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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY BRANNON1964802 | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | wait(1 / 60) | |
| 8 | ||
| 9 | ||
| 10 | ||
| 11 | Player = game:GetService("Players").LocalPlayer
| |
| 12 | PlayerGui = Player.PlayerGui | |
| 13 | Cam = workspace.CurrentCamera | |
| 14 | Backpack = Player.Backpack | |
| 15 | Character = Player.Character | |
| 16 | Humanoid = Character.Humanoid | |
| 17 | Mouse = Player:GetMouse() | |
| 18 | RootPart = Character["HumanoidRootPart"] | |
| 19 | Torso = Character["Torso"] | |
| 20 | Head = Character["Head"] | |
| 21 | RightArm = Character["Right Arm"] | |
| 22 | LeftArm = Character["Left Arm"] | |
| 23 | RightLeg = Character["Right Leg"] | |
| 24 | LeftLeg = Character["Left Leg"] | |
| 25 | RootJoint = RootPart["RootJoint"] | |
| 26 | Neck = Torso["Neck"] | |
| 27 | RightShoulder = Torso["Right Shoulder"] | |
| 28 | LeftShoulder = Torso["Left Shoulder"] | |
| 29 | RightHip = Torso["Right Hip"] | |
| 30 | LeftHip = Torso["Left Hip"] | |
| 31 | ||
| 32 | IT = Instance.new | |
| 33 | CF = CFrame.new | |
| 34 | VT = Vector3.new | |
| 35 | RAD = math.rad | |
| 36 | C3 = Color3.new | |
| 37 | UD2 = UDim2.new | |
| 38 | BRICKC = BrickColor.new | |
| 39 | ANGLES = CFrame.Angles | |
| 40 | EULER = CFrame.fromEulerAnglesXYZ | |
| 41 | COS = math.cos | |
| 42 | ACOS = math.acos | |
| 43 | SIN = math.sin | |
| 44 | ASIN = math.asin | |
| 45 | ABS = math.abs | |
| 46 | MRANDOM = math.random | |
| 47 | FLOOR = math.floor | |
| 48 | ||
| 49 | ||
| 50 | ||
| 51 | ||
| 52 | ||
| 53 | --//=================================\\ | |
| 54 | --|| CUSTOMIZATION | |
| 55 | --\\=================================// | |
| 56 | ||
| 57 | Class_Name = "Firebreather" | |
| 58 | Weapon_Name = "Redemption" | |
| 59 | ||
| 60 | Custom_Colors = {
| |
| 61 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
| |
| 62 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
| |
| 63 | ||
| 64 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
| |
| 65 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
| |
| 66 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
| |
| 67 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
| |
| 68 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
| |
| 69 | ||
| 70 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
| |
| 71 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
| |
| 72 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
| |
| 73 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
| |
| 74 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
| |
| 75 | } | |
| 76 | ||
| 77 | Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar. | |
| 78 | Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar. | |
| 79 | Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar. | |
| 80 | Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar. | |
| 81 | Ability_Background_Transparency = 0 --Transparency for the background of the abilities. | |
| 82 | Stat_Background_Transparency = 0 --Transparency for the background of the stats. | |
| 83 | ||
| 84 | Player_Size = 1 --Size of the player. | |
| 85 | Animation_Speed = 2 | |
| 86 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 87 | ||
| 88 | Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui. | |
| 89 | Enable_Stats = false --Enables or disables stats. | |
| 90 | Put_Stats_In_Character = false --Places stats in Character. | |
| 91 | Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort. | |
| 92 | Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort. | |
| 93 | Enable_Stagger = false --Enables or disables staggering. | |
| 94 | Enable_Stun = false --Enables or disables the stun mechanic. | |
| 95 | Enable_Abilities = false --Enables abilites with cooldowns and mana costs. | |
| 96 | Enable_Secondary_Bar = false --Enables the secondary mana bar, if true. | |
| 97 | ||
| 98 | Start_Equipped = false --Starts the player equipped with their weapon. | |
| 99 | Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation. | |
| 100 | Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon. | |
| 101 | Disable_Animator = true --Disables the Animator in the humanoid. | |
| 102 | Disable_Animate = true --Disables the Animate script in the character. | |
| 103 | Disable_Moving_Arms = false --Keeps the arms from moving around. | |
| 104 | Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms. | |
| 105 | Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory. | |
| 106 | Disable_Jump = false --Disables jumping. | |
| 107 | Use_HopperBin = true --Uses a hopperbin to do things. | |
| 108 | ||
| 109 | Cooldown_1 = 0 --Cooldowns for abilites. | |
| 110 | Cooldown_2 = 0 | |
| 111 | Cooldown_3 = 0 | |
| 112 | Cooldown_4 = 0 | |
| 113 | Skill_1_Mana_Cost = 0 --How much mana is required to use the skill. | |
| 114 | Skill_2_Mana_Cost = 0 | |
| 115 | Skill_3_Mana_Cost = 0 | |
| 116 | Skill_4_Mana_Cost = 0 | |
| 117 | Max_Mana = 0 --Maximum amount of mana you can have. | |
| 118 | Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have. | |
| 119 | Mana_Name = "Mana" --Name for the mana bar. | |
| 120 | Secondary_Mana_Name = "Block" --Name for the secondary mana bar. | |
| 121 | Max_Stun = 1 --Maximum amount of stun you can have. | |
| 122 | Recover_Mana = 0 --How much mana you gain. | |
| 123 | Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another. | |
| 124 | Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another. | |
| 125 | Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another. | |
| 126 | Recover_Secondary_Mana = 0 --How much secondary mana you gain. | |
| 127 | Lose_Stun = 0 --How much stun you lose. | |
| 128 | Stun_Wait = 0 --Delay between losing stun. | |
| 129 | Mana_Wait = 0 --Delay between gaining mana. | |
| 130 | Secondary_Mana_Wait = 0 --Delay between gaining secondary mana. | |
| 131 | Menu_Update_Speed = 0 --How fast the Weapon Gui will update. | |
| 132 | Constant_Update = false --Removes the delay between updating the Weapon GUI. | |
| 133 | Show_Stats = false --Hides or shows stats. | |
| 134 | Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
| |
| 135 | ||
| 136 | --//=================================\\ | |
| 137 | --|| END OF CUSTOMIZATION | |
| 138 | --\\=================================// | |
| 139 | ||
| 140 | ||
| 141 | ||
| 142 | ||
| 143 | ||
| 144 | --//=================================\\ | |
| 145 | --|| USEFUL VALUES | |
| 146 | --\\=================================// | |
| 147 | ||
| 148 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 149 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 150 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 151 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 152 | local CO1 = 0 | |
| 153 | local CO2 = 0 | |
| 154 | local CO3 = 0 | |
| 155 | local CO4 = 0 | |
| 156 | local CHANGEDEFENSE = 0 | |
| 157 | local CHANGEDAMAGE = 0 | |
| 158 | local CHANGEMOVEMENT = 0 | |
| 159 | local ANIM = "Idle" | |
| 160 | local ATTACK = false | |
| 161 | local EQUIPPED = false | |
| 162 | local HOLD = false | |
| 163 | local COMBO = 1 | |
| 164 | local LASTPOINT = nil | |
| 165 | local BLCF = nil | |
| 166 | local SCFR = nil | |
| 167 | local STAGGERHITANIM = false | |
| 168 | local STAGGERANIM = false | |
| 169 | local STUNANIM = false | |
| 170 | local CRITCHANCENUMBER = 0 | |
| 171 | local IDLENUMBER = 0 | |
| 172 | local DONUMBER = 0 | |
| 173 | local HANDIDLE = false | |
| 174 | local SINE = 0 | |
| 175 | local CHANGE = 2 / Animation_Speed | |
| 176 | local WALKINGANIM = false | |
| 177 | local WALK = 0 | |
| 178 | local DISABLEJUMPING = false | |
| 179 | local HASBEENBLOCKED = false | |
| 180 | local STUNDELAYNUMBER = 0 | |
| 181 | local MANADELAYNUMBER = 0 | |
| 182 | local SECONDARYMANADELAYNUMBER = 0 | |
| 183 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 184 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 185 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 186 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 187 | local WEAPONGUI = IT("ScreenGui", nil)
| |
| 188 | WEAPONGUI.Name = "Weapon GUI" | |
| 189 | local WEAPONTOOL = IT("HopperBin", nil)
| |
| 190 | WEAPONTOOL.Name = Weapon_Name | |
| 191 | local Weapon = IT("Model")
| |
| 192 | Weapon.Name = Weapon_Name | |
| 193 | local Effects = IT("Folder", Weapon)
| |
| 194 | Effects.Name = "Effects" | |
| 195 | local ANIMATOR = Humanoid.Animator | |
| 196 | local ANIMATE = Character.Animate | |
| 197 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 198 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 199 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 200 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 201 | ||
| 202 | --//=================================\\ | |
| 203 | --\\=================================// | |
| 204 | ||
| 205 | ||
| 206 | ||
| 207 | ||
| 208 | ||
| 209 | --//=================================\\ | |
| 210 | --|| STATS | |
| 211 | --\\=================================// | |
| 212 | ||
| 213 | if Character:FindFirstChild("Stats") ~= nil then
| |
| 214 | Character:FindFirstChild("Stats").Parent = nil
| |
| 215 | end | |
| 216 | ||
| 217 | local Stats = IT("Folder", nil)
| |
| 218 | Stats.Name = "Stats" | |
| 219 | local ChangeStat = IT("Folder", Stats)
| |
| 220 | ChangeStat.Name = "ChangeStat" | |
| 221 | local Defense = IT("NumberValue", Stats)
| |
| 222 | Defense.Name = "Defense" | |
| 223 | Defense.Value = 1 | |
| 224 | local Movement = IT("NumberValue", Stats)
| |
| 225 | Movement.Name = "Movement" | |
| 226 | Movement.Value = 1 | |
| 227 | local Damage = IT("NumberValue", Stats)
| |
| 228 | Damage.Name = "Damage" | |
| 229 | Damage.Value = 1 | |
| 230 | local Mana = IT("NumberValue", Stats)
| |
| 231 | Mana.Name = "Mana" | |
| 232 | Mana.Value = 0 | |
| 233 | local SecondaryMana = IT("NumberValue", Stats)
| |
| 234 | SecondaryMana.Name = "SecondaryMana" | |
| 235 | SecondaryMana.Value = 0 | |
| 236 | local CanCrit = IT("BoolValue", Stats)
| |
| 237 | CanCrit.Name = "CanCrit" | |
| 238 | CanCrit.Value = false | |
| 239 | local CritChance = IT("NumberValue", Stats)
| |
| 240 | CritChance.Name = "CritChance" | |
| 241 | CritChance.Value = 20 | |
| 242 | local CanPenetrateArmor = IT("BoolValue", Stats)
| |
| 243 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
| 244 | CanPenetrateArmor.Value = false | |
| 245 | local AntiTeamKill = IT("BoolValue", Stats)
| |
| 246 | AntiTeamKill.Name = "AntiTeamKill" | |
| 247 | AntiTeamKill.Value = false | |
| 248 | local Rooted = IT("BoolValue", Stats)
| |
| 249 | Rooted.Name = "Rooted" | |
| 250 | Rooted.Value = false | |
| 251 | local Block = IT("BoolValue", Stats)
| |
| 252 | Block.Name = "Block" | |
| 253 | Block.Value = false | |
| 254 | local RecentEnemy = IT("ObjectValue", Stats)
| |
| 255 | RecentEnemy.Name = "RecentEnemy" | |
| 256 | RecentEnemy.Value = nil | |
| 257 | local StaggerHit = IT("BoolValue", Stats)
| |
| 258 | StaggerHit.Name = "StaggerHit" | |
| 259 | StaggerHit.Value = false | |
| 260 | local Stagger = IT("BoolValue", Stats)
| |
| 261 | Stagger.Name = "Stagger" | |
| 262 | Stagger.Value = false | |
| 263 | local Stun = IT("BoolValue", Stats)
| |
| 264 | Stun.Name = "Stun" | |
| 265 | Stun.Value = false | |
| 266 | local StunValue = IT("NumberValue", Stats)
| |
| 267 | StunValue.Name = "StunValue" | |
| 268 | StunValue.Value = 0 | |
| 269 | ||
| 270 | if Enable_Stats == true and Put_Stats_In_Character == true then | |
| 271 | Stats.Parent = Character | |
| 272 | end | |
| 273 | ||
| 274 | --//=================================\\ | |
| 275 | --\\=================================// | |
| 276 | ||
| 277 | ||
| 278 | ||
| 279 | ||
| 280 | ||
| 281 | --//=================================\\ | |
| 282 | --|| DEBUFFS / BUFFS | |
| 283 | --\\=================================// | |
| 284 | ||
| 285 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
| |
| 286 | DEFENSECHANGE1.Name = "ChangeDefense" | |
| 287 | DEFENSECHANGE1.Value = 0 | |
| 288 | ||
| 289 | local MOVEMENTCHANGE1 = IT("NumberValue", nil)
| |
| 290 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
| 291 | MOVEMENTCHANGE1.Value = 0 | |
| 292 | ||
| 293 | --//=================================\\ | |
| 294 | --\\=================================// | |
| 295 | ||
| 296 | ||
| 297 | ||
| 298 | ||
| 299 | ||
| 300 | --//=================================\\ | |
| 301 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 302 | --\\=================================// | |
| 303 | ||
| 304 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 305 | ArtificialHB.Name = "ArtificialHB" | |
| 306 | ||
| 307 | script:WaitForChild("ArtificialHB")
| |
| 308 | ||
| 309 | frame = Frame_Speed | |
| 310 | tf = 0 | |
| 311 | allowframeloss = false | |
| 312 | tossremainder = false | |
| 313 | lastframe = tick() | |
| 314 | script.ArtificialHB:Fire() | |
| 315 | ||
| 316 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 317 | tf = tf + s | |
| 318 | if tf >= frame then | |
| 319 | if allowframeloss then | |
| 320 | script.ArtificialHB:Fire() | |
| 321 | lastframe = tick() | |
| 322 | else | |
| 323 | for i = 1, math.floor(tf / frame) do | |
| 324 | script.ArtificialHB:Fire() | |
| 325 | end | |
| 326 | lastframe = tick() | |
| 327 | end | |
| 328 | if tossremainder then | |
| 329 | tf = 0 | |
| 330 | else | |
| 331 | tf = tf - frame * math.floor(tf / frame) | |
| 332 | end | |
| 333 | end | |
| 334 | end) | |
| 335 | ||
| 336 | --//=================================\\ | |
| 337 | --\\=================================// | |
| 338 | ||
| 339 | ||
| 340 | ||
| 341 | ||
| 342 | ||
| 343 | --//=================================\\ | |
| 344 | --|| SOME FUNCTIONS | |
| 345 | --\\=================================// | |
| 346 | ||
| 347 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 348 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 349 | end | |
| 350 | ||
| 351 | function PositiveAngle(NUMBER) | |
| 352 | if NUMBER >= 0 then | |
| 353 | NUMBER = 0 | |
| 354 | end | |
| 355 | return NUMBER | |
| 356 | end | |
| 357 | ||
| 358 | function NegativeAngle(NUMBER) | |
| 359 | if NUMBER <= 0 then | |
