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| 1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
| |
| 2 | - | --|| CREATED BY SHACKLUSTER |
| 2 | + | do |
| 3 | - | --\\====================================================//-- |
| 3 | + | script.Parent = owner.Character |
| 4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
| |
| 5 | local function NewFakeEvent() | |
| 6 | local Bind = Instance.new("BindableEvent")
| |
| 7 | local Fake;Fake = {Connections = {},
| |
| 8 | fakeEvent=true; | |
| 9 | Connect=function(self,Func) | |
| 10 | Bind.Event:connect(Func) | |
| 11 | self.Connections[Bind] = true | |
| 12 | return setmetatable({Connected = true},{
| |
| 13 | __index = function (self,Index) | |
| 14 | if Index:lower() == "disconnect" then | |
| 15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
| 16 | end | |
| 17 | return Fake[Index] | |
| 18 | end; | |
| 19 | __tostring = function() return "Connection" end; | |
| 20 | }) | |
| 21 | end} | |
| 22 | Fake.connect = Fake.Connect;return Fake; | |
| 23 | end | |
| 24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 29 | local function TriggerEvent(self,Event,...) | |
| 30 | local Trigger = Mouse[Event] | |
| 31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
| 32 | - | sick.SoundId = "rbxassetid://1237585433" |
| 32 | + | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end |
| 33 | end | |
| 34 | - | sick.Pitch = .9 |
| 34 | + | end |
| 35 | - | sick.Volume = 1 |
| 35 | + | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent |
| 36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 37 | if FiredBy.Name ~= owner.Name then return end | |
| 38 | if Input.MouseEvent then | |
| 39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 40 | else | |
| 41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
| 43 | for _,Action in pairs(ContextActionService.Actions) do | |
| 44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 45 | end | |
| 46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 48 | end | |
| 49 | end) | |
| 50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 51 | Event.Parent = NLS([[ | |
| 52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
| |
| 53 | local Input = function(Input,gameProcessedEvent) | |
| 54 | if gameProcessedEvent then return end | |
| 55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 56 | end | |
| 57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 58 | local Hit,Target | |
| 59 | - | Class_Name = "Greed" |
| 59 | + | while wait(1/30) do |
| 60 | - | Weapon_Name = "Add-ons" |
| 60 | + | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then |
| 61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 62 | - | Custom_Colors = {
|
| 62 | + | end |
| 63 | - | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
|
| 63 | + | end |
| 64 | - | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
|
| 64 | + | ]],owner.Character) |
| 65 | end | |
| 66 | - | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
|
| 66 | + | RealGame = game;game = setmetatable({},{
|
| 67 | - | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
|
| 67 | + | __index = function (self,Index) |
| 68 | - | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
|
| 68 | + | local Sandbox = function (Thing) |
| 69 | - | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
|
| 69 | + | if Thing:IsA("Player") then
|
| 70 | - | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
|
| 70 | + | local RealPlayer = Thing |
| 71 | return setmetatable({},{
| |
| 72 | - | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
|
| 72 | + | __index = function (self,Index) |
| 73 | - | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
|
| 73 | + | local Type = type(RealPlayer[Index]) |
| 74 | - | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
|
| 74 | + | if Type == "function" then |
| 75 | - | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
|
| 75 | + | if Index:lower() == "getmouse" or Index:lower() == "mouse" then |
