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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | -- This script has been converted to FE by iPxter | |
| 6 | ||
| 7 | ||
| 8 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 9 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 10 | do | |
| 11 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 12 | script.Parent = Player.Character | |
| 13 | ||
| 14 | --RemoteEvent for communicating | |
| 15 | local Event = Instance.new("RemoteEvent")
| |
| 16 | Event.Name = "UserInput_Event" | |
| 17 | ||
| 18 | --Fake event to make stuff like Mouse.KeyDown work | |
| 19 | local function fakeEvent() | |
| 20 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 21 | t.connect = t.Connect | |
| 22 | return t | |
| 23 | end | |
| 24 | ||
| 25 | --Creating fake input objects with fake variables | |
| 26 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 27 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 28 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 29 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 30 | end} | |
| 31 | --Merged 2 functions into one by checking amount of arguments | |
| 32 | CAS.UnbindAction = CAS.BindAction | |
| 33 | ||
| 34 | --This function will trigger the events that have been :Connect()'ed | |
| 35 | local function te(self,ev,...) | |
| 36 | local t = m[ev] | |
| 37 | if t and t._fakeEvent and t.Function then | |
| 38 | t.Function(...) | |
| 39 | end | |
| 40 | end | |
| 41 | m.TrigEvent = te | |
| 42 | UIS.TrigEvent = te | |
| 43 | ||
| 44 | Event.OnServerEvent:Connect(function(plr,io) | |
| 45 | if plr~=Player then return end | |
| 46 | if io.isMouse then | |
| 47 | m.Target = io.Target | |
| 48 | m.Hit = io.Hit | |
| 49 | else | |
| 50 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 51 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 52 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 53 | end | |
| 54 | for _,t in pairs(CAS.Actions) do | |
| 55 | for _,k in pairs(t.Keys) do | |
| 56 | if k==io.KeyCode then | |
| 57 | t.Function(t.Name,io.UserInputState,io) | |
| 58 | end | |
| 59 | end | |
| 60 | end | |
| 61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 63 | end | |
| 64 | end) | |
| 65 | Event.Parent = NLS([==[ | |
| 66 | local Player = game:GetService("Players").LocalPlayer
| |
| 67 | local Event = script:WaitForChild("UserInput_Event")
| |
| 68 | ||
| 69 | local UIS = game:GetService("UserInputService")
| |
| 70 | local input = function(io,a) | |
| 71 | if a then return end | |
| 72 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 74 | end | |
| 75 | UIS.InputBegan:Connect(input) | |
| 76 | UIS.InputEnded:Connect(input) | |
| 77 | ||
| 78 | local Mouse = Player:GetMouse() | |
| 79 | local h,t | |
| 80 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 81 | --If player is not moving their mouse, client won't fire events | |
| 82 | while wait(1/30) do | |
| 83 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 84 | h,t=Mouse.Hit,Mouse.Target | |
| 85 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 86 | end | |
| 87 | end]==],Player.Character) | |
| 88 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 89 | end | |
| 90 | ||
| 91 | wait(0.2) | |
| 92 | ||
| 93 | Player = owner | |
| 94 | PlayerGui = Player.PlayerGui | |
| 95 | Cam = workspace.CurrentCamera | |
| 96 | Backpack = Player.Backpack | |
| 97 | Character = Player.Character | |
| 98 | Humanoid = Character.Humanoid | |
| 99 | Mouse = Player:GetMouse() | |
| 100 | RootPart = Character["HumanoidRootPart"] | |
| 101 | Torso = Character["Torso"] | |
| 102 | Head = Character["Head"] | |
| 103 | RightArm = Character["Right Arm"] | |
| 104 | LeftArm = Character["Left Arm"] | |
| 105 | RightLeg = Character["Right Leg"] | |
| 106 | LeftLeg = Character["Left Leg"] | |
| 107 | RootJoint = RootPart["RootJoint"] | |
| 108 | Neck = Torso["Neck"] | |
| 109 | RightShoulder = Torso["Right Shoulder"] | |
| 110 | LeftShoulder = Torso["Left Shoulder"] | |
| 111 | RightHip = Torso["Right Hip"] | |
| 112 | LeftHip = Torso["Left Hip"] | |
| 113 | local sick = Instance.new("Sound",Character)
| |
| 114 | sick.SoundId = "rbxassetid://143884682" | |
| 115 | sick.Looped = true | |
| 116 | sick.Pitch = 0.9 | |
| 117 | sick.Volume = 10 | |
| 118 | sick:Play() | |
| 119 | ||
| 120 | Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1050773670" -- everything went in an unexpected manner | |
| 121 | Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=785471273" | |
| 122 | ||
| 123 | for i,v in pairs(Character:children()) do | |
| 124 | if v:IsA("Accessory") then
| |
| 125 | v:Destroy() | |
| 126 | end | |
| 127 | end | |
| 128 | ||
| 129 | Hair7 = Instance.new("Part")
| |
| 130 | Hair7.Parent = Player.Character | |
| 131 | Hair7.Name = "Hair" | |
| 132 | Hair7.CanCollide = false | |
| 133 | Hair7.Locked = true | |
| 134 | Hair7.TopSurface = "Smooth" | |
| 135 | Hair7.BottomSurface = "Smooth" | |
| 136 | Hair7.formFactor = "Symmetric" | |
| 137 | Hair7.Material = "Metal" | |
| 138 | Hair7.BrickColor = BrickColor.new("Navy blue")
| |
| 139 | Hair7.CFrame = Player.Character.Torso.CFrame | |
| 140 | Hair7.Size = Vector3.new(1, 1, 1) | |
| 141 | Hair7.Transparency = 0 | |
| 142 | ||
| 143 | Weld1 = Instance.new("Weld")
| |
| 144 | Weld1.Parent = Player.Character.Head | |
| 145 | Weld1.Part0 = Player.Character.Head | |
| 146 | Weld1.Part1 = Hair7 | |
| 147 | Weld1.C0 = CFrame.new(0, 1, 0) | |
| 148 | ||
| 149 | Mesh = Instance.new("SpecialMesh")
| |
| 150 | Mesh.Offset = Vector3.new(0, -0.2, 0) | |
| 151 | Mesh.Parent = Hair7 | |
| 152 | Mesh.Scale = Vector3.new(1.2, 1.2, 1.2) | |
| 153 | Mesh.MeshType = "FileMesh" | |
| 154 | Mesh.MeshId = "http://www.roblox.com/asset/?id=163989519" | |
| 155 | Mesh.TextureId = "http://www.roblox.com/asset/?id=163989706" | |
| 156 | ||
| 157 | ||
| 158 | Hair77 = Instance.new("Part")
| |
| 159 | Hair77.Parent = Player.Character | |
| 160 | Hair77.Name = "Hair" | |
| 161 | Hair77.CanCollide = false | |
| 162 | Hair77.Locked = true | |
| 163 | Hair77.TopSurface = "Smooth" | |
| 164 | Hair77.BottomSurface = "Smooth" | |
| 165 | Hair77.formFactor = "Symmetric" | |
| 166 | Hair77.Material = "Metal" | |
| 167 | Hair77.BrickColor = BrickColor.new("Deep blue")
| |
| 168 | Hair77.CFrame = Player.Character.Torso.CFrame | |
| 169 | Hair77.Size = Vector3.new(1, 1, 1) | |
| 170 | Hair77.Transparency = 0.5 | |
| 171 | ||
| 172 | Weld1 = Instance.new("Weld")
| |
| 173 | Weld1.Parent = Player.Character.Head | |
| 174 | Weld1.Part0 = Player.Character.Head | |
| 175 | Weld1.Part1 = Hair77 | |
| 176 | Weld1.C0 = CFrame.new(0, 1, 0) | |
| 177 | ||
| 178 | Mesh2 = Instance.new("SpecialMesh")
| |
| 179 | Mesh2.Offset = Vector3.new(0, -1.5, 0) | |
| 180 | Mesh2.Parent = Hair77 | |
| 181 | Mesh2.Scale = Vector3.new(1.2, 1.2, 1.2) | |
| 182 | Mesh2.MeshType = "FileMesh" | |
| 183 | Mesh2.MeshId = "http://www.roblox.com/asset/?id=1254392112" | |
| 184 | Mesh2.TextureId = "" | |
| 185 | ||
| 186 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 187 | naeeym2.AlwaysOnTop = true | |
| 188 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 189 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 190 | naeeym2.Adornee = Character.Head | |
| 191 | naeeym2.Name = "Name" | |
| 192 | --naeeym2.PlayerToHideFrom = Player | |
| 193 | naeeym2.MaxDistance = 200 | |
| 194 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 195 | tecks2.BackgroundTransparency = 1 | |
| 196 | tecks2.TextScaled = true | |
| 197 | tecks2.BorderSizePixel = 0 | |
| 198 | tecks2.Text = "Necro the Ice Dragon" | |
| 199 | tecks2.Font = "SciFi" | |
| 200 | tecks2.TextSize = 30 | |
| 201 | tecks2.TextStrokeTransparency = 1 | |
| 202 | tecks2.TextColor3 = Color3.new(0,0,255) | |
| 203 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 204 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 205 | tecks2.Parent = naeeym2 | |
| 206 | ||
| 207 | IT = Instance.new | |
| 208 | CF = CFrame.new | |
| 209 | VT = Vector3.new | |
| 210 | RAD = math.rad | |
| 211 | C3 = Color3.new | |
| 212 | UD2 = UDim2.new | |
| 213 | BRICKC = BrickColor.new | |
| 214 | ANGLES = CFrame.Angles | |
| 215 | EULER = CFrame.fromEulerAnglesXYZ | |
| 216 | COS = math.cos | |
| 217 | ACOS = math.acos | |
| 218 | SIN = math.sin | |
| 219 | ASIN = math.asin | |
| 220 | ABS = math.abs | |
| 221 | MRANDOM = math.random | |
| 222 | FLOOR = math.floor | |
| 223 | ||
| 224 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 225 | local NEWMESH = IT(MESH) | |
| 226 | if MESH == "SpecialMesh" then | |
| 227 | NEWMESH.MeshType = MESHTYPE | |
| 228 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 229 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 230 | end | |
| 231 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 232 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 233 | end | |
| 234 | end | |
| 235 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 236 | NEWMESH.Scale = SCALE | |
| 237 | NEWMESH.Parent = PARENT | |
| 238 | return NEWMESH | |
| 239 | end | |
| 240 | ||
| 241 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
| 242 | local NEWPART = IT("Part")
| |
| 243 | NEWPART.formFactor = FORMFACTOR | |
| 244 | NEWPART.Reflectance = REFLECTANCE | |
| 245 | NEWPART.Transparency = TRANSPARENCY | |
| 246 | NEWPART.CanCollide = false | |
| 247 | NEWPART.Locked = true | |
| 248 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 249 | NEWPART.Name = NAME | |
| 250 | NEWPART.Size = SIZE | |
| 251 | NEWPART.Position = Torso.Position | |
| 252 | NEWPART.Material = MATERIAL | |
| 253 | NEWPART:BreakJoints() | |
| 254 | NEWPART.Parent = PARENT | |
| 255 | return NEWPART | |
| 256 | end | |
| 257 | ||
| 258 | ||
| 259 | --//=================================\\ | |
| 260 | --|| CUSTOMIZATION | |
| 261 | --\\=================================// | |
| 262 | ||
| 263 | Class_Name = "₱Ɽł₴₥.exe" | |
| 264 | Weapon_Name = "Add-ons" | |
| 265 | ||
| 266 | Custom_Colors = {
| |
| 267 | Custom_Color_1 = BRICKC("Toothpaste"); --1st color for the weapon.