| 360 | NUMBER = 0 | |
| 361 | end | |
| 362 | return NUMBER | |
| 363 | end | |
| 364 | ||
| 365 | function Swait(NUMBER) | |
| 366 | if NUMBER == 0 or NUMBER == nil then | |
| 367 | ArtificialHB.Event:wait() | |
| 368 | else | |
| 369 | for i = 1, NUMBER do | |
| 370 | ArtificialHB.Event:wait() | |
| 371 | end | |
| 372 | end | |
| 373 | end | |
| 374 | ||
| 375 | function QuaternionFromCFrame(cf) | |
| 376 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 377 | local trace = m00 + m11 + m22 | |
| 378 | if trace > 0 then | |
| 379 | local s = math.sqrt(1 + trace) | |
| 380 | local recip = 0.5 / s | |
| 381 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 382 | else | |
| 383 | local i = 0 | |
| 384 | if m11 > m00 then | |
| 385 | i = 1 | |
| 386 | end | |
| 387 | if m22 > (i == 0 and m00 or m11) then | |
| 388 | i = 2 | |
| 389 | end | |
| 390 | if i == 0 then | |
| 391 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 392 | local recip = 0.5 / s | |
| 393 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 394 | elseif i == 1 then | |
| 395 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 396 | local recip = 0.5 / s | |
| 397 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 398 | elseif i == 2 then | |
| 399 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 400 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 401 | end | |
| 402 | end | |
| 403 | end | |
| 404 | ||
| 405 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 406 | local xs, ys, zs = x + x, y + y, z + z | |
| 407 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 408 | local xx = x * xs | |
| 409 | local xy = x * ys | |
| 410 | local xz = x * zs | |
| 411 | local yy = y * ys | |
| 412 | local yz = y * zs | |
| 413 | local zz = z * zs | |
| 414 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 415 | end | |
| 416 | ||
| 417 | function QuaternionSlerp(a, b, t) | |
| 418 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 419 | local startInterp, finishInterp; | |
| 420 | if cosTheta >= 0.0001 then | |
| 421 | if (1 - cosTheta) > 0.0001 then | |
| 422 | local theta = ACOS(cosTheta) | |
| 423 | local invSinTheta = 1 / SIN(theta) | |
| 424 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 425 | finishInterp = SIN(t * theta) * invSinTheta | |
| 426 | else | |
| 427 | startInterp = 1 - t | |
| 428 | finishInterp = t | |
| 429 | end | |
| 430 | else | |
| 431 | if (1 + cosTheta) > 0.0001 then | |
| 432 | local theta = ACOS(-cosTheta) | |
| 433 | local invSinTheta = 1 / SIN(theta) | |
| 434 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 435 | finishInterp = SIN(t * theta) * invSinTheta | |
| 436 | else | |
| 437 | startInterp = t - 1 | |
| 438 | finishInterp = t | |
| 439 | end | |
| 440 | end | |
| 441 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 442 | end | |
| 443 | ||
| 444 | function Clerp(a, b, t) | |
| 445 | local qa = {QuaternionFromCFrame(a)}
| |
| 446 | local qb = {QuaternionFromCFrame(b)}
| |
| 447 | local ax, ay, az = a.x, a.y, a.z | |
| 448 | local bx, by, bz = b.x, b.y, b.z | |
| 449 | local _t = 1 - t | |
| 450 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 451 | end | |
| 452 | ||
| 453 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 454 | local frame = IT("Frame")
| |
| 455 | frame.BackgroundTransparency = TRANSPARENCY | |
| 456 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 457 | frame.Position = POSITION | |
| 458 | frame.Size = SIZE | |
| 459 | frame.BackgroundColor3 = COLOR | |
| 460 | frame.BorderColor3 = BORDERCOLOR | |
| 461 | frame.Name = NAME | |
| 462 | frame.Parent = PARENT | |
| 463 | return frame | |
| 464 | end | |
| 465 | ||
| 466 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 467 | local label = IT("TextLabel")
| |
| 468 | label.BackgroundTransparency = 1 | |
| 469 | label.Size = UD2(1, 0, 1, 0) | |
| 470 | label.Position = UD2(0, 0, 0, 0) | |
| 471 | label.TextColor3 = C3(255, 255, 255) | |
| 472 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 473 | label.TextTransparency = TRANSPARENCY | |
| 474 | label.FontSize = TEXTFONTSIZE | |
| 475 | label.Font = TEXTFONT | |
| 476 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 477 | label.TextScaled = true | |
| 478 | label.Text = TEXT | |
| 479 | label.Name = NAME | |
| 480 | label.Parent = PARENT | |
| 481 | return label | |
| 482 | end | |
| 483 | ||
| 484 | function NoOutlines(PART) | |
| 485 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 486 | end | |
| 487 | ||
| 488 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
| 489 | local NEWPART = IT("Part")
| |
| 490 | NEWPART.formFactor = FORMFACTOR | |
| 491 | NEWPART.Reflectance = REFLECTANCE | |
| 492 | NEWPART.Transparency = TRANSPARENCY | |
| 493 | NEWPART.CanCollide = false | |
| 494 | NEWPART.Locked = true | |
| 495 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 496 | NEWPART.Name = NAME | |
| 497 | NEWPART.Size = SIZE | |
| 498 | NEWPART.Position = Torso.Position | |
| 499 | NoOutlines(NEWPART) | |
| 500 | NEWPART.Material = MATERIAL | |
| 501 | NEWPART:BreakJoints() | |
| 502 | NEWPART.Parent = PARENT | |
| 503 | return NEWPART | |
| 504 | end | |
| 505 | ||
| 506 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 507 | local NEWMESH = IT(MESH) | |
| 508 | if MESH == "SpecialMesh" then | |
| 509 | NEWMESH.MeshType = MESHTYPE | |
| 510 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 511 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 512 | end | |
| 513 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 514 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 515 | end | |
| 516 | end | |
| 517 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 518 | NEWMESH.Scale = SCALE | |
| 519 | NEWMESH.Parent = PARENT | |
| 520 | return NEWMESH | |
| 521 | end | |
| 522 | ||
| 523 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 524 | local NEWWELD = IT(TYPE) | |
| 525 | NEWWELD.Part0 = PART0 | |
| 526 | NEWWELD.Part1 = PART1 | |
| 527 | NEWWELD.C0 = C0 | |
| 528 | NEWWELD.C1 = C1 | |
| 529 | NEWWELD.Parent = PARENT | |
| 530 | return NEWWELD | |
| 531 | end | |
| 532 | ||
| 533 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 534 | coroutine.resume(coroutine.create(function() | |
| 535 | local NEWSOUND = IT("Sound", PARENT)
| |
| 536 | NEWSOUND.Volume = VOLUME | |
| 537 | NEWSOUND.Pitch = PITCH | |
| 538 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 539 | Swait() | |
| 540 | NEWSOUND:play() | |
| 541 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 542 | end)) | |
| 543 | end | |
| 544 | ||
| 545 | function CFrameFromTopBack(at, top, back) | |
| 546 | local right = top:Cross(back) | |
| 547 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 548 | end | |
| 549 | ||
| 550 | function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME) | |
| 551 | local MAGNITUDE = (POSITION1 - POSITION2).magnitude | |
| 552 | local CURRENTPOSITION = POSITION1 | |
| 553 | local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
| |
| 554 | coroutine.resume(coroutine.create(function() | |
| 555 | for i = 1, MULTIPLIERTIME do | |
| 556 | local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME)) | |
| 557 | LIGHTNINGPART.Anchored = true | |
| 558 | local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)]) | |
| 559 | local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2 | |
| 560 | if MULTIPLIERTIME == i then | |
| 561 | local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude | |
| 562 | LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1) | |
| 563 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2) | |
| 564 | else | |
| 565 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2) | |
| 566 | end | |
| 567 | CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p | |
| 568 | game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME) | |
| 569 | coroutine.resume(coroutine.create(function() | |
| 570 | while LIGHTNINGPART.Transparency ~= 1 do | |
| 571 | --local StartTransparency = tra | |
| 572 | for i=0, 1, LASTINGTIME do | |
| 573 | Swait() | |
| 574 | LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME) | |
| 575 | end | |
| 576 | end | |
| 577 | end)) | |
| 578 | Swait(LIGHTNINGDELAY / Animation_Speed) | |
| 579 | end | |
| 580 | end)) | |
| 581 | end | |
| 582 | ||
| 583 | function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 584 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 585 | EFFECTPART.Anchored = true | |
| 586 | EFFECTPART.CFrame = CFRAME | |
| 587 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 588 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 589 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 590 | for i = 0, 1, delay do | |
| 591 | Swait() | |
| 592 | PART.CFrame = PART.CFrame * ROTATION | |
| 593 | PART.Transparency = i | |
| 594 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 595 | end | |
| 596 | PART.Parent = nil | |
| 597 | end), EFFECTPART, EFFECTMESH) | |
| 598 | end | |
| 599 | ||
| 600 | function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 601 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 602 | EFFECTPART.Anchored = true | |
| 603 | EFFECTPART.CFrame = CFRAME | |
| 604 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 605 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 606 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 607 | for i = 0, 1, delay do | |
| 608 | Swait() | |
| 609 | PART.CFrame = PART.CFrame * ROTATION | |
| 610 | PART.Transparency = i | |
| 611 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 612 | end | |
| 613 | PART.Parent = nil | |
| 614 | end), EFFECTPART, EFFECTMESH) | |
| 615 | end | |
| 616 | ||
| 617 | function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 618 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 619 | EFFECTPART.Anchored = true | |
| 620 | EFFECTPART.CFrame = CFRAME | |
| 621 | local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 622 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 623 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 624 | for i = 0, 1, delay do | |
| 625 | Swait() | |
| 626 | PART.CFrame = PART.CFrame * ROTATION | |
| 627 | PART.Transparency = i | |
| 628 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 629 | end | |
| 630 | PART.Parent = nil | |
| 631 | end), EFFECTPART, EFFECTMESH) | |
| 632 | end | |
| 633 | ||
| 634 | function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 635 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 636 | EFFECTPART.Anchored = true | |
| 637 | EFFECTPART.CFrame = CFRAME | |
| 638 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 639 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 640 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 641 | for i = 0, 1, delay do | |
| 642 | Swait() | |
| 643 | PART.CFrame = PART.CFrame * ROTATION | |
| 644 | PART.Transparency = i | |
| 645 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 646 | end | |
| 647 | PART.Parent = nil | |
| 648 | end), EFFECTPART, EFFECTMESH) | |
| 649 | end | |
| 650 | ||
| 651 | function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 652 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 653 | EFFECTPART.Anchored = true | |
| 654 | EFFECTPART.CFrame = CFRAME | |
| 655 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 656 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 657 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 658 | for i = 0, 1, delay do | |
| 659 | Swait() | |
| 660 | PART.CFrame = PART.CFrame * ROTATION | |
| 661 | PART.Transparency = i | |
| 662 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 663 | end | |
| 664 | PART.Parent = nil | |
| 665 | end), EFFECTPART, EFFECTMESH) | |
| 666 | end | |
| 667 | ||
| 668 | function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 669 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 670 | EFFECTPART.Anchored = true | |
| 671 | EFFECTPART.CFrame = CFRAME | |
| 672 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
| |
| 673 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 674 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 675 | for i = 0, 1, delay do | |
| 676 | Swait() | |
| 677 | PART.CFrame = PART.CFrame * ROTATION | |
| 678 | PART.Transparency = i | |
| 679 | MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z)) | |
| 680 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 681 | end | |
| 682 | PART.Parent = nil | |
| 683 | end), EFFECTPART, EFFECTMESH) | |
| 684 | end | |
| 685 | ||
| 686 | function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 687 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 688 | EFFECTPART.Anchored = true | |
| 689 | EFFECTPART.CFrame = CFRAME | |
| 690 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 691 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 692 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 693 | for i = 0, 1, delay do | |
| 694 | Swait() | |
| 695 | PART.CFrame = PART.CFrame * ROTATION | |
| 696 | PART.Transparency = i | |
| 697 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 698 | end | |
| 699 | PART.Parent = nil | |
| 700 | end), EFFECTPART, EFFECTMESH) | |
| 701 | end | |
| 702 | ||
| 703 | function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 704 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 705 | EFFECTPART.Anchored = true | |
| 706 | EFFECTPART.CFrame = CFRAME | |
| 707 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 708 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 709 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 710 | for i = 0, 1, delay do | |
| 711 | Swait() | |
| 712 | PART.CFrame = PART.CFrame * ROTATION | |
| 713 | PART.Transparency = i | |
| 714 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 715 | end | |
| 716 | PART.Parent = nil | |
| 717 | end), EFFECTPART, EFFECTMESH) | |
| 718 | end | |
| 719 | ||
| 720 | function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 721 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 722 | EFFECTPART.Anchored = true | |
| 723 | EFFECTPART.CFrame = CFRAME | |
