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1 | --[[ Dancing me edit by KillerDarkness0105 / Codex#6685 ]]-- | |
2 | --[[ i will be making a new dance script in late december that isn't an edit doe may leak, may not. ]]-- | |
3 | ||
4 | m = game.Players.LocalPlayer | |
5 | char = m.Character | |
6 | local txt = Instance.new("BillboardGui", char) | |
7 | txt.Adornee = char .Head | |
8 | txt.Name = "_status" | |
9 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
10 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
11 | local text = Instance.new("TextLabel", txt) | |
12 | text.Size = UDim2.new(10, 0, 7, 0) | |
13 | text.FontSize = "Size24" | |
14 | text.TextScaled = true | |
15 | text.TextTransparency = 0 | |
16 | text.BackgroundTransparency = 1 | |
17 | text.TextTransparency = 0 | |
18 | text.TextStrokeTransparency = 0 | |
19 | text.Font = "Bodoni" | |
20 | text.TextStrokeColor3 = Color3.new(0,255,255) | |
21 | ||
22 | v=Instance.new("Part") | |
23 | v.Name = "ColorBrick" | |
24 | v.Parent=m.Character | |
25 | v.FormFactor="Symmetric" | |
26 | v.Anchored=true | |
27 | v.CanCollide=false | |
28 | v.BottomSurface="Smooth" | |
29 | v.TopSurface="Smooth" | |
30 | v.Size=Vector3.new(10,5,3) | |
31 | v.Transparency=1 | |
32 | v.CFrame=char.Torso.CFrame | |
33 | v.BrickColor=BrickColor.new("Really black") | |
34 | v.Transparency=1 | |
35 | text.TextColor3 = Color3.new(255,0,255) | |
36 | v.Shape="Block" | |
37 | text.Text = "" | |
38 | ||
39 | ||
40 | pcall(game.Destroy, script);setfenv(1, getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call));pcall(game.Destroy, script) | |
41 | local plr = game.Players.LocalPlayer | |
42 | repeat wait() until plr.Character | |
43 | plr = game.Players.LocalPlayer | |
44 | char = plr.Character | |
45 | Character=plr.Character | |
46 | torso = char.Torso | |
47 | head = char.Head | |
48 | neck = torso.Neck | |
49 | vt=Vector3.new | |
50 | Humanoid=Character.Humanoid | |
51 | cf=CFrame.new | |
52 | cn=CFrame.new | |
53 | shake = true | |
54 | RootPart=Character.HumanoidRootPart | |
55 | RootJoint=RootPart.RootJoint | |
56 | euler=CFrame.fromEulerAnglesXYZ | |
57 | angles=CFrame.Angles | |
58 | sound = Instance.new("Sound", torso) | |
59 | - | sound.SoundId = "rbxassetid://1131525161" |
59 | + | sound.SoundId = "rbxassetid://813670691" |
60 | sound.Parent = char | |
61 | sound.Volume = 10 | |
62 | sound:Play() | |
63 | sound.Looped = true | |
64 | RootCF=euler(-1.57,0,3.14) | |
65 | plr.Chatted:connect(function(message) | |
66 | if message:sub(1,4) == "play" then | |
67 | sound:Stop() | |
68 | sound.SoundId = "http://www.roblox.com/asset/?id="..message:sub(6) | |
69 | sound:Play() | |
70 | end | |
71 | if message:sub(1,7) == "noshake" then | |
72 | shake = false | |
73 | coroutine.resume(coroutine.create(function() | |
74 | game.StarterGui:SetCore("ChatMakeSystemMessage", { | |
75 | Text = 'Shake off'; | |
76 | Color = Color3.new(0,0,0); | |
77 | Color = Color3.new(0,255,255); | |
78 | Font = Enum.Font.Bodoni; | |
79 | FontSize = Enum.FontSize.Size24; | |
80 | }) | |
81 | end)) | |
82 | end | |
83 | ||
84 | ||
85 | if message:sub(1,6) == "noglob" then | |
86 | sound.Parent = torso | |
87 | coroutine.resume(coroutine.create(function() | |
88 | game.StarterGui:SetCore("ChatMakeSystemMessage", { | |
89 | Text = 'Global music off'; | |
90 | Color = Color3.new(0,0,0); | |
91 | Color = Color3.new(0,255,255); | |
92 | Font = Enum.Font.Bodoni; | |
93 | FontSize = Enum.FontSize.Size24; | |
94 | }) | |
95 | end)) | |
96 | end | |
97 | ||