| |
| 268 | Custom_Color_2 = BRICKC("Deep blue"); --2nd color for the weapon.
| |
| 269 | ||
| 270 | Custom_Color_3 = BRICKC("Toothpaste"); --Color for the abilities.
| |
| 271 | Custom_Color_4 = BRICKC("Toothpaste"); --Color for the secondary bar.
| |
| 272 | Custom_Color_5 = BRICKC("Toothpaste"); --Color for the mana bar.
| |
| 273 | Custom_Color_6 = BRICKC("Toothpastee"); --Color for the health bar.
| |
| 274 | Custom_Color_7 = BRICKC("Toothpaste"); --Color for the stun bar.
| |
| 275 | ||
| 276 | Custom_Color_8 = BRICKC("Deep blue"); --Background for the mana bar.
| |
| 277 | Custom_Color_9 = BRICKC("Deep blue"); --Background for the secondary mana bar.
| |
| 278 | Custom_Color_10 = BRICKC("Deep blue"); --Background for the stun bar.
| |
| 279 | Custom_Color_11 = BRICKC("Deep blue"); --Background for the health bar.
| |
| 280 | Custom_Color_12 = BRICKC("Deep blue"); --Background for the abilities.
| |
| 281 | } | |
| 282 | ||
| 283 | ||
| 284 | Player_Size = 1 --Size of the player. | |
| 285 | Animation_Speed = 3 | |
| 286 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 287 | ||
| 288 | local Speed = 10 | |
| 289 | Character.Humanoid.WalkSpeed = 10 | |
| 290 | local Effects2 = {}
| |
| 291 | ||
| 292 | --//=================================\\ | |
| 293 | --|| END OF CUSTOMIZATION | |
| 294 | --\\=================================// | |
| 295 | ||
| 296 | local function weldBetween(a, b) | |
| 297 | local weldd = Instance.new("ManualWeld")
| |
| 298 | weldd.Part0 = a | |
| 299 | weldd.Part1 = b | |
| 300 | weldd.C0 = CFrame.new() | |
| 301 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 302 | weldd.Parent = a | |
| 303 | return weldd | |
| 304 | end | |
| 305 | ||
| 306 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 307 | local acs = Instance.new("Part")
| |
| 308 | acs.CanCollide = false | |
| 309 | acs.Anchored = false | |
| 310 | acs.Size = Vector3.new(0,0,0) | |
| 311 | acs.CFrame = attachmentpart.CFrame | |
| 312 | acs.Parent = Character | |
| 313 | acs.BrickColor = color | |
| 314 | local meshs = Instance.new("SpecialMesh")
| |
| 315 | meshs.MeshId = mesh | |
| 316 | meshs.TextureId = texture | |
| 317 | meshs.Parent = acs | |
| 318 | meshs.Scale = scale | |
| 319 | meshs.Offset = offset | |
| 320 | weldBetween(attachmentpart,acs) | |
| 321 | end | |
| 322 | ||
| 323 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 324 | if TYPE == "Gem" then | |
| 325 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 326 | acs.Anchored = false | |
| 327 | acs.CanCollide = false | |
| 328 | acs.CFrame = PART.CFrame | |
| 329 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 330 | weldBetween(PART,acs) | |
| 331 | elseif TYPE == "Skull" then | |
| 332 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 333 | acs.Anchored = false | |
| 334 | acs.CanCollide = false | |
| 335 | acs.CFrame = PART.CFrame | |
| 336 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 337 | weldBetween(PART,acs) | |
| 338 | elseif TYPE == "Eye" then | |
| 339 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 340 | acs.Anchored = false | |
| 341 | acs.CanCollide = false | |
| 342 | acs.CFrame = PART.CFrame | |
| 343 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 344 | weldBetween(PART,acs) | |
| 345 | end | |
| 346 | end | |
| 347 | ||
| 348 | --//=================================\\ | |
| 349 | --|| USEFUL VALUES | |
| 350 | --\\=================================// | |
| 351 | ||
| 352 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 353 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 354 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 355 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 356 | local CO1 = 0 | |
| 357 | local CO2 = 0 | |
| 358 | local CO3 = 0 | |
| 359 | local CO4 = 0 | |
| 360 | local CHANGEDEFENSE = 0 | |
| 361 | local CHANGEDAMAGE = 0 | |
| 362 | local CHANGEMOVEMENT = 0 | |
| 363 | local ANIM = "Idle" | |
| 364 | local ATTACK = false | |
| 365 | local EQUIPPED = false | |
| 366 | local HOLD = false | |
| 367 | local COMBO = 1 | |
| 368 | local LASTPOINT = nil | |
| 369 | local BLCF = nil | |
| 370 | local SCFR = nil | |
| 371 | local STAGGERHITANIM = false | |
| 372 | local STAGGERANIM = false | |
| 373 | local STUNANIM = false | |
| 374 | local CRITCHANCENUMBER = 0 | |
| 375 | local IDLENUMBER = 0 | |
| 376 | local DONUMBER = 0 | |
| 377 | local HANDIDLE = false | |
| 378 | local SINE = 0 | |
| 379 | local CHANGE = 2 / Animation_Speed | |
| 380 | local WALKINGANIM = false | |
| 381 | local WALK = 0 | |
| 382 | local KEYHOLD = false | |
| 383 | local DISABLEJUMPING = false | |
| 384 | local HASBEENBLOCKED = false | |
| 385 | local STUNDELAYNUMBER = 0 | |
| 386 | local MANADELAYNUMBER = 0 | |
| 387 | local SECONDARYMANADELAYNUMBER = 0 | |
| 388 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 389 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 390 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 391 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 392 | local WEAPONGUI = IT("ScreenGui", nil)
| |
| 393 | WEAPONGUI.Name = "Weapon GUI" | |
| 394 | local WEAPONTOOL = IT("HopperBin", nil)
| |
| 395 | WEAPONTOOL.Name = Weapon_Name | |
| 396 | local Weapon = IT("Model")
| |
| 397 | Weapon.Name = Weapon_Name | |
| 398 | local Effects = IT("Folder", Weapon)
| |
| 399 | Effects.Name = "Effects" | |
| 400 | local ANIMATOR = Humanoid.Animator | |
| 401 | local ANIMATE = Character.Animate | |
| 402 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 403 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 404 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 405 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 406 | local CUTSOUNDS = {"645750958","645747150"}
| |
| 407 | local VICIOUSWOOSH = "658941933" | |
| 408 | local RELEASESOUND = "565538688" | |
| 409 | local CHARGESOUND = "565538601" | |
| 410 | local UNANCHOR = true | |
| 411 | local MAGICPARTICLE = "1229782954" | |
| 412 | ||
| 413 | --//=================================\\ | |
| 414 | --\\=================================// | |
| 415 | ||
| 416 | --//=================================\\ | |
| 417 | --|| STATS | |
| 418 | --\\=================================// | |
| 419 | ||
| 420 | if Character:FindFirstChild("Stats") ~= nil then
| |
| 421 | Character:FindFirstChild("Stats").Parent = nil
| |
| 422 | end | |
| 423 | ||
| 424 | local Stats = IT("Folder", nil)
| |
| 425 | Stats.Name = "Stats" | |
| 426 | local ChangeStat = IT("Folder", Stats)
| |
| 427 | ChangeStat.Name = "ChangeStat" | |
| 428 | local Defense = IT("NumberValue", Stats)
| |
| 429 | Defense.Name = "Defense" | |
| 430 | Defense.Value = 1 | |
| 431 | local Movement = IT("NumberValue", Stats)
| |
| 432 | Movement.Name = "Movement" | |
| 433 | Movement.Value = 1 | |
| 434 | local Damage = IT("NumberValue", Stats)
| |
| 435 | Damage.Name = "Damage" | |
| 436 | Damage.Value = 1 | |
| 437 | local Mana = IT("NumberValue", Stats)
| |
| 438 | Mana.Name = "Mana" | |
| 439 | Mana.Value = 0 | |
| 440 | local SecondaryMana = IT("NumberValue", Stats)
| |
| 441 | SecondaryMana.Name = "SecondaryMana" | |
| 442 | SecondaryMana.Value = 0 | |
| 443 | local CanCrit = IT("BoolValue", Stats)
| |
| 444 | CanCrit.Name = "CanCrit" | |
| 445 | CanCrit.Value = false | |
| 446 | local CritChance = IT("NumberValue", Stats)
| |
| 447 | CritChance.Name = "CritChance" | |
| 448 | CritChance.Value = 20 | |
| 449 | local CanPenetrateArmor = IT("BoolValue", Stats)
| |
| 450 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
| 451 | CanPenetrateArmor.Value = false | |
| 452 | local AntiTeamKill = IT("BoolValue", Stats)
| |
| 453 | AntiTeamKill.Name = "AntiTeamKill" | |
| 454 | AntiTeamKill.Value = false | |
| 455 | local Rooted = IT("BoolValue", Stats)
| |
| 456 | Rooted.Name = "Rooted" | |
| 457 | Rooted.Value = false | |
| 458 | local Block = IT("BoolValue", Stats)
| |
| 459 | Block.Name = "Block" | |
| 460 | Block.Value = false | |
| 461 | local RecentEnemy = IT("ObjectValue", Stats)
| |
| 462 | RecentEnemy.Name = "RecentEnemy" | |
| 463 | RecentEnemy.Value = nil | |
| 464 | local StaggerHit = IT("BoolValue", Stats)
| |
| 465 | StaggerHit.Name = "StaggerHit" | |
| 466 | StaggerHit.Value = false | |
| 467 | local Stagger = IT("BoolValue", Stats)
| |
| 468 | Stagger.Name = "Stagger" | |
| 469 | Stagger.Value = false | |
| 470 | local Stun = IT("BoolValue", Stats)
| |
| 471 | Stun.Name = "Stun" | |
| 472 | Stun.Value = false | |
| 473 | local StunValue = IT("NumberValue", Stats)
| |
| 474 | StunValue.Name = "StunValue" | |
| 475 | StunValue.Value = 0 | |
| 476 | ||
| 477 | ||
| 478 | --//=================================\\ | |
| 479 | --\\=================================// | |
| 480 | ||
| 481 | ||
| 482 | ||
| 483 | ||
| 484 | ||
| 485 | --//=================================\\ | |
| 486 | --|| DEBUFFS / BUFFS | |
| 487 | --\\=================================// | |
| 488 | ||
| 489 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
| |
| 490 | DEFENSECHANGE1.Name = "ChangeDefense" | |
| 491 | DEFENSECHANGE1.Value = 0 | |
| 492 | ||
| 493 | local MOVEMENTCHANGE1 = IT("NumberValue", nil)
| |
| 494 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
| 495 | MOVEMENTCHANGE1.Value = 0 | |
| 496 | ||
| 497 | --//=================================\\ | |
| 498 | --\\=================================// | |
| 499 | ||
| 500 | ||
| 501 | ||
| 502 | ||
| 503 | ||
| 504 | --//=================================\\ | |
| 505 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 506 | --\\=================================// | |
| 507 | ||
| 508 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 509 | ArtificialHB.Name = "ArtificialHB" | |
| 510 | ||
| 511 | script:WaitForChild("ArtificialHB")
| |
| 512 | ||
| 513 | frame = Frame_Speed | |
| 514 | tf = 0 | |
| 515 | allowframeloss = false | |
| 516 | tossremainder = false | |
| 517 | lastframe = tick() | |
| 518 | script.ArtificialHB:Fire() | |