| 76 | - | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
|
| 76 | + | return function (self)return InternalData["Mouse"] end |
| 77 | - | } |
| 77 | + | end |
| 78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
| 79 | end | |
| 80 | return RealPlayer[Index] | |
| 81 | end; | |
| 82 | __tostring = function(self) return RealPlayer.Name end | |
| 83 | }) | |
| 84 | - | local Speed = 9 |
| 84 | + | end |
| 85 | end | |
| 86 | if RealGame[Index] then | |
| 87 | local Type = type(RealGame[Index]) | |
| 88 | if Type == "function" then | |
| 89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 90 | return function (self,Service) | |
| 91 | local FakeServices = {
| |
| 92 | ["players"] = function() | |
| 93 | return setmetatable({},{
| |
| 94 | __index = function (self2,Index2) | |
| 95 | local RealService = RealGame:GetService(Service) | |
| 96 | local Type2 = type(Index2) | |
| 97 | if Type2 == "function" then | |
| 98 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 99 | else | |
| 100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
| 101 | return RealService[Index2] | |
| 102 | end | |
| 103 | end; | |
| 104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
| 105 | }) | |
| 106 | end; | |
| 107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 109 | ["runservice"] = function() | |
| 110 | return setmetatable({},{
| |
| 111 | __index = function(self2,Index2) | |
| 112 | local RealService = RealGame:GetService(Service) | |
| 113 | local Type2 = type(Index2) | |
| 114 | if Type2 == "function" then | |
| 115 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 116 | else | |
| 117 | local RunServices = {
| |
| 118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 120 | } | |
| 121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 122 | return RealService[Index2] | |
| 123 | end | |
| 124 | end | |
| 125 | }) | |
| 126 | end | |
| 127 | } | |
| 128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 129 | return RealGame:GetService(Service) | |
| 130 | end | |
| 131 | end | |
| 132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
| 133 | else | |
| 134 | if game:GetService(Index) then return game:GetService(Index) end | |
| 135 | return RealGame[Index] | |
| 136 | end | |
| 137 | end | |
| 138 | return nil | |
| 139 | end | |
| 140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
| |
| 141 | print(" by shackluster ")
| |
| 142 | ||
| 143 | ||
| 144 | wait(0.2) | |
| 145 | ||
| 146 | ||
| 147 | ||
| 148 | Player = game:GetService("Players").LocalPlayer
| |
| 149 | PlayerGui = Player.PlayerGui | |
| 150 | Cam = workspace.CurrentCamera | |
| 151 | Backpack = Player.Backpack | |
| 152 | Character = Player.Character | |
| 153 | Humanoid = Character.Humanoid | |
| 154 | Mouse = Player:GetMouse() | |
| 155 | RootPart = Character["HumanoidRootPart"] | |
| 156 | Torso = Character["Torso"] | |
| 157 | Head = Character["Head"] | |
| 158 | RightArm = Character["Right Arm"] | |
| 159 | LeftArm = Character["Left Arm"] | |
| 160 | RightLeg = Character["Right Leg"] | |
| 161 | LeftLeg = Character["Left Leg"] | |
| 162 | RootJoint = RootPart["RootJoint"] | |
| 163 | Neck = Torso["Neck"] | |
| 164 | RightShoulder = Torso["Right Shoulder"] | |
| 165 | LeftShoulder = Torso["Left Shoulder"] | |
| 166 | RightHip = Torso["Right Hip"] | |
| 167 | LeftHip = Torso["Left Hip"] | |
| 168 | local sick = Instance.new("Sound",Character)
| |
| 169 | sick.SoundId = "rbxassetid://1293238846" | |
| 170 | sick.Looped = true | |
| 171 | sick.Pitch = 1 | |
| 172 | sick.Volume = 50 | |
| 173 | sick:Play() | |
| 174 | local flange = Instance.new("FlangeSoundEffect", sick)
| |
| 175 | flange.Depth = 1 | |
| 176 | flange.Mix = 1 | |
| 177 | flange.Rate = 2.4 | |
| 178 | ||
| 179 | IT = Instance.new | |
| 180 | CF = CFrame.new | |
| 181 | VT = Vector3.new | |
| 182 | RAD = math.rad | |
| 183 | C3 = Color3.new | |
| 184 | UD2 = UDim2.new | |
| 185 | BRICKC = BrickColor.new | |
| 186 | ANGLES = CFrame.Angles | |