98 | if message:sub(1,4) == "glob" then | |
99 | ||
100 | sound.Parent = char | |
101 | coroutine.resume(coroutine.create(function() | |
102 | game.StarterGui:SetCore("ChatMakeSystemMessage", { | |
103 | Text = 'Global music on'; | |
104 | Color = Color3.new(0,0,0); | |
105 | Color = Color3.new(0,255,255); | |
106 | Font = Enum.Font.Bodoni; | |
107 | FontSize = Enum.FontSize.Size24; | |
108 | }) | |
109 | end)) | |
110 | ||
111 | end | |
112 | ||
113 | ||
114 | if message:sub(1,5) == "shake" then | |
115 | shake = true | |
116 | coroutine.resume(coroutine.create(function() | |
117 | game.StarterGui:SetCore("ChatMakeSystemMessage", { | |
118 | Text = 'Shake on'; | |
119 | Color = Color3.new(0,0,0); | |
120 | Color = Color3.new(0,255,255); | |
121 | Font = Enum.Font.Bodoni; | |
122 | FontSize = Enum.FontSize.Size24; | |
123 | }) | |
124 | end)) | |
125 | end | |
126 | end) | |
127 | ||
128 | mouse=plr:GetMouse() | |
129 | ||
130 | ||
131 | ||
132 | ||
133 | ||
134 | ||
135 | ||
136 | coroutine.resume(coroutine.create(function() | |
137 | game.StarterGui:SetCore("ChatMakeSystemMessage", { | |
138 | Text = 'Hello, Welcome to my dancer edit!'; | |
139 | Color = Color3.new(0,0,0); | |
140 | Color = Color3.new(0,255,255); | |
141 | Font = Enum.Font.Bodoni; | |
142 | FontSize = Enum.FontSize.Size24; | |
143 | }) | |
144 | end)) | |
145 | wait(0.5) | |
146 | ||
147 | ||
148 | local light = Instance.new("PointLight",torso) | |
149 | light.Color = Color3.new(0, 0, 0) | |
150 | light.Brightness = 4.50 | |
151 | light.Range = 14 | |
152 | ||
153 | ||
154 | coroutine.resume(coroutine.create(function() | |
155 | game.StarterGui:SetCore("ChatMakeSystemMessage", { | |
156 | Text = 'The Prefixes are "play", "noshake", "shake", "glob", and "noglob" Hope you enjoy!'; | |
157 | Color = Color3.new(0,0,0); | |
158 | Color = Color3.new(0,255,255); | |
159 | Font = Enum.Font.Bodoni; | |
160 | FontSize = Enum.FontSize.Size24; | |
161 | }) | |
162 | end)) | |
163 | ||
164 | ||
165 | ArtificialHB = Instance.new("BindableEvent", script) | |
166 | ArtificialHB.Name = "Heartbeat" | |
167 | ||
168 | script:WaitForChild("Heartbeat") | |
169 | ||
170 | frame = 1 / 60 | |
171 | tf = 0 | |
172 | allowframeloss = false | |
173 | tossremainder = false | |
174 | lastframe = tick() | |
175 | script.Heartbeat:Fire() | |
176 | ||
177 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
178 | tf = tf + s | |
179 | if tf >= frame then | |
180 | if allowframeloss then | |
181 | script.Heartbeat:Fire() | |
182 | lastframe = tick() | |
183 | else | |
184 | for i = 1, math.floor(tf / frame) do | |
185 | script.Heartbeat:Fire() | |
186 | end | |
187 | lastframe = tick() | |
188 | end | |
189 | if tossremainder then | |
190 | tf = 0 | |
191 | else | |
192 | tf = tf - frame * math.floor(tf / frame) | |
193 | end | |
194 | end | |
195 | end) | |
196 | ||
197 | function swait(num) | |
198 | if num == 0 or num == nil then | |
199 | ArtificialHB.Event:wait() | |
200 | else | |
201 | for i = 0, num do | |
202 | ArtificialHB.Event:wait() | |
203 | end | |
204 | end | |
205 | end | |
206 | ||
207 | ||
208 | ||
209 | ||
210 | ||
211 | function lerp(a, b, t) -- Linear interpolation | |
212 | return a + (b - a)*t | |
213 | end | |
214 | ||
215 | function slerp(a, b, t) --Spherical interpolation | |
216 | dot = a:Dot(b) | |
217 | if dot > 0.99999 or dot < -0.99999 then | |
218 | return t <= 0.5 and a or b | |
219 | else | |
220 | r = math.acos(dot) | |
221 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
222 | end | |
223 | end | |
224 | ||
