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1 | local function move(map, startX, startY, dX, dY) | |
2 | local targetX, targetY = startX + dX, startY + dY | |
3 | if not map[targetX][targetY] then return startX, startY; end | |
4 | if map[targetX][targetY].isBox then | |
5 | local slideX, slideY = targetX + dX, targetY + dY | |
6 | if not (map[slideX] and map[slideX][slideY] and map[slideX][slideY].isWalkable) then return startX, startY; end | |
7 | tileBlox[gameMap[targetX][targetY].id].x = gameMap[slideX][slideY].x | |
8 | end | |
9 | end |