| 519 | ||
| 520 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 521 | tf = tf + s | |
| 522 | if tf >= frame then | |
| 523 | if allowframeloss then | |
| 524 | script.ArtificialHB:Fire() | |
| 525 | lastframe = tick() | |
| 526 | else | |
| 527 | for i = 1, math.floor(tf / frame) do | |
| 528 | script.ArtificialHB:Fire() | |
| 529 | end | |
| 530 | lastframe = tick() | |
| 531 | end | |
| 532 | if tossremainder then | |
| 533 | tf = 0 | |
| 534 | else | |
| 535 | tf = tf - frame * math.floor(tf / frame) | |
| 536 | end | |
| 537 | end | |
| 538 | end) | |
| 539 | ||
| 540 | --//=================================\\ | |
| 541 | --\\=================================// | |
| 542 | ||
| 543 | ||
| 544 | ||
| 545 | ||
| 546 | ||
| 547 | --//=================================\\ | |
| 548 | --|| SOME FUNCTIONS | |
| 549 | --\\=================================// | |
| 550 | ||
| 551 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 552 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 553 | end | |
| 554 | ||
| 555 | function PositiveAngle(NUMBER) | |
| 556 | if NUMBER >= 0 then | |
| 557 | NUMBER = 0 | |
| 558 | end | |
| 559 | return NUMBER | |
| 560 | end | |
| 561 | ||
| 562 | function NegativeAngle(NUMBER) | |
| 563 | if NUMBER <= 0 then | |
| 564 | NUMBER = 0 | |
| 565 | end | |
| 566 | return NUMBER | |
| 567 | end | |
| 568 | ||
| 569 | function Swait(NUMBER) | |
| 570 | if NUMBER == 0 or NUMBER == nil then | |
| 571 | ArtificialHB.Event:wait() | |
| 572 | else | |
| 573 | for i = 1, NUMBER do | |
| 574 | ArtificialHB.Event:wait() | |
| 575 | end | |
| 576 | end | |
| 577 | end | |
| 578 | ||
| 579 | function QuaternionFromCFrame(cf) | |
| 580 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 581 | local trace = m00 + m11 + m22 | |
| 582 | if trace > 0 then | |
| 583 | local s = math.sqrt(1 + trace) | |
| 584 | local recip = 0.5 / s | |
| 585 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 586 | else | |
| 587 | local i = 0 | |
| 588 | if m11 > m00 then | |
| 589 | i = 1 | |
| 590 | end | |
| 591 | if m22 > (i == 0 and m00 or m11) then | |
| 592 | i = 2 | |
| 593 | end | |
| 594 | if i == 0 then | |
| 595 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 596 | local recip = 0.5 / s | |
| 597 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 598 | elseif i == 1 then | |
| 599 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 600 | local recip = 0.5 / s | |
| 601 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 602 | elseif i == 2 then | |
| 603 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 604 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 605 | end | |
| 606 | end | |
| 607 | end | |
| 608 | ||
| 609 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 610 | local xs, ys, zs = x + x, y + y, z + z | |
| 611 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 612 | local xx = x * xs | |
| 613 | local xy = x * ys | |
| 614 | local xz = x * zs | |
| 615 | local yy = y * ys | |
| 616 | local yz = y * zs | |
| 617 | local zz = z * zs | |
| 618 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 619 | end | |
| 620 | ||
| 621 | function QuaternionSlerp(a, b, t) | |
| 622 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 623 | local startInterp, finishInterp; | |
| 624 | if cosTheta >= 0.0001 then | |
| 625 | if (1 - cosTheta) > 0.0001 then | |
| 626 | local theta = ACOS(cosTheta) | |
| 627 | local invSinTheta = 1 / SIN(theta) | |
| 628 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 629 | finishInterp = SIN(t * theta) * invSinTheta | |
| 630 | else | |
| 631 | startInterp = 1 - t | |
| 632 | finishInterp = t | |
| 633 | end | |
| 634 | else | |
| 635 | if (1 + cosTheta) > 0.0001 then | |
| 636 | local theta = ACOS(-cosTheta) | |
| 637 | local invSinTheta = 1 / SIN(theta) | |
| 638 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 639 | finishInterp = SIN(t * theta) * invSinTheta | |
| 640 | else | |
| 641 | startInterp = t - 1 | |
| 642 | finishInterp = t | |
| 643 | end | |
| 644 | end | |
| 645 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 646 | end | |
| 647 | ||
| 648 | function Clerp(a, b, t) | |
| 649 | local qa = {QuaternionFromCFrame(a)}
| |
| 650 | local qb = {QuaternionFromCFrame(b)}
| |
| 651 | local ax, ay, az = a.x, a.y, a.z | |
| 652 | local bx, by, bz = b.x, b.y, b.z | |
| 653 | local _t = 1 - t | |
| 654 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 655 | end | |
| 656 | ||
| 657 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 658 | local frame = IT("Frame")
| |
| 659 | frame.BackgroundTransparency = TRANSPARENCY | |
| 660 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 661 | frame.Position = POSITION | |
| 662 | frame.Size = SIZE | |
| 663 | frame.BackgroundColor3 = COLOR | |
| 664 | frame.BorderColor3 = BORDERCOLOR | |
| 665 | frame.Name = NAME | |
| 666 | frame.Parent = PARENT | |
| 667 | return frame | |
| 668 | end | |
| 669 | ||
| 670 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 671 | local label = IT("TextLabel")
| |
| 672 | label.BackgroundTransparency = 1 | |
| 673 | label.Size = UD2(1, 0, 1, 0) | |
| 674 | label.Position = UD2(0, 0, 0, 0) | |
| 675 | label.TextColor3 = C3(255, 255, 255) | |
| 676 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 677 | label.TextTransparency = TRANSPARENCY | |
| 678 | label.FontSize = TEXTFONTSIZE | |
| 679 | label.Font = TEXTFONT | |
| 680 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 681 | label.TextScaled = true | |
| 682 | label.Text = TEXT | |
| 683 | label.Name = NAME | |
| 684 | label.Parent = PARENT | |
| 685 | return label | |
| 686 | end | |
| 687 | ||
| 688 | function NoOutlines(PART) | |
| 689 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 690 | end | |
| 691 | ||
| 692 | ||
| 693 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 694 | local NEWWELD = IT(TYPE) | |
| 695 | NEWWELD.Part0 = PART0 | |
| 696 | NEWWELD.Part1 = PART1 | |
| 697 | NEWWELD.C0 = C0 | |
| 698 | NEWWELD.C1 = C1 | |
| 699 | NEWWELD.Parent = PARENT | |
| 700 | return NEWWELD | |
| 701 | end | |
| 702 | ||
| 703 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 704 | local NEWSOUND = nil | |
| 705 | coroutine.resume(coroutine.create(function() | |
| 706 | NEWSOUND = IT("Sound", PARENT)
| |
| 707 | NEWSOUND.Volume = VOLUME | |
| 708 | NEWSOUND.Pitch = PITCH | |
| 709 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 710 | --Swait() | |
| 711 | NEWSOUND:play() | |
| 712 | if DOESLOOP == false then | |
| 713 | repeat Swait() until NEWSOUND.Playing == false | |
| 714 | NEWSOUND:remove() | |
| 715 | elseif DOESLOOP == true then | |
| 716 | NEWSOUND.Looped = true | |
| 717 | end | |
| 718 | end)) | |
| 719 | return NEWSOUND | |
| 720 | end | |
| 721 | ||
| 722 | function CFrameFromTopBack(at, top, back) | |
| 723 | local right = top:Cross(back) | |
| 724 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 725 | end | |
| 726 | ||
| 727 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
| 728 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 729 | local mesh = IT("SpecialMesh",wave)
| |
| 730 | mesh.MeshType = "FileMesh" | |
| 731 | wave.Anchored = true | |
| 732 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 733 | mesh.Scale = VT(size,size,size) | |
| 734 | mesh.Offset = VT(0,0,-size/8) | |
| 735 | wave.CFrame = CF(part.p) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 736 | coroutine.resume(coroutine.create(function(PART) | |
| 737 | for i = 1, waitt do | |
| 738 | Swait() | |
| 739 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 740 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 741 | if doesrotate == true then | |
| 742 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 743 | end | |
| 744 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 745 | if wave.Transparency > 0.99 then | |
| 746 | wave:remove() | |
| 747 | end | |
| 748 | end | |
| 749 | end)) | |
| 750 | end | |
| 751 | ||
| 752 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
| 753 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 754 | local mesh = IT("SpecialMesh",wave)
| |
| 755 | mesh.MeshType = "FileMesh" | |
| 756 | wave.Anchored = true | |
| 757 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 758 | mesh.Scale = VT(size,size,size) | |
| 759 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 760 | coroutine.resume(coroutine.create(function(PART) | |
| 761 | for i = 1, waitt do | |
| 762 | Swait() | |
| 763 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 764 | if doesrotate == true then | |
| 765 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 766 | end | |
| 767 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 768 | if wave.Transparency > 0.99 then | |
| 769 | wave:remove() | |
| 770 | end | |
| 771 | end | |
| 772 | end)) | |
| 773 | end | |
| 774 | ||
| 775 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
| 776 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 777 | local mesh = IT("SpecialMesh",wave)
| |
| 778 | mesh.MeshType = "FileMesh" | |
| 779 | wave.Anchored = true | |
| 780 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
| 781 | mesh.Scale = VT(size,size,size) | |
| 782 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 783 | coroutine.resume(coroutine.create(function(PART) | |
| 784 | for i = 1, waitt do | |
| 785 | Swait() | |
| 786 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 787 | if doesrotate == true then | |
| 788 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 789 | end | |
| 790 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 791 | if wave.Transparency > 0.99 then | |
| 792 | wave:remove() | |
| 793 | end | |
| 794 | end | |
| 795 | end)) | |
| 796 | end | |
| 797 | ||
| 798 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color) | |
| 799 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 800 | local mesh = IT("SpecialMesh",wave)
| |
| 801 | mesh.MeshType = "FileMesh" | |