| 724 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 725 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 726 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 727 | for i = 0, 1, delay do | |
| 728 | Swait() | |
| 729 | PART.CFrame = PART.CFrame * ROTATION | |
| 730 | PART.Transparency = i | |
| 731 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 732 | end | |
| 733 | PART.Parent = nil | |
| 734 | end), EFFECTPART, EFFECTMESH) | |
| 735 | end | |
| 736 | ||
| 737 | function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 738 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 739 | EFFECTPART.Anchored = true | |
| 740 | EFFECTPART.CFrame = CFRAME | |
| 741 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 742 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 743 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 744 | for i = 0, 1, delay do | |
| 745 | Swait() | |
| 746 | PART.CFrame = PART.CFrame * ROTATION | |
| 747 | PART.Transparency = i | |
| 748 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 749 | end | |
| 750 | PART.Parent = nil | |
| 751 | end), EFFECTPART, EFFECTMESH) | |
| 752 | end | |
| 753 | ||
| 754 | function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 755 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 756 | EFFECTPART.Anchored = true | |
| 757 | EFFECTPART.CFrame = CFRAME | |
| 758 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 759 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 760 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 761 | for i = 0, 1, delay do | |
| 762 | Swait() | |
| 763 | PART.CFrame = PART.CFrame * ROTATION | |
| 764 | PART.Transparency = i | |
| 765 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 766 | end | |
| 767 | PART.Parent = nil | |
| 768 | end), EFFECTPART, EFFECTMESH) | |
| 769 | end | |
| 770 | ||
| 771 | function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 772 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 773 | EFFECTPART.Anchored = true | |
| 774 | EFFECTPART.CFrame = CFRAME | |
| 775 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 776 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 777 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 778 | for i = 0, 1, delay do | |
| 779 | Swait() | |
| 780 | PART.CFrame = PART.CFrame * ROTATION | |
| 781 | PART.Transparency = i | |
| 782 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 783 | end | |
| 784 | PART.Parent = nil | |
| 785 | end), EFFECTPART, EFFECTMESH) | |
| 786 | end | |
| 787 | ||
| 788 | function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 789 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 790 | EFFECTPART.Anchored = true | |
| 791 | EFFECTPART.CFrame = CFRAME | |
| 792 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 793 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 794 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 795 | for i = 0, 1, delay do | |
| 796 | Swait() | |
| 797 | PART.CFrame = PART.CFrame * ROTATION | |
| 798 | PART.Transparency = i | |
| 799 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 800 | end | |
| 801 | PART.Parent = nil | |
| 802 | end), EFFECTPART, EFFECTMESH) | |
| 803 | end | |
| 804 | ||
| 805 | function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay) | |
| 806 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 807 | EFFECTPART.Anchored = true | |
| 808 | EFFECTPART.CFrame = CFRAME | |
| 809 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
| |
| 810 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 811 | local XVALUE = MRANDOM() | |
| 812 | local YVALUE = MRANDOM() | |
| 813 | local ZVALUE = MRANDOM() | |
| 814 | coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE) | |
| 815 | for i = 0, 1, delay do | |
| 816 | Swait() | |
| 817 | PART.CFrame = PART.CFrame * ROTATION | |
| 818 | PART.Transparency = i | |
| 819 | THEXVALUE = THEXVALUE - 0.1 * (delay * 10) | |
| 820 | THEYVALUE = THEYVALUE - 0.1 * (delay * 10) | |
| 821 | THEZVALUE = THEZVALUE - 0.1 * (delay * 10) | |
| 822 | MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size) | |
| 823 | end | |
| 824 | PART.Parent = nil | |
| 825 | end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE) | |
| 826 | end | |
| 827 | ||
| 828 | function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay) | |
| 829 | local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude | |
| 830 | if MAGNITUDECFRAME > (1 / 100) then | |
| 831 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1)) | |
| 832 | EFFECTPART.Anchored = true | |
| 833 | EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0) | |
| 834 | local THEMESHTYPE = "BlockMesh" | |
| 835 | if MESHTYPE == "Cylinder" then | |
| 836 | THEMESHTYPE = "CylinderMesh" | |
| 837 | end | |
| 838 | local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0)) | |
| 839 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 840 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 841 | for i = 0, 1, delay do | |
| 842 | Swait() | |
| 843 | PART.CFrame = PART.CFrame * ROTATION | |
| 844 | PART.Transparency = i | |
| 845 | MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size) | |
| 846 | end | |
| 847 | PART.Parent = nil | |
| 848 | end), EFFECTPART, EFFECTMESH) | |
| 849 | end | |
| 850 | end | |
| 851 | ||
| 852 | function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay) | |
| 853 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT()) | |
| 854 | EFFECTPART.Anchored = true | |
| 855 | EFFECTPART.CFrame = CFRAME | |
| 856 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
| |
| 857 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 858 | local THELASTPOINT = CFRAME | |
| 859 | coroutine.resume(coroutine.create(function(PART) | |
| 860 | for i = 1, DURATION do | |
| 861 | Swait() | |
| 862 | PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0) | |
| 863 | TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay) | |
| 864 | THELASTPOINT = PART.CFrame | |
| 865 | end | |
| 866 | PART.Parent = nil | |
| 867 | end), EFFECTPART) | |
| 868 | end | |
| 869 | ||
| 870 | --local list={}
| |
| 871 | function Triangle(Color, Material, a, b, c, delay) | |
| 872 | local edge1 = (c - a):Dot((b - a).unit) | |
| 873 | local edge2 = (a - b):Dot((c - b).unit) | |
| 874 | local edge3 = (b - c):Dot((a - c).unit) | |
| 875 | if edge1 <= (b - a).magnitude and edge1 >= 0 then | |
| 876 | a, b, c=a, b, c | |
| 877 | elseif edge2 <= (c - b).magnitude and edge2 >= 0 then | |
| 878 | a, b, c=b, c, a | |
| 879 | elseif edge3 <= (a - c).magnitude and edge3 >= 0 then | |
| 880 | a, b, c=c, a, b | |
| 881 | else | |
| 882 | assert(false, "unreachable") | |
| 883 | end | |
| 884 | local len1 = (c - a):Dot((b - a).unit) | |
| 885 | local len2 = (b - a).magnitude - len1 | |
| 886 | local width = (a + (b - a).unit * len1 - c).magnitude | |
| 887 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit) | |
| 888 | if len1 > 1 / 100 then | |
| 889 | local sz = VT(0.2, width, len1) | |
| 890 | local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
| 891 | local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
| |
| 892 | w1.Anchored = true | |
| 893 | w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2) | |
| 894 | coroutine.resume(coroutine.create(function() | |
| 895 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
| 896 | Swait() | |
| 897 | w1.Transparency = i | |
| 898 | end | |
| 899 | w1.Parent = nil | |
| 900 | end)) | |
| 901 | game:GetService("Debris"):AddItem(w1, 10)
| |
| 902 | --table.insert(list, w1) | |
| 903 | end | |
| 904 | if len2 > 1 / 100 then | |
| 905 | local sz = VT(0.2, width, len2) | |
| 906 | local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
| 907 | local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
| |
| 908 | w2.Anchored = true | |
| 909 | w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2) | |
| 910 | coroutine.resume(coroutine.create(function() | |
| 911 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
| 912 | Swait() | |
| 913 | w2.Transparency = i | |
| 914 | end | |
| 915 | w2.Parent = nil | |
| 916 | end)) | |
| 917 | game:GetService("Debris"):AddItem(w2, 10)
| |
| 918 | --table.insert(list, w2) | |
| 919 | end | |
| 920 | --return unpack(list) | |
| 921 | end | |
| 922 | ||
| 923 | --[[Usage: | |
| 924 | local Pos = Part | |
| 925 | local Offset = Part.CFrame * CF(0, 0, 0) | |
| 926 | local Color = "Institutional white" | |
| 927 | local Material = "Neon" | |
| 928 | local TheDelay = 0.01 | |
| 929 | local Height = 4 | |
| 930 | BLCF = Offset | |
| 931 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
| 932 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
| 933 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 934 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 935 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
| 936 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 937 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 938 | SCFR = BLCF | |
| 939 | elseif not SCFR then | |
| 940 | SCFR = BLCF | |
| 941 | end | |
| 942 | -- | |
| 943 | BLCF = nil | |
| 944 | SCFR = nil | |
| 945 | --]] | |
| 946 | ||
| 947 | --//=================================\\ | |
| 948 | --\\=================================// | |
| 949 | ||
| 950 | ||
| 951 | ||
| 952 | ||
| 953 | ||
| 954 | --//=================================\\ | |
| 955 | --|| RESIZE PLAYER | |
| 956 | --\\=================================// | |
| 957 | ||
| 958 | if Player_Size ~= 1 then | |
| 959 | RootPart.Size = RootPart.Size * Player_Size | |
| 960 | Torso.Size = Torso.Size * Player_Size | |
| 961 | Head.Size = Head.Size * Player_Size | |
| 962 | RightArm.Size = RightArm.Size * Player_Size | |
| 963 | LeftArm.Size = LeftArm.Size * Player_Size | |
| 964 | RightLeg.Size = RightLeg.Size * Player_Size | |
| 965 | LeftLeg.Size = LeftLeg.Size * Player_Size | |
| 966 | RootJoint.Parent = RootPart | |
| 967 | Neck.Parent = Torso | |
| 968 | RightShoulder.Parent = Torso | |
| 969 | LeftShoulder.Parent = Torso | |
| 970 | RightHip.Parent = Torso | |
| 971 | LeftHip.Parent = Torso | |
| 972 | ||
| 973 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 974 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 975 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 976 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 977 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
| 978 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
| 979 | if Disable_Moving_Arms == false then | |
| 980 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
| 981 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
| 982 | else | |
| 983 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 984 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 985 | end | |
| 986 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 987 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 988 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 989 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 990 | end | |
| 991 | ||
| 992 | ||
| 993 | --//=================================\\ | |
| 994 | --\\=================================// | |
| 995 | ||
| 996 | ||
| 997 | ||
| 998 | ||
| 999 | ||
| 1000 | --//=================================\\ | |
| 1001 | --|| WEAPON CREATION | |
| 1002 | --\\=================================// | |
| 1003 | ||
| 1004 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0)) | |
| 1005 | - | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "652692139", "102396365", VT(.04, .04, .04), VT(0, 3.1 * Player_Size, 0))
|
| 1005 | + | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "652692139", "102396365", VT(.02, .02, .02), VT(0, 3.1 * Player_Size, 0))
|
| 1006 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
| |
| 1007 | ||
| 1008 | local HitboxPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Hitbox", VT(0, 0, 0)) | |
| 1009 | local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
| |
| 1010 | ||
| 1011 | local EffectPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Effect Part", VT(0, 0, 0)) | |
| 1012 | local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
| |
| 1013 | ||
| 1014 | if Player_Size ~= 1 then | |
| 1015 | for _, v in pairs (Weapon:GetChildren()) do | |
| 1016 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
| 1017 | local p1 = v.Part1 | |
| 1018 | v.Part1 = nil | |
| 1019 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
| 1020 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
| 1021 | v.Part1 = p1 | |
| 1022 | elseif v.ClassName == "Part" then | |
| 1023 | for _, b in pairs (v:GetChildren()) do | |
| 1024 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
| 1025 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
| 1026 | end | |
| 1027 | end | |
| 1028 | end | |
| 1029 | end | |
| 1030 | end | |
| 1031 | ||
| 1032 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1033 | if c.ClassName == "Part" then | |
| 1034 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1035 | end | |
| 1036 | end | |
| 1037 | ||
| 1038 | if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then | |
| 1039 | HandleWeld.Part0 = RightArm | |
| 1040 | HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1041 | end | |
| 1042 | ||
| 1043 | Weapon.Parent = Character | |
| 1044 | ||
| 1045 | Humanoid.Died:connect(function() | |
| 1046 | ATTACK = true | |
| 1047 | end) | |
| 1048 | ||
| 1049 | print(Class_Name.." loaded.") | |
| 1050 | ||
| 1051 | --//=================================\\ | |
| 1052 | --\\=================================// | |
| 1053 | ||
| 1054 | ||
| 1055 | ||
| 1056 | ||
| 1057 | ||
| 1058 | --//=================================\\ | |
| 1059 | --|| DAMAGE FUNCTIONS | |
| 1060 | --\\=================================// | |
| 1061 | ||
| 1062 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 1063 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 1064 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 1065 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 1066 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 1067 | BODYPOSITION.P = 2000 | |
| 1068 | BODYPOSITION.D = 100 | |
