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on damage:
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  attacker is a player
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  attacker is sneaking
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  projectile is arrow
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  attacker has cobweb
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  set {_webloc} to location of victim
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  if block at {_webloc} is air:
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    set block at {_webloc} to cobweb
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  if block 1 blocks northwest of {_webloc} is air:
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    set block 1 blocks northwest of {_webloc} to cobweb
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  if block 1 blocks northeast of {_webloc} is air:
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    set block 1 blocks northeast of {_webloc} to cobweb
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  if block 1 blocks southwest of {_webloc} is air:
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    set block 1 blocks southwest of {_webloc} to cobweb
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  if block 1 blocks southeast of {_webloc} is air:
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    set block 1 blocks southeast of {_webloc} to cobweb
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  if block 1 blocks north of {_webloc} is air:
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    set block 1 blocks north of {_webloc} to cobweb
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  if block 1 blocks east of {_webloc} is air:
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    set block 1 blocks east of {_webloc} to cobweb
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  if block 1 blocks south of {_webloc} is air:
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    set block 1 blocks south of {_webloc} to cobweb
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  if block 1 blocks west of {_webloc} is air:
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    set block 1 blocks west of {_webloc} to cobweb
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  remove a cobweb from attacker
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  wait 4 second
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  if block at {_webloc} is cobweb:
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    set block at {_webloc} to air
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  if block 1 blocks northwest of {_webloc} is cobweb:
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    set block 1 blocks northwest of {_webloc} to air
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  if block 1 blocks northeast of {_webloc} is cobweb:
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    set block 1 blocks northeast of {_webloc} to air
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  if block 1 blocks southwest of {_webloc} is cobweb:
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    set block 1 blocks southwest of {_webloc} to air
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  if block 1 blocks southeast of {_webloc} is cobweb:
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    set block 1 blocks southeast of {_webloc} to air
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  if block 1 blocks north of {_webloc} is cobweb:
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    set block 1 blocks north of {_webloc} to air
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  if block 1 blocks east of {_webloc} is cobweb:
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    set block 1 blocks east of {_webloc} to air
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  if block 1 blocks south of {_webloc} is cobweb:
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    set block 1 blocks south of {_webloc} to air
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  if block 1 blocks west of {_webloc} is cobweb:
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    set block 1 blocks west of {_webloc} to air