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1
-----------//Elio Blasio\\-----------
2
--[[Movelist
3
E = Equip/Unequip, click to shoot, hold to spray
4
T = Taunt
5
---------]]
6
--Credits to Shackluster for the refit/anti-breakjoints function, he's a cool guy/great scripter.--
7
--Ayy i'm not dead yet, take that haters, if i even had any to begin with.--
8
--Keeping this script small since big ones will cause major lag & exceed script limits--
9
--Using a FE converter because i'm way too lazy to create remotes for it--
10
11
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
12
do
13
	script.Parent = owner.Character
14
	local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
15
	local function NewFakeEvent()
16
		local Bind = Instance.new("BindableEvent")
17
		local Fake;Fake = {Connections = {},
18
		fakeEvent=true;
19
		Connect=function(self,Func)
20
			Bind.Event:connect(Func)
21
			self.Connections[Bind] = true
22
			return setmetatable({Connected = true},{
23
			__index = function (self,Index)
24
				if Index:lower() == "disconnect" then
25
					return function() Fake.Connections[Bind] = false;self.Connected = false end
26
				end
27
				return Fake[Index]
28
			end;
29
			__tostring = function() return "Connection" end;
30
		})
31
		end}
32
		Fake.connect = Fake.Connect;return Fake;
33
	end
34
	local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
35
	local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
36
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
37
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
38
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
39
	local function TriggerEvent(self,Event,...)
40
		local Trigger = Mouse[Event]
41
		if Trigger and Trigger.fakeEvent and Trigger.Connections then
42
			for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
43
		end
44
	end
45
	Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
46
	Event.OnServerEvent:Connect(function(FiredBy,Input)
47
		if FiredBy.Name ~= owner.Name then return end
48
		if Input.MouseEvent then
49
			Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
50
		else
51
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
52
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
53
			for _,Action in pairs(ContextActionService.Actions) do
54
				for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
55
			end
56
			Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
57
			UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
58
		end
59
	end)
60
	InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
61
	Event.Parent = NLS([[
62
		local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
63
		local Input = function(Input,gameProcessedEvent)
64
			if gameProcessedEvent then return end
65
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
66
		end
67
		UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
68
		local Hit,Target
69
		while wait(1/30) do
70
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
71
				Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
72
			end
73
		end
74
	]],owner.Character)
75
end
76
RealGame = game;game = setmetatable({},{
77
	__index = function (self,Index)
78
		local Sandbox = function (Thing)
79
			if Thing:IsA("Player") then
80
				local RealPlayer = Thing
81
				return setmetatable({},{
82
					__index = function (self,Index)
83
						local Type = type(RealPlayer[Index])
84
						if Type == "function" then
85
							if Index:lower() == "getmouse" or Index:lower() == "mouse" then
86
								return function (self)return InternalData["Mouse"] end
87
							end
88
							return function (self,...)return RealPlayer[Index](RealPlayer,...) end
89
						end
90
						return RealPlayer[Index]
91
					end;
92
					__tostring = function(self) return RealPlayer.Name end
93
				})
94
			end
95
		end
96
		if RealGame[Index] then
97
			local Type = type(RealGame[Index])
98
			if Type == "function" then
99
				if Index:lower() == "getservice" or Index:lower() == "service" then
100
					return function (self,Service)
101
						local FakeServices = {
102
							["players"] = function()
103
								return setmetatable({},{
104
									__index = function (self2,Index2)
105
										local RealService = RealGame:GetService(Service)
106
										local Type2 = type(Index2)
107
										if Type2 == "function" then