| 1069 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 1070 | if LABELTYPE == "Normal" then | |
| 1071 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 1072 | elseif LABELTYPE == "Debuff" then | |
| 1073 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
| 1074 | elseif LABELTYPE == "Interruption" then | |
| 1075 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
| 1076 | end | |
| 1077 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 1078 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1079 | BILLBOARDGUI.Adornee = STATPART | |
| 1080 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 1081 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1082 | BILLBOARDGUI.AlwaysOnTop = false | |
| 1083 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1084 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1085 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1086 | TEXTLABEL.Text = TEXT | |
| 1087 | TEXTLABEL.Font = "SourceSans" | |
| 1088 | TEXTLABEL.FontSize="Size42" | |
| 1089 | TEXTLABEL.TextColor3 = COLOR | |
| 1090 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 1091 | TEXTLABEL.TextScaled = true | |
| 1092 | TEXTLABEL.TextWrapped = true | |
| 1093 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1094 | wait(0.2) | |
| 1095 | for i=1, 5 do | |
| 1096 | wait() | |
| 1097 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
| 1098 | end | |
| 1099 | wait(1.2) | |
| 1100 | for i=1, 5 do | |
| 1101 | wait() | |
| 1102 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
| 1103 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
| 1104 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
| 1105 | end | |
| 1106 | THEPART.Parent = nil | |
| 1107 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 1108 | end | |
| 1109 | ||
| 1110 | function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT) | |
| 1111 | if LOCATION:FindFirstChild("Stats") ~= nil then
| |
| 1112 | if LOCATION.Stats:FindFirstChild("Block") ~= nil then
| |
| 1113 | if LOCATION.Stats:FindFirstChild("Block").Value == true then
| |
| 1114 | return | |
| 1115 | end | |
| 1116 | end | |
| 1117 | if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
| |
| 1118 | local NewStatChange = IT("NumberValue")
| |
| 1119 | NewStatChange.Value = AMOUNT | |
| 1120 | if STAT == "Defense" then | |
| 1121 | NewStatChange.Name = "ChangeDefense" | |
| 1122 | elseif STAT == "Damage" then | |
| 1123 | NewStatChange.Name = "ChangeDamage" | |
| 1124 | elseif STAT == "Movement" then | |
| 1125 | NewStatChange.Name = "ChangeMovement" | |
| 1126 | end | |
| 1127 | if SHOWTHESTAT == true then | |
| 1128 | if AMOUNT < 0 then | |
| 1129 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
| |
| 1130 | elseif AMOUNT > 0 then | |
| 1131 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
| |
| 1132 | end | |
| 1133 | end | |
| 1134 | if DURATION ~= nil and DURATION ~= 0 then | |
| 1135 | local StatDuration = IT("NumberValue")
| |
| 1136 | StatDuration.Name = "Duration" | |
| 1137 | StatDuration.Value = DURATION | |
| 1138 | StatDuration.Parent = NewStatChange | |
| 1139 | end | |
| 1140 | NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
| |
| 1141 | end | |
| 1142 | end | |
| 1143 | end | |
| 1144 | ||
| 1145 | --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 1146 | function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
| 1147 | if HIT.Parent == nil then | |
| 1148 | return | |
| 1149 | end | |
| 1150 | local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
| |
| 1151 | for _, v in pairs(HIT.Parent:GetChildren()) do | |
| 1152 | if v:IsA("Humanoid") then
| |
| 1153 | HITHUMANOID = v | |
| 1154 | end | |
| 1155 | end | |
| 1156 | if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then | |
| 1157 | StaggerHit.Value = true | |
| 1158 | if Play_Hitbox_Hit_Sound == true then | |
| 1159 | if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then | |
| 1160 | CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH) | |
| 1161 | end | |
| 1162 | end | |
| 1163 | return | |
| 1164 | end | |
| 1165 | if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 1166 | HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
| |
| 1167 | end | |
| 1168 | if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then | |
| 1169 | HIT = HIT.Parent.Parent:FindFirstChild("Head")
| |
| 1170 | end | |
| 1171 | if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
| |
| 1172 | if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
| |
| 1173 | if HIT.Parent.DebounceHit.Value == true then | |
| 1174 | return | |
| 1175 | end | |
| 1176 | end | |
| 1177 | if AntiTeamKill.Value == true then | |
| 1178 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then | |
| 1179 | if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then | |
| 1180 | return | |
| 1181 | end | |
| 1182 | end | |
| 1183 | end | |
| 1184 | if HITEVENWHENDEAD == false then | |
| 1185 | if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1186 | if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
| |
| 1187 | return | |
| 1188 | end | |
| 1189 | end | |
| 1190 | end | |
| 1191 | if HIT.Parent:FindFirstChild("Stats") ~= nil then
| |
| 1192 | if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
| |
| 1193 | HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
| |
| 1194 | end | |
| 1195 | end | |
| 1196 | if HIT.Parent:FindFirstChild("Stats") ~= nil then
| |
| 1197 | if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
| |
| 1198 | if STAGGER == true and Enable_Stagger == true then | |
| 1199 | HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
| |
| 1200 | end | |
| 1201 | end | |
| 1202 | end | |
| 1203 | if HIT.Parent:FindFirstChild("Stats") ~= nil then
| |
| 1204 | if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
| |
| 1205 | if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
| |
| 1206 | HASBEENBLOCKED = true | |
| 1207 | if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
| |
| 1208 | StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
| |
| 1209 | if RANGED ~= true then | |
| 1210 | if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then | |
| 1211 | CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH) | |
| 1212 | end | |
| 1213 | end | |
| 1214 | local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
| |
| 1215 | BlockDebounce.Name = "BlockDebounce" | |
| 1216 | BlockDebounce.Value = true | |
| 1217 | if RANGED ~= true then | |
| 1218 | game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
| |
| 1219 | else | |
| 1220 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
| |
| 1221 | end | |
| 1222 | end | |
| 1223 | if RANGED ~= true and Enable_Stagger == true then | |
| 1224 | HIT.Parent.Stats:FindFirstChild("Block").Value = false
| |
| 1225 | Stagger.Value = true | |
| 1226 | end | |
| 1227 | return | |
| 1228 | end | |
| 1229 | end | |
| 1230 | end | |
| 1231 | if DECREASETHESTAT ~= nil then | |
| 1232 | if HIT.Parent:FindFirstChild("Stats") ~= nil then
| |
| 1233 | IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
| 1234 | end | |
| 1235 | end | |
| 1236 | local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value | |
| 1237 | if HIT.Parent:FindFirstChild("Stats") ~= nil then
| |
| 1238 | if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
| |
| 1239 | if CanPenetrateArmor.Value == true then | |
| 1240 | DAMAGE = DAMAGE | |
| 1241 | else | |
| 1242 | DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
| |
| 1243 | end | |
| 1244 | elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
| |
| 1245 | DAMAGE = DAMAGE | |
| 1246 | end | |
| 1247 | end | |
| 1248 | if CanCrit.Value == true then | |
| 1249 | CRITCHANCENUMBER = MRANDOM(1, CritChance.Value) | |
| 1250 | if CRITCHANCENUMBER == 1 then | |
| 1251 | DAMAGE = DAMAGE * 2 | |
| 1252 | end | |
| 1253 | end | |
| 1254 | DAMAGE = math.floor(DAMAGE) | |
| 1255 | if HASBEENBLOCKED == false then | |
| 1256 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
| 1257 | end | |
| 1258 | if DAMAGE <= 3 and HASBEENBLOCKED == false then | |
| 1259 | if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then | |
| 1260 | StaggerHit.Value = true | |
| 1261 | end | |
| 1262 | if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then | |
| 1263 | CreateSound(HITARMORSOUND, HIT, 1, HITARMORSOUNDPITCH) | |
| 1264 | end | |
| 1265 | elseif DAMAGE > 3 and HASBEENBLOCKED == false then | |
| 1266 | if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then | |
| 1267 | CreateSound(HITPLAYERSOUND, HIT, 1, HITPLAYERSOUNDPITCH) | |
| 1268 | end | |
| 1269 | end | |
| 1270 | if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then | |
| 1271 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
| 1272 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
| |
| 1273 | CreateSound("296102734", HIT, 1, 1)
| |
| 1274 | else | |
| 1275 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
| |
| 1276 | end | |
| 1277 | elseif DAMAGE >= 20 and HASBEENBLOCKED == false then | |
| 1278 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
| 1279 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
| |
| 1280 | CreateSound("296102734", HIT, 1, 1)
| |
| 1281 | else | |
| 1282 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
| |
| 1283 | end | |
| 1284 | elseif DAMAGE <= 3 and HASBEENBLOCKED == false then | |
| 1285 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
| 1286 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
| |
| 1287 | CreateSound("296102734", HIT, 1, 1)
| |
| 1288 | else | |
| 1289 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(225/255, 225/255, 225/255))
| |
| 1290 | end | |
| 1291 | end | |
| 1292 | if TYPE == "Normal" then | |
| 1293 | local vp = IT("BodyVelocity")
| |
| 1294 | vp.P=500 | |
| 1295 | vp.maxForce = VT(math.huge, 0, math.huge) | |
| 1296 | if KNOCKBACKTYPE == 1 then | |
| 1297 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05 | |
| 1298 | elseif KNOCKBACKTYPE == 2 then | |
| 1299 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK | |
| 1300 | end | |
| 1301 | if KNOCKBACK > 0 and HASBEENBLOCKED == false then | |
| 1302 | vp.Parent = HIT--.Parent.Torso | |
| 1303 | end | |
| 1304 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 1305 | end | |
| 1306 | HASBEENBLOCKED = false | |
| 1307 | RecentEnemy.Value = HIT.Parent | |
| 1308 | local DebounceHit = IT("BoolValue", HIT.Parent)
| |
| 1309 | DebounceHit.Name = "DebounceHit" | |
| 1310 | DebounceHit.Value = true | |
| 1311 | game:GetService("Debris"):AddItem(DebounceHit, DELAY)
| |
| 1312 | end | |
| 1313 | end | |
| 1314 | ||
| 1315 | --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 1316 | function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
| 1317 | for _, c in pairs(workspace:GetChildren()) do | |
| 1318 | local HUMANOID = c:FindFirstChild("Humanoid")
| |
| 1319 | local HEAD = nil | |
| 1320 | if HUMANOID ~= nil then | |
| 1321 | for _, d in pairs(c:GetChildren()) do | |
| 1322 | if d.ClassName == "Model" and RANGED ~= true then | |
| 1323 | HEAD = d:FindFirstChild("Hitbox")
| |
| 1324 | if HEAD ~= nil then | |
| 1325 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
| 1326 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
| 1327 | if Play_Hitbox_Hit_Sound == true then | |
| 1328 | local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 1329 | HitRefpart.Anchored = true | |
| 1330 | HitRefpart.CFrame = CF(HEAD.Position) | |
| 1331 | CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH) | |
| 1332 | end | |
| 1333 | if Enable_Stagger_Hit == true then | |
| 1334 | StaggerHit.Value = true | |
| 1335 | end | |
| 1336 | end | |
| 1337 | end | |
| 1338 | elseif d:IsA"BasePart" then | |
| 1339 | HEAD = d | |
| 1340 | if HEAD ~= nil then | |
| 1341 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
| 1342 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
| 1343 | DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
| 1344 | end | |
| 1345 | end | |
| 1346 | end | |
| 1347 | end | |
| 1348 | end | |
| 1349 | end | |
| 1350 | end | |
| 1351 | ||
| 1352 | --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true) | |
| 1353 | function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD) | |
| 1354 | if Player.Neutral == true then | |
| 1355 | IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
| 1356 | end | |
| 1357 | for _, c in pairs(workspace:GetChildren()) do | |
| 1358 | local HUMANOID = c:FindFirstChild("Humanoid")
| |
| 1359 | local THEHEAD = nil | |
| 1360 | if HUMANOID ~= nil then | |
| 1361 | if c:FindFirstChild("Torso") ~= nil then
| |
| 1362 | THEHEAD = c:FindFirstChild("Torso")
| |
| 1363 | elseif c:FindFirstChild("UpperTorso") ~= nil then
| |
| 1364 | THEHEAD = c:FindFirstChild("UpperTorso")
| |
| 1365 | end | |
| 1366 | if THEHEAD ~= nil then | |
| 1367 | local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude | |
| 1368 | print("yes 1")
| |
| 1369 | if APPLYTOOTHERSINSTEAD == true then | |
| 1370 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
| 1371 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
| 1372 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
| 1373 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
| 1374 | end | |
| 1375 | end | |
| 1376 | end | |
| 1377 | elseif APPLYTOOTHERSINSTEAD == false then | |
| 1378 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then | |
| 1379 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
| 1380 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
| 1381 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
| 1382 | end | |
| 1383 | end | |
| 1384 | end | |
| 1385 | end | |
| 1386 | end | |
| 1387 | end | |
| 1388 | end | |
| 1389 | end | |
| 1390 | ||
| 1391 | --//=================================\\ | |
| 1392 | --\\=================================// | |
| 1393 | ||
| 1394 | ||
| 1395 | ||
| 1396 | ||
| 1397 | ||
| 1398 | --//=================================\\ | |
| 1399 | --|| WEAPON GUI | |
| 1400 | --\\=================================// | |
| 1401 | ||
| 1402 | local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar") | |
| 1403 | local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover") | |