| 802 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 803 | mesh.Scale = VT(size,size,size) | |
| 804 | wave.Anchored = true | |
| 805 | mesh.Offset = VT(0,0,0) | |
| 806 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 807 | coroutine.resume(coroutine.create(function(PART) | |
| 808 | for i = 1, waitt do | |
| 809 | Swait() | |
| 810 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 811 | if doesrotate == true then | |
| 812 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
| 813 | end | |
| 814 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 815 | if wave.Transparency > 0.99 then | |
| 816 | wave:remove() | |
| 817 | end | |
| 818 | end | |
| 819 | end)) | |
| 820 | end | |
| 821 | ||
| 822 | function MagicSphere(size,waitt,part,color) | |
| 823 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0)) | |
| 824 | local mesh = IT("SpecialMesh",wave)
| |
| 825 | mesh.MeshType = "Sphere" | |
| 826 | wave.Anchored = true | |
| 827 | mesh.Scale = VT(size,size,size) | |
| 828 | mesh.Offset = VT(0,0,0) | |
| 829 | wave.CFrame = part * ANGLES(RAD(0),RAD(0),RAD(0)) | |
| 830 | coroutine.resume(coroutine.create(function(PART) | |
| 831 | for i = 1, waitt do | |
| 832 | Swait() | |
| 833 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 834 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 835 | if wave.Transparency > 0.99 then | |
| 836 | wave:remove() | |
| 837 | end | |
| 838 | end | |
| 839 | end)) | |
| 840 | end | |
| 841 | ||
| 842 | function MagicBlock(size,waitt,part,offset,color) | |
| 843 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
| 844 | local mesh = IT("BlockMesh",wave)
| |
| 845 | wave.Anchored = true | |
| 846 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
| 847 | coroutine.resume(coroutine.create(function(PART) | |
| 848 | for i = 1, waitt do | |
| 849 | Swait() | |
| 850 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 851 | wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360))) | |
| 852 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 853 | if wave.Transparency > 0.99 then | |
| 854 | wave:remove() | |
| 855 | end | |
| 856 | end | |
| 857 | end)) | |
| 858 | end | |
| 859 | ||
| 860 | local EyeSizes={
| |
| 861 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 862 | NumberSequenceKeypoint.new(1,0.2,0) | |
| 863 | } | |
| 864 | local EyeTrans={
| |
| 865 | NumberSequenceKeypoint.new(0,0,0), | |
| 866 | NumberSequenceKeypoint.new(1,1,0) | |
| 867 | } | |
| 868 | local PE=Instance.new("ParticleEmitter")
| |
| 869 | PE.LightEmission=0.3 | |
| 870 | PE.Size=NumberSequence.new(EyeSizes) | |
| 871 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 872 | PE.Rotation=NumberRange.new(0,360) | |
| 873 | PE.LockedToPart = false | |
| 874 | PE.Speed = NumberRange.new(0,0,0) | |
| 875 | PE.ZOffset = 0.3 | |
| 876 | PE.Rate = 999 | |
| 877 | PE.Name = "Particles" | |
| 878 | ||
| 879 | function CreateParticles(art,text,accel,drag,lifetime,type,isenabledbydefault,locked) | |
| 880 | local particle = nil | |
| 881 | coroutine.resume(coroutine.create(function(PART) | |
| 882 | particle = PE:Clone() | |
| 883 | Swait() | |
| 884 | particle.Rate = 999 | |
| 885 | particle.Parent = art | |
| 886 | particle.Acceleration = accel | |
| 887 | if type == "Fire" then | |
| 888 | local EyeSizes={
| |
| 889 | NumberSequenceKeypoint.new(0,0.5,0.3), | |
| 890 | NumberSequenceKeypoint.new(1,0.2,0.2) | |
| 891 | } | |
| 892 | particle.Size = NumberSequence.new(EyeSizes) | |
| 893 | elseif type == "Smoke" then | |
| 894 | local EyeSizes={
| |
| 895 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 896 | NumberSequenceKeypoint.new(1,5,0.5) | |
| 897 | } | |
| 898 | particle.Size = NumberSequence.new(EyeSizes) | |
| 899 | elseif type == "Solid" then | |
| 900 | local EyeSizes={
| |
| 901 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 902 | NumberSequenceKeypoint.new(1,0.5,0) | |
| 903 | } | |
| 904 | particle.Size = NumberSequence.new(EyeSizes) | |
| 905 | end | |
| 906 | particle.Lifetime=NumberRange.new(lifetime) | |
| 907 | particle.Drag = drag | |
| 908 | if locked == true then | |
| 909 | particle.LockedToPart = true | |
| 910 | end | |
| 911 | particle.Texture = "http://www.roblox.com/asset/?id="..text | |
| 912 | particle.Enabled = isenabledbydefault | |
| 913 | end)) | |
| 914 | return particle | |
| 915 | end | |
| 916 | ||
| 917 | local EyeSizes={
| |
| 918 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 919 | NumberSequenceKeypoint.new(1,0.2,0) | |
| 920 | } | |
| 921 | local EyeTrans={
| |
| 922 | NumberSequenceKeypoint.new(0,0,0), | |
| 923 | NumberSequenceKeypoint.new(1,1,0) | |
| 924 | } | |
| 925 | local PE2=Instance.new("ParticleEmitter")
| |
| 926 | PE2.LightEmission=0.8 | |
| 927 | PE2.Size=NumberSequence.new(EyeSizes) | |
| 928 | PE2.Transparency=NumberSequence.new(EyeTrans) | |
| 929 | PE2.Rotation=NumberRange.new(0,360) | |
| 930 | PE2.LockedToPart = false | |
| 931 | PE2.Speed = NumberRange.new(0,0,0) | |
| 932 | PE2.ZOffset = 0.3 | |
| 933 | PE2.Rate = 999 | |
| 934 | PE2.VelocitySpread = 90000 | |
| 935 | PE2.Name = "Particles" | |
| 936 | ||
| 937 | function CreateParticles2(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed) | |
| 938 | local particle = nil | |
| 939 | coroutine.resume(coroutine.create(function(PART) | |
| 940 | particle = PE2:Clone() | |
| 941 | Swait() | |
| 942 | particle.Rate = 999 | |
| 943 | particle.Parent = art | |
| 944 | particle.Acceleration = accel | |
| 945 | if type == "Fire" then | |
| 946 | local EyeSizes={
| |
| 947 | NumberSequenceKeypoint.new(0,size,size/2), | |
| 948 | NumberSequenceKeypoint.new(1,size/4,size/8) | |
| 949 | } | |
| 950 | particle.Size = NumberSequence.new(EyeSizes) | |
| 951 | elseif type == "Smoke" then | |
| 952 | local EyeSizes={
| |
| 953 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 954 | NumberSequenceKeypoint.new(1,5,0.5) | |
| 955 | } | |
| 956 | particle.Size = NumberSequence.new(EyeSizes) | |
| 957 | elseif type == "Solid" then | |
| 958 | local EyeSizes={
| |
| 959 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 960 | NumberSequenceKeypoint.new(1,0.5,0) | |
| 961 | } | |
| 962 | particle.Size = NumberSequence.new(EyeSizes) | |
| 963 | end | |
| 964 | particle.Lifetime=NumberRange.new(lifetime) | |
| 965 | particle.Drag = drag | |
| 966 | if locked == true then | |
| 967 | particle.LockedToPart = true | |
| 968 | end | |
| 969 | particle.Speed = NumberRange.new(speed,speed,speed) | |
| 970 | particle.Texture = "http://www.roblox.com/asset/?id="..MAGICPARTICLE | |
| 971 | particle.Enabled = isenabledbydefault | |
| 972 | --particle.Color = ColorSequence.new(Color3.new(0, 0, 255)) | |
| 973 | end)) | |
| 974 | return particle | |
| 975 | end | |
| 976 | ||
| 977 | local Decal = IT("Decal")
| |
| 978 | ||
| 979 | function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade) | |
| 980 | local sinkhole = IT("Part")
| |
| 981 | sinkhole.Size = VT(size,0,size) | |
| 982 | sinkhole.CFrame = cframe | |
| 983 | --sinkhole.Orientation = VT(0,0,0) | |
| 984 | sinkhole.Parent = Effects | |
| 985 | sinkhole.Material = "Neon" | |
| 986 | sinkhole.Color = C3(0, 0, 255) | |
| 987 | sinkhole.Anchored = true | |
| 988 | sinkhole.CanCollide = false | |
| 989 | sinkhole.Transparency = 1 | |
| 990 | local decal = Decal:Clone() | |
| 991 | decal.Parent = sinkhole | |
| 992 | decal.Face = "Top" | |
| 993 | decal.Texture = "http://www.roblox.com/asset/?id=1226241606" | |
| 994 | local decal2 = Decal:Clone() | |
| 995 | decal2.Parent = sinkhole | |
| 996 | decal2.Face = "Bottom" | |
| 997 | decal2.Texture = "http://www.roblox.com/asset/?id=1226241606" | |
| 998 | coroutine.resume(coroutine.create(function(PART) | |
| 999 | for i = 1, waitt do | |
| 1000 | Swait() | |
| 1001 | if doesrotate == true then | |
| 1002 | sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 1003 | end | |
| 1004 | if alwaysfade == true then | |
| 1005 | decal.Transparency = decal.Transparency + (1/waitt) | |
| 1006 | decal2.Transparency = decal.Transparency + (1/waitt) | |
| 1007 | end | |
| 1008 | if i > waitt-11 and (alwaysfade ~= true) then | |
| 1009 | decal.Transparency = decal.Transparency + 0.1 | |
| 1010 | decal2.Transparency = decal.Transparency + 0.1 | |
| 1011 | end | |
| 1012 | end | |
| 1013 | sinkhole.Parent = nil | |
| 1014 | end)) | |
| 1015 | return sinkhole | |
| 1016 | end | |
| 1017 | ||
| 1018 | --//=================================\\ | |
| 1019 | --\\=================================// | |
| 1020 | ||
| 1021 | ||
| 1022 | --//=================================\\ | |
| 1023 | --|| WEAPON CREATION | |
| 1024 | --\\=================================// | |
| 1025 | ||
| 1026 | if Player_Size ~= 1 then | |
| 1027 | for _, v in pairs (Weapon:GetChildren()) do | |
| 1028 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
| 1029 | local p1 = v.Part1 | |
| 1030 | v.Part1 = nil | |
| 1031 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
| 1032 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
| 1033 | v.Part1 = p1 | |
| 1034 | elseif v.ClassName == "Part" then | |
| 1035 | for _, b in pairs (v:GetChildren()) do | |
| 1036 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
| 1037 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
| 1038 | end | |
| 1039 | end | |
| 1040 | end | |
| 1041 | end | |
| 1042 | end | |
| 1043 | ||
| 1044 | Swait() | |
| 1045 | ||
| 1046 | local Plate = IT("Part",Weapon)
| |
| 1047 | Plate.Size = VT(1,0.1,1) | |
| 1048 | Plate.Transparency = 1 | |
| 1049 | Plate.CanCollide = false | |
| 1050 | Plate.CFrame = LeftLeg.CFrame * CF(0,-1.1,0) | |
| 1051 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
| 1052 | weldBetween(LeftLeg,Plate) | |
| 1053 | ||
| 1054 | local Plate = IT("Part",Weapon)
| |
| 1055 | Plate.Size = VT(1,0.1,1) | |
| 1056 | Plate.Transparency = 1 | |
| 1057 | Plate.CanCollide = false | |
| 1058 | Plate.CFrame = RightLeg.CFrame * CF(0,-1.1,0) | |