| 187 | EULER = CFrame.fromEulerAnglesXYZ | |
| 188 | COS = math.cos | |
| 189 | ACOS = math.acos | |
| 190 | SIN = math.sin | |
| 191 | ASIN = math.asin | |
| 192 | ABS = math.abs | |
| 193 | MRANDOM = math.random | |
| 194 | FLOOR = math.floor | |
| 195 | ||
| 196 | --//=================================\\ | |
| 197 | --|| CUSTOMIZATION | |
| 198 | --\\=================================// | |
| 199 | ||
| 200 | ||
| 201 | Player_Size = 1 --Size of the player. | |
| 202 | Animation_Speed = 3 | |
| 203 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 204 | ||
| 205 | local Speed = 100 | |
| 206 | local Effects2 = {}
| |
| 207 | ||
| 208 | ||
| 209 | ||
| 210 | --//=================================\\ | |
| 211 | --|| END OF CUSTOMIZATION | |
| 212 | --\\=================================// | |
| 213 | ||
| 214 | local function weldBetween(a, b) | |
| 215 | local weldd = Instance.new("ManualWeld")
| |
| 216 | weldd.Part0 = a | |
| 217 | weldd.Part1 = b | |
| 218 | weldd.C0 = CFrame.new() | |
| 219 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 220 | weldd.Parent = a | |
| 221 | return weldd | |
| 222 | end | |
| 223 | ||
| 224 | --//=================================\\ | |
| 225 | --|| USEFUL VALUES | |
| 226 | --\\=================================// | |
| 227 | ||
| 228 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 229 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 230 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 231 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 232 | local CO1 = 0 | |
| 233 | local CO2 = 0 | |
| 234 | local CO3 = 0 | |
| 235 | local CO4 = 0 | |
| 236 | local CHANGEDEFENSE = 0 | |
| 237 | local CHANGEDAMAGE = 0 | |
| 238 | local CHANGEMOVEMENT = 0 | |
| 239 | local ANIM = "Idle" | |
| 240 | local ATTACK = false | |
| 241 | local EQUIPPED = false | |
| 242 | local HOLD = false | |
| 243 | local COMBO = 1 | |
| 244 | local LASTPOINT = nil | |
| 245 | local BLCF = nil | |
| 246 | local SCFR = nil | |
| 247 | local STAGGERHITANIM = false | |
| 248 | local STAGGERANIM = false | |
| 249 | local STUNANIM = false | |
| 250 | local CRITCHANCENUMBER = 0 | |
| 251 | local IDLENUMBER = 0 | |
| 252 | local DONUMBER = 0 | |
| 253 | local HANDIDLE = false | |
| 254 | local Rooted = false | |
| 255 | local SINE = 0 | |
| 256 | local CHANGE = 2 / Animation_Speed | |
| 257 | local WALKINGANIM = false | |
| 258 | local WALK = 0 | |
| 259 | local DISABLEJUMPING = false | |
| 260 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 261 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 262 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 263 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 264 | local ANIMATOR = Humanoid.Animator | |
| 265 | local ANIMATE = Character.Animate | |
| 266 | local UNANCHOR = true | |
| 267 | ||
| 268 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 269 | ||
| 270 | --//=================================\\ | |
| 271 | --\\=================================// | |
| 272 | ||
| 273 | ||
| 274 | --//=================================\\ | |
| 275 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 276 | --\\=================================// | |
| 277 | ||
| 278 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 279 | ArtificialHB.Name = "ArtificialHB" | |
| 280 | ||
| 281 | script:WaitForChild("ArtificialHB")
| |
| 282 | ||
| 283 | frame = Frame_Speed | |
| 284 | tf = 0 | |
| 285 | allowframeloss = false | |
| 286 | tossremainder = false | |
| 287 | lastframe = tick() | |
| 288 | script.ArtificialHB:Fire() | |
| 289 | ||
| 290 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 291 | tf = tf + s | |
| 292 | if tf >= frame then | |
| 293 | if allowframeloss then | |
| 294 | script.ArtificialHB:Fire() | |
| 295 | lastframe = tick() | |
| 296 | else | |
| 297 | for i = 1, math.floor(tf / frame) do | |
| 298 | script.ArtificialHB:Fire() | |
| 299 | end | |
| 300 | lastframe = tick() | |
| 301 | end | |
| 302 | if tossremainder then | |
