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1 | using UnityEngine; | |
2 | using UnityEditor; | |
3 | using System.Collections; | |
4 | ||
5 | [CustomEditor(typeof(DigitTotal))] | |
6 | public class DigitTotalEditor : Editor { | |
7 | ||
8 | private DigitTotal _dTarget; | |
9 | ||
10 | private const int _maxDigit = 335; | |
11 | private string _placeHolder = string.Empty; | |
12 | ||
13 | public override void OnInspectorGUI() { | |
14 | _dTarget = (DigitTotal)target; | |
15 | ||
16 | _placeHolder = _dTarget.mazeNumData; | |
17 | if(_placeHolder.Length > 335){ | |
18 | - | _placeHolder = _placeHolder.Substring(0, _maxDigit - 1); |
18 | + | // remember to reassign the value back to the place |
19 | _dTarget.mazeNumData = _placeHolder.Substring(0, _maxDigit - 1); | |
20 | } | |
21 | ||
22 | DrawDefaultInspector(); | |
23 | DrawCustomInspector(); | |
24 | } | |
25 | ||
26 | void DrawCustomInspector() { | |
27 | GUIStyle guiStyle = EditorStyles.textArea; | |
28 | guiStyle.wordWrap = true; | |
29 | ||
30 | EditorGUI.BeginChangeCheck(); | |
31 | ||
32 | _dTarget.mazeNumData = EditorGUILayout.TextArea(_dTarget.mazeNumData, guiStyle, new GUILayoutOption[] | |
33 | { | |
34 | GUILayout.Height(100f), | |
35 | GUILayout.Width(250f), | |
36 | }); | |
37 | ||
38 | if(EditorGUI.EndChangeCheck()){ | |
39 | if(_dTarget.mazeNumData.Length >= 338){ | |
40 | _dTarget.mazeNumData.Remove((_dTarget.mazeNumData.Length - 1) - 3, 3); | |
41 | } | |
42 | } | |
43 | ||
44 | GUILayout.Space(5f); | |
45 | GUILayout.Label("Digits : " + _dTarget.mazeNumData.Length, EditorStyles.boldLabel); | |
46 | } | |
47 | } |