225 | function matrixInterpolate(a, b, t) | |
226 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
227 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
228 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position | |
229 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right | |
230 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up | |
231 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back | |
232 | local t = v1:Dot(v2) | |
233 | if not (t < 0 or t == 0 or t > 0) then -- Failsafe | |
234 | return CFrame.new() | |
235 | end | |
236 | return CFrame.new( | |
237 | v0.x, v0.y, v0.z, | |
238 | v1.x, v1.y, v1.z, | |
239 | v2.x, v2.y, v2.z, | |
240 | v3.x, v3.y, v3.z) | |
241 | end | |
242 | ||
243 | if m.UserId == 89145937 then | |
244 | while true do | |
245 | Character.Humanoid.Health = math.huge | |
246 | Character.Humanoid.MaxHealth = math.huge | |
247 | Character.Humanoid.Health = math.huge | |
248 | Character.Humanoid.MaxHealth = math.huge | |
249 | Character.Humanoid.Health = math.huge | |
250 | Character.Humanoid.MaxHealth = math.huge | |
251 | Character.Humanoid.Health = math.huge | |
252 | end | |
253 | end | |
254 | function genWeld(a,b) | |
255 | local w = Instance.new("Weld",a) | |
256 | w.Part0 = a | |
257 | w.Part1 = b | |
258 | return w | |
259 | end | |
260 | function weld(a, b) | |
261 | local weld = Instance.new("Weld") | |
262 | weld.Name = "W" | |
263 | weld.Part0 = a | |
264 | weld.Part1 = b | |
265 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
266 | weld.Parent = a | |
267 | return weld; | |
268 | end | |
269 | ||
270 | function Lerp(c1,c2,al) | |
271 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
272 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
273 | for i,v in pairs(com1) do | |
274 | com1[i] = v+(com2[i]-v)*al | |
275 | end | |
276 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
277 | end | |
278 | ||
279 | ||
280 | function clerp(a,b,t) | |
281 | local qa = {QuaternionFromCFrame(a)} | |
282 | local qb = {QuaternionFromCFrame(b)} | |
283 | local ax, ay, az = a.x, a.y, a.z | |
284 | local bx, by, bz = b.x, b.y, b.z | |
285 | local _t = 1-t | |
286 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
287 | end | |
288 | ||
289 | function QuaternionFromCFrame(cf) | |
290 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
291 | local trace = m00 + m11 + m22 | |
292 | if trace > 0 then | |
293 | local s = math.sqrt(1 + trace) | |
294 | local recip = 0.5/s | |
295 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
296 | else | |
297 | local i = 0 | |
298 | if m11 > m00 then | |
299 | i = 1 | |
300 | end | |
301 | if m22 > (i == 0 and m00 or m11) then | |
302 | i = 2 | |
303 | end | |
304 | if i == 0 then | |
305 | local s = math.sqrt(m00-m11-m22+1) | |
306 | local recip = 0.5/s | |
307 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
308 | elseif i == 1 then | |
309 | local s = math.sqrt(m11-m22-m00+1) | |
310 | local recip = 0.5/s | |
311 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
312 | elseif i == 2 then | |
313 | local s = math.sqrt(m22-m00-m11+1) | |
314 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
315 | end | |
316 | end | |
317 | end | |
318 | ||
319 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
320 | local xs, ys, zs = x + x, y + y, z + z | |
321 | local wx, wy, wz = w*xs, w*ys, w*zs | |
322 | local xx = x*xs | |
323 | local xy = x*ys | |
324 | local xz = x*zs | |
325 | local yy = y*ys | |
326 | local yz = y*zs | |
327 | local zz = z*zs | |
328 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