| 303 | tf = 0 | |
| 304 | else | |
| 305 | tf = tf - frame * math.floor(tf / frame) | |
| 306 | end | |
| 307 | end | |
| 308 | end) | |
| 309 | ||
| 310 | --//=================================\\ | |
| 311 | --\\=================================// | |
| 312 | ||
| 313 | ||
| 314 | ||
| 315 | ||
| 316 | ||
| 317 | --//=================================\\ | |
| 318 | --|| SOME FUNCTIONS | |
| 319 | --\\=================================// | |
| 320 | ||
| 321 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 322 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 323 | end | |
| 324 | ||
| 325 | function PositiveAngle(NUMBER) | |
| 326 | if NUMBER >= 0 then | |
| 327 | NUMBER = 0 | |
| 328 | end | |
| 329 | return NUMBER | |
| 330 | end | |
| 331 | ||
| 332 | function NegativeAngle(NUMBER) | |
| 333 | if NUMBER <= 0 then | |
| 334 | NUMBER = 0 | |
| 335 | end | |
| 336 | return NUMBER | |
| 337 | end | |
| 338 | ||
| 339 | function Swait(NUMBER) | |
| 340 | if NUMBER == 0 or NUMBER == nil then | |
| 341 | ArtificialHB.Event:wait() | |
| 342 | else | |
| 343 | for i = 1, NUMBER do | |
| 344 | ArtificialHB.Event:wait() | |
| 345 | end | |
| 346 | end | |
| 347 | end | |
| 348 | ||
| 349 | function QuaternionFromCFrame(cf) | |
| 350 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 351 | local trace = m00 + m11 + m22 | |
| 352 | if trace > 0 then | |
| 353 | local s = math.sqrt(1 + trace) | |
| 354 | local recip = 0.5 / s | |
| 355 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 356 | else | |
| 357 | local i = 0 | |
| 358 | if m11 > m00 then | |
| 359 | i = 1 | |
| 360 | end | |
| 361 | if m22 > (i == 0 and m00 or m11) then | |
| 362 | i = 2 | |
| 363 | end | |
| 364 | if i == 0 then | |
| 365 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 366 | local recip = 0.5 / s | |
| 367 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 368 | elseif i == 1 then | |
| 369 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 370 | local recip = 0.5 / s | |
| 371 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 372 | elseif i == 2 then | |
| 373 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 374 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 375 | end | |
| 376 | end | |
| 377 | end | |
| 378 | ||
| 379 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 380 | local xs, ys, zs = x + x, y + y, z + z | |
| 381 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 382 | local xx = x * xs | |
| 383 | local xy = x * ys | |
| 384 | local xz = x * zs | |
| 385 | local yy = y * ys | |
| 386 | local yz = y * zs | |
| 387 | local zz = z * zs | |
| 388 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 389 | end | |
| 390 | ||
| 391 | function QuaternionSlerp(a, b, t) | |
| 392 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 393 | local startInterp, finishInterp; | |
| 394 | if cosTheta >= 0.0001 then | |
| 395 | if (1 - cosTheta) > 0.0001 then | |
| 396 | local theta = ACOS(cosTheta) | |
| 397 | local invSinTheta = 1 / SIN(theta) | |
| 398 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 399 | finishInterp = SIN(t * theta) * invSinTheta | |
| 400 | else | |
| 401 | startInterp = 1 - t | |
| 402 | finishInterp = t | |
| 403 | end | |
| 404 | else | |
| 405 | if (1 + cosTheta) > 0.0001 then | |
| 406 | local theta = ACOS(-cosTheta) | |
| 407 | local invSinTheta = 1 / SIN(theta) | |
| 408 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 409 | finishInterp = SIN(t * theta) * invSinTheta | |
| 410 | else | |
| 411 | startInterp = t - 1 | |
| 412 | finishInterp = t | |
| 413 | end | |
| 414 | end | |
| 415 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 416 | end | |
| 417 | ||
| 418 | function Clerp(a, b, t) | |
| 419 | local qa = {QuaternionFromCFrame(a)}
| |
| 420 | local qb = {QuaternionFromCFrame(b)}
| |
| 421 | local ax, ay, az = a.x, a.y, a.z | |
| 422 | - | function goldify(hit) |
| 422 | + | |
| 423 | - | local GOLDNAMES = {"Gold","Shiny rock","Munz","$$"}
|