| 1059 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
| 1060 | weldBetween(RightLeg,Plate) | |
| 1061 | ||
| 1062 | local Plate = IT("Part",Weapon)
| |
| 1063 | Plate.Size = VT(1,0.1,1) | |
| 1064 | Plate.Transparency = 1 | |
| 1065 | Plate.CanCollide = false | |
| 1066 | Plate.CFrame = RightArm.CFrame * CF(0,-1.1,0) | |
| 1067 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
| 1068 | weldBetween(RightArm,Plate) | |
| 1069 | ||
| 1070 | local Plate = IT("Part",Weapon)
| |
| 1071 | Plate.Size = VT(1,0.1,1) | |
| 1072 | Plate.Transparency = 1 | |
| 1073 | Plate.CanCollide = false | |
| 1074 | Plate.CFrame = LeftArm.CFrame * CF(0,-1.1,0) | |
| 1075 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
| 1076 | weldBetween(LeftArm,Plate) | |
| 1077 | ||
| 1078 | local eye = IT("Part",Weapon)
| |
| 1079 | eye.Size = VT(0.2,0.2,0.2) | |
| 1080 | eye.Shape = "Ball" | |
| 1081 | eye.CFrame = Head.CFrame * CF(0.125,0.2,-0.55) | |
| 1082 | eye.Material = "Neon" | |
| 1083 | eye.BrickColor = BRICKC("Institutional white")
| |
| 1084 | weldBetween(Head,eye) | |
| 1085 | ||
| 1086 | ||
| 1087 | ||
| 1088 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1089 | if c.ClassName == "Part" then | |
| 1090 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1091 | end | |
| 1092 | end | |
| 1093 | ||
| 1094 | Weapon.Parent = Character | |
| 1095 | ||
| 1096 | Humanoid.Died:connect(function() | |
| 1097 | ATTACK = true | |
| 1098 | end) | |
| 1099 | ||
| 1100 | print(Class_Name.." loaded.") | |
| 1101 | ||
| 1102 | --//=================================\\ | |
| 1103 | --\\=================================// | |
| 1104 | ||
| 1105 | ||
| 1106 | ||
| 1107 | ||
| 1108 | ||
| 1109 | --//=================================\\ | |
| 1110 | --|| DAMAGE FUNCTIONS | |
| 1111 | --\\=================================// | |
| 1112 | ||
| 1113 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 1114 | local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Institutional white", "Effect", VT()) | |
| 1115 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 1116 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 1117 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 1118 | BODYPOSITION.P = 2000 | |
| 1119 | BODYPOSITION.D = 100 | |
| 1120 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 1121 | if LABELTYPE == "Normal" then | |
| 1122 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 1123 | elseif LABELTYPE == "Debuff" then | |
| 1124 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
| 1125 | elseif LABELTYPE == "Interruption" then | |
| 1126 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
| 1127 | end | |
| 1128 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 1129 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1130 | BILLBOARDGUI.Adornee = STATPART | |
| 1131 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 1132 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1133 | BILLBOARDGUI.AlwaysOnTop = false | |
| 1134 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1135 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1136 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1137 | TEXTLABEL.Text = TEXT | |
| 1138 | TEXTLABEL.Font = "SciFi" | |
| 1139 | TEXTLABEL.FontSize="Size42" | |
| 1140 | TEXTLABEL.TextColor3 = COLOR | |
| 1141 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 1142 | TEXTLABEL.TextScaled = true | |
| 1143 | TEXTLABEL.TextWrapped = true | |
| 1144 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1145 | wait(0.2) | |
| 1146 | for i=1, 5 do | |
| 1147 | wait() | |
| 1148 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
| 1149 | end | |
| 1150 | wait(1.2) | |
| 1151 | for i=1, 5 do | |
| 1152 | wait() | |
| 1153 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
| 1154 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
| 1155 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
| 1156 | end | |
| 1157 | THEPART.Parent = nil | |
| 1158 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 1159 | end | |
| 1160 | ||
| 1161 | ||
| 1162 | --//=================================\\ | |
| 1163 | --|| DAMAGING | |
| 1164 | --\\=================================// | |
| 1165 | ||
| 1166 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
| 1167 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1168 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1169 | local dmg = math.random(min,max) | |
| 1170 | if humanoid.Health > 0 then | |
| 1171 | if beserk == true then | |
| 1172 | humanoid.Health = 0 | |
| 1173 | else | |
| 1174 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
| |
| 1175 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
| 1176 | if math.random(1,100) < critrate+1 then | |
| 1177 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
| 1178 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1179 | else | |
| 1180 | humanoid.Health = humanoid.Health - dmg | |
| 1181 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1182 | end | |
| 1183 | local defence = Instance.new("BoolValue",hit.Parent)
| |
| 1184 | defence.Name = ("HitBy"..Player.Name)
| |
| 1185 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1186 | end | |
| 1187 | end | |
| 1188 | end | |
| 1189 | end | |
| 1190 | ||
| 1191 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 1192 | local dmg = math.random(min,max) | |
| 1193 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1194 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1195 | local body = v:GetChildren() | |
| 1196 | for part = 1, #body do | |
| 1197 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1198 | if(body[part].Position - position).Magnitude < radius then | |
| 1199 | if v.ClassName == "Model" then | |
| 1200 | if v:FindFirstChild("Humanoid") then
| |
| 1201 | if v.Humanoid.Health ~= 0 then | |
| 1202 | if CanBeDodgedByJumping == true then | |
| 1203 | if body[part].Position.Y < position.Y+5 then | |
| 1204 | if math.random(1,100) < critrate+1 then | |
| 1205 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 1206 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1207 | else | |
| 1208 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 1209 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1210 | end | |
| 1211 | local defence = Instance.new("BoolValue",v)
| |
| 1212 | defence.Name = ("HitBy"..Player.Name)
| |
| 1213 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1214 | end | |
| 1215 | else | |
| 1216 | if beserk == true then | |
| 1217 | v.Humanoid.Health = 0 | |
| 1218 | end | |
| 1219 | if math.random(1,100) < critrate+1 then | |
| 1220 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 1221 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1222 | else | |
| 1223 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 1224 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1225 | end | |
| 1226 | local defence = Instance.new("BoolValue",v)
| |
| 1227 | defence.Name = ("HitBy"..Player.Name)
| |
| 1228 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1229 | end | |
| 1230 | end | |
| 1231 | end | |
| 1232 | end | |
| 1233 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1234 | end | |
| 1235 | end | |
| 1236 | end | |
| 1237 | if v.ClassName == "Part" then | |
| 1238 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
| 1239 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1240 | end | |
| 1241 | end | |
| 1242 | end | |
| 1243 | end | |
| 1244 | end | |
| 1245 | ||
| 1246 | function attractnearest(postype,position,range,maxstrength,last) | |
| 1247 | if postype == "Vector" then | |
| 1248 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1249 | local body = v:GetChildren() | |
| 1250 | for part = 1, #body do | |
| 1251 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1252 | if(body[part].Position - position).Magnitude < range then | |
| 1253 | if body[part]:FindFirstChild("ATTRACT") == nil then
| |
| 1254 | local bv = Instance.new("BodyVelocity")
| |
| 1255 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1256 | bv.velocity = CF(body[part].Position,position).lookVector*maxstrength | |
| 1257 | bv.Parent = body[part] | |
| 1258 | bv.Name = "ATTRACT" | |
| 1259 | else | |
| 1260 | coroutine.resume(coroutine.create(function() | |
| 1261 | for i = 1, last/5 do | |
| 1262 | Swait(5) | |
| 1263 | body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength | |
| 1264 | end | |
| 1265 | body[part].ATTRACT:remove() | |
| 1266 | end)) | |
| 1267 | end | |
| 1268 | end | |
| 1269 | end | |
| 1270 | end | |
| 1271 | if v.ClassName == "Part" then | |
| 1272 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1273 | if v:FindFirstChild("ATTRACT") == nil then
| |
| 1274 | local bv = Instance.new("BodyVelocity")
| |
| 1275 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1276 | bv.velocity = CF(v.Position,position).lookVector*maxstrength | |
| 1277 | bv.Parent = v | |
| 1278 | bv.Name = "ATTRACT" | |
| 1279 | else | |
| 1280 | coroutine.resume(coroutine.create(function() | |
| 1281 | for i = 1, last/5 do | |
| 1282 | Swait(5) | |
| 1283 | v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength | |
| 1284 | end | |
| 1285 | v.ATTRACT:remove() | |
| 1286 | end)) | |
| 1287 | end | |
| 1288 | end | |
| 1289 | end | |
| 1290 | end | |
| 1291 | elseif postype == "Part" then | |
| 1292 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1293 | local body = v:GetChildren() | |
| 1294 | for part = 1, #body do | |
| 1295 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1296 | if(body[part].Position - position.Position).Magnitude < range then | |
| 1297 | if body[part]:FindFirstChild("ATTRACT") == nil then
| |
| 1298 | local bv = Instance.new("BodyVelocity")
| |
| 1299 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1300 | bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength | |
| 1301 | bv.Parent = body[part] | |
| 1302 | bv.Name = "ATTRACT" | |