108
											return function (self,...) return RealService[Index2](RealService,...)end
109
										else
110
											if Index2:lower() == "localplayer" then return Sandbox(owner) end
111
											return RealService[Index2]
112
										end
113
									end;
114
									__tostring = function(self) return RealGame:GetService(Service).Name end
115
								})
116
							end;
117
							["contextactionservice"] = function() return InternalData["ContextActionService"] end;
118
							["userinputservice"] = function() return InternalData["UserInputService"] end;
119
							["runservice"] = function()
120
								return setmetatable({},{
121
									__index = function(self2,Index2)
122
										local RealService = RealGame:GetService(Service)
123
										local Type2 = type(Index2)
124
										if Type2 == "function" then
125
											return function (self,...) return RealService[Index2](RealService,...) end
126
										else
127
											local RunServices = {
128
												["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
129
												["renderstepped"] = function() return RealService["Stepped"] end
130
											}
131
											if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
132
											return RealService[Index2]
133
										end
134
									end
135
								})
136
							end
137
						}
138
						if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
139
						return RealGame:GetService(Service)
140
					end
141
				end
142
				return function (self,...) return RealGame[Index](RealGame,...) end
143
			else
144
				if game:GetService(Index) then return game:GetService(Index) end
145
				return RealGame[Index]
146
			end
147
		end
148
		return nil
149
	end
150
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
151
152
Player=game.Players.LocalPlayer
153
Character=Player.Character
154
Character.Humanoid.Name = "noneofurbusiness"
155
hum = Character.noneofurbusiness
156
LeftArm=Character["Left Arm"]
157
LeftLeg=Character["Left Leg"]
158
RightArm=Character["Right Arm"]
159
RightLeg=Character["Right Leg"]
160
Root=Character["HumanoidRootPart"]
161
Head=Character["Head"]
162
Torso=Character["Torso"]
163
Neck=Torso["Neck"]
164
mouse = Player:GetMouse()
165
walking = false
166
jumping = false
167
attacking = false
168
firsttime = false
169
tauntdebounce = false
170
position = nil
171
MseGuide = true
172
running = false
173
settime = 0
174
sine = 0
175
t = 0
176
ws = 18
177
change = 1
178
combo1 = true
179
equip = false
180
dgs = 75
181
combo2 = false
182
switch1 = true
183
switch2 = false
184
firsttime2 = false
185
combo3 = false
186
gunallowance = false
187
shooting = false
188
RunSrv = game:GetService("RunService")
189
RenderStepped = game:GetService("RunService").RenderStepped
190
removeuseless = game:GetService("Debris")
191
192
screenGui = Instance.new("ScreenGui")
193
screenGui.Parent = script.Parent
194
195
local HEADLERP = Instance.new("ManualWeld")
196
HEADLERP.Parent = Head
197
HEADLERP.Part0 = Head
198
HEADLERP.Part1 = Head
199
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
200
201
local TORSOLERP = Instance.new("ManualWeld")
202
TORSOLERP.Parent = Root
203
TORSOLERP.Part0 = Torso
204
TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
205
206
local ROOTLERP = Instance.new("ManualWeld")
207
ROOTLERP.Parent = Root
208
ROOTLERP.Part0 = Root
209
ROOTLERP.Part1 = Torso
210
ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
211
212
local RIGHTARMLERP = Instance.new("ManualWeld")
213
RIGHTARMLERP.Parent = RightArm
214
RIGHTARMLERP.Part0 = RightArm
215
RIGHTARMLERP.Part1 = Torso
216
RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
217
218
local LEFTARMLERP = Instance.new("ManualWeld")
219
LEFTARMLERP.Parent = LeftArm
220
LEFTARMLERP.Part0 = LeftArm
221
LEFTARMLERP.Part1 = Torso
222
LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
223
224
local RIGHTLEGLERP = Instance.new("ManualWeld")
225
RIGHTLEGLERP.Parent = RightLeg
226
RIGHTLEGLERP.Part0 = RightLeg
227
RIGHTLEGLERP.Part1 = Torso
228
RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
229
230
local LEFTLEGLERP = Instance.new("ManualWeld")
231
LEFTLEGLERP.Parent = LeftLeg
232
LEFTLEGLERP.Part0 = LeftLeg
233
LEFTLEGLERP.Part1 = Torso
234
LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
235
236
local function weldBetween(a, b)
237