| 423 | + | |
| 424 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 425 | end | |
| 426 | ||
| 427 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 428 | - | hit.Material = "Plastic" |
| 428 | + | |
| 429 | - | hit.BrickColor = BRICKC("Dark orange")
|
| 429 | + | |
| 430 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 431 | frame.Position = POSITION | |
| 432 | frame.Size = SIZE | |
| 433 | frame.BackgroundColor3 = COLOR | |
| 434 | frame.BorderColor3 = BORDERCOLOR | |
| 435 | frame.Name = NAME | |
| 436 | frame.Parent = PARENT | |
| 437 | return frame | |
| 438 | end | |
| 439 | ||
| 440 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 441 | local label = IT("TextLabel")
| |
| 442 | label.BackgroundTransparency = 1 | |
| 443 | label.Size = UD2(1, 0, 1, 0) | |
| 444 | label.Position = UD2(0, 0, 0, 0) | |
| 445 | label.TextColor3 = TEXTCOLOR | |
| 446 | - | function turntogold(hit) |
| 446 | + | |
| 447 | label.TextTransparency = TRANSPARENCY | |
| 448 | label.FontSize = TEXTFONTSIZE | |
| 449 | - | print("My gold...")
|
| 449 | + | |
| 450 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 451 | label.TextScaled = false | |
| 452 | label.Text = TEXT | |
| 453 | label.Name = NAME | |
| 454 | label.Parent = PARENT | |
| 455 | - | CreateSound("1037197054", child, 2, 1)
|
| 455 | + | |
| 456 | end | |
| 457 | - | goldify(child) |
| 457 | + | |
| 458 | function NoOutlines(PART) | |
| 459 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 460 | - | goldify(child.Handle) |
| 460 | + | |
| 461 | ||
| 462 | ||
| 463 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 464 | local NEWWELD = IT(TYPE) | |
| 465 | - | goldify(hit) |
| 465 | + | |
| 466 | NEWWELD.Part1 = PART1 | |
| 467 | NEWWELD.C0 = C0 | |
| 468 | NEWWELD.C1 = C1 | |
| 469 | NEWWELD.Parent = PARENT | |
| 470 | return NEWWELD | |
| 471 | end | |
| 472 | ||
| 473 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 474 | local NEWSOUND = nil | |
| 475 | coroutine.resume(coroutine.create(function() | |
| 476 | - | turntogold(hit) |
| 476 | + | |
| 477 | NEWSOUND.Volume = VOLUME | |
| 478 | NEWSOUND.Pitch = PITCH | |
| 479 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 480 | Swait() | |
| 481 | - | turntogold(hit) |
| 481 | + | |
| 482 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 483 | end)) | |
| 484 | return NEWSOUND | |
| 485 | end | |
| 486 | - | turntogold(hit) |
| 486 | + | |
| 487 | function CFrameFromTopBack(at, top, back) | |
| 488 | local right = top:Cross(back) | |
| 489 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 490 | end | |
| 491 | - | turntogold(hit) |
| 491 | + | |
| 492 | --//=================================\\ | |
| 493 | --|| SPEECH | |
| 494 | --\\=================================// | |
| 495 | ||
| 496 | - | turntogold(hit) |
| 496 | + | |
| 497 | speak.SoundId = "rbxassetid://418252437" | |
| 498 | speak.Volume = 4 | |
| 499 | ||
| 500 | function chatfunc(text,waitt) | |
| 501 | - | turntogold(hit) |
| 501 | + | |
| 502 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 503 | Character:FindFirstChild("TalkingBillBoard").Parent = nil
| |
| 504 | end | |
| 505 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 506 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 507 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 508 | naeeym2.Adornee = Character.Head | |
| 509 | naeeym2.Name = "TalkingBillBoard" | |
| 510 | - | if Key == "t" and ATTACK == false then |
| 510 | + | |
| 511 | - | chatfunc("Oh why hello there!",100)
|
| 511 | + | |
| 512 | tecks2.BackgroundTransparency = 1 | |
| 513 | - | chatfunc("Wanna Join the White Crusaders?",5)
|
| 513 | + | |
| 514 | tecks2.Text = "" | |
| 515 | - | chatfunc("No?",1)
|
| 515 | + | |
| 516 | tecks2.TextSize = 30 | |
| 517 | - | chatfunc("Well then, join the niggers burning in hell.",1)
|
| 517 | + | |
| 518 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