| 1303 | else | |
| 1304 | coroutine.resume(coroutine.create(function() | |
| 1305 | for i = 1, last/5 do | |
| 1306 | Swait(5) | |
| 1307 | body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength | |
| 1308 | end | |
| 1309 | body[part].ATTRACT:remove() | |
| 1310 | end)) | |
| 1311 | end | |
| 1312 | end | |
| 1313 | end | |
| 1314 | end | |
| 1315 | if v.ClassName == "Part" then | |
| 1316 | if v.Anchored == false and (v.Position - position.Position).Magnitude < range then | |
| 1317 | if v:FindFirstChild("ATTRACT") == nil then
| |
| 1318 | local bv = Instance.new("BodyVelocity")
| |
| 1319 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1320 | bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength | |
| 1321 | bv.Parent = v | |
| 1322 | bv.Name = "ATTRACT" | |
| 1323 | else | |
| 1324 | coroutine.resume(coroutine.create(function() | |
| 1325 | for i = 1, last/5 do | |
| 1326 | Swait(5) | |
| 1327 | v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength | |
| 1328 | end | |
| 1329 | v.ATTRACT:remove() | |
| 1330 | end)) | |
| 1331 | end | |
| 1332 | end | |
| 1333 | end | |
| 1334 | end | |
| 1335 | end | |
| 1336 | end | |
| 1337 | ||
| 1338 | function killnearest(position,range,maxstrength,candestroy) | |
| 1339 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1340 | local body = v:GetChildren() | |
| 1341 | for part = 1, #body do | |
| 1342 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1343 | if(body[part].Position - position).Magnitude < range then | |
| 1344 | if v.ClassName == "Model" then | |
| 1345 | v:BreakJoints() | |
| 1346 | end | |
| 1347 | if candestroy == true then | |
| 1348 | table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 1349 | end | |
| 1350 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1351 | end | |
| 1352 | end | |
| 1353 | end | |
| 1354 | if v.ClassName == "Part" then | |
| 1355 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1356 | if candestroy == true then | |
| 1357 | table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 1358 | end | |
| 1359 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1360 | end | |
| 1361 | end | |
| 1362 | end | |
| 1363 | end | |
| 1364 | ||
| 1365 | --//=================================\\ | |
| 1366 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1367 | --\\=================================// | |
| 1368 | ||
| 1369 | function CheckTableForString(Table, String) | |
| 1370 | for i, v in pairs(Table) do | |
| 1371 | if string.find(string.lower(String), string.lower(v)) then | |
| 1372 | return true | |
| 1373 | end | |
| 1374 | end | |
| 1375 | return false | |
| 1376 | end | |
| 1377 | ||
| 1378 | function CheckIntangible(Hit) | |
| 1379 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 1380 | if Hit and Hit.Parent then | |
| 1381 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 1382 | return true | |
| 1383 | end | |
| 1384 | end | |
| 1385 | return false | |
| 1386 | end | |
| 1387 | ||
| 1388 | Debris = game:GetService("Debris")
| |
| 1389 | ||
| 1390 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 1391 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 1392 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 1393 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 1394 | if RayHit and CheckIntangible(RayHit) then | |
| 1395 | if DelayIfHit then | |
| 1396 | wait() | |
| 1397 | end | |
| 1398 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 1399 | end | |
| 1400 | return RayHit, RayPos, RayNormal | |
| 1401 | end | |
| 1402 | ||
| 1403 | function turnto(pos) | |
| 1404 | RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z)) | |
| 1405 | end | |
| 1406 | ||
| 1407 | function GraviBomb() | |
| 1408 | ATTACK = true | |
| 1409 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1410 | Swait() | |
| 1411 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
| 1412 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1413 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1414 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1415 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1416 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1417 | end | |
| 1418 | MagicSphere(25,25,LeftArm.CFrame*CF(0,-1,0),"Institutional white") | |
| 1419 | MagicSphere(20,25,LeftArm.CFrame*CF(0,-1,0),"Institutional white") | |
| 1420 | coroutine.resume(coroutine.create(function() | |
| 1421 | local cframe = CF(Mouse.Hit.p) | |
| 1422 | local circle = CreateMagicCircle(75,true,0.05,120,cframe,false) | |
| 1423 | for i = 1, 5 do | |
| 1424 | CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], Effects, 2, 1) | |
| 1425 | local sphere = IT("Part",Effects)
| |
| 1426 | sphere.Shape = "Ball" | |
| 1427 | sphere.Size = VT(50,50,50) | |
| 1428 | sphere.Anchored = true | |
| 1429 | sphere.CanCollide = false | |
| 1430 | sphere.Material = "Neon" | |
| 1431 | sphere.BrickColor = BRICKC("Toothpaste")
| |
| 1432 | sphere.Transparency = 0 | |
| 1433 | sphere.CFrame = cframe | |
| 1434 | for i = 1, 10 do | |
| 1435 | Swait(2) | |
| 1436 | attractnearest("Vector",cframe.p,75,50,10)
| |
| 1437 | sphere.CFrame = cframe | |
| 1438 | sphere.Size = sphere.Size - VT(5,5,5) | |
| 1439 | sphere.CFrame = cframe | |
| 1440 | end | |
| 1441 | sphere:remove() | |
| 1442 | end | |
| 1443 | local scale = 5 | |
| 1444 | coroutine.resume(coroutine.create(function() | |
| 1445 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
| 1446 | MagicSphere(100,125,cframe,"Institutional white") | |
| 1447 | MagicSphere(75,125,cframe,"Institutional white") | |
| 1448 | CreateSwirl(180,6,true,0.3,225,circle,0,"Institutional white") | |
| 1449 | CreateSwirl(180,4,true,0.3,225,circle,0,"Institutional white") | |
| 1450 | CreateSwirl(180,2,true,0.3,225,circle,0,"Institutional white") | |
| 1451 | for i = 1, 15 do | |
| 1452 | Swait() | |
| 1453 | killnearest(cframe.p,25,150) | |
| 1454 | end | |
| 1455 | end)) | |
| 1456 | end)) | |
| 1457 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1458 | Swait() | |
| 1459 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 1460 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1461 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1462 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1463 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1464 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1465 | end | |
| 1466 | ATTACK = false | |
| 1467 | end | |
| 1468 | ||
| 1469 | function GraviSpear() | |
| 1470 | ATTACK = true | |
| 1471 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1472 | Swait() | |
| 1473 | turnto(Mouse.Hit.p) | |
| 1474 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed) | |
| 1475 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
| 1476 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1477 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1478 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1479 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1480 | end | |
| 1481 | local spear = IT("Part",Effects)
| |
| 1482 | spear.Anchored = true | |
| 1483 | spear.CanCollide = false | |
| 1484 | spear.Shape = "Ball" | |
| 1485 | spear.Size = VT(0,0,0) | |
| 1486 | spear.Material = "Neon" | |
| 1487 | spear.Transparency = 0.2 | |
| 1488 | spear.BrickColor = BRICKC("Toothpaste")
| |
| 1489 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
| 1490 | local inner = spear:Clone() | |
| 1491 | inner.Parent = spear | |
| 1492 | inner.Size = VT(0,0,0) | |
| 1493 | inner.BrickColor = BRICKC("Toothpaste")
| |
| 1494 | inner.CFrame = spear.CFrame | |
| 1495 | for i = 1, 10 do | |
| 1496 | Swait() | |
| 1497 | turnto(Mouse.Hit.p) | |
| 1498 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
| 1499 | inner.CFrame = spear.CFrame | |
| 1500 | spear.Size = spear.Size + VT(0.4,0.4,0.4) | |
| 1501 | inner.Size = inner.Size + VT(0.35,0.35,0.35) | |
| 1502 | end | |
| 1503 | CreateParticles2(inner,VT(0,0,0),5,1,"Smoke",true,true,1,8) | |
| 1504 | MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Institutional white") | |
| 1505 | MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Institutional white") | |
| 1506 | CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1) | |
| 1507 | local bv = Instance.new("BodyVelocity")
| |
| 1508 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1509 | bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*65 | |
| 1510 | bv.Parent = spear | |
| 1511 | bv.Name = "MOVE" | |
| 1512 | weldBetween(spear,inner) | |
| 1513 | spear.Anchored = false | |
| 1514 | inner.Anchored = false | |
| 1515 | local harm = spear.Touched:Connect(function(hit) | |
| 1516 | if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
| 1517 | local cframe = spear.CFrame | |
| 1518 | coroutine.resume(coroutine.create(function() | |
| 1519 | spear.Parent = nil | |
| 1520 | coroutine.resume(coroutine.create(function() | |
| 1521 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
| 1522 | MagicSphere(60,125,cframe,"Institutional white") | |
| 1523 | MagicSphere(50,125,cframe,"Institutional white") | |
| 1524 | CreateSwirl(0,6,true,0.3,125,spear,0,"Institutional white") | |
| 1525 | CreateSwirl(0,4,true,0.3,125,spear,0,"Institutional white") | |
| 1526 | CreateSwirl(0,2,true,0.3,125,spear,0,"Institutional white") | |
| 1527 | for i = 1, 15 do | |
| 1528 | Swait() | |
| 1529 | killnearest(cframe.p,15,150) | |
| 1530 | end | |
| 1531 | end)) | |
| 1532 | end)) | |
| 1533 | end | |
| 1534 | end) | |
| 1535 | coroutine.resume(coroutine.create(function() | |
| 1536 | repeat | |
| 1537 | Swait() | |
| 1538 | CreateSwirl(0,2,true,0.3,25,spear,0,"Institutional white") | |
| 1539 | attractnearest("Part",spear,65,70,5)
| |
| 1540 | until spear.Parent == nil | |
| 1541 | end)) | |
| 1542 | ATTACK = false | |
| 1543 | end | |
| 1544 | ||
| 1545 | function WarpSpear() | |
| 1546 | ATTACK = true | |
| 1547 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1548 | Swait() | |