    local weld = Instance.new("ManualWeld", a)
238
    weld.Part0 = a
239
    weld.Part1 = b
240
    weld.C0 = a.CFrame:inverse() * b.CFrame
241
    return weld
242
end
243
244
function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
245
A = Instance.new("Attachment", PARENT)
246
A.Position = POSITION1
247
A.Name = "A"
248
B = Instance.new("Attachment", PARENT)
249
B.Position = POSITION2
250
B.Name = "B"
251
tr1 = Instance.new("Trail", PARENT)
252
tr1.Attachment0 = A
253
tr1.Attachment1 = B
254
tr1.Enabled = true
255
tr1.Lifetime = LIFETIME
256
tr1.TextureMode = "Static"
257
tr1.LightInfluence = 0
258
tr1.Color = COLOR
259
tr1.Transparency = NumberSequence.new(0, 1)
260
end
261
262
shirt = Instance.new("Shirt", Character)
263
shirt.Name = "Shirt"
264
pants = Instance.new("Pants", Character)
265
pants.Name = "Pants"
266-
Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1123249914"
266+
Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=752406806"
267-
Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1839310233"
267+
Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=816231122"
268
269-
skull = Instance.new("Part",Character)
269+
270-
skull.Size = Vector3.new(2,2,2)
270+
271-
skull.CFrame = Head.CFrame
271+
272-
skull.CanCollide = false
272+
273-
skullweld = Instance.new("Weld",skull)
273+
274-
skullweld.Part0 = skull
274+
275-
skullweld.Part1 = Head
275+
276-
skullweld.C0 = skull.CFrame:inverse() * Head.CFrame 
276+
277-
mskull = Instance.new("SpecialMesh", skull)
277+
278-
mskull.MeshType = "FileMesh"
278+
279-
mskull.Scale = Vector3.new(1.12, 1.12, 1.12)
279+
280-
mskull.MeshId,mskull.TextureId = 'http://www.roblox.com/asset/?id=181343290','http://www.roblox.com/asset/?id=181343313'
280+
281
mfedora.MeshId,mfedora.TextureId = 'http://www.roblox.com/asset/?id=9471312','http://www.roblox.com/asset/?id=9471264'
282
tommygun = Instance.new("Part",Character)
283
tommygun.Size = Vector3.new(2,2,2)
284
tommygun.CFrame = RightArm.CFrame
285
tommygun.CanCollide = false
286
tommygunweld = Instance.new("Weld",tommygun)
287
tommygunweld.Part0 = tommygun
288
tommygunweld.Part1 = RightArm
289
tommygunweld.C0 = tommygun.CFrame:inverse() * RightArm.CFrame * CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0)
290
mtommygun = Instance.new("SpecialMesh", tommygun)
291
mtommygun.MeshType = "FileMesh"
292-
mfedora.MeshId,mfedora.TextureId = 'http://www.roblox.com/asset/?id=13640868','http://www.roblox.com/asset/?id=18987684'
292+
293
mtommygun.MeshId,mtommygun.TextureId = 'http://www.roblox.com/asset/?id=116679805','http://www.roblox.com/asset/?id=116679995'
294
shootbox = Instance.new("Part",Character)
295
shootbox.Size = Vector3.new(.2,.2,.2)
296
shootbox.CanCollide = false
297
shootbox.Transparency = 1
298
shootbox.CFrame = tommygun.CFrame
299
shootboxweld = weldBetween(shootbox,tommygun)
300
shootboxweld.C0 = CFrame.new(0,-.05,2.62)
301
light = Instance.new("PointLight", shootbox)
302
light.Color = BrickColor.new("Bright yellow").Color
303
light.Range = 5
304
light.Brightness = 11
305
light.Enabled = false
306
particlemiter1 = Instance.new("ParticleEmitter", shootbox)
307
particlemiter1.Enabled = false
308
particlemiter1.Texture = "rbxassetid://461242617"
309
particlemiter1.Lifetime = NumberRange.new(.1)
310
particlemiter1.Size = NumberSequence.new(1,0)
311
particlemiter1.Rate = 20
312
particlemiter1.RotSpeed = NumberRange.new(0)
313
particlemiter1.Speed = NumberRange.new(0)
314
tommygunammo = Instance.new("Part",Character)
315
tommygunammo.Size = Vector3.new(2,2,2)
316
tommygunammo.CFrame = tommygun.CFrame
317
tommygunammo.CanCollide = false
318
tommygunammoweld = Instance.new("Weld",tommygunammo)
319
tommygunammoweld.Part0 = tommygunammo
320
tommygunammoweld.Part1 = tommygun
321
tommygunammoweld.C0 = tommygun.CFrame:inverse() * tommygun.CFrame * CFrame.new(0,.4,.25) * CFrame.Angles(math.rad(0),math.rad(0),0)
322
mtommygunammo = Instance.new("SpecialMesh", tommygunammo)
323
mtommygunammo.MeshType = "FileMesh"
324
mtommygunammo.Scale = Vector3.new(1, 1, 1)
325
mtommygunammo.MeshId,mtommygunammo.TextureId = 'http://www.roblox.com/asset/?id=116740155','http://www.roblox.com/asset/?id=116679995'
326
mask = Instance.new("Part",Character)
327
mask.Size = Vector3.new(2,2,2)
328
mask.CFrame = Head.CFrame
329
mask.CanCollide = false
330
maskweld = Instance.new("Weld",mask)
