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| 1 | on join: | |
| 2 | if {player.other.joined::%player%} is not set:
| |
| 3 | set {player.other.joined::%player%} to false
| |
| 4 | if {player.other.joined::%player%} is false:
| |
| 5 | set {player.other.joined::%player%} to true
| |
| 6 | command "..firstjoinevent %player%" | |
| 7 | ||
| 8 | command /..refje <player>: | |
| 9 | trigger: | |
| 10 | set {player.other.joined::%player%} to false
| |
| 11 | ||
| 12 | on chat: | |
| 13 | if {player.opt.chatsendcancel::%player%} is true:
| |
| 14 | cancel event | |
| 15 | message "&cError &7>> &c現在メッセージの送信を禁止されています" | |
| 16 | stop | |
| 17 | loop all players: | |
| 18 | {player.opt.chatloadcancel::%loop-player%} is true
| |
| 19 | remove loop-player from chat recipients | |
| 20 | ||
| 21 | every tick: | |
| 22 | loop all players: | |
| 23 | if {player.prm.hp::%loop-player%} is not set:
| |
| 24 | set {player.prm.hp::%loop-player%} to 10
| |
| 25 | if {player.prm.mp::%loop-player%} is not set:
| |
| 26 | set {player.prm.mp::%loop-player%} to 3
| |
| 27 | if {player.stat.hp::%loop-player%} is not set:
| |
| 28 | set {player.stat.hp::%loop-player%} to 10
| |
| 29 | if {player.stat.mp::%loop-player%} is not set:
| |
| 30 | set {player.stat.mp::%loop-player%} to 3
| |
| 31 | if {player.stat.hp::%loop-player%} > {player.prm.hp::%loop-player%}:
| |
| 32 | set {player.stat.hp::%loop-player%} to {player.prm.hp::%loop-player%}
| |
| 33 | if {player.stat.mp::%loop-player%} > {player.prm.mp::%loop-player%}:
| |
| 34 | set {player.stat.mp::%loop-player%} to {player.prm.mp::%loop-player%}
| |
| 35 | ||
| 36 | if {player.prm.level::%loop-player%} is not set:
| |
| 37 | set {player.prm.level::%loop-player%} to 1
| |
| 38 | if {player.set.lvup::%loop-player%} is not set:
| |
| 39 | set {player.set.lvup::%loop-player%} to 20
| |
| 40 | if {player.set.lvup::%loop-player%} <= {player.stat.exp::%loop-player%}:
| |
| 41 | remove {player.set.lvup::%loop-player%} from {player.stat.exp::%loop-player%}
| |
| 42 | add 1 to {player.prm.level::%loop-player%}
| |
| 43 | set {_lvupup} to ceil({player.prm.level::%loop-player%}/5)*5+5
| |
| 44 | set {player.set.lvup::%loop-player%} to {player.set.lvup::%loop-player%}+{_lvupup}
| |
| 45 | set {_getpp} to ceil(3+{player.prm.level::%loop-player%}/30)
| |
| 46 | if {_getpp} > 100:
| |
| 47 | set {_getpp} to 100
| |
| 48 | add {_getpp} to {player.stat.pp::%loop-player%}
| |
| 49 | add 1 to {player.stat.sp::%loop-player%}
| |
| 50 | message "&c&l* &e&lLEVEL UP: &6&l%{player.prm.level::%loop-player%}% &c&l*" to loop-player
| |
| 51 | message "&cGet: &6%{_getpp}%&cPP" to loop-player
| |
| 52 | message "&bGet: &61&bSP" to loop-player | |
| 53 | message "&7Next LevelUp: &6%{player.set.lvup::%loop-player%}%&7EXP" to loop-player
| |
| 54 | ||
| 55 | command /help-u [<text>]: | |
| 56 | aliases: /h | |
| 57 | trigger: | |
| 58 | if arg 1 is not set: | |
| 59 | message "&7&l=== &e&lUltima Help &7&l===" | |
| 60 | message "&2/h stat &7>> &6ステータスについて" | |
