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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14-
local p = game:GetService("Players").LocalPlayer 
14+
		t.connect = t.Connect
15
		return t
16-
local mouse = p:GetMouse()
16+
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
84
print([[
85
___________________________________
86
  
87
Kyutatsuki13's Chara script
88
Build 0002
89
Don't even mind why I did this, it was a challenge !
90
  
91
___________________________________
92
]])
93
94
95
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
96
97
local p =owner
98
local char = p.Character
99
local larm = char:WaitForChild("Left Arm")
100
local rarm = char:WaitForChild("Right Arm")
101
local lleg = char:WaitForChild("Left Leg")
102
local rleg = char:WaitForChild("Right Leg")
103
local hed = char:WaitForChild("Head")
104
local torso = char:WaitForChild("Torso")
105
local root = char:WaitForChild("HumanoidRootPart")
106
local hum = char:FindFirstChildOfClass("Humanoid")
107
local debris = game:GetService("Debris")
108
local input = game:GetService("UserInputService")
109
local run = game:GetService("RunService")
110
local rs = run.RenderStepped
111
local wingpose = "Idle"
112
local DebrisModel = Instance.new("Model",char)
113
DebrisModel.Name = "Debris"
114
repeat rs:wait() until p.CharacterAppearanceLoaded
115
116
noidle = false
117
shift = false
118
control = false
119
no_nosound_able = false
120
kills = 0
121
122
----------------------------------------------------------------------------
123
124
function rswait(value)
125
  if value ~= nil and value ~= 0 then
126
    for i=1,value do
127
     rs:wait()
128
    end
129
  else
130
    rs:wait()
131
  end
132
end
133
134
----------------------------------------------------------------------------
135
136
local timeposition = 0
137
138
function music(id)
139
if not torso:FindFirstChild("MusicRuin") then
140
soundz = Instance.new("Sound",torso)
141
end
142
soundz.Volume = 10
143
soundz.Name = "MusicRuin"
144
soundz.Looped = true
145
soundz.PlaybackSpeed = 1
146
soundz.SoundId = "rbxassetid://"..id
147
soundz:Stop()
148
soundz:Play()
149
if no_nosound_able == true then
150
soundz.TimePosition = timeposition
151
end
152
end
153
154
----------------------------------------------------------------------------
155
156
function lerp(a, b, t)
157
  return a + (b - a)*t
158
end
159
160
----------------------------------------------------------------------------
161
162
function Lerp(c1,c2,al)
163
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
164
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
165
  for i,v in pairs(com1) do
166
    com1[i] = v+(com2[i]-v)*al
167
  end
168
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
169
end
170
171
----------------------------------------------------------------------------
172
173
function slerp(a, b, t)
174
  dot = a:Dot(b)
175
  if dot > 0.99999 or dot < -0.99999 then
176
    return t <= 0.5 and a or b
177
  else
178
    r = math.acos(dot)
179
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
180
  end
181
end
182
183
----------------------------------------------------------------------------
184
185
function clerp(c1,c2,al)
186
187
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
188
189
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
190
191
  for i,v in pairs(com1) do
192
193
    com1[i] = lerp(v,com2[i],al)
194
195
  end
196
197
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
198
199
end
200
201
----------------------------------------------------------------------------
202
203
function findAllNearestTorso(pos,dist)
204
    local list = workspace:children()
205
    local torso = {}
206
    local temp = nil
207
    local human = nil
208
    local temp2 = nil
209
    for x = 1, #list do
210
        temp2 = list[x]
211
        if (temp2.className == "Model") and (temp2 ~= char) then
212
            temp = temp2:findFirstChild("Torso")
213
            human = temp2:findFirstChildOfClass("Humanoid")
214
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
215
                if (temp.Position - pos).magnitude < dist then
216
                    table.insert(torso,temp)
217
                    dist = (temp.Position - pos).magnitude
218
                end
219
            end
220
        end
221
    end
222
    return torso
223
end
224
225
----------------------------------------------------------------------------
226
227
function checkIfNotPlayer(model)
228
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
229
return true
230
else
231
return false
232
end
233
end
234
235
----------------------------------------------------------------------------
236
237
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
238
239
  local wld = Instance.new("Weld", wp1)
240
241
  wld.Part0 = wp0
242
243
  wld.Part1 = wp1
244
245
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
246
247
  return wld
248
249
end
250
251
function weld(model)
252
  local parts,last = {}
253
  local function scan(parent)
254
    for _,v in pairs(parent:GetChildren()) do
255
      if (v:IsA("BasePart")) then
256
        if (last) then
257
          local w = Instance.new("Weld")
258
          w.Name = ("%s_Weld"):format(v.Name)
259
          w.Part0,w.Part1 = last,v
260
          w.C0 = last.CFrame:inverse()
261
          w.C1 = v.CFrame:inverse()
262
          w.Parent = last
263
        end
264
        last = v
265
        table.insert(parts,v)
266
      end
267
      scan(v)
268
    end
269
  end
270
  scan(model)
271
  for _,v in pairs(parts) do
272
        v.Anchored = false
273
        v.Locked = true
274
        v.Anchored = false
275
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
276
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
277
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
278
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
279
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
280
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
281
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
282
  end
283
end
284
285
----------------------------------------------------------------------------
286
287
function calculate(part,asd)
288
local Head = hed
289
local RightShoulder = asd
290
local RightArm = part
291
local MousePosition = mouse.Hit.p
292
local ToMouse = (MousePosition - Head.Position).unit
293
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
294
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
295
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
296
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
297-
plr = game:GetService("Players").LocalPlayer
297+
298
if tostring(LateralAngle) == "-1.#IND" then
299
LateralAngle = 0
300
end
301
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
302
if LateralAngle > (math.pi / 2) then
303
LateralAngle = (math.pi / 2)
304
local Torso = root
305
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
306
if Point.Z > 0 then
307
if Point.X > -0 and RightArm == rarm then
308
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
309
elseif Point.X < 0 and RightArm == rarm then
310
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
311
end
312
end
313
end
314
if Cross.Y < 0 then
315
LateralAngle = -LateralAngle
316
end
317
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
318
end
319
320
----------------------------------------------------------------------------
321
322
function sound(id,position,vol,pitch,start,finish)
323
  coroutine.resume(coroutine.create(function()
324
325
  local part = Instance.new("Part",workspace)
326
  part.Position = position
327
  part.Size = Vector3.new(0,0,0)
328
  part.CanCollide = false
329
  part.Transparency = 1
330
331
  local sound = Instance.new("Sound",part)
332
333
  sound.SoundId = "rbxassetid://"..id
334
335
  repeat rs:wait() until sound.IsLoaded
336
  