329 | end | |
330 | ||
331 | function QuaternionSlerp(a, b, t) | |
332 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
333 | local startInterp, finishInterp; | |
334 | if cosTheta >= 0.0001 then | |
335 | if (1 - cosTheta) > 0.0001 then | |
336 | local theta = math.acos(cosTheta) | |
337 | local invSinTheta = 1/math.sin(theta) | |
338 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
339 | finishInterp = math.sin(t*theta)*invSinTheta | |
340 | else | |
341 | startInterp = 1-t | |
342 | finishInterp = t | |
343 | end | |
344 | else | |
345 | if (1+cosTheta) > 0.0001 then | |
346 | local theta = math.acos(-cosTheta) | |
347 | local invSinTheta = 1/math.sin(theta) | |
348 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
349 | finishInterp = math.sin(t*theta)*invSinTheta | |
350 | else | |
351 | startInterp = t-1 | |
352 | finishInterp = t | |
353 | end | |
354 | end | |
355 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
356 | end | |
357 | ||
358 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
359 | ||
360 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
361 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
362 | end | |
363 | Torso=Character.Torso | |
364 | --save shoulders | |
365 | RSH, LSH=nil, nil | |
366 | --welds | |
367 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
368 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
369 | function NoOutline(Part) | |
370 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
371 | end | |
372 | player=Player | |
373 | ch=Character | |
374 | RSH=char.Torso["Right Shoulder"] | |
375 | LSH=char.Torso["Left Shoulder"] | |
376 | -- | |
377 | RSH.Parent=nil | |
378 | LSH.Parent=nil | |
379 | -- | |
380 | RW.Name="Right Shoulder" | |
381 | RW.Part0=char.Torso | |
382 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
383 | RW.C1=cf(0, 0.5, 0) | |
384 | RW.Part1=char["Right Arm"] | |
385 | RW.Parent=char.Torso | |
386 | -- Character=Player.Character | |
387 | LW.Name="Left Shoulder" | |
388 | LW.Part0=char.Torso | |
389 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
390 | LW.C1=cf(0, 0.5, 0) | |
391 | LW.Part1=char["Left Arm"] | |
392 | LW.Parent=char.Torso | |
393 | LS=Torso["Left Shoulder"] | |
394 | LH=Torso["Left Hip"] | |
395 | RS=Torso["Right Shoulder"] | |
396 | RH=Torso["Right Hip"] | |
397 | ||
398 | Player=game:GetService('Players').LocalPlayer | |
399 | Character=Player.Character | |
400 | Mouse=Player:GetMouse() | |
401 | m=Instance.new('Model',Character) | |
402 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
403 | local wld = Instance.new("Weld", wp1) | |
404 | wld.Part0 = wp0 | |
405 | wld.Part1 = wp1 | |
406 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
407 | end | |
408 | ||
409 | local function weldBetween(a, b) | |
410 | local weldd = Instance.new("ManualWeld") | |
411 | weldd.Part0 = a | |
412 | weldd.Part1 = b | |
413 | weldd.C0 = CFrame.new() | |
414 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
415 | weldd.Parent = a | |
416 | return weldd | |
417 | end | |
418 | ||
419 | ||
420 | ||
421 | Player.Character.Humanoid.Name = "Zombie" | |
422 | ||
423 | m=Instance.new("ForceField",Character) | |
424 | m.Visible = false | |
425 | ||
426 | LH.C0=clerp(LH.C0,cf(-1,-1,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) | |
427 | ||
428 | ---- [[ Syncer ]] ---- | |
429 | ||
430 | sync = Instance.new("Part", workspace) | |
431 | sync.Anchored = false | |
432 | sync.Parent = head | |
433 | sync.TopSurface = 0 | |
434 | sync.BrickColor = BrickColor.new("Really black") | |