| 61 | if arg 1 is "stat": | |
| 62 | message "&7&l=== &a&lステータスについて &7&l===" | |
| 63 | message "&4PP &7>> &4ParametersPoint(成長点) &7... &4STR,VIT,AGI,INT,LUCに振り分け可能なポイントです。" | |
| 64 | message "" | |
| 65 | message "&bHP &7>> &bHealthPoint(体力量) &7... &bダメージによって減少し、0になると死亡します。" | |
| 66 | message "&1PP振り分け不可 &7計算式 &n(STR^1.3+VIT^2)/2+10 (小数点以下切り捨て)" | |
| 67 | message "&aMP &7>> &aMagicPoint(魔力量) &7... &aスキルの行使に使用します。マイナスになるとダメージを受け始めます。" | |
| 68 | message "&1PP振り分け不可 &7計算式 &n(LUC^1.2+INT^1.8)/2+3 (小数点以下切り捨て)" | |
| 69 | message "&eAVO &7>> &eAvoidance(回避) &7... &e相手からの攻撃の回避率(攻撃失敗させる)に影響します。" | |
| 70 | message "&1PP振り分け不可 &7計算式 &n(INT^1.1+AGI^1.5)/2+3 (小数点以下切り捨て)" | |
| 71 | message "" | |
| 72 | message "&cSTR &7>> &cStrength(攻撃力) &7... &c相手への物理攻撃ダメージに影響します。" | |
| 73 | message "&5PP振り分け可能 &7HPに小影響" | |
| 74 | message "&dVIT &7>> &dVitality(生命力) &7... &d回復スキルの効果量などに影響します。" | |
| 75 | message "&5PP振り分け可能 &7HPに大影響" | |
| 76 | message "&6AGI &7>> &6AGI(敏捷性) &7... &6移動速度などに影響します。" | |
| 77 | message "&5PP振り分け可能 &7AVOに大影響" | |
| 78 | message "&9INT &7>> &9Intelligence(知力) &7... &9相手への魔法攻撃ダメージに影響します。" | |
| 79 | message "&5PP振り分け可能 &7MPに大影響 AVOに小影響" | |
| 80 | message "&2LUC &7>> &2Luck(幸運) &7... &2クリティカル成功率などに影響します。" | |
| 81 | message "&5PP振り分け可能 &7MPに小影響" | |
| 82 | ||
| 83 | command /nowpp: | |
| 84 | trigger: | |
| 85 | message "&9残りPP&7:&6%{player.stat.pp::%player%}%"
| |
| 86 | ||
| 87 | command /..nowpp [<player>]: | |
| 88 | permission: ultima.nowpp | |
| 89 | trigger: | |
| 90 | set {_p} to arg 1
| |
| 91 | if arg 1 is not set: | |
| 92 | set {_p} to player
| |
| 93 | message "&9残りPP&7:&6%{player.stat.pp::%{_p}%}%" to {_p}
| |
| 94 | ||
| 95 | command /..firstjoinevent <player>: | |
| 96 | permission: ultima.firstjoinevent | |
| 97 | trigger: | |
| 98 | clear arg 1's inventory | |
| 99 | teleport arg 1 to location (100033.5, 108, 100030.5) | |
| 100 | command "spawnpoint %arg 1% 100000 102 99991" | |
| 101 | set gamemode of arg 1 to adventure | |
| 102 | set {player.opt.chatloadcancel::%arg 1%} to true
| |
| 103 | set {player.opt.chatsendcancel::%arg 1%} to true
| |
| 104 | loop 40 times: | |
| 105 | message "" to arg 1 | |
| 106 | wait a tick | |
| 107 | wait 2 second | |
| 108 | message "&7>> &cあなたが、新しい来訪者ね?" to arg 1 | |
| 109 | wait 3 second | |
| 110 | message "&7>> &c喜んで迎え入れましょう――" to arg 1 | |
| 111 | wait 3 second | |
| 112 | message "&7>> &cようこそ &4""Ultima"" &cへ" to arg 1 | |
| 113 | wait 5 tick | |
| 114 | set gamemode of arg 1 to spectator | |
| 115 | wait 10 tick | |
| 116 | set {_y} to 108
| |
| 117 | set {_y!} to 0.6
| |
| 118 | command "teleport %arg 1% ~ ~ ~ 90 0" | |
| 119 | loop 30 times: | |
| 120 | remove 0.02 from {_y!}
| |
| 121 | add {_y!} to {_y}
| |
| 122 | teleport arg 1 to location (100033.5, {_y}, 100030.5)
| |
| 123 | wait a tick | |
| 124 | set {player.opt.chatloadcancel::%arg 1%} to false
| |
| 125 | set {player.opt.chatsendcancel::%arg 1%} to false
| |
| 126 | loop 45 times: | |
| 127 | teleport arg 1 to location (100033.5, {_y}, 100030.5)
| |
