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| 1 | using UnityEngine; | |
| 2 | using UnityEditor; | |
| 3 | using System.Collections; | |
| 4 | ||
| 5 | [CustomEditor(typeof(DigitTotal))] | |
| 6 | public class DigitTotalEditor : Editor {
| |
| 7 | ||
| 8 | private DigitTotal _dTarget; | |
| 9 | ||
| 10 | private const int _maxDigit = 335; | |
| 11 | private string _placeHolder = string.Empty; | |
| 12 | ||
| 13 | public override void OnInspectorGUI() {
| |
| 14 | _dTarget = (DigitTotal)target; | |
| 15 | ||
| 16 | _placeHolder = _dTarget.mazeNumData; | |
| 17 | if(_placeHolder.Length > 335){
| |
| 18 | - | _placeHolder = _placeHolder.Substring(0, _maxDigit - 1); |
| 18 | + | // remember to reassign the value back to the place |
| 19 | _dTarget.mazeNumData = _placeHolder.Substring(0, _maxDigit - 1); | |
| 20 | } | |
| 21 | ||
| 22 | DrawDefaultInspector(); | |
| 23 | DrawCustomInspector(); | |
| 24 | } | |
| 25 | ||
| 26 | void DrawCustomInspector() {
| |
| 27 | GUIStyle guiStyle = EditorStyles.textArea; | |
| 28 | guiStyle.wordWrap = true; | |
| 29 | ||
| 30 | EditorGUI.BeginChangeCheck(); | |
| 31 | ||
| 32 | _dTarget.mazeNumData = EditorGUILayout.TextArea(_dTarget.mazeNumData, guiStyle, new GUILayoutOption[] | |
| 33 | {
| |
| 34 | GUILayout.Height(100f), | |
| 35 | GUILayout.Width(250f), | |
| 36 | }); | |
| 37 | ||
| 38 | if(EditorGUI.EndChangeCheck()){
| |
| 39 | if(_dTarget.mazeNumData.Length >= 338){
| |
| 40 | _dTarget.mazeNumData.Remove((_dTarget.mazeNumData.Length - 1) - 3, 3); | |
| 41 | } | |
| 42 | } | |
| 43 | ||
| 44 | GUILayout.Space(5f); | |
| 45 | GUILayout.Label("Digits : " + _dTarget.mazeNumData.Length, EditorStyles.boldLabel);
| |
| 46 | } | |
| 47 | } |