| 519 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 520 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 521 | for i = 1,string.len(text),1 do | |
| 522 | if naeeym2.Parent ~= nil then | |
| 523 | tecks2.Text = string.sub(text,1,i) | |
| 524 | speak.PlaybackSpeed = (math.random(8,9)/10) | |
| 525 | speak:Play() | |
| 526 | Swait(3) | |
| 527 | end | |
| 528 | end | |
| 529 | wait(waitt) | |
| 530 | coroutine.resume(coroutine.create(function() | |
| 531 | for i = 1, 10 do | |
| 532 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
| 533 | Swait() | |
| 534 | end | |
| 535 | naeeym2:Destroy() | |
| 536 | end)) | |
| 537 | end) | |
| 538 | chat() | |
| 539 | end | |
| 540 | ||
| 541 | --//=================================\\ | |
| 542 | --|| DAMAGING | |
| 543 | --\\=================================// | |
| 544 | ||
| 545 | function glassified(hit) | |
| 546 | local GOLDNAMES = {"glass","glass","glass","glass"}
| |
| 547 | hit.Anchored = false | |
| 548 | hit.CanCollide = true | |
| 549 | hit.Parent = workspace | |
| 550 | hit.Name = GOLDNAMES[MRANDOM(1,#GOLDNAMES)] | |
| 551 | hit.Material = "Glass" | |
| 552 | hit.Transparency = 0.4 | |
| 553 | - | ANIMATE.Parent = nil |
| 553 | + | hit.BrickColor = BRICKC("Navy blue")
|
| 554 | - | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) |
| 554 | + | |
| 555 | - | IDLEANIMATION:Play() |
| 555 | + | |
| 556 | mesh.TextureId = "" | |
| 557 | end | |
| 558 | - | Swait() |
| 558 | + | |
| 559 | - | SINE = SINE + CHANGE |
| 559 | + | |
| 560 | - | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude |
| 560 | + | |
| 561 | - | local TORSOVERTICALVELOCITY = RootPart.Velocity.y |
| 561 | + | |
| 562 | - | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) |
| 562 | + | |
| 563 | - | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) |
| 563 | + | |
| 564 | - | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) |
| 564 | + | |
| 565 | - | if ANIM == "Walk" and TORSOVELOCITY > 1 then |
| 565 | + | |
| 566 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 566 | + | |
| 567 | - | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 567 | + | |
| 568 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 568 | + | |
| 569 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 569 | + | |
| 570 | - | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then |
| 570 | + | function turntoglass(hit) |
| 571 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 571 | + | |
| 572 | - | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 572 | + | |
| 573 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 573 | + | print("Glassified")
|
| 574 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 574 | + | |
| 575 | for part = 1, #body do | |
| 576 | - | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then |
| 576 | + | |
| 577 | - | ANIM = "Jump" |
| 577 | + | |
| 578 | - | if ATTACK == false then |
| 578 | + | |
| 579 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 579 | + | CreateSound("3964634254", child, 2, 1)
|
| 580 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 580 | + | |
| 581 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
| 581 | + | glassified(child) |
| 582 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
| 582 | + | |
| 583 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
| 583 | + | |
| 584 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
| 584 | + | glassified(child.Handle) |
| 585 | - | end |
| 585 | + | |
| 586 | - | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then |
| 586 | + | |
| 587 | - | ANIM = "Fall" |
| 587 | + | |
| 588 | - | if ATTACK == false then |
| 588 | + | |
| 589 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 589 | + | glassified(hit) |
| 590 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 590 | + | |
| 591 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
| 591 | + | |
| 592 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
| 592 | + | |
| 593 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
| 593 | + | |