331
maskweld.Part0 = mask
332
maskweld.Part1 = Head
333
maskweld.C0 = mask.CFrame:inverse() * Head.CFrame * CFrame.new(-.2,0,.62) * CFrame.Angles(math.rad(0),math.rad(10),math.rad(0))
334
mmask = Instance.new("SpecialMesh", mask)
335
mmask.MeshType = "FileMesh"
336
mmask.Scale = Vector3.new(1.25, 1.25, 1.25)
337
mmask.MeshId,mmask.TextureId = 'http://www.roblox.com/asset/?id=12470186','http://www.roblox.com/asset/?id=12470201'
338
339
340
341
coroutine.wrap(function()
342
while wait() do
343
hum.WalkSpeed = ws
344
LeftArm.BrickColor = BrickColor.new("Really black")
345
RightArm.BrickColor = BrickColor.new("Really black")
346
Head.BrickColor = BrickColor.new("Really black")
347
end
348
end)()
349
godmode = coroutine.wrap(function()
350
for i,v in pairs(Character:GetChildren()) do
351
if v:IsA("BasePart") and v ~= Root then
352
v.Anchored = false
353
end
354
end
355
while true do
356
hum.MaxHealth = math.huge
357
wait(0.0000001)
358
hum.Health = math.huge
359
wait()
360
end
361
end)
362
godmode()
363
ff = Instance.new("ForceField", Character)
364
ff.Visible = false
365
366
coroutine.wrap(function()
367
for i,v in pairs(Character:GetChildren()) do
368
if v.Name == "Animate" then v:Remove()
369
end
370
end
371
end)()
372
373
function damagealll(Radius,Position)		
374
	local Returning = {}		
375
	for _,v in pairs(workspace:GetChildren()) do		
376
		if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
377
if v:FindFirstChild("Torso") then		
378
			local Mag = (v.Torso.Position - Position).magnitude		
379
			if Mag < Radius then		
380
				table.insert(Returning,v)		
381
			end
382
elseif v:FindFirstChild("UpperTorso") then	
383
			local Mag = (v.UpperTorso.Position - Position).magnitude		
384
			if Mag < Radius then		
385
				table.insert(Returning,v)		
386
			end
387
end	
388
		end		
389
	end		
390
	return Returning		
391
end
392
393
ArtificialHB = Instance.new("BindableEvent", script)
394
ArtificialHB.Name = "Heartbeat"
395
script:WaitForChild("Heartbeat")
396
397
frame = 1 / 60
398
tf = 0
399
allowframeloss = false
400
tossremainder = false
401
402
403
lastframe = tick()
404
script.Heartbeat:Fire()
405
406
407
game:GetService("RunService").Heartbeat:connect(function(s, p)
408
	tf = tf + s
409
	if tf >= frame then
410
		if allowframeloss then
411
			script.Heartbeat:Fire()
412
			lastframe = tick()
413
		else
414
			for i = 1, math.floor(tf / frame) do
415
				script.Heartbeat:Fire()
416
			end
417
			lastframe = tick()
418
		end
419
		if tossremainder then
420
			tf = 0
421
		else
422
			tf = tf - frame * math.floor(tf / frame)
423
		end
424
	end
425
end)
426
427
function swait(num)
428
	if num == 0 or num == nil then
429
		game:service("RunService").Stepped:wait(0)
430
	else
431
		for i = 0, num do
432
			game:service("RunService").Stepped:wait(0)
433
		end
434
	end
435
end
436
437
doomtheme = Instance.new("Sound", Torso)
438
doomtheme.Volume = 1
439
doomtheme.Name = "doomtheme"
440
doomtheme.Looped = true
441
doomtheme.SoundId = "rbxassetid://318812395"
442
doomtheme:Play()
443
444
Torso.ChildRemoved:connect(function(removed)
445
if removed.Name == "doomtheme" then
446
447
doomtheme = Instance.new("Sound", Torso)
448
doomtheme.Volume = 1
449
doomtheme.Name = "doomtheme"
450
doomtheme.Looped = true
451
doomtheme.SoundId = "rbxassetid://318812395"
452
doomtheme:Play()
453
end
454
end)
455
456
for _,n in pairs(Character:GetChildren()) do
457
if n:IsA("Accessory") then n:Remove() end
458
end
459
for _,x in pairs(Character:GetChildren()) do
460
if x:IsA("Decal") then x:Remove() end
461
end
462
463
function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
464
so = Instance.new("Sound")
465
so.Parent = PARENT
466
so.SoundId = "rbxassetid://"..ID
467
so.Volume = VOL
468
so.Looped = LOOP
469
so:Play()
470
removeuseless:AddItem(so,REMOVE)
471
end
472
473
mouse.KeyDown:connect(function(Press)
474
Press=Press:lower()
475
if Press=='t' then
476
if tauntdebounce then return end
477
tauntdebounce = true
478
local b1 = Instance.new("BillboardGui",Head)
479
b1.Size = UDim2.new(0,4,0,1.6)
480
b1.StudsOffset = Vector3.new(0,0,0)
481
b1.Name = "laff"
482
b1.AlwaysOnTop = true
483
b1.StudsOffset = Vector3.new(0,2,0)
484
b1.Adornee = Head
485
removeuseless:AddItem(b1,3)
486
local b2 = Instance.new("TextLabel",b1)
487
b2.BackgroundTransparency = 1
488
b2.Text = "HeHeHeHeHeHeHe..."