| 1549 | turnto(Mouse.Hit.p) | |
| 1550 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed) | |
| 1551 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
| 1552 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1553 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1554 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1555 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1556 | end | |
| 1557 | local spear = IT("Part",Effects)
| |
| 1558 | spear.Anchored = true | |
| 1559 | spear.CanCollide = false | |
| 1560 | spear.Shape = "Ball" | |
| 1561 | spear.Size = VT(0,0,0) | |
| 1562 | spear.Material = "Neon" | |
| 1563 | spear.Transparency = 0.2 | |
| 1564 | spear.BrickColor = BRICKC("Toothpaste")
| |
| 1565 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
| 1566 | local inner = spear:Clone() | |
| 1567 | inner.Parent = spear | |
| 1568 | inner.Size = VT(0,0,0) | |
| 1569 | inner.BrickColor = BRICKC("Toothpaste")
| |
| 1570 | inner.CFrame = spear.CFrame | |
| 1571 | for i = 1, 5 do | |
| 1572 | Swait() | |
| 1573 | turnto(Mouse.Hit.p) | |
| 1574 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
| 1575 | inner.CFrame = spear.CFrame | |
| 1576 | spear.Size = spear.Size + VT(0.4,0.4,0.4) | |
| 1577 | inner.Size = inner.Size + VT(0.35,0.35,0.35) | |
| 1578 | end | |
| 1579 | MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Institutional white") | |
| 1580 | MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Institutional white") | |
| 1581 | CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1) | |
| 1582 | local bv = Instance.new("BodyVelocity")
| |
| 1583 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1584 | bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*100 | |
| 1585 | bv.Parent = spear | |
| 1586 | bv.Name = "MOVE" | |
| 1587 | weldBetween(spear,inner) | |
| 1588 | spear.Anchored = false | |
| 1589 | inner.Anchored = false | |
| 1590 | local HIT = false | |
| 1591 | local harm = spear.Touched:Connect(function(hit) | |
| 1592 | if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
| 1593 | local cframe = spear.CFrame | |
| 1594 | HIT = true | |
| 1595 | coroutine.resume(coroutine.create(function() | |
| 1596 | spear.Parent = nil | |
| 1597 | RootPart.CFrame = CF(spear.Position,Mouse.Hit.p) | |
| 1598 | coroutine.resume(coroutine.create(function() | |
| 1599 | CreateSound(RELEASESOUND, Effects, 2, 1.5) | |
| 1600 | MagicSphere(30,105,cframe,"Institutional white") | |
| 1601 | MagicSphere(25,105,cframe,"Institutional white") | |
| 1602 | for i = 1, 15 do | |
| 1603 | Swait() | |
| 1604 | killnearest(cframe.p,7.5,150) | |
| 1605 | end | |
| 1606 | end)) | |
| 1607 | end)) | |
| 1608 | end | |
| 1609 | end) | |
| 1610 | coroutine.resume(coroutine.create(function() | |
| 1611 | Swait(75) | |
| 1612 | if HIT == false then | |
| 1613 | local cframe = spear.CFrame | |
| 1614 | HIT = true | |
| 1615 | coroutine.resume(coroutine.create(function() | |
| 1616 | spear.Parent = nil | |
| 1617 | RootPart.CFrame = CF(spear.Position,Mouse.Hit.p) | |
| 1618 | coroutine.resume(coroutine.create(function() | |
| 1619 | CreateSound(RELEASESOUND, Effects, 2, 1.5) | |
| 1620 | MagicSphere(30,105,cframe,"Institutional white") | |
| 1621 | MagicSphere(25,105,cframe,"Institutional white") | |
| 1622 | for i = 1, 15 do | |
| 1623 | Swait() | |
| 1624 | killnearest(cframe.p,7.5,150) | |
| 1625 | end | |
| 1626 | end)) | |
| 1627 | end)) | |
| 1628 | end | |
| 1629 | end)) | |
| 1630 | coroutine.resume(coroutine.create(function() | |
| 1631 | local loop = 0 | |
| 1632 | repeat | |
| 1633 | Swait() | |
| 1634 | loop = loop + 1 | |
| 1635 | if loop == 4 then | |
| 1636 | MagicSphere(25,15,spear.CFrame,"Institutional white") | |
| 1637 | end | |
| 1638 | if loop == 7 then | |
| 1639 | loop = 0 | |
| 1640 | MagicSphere(25,15,spear.CFrame,"Institutional white") | |
| 1641 | end | |
| 1642 | attractnearest("Part",spear,12.5,50,5)
| |
| 1643 | until spear.Parent == nil | |
| 1644 | end)) | |
| 1645 | ATTACK = false | |
| 1646 | end | |
| 1647 | ||
| 1648 | function GravityGlobe() | |
| 1649 | ATTACK = true | |
| 1650 | Rooted = true | |
| 1651 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1652 | Swait() | |
| 1653 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
| 1654 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1655 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1656 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1657 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1658 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1659 | end | |
| 1660 | coroutine.resume(coroutine.create(function() | |
| 1661 | CreateMagicCircle(100,true,0.02,50,CF(RootPart.Position) * CF(0,-2.8,0),true) | |
| 1662 | local cframe = RootPart.CFrame | |
| 1663 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
| 1664 | local sphere = IT("Part",Effects)
| |
| 1665 | sphere.Shape = "Ball" | |
| 1666 | sphere.Size = VT(0,0,0) | |
| 1667 | sphere.Anchored = true | |
| 1668 | sphere.CanCollide = false | |
| 1669 | sphere.Material = "Neon" | |
| 1670 | sphere.Transparency = 0.5 | |
| 1671 | sphere.BrickColor = BRICKC("Toothpaste")
| |
| 1672 | sphere.CFrame = cframe | |
| 1673 | local sphere2 = IT("Part",Effects)
| |
| 1674 | sphere2.Shape = "Ball" | |
| 1675 | sphere2.Size = VT(0,0,0) | |
| 1676 | sphere2.Anchored = true | |
| 1677 | sphere2.CanCollide = false | |
| 1678 | sphere2.Material = "Neon" | |
| 1679 | sphere2.Transparency = 0.3 | |
| 1680 | sphere2.BrickColor = BRICKC("Toothpaste")
| |
| 1681 | sphere2.CFrame = cframe | |
| 1682 | for i = 1, 10 do | |
| 1683 | Swait(2) | |
| 1684 | attractnearest("Vector",cframe.p,50,50,10)
| |
| 1685 | sphere.CFrame = cframe | |
| 1686 | sphere.Size = sphere.Size + VT(4,4,4) | |
| 1687 | sphere2.CFrame = cframe | |
| 1688 | sphere2.Size = sphere2.Size + VT(3.5,3.5,3.5) | |
| 1689 | killnearest(cframe.p,15,0) | |
| 1690 | end | |
| 1691 | local scale = 0.2 | |
| 1692 | local mode = "shrink" | |
| 1693 | for i = 1, 350 do | |
| 1694 | Swait() | |
| 1695 | if mode == "shrink" then | |
| 1696 | scale = scale + scale | |
| 1697 | if scale >= - 65 then | |
| 1698 | mode = "grow" | |
| 1699 | end | |
| 1700 | elseif mode == "grow" then | |
| 1701 | scale = scale + -scale*2 | |
| 1702 | if scale <= - 65 then | |
| 1703 | mode = "shrink" | |
| 1704 | end | |
| 1705 | end | |
| 1706 | CreateRing(180,5,true,0,50,sphere,0,scale,scale,"Institutional white") | |
| 1707 | sphere.Size = sphere.Size + VT(scale,scale,scale) | |
| 1708 | attractnearest("Vector",cframe.p,50,50,5)
| |
| 1709 | killnearest(cframe.p,15,0) | |
| 1710 | end | |
| 1711 | for i = 1, 10 do | |
| 1712 | Swait(2) | |
| 1713 | sphere.CFrame = cframe | |
| 1714 | sphere.Size = sphere.Size - VT(5,5,5) | |
| 1715 | sphere.CFrame = cframe | |
| 1716 | sphere2.CFrame = cframe | |
| 1717 | sphere2.Size = sphere2.Size - VT(3.5,3.5,3.5) | |
| 1718 | end | |
| 1719 | sphere:remove() | |
| 1720 | sphere2:remove() | |
| 1721 | end)) | |
| 1722 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1723 | Swait() | |
| 1724 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 1725 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1726 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1727 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1728 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1729 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1730 | end | |
| 1731 | Rooted = false | |
| 1732 | ATTACK = false | |
| 1733 | end | |
| 1734 | ||
| 1735 | function GravityBeam() | |
| 1736 | ATTACK = true | |
| 1737 | Rooted = true | |
| 1738 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1739 | Swait() | |
| 1740 | turnto(Mouse.Hit.p) | |
| 1741 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed) | |
| 1742 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
| 1743 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1744 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1745 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1746 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1747 | end | |
| 1748 | local startpos = RightArm.CFrame*CF(0,-1.5,0).p | |
| 1749 | local loop = 0 | |
| 1750 | local loopsound = CreateSound(CHARGESOUND, RightArm, 10, 1, true) | |
| 1751 | local loopsound2 = CreateSound("487214658", Effects, 1, 0, true)
| |
| 1752 | local pos = nil | |
| 1753 | repeat | |
| 1754 | if loop < 150 then | |
| 1755 | Swait() | |
| 1756 | loop = loop + 1 | |
| 1757 | turnto(Mouse.Hit.p) | |
| 1758 | MagicSphere(15,25,RightArm.CFrame*CF(0,-1,0),"Institutional white") | |
| 1759 | MagicSphere(12,25,RightArm.CFrame*CF(0,-1,0),"Institutional white") | |
| 1760 | else | |
| 1761 | loopsound2.Pitch = 1 | |
| 1762 | loopsound:Stop() | |
| 1763 | startpos = RightArm.CFrame*CF(0,-1.5,0).p | |
| 1764 | turnto(Mouse.Hit.p) | |
| 1765 | MagicSphere(35,25,CF(startpos),"Institutional white") | |
| 1766 | MagicSphere(32,25,CF(startpos),"Institutional white") | |
| 1767 | local RayHit, RayPos, RayNormal = CastZapRay(startpos, Mouse.Hit.p, 150, Character, false) | |
| 1768 | local distance = (startpos - RayPos).magnitude | |
| 1769 | local laser = Instance.new("Part",Effects)
| |
| 1770 | laser.Transparency = 0.5 | |
| 1771 | laser.CanCollide = false | |
| 1772 | laser.Anchored = true | |
| 1773 | laser.BrickColor = BrickColor.new("Toothpaste")
| |
| 1774 | laser.Material = "Neon" | |
| 1775 | laser.formFactor = Enum.FormFactor.Custom | |
| 1776 | laser.Size = Vector3.new(2.5, 2.5, distance) | |
| 1777 | laser.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2) | |
| 1778 | local laser2 = Instance.new("Part",Effects)
| |
| 1779 | laser2.Transparency = 0 | |
| 1780 | laser2.CanCollide = false | |
| 1781 | laser2.Anchored = true | |
| 1782 | laser2.BrickColor = BrickColor.new("Toothpaste")
| |
| 1783 | laser2.Material = "Neon" | |
| 1784 | laser2.formFactor = Enum.FormFactor.Custom | |