| 594 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) |
| 594 | + | |
| 595 | --|| ATTACK FUNCTIONS AND STUFF | |
| 596 | - | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then |
| 596 | + | |
| 597 | - | ANIM = "Idle" |
| 597 | + | |
| 598 | - | if ATTACK == false then |
| 598 | + | |
| 599 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 599 | + | |
| 600 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 600 | + | turntoglass(hit) |
| 601 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 601 | + | |
| 602 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 602 | + | |
| 603 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 603 | + | |
| 604 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 604 | + | |
| 605 | turntoglass(hit) | |
| 606 | - | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then |
| 606 | + | |
| 607 | - | ANIM = "Walk" |
| 607 | + | |
| 608 | - | WALK = WALK + 1 / Animation_Speed |
| 608 | + | |
| 609 | - | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then |
| 609 | + | |
| 610 | - | WALK = 0 |
| 610 | + | turntoglass(hit) |
| 611 | - | if WALKINGANIM == true then |
| 611 | + | |
| 612 | - | WALKINGANIM = false |
| 612 | + | |
| 613 | - | elseif WALKINGANIM == false then |
| 613 | + | |
| 614 | - | WALKINGANIM = true |
| 614 | + | |
| 615 | turntoglass(hit) | |
| 616 | end | |
| 617 | - | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 617 | + | |
| 618 | - | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 618 | + | |
| 619 | - | if ATTACK == false then |
| 619 | + | |
| 620 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 620 | + | turntoglass(hit) |
| 621 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 621 | + | |
| 622 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 622 | + | |
| 623 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 623 | + | |
| 624 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 624 | + | |
| 625 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 625 | + | turntoglass(hit) |
| 626 | end | |
| 627 | end) | |
| 628 | ||
| 629 | ||
| 630 | ||
| 631 | ||
| 632 | --//=================================\\ | |
| 633 | --|| ASSIGN THINGS TO KEYS | |
| 634 | --\\=================================// | |
| 635 | ||
| 636 | function KeyDown(Key) | |
| 637 | if Key == "r" and ATTACK == false then | |
| 638 | chatfunc("Sample text",100)
| |
| 639 | Swait(150) | |
| 640 | chatfunc("Sample text",5)
| |
| 641 | Swait(150) | |
| 642 | - | Thing[1].CFrame=Thing[1].CFrame |
| 642 | + | chatfunc("Sample text",1)
|
| 643 | Swait(45) | |
| 644 | chatfunc("Sample text",1)
| |
| 645 | end | |
| 646 | if Key == "t" and ATTACK == false then | |
| 647 | CreateSound("179555500", Head, 2, 1)
| |
| 648 | Swait(5) | |
| 649 | chatfunc("yeet",5)
| |
| 650 | Swait(50) | |
| 651 | chatfunc("yeet yeet",3)
| |
| 652 | Swait(75) | |
| 653 | chatfunc("yeet yeet yeet",10)
| |
| 654 | end | |
| 655 | if Key == "f" and ATTACK == false then | |
| 656 | sick:Stop() | |
| 657 | CreateSound("196096298", Head, 2, 1)
| |
| 658 | local Speed = 300 | |
| 659 | Swait(350) | |
| 660 | sick:Play() | |
| 661 | local Speed = 100 | |
| 662 | attack = false | |
| 663 | end | |
| 664 | end | |
| 665 | ||
| 666 | function KeyUp(Key) | |
| 667 | end | |
| 668 | ||
| 669 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 670 | KeyDown(NEWKEY) | |
| 671 | end) | |
| 672 | - | Disable_Jump = false |
| 672 | + | |
| 673 | - | Humanoid.WalkSpeed = Speed |
| 673 | + | |
| 674 | end) | |
| 675 | - | Disable_Jump = true |
| 675 | + | |
| 676 | - | Humanoid.WalkSpeed = 0 |
| 676 | + | |
| 677 | --//=================================\\ | |
| 678 | --\\=================================// | |
| 679 | ||
| 680 | ||
| 681 | function unanchor() | |
| 682 | if UNANCHOR == true then | |
| 683 | g = Character:GetChildren() | |
| 684 | for i = 1, #g do | |
| 685 | if g[i].ClassName == "Part" then | |
| 686 | g[i].Anchored = false | |
| 687 | end | |
| 688 | - | --|| END OF SCRIPT |