489
b2.Font = "Garamond"
490
b2.TextSize = 30
491
b2.Name = "lafftext"
492
b2.TextStrokeTransparency = 0
493
b2.TextColor3 = BrickColor.new("Grey").Color
494
b2.TextStrokeColor3 = Color3.new(0,0,0)
495
b2.Size = UDim2.new(1,0,.5,0)
496
laff = Instance.new("Sound",Head)
497
laff.SoundId = "rbxassetid://2126502539"
498
laff.Volume = 5
499
laff:Play()
500
wait(5)
501
laff:Remove()
502
tauntdebounce = false
503
end
504
end)
505
506
mouse.KeyDown:connect(function(Press)
507
Press=Press:lower()
508
if Press=='e' then
509
if debounce then return end
510
if equip then
511
g1:Remove()
512
light.Enabled = false
513
pcall(function()
514
temmy:Remove()
515
end)
516
for i,v in pairs(tommygun:GetDescendants()) do
517
if v.Name == "temmy" then v:Remove()
518
end
519
end
520
light.Enabled = false
521
particlemiter1.Enabled = false
522
hum.CameraOffset = Vector3.new(0,0,0)
523
attacking = false
524
equip = false
525
shooting = false
526
gunallowance = false
527
ws = 18
528
else
529
g1 = Instance.new("BodyGyro", Root)
530
g1.D = 175
531
g1.P = 20000
532
g1.MaxTorque = Vector3.new(0,9000,0)
533
g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
534
attacking = true
535
debounce = true
536
equip = true
537
coroutine.wrap(function()
538
while equip do
539
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
540
ws = 10
541
swait()
542
if Root.Velocity.y > 1 then
543
position = "Jump3"
544
elseif Root.Velocity.y < -1 then
545
position = "Falling3"
546
elseif Root.Velocity.Magnitude > 2 and running == false and attacking == true then
547
position = "Walk3"
548
elseif Root.Velocity.Magnitude < 2 and running == false and attacking == true then
549
position = "Idle4"
550
end
551
end
552
end)()
553
coroutine.wrap(function()
554
while equip do
555
swait()
556
settime = 0.05
557
sine = sine + change
558
if position == "Jump3" and attacking and not running then
559
change = .65
560
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
561
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
562
elseif position == "Falling3" and attacking and not running then
563
change = .65
564
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.4)
565
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.4)
566
elseif position == "Walk3" and attacking == true and running == false then
567
change = .65
568
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.2)
569
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.1)
570
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.1)
571
elseif position == "Idle4" and attacking == true and running == false then
572
change = .65
573
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.1)
574
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
575
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
576
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
577
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
578
end
579
end
580
end)()
581
SOUND(RightArm,898163129,6,false,2)
582
for i = 1, 30 do
583
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.68,1.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),.25)
584
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1, 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
585
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25)
586
swait()
587
end
588
gunallowance = true
589
mouse.Button1Down:connect(function()
590
if gunallowance then
591
particlemiter1.Enabled = true
592
temmy = Instance.new("Sound",tommygun)
593
temmy.SoundId = "rbxassetid://2204318084"
594
temmy.Volume = 6
595
temmy.Name = "temmy"
596
temmy.Looped = true
597
temmy:Play()
598
shooting = true
599
end
600
end)
601
mouse.Button1Up:connect(function()
602
if gunallowance then
603
hum.CameraOffset = Vector3.new(0,0,0)
604
light.Enabled = false
605
particlemiter1.Enabled = false
606
pcall(function()
607
temmy:Remove()
608
end)
609
for i,v in pairs(tommygun:GetDescendants()) do
610
if v.Name == "temmy" then v:Remove()
611
end
612
end
613
shooting = false
614
end
615
end)
616
coroutine.wrap(function()
617
if firsttime2 then return end
618
firsttime2 = true
619
while true do
620
swait(3)
621
if shooting then
622
if switch1 then
623
switch1 = false
624
switch2 = true
625
light.Enabled = true
626
elseif switch2 then
627
switch1 = true
628
switch2 = false
629
light.Enabled = false
630
end
631
pcall(function()
632
if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
633
mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(3,7))
634
end
635
end)
636
end
637
end
638
end)()
639
coroutine.wrap(function()
640
if firsttime then return end
641
firsttime = true
642
while true do
643
if shooting then
644
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0 - 10 * math.sin(sine)), math.rad(0)), 0.25)
645
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1 + .4 * math.sin(sine), 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
646
pcall(function()
647
if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
648
mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(1)
649
end
650
end)
651
elseif not shooting then
652
end
653
swait()
654
end
655
end)()
656
debounce = false
657
end
