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1 | using UnityEngine; | |
2 | using UnityEditor; | |
3 | ||
4 | [CustomPropertyDrawer(typeof(Sprite))] | |
5 | public class SpritePropertyDrawer : PropertyDrawer | |
6 | { | |
7 | public override float GetPropertyHeight(SerializedProperty property, GUIContent labelN) | |
8 | { | |
9 | if (property.objectReferenceValue != null) | |
10 | { | |
11 | return _texSize; | |
12 | } | |
13 | else | |
14 | { | |
15 | return base.GetPropertyHeight(property, labelN); | |
16 | } | |
17 | } | |
18 | ||
19 | private const float _texSize = 70; | |
20 | ||
21 | ||
22 | ||
23 | public override void OnGUI(Rect position, SerializedProperty prop, GUIContent label) | |
24 | { | |
25 | EditorGUI.BeginProperty(position, label, prop); | |
26 | ||
27 | - | if (prop.objectReferenceValue != null) |
27 | + | if (prop.objectReferenceValue != null && !prop.hasMultipleDifferentValues) |
28 | { | |
29 | position.width = EditorGUIUtility.labelWidth; | |
30 | GUI.Label(position, prop.displayName); | |
31 | ||
32 | position.x += position.width; | |
33 | position.width = _texSize; | |
34 | position.height = _texSize; | |
35 | ||
36 | prop.objectReferenceValue = EditorGUI.ObjectField(position, prop.objectReferenceValue, typeof(Sprite), false); | |
37 | } | |
38 | else | |
39 | { | |
40 | EditorGUI.PropertyField(position, prop, true); | |
41 | } | |
42 | ||
43 | EditorGUI.EndProperty(); | |
44 | } | |
45 | } |