| 1785 | laser2.Size = Vector3.new(2, 2, distance) | |
| 1786 | laser2.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2) | |
| 1787 | killnearest(RayPos,5,150,true) | |
| 1788 | MagicSphere(350,2,CF(RayPos),"Toothpaste") | |
| 1789 | MagicSphere(320,2,CF(RayPos),"Toothpastee") | |
| 1790 | if RayHit ~= nil then | |
| 1791 | CreateWave(0,5,false,0,25,CF(RayPos),0,"Toothpaste") | |
| 1792 | end | |
| 1793 | attractnearest("Vector",RayPos,40,50,10)
| |
| 1794 | pos = RayPos | |
| 1795 | Swait() | |
| 1796 | laser2:remove() | |
| 1797 | laser:remove() | |
| 1798 | end | |
| 1799 | until KEYHOLD == false | |
| 1800 | if loop == 150 then | |
| 1801 | local cframe = CF(pos) | |
| 1802 | coroutine.resume(coroutine.create(function() | |
| 1803 | coroutine.resume(coroutine.create(function() | |
| 1804 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
| 1805 | MagicSphere(500,55,cframe,"Institutional white") | |
| 1806 | MagicSphere(450,55,cframe,"Institutional white") | |
| 1807 | for i = 1, 15 do | |
| 1808 | Swait() | |
| 1809 | killnearest(cframe.p,75,150) | |
| 1810 | end | |
| 1811 | end)) | |
| 1812 | end)) | |
| 1813 | end | |
| 1814 | loopsound2:remove() | |
| 1815 | loopsound:remove() | |
| 1816 | Rooted = false | |
| 1817 | ATTACK = false | |
| 1818 | end | |
| 1819 | ||
| 1820 | --//=================================\\ | |
| 1821 | --|| ASSIGN THINGS TO KEYS | |
| 1822 | --\\=================================// | |
| 1823 | ||
| 1824 | Humanoid.Changed:connect(function(Jump) | |
| 1825 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
| 1826 | Humanoid.Jump = false | |
| 1827 | end | |
| 1828 | end) | |
| 1829 | ||
| 1830 | function MouseDown(Mouse) | |
| 1831 | if ATTACK == false then | |
| 1832 | end | |
| 1833 | end | |
| 1834 | ||
| 1835 | function MouseUp(Mouse) | |
| 1836 | HOLD = false | |
| 1837 | end | |
| 1838 | ||
| 1839 | function KeyDown(Key) | |
| 1840 | KEYHOLD = true | |
| 1841 | if Key == "q" and ATTACK == false then | |
| 1842 | GraviBomb() | |
| 1843 | end | |
| 1844 | ||
| 1845 | if Key == "e" and ATTACK == false then | |
| 1846 | GraviSpear() | |
| 1847 | end | |
| 1848 | ||
| 1849 | if Key == "r" and ATTACK == false then | |
| 1850 | GravityGlobe() | |
| 1851 | end | |
| 1852 | ||
| 1853 | if Key == "g" and ATTACK == false then | |
| 1854 | GravityBeam() | |
| 1855 | end | |
| 1856 | ||
| 1857 | if Key == "x" and ATTACK == false then | |
| 1858 | end | |
| 1859 | ||
| 1860 | if Key == "c" and ATTACK == false then | |
| 1861 | WarpSpear() | |
| 1862 | end | |
| 1863 | ||
| 1864 | if Key == "t" and ATTACK == false then | |
| 1865 | CreateSound("305685800", Head, 10, 1 ,false)
| |
| 1866 | end | |
| 1867 | end | |
| 1868 | ||
| 1869 | function KeyUp(Key) | |
| 1870 | KEYHOLD = false | |
| 1871 | end | |
| 1872 | --this part always causes scripting issues | |
| 1873 | - | local Mouse = Player:GetMouse() |
| 1873 | + | |
| 1874 | MouseDown(NEWKEY) | |
| 1875 | end) | |
| 1876 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1877 | MouseUp(NEWKEY) | |
| 1878 | end) | |
| 1879 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1880 | KeyDown(NEWKEY) | |
| 1881 | end) | |
| 1882 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1883 | KeyUp(NEWKEY) | |
| 1884 | end) | |
| 1885 | ||
| 1886 | --//=================================\\ | |
| 1887 | --\\=================================// | |
| 1888 | ||
| 1889 | ||
| 1890 | function unanchor() | |
| 1891 | if UNANCHOR == true then | |
| 1892 | g = Character:GetChildren() | |
| 1893 | for i = 1, #g do | |
| 1894 | if g[i].ClassName == "Part" then | |
| 1895 | g[i].Anchored = false | |
| 1896 | end | |
| 1897 | end | |
| 1898 | end | |
| 1899 | end | |
| 1900 | ||
| 1901 | ||
| 1902 | --//=================================\\ | |
| 1903 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1904 | --\\=================================// | |
| 1905 | ||
| 1906 | Humanoid.Changed:connect(function(Jump) | |
| 1907 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
| 1908 | Humanoid.Jump = false | |
| 1909 | end | |
| 1910 | end) | |
| 1911 | ||
| 1912 | ANIMATE.Parent = nil | |
| 1913 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1914 | IDLEANIMATION:Play() | |
| 1915 | ||
| 1916 | while true do | |
| 1917 | Swait() | |
| 1918 | SINE = SINE + CHANGE | |
| 1919 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1920 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1921 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1922 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1923 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1924 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1925 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1926 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1927 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1928 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1929 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1930 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1931 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1932 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1933 | ----LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1934 | end | |
| 1935 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1936 | ANIM = "Jump" | |
| 1937 | if ATTACK == false then | |
| 1938 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1939 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1940 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1941 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1942 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1943 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1944 | end | |
| 1945 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1946 | ANIM = "Fall" | |
| 1947 | if ATTACK == false then | |
| 1948 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1951 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1952 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1953 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1954 | end | |
| 1955 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1956 | ANIM = "Idle" | |
| 1957 | if ATTACK == false then | |
| 1958 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1959 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1960 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1961 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1962 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1963 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1964 | end | |
| 1965 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1966 | ANIM = "Walk" | |
| 1967 | WALK = WALK + 1 / Animation_Speed | |
| 1968 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1969 | WALK = 0 | |
| 1970 | if WALKINGANIM == true then | |
| 1971 | WALKINGANIM = false | |
| 1972 | elseif WALKINGANIM == false then | |
| 1973 | WALKINGANIM = true | |
| 1974 | end | |
| 1975 | end | |
| 1976 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1977 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1978 | if ATTACK == false then | |
| 1979 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3) | |
| 1980 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1981 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1982 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1983 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1984 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1985 | end | |
| 1986 | end | |
| 1987 | if #Effects2>0 then | |
| 1988 | for e=1,#Effects2 do | |
| 1989 | if Effects2[e]~=nil then | |
| 1990 | local Thing=Effects2[e] | |
| 1991 | if Thing~=nil then | |
| 1992 | local Part=Thing[1] | |
| 1993 | local Mode=Thing[2] | |
| 1994 | local Delay=Thing[3] | |
| 1995 | local IncX=Thing[4] | |
| 1996 | local IncY=Thing[5] | |
| 1997 | local IncZ=Thing[6] | |
| 1998 | local Part2=Thing[8] | |
| 1999 | if Thing[1].Transparency<=1 then | |
| 2000 | if Thing[2]=="Block1" then | |
| 2001 | Thing[1].CFrame=Thing[1].CFrame | |
| 2002 | Mesh=Thing[1].Mesh | |
| 2003 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 2004 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 2005 | elseif Thing[2]=="Cylinder" then | |
| 2006 | Mesh=Thing[1].Mesh | |
| 2007 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 2008 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 2009 | elseif Thing[2]=="Blood" then | |
| 2010 | Mesh=Thing[7] | |
| 2011 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
| 2012 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 2013 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 2014 | elseif Thing[2]=="Elec" then | |
| 2015 | Mesh=Thing[1].Mesh | |
| 2016 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
| 2017 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 2018 | elseif Thing[2]=="Disappear" then | |
| 2019 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 2020 | end | |
| 2021 | else | |
| 2022 | Part.Parent=nil | |
| 2023 | table.remove(Effects2,e) | |
| 2024 | end | |
| 2025 | end | |
| 2026 | end | |
| 2027 | end | |
| 2028 | end | |
| 2029 | unanchor() | |
| 2030 | Humanoid.MaxHealth = "inf" | |
| 2031 | Humanoid.Health = "inf" | |
| 2032 | if Rooted == false then | |
| 2033 | Disable_Jump = false | |
| 2034 | Humanoid.WalkSpeed = Speed | |
| 2035 | elseif Rooted == true then | |
| 2036 | Disable_Jump = true | |
| 2037 | Humanoid.WalkSpeed = 0 | |
| 2038 | end | |
| 2039 | --CreateMagicCircle(2 ,false,0,3,LeftLeg.CFrame * CF(0,-1.2,0),true) | |
| 2040 | end | |
| 2041 | ||
| 2042 | --//=================================\\ | |
| 2043 | --\\=================================// | |
| 2044 | ||
| 2045 | ||
| 2046 | ||
| 2047 | ||
| 2048 | ||
| 2049 | --//====================================================\\-- | |
| 2050 | --|| END OF SCRIPT | |
| 2051 | --\\====================================================//-- |