658
end
659
end)
660
661
mouse.KeyDown:connect(function(Press)
662
Press=Press:lower()
663
if Press=='z' then
664
print("Music switched to 1")
665
id = 2199374985
666
doomtheme.SoundId = "rbxassetid://"..id
667
doomtheme:Play()
668
end
669
end)
670
671
mouse.KeyDown:connect(function(Press)
672
Press=Press:lower()
673
if Press=='v' then
674
print("Music switched to 4")
675
id = 2111948183
676
doomtheme.SoundId = "rbxassetid://"..id
677
doomtheme:Play()
678
end
679
end)
680
681
mouse.KeyDown:connect(function(Press)
682
Press=Press:lower()
683
if Press=='x' then
684
print("Music switched to 2")
685
id = 318812395
686
doomtheme.SoundId = "rbxassetid://"..id
687
doomtheme:Play()
688
end
689
end)
690
691
mouse.KeyDown:connect(function(Press)
692
Press=Press:lower()
693
if Press=='c' then
694
print("Music switched to 3")
695
id = 180337897
696
doomtheme.SoundId = "rbxassetid://"..id
697
doomtheme:Play()
698
end
699
end)
700
701
mouse.KeyDown:connect(function(Press)
702
Press=Press:lower()
703
if Press=='b' then
704
print("Music switched to 5")
705
id = 649148458
706
doomtheme.SoundId = "rbxassetid://"..id
707
doomtheme:Play()
708
end
709
end)
710
711
712
checks1 = coroutine.wrap(function() -------Checks
713
while true do
714
if Root.Velocity.y > 1 then
715
position = "Jump"
716
elseif Root.Velocity.y < -1 then
717
position = "Falling"
718
elseif Root.Velocity.Magnitude < 2 then
719
position = "Idle"
720
elseif Root.Velocity.Magnitude < 20 then
721
position = "Walking"
722
elseif Root.Velocity.Magnitude > 20 then
723
position = "Running"
724
else
725
end
726
wait()
727
end
728
end)
729
checks1()
730
731
function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
732
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
733
end
734
735
function ray2(StartPos, EndPos, Distance, Ignore)
736
local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
737
return ray(StartPos, DIRECTION, Distance, Ignore)
738
end
739
740
OrgnC0 = Neck.C0
741
local movelimbs = coroutine.wrap(function()
742
while RunSrv.RenderStepped:wait() do
743
TrsoLV = Torso.CFrame.lookVector
744
Dist = nil
745
Diff = nil
746
if not MseGuide then
747
print("Failed to recognize")
748
else
749
local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
750
Dist = (Head.CFrame.p-Point).magnitude
751
Diff = Head.CFrame.Y-Point.Y
752
local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
753
Dist2 = (LeftArm.CFrame.p-Point).magnitude
754
Diff2 = LeftArm.CFrame.Y-Point.Y
755
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
756
Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
757
end
758
end
759
end)
760
movelimbs()
761
immortal = {}
762
for i,v in pairs(Character:GetDescendants()) do
763
	if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
764
		if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
765
			v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
766
		end
767
		table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
768
	elseif v:IsA("JointInstance") then
769
		table.insert(immortal,{v,v.Parent,nil,nil,nil})
770
	end
771
end
772
for e = 1, #immortal do
773
	if immortal[e] ~= nil then
774
		local STUFF = immortal[e]
775
		local PART = STUFF[1]
776
		local PARENT = STUFF[2]
777
		local MATERIAL = STUFF[3]
778
		local COLOR = STUFF[4]
779
		local TRANSPARENCY = STUFF[5]
780
if levitate then
781
		if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
782
			PART.Material = MATERIAL
783
			PART.Color = COLOR
784
			PART.Transparency = TRANSPARENCY
785
		end
786
		PART.AncestryChanged:connect(function()
787
			PART.Parent = PARENT
788
		end)
789
else
790
		if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
791
			PART.Material = MATERIAL
792
			PART.Color = COLOR
793
			PART.Transparency = TRANSPARENCY
794
		end
795
		PART.AncestryChanged:connect(function()
796
			PART.Parent = PARENT
797
		end)
798
end
799
	end
800
end
801
function immortality()
802
	for e = 1, #immortal do
803
		if immortal[e] ~= nil then
804
			local STUFF = immortal[e]
805
			local PART = STUFF[1]
806
			local PARENT = STUFF[2]
807
			local MATERIAL = STUFF[3]
808
			local COLOR = STUFF[4]
809
			local TRANSPARENCY = STUFF[5]
810
			if PART.ClassName == "Part" and PART == Root then
811
				PART.Material = MATERIAL
812
				PART.Color = COLOR
813
				PART.Transparency = TRANSPARENCY
814
			end
815
			if PART.Parent ~= PARENT then
816
				hum:Remove()
817
				PART.Parent = PARENT
818
				hum = Instance.new("Humanoid",Character)
819
                                hum.Name = "noneofurbusiness"
820
			end
821
		end
822
	end
823
end
824
coroutine.wrap(function()
825
while true do
826
if hum.Health < .1 then
827
deadsound = Instance.new("Sound", Torso)
828
deadsound.Volume = 6
829
deadsound.SoundId = "rbxassetid://1411352723"
830
deadsound:Play()
831
immortality()
832
end
833
wait()
834
end
835
end)()
836
837
local anims = coroutine.wrap(function()
838
while true do
839
settime = 0.05
840
sine = sine + change
841
if position == "Jump" and attacking == false then
842
change = 1
843
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
844