| 1404 | local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text") | |
| 1405 | ||
| 1406 | local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar") | |
| 1407 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover") | |
| 1408 | local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text") | |
| 1409 | ||
| 1410 | local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame") | |
| 1411 | local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar") | |
| 1412 | local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text") | |
| 1413 | ||
| 1414 | local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar") | |
| 1415 | local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover") | |
| 1416 | local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text") | |
| 1417 | ||
| 1418 | local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame") | |
| 1419 | local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text") | |
| 1420 | ||
| 1421 | local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame") | |
| 1422 | local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text") | |
| 1423 | ||
| 1424 | local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame") | |
| 1425 | local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text") | |
| 1426 | ||
| 1427 | local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame") | |
| 1428 | local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame") | |
| 1429 | local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame") | |
| 1430 | local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame") | |
| 1431 | ||
| 1432 | local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar") | |
| 1433 | local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar") | |
| 1434 | local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar") | |
| 1435 | local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar") | |
| 1436 | ||
| 1437 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1") | |
| 1438 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2") | |
| 1439 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3") | |
| 1440 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4") | |
| 1441 | ||
| 1442 | if Enable_Gui == true then | |
| 1443 | WEAPONGUI.Parent = PlayerGui | |
| 1444 | end | |
| 1445 | ||
| 1446 | if Enable_Stats == true and Show_Stats == true then | |
| 1447 | DEFENSEFRAME.Parent = WEAPONGUI | |
| 1448 | DAMAGEFRAME.Parent = WEAPONGUI | |
| 1449 | MOVEMENTFRAME.Parent = WEAPONGUI | |
| 1450 | end | |
| 1451 | ||
| 1452 | if Enable_Secondary_Bar == true then | |
| 1453 | SECONDARYMANABAR.Parent = WEAPONGUI | |
| 1454 | end | |
| 1455 | ||
| 1456 | if Enable_Abilities == true then | |
| 1457 | SKILL1FRAME.Parent = WEAPONGUI | |
| 1458 | SKILL2FRAME.Parent = WEAPONGUI | |
| 1459 | SKILL3FRAME.Parent = WEAPONGUI | |
| 1460 | SKILL4FRAME.Parent = WEAPONGUI | |
| 1461 | end | |
| 1462 | ||
| 1463 | if Enable_Stun == true then | |
| 1464 | STUNFRAME.Parent = WEAPONGUI | |
| 1465 | end | |
| 1466 | ||
| 1467 | function UpdateGUI() | |
| 1468 | MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1469 | MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1470 | MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]" | |
| 1471 | HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1472 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1473 | HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]" | |
| 1474 | if Enable_Abilities == true then | |
| 1475 | SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1476 | SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1477 | SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1478 | SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1479 | SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1480 | SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1481 | SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1482 | SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1483 | end | |
| 1484 | if Enable_Stats == true and Show_Stats == true then | |
| 1485 | DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1486 | DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]" | |
| 1487 | DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1488 | DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]" | |
| 1489 | MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1490 | MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]" | |
| 1491 | end | |
| 1492 | if Enable_Stun == true then | |
| 1493 | STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1494 | STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1495 | STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]" | |
| 1496 | end | |
| 1497 | if Enable_Secondary_Bar == true then | |
| 1498 | SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1499 | SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 1500 | SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]" | |
| 1501 | end | |
| 1502 | end | |
| 1503 | ||
| 1504 | if Enable_Gui == true then | |
| 1505 | UpdateGUI() | |
| 1506 | for _, v in pairs (WEAPONGUI:GetChildren()) do | |
| 1507 | if v.ClassName == "Frame" then | |
| 1508 | for _, b in pairs (v:GetChildren()) do | |
| 1509 | if b.ClassName == "TextLabel" then | |
| 1510 | coroutine.resume(coroutine.create(function(THETEXTLABEL) | |
| 1511 | wait(Menu_Update_Speed) | |
| 1512 | for i = 1, 0, -0.1 do | |
| 1513 | Swait() | |
| 1514 | THETEXTLABEL.TextTransparency = i | |
| 1515 | THETEXTLABEL.TextStrokeTransparency = i | |
| 1516 | end | |
| 1517 | THETEXTLABEL.TextTransparency = 0 | |
| 1518 | THETEXTLABEL.TextStrokeTransparency = 0 | |
| 1519 | end), b) | |
| 1520 | end | |
| 1521 | end | |
| 1522 | end | |
| 1523 | end | |
| 1524 | end | |
| 1525 | ||
| 1526 | --//=================================\\ | |
| 1527 | --\\=================================// | |
| 1528 | ||
| 1529 | ||
| 1530 | ||
| 1531 | ||
| 1532 | ||
| 1533 | --//=================================\\ | |
| 1534 | --|| SKILL FUNCTIONS | |
| 1535 | --\\=================================// | |
| 1536 | ||
| 1537 | function UpdateSkillsAndStuff() | |
| 1538 | if Mana_Regen_Mode == "1" then | |
| 1539 | if Mana.Value >= Max_Mana then | |
| 1540 | Mana.Value = Max_Mana | |
| 1541 | elseif Mana.Value < 0 then | |
| 1542 | Mana.Value = 0 | |
| 1543 | else | |
| 1544 | if MANADELAYNUMBER <= Mana_Wait then | |
| 1545 | MANADELAYNUMBER = MANADELAYNUMBER + 1 | |
| 1546 | else | |
| 1547 | MANADELAYNUMBER = 0 | |
| 1548 | Mana.Value = Mana.Value + Recover_Mana | |
| 1549 | end | |
| 1550 | end | |
| 1551 | elseif Mana_Regen_Mode == "2" then | |
| 1552 | if Mana.Value <= Max_Mana then | |
| 1553 | Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed | |
| 1554 | elseif Mana.Value >= Max_Mana then | |
| 1555 | Mana.Value = Max_Mana | |
| 1556 | elseif Mana.Value < 0 then | |
| 1557 | Mana.Value = 0 | |
| 1558 | end | |
| 1559 | end | |
| 1560 | if Enable_Secondary_Bar == true then | |
| 1561 | if Secondary_Mana_Regen_Mode == "1" then | |
| 1562 | if SecondaryMana.Value >= Max_Secondary_Mana then | |
| 1563 | SecondaryMana.Value = Max_Secondary_Mana | |
| 1564 | elseif SecondaryMana.Value < 0 then | |
| 1565 | SecondaryMana.Value = 0 | |
| 1566 | else | |
| 1567 | if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then | |
| 1568 | SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1 | |
| 1569 | else | |
| 1570 | SECONDARYMANADELAYNUMBER = 0 | |
| 1571 | SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana | |
| 1572 | end | |
| 1573 | end | |
| 1574 | elseif Secondary_Mana_Regen_Mode == "2" then | |
| 1575 | if SecondaryMana.Value <= Max_Secondary_Mana then | |
| 1576 | SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed | |
| 1577 | elseif SecondaryMana.Value >= Max_Secondary_Mana then | |
| 1578 | SecondaryMana.Value = Max_Secondary_Mana | |
| 1579 | elseif SecondaryMana.Value < 0 then | |
| 1580 | SecondaryMana.Value = 0 | |
| 1581 | end | |
| 1582 | end | |
| 1583 | else | |
| 1584 | SecondaryMana.Value = 0 | |
| 1585 | end | |
| 1586 | if Enable_Stun == true then | |
| 1587 | if Stun_Lose_Mode == "1" then | |
| 1588 | if StunValue.Value > Max_Stun then | |
| 1589 | StunValue.Value = Max_Stun | |
| 1590 | elseif StunValue.Value <= 0 then | |
| 1591 | StunValue.Value = 0 | |
| 1592 | else | |
| 1593 | if STUNDELAYNUMBER <= Stun_Wait then | |
| 1594 | STUNDELAYNUMBER = STUNDELAYNUMBER + 1 | |
| 1595 | else | |
| 1596 | STUNDELAYNUMBER = 0 | |
| 1597 | StunValue.Value = StunValue.Value - Lose_Stun | |
| 1598 | end | |
| 1599 | end | |
| 1600 | elseif Stun_Lose_Mode == "2" then | |
| 1601 | if StunValue.Value <= Max_Stun and StunValue.Value > 0 then | |
| 1602 | StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed | |
| 1603 | elseif StunValue.Value > Max_Stun then | |
| 1604 | StunValue.Value = Max_Stun | |
| 1605 | elseif StunValue.Value <= 0 then | |
| 1606 | StunValue.Value = 0 | |
| 1607 | end | |
| 1608 | end | |
| 1609 | else | |
| 1610 | StunValue.Value = 0 | |
| 1611 | end | |
| 1612 | if Enable_Abilities == true then | |
| 1613 | if CO1 <= Cooldown_1 then | |
| 1614 | CO1 = CO1 + (1 / 30) / Animation_Speed | |
| 1615 | elseif CO1 >= Cooldown_1 then | |
| 1616 | CO1 = Cooldown_1 | |
| 1617 | end | |
| 1618 | if CO2 <= Cooldown_2 then | |
| 1619 | CO2 = CO2 + (1 / 30) / Animation_Speed | |
| 1620 | elseif CO2 >= Cooldown_2 then | |
| 1621 | CO2 = Cooldown_2 | |
| 1622 | end | |
| 1623 | if CO3 <= Cooldown_3 then | |
| 1624 | CO3 = CO3 + (1 / 30) / Animation_Speed | |
| 1625 | elseif CO3 >= Cooldown_3 then | |
| 1626 | CO3 = Cooldown_3 | |
| 1627 | end | |
| 1628 | if CO4 <= Cooldown_4 then | |
| 1629 | CO4 = CO4 + (1 / 30) / Animation_Speed | |
| 1630 | elseif CO4 >= Cooldown_4 then | |
| 1631 | CO4 = Cooldown_4 | |
| 1632 | end | |
| 1633 | end | |
| 1634 | end | |
| 1635 | ||
| 1636 | --//=================================\\ | |
| 1637 | --\\=================================// | |
| 1638 | ||
| 1639 | ||
| 1640 | ||
| 1641 | ||
| 1642 | ||
| 1643 | --//=================================\\ | |
| 1644 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1645 | --\\=================================// | |
| 1646 | ||
| 1647 | function EquipWeapon() | |
| 1648 | --ATTACK = true | |
| 1649 | DEFENSECHANGE1.Parent = nil | |
| 1650 | MOVEMENTCHANGE1.Parent = ChangeStat | |
| 1651 | for i=0, 1, 0.5 / Animation_Speed do | |
| 1652 | Swait() | |
| 1653 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
| 1654 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
| 1655 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1656 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1657 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
| 1658 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
| 1659 | end | |
| 1660 | for i=0, 1, 0.08 / Animation_Speed do | |
| 1661 | Swait() | |
| 1662 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
| 1663 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
| 1664 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1665 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1666 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
| 1667 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
| 1668 | end | |
| 1669 | HandleWeld.Part0 = RightArm | |
| 1670 | HandleWeld.C0 = CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)) | |
| 1671 | CreateSound("174884033", HitboxPart, 1, 1.5)
| |
| 1672 | for i=0, 1, 0.5 / Animation_Speed do | |
| 1673 | Swait() | |
| 1674 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
| 1675 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
| 1676 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1677 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1678 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
| 1679 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
| 1680 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(90), RAD(0)), 0.3 / Animation_Speed) | |
| 1681 | end | |
| 1682 | LASTPOINT = EffectPart.CFrame | |
| 1683 | for i=0, 1, 0.08 / Animation_Speed do | |
| 1684 | Swait() | |
| 1685 | TrailEffect("Institutional white", "Neon", EffectPart.CFrame, LASTPOINT, "Block", 0, 0.2, ANGLES(0, 0, 0), -0.01, 0, -0.01, 0.1)
| |
| 1686 | LASTPOINT = EffectPart.CFrame | |
| 1687 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 1688 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 1689 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(-60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1690 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1691 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed) | |
| 1692 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 1693 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-140), RAD(90), RAD(0)), 0.3 / Animation_Speed) | |
| 1694 | end | |
| 1695 | LASTPOINT = nil | |
| 1696 | --ATTACK = false | |
| 1697 | end | |
| 1698 | ||
| 1699 | function UnequipWeapon() | |
| 1700 | --ATTACK = true | |
| 1701 | for i=0, 1, 0.5 / Animation_Speed do | |
| 1702 | Swait() | |
| 1703 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
| 1704 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
| 1705 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1706 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1707 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
| 1708 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
| 1709 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed) | |
| 1710 | end | |
| 1711 | CreateSound("245542809", HitboxPart, 1, 1.2)
| |
| 1712 | for i=0, 1, 0.08 / Animation_Speed do | |
| 1713 | Swait() | |
| 1714 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
| 1715 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
| 1716 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1717 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1718 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
| 1719 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
| 1720 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed) | |
| 1721 | end | |
| 1722 | HandleWeld.Part0 = Torso | |