| 128 | wait a tick | |
| 129 | command "teleport %arg 1% 100000 102 99991 ~ ~" | |
| 130 | set gamemode of arg 1 to adventure | |
| 131 | clear {player.set.next::%arg 1%}
| |
| 132 | command "..tutorial %arg 1% 1" | |
| 133 | ||
| 134 | command /..tutorial <player> <number> [<number>]: | |
| 135 | permission: ultima.tutorial | |
| 136 | trigger: | |
| 137 | if arg 2 is 1: | |
| 138 | message "&e案内人 &7>>" | |
| 139 | message "&7>> &aこんにちは、%arg 1%&aさん" to arg 1 | |
| 140 | message "&7>> &aこれから事前設定とチュートリアルを開始します" to arg 1 | |
| 141 | message "&7>> &aこのチュートリアルは基本的に&6/next&aで進めます" to arg 1 | |
| 142 | message "&7>> &aでは、早速&6/next&aしてみましょう!" to arg 1 | |
| 143 | set {player.set.next::%arg 1%} to "tutorial.1"
| |
| 144 | if arg 2 is 2: | |
| 145 | message "&e案内人 &7>>" | |
| 146 | message "&7>> &aそんな感じですね!" to arg 1 | |
| 147 | message "&7>> &aではまず事前設定から始めます" to arg 1 | |
| 148 | message "&7>> &b・ストーリーパートを見ますか?" to arg 1 | |
| 149 | message "&7>> &6/next 0 &eで見る &6/next 1 &eで見ない" to arg 1 | |
| 150 | message "&7>> &aストーリーパートでは物語が綴られていきます" to arg 1 | |
| 151 | message "&7>> &a見なくてもゲームの進行には影響ありません" to arg 1 | |
| 152 | message "&7>> &aストーリーパートは数十秒から数分かかります" to arg 1 | |
| 153 | set {player.set.next::%arg 1%} to "tutorial.2"
| |
| 154 | if arg 2 is 3: | |
| 155 | message "&e案内人 &7>>" | |
| 156 | if arg 3 is 0: | |
| 157 | set {player.opt.playstory::%arg 1%} to true
| |
| 158 | message "&7>> &b「見る」に設定しました!" | |
| 159 | if arg 3 is 1: | |
| 160 | set {player.opt.playstory::%arg 1%} to false
| |
| 161 | message "&7>> &b「見ない」に設定しました!" | |
| 162 | message "&7>> &aこの設定は後から変更できます!" | |
| 163 | set {player.set.next::%arg 1%} to "tutorial.3"
| |
| 164 | ||
| 165 | command /next [<number>]: | |
| 166 | trigger: | |
| 167 | if {player.set.next::%player%} is "tutorial.1":
| |
| 168 | command "..tutorial %player% 2" | |
| 169 | if {player.set.next::%player%} is "tutorial.2":
| |
| 170 | if arg 1 is 0: | |
| 171 | command "..tutorial %player% 2 0" | |
| 172 | else if arg 1 is 1: | |
| 173 | command "..tutorial %player% 2 1" | |
| 174 | else: | |
| 175 | message "&7>> &c/next の後に数字を指定してください" | |
| 176 | ||
| 177 | command /status: | |
| 178 | trigger: | |
| 179 | message "" | |
| 180 | message "&3&l&o[ S T A T U S ]" | |
| 181 | message "&6&lLevel&7: &6%{player.prm.level::%player%}% &a&lEXP&7: &a%{player.stat.exp::%player%}%&7/&a%{player.set.lvup::%player%}%"
| |
| 182 | message "&b&lHP&7:&b%{player.stat.hp::%player%}%&7/&b%{player.prm.hp::%player%}%"
| |
| 183 | message "&a&lMP&7:&a%{player.stat.mp::%player%}%&7/&a%{player.prm.mp::%player%}%"
| |
| 184 | message "&e&lAVO&7:&e%{player.prm.avo::%player%}% &c&lSTR&7:&c%{player.prm.str::%player%}% &d&lVIT&7:&d%{player.prm.vit::%player%}%"
| |
| 185 | message "&6&lAGI&7:&6%{player.prm.agi::%player%}% &9&lINT&7:&9%{player.prm.int::%player%}% &2&lLUC&7:&2%{player.prm.luc::%player%}%"
| |
| 186 | message "" | |
| 187 | ||
| 188 | command /..status [<player>]: | |
| 189 | permission: ultima.status | |
| 190 | trigger: | |
| 191 | set {_p} to arg 1
| |