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
845
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
846
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
847
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
848
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
849
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
850
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
851
elseif position == "Jump2" and attacking == false then
852
change = 1
853
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
854
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
855
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
856
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
857
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
858
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
859
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
860
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
861
elseif position == "Falling" and attacking == false then
862
change = 1
863
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
864
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
865
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
866
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
867
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
868
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
869
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
870
elseif position == "Falling2" and attacking == false then
871
change = 1
872
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
873
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
874
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
875
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
876
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
877
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
878
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
879
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
880
elseif position == "Walking" and attacking == false and running == false then
881
change = 1.2
882
walking = true
883
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
884
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(10)), 0.1)
885
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
886
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
887
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
888
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
889
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3)
890
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3)
891
elseif position == "Idle" and attacking == false and running == false then
892
change = .5
893
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
894
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
895
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .1 * math.sin(sine/12),1 + .1 * math.sin(sine/12),0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(8 + 5 * math.sin(sine/12))), 0.1)
896
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.59 - .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(8  - 6 * math.sin(sine/12))), .2)
897
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
898
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
899
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
900
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
901
elseif position == "Idle2" and attacking == false and running == false then
902
change = .75
903
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
904
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
905
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
906
LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
907
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
908
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
909
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
910
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
911
elseif position == "Walking2" and attacking == false and running == false then
912
ws = 50
913
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
914
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
915
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
916
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
917
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
918
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
919
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
920
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
921
elseif position == "Running" and attacking == false then
922
change = 1
923
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
924
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
925
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
926
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
927
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
928
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
929
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
930
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
931
end
932
swait()
933
end
934
end)
935
anims()
936
warn("Risen from hell, ready to prove his reputation. Made by Supr14")