | |
| 101 | sound.Volume = 100 | |
| 102 | sound.Looped = true | |
| 103 | sound.PlaybackSpeed = 1 | |
| 104 | sound:Play() | |
| 105 | ||
| 106 | ||
| 107 | for i,v in pairs(game.Players:GetPlayers()) do | |
| 108 | if admins[v.Name] then | |
| 109 | print("An admin is in the server")
| |
| 110 | owner.Chatted:connect(function(msg) | |
| 111 | if msg:sub(1,5) == "play " or msg:sub(1,5) == "Play " then | |
| 112 | sound:Stop() | |
| 113 | sound.SoundId = "rbxassetid://" ..msg:sub(6) | |
| 114 | sound:Play() | |
| 115 | elseif msg:sub(1,6) == "pitch " or msg:sub(1,6) == "Pitch " then | |
| 116 | sound.PlaybackSpeed = msg:sub(7) | |
| 117 | elseif msg:sub(1,7) == "volume " or msg:sub(1,7) == "Volume " then | |
| 118 | sound.Volume = msg:sub(8) | |
| 119 | elseif msg:sub(1,9) == "distance " or msg:sub(1,9) == "Distance " then | |
| 120 | sound.MaxDistance = msg:sub(10) | |
| 121 | end | |
| 122 | ||
| 123 | end) | |
| 124 | end | |
| 125 | end | |
| 126 | ||
| 127 | mesh.Parent = part | |
| 128 | mesh.MeshId = "rbxassetid://2511970016" | |
| 129 | mesh.TextureId = "rbxassetid://2511970101" | |
| 130 | ||
| 131 | weld.Parent = owner.Character.Head | |
| 132 | weld.Part0 = part | |
| 133 | weld.Part1 = owner.Character.Head | |
| 134 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.2, 0) | |
| 135 | weld.C0 = CFrame.new(2, 0, 5) | |
| 136 | while true do | |
| 137 | wait() | |
| 138 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
| 139 | wait() | |
| 140 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.1, 0) | |
| 141 | wait() | |
| 142 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.2, 0) | |
| 143 | wait() | |
| 144 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.3, 0) | |
| 145 | wait() | |
| 146 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.4, 0) | |
| 147 | wait() | |
| 148 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.5, 0) | |
| 149 | wait() | |
| 150 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 151 | wait() | |
| 152 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.7, 0) | |
| 153 | wait() | |
| 154 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.8, 0) | |
| 155 | wait() | |
| 156 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.9, 0) | |
| 157 | wait() | |
| 158 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2, 0) | |
| 159 | wait() | |
| 160 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.1, 0) | |
| 161 | wait() | |
| 162 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.2, 0) | |
| 163 | wait() | |
| 164 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.3, 0) | |
| 165 | wait() | |
| 166 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.4, 0) | |
| 167 | wait() | |
| 168 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.5, 0) | |
| 169 | wait() | |
| 170 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.6, 0) | |
| 171 | wait() | |
| 172 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.7, 0) | |
| 173 | wait() | |
| 174 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.8, 0) | |
| 175 | wait() | |
| 176 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.9, 0) | |
| 177 | wait() | |
| 178 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3, 0) | |
| 179 | wait() | |
| 180 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.1, 0) | |
| 181 | wait() | |
| 182 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.2, 0) | |
| 183 | wait() | |
| 184 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.3, 0) | |
| 185 | wait() | |
| 186 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.4, 0) | |
| 187 | wait() | |
| 188 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.5, 0) | |
| 189 | wait() | |
| 190 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.6, 0) | |
| 191 | wait() | |
| 192 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.7, 0) | |
| 193 | wait() | |
| 194 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.8, 0) | |
| 195 | wait() | |
| 196 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.9, 0) | |
| 197 | wait() | |
| 198 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4, 0) | |
| 199 | wait() | |
| 200 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.1, 0) | |
| 201 | wait() | |
| 202 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.2, 0) | |
| 203 | wait() | |
| 204 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.3, 0) | |
| 205 | wait() | |
| 206 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.4, 0) | |
| 207 | wait() | |
| 208 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.5, 0) | |
| 209 | wait() | |
| 210 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.6, 0) | |
| 211 | wait() | |
| 212 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.7, 0) | |
| 213 | wait() | |
| 214 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.8, 0) | |
| 215 | wait() | |
| 216 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.9, 0) | |
| 217 | wait() | |
| 218 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5, 0) | |
| 219 | wait() | |
| 220 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.1, 0) | |
| 221 | wait() | |
| 222 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.2, 0) | |
| 223 | wait() | |
| 224 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.3, 0) | |
| 225 | wait() | |
| 226 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.4, 0) | |
| 227 | wait() | |
| 228 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.5, 0) | |
| 229 | wait() | |
| 230 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.6, 0) | |
| 231 | wait() | |
| 232 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.7, 0) | |
| 233 | wait() | |
| 234 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.8, 0) | |
| 235 | wait() | |
| 236 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.9, 0) | |
| 237 | wait() | |
| 238 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6, 0) | |
| 239 | wait() | |
| 240 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.1, 0) | |
| 241 | wait() | |
| 242 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.2, 0) | |
| 243 | wait() | |
| 244 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.3, 0) | |
| 245 | wait() | |
| 246 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.4, 0) | |
| 247 | wait() | |
| 248 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.5, 0) | |
| 249 | wait() | |
| 250 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.6, 0) | |
| 251 | wait() | |
| 252 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.7, 0) | |
| 253 | wait() | |
| 254 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.8, 0) | |
| 255 | wait() | |
| 256 | weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.9, 0) | |
| 257 | wait() | |
| 258 | end |