| 688 | + | |
| 689 | end | |
| 690 | end | |
| 691 | ||
| 692 | ||
| 693 | --//=================================\\ | |
| 694 | --|| WRAP THE WHOLE SCRIPT UP | |
| 695 | --\\=================================// | |
| 696 | ||
| 697 | ||
| 698 | Humanoid.Changed:connect(function(Jump) | |
| 699 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
| 700 | Humanoid.Jump = false | |
| 701 | end | |
| 702 | end) | |
| 703 | Rooted = true | |
| 704 | ANIMATE.Parent = nil | |
| 705 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 706 | IDLEANIMATION:Play() | |
| 707 | Swait() | |
| 708 | Rooted = false | |
| 709 | ||
| 710 | local loop = 0 | |
| 711 | ||
| 712 | while true do | |
| 713 | Swait() | |
| 714 | SINE = SINE + CHANGE | |
| 715 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 716 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 717 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 718 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 719 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 720 | if ATTACK == false then | |
| 721 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 722 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 723 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 724 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 725 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 726 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 727 | end | |
| 728 | if #Effects2>0 then | |
| 729 | for e=1,#Effects2 do | |
| 730 | if Effects2[e]~=nil then | |
| 731 | local Thing=Effects2[e] | |
| 732 | if Thing~=nil then | |
| 733 | local Part=Thing[1] | |
| 734 | local Mode=Thing[2] | |
| 735 | local Delay=Thing[3] | |
| 736 | local IncX=Thing[4] | |
| 737 | local IncY=Thing[5] | |
| 738 | local IncZ=Thing[6] | |
| 739 | local Part2=Thing[8] | |
| 740 | if Thing[1].Transparency<=1 then | |
| 741 | if Thing[2]=="Block1" then | |
| 742 | Thing[1].CFrame=Part2.CFrame | |
| 743 | Mesh=Thing[1].Mesh | |
| 744 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 745 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 746 | elseif Thing[2]=="Cylinder" then | |
| 747 | Mesh=Thing[1].Mesh | |
| 748 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 749 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 750 | elseif Thing[2]=="Blood" then | |
| 751 | Mesh=Thing[7] | |
| 752 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
| 753 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 754 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 755 | elseif Thing[2]=="Elec" then | |
| 756 | Mesh=Thing[1].Mesh | |
| 757 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
| 758 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 759 | elseif Thing[2]=="Disappear" then | |
| 760 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 761 | end | |
| 762 | else | |
| 763 | Part.Parent=nil | |
| 764 | table.remove(Effects2,e) | |
| 765 | end | |
| 766 | end | |
| 767 | end | |
| 768 | end | |
| 769 | end | |
| 770 | unanchor() | |
| 771 | Humanoid.MaxHealth = "inf" | |
| 772 | Humanoid.Health = "inf" | |
| 773 | if Rooted == false then | |
| 774 | Disable_Jump = false | |
| 775 | Humanoid.WalkSpeed = Speed | |
| 776 | elseif Rooted == true then | |
| 777 | Disable_Jump = true | |
| 778 | Humanoid.WalkSpeed = 1 | |
| 779 | end | |
| 780 | if target ~= nil then | |
| 781 | loop = loop + 1 | |
| 782 | if loop == 35 then | |
| 783 | if target:FindFirstChild("HumanoidRootPart") then
| |
| 784 | CreateSound("161164363", target.HumanoidRootPart, 10, 1.1)
| |
| 785 | end | |
| 786 | loop = 0 | |
| 787 | end | |
| 788 | end | |
| 789 | end | |
| 790 | ||
| 791 | --//=================================\\ | |
| 792 | --\\=================================// | |
| 793 | ||
| 794 | ||
| 795 | ||
| 796 | ||
| 797 | ||
| 798 | --//====================================================\\-- | |
| 799 | --|| END OF SCRIPT | |
| 800 | --\\====================================================//-- |