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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local RealPlayer = Player
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do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
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-- Q to build, E TO DETONATE!!!11!!!one (by Rufus14)
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howtobasic = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
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howtobasic.Volume = 45
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howtobasic.SoundId = "rbxassetid://539881843"
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P0P = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
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P0P.Volume = 45
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P0P.SoundId = "rbxassetid://513133599"
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howtobasic1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
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howtobasic1.Volume = 45
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howtobasic1.SoundId = "rbxassetid://539882069"
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howtobasic2 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
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howtobasic2.Volume = 45
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howtobasic2.SoundId = "rbxassetid://539881968"
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howtobasic3 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
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howtobasic3.Volume = 45
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howtobasic3.SoundId = "rbxassetid://539882114"
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B0b = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
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B0b.Volume = 30
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B0b.SoundId = "rbxassetid://1026135690"
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B0b:Play()
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B0b.Looped = true
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hat = Instance.new("Part", game.Players.LocalPlayer.Character.Head)
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w3ld = Instance.new("Weld", hat)
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w3ld.Part0 = hat
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w3ld.Part1 = game.Players.LocalPlayer.Character.Head
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w3ld.C0 = w3ld.C0 * CFrame.new(0,-0.7,0.1)
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mesh = Instance.new("SpecialMesh", hat)
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mesh.MeshId = "http://www.roblox.com/asset/?id=1073659"
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mesh.TextureId = "http://www.roblox.com/asset/?id=17169223"
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hammer = Instance.new("Part", game.Players.LocalPlayer.Character["Right Arm"])
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w33ld = Instance.new("Weld", hammer)
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w33ld.Part0 = hammer
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w33ld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
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w33ld.C0 = w33ld.C0 * CFrame.Angles(0,-3.2,1.7)
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w33ld.C0 = w33ld.C0 * CFrame.new(0,1,0.4)
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mesh = Instance.new("SpecialMesh", hammer)
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hammer.CanCollide = false
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mesh.MeshId = "http://www.roblox.com/asset/?id=10604848"
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mesh.TextureId = "http://www.roblox.com/asset/?id=10605252"
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game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=22644329"
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for i = 1,10 do
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	wait(0.01)
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	game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.15)
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end
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print(game.Players.LocalPlayer.Character.Torso.Neck.C0)
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mouse = game.Players.LocalPlayer:GetMouse()
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function lol(key)
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	key = key:lower()
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	if key == "q" then
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		local Math = math.random(1,4)
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		if Math == 1 then
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			howtobasic:Play()
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		end
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		if Math == 2 then
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			howtobasic1:Play()
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		end
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		if Math == 3 then
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			howtobasic2:Play()
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		end
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		if Math == 4 then
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			howtobasic3:Play()
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		end
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		for i = 1,55 do
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			wait()
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			game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
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			game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
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		end
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		P0P:Play()
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		game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
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		game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0.997494936, 0.0707371086, 0, -0.0707371086, 0.997494936, 0)
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		local HAUS = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
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		HAUS.Position = game.Players.LocalPlayer.Character.Torso.Position
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		HAUS.Position = HAUS.Position + Vector3.new(math.random(-20,35),2,math.random(-20,35))
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		HAUS.Size = Vector3.new(10,10,10)
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		HAUS.Name = "LEHAUSXDD"
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		local MEESH = Instance.new("SpecialMesh", HAUS)
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		local again = math.random(1,3)
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		if again == 1 then
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			HAUS.Size = Vector3.new(10,20,10)
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			MEESH.MeshId = "rbxassetid://430698100"
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		MEESH.TextureId = "rbxassetid://430698358"
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		MEESH.Scale = Vector3.new(0.05, 0.05, 0.05)
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		end
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		if again == 2 then
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			MEESH.MeshId = "rbxassetid://431033630"
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		MEESH.TextureId = "rbxassetid://431033723"
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		HAUS.Size = Vector3.new(10,20,10)
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		end
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		if again == 3 then
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			MEESH.MeshId = "rbxassetid://430186368"
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		MEESH.TextureId = "rbxassetid://430186628"
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		MEESH.Scale = Vector3.new(14.28, 21.283, 10.364)
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		HAUS.Rotation = Vector3.new(-90, 0, 0)
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		end
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	end
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	if key == "e" then
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		local BOOM = Instance.new("Explosion", game.Players.LocalPlayer.Character.Torso.LEHAUSXDD)
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		BOOM.Position = game.Players.LocalPlayer.Character.Torso.LEHAUSXDD.Position
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        BOOM.BlastRadius = 45
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        BOOM.BlastPressure = 500000
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        for i = 1,100 do
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	wait()
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	game.Players.LocalPlayer.Character.Torso.LEHAUSXDD.Transparency = game.Players.LocalPlayer.Character.Torso.LEHAUSXDD.Transparency + 0.01
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    end
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        game.Players.LocalPlayer.Character.Torso.LEHAUSXDD:destroy()
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	end
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end
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mouse.KeyDown:connect(lol)