| 192 | if arg 1 is not set: | |
| 193 | set {_p} to player
| |
| 194 | message "" to {_p}
| |
| 195 | message "&3&l&o[ S T A T U S ]" to {_p}
| |
| 196 | message "&6&lLevel&7: &6%{player.prm.level::%{_p}%}% &a&lEXP&7: &a%{player.stat.exp::%{_p}%}%&7/&a%{player.set.lvup::%{_p}%}%" to {_p}
| |
| 197 | message "&b&lHP&7:&b%{player.stat.hp::%{_p}%}%&7/&b%{player.prm.hp::%{_p}%}%" to {_p}
| |
| 198 | message "&a&lMP&7:&a%{player.stat.mp::%{_p}%}%&7/&a%{player.prm.mp::%{_p}%}%" to {_p}
| |
| 199 | message "&e&lAVO&7:&e%{player.prm.avo::%{_p}%}% &c&lSTR&7:&c%{player.prm.str::%{_p}%}% &d&lVIT&7:&d%{player.prm.vit::%{_p}%}%" to {_p}
| |
| 200 | message "&6&lAGI&7:&6%{player.prm.agi::%{_p}%}% &9&lINT&7:&9%{player.prm.int::%{_p}%}% &2&lLUC&7:&2%{player.prm.luc::%{_p}%}%" to {_p}
| |
| 201 | message "" to {_p}
| |
| 202 | ||
| 203 | command /..statusreset [<player>]: | |
| 204 | permission: ultima.statusreset | |
| 205 | trigger: | |
| 206 | set {_p} to arg 1
| |
| 207 | if arg 1 is not set: | |
| 208 | set {_p} to player
| |
| 209 | set {player.prm.level::%{_p}%} to 1
| |
| 210 | set {player.prm.hp::%{_p}%} to 10
| |
| 211 | set {player.prm.mp::%{_p}%} to 3
| |
| 212 | set {player.prm.avo::%{_p}%} to 3
| |
| 213 | set {player.prm.str::%{_p}%} to 0
| |
| 214 | set {player.prm.vit::%{_p}%} to 0
| |
| 215 | set {player.prm.agi::%{_p}%} to 0
| |
| 216 | set {player.prm.int::%{_p}%} to 0
| |
| 217 | set {player.prm.luc::%{_p}%} to 0
| |
| 218 | set {player.stat.pp::%{_p}%} to 10
| |
| 219 | set {player.stat.exp::%{_p}%} to 0
| |
| 220 | set {player.stat.sp::%{_p}%} to 0
| |
| 221 | set {player.set.lvup::%{_p}%} to 20
| |
| 222 | command "/alm %{_p}%"
| |
| 223 | ||
| 224 | command /allotment [<player>]: | |
| 225 | aliases: /alm | |
| 226 | trigger: | |
| 227 | set {_p} to arg 1
| |
| 228 | if arg 1 is not set: | |
| 229 | set {_p} to player
| |
| 230 | wait a tick | |
| 231 | open chest with 2 rows named "&6&lStatus" to {_p}
| |
| 232 | wait a tick | |
| 233 | format slot 2 of {_p} with wool:14 named "&c&lSTR" with lore "&cStrength / 攻撃力 &7にPPを割り振る" to run "..allotment str %{_p}%"
| |
| 234 | format slot 3 of {_p} with wool:2 named "&d&lVIT" with lore "&dVitality / 生命力 &7にPPを割り振る" to run "..allotment vit %{_p}%"
| |
| 235 | format slot 4 of {_p} with wool:1 named "&6&lAGI" with lore "&6Agility / 俊敏性 &7にPPを割り振る" to run "..allotment agi %{_p}%"
| |
| 236 | format slot 5 of {_p} with wool:9 named "&9&lINT" with lore "&9IntelliGence / 知力 &7にPPを割り振る" to run "..allotment int %{_p}%"
| |
| 237 | format slot 6 of {_p} with wool:13 named "&2&lLUC" with lore "&2Luck / 幸運 &7にPPを割り振る" to run "..allotment luc %{_p}%"
| |
| 238 | format slot 9 of {_p} with diamond named "&6&l残りPP量を確認" to run "..nowpp %{_p}%"
| |
| 239 | format slot 12 of {_p} with wool:3 named "&b&lHP" with lore "&bHealthPoint / 体力||&7(STR^1.3+VIT^2)/2+10" to be unstealable
| |
| 240 | format slot 13 of {_p} with wool:5 named "&a&lMP" with lore "&aMagicPoint / 魔力||&7(LUC^1.2+INT^1.8)/2+3" to be unstealable
| |