| 1723 | HandleWeld.C0 = CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)) | |
| 1724 | for i=0, 1, 0.5 / Animation_Speed do | |
| 1725 | Swait() | |
| 1726 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
| 1727 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
| 1728 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1729 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1730 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
| 1731 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
| 1732 | end | |
| 1733 | for i=0, 1, 0.08 / Animation_Speed do | |
| 1734 | Swait() | |
| 1735 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1736 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1737 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1738 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.3 / Animation_Speed) | |
| 1739 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1740 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1741 | if Disable_Moving_Arms == false then | |
| 1742 | RightShoulder.C1 = Clerp(RightShoulder.C1, ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed) | |
| 1743 | LeftShoulder.C1 = Clerp(LeftShoulder.C1, ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed) | |
| 1744 | else | |
| 1745 | RightShoulder.C1 = Clerp(RightShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed) | |
| 1746 | LeftShoulder.C1 = Clerp(LeftShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed) | |
| 1747 | end | |
| 1748 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1749 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1750 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1751 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1752 | end | |
| 1753 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1754 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1755 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1756 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 1757 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
| 1758 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
| 1759 | if Disable_Moving_Arms == false then | |
| 1760 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
| 1761 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
| 1762 | else | |
| 1763 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 1764 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 1765 | end | |
| 1766 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1767 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1768 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1769 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1770 | --ATTACK = false | |
| 1771 | DEFENSECHANGE1.Parent = ChangeStat | |
| 1772 | MOVEMENTCHANGE1.Parent = nil | |
| 1773 | end | |
| 1774 | ||
| 1775 | function StaggerHitAnimation() | |
| 1776 | ATTACK = true | |
| 1777 | if Weapon:FindFirstChild("Hitbox") ~= nil then
| |
| 1778 | for i = 1, MRANDOM(2, 4) do | |
| 1779 | ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
| |
| 1780 | end | |
| 1781 | end | |
| 1782 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1783 | Swait() | |
| 1784 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
| 1785 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1786 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1787 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1788 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
| 1789 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed) | |
| 1790 | if Stagger.Value == true or Stun.Value == true then | |
| 1791 | break | |
| 1792 | end | |
| 1793 | end | |
| 1794 | ATTACK = false | |
| 1795 | end | |
| 1796 | ||
| 1797 | function StaggerAnimation() | |
| 1798 | ATTACK = true | |
| 1799 | if Weapon:FindFirstChild("Hitbox") ~= nil then
| |
| 1800 | for i = 1, MRANDOM(2, 4) do | |
| 1801 | ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
| |
| 1802 | end | |
| 1803 | end | |
| 1804 | DISABLEJUMPING = true | |
| 1805 | COMBO = 1 | |
| 1806 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0))
| |
| 1807 | local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso)
| |
| 1808 | STAGGERVELOCITY.P = 500 | |
| 1809 | STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge) | |
| 1810 | if Rooted.Value == false then | |
| 1811 | STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40 | |
| 1812 | end | |
| 1813 | for i = 0, 1, 0.35 / Animation_Speed do | |
| 1814 | Swait() | |
| 1815 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
| 1816 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
| 1817 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1818 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1819 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
| 1820 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed) | |
| 1821 | end | |
| 1822 | for i = 0, 1, 0.2 / Animation_Speed do | |
| 1823 | Swait() | |
| 1824 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
| 1825 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
| 1826 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1827 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1828 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
| 1829 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed) | |
| 1830 | end | |
| 1831 | STAGGERVELOCITY.Parent = nil | |
| 1832 | for i = 1, 50 * Animation_Speed do | |
| 1833 | Swait() | |
| 1834 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed) | |
| 1835 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed) | |
| 1836 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1837 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1838 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed) | |
| 1839 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed) | |
| 1840 | end | |
| 1841 | DISABLEJUMPING = false | |
| 1842 | ATTACK = false | |
| 1843 | end | |
| 1844 | ||
| 1845 | function StunAnimation() | |
| 1846 | ATTACK = true | |
| 1847 | DISABLEJUMPING = true | |
| 1848 | COMBO = 1 | |
| 1849 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0))
| |
| 1850 | for i = 0, 1, 0.3 / Animation_Speed do | |
| 1851 | Swait() | |
| 1852 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed) | |
| 1853 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
| 1854 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1855 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1856 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
| 1857 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
| 1858 | end | |
| 1859 | for i = 0, 1, 0.3 / Animation_Speed do | |
| 1860 | Swait() | |
| 1861 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
| 1862 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 1863 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1864 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1865 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
| 1866 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
| 1867 | end | |
| 1868 | for i = 0, 1, 0.3 / Animation_Speed do | |
| 1869 | Swait() | |
| 1870 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
| 1871 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
| 1872 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1873 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1874 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
| 1875 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed) | |
| 1876 | end | |
| 1877 | for i = 1, 70 * Animation_Speed do | |
| 1878 | Swait() | |
| 1879 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed) | |
| 1880 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed) | |
| 1881 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1882 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1883 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1884 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1885 | end | |
| 1886 | for i = 0, 1, 0.2 / Animation_Speed do | |
| 1887 | Swait() | |
| 1888 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed) | |
| 1889 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 1890 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1891 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1892 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed) | |
| 1893 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
| 1894 | end | |
| 1895 | DISABLEJUMPING = false | |
| 1896 | ATTACK = false | |
| 1897 | end | |
| 1898 | ||
| 1899 | function EAbility() | |
| 1900 | ATTACK = true | |
| 1901 | ATTACK = false | |
| 1902 | end | |
| 1903 | ||
| 1904 | function Attack1() | |
| 1905 | ATTACK = true | |
| 1906 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1907 | Swait() | |
| 1908 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
| 1909 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
| 1910 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1911 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.25 * Player_Size, 0.5 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(160), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1912 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 1913 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 1914 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 1915 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 1916 | break | |
| 1917 | end | |
| 1918 | end | |
| 1919 | CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10)
| |
| 1920 | local HASHITFLOOR = false | |
| 1921 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1922 | Swait() | |
| 1923 | local Pos = HitboxPart | |
| 1924 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
| 1925 | local Color = "Institutional white" | |
| 1926 | local Material = "Neon" | |
| 1927 | local TheDelay = 0.01 | |
| 1928 | local Height = 6.2 * Player_Size | |
| 1929 | BLCF = Offset | |
| 1930 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
| 1931 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
| 1932 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 1933 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 1934 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
| 1935 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 1936 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 1937 | SCFR = BLCF | |
| 1938 | elseif not SCFR then | |
| 1939 | SCFR = BLCF | |
| 1940 | end | |
| 1941 | local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character) | |
| 1942 | if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then
| |
| 1943 | HASHITFLOOR = true | |
| 1944 | --print(SWORDHIT.Material) | |
| 1945 | if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then | |
| 1946 | CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10)
| |
| 1947 | elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then | |
| 1948 | CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10)
| |
| 1949 | for i = 1, MRANDOM(2, 4) do | |
| 1950 | ClangEffect("Bright yellow", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
| |
| 1951 | end | |
| 1952 | elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then | |
| 1953 | CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10)
| |
| 1954 | end | |
| 1955 | end | |
| 1956 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 5, 10, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 1957 | if HASHITFLOOR == true then | |
| 1958 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 1959 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
| 1960 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1961 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0 * Player_Size, 0.25 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1962 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
| 1963 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 1964 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-132.5), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 1965 | else | |
| 1966 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 1967 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
| 1968 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1969 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0 * Player_Size, 0.25 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1970 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
| 1971 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 1972 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-150), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 1973 | end | |
| 1974 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 1975 | break | |
| 1976 | end | |
| 1977 | end | |
| 1978 | BLCF = nil | |
| 1979 | SCFR = nil | |
| 1980 | ATTACK = false | |
| 1981 | end | |
| 1982 | ||
| 1983 | function Attack2() | |
| 1984 | ATTACK = true | |
| 1985 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1986 | Swait() | |
| 1987 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
| 1988 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 1989 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1990 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1991 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
| 1992 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 1993 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 1994 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 1995 | break | |
| 1996 | end | |
| 1997 | end | |
| 1998 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10)
| |
| 1999 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2000 | Swait() | |
| 2001 | local Pos = HitboxPart | |
| 2002 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
| 2003 | local Color = "Institutional white" | |
| 2004 | local Material = "Neon" | |
| 2005 | local TheDelay = 0.01 | |
| 2006 | local Height = 6.2 * Player_Size | |
| 2007 | BLCF = Offset | |
| 2008 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
| 2009 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
| 2010 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2011 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2012 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
| 2013 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 2014 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 2015 | SCFR = BLCF | |
| 2016 | elseif not SCFR then | |
| 2017 | SCFR = BLCF | |
| 2018 | end | |
| 2019 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 5, 10, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 2020 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 2021 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 2022 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2023 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2024 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 2025 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 2026 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2027 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2028 | break | |
| 2029 | end | |
| 2030 | end | |
| 2031 | BLCF = nil | |
| 2032 | SCFR = nil | |
| 2033 | ATTACK = false | |
| 2034 | end | |
| 2035 | ||
| 2036 | function ShootFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE) | |
| 2037 | local POS1 = POSITION1 | |
| 2038 | local POS2 = POSITION2 | |
| 2039 | local MOUSELOOK = CF((POS1 + POS2) / 2, POS2) | |
| 2040 | local FIREBALLSPEED = SPEED * Player_Size | |
| 2041 | local FIREBALLDURATION = DURATION | |
| 2042 | local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
| |
| 2043 | local FIREBALLHITSOUNDS = {"522282998", "527535379", "304448425"}
| |
| 2044 | coroutine.resume(coroutine.create(function() | |
| 2045 | repeat | |
| 2046 | Swait() | |
| 2047 | local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character) | |
| 2048 | POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED) | |
| 2049 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / -10, SIZE / -10, SIZE / -10, 0.1) | |
| 2050 | if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then | |
| 2051 | FIREBALLDURATION = 0 | |
| 2052 | local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 2053 | FireballHitRefpart.Anchored = true | |
| 2054 | FireballHitRefpart.CFrame = CF(FIREBALLPOS) | |
| 2055 | game:GetService("Debris"):AddItem(FireballHitRefpart, 5)
| |
| 2056 | CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 1.4, MRANDOM(14, 16) / 10) | |
| 2057 | for i = 1, MRANDOM(4, 8) do | |
| 2058 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100) | |
| 2059 | end | |
| 2060 | MagicBlock("Bright red", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
| |
| 2061 | MagicBlock("Bright orange", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05)
| |
| 2062 | MagicBlock("Bright yellow", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05)
| |
| 2063 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, LOWDAMAGE, HIGHDAMAGE, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
| |
| 2064 | else | |
| 2065 | FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed | |
| 2066 | end | |
| 2067 | until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0 | |
| 2068 | end)) | |
| 2069 | end | |
| 2070 | ||
| 2071 | function FirePillar(POSITION1, POSITION2, SIZE, RISE, RANGE, LOWDAMAGE, HIGHDAMAGE, LASTINGTIME) | |
| 2072 | local POS1 = POSITION1 | |
| 2073 | local POS2 = POSITION2 | |
| 2074 | local MOUSELOOK = CF((POS1 + POS2) / 2, POS2) | |
| 2075 | local FIREPILLARHITSOUNDS = {"171378971", --[["646619365",--]] "472579737"--[[, "144140670"--]]}
| |
| 2076 | local FIREPILLARCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
| |
| 2077 | local FIREPILLAR1HIT, FIREPILLAR1POS = Raycast(POS1, MOUSELOOK.lookVector, RANGE * Player_Size, Character) | |
| 2078 | local FirePillarRefpart1 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 2079 | FirePillarRefpart1.Anchored = true | |
| 2080 | FirePillarRefpart1.CFrame = CF(FIREPILLAR1POS) * CF(0, 10, 0) | |
| 2081 | game:GetService("Debris"):AddItem(FirePillarRefpart1, 5)
| |
| 2082 | local FIREPILLAR2HIT, FIREPILLAR2POS = Raycast(FirePillarRefpart1.Position, CF(FirePillarRefpart1.Position, FirePillarRefpart1.Position + VT(0, -1, 0)).lookVector, 999, Character) | |
| 2083 | if FIREPILLAR2HIT ~= nil then | |
| 2084 | FirePillarRefpart1.Parent = nil | |
| 2085 | local FirePillarRefpart2 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 2086 | FirePillarRefpart2.Anchored = true | |
| 2087 | FirePillarRefpart2.CFrame = CF(FIREPILLAR2POS) | |
| 2088 | game:GetService("Debris"):AddItem(FirePillarRefpart2, 5)
| |
| 2089 | CreateSound(FIREPILLARHITSOUNDS[MRANDOM(1, #FIREPILLARHITSOUNDS)], FirePillarRefpart2, 1.2, MRANDOM(11, 13) / 10) | |
| 2090 | for i = 1, MRANDOM(5, 10) do | |
| 2091 | MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame * ANGLES(RAD(MRANDOM(-60, 60)), 0, RAD(MRANDOM(-60, 60))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 3, 3, 3, 0, 0, 0, MRANDOM(3, 5) / 100) | |
| 2092 | end | |
| 2093 | for i = 1, MRANDOM(15, 20) do | |
| 2094 | local FIREEFFECTSIZE = MRANDOM(1, 2) | |
| 2095 | MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame, CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-20, 20)), 0), VT(MRANDOM(SIZE / 6, SIZE / 4), 0, 0), FIREEFFECTSIZE, FIREEFFECTSIZE, FIREEFFECTSIZE, -0.02, -0.02, -0.02, MRANDOM(1, 2) / 100) | |
| 2096 | end | |
| 2097 | MagicCylinder("Bright red", "Neon", CF(FIREPILLAR2POS), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, 0, 1.5, LASTINGTIME)
| |
| 2098 | MagicSphere("Bright red", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, RISE, 1.5, LASTINGTIME)
| |
| 2099 | MagicSphere("Bright orange", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.5, 0.1, SIZE * 0.5, 1.5, RISE * 0.75, 1.5, LASTINGTIME)
| |
| 2100 | MagicSphere("Bright yellow", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.25, 0.1, SIZE * 0.25, 1.5, RISE * 0.375, 1.5, LASTINGTIME)
| |
| 2101 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FirePillarRefpart2, SIZE / 3, false, LOWDAMAGE, HIGHDAMAGE, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, "Movement", -0.1, 3, true)
| |
| 2102 | end | |
| 2103 | end | |
| 2104 | ||
| 2105 | function Attack3() | |
| 2106 | ATTACK = true | |
| 2107 | local FIREEFFECTCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
| |
| 2108 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2109 | Swait() | |
| 2110 | for i = 1, 2 do | |
| 2111 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0, MRANDOM(-10, 10) / 10 * Player_Size, 0) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, 0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
| 2112 | end | |
| 2113 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
| 2114 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2115 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2116 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2117 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2118 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
| 2119 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2120 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2121 | break | |
| 2122 | end | |
| 2123 | end | |
| 2124 | CreateSound("154324879", LeftArm, 1.4, 1.5)
| |
| 2125 | ShootFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 1, 10, 2.1, 5, 10) | |
| 2126 | MagicBlock("Bright red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
| |
| 2127 | MagicBlock("Bright orange", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
| |
| 2128 | MagicBlock("Bright yellow", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
| |
| 2129 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2130 | Swait() | |
| 2131 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.4 / Animation_Speed) | |
| 2132 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(50)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2133 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2134 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2135 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-12.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2136 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2137 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2138 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2139 | break | |
| 2140 | end | |
| 2141 | end | |
| 2142 | ATTACK = false | |
| 2143 | end | |
| 2144 | ||
| 2145 | function Attack4() | |
| 2146 | ATTACK = true | |
| 2147 | local FIREEFFECTCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
| |
| 2148 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2149 | Swait() | |
| 2150 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
| 2151 | --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
| 2152 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
| 2153 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2154 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2155 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2156 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 2157 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
| 2158 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2159 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2160 | break | |
| 2161 | end | |
| 2162 | end | |
| 2163 | CreateSound("549224856", LeftArm, 1, MRANDOM(11, 13) / 10)
| |
| 2164 | FirePillar(RootPart.Position, Mouse.hit.p, 25, 7.5, 20, 5, 10, 0.025) | |
| 2165 | MagicBlock("Bright red", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
| |
| 2166 | MagicBlock("Bright orange", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
| |
| 2167 | MagicBlock("Bright yellow", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
| |
| 2168 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2169 | Swait() | |
| 2170 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 2171 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2172 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2173 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2174 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed) | |
| 2175 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed) | |
| 2176 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2177 | --[[ | |
| 2178 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed) | |
| 2179 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2180 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2181 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2182 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
| 2183 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 2184 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 2185 | --]] | |
| 2186 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2187 | break | |
| 2188 | end | |
| 2189 | end | |
| 2190 | ATTACK = false | |
| 2191 | end | |
| 2192 | ||
| 2193 | function Move1() | |
| 2194 | ATTACK = true | |
| 2195 | ATTACK = false | |
| 2196 | end | |
| 2197 | ||
| 2198 | function Move2() | |
| 2199 | ATTACK = true | |
| 2200 | ATTACK = false | |
| 2201 | end | |
| 2202 | ||
| 2203 | function Move3() | |
| 2204 | ATTACK = true | |
| 2205 | ATTACK = false | |
| 2206 | end | |
| 2207 | ||
| 2208 | function Move4() | |
| 2209 | ATTACK = true | |
| 2210 | ATTACK = false | |
| 2211 | end | |
| 2212 | ||
| 2213 | --//=================================\\ | |
| 2214 | --\\=================================// | |
| 2215 | ||
| 2216 | ||
| 2217 | ||
| 2218 | ||
| 2219 | ||
| 2220 | --//=================================\\ | |
| 2221 | --|| SET THINGS UP | |
| 2222 | --\\=================================// | |
| 2223 | ||
| 2224 | if Start_Equipped == true then | |
| 2225 | ATTACK = true | |
| 2226 | EQUIPPED = true | |
| 2227 | if Disable_Animate == true then | |
| 2228 | ANIMATE.Parent = nil | |
| 2229 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 2230 | IDLEANIMATION:Play() | |
| 2231 | end | |
| 2232 | if Disable_Animator == true then | |
| 2233 | ANIMATOR.Parent = nil | |
| 2234 | end | |
| 2235 | if Disable_Moving_Arms == true then | |
| 2236 | RSH = Torso["Right Shoulder"] | |
| 2237 | LSH = Torso["Left Shoulder"] | |
| 2238 | RSH.Parent = nil | |
| 2239 | LSH.Parent = nil | |
| 2240 | if Use_Motors_Instead_Of_Welds == true then | |
| 2241 | RightShoulder = IT("Motor")
| |
| 2242 | LeftShoulder = IT("Motor")
| |
| 2243 | else | |
| 2244 | RightShoulder = IT("Weld")
| |
| 2245 | LeftShoulder = IT("Weld")
| |
| 2246 | end | |
| 2247 | RightShoulder.Name = "Right Shoulder" | |
| 2248 | RightShoulder.Part0 = Torso | |
| 2249 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 2250 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 2251 | RightShoulder.Part1 = Character["Right Arm"] | |
| 2252 | RightShoulder.Parent = Torso | |
| 2253 | LeftShoulder.Name = "Left Shoulder" | |
| 2254 | LeftShoulder.Part0 = Torso | |
| 2255 | LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 2256 | LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 2257 | LeftShoulder.Part1 = Character["Left Arm"] | |
| 2258 | LeftShoulder.Parent = Torso | |
| 2259 | RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 2260 | LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 2261 | end | |
| 2262 | if Start_Equipped_With_Equipped_Animation == true then | |
| 2263 | Swait() | |
| 2264 | EquipWeapon() | |
| 2265 | end | |
| 2266 | ATTACK = false | |
| 2267 | end | |
| 2268 | ||
| 2269 | --//=================================\\ | |
| 2270 | --\\=================================// | |
| 2271 | ||
| 2272 | ||
| 2273 | ||
| 2274 | ||
| 2275 | ||
| 2276 | --//=================================\\ | |
| 2277 | --|| ASSIGN THINGS TO KEYS | |
| 2278 | --\\=================================// | |
| 2279 | ||
| 2280 | Humanoid.Changed:connect(function(Jump) | |
| 2281 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
| 2282 | Humanoid.Jump = false | |
| 2283 | end | |
| 2284 | end) | |
| 2285 | ||
| 2286 | function MouseDown(Mouse) | |
| 2287 | if ATTACK == true or EQUIPPED == false then | |
| 2288 | return | |
| 2289 | end | |
| 2290 | HOLD = true | |
| 2291 | if COMBO == 1 then | |
| 2292 | COMBO = 2 | |
| 2293 | Attack1() | |
| 2294 | elseif COMBO == 2 then | |
| 2295 | COMBO = 3 | |
| 2296 | Attack2() | |
| 2297 | elseif COMBO == 3 then | |
| 2298 | COMBO = 4 | |
| 2299 | Attack3() | |