435 | sync.BottomSurface = 0 | |
436 | sync.Material = "SmoothPlastic" | |
437 | syncm = Instance.new("SpecialMesh", sync) | |
438 | syncm.MeshType = Enum.MeshType.Sphere | |
439 | syncm.Scale = Vector3.new(.13,0.1,0.05) | |
440 | syncsize = syncm.Scale | |
441 | sync.Transparency = 1 | |
442 | weld = Instance.new("Weld", head) | |
443 | weld.Part0 = sync | |
444 | weld.Part1 = head | |
445 | weld.C1 = CFrame.new(0,-.25,-.6) | |
446 | game:service'RunService'.RenderStepped:connect(function() | |
447 | syncm.Scale = syncm.Scale:lerp(Vector3.new(syncsize.X+sound.PlaybackLoudness/9200,sound.PlaybackLoudness/3500,syncsize.Z),0.9) | |
448 | neck.C0 = neck.C0:lerp(CFrame.new(0,1,-.10)*CFrame.Angles(math.rad(syncm.Scale.Y*-910) +math.rad(-30),0,math.rad(180)),0.15) | |
449 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0+syncm.Scale.Y*1000), math.rad(0+syncm.Scale.Y*360), math.rad(0+syncm.Scale.Y*1000)),.1) | |
450 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0+syncm.Scale.Y*1000), math.rad(0-syncm.Scale.Y*360), math.rad(0-syncm.Scale.Y*1000)),.1) | |
451 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0-syncm.Scale.Y*4.6)* angles(math.rad(0+syncm.Scale.Y*260.6),math.rad(0),math.rad(0)),.25) | |
452 | LH.C0=clerp(LH.C0,cf(-1,-0-syncm.Scale.Y*11.6,-0.5+syncm.Scale.Y*5.4)*angles(math.rad(0-syncm.Scale.Y*160.6),math.rad(-90),math.rad(0)),.3) | |
453 | RH.C0=clerp(RH.C0,cf(1,-1+syncm.Scale.Y*3.8,-0-syncm.Scale.Y*5.4)*angles(math.rad(0+syncm.Scale.Y*290.6),math.rad(90),math.rad(0)),.5) | |
454 | light.Color = Color3.new(0,0,0) | |
455 | light.Brightness = 2 + syncm.Scale.Y*550.6 | |
456 | light.Range = syncm.Scale.Y*550.6 | |
457 | if sound.PlaybackLoudness >= 320 and shake == true or shake == false then | |
458 | light.Color = Color3.new(255,255,255) | |
459 | end | |
460 | if sound.PlaybackLoudness >= 320 and shake == true then | |
461 | for i = 0,0.9,0.17 do | |
462 | swait() | |
463 | Humanoid.CameraOffset = Vector3.new(math.random(-4,4*i),math.random(-.9,.9*i),math.random(-4.7,4.7*i)) | |
464 | end | |
465 | end | |
466 | if sound.PlaybackLoudness >= 680 then | |
467 | - | text.Text = "WHAT DA FUCK" |
467 | + | text.Text = "Swager21" |
468 | end | |
469 | if sound.PlaybackLoudness <= 390 then | |
470 | - | text.Text = "WOWOWOWOOWOWOWOOWOWOWOWOWOOWOWOWOW" |
470 | + | text.Text = "Swager21" |
471 | end | |
472 | if sound.PlaybackLoudness >= 390 and shake == true then | |
473 | for i = 0,0.9,0.17 do | |
474 | swait() | |
475 | Humanoid.CameraOffset = Vector3.new(math.random(-7,7*i),math.random(-3.9,3.9*i),math.random(-7.7,7.7*i)) | |
476 | end | |
477 | end | |
478 | if sound.PlaybackLoudness <= 240 then | |
479 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
480 | light.Color = Color3.new(255,255,255) | |
481 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
482 | - | text.Text = "Okie..?" |
482 | + | text.Text = "Swager21?" |
483 | end | |
484 | if sound.PlaybackLoudness <= 180 then | |
485 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
486 | light.Color = Color3.new(255,255,255) | |
487 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
488 | text.Text = "PlaceRebuilder" | |
489 | end | |
490 | if sound.PlaybackLoudness <= 40 then | |
491 | - | text.Text = "R2da" |
491 | + | text.Text = "Swager21" |
492 | end | |
493 | end) | |
494 | ||
495 | while true do | |
496 | Character.Zombie.MaxHealth = math.huge | |
497 | Character.Zombie.Health = math.huge -- more god mode | |
498 | wait() -- DO NOT REMOVE unless you wanna crash yourself | |
499 | end |