| 241 | format slot 14 of {_p} with wool:4 named "&e&lAVO" with lore "&bAvoidance / 回避||&7(INT^1.1+AGI^1.5)/2+3" to be unstealable
| |
| 242 | format slot 17 of {_p} with nether_star named "&3&lステータスを表示" to run "..status %{_p}%"
| |
| 243 | ||
| 244 | command /..allotment <text> [<player>]: | |
| 245 | permission: ultima.allotment | |
| 246 | trigger: | |
| 247 | set {_p} to arg 2
| |
| 248 | if arg 2 is not set: | |
| 249 | set {_p} to player
| |
| 250 | if {player.stat.pp::%{_p}%} < 1:
| |
| 251 | message "&3[STATUS] &cPPが足りません" to {_p}
| |
| 252 | stop | |
| 253 | if arg 1 is "str": | |
| 254 | remove 1 from {player.stat.pp::%{_p}%}
| |
| 255 | add 1 to {player.prm.str::%{_p}%}
| |
| 256 | message "&3[STATUS] &c攻撃力&7に1ポイント割り振りました&c(計%{player.prm.str::%{_p}%}%ポイント)" to {_p}
| |
| 257 | if arg 1 is "vit": | |
| 258 | remove 1 from {player.stat.pp::%{_p}%}
| |
| 259 | add 1 to {player.prm.vit::%{_p}%}
| |
| 260 | message "&3[STATUS] &d生命力&7に1ポイント割り振りました&d(計%{player.prm.vit::%{_p}%}%ポイント)" to {_p}
| |
| 261 | if arg 1 is "agi": | |
| 262 | remove 1 from {player.stat.pp::%{_p}%}
| |
| 263 | add 1 to {player.prm.agi::%{_p}%}
| |
| 264 | message "&3[STATUS] &6俊敏性&7に1ポイント割り振りました&6(計%{player.prm.agi::%{_p}%}%ポイント)" to {_p}
| |
| 265 | if arg 1 is "int": | |
| 266 | remove 1 from {player.stat.pp::%{_p}%}
| |
| 267 | add 1 to {player.prm.int::%{_p}%}
| |
| 268 | message "&3[STATUS] &9知力&7に1ポイント割り振りました&9(計%{player.prm.int::%{_p}%}%ポイント)" to {_p}
| |
| 269 | if arg 1 is "luc": | |
| 270 | remove 1 from {player.stat.pp::%{_p}%}
| |
| 271 | add 1 to {player.prm.luc::%{_p}%}
| |
| 272 | message "&3[STATUS] &2幸運&7に1ポイント割り振りました&2(計%{player.prm.luc::%{_p}%}%ポイント)" to {_p}
| |
| 273 | command "..calc3stat %{_p}%"
| |
| 274 | ||
| 275 | command /..calc3stat [<player>]: | |
| 276 | permission: ultima.calc3stat | |
| 277 | trigger: | |
| 278 | set {_p} to arg 1
| |
| 279 | if arg 1 is not set: | |
| 280 | set {_p} to player
| |
| 281 | set {player.prm.hp::%{_p}%} to {player.prm.str::%{_p}%}^1.3+{player.prm.vit::%{_p}%}^2
| |
| 282 | set {player.prm.hp::%{_p}%} to ceil({player.prm.hp::%{_p}%}/2)
| |
| 283 | add 10 to {player.prm.hp::%{_p}%}
| |
| 284 | set {player.prm.mp::%{_p}%} to {player.prm.luc::%{_p}%}^1.2+{player.prm.int::%{_p}%}^1.8
| |
| 285 | set {player.prm.mp::%{_p}%} to ceil({player.prm.mp::%{_p}%}/2)
| |
| 286 | add 3 to {player.prm.mp::%{_p}%}
| |
| 287 | set {player.prm.avo::%{_p}%} to {player.prm.int::%{_p}%}^1.1+{player.prm.agi::%{_p}%}^1.5
| |
| 288 | set {player.prm.avo::%{_p}%} to ceil({player.prm.avo::%{_p}%}/2)
| |
| 289 | add 3 to {player.prm.avo::%{_p}%}
| |
| 290 | ||
| 291 | command /..giveexp <player> <number>: | |
| 292 | permission: ultima.giveexp | |
| 293 | trigger: | |
| 294 | message "&aGet: &6%arg 2%&aEXP" to arg 1 | |
| 295 | add arg 2 to {player.stat.exp::%arg 1%}
| |
| 296 | ||
| 297 | command /..givelti <player> <number>: | |
| 298 | permission: ultima.giveexp | |
| 299 | trigger: | |
| 300 | message "&eGet: &6%arg 2%&eLti" to arg 1 | |
| 301 | add arg 2 to {player.stat.lti::%arg 1%} |