| 2300 | elseif COMBO == 4 then | |
| 2301 | COMBO = 1 | |
| 2302 | Attack4() | |
| 2303 | end | |
| 2304 | coroutine.resume(coroutine.create(function() | |
| 2305 | for i=1, 50 do | |
| 2306 | if ATTACK == false then | |
| 2307 | Swait() | |
| 2308 | end | |
| 2309 | end | |
| 2310 | if ATTACK == false then | |
| 2311 | COMBO = 1 | |
| 2312 | end | |
| 2313 | end)) | |
| 2314 | end | |
| 2315 | ||
| 2316 | function MouseUp(Mouse) | |
| 2317 | HOLD = false | |
| 2318 | end | |
| 2319 | ||
| 2320 | function KeyDown(Key) | |
| 2321 | if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then | |
| 2322 | ATTACK = true | |
| 2323 | COMBO = 1 | |
| 2324 | if EQUIPPED == false then | |
| 2325 | EQUIPPED = true | |
| 2326 | if Disable_Animate == true then | |
| 2327 | ANIMATE.Parent = nil | |
| 2328 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 2329 | IDLEANIMATION:Play() | |
| 2330 | end | |
| 2331 | if Disable_Animator == true then | |
| 2332 | ANIMATOR.Parent = nil | |
| 2333 | end | |
| 2334 | if Disable_Moving_Arms == true then | |
| 2335 | RSH = Torso["Right Shoulder"] | |
| 2336 | LSH = Torso["Left Shoulder"] | |
| 2337 | RSH.Parent = nil | |
| 2338 | LSH.Parent = nil | |
| 2339 | if Use_Motors_Instead_Of_Welds == true then | |
| 2340 | RightShoulder = IT("Motor")
| |
| 2341 | LeftShoulder = IT("Motor")
| |
| 2342 | else | |
| 2343 | RightShoulder = IT("Weld")
| |
| 2344 | LeftShoulder = IT("Weld")
| |
| 2345 | end | |
| 2346 | RightShoulder.Name = "Right Shoulder" | |
| 2347 | RightShoulder.Part0 = Torso | |
| 2348 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 2349 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 2350 | RightShoulder.Part1 = Character["Right Arm"] | |
| 2351 | RightShoulder.Parent = Torso | |
| 2352 | LeftShoulder.Name = "Left Shoulder" | |
| 2353 | LeftShoulder.Part0 = Torso | |
| 2354 | LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 2355 | LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 2356 | LeftShoulder.Part1 = Character["Left Arm"] | |
| 2357 | LeftShoulder.Parent = Torso | |
| 2358 | RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 2359 | LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 2360 | end | |
| 2361 | Swait() | |
| 2362 | EquipWeapon() | |
| 2363 | elseif EQUIPPED == true then | |
| 2364 | EQUIPPED = false | |
| 2365 | UnequipWeapon() | |
| 2366 | if Disable_Animator == true then | |
| 2367 | ANIMATOR.Parent = Humanoid | |
| 2368 | end | |
| 2369 | if Disable_Animate == true then | |
| 2370 | ANIMATE.Parent = Character | |
| 2371 | end | |
| 2372 | Swait() | |
| 2373 | if Disable_Moving_Arms == true then | |
| 2374 | RightShoulder.Parent = nil | |
| 2375 | LeftShoulder.Parent = nil | |
| 2376 | RSH.Parent = Torso | |
| 2377 | LSH.Parent = Torso | |
| 2378 | end | |
| 2379 | end | |
| 2380 | ATTACK = false | |
| 2381 | end | |
| 2382 | if Key == "e" and EQUIPPED == true and ATTACK == false then | |
| 2383 | EAbility() | |
| 2384 | end | |
| 2385 | if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost then | |
| 2386 | Mana.Value = Mana.Value - Skill_1_Mana_Cost | |
| 2387 | CO1 = 0 | |
| 2388 | Move1() | |
| 2389 | end | |
| 2390 | if Key == "x" and EQUIPPED == true and ATTACK == false and CO2 >= Cooldown_2 and Mana.Value >= Skill_2_Mana_Cost then | |
| 2391 | Mana.Value = Mana.Value - Skill_2_Mana_Cost | |
| 2392 | CO2 = 0 | |
| 2393 | Move2() | |
| 2394 | end | |
| 2395 | if Key == "c" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then | |
| 2396 | Mana.Value = Mana.Value - Skill_3_Mana_Cost | |
| 2397 | CO3 = 0 | |
| 2398 | Move3() | |
| 2399 | end | |
| 2400 | if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then | |
| 2401 | Mana.Value = Mana.Value - Skill_4_Mana_Cost | |
| 2402 | CO4 = 0 | |
| 2403 | Move4() | |
| 2404 | end | |
| 2405 | if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then | |
| 2406 | if Key == "q" then | |
| 2407 | Mana.Value = Max_Mana | |
| 2408 | SecondaryMana.Value = Max_Secondary_Mana | |
| 2409 | CO1 = Cooldown_1 | |
| 2410 | CO2 = Cooldown_2 | |
| 2411 | CO3 = Cooldown_3 | |
| 2412 | CO4 = Cooldown_4 | |
| 2413 | end | |
| 2414 | if Key == "p" then | |
| 2415 | StaggerHit.Value = true | |
| 2416 | end | |
| 2417 | if Key == "[" then | |
| 2418 | Stagger.Value = true | |
| 2419 | end | |
| 2420 | if Key == "]" then | |
| 2421 | Stun.Value = true | |
| 2422 | end | |
| 2423 | end | |
| 2424 | end | |
| 2425 | ||
| 2426 | function KeyUp(Key) | |
| 2427 | end | |
| 2428 | ||
| 2429 | if Use_HopperBin == false then | |
| 2430 | ||
| 2431 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2432 | MouseDown(NEWKEY) | |
| 2433 | end) | |
| 2434 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2435 | MouseUp(NEWKEY) | |
| 2436 | end) | |
| 2437 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2438 | KeyDown(NEWKEY) | |
| 2439 | end) | |
| 2440 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2441 | KeyUp(NEWKEY) | |
| 2442 | end) | |
| 2443 | ||
| 2444 | elseif Use_HopperBin == true then | |
| 2445 | WEAPONTOOL.Parent = Backpack | |
| 2446 | script.Parent = WEAPONTOOL | |
| 2447 | function SelectTool(Mouse) | |
| 2448 | Mouse.Button1Down:connect(function() | |
| 2449 | MouseDown(Mouse) | |
| 2450 | end) | |
| 2451 | Mouse.Button1Up:connect(function() | |
| 2452 | MouseUp(Mouse) | |
| 2453 | end) | |
| 2454 | Mouse.KeyDown:connect(KeyDown) | |
| 2455 | Mouse.KeyUp:connect(KeyUp) | |
| 2456 | end | |
| 2457 | function DeselectTool(Mouse) | |
| 2458 | end | |
| 2459 | WEAPONTOOL.Selected:connect(SelectTool) | |
| 2460 | WEAPONTOOL.Deselected:connect(DeselectTool) | |
| 2461 | end | |
| 2462 | ||
| 2463 | --//=================================\\ | |
| 2464 | --\\=================================// | |
| 2465 | ||
| 2466 | ||
| 2467 | ||
| 2468 | ||
| 2469 | ||
| 2470 | --//=================================\\ | |
| 2471 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2472 | --\\=================================// | |
| 2473 | ||
| 2474 | while true do | |
| 2475 | Swait() | |
| 2476 | if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then | |
| 2477 | HitboxPart.Name = "NilHitbox" | |
| 2478 | else | |
| 2479 | HitboxPart.Name = "Hitbox" | |
| 2480 | end | |
| 2481 | if Enable_Gui == true then | |
| 2482 | UpdateGUI() | |
| 2483 | end | |
| 2484 | UpdateSkillsAndStuff() | |
| 2485 | if Walkspeed_Depends_On_Movement_Value == true then | |
| 2486 | if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then | |
| 2487 | Humanoid.WalkSpeed = 0 | |
| 2488 | else | |
| 2489 | Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size | |
| 2490 | end | |
| 2491 | end | |
| 2492 | if Enable_Stun == true and StunValue.Value >= Max_Stun then | |
| 2493 | StunValue.Value = 0 | |
| 2494 | Stun.Value = true | |
| 2495 | end | |
| 2496 | if Enable_Stagger_Hit == true then | |
| 2497 | if StaggerHit.Value == true and STAGGERHITANIM == false then | |
| 2498 | coroutine.resume(coroutine.create(function() | |
| 2499 | STAGGERHITANIM = true | |
| 2500 | while ATTACK == true do | |
| 2501 | Swait() | |
| 2502 | end | |
| 2503 | StaggerHitAnimation() | |
| 2504 | StaggerHit.Value = false | |
| 2505 | STAGGERHITANIM = false | |
| 2506 | end)) | |
| 2507 | end | |
| 2508 | else | |
| 2509 | StaggerHit.Value = false | |
| 2510 | end | |
| 2511 | if Enable_Stagger == true then | |
| 2512 | if Stagger.Value == true and STAGGERANIM == false then | |
| 2513 | coroutine.resume(coroutine.create(function() | |
| 2514 | STAGGERANIM = true | |
| 2515 | while ATTACK == true do | |
| 2516 | Swait() | |
| 2517 | end | |
| 2518 | StaggerAnimation() | |
| 2519 | Stagger.Value = false | |
| 2520 | STAGGERANIM = false | |
| 2521 | end)) | |
| 2522 | end | |
| 2523 | else | |
| 2524 | Stagger.Value = false | |
| 2525 | end | |
| 2526 | if Enable_Stun == true then | |
| 2527 | if Stun.Value == true and STUNANIM == false then | |
| 2528 | coroutine.resume(coroutine.create(function() | |
| 2529 | StunValue.Value = 0 | |
| 2530 | STUNANIM = true | |
| 2531 | while ATTACK == true do | |
| 2532 | Swait() | |
| 2533 | end | |
| 2534 | StunAnimation() | |
| 2535 | Stun.Value = false | |
| 2536 | STUNANIM = false | |
| 2537 | end)) | |
| 2538 | end | |
| 2539 | else | |
| 2540 | StunValue.Value = 0 | |
| 2541 | Stun.Value = false | |
| 2542 | end | |
| 2543 | if DONUMBER >= .5 then | |
| 2544 | HANDIDLE = true | |
| 2545 | elseif DONUMBER <= 0 then | |
| 2546 | HANDIDLE = false | |
| 2547 | end | |
| 2548 | if HANDIDLE == false then | |
| 2549 | DONUMBER = DONUMBER + 0.003 / Animation_Speed | |
| 2550 | else | |
| 2551 | DONUMBER = DONUMBER - 0.003 / Animation_Speed | |
| 2552 | end | |
| 2553 | if ATTACK == false then | |
| 2554 | IDLENUMBER = IDLENUMBER + 1 | |
| 2555 | else | |
| 2556 | IDLENUMBER = 0 | |
| 2557 | end | |
| 2558 | if Enable_Stats == true then | |
| 2559 | for _, v in pairs (ChangeStat:GetChildren()) do | |
| 2560 | if v:FindFirstChild("Duration") ~= nil then
| |
| 2561 | v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed
| |
| 2562 | if v:FindFirstChild("Duration").Value <= 0 then
| |
| 2563 | v.Parent = nil | |
| 2564 | end | |
| 2565 | end | |
| 2566 | if v.Name == "ChangeDefense" then | |
| 2567 | CHANGEDEFENSE = CHANGEDEFENSE + v.Value | |
| 2568 | elseif v.Name == "ChangeDamage" then | |
| 2569 | CHANGEDAMAGE = CHANGEDAMAGE + v.Value | |
| 2570 | elseif v.Name == "ChangeMovement" then | |
| 2571 | CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value | |
| 2572 | end | |
| 2573 | end | |
| 2574 | Defense.Value = 1 + (CHANGEDEFENSE) | |
| 2575 | if Defense.Value <= 0.01 then | |
| 2576 | Defense.Value = 0.01 | |
| 2577 | end | |
| 2578 | Damage.Value = 1 + (CHANGEDAMAGE) | |
| 2579 | if Damage.Value <= 0 then | |
| 2580 | Damage.Value = 0 | |
| 2581 | end | |
| 2582 | Movement.Value = 1 + (CHANGEMOVEMENT) | |
| 2583 | if Movement.Value <= 0 then | |
| 2584 | Movement.Value = 0 | |
| 2585 | end | |
| 2586 | CHANGEDEFENSE = 0 | |
| 2587 | CHANGEDAMAGE = 0 | |
| 2588 | CHANGEMOVEMENT = 0 | |
| 2589 | end | |
| 2590 | SINE = SINE + CHANGE | |
| 2591 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2592 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2593 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 2594 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 2595 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 2596 | if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then | |
| 2597 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2598 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2599 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2600 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2601 | elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then | |
| 2602 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2603 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2604 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2605 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2606 | end | |
| 2607 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2608 | ANIM = "Jump" | |
| 2609 | if EQUIPPED == true and ATTACK == false then | |
| 2610 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2611 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2612 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2613 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2614 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2615 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2616 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
| 2617 | end | |
| 2618 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2619 | ANIM = "Fall" | |
| 2620 | if EQUIPPED == true and ATTACK == false then | |
| 2621 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2622 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2623 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2624 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2625 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2626 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2627 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
| 2628 | end | |
| 2629 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2630 | ANIM = "Idle" | |
| 2631 | if EQUIPPED == true and ATTACK == false then | |
| 2632 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
| 2633 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 2634 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2635 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2636 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
| 2637 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 2638 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed) | |
| 2639 | end | |
| 2640 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2641 | ANIM = "Walk" | |
| 2642 | WALK = WALK + 1 / Animation_Speed | |
| 2643 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 2644 | WALK = 0 | |
| 2645 | if WALKINGANIM == true then | |
| 2646 | WALKINGANIM = false | |
| 2647 | elseif WALKINGANIM == false then | |
| 2648 | WALKINGANIM = true | |
| 2649 | end | |
| 2650 | end | |
| 2651 | if EQUIPPED == true and ATTACK == false then | |
| 2652 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2653 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2654 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(45 + 2.5 * SIN(SINE / (WALKSPEEDVALUE / 2)))) * RIGHTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2655 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(-2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2656 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2657 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2658 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2659 | end | |
| 2660 | end | |
| 2661 | ||
| 2662 | end | |
| 2663 | ||
| 2664 | --//=================================\\ | |
| 2665 | --\\=================================// | |
| 2666 | ||
| 2667 | ||
| 2668 | ||
| 2669 | ||
| 2670 | ||
| 2671 | --//====================================================\\-- | |
| 2672 | --|| END OF SCRIPT | |
| 2673 | --\\====================================================//-- |