337
  if vol ~= nil then
338
    sound.Volume = vol
339
  end
340
341
  if pitch ~= nil then
342
    sound.PlaybackSpeed = pitch
343
  end
344
345
  if start ~= nil then
346
    sound.TimePosition = start
347
  end
348
349
  if finish ~= nil then
350
    debris:AddItem(part,finish-start)
351
  else
352
    debris:AddItem(part,sound.TimeLength)
353
  end
354
  
355
  sound:Play()  
356
357
  return sound
358
359
  end))
360
end
361
362
----------------------------------------------------------------------------
363
364
function computeDirection(vec)
365
local lenSquared = vec.magnitude * vec.magnitude
366
local invSqrt = 1 / math.sqrt(lenSquared)
367
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
368
end
369
370
----------------------------------------------------------------------------
371
372
local shaking = 0
373
function shake(num) if num > shaking then shaking = num end end
374
game:GetService("RunService").RenderStepped:connect(function()
375
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
376
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
377
end)
378
379
plr =owner
380
DebrisModel = Instance.new("Model",plr.Character)
381
DebrisModel.Name = "DebrisModel"
382
383
function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
384
 
385
 local part = Instance.new("Part",DebrisModel)
386
  part.Anchored = true
387
  part.CanCollide = false
388
  part.Size = Vector3.new(1,1,1)
389
  part.Transparency = transparency
390
  part.Material = material
391
  part.Color = color
392
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
393
 
394
 local partmesh = Instance.new("SpecialMesh",part)
395
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
396
  partmesh.Scale = size
397
 
398
 local pvalue = Instance.new("Vector3Value",part)
399
  pvalue.Name = "Position"
400
  pvalue.Value = part.Position
401
 
402
 local svalue = Instance.new("Vector3Value",part)
403
  svalue.Name = "Size"
404
  svalue.Value = sizechange
405
406
 local rvalue = Instance.new("Vector3Value",part)
407
  rvalue.Name = "Rotation"
408
  rvalue.Value = rotationchange
409
  
410
 local tvalue = Instance.new("NumberValue",part)
411
  tvalue.Name = "Transparency"
412
  tvalue.Value = transparencychange
413
414
 local avalue = Instance.new("NumberValue",part)
415
  avalue.Name = "Acceleration"
416
  avalue.Value = acceleration
417
 
418
 part.Name = "EFFECT"
419
 
420
 return part
421
422
end
423
424
game:GetService("RunService").RenderStepped:connect(function()
425
426
427
 if not plr.Character:FindFirstChild("DebrisModel") then
428
  DebrisModel = Instance.new("Model",plr.Character)
429
  DebrisModel.Name = "DebrisModel"
430
 end
431
432
 for i,v in pairs(DebrisModel:GetChildren()) do
433
  if v:IsA("BasePart") and v.Name == "EFFECT" then
434
   local pvalue = v:FindFirstChild("Position").Value
435
   local svalue = v:FindFirstChild("Size").Value
436
   local rvalue = v:FindFirstChild("Rotation").Value
437
   local tvalue = v:FindFirstChild("Transparency").Value
438
   local avalue = v:FindFirstChild("Acceleration").Value
439
   local mesh = v:FindFirstChild("Mesh")
440
   mesh.Scale = mesh.Scale + svalue
441
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
442
   v.Transparency = v.Transparency + tvalue
443
   v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
444
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
445
     v:Destroy()
446
   end
447
  end
448
 end
449
450
451
end)
452
453
----------------------------------------------------------------------------
454
skin_color = BrickColor.new("Light orange")
455
p:ClearCharacterAppearance()
456
--hed:WaitForChild("face"):Destroy()
457
458
----------------------------------------------------------------------------
459
music(540857600)
460
equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
461
462
local size = 1
463
464
newWeld(torso, larm, -1.5*size, 0.5*size, 0)
465
larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
466
newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
467
rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
468
newWeld(torso, hed, 0, 1.5*size, 0)
469
newWeld(torso, lleg, -0.5*size, -1, 0)
470
lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
471
newWeld(torso, rleg, 0.5*size, -1*size, 0)
472
rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
473
newWeld(root, torso, 0, -1*size, 0)
474
torso.Weld.C1 = CFrame.new(0, -1*size, 0)
475
476
emitters={}
477
for i,v in pairs(char:GetChildren()) do
478
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
479
local emitter = Instance.new("ParticleEmitter",v)
480
emitter.LightEmission = 1
481
emitter.Transparency = NumberSequence.new(0.95,1)
482
emitter.Size = NumberSequence.new(2,5)
483
emitter.SpreadAngle = Vector2.new(360,360)
484
emitter.Speed = NumberRange.new(1)
485
emitter.Lifetime = NumberRange.new(0.75)
486
emitter.Texture = "rbxassetid://133619974"
487
emitter.Rate = 20
488
emitter.Color = ColorSequence.new(Color3.new(1,0,0))
489
emitter.LockedToPart = true
490
table.insert(emitters,emitter)
491
end
492
end
493
----------------------------------------------------------------------------------------
494
hair = Instance.new("Part",char)
495
hair.Color = Color3.fromRGB(30,10,0)
496
hair.CanCollide = false
497
meshhair = Instance.new("SpecialMesh",hair)
498
meshhair.MeshId = "rbxassetid://431809364"
499
meshhair.Scale = Vector3.new(1,1,1)*1.1
500
newWeld(hed,hair,0,0.22,0)
501
502
Model0 = Instance.new("Model")
503
Part1 = Instance.new("Part")
504
Part2 = Instance.new("Part")
505
Part3 = Instance.new("Part")
506
Part4 = Instance.new("Part")
507
Part5 = Instance.new("Part")
508
Part6 = Instance.new("Part")
509
Part7 = Instance.new("Part")
510
Model0.Parent = char
511
Part1.Parent = Model0
512
Part1.Anchored = true
513
Part1.CanCollide = false
514
Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
515
Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
516
Part1.BottomSurface = Enum.SurfaceType.Smooth
517
Part1.TopSurface = Enum.SurfaceType.Smooth
518
Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
519
Part1.Color = Color3.new(0, 1, 0)
520
Part2.Parent = Model0
521
Part2.Anchored = true
522
Part2.CanCollide = false
523
Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
524
Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
525
Part2.BottomSurface = Enum.SurfaceType.Smooth
526
Part2.TopSurface = Enum.SurfaceType.Smooth
527
Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
528
Part2.Color = Color3.new(0, 1, 0)
529
Part3.Parent = Model0
530
Part3.Anchored = true
531
Part3.CanCollide = false
532
Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
533
Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
534
Part3.BottomSurface = Enum.SurfaceType.Smooth
535
Part3.TopSurface = Enum.SurfaceType.Smooth
536
Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
537
Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
538
Part4.Parent = Model0
539
Part4.Anchored = true
540
Part4.CanCollide = false
541
Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
542
Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
543
Part4.BottomSurface = Enum.SurfaceType.Smooth
544
Part4.TopSurface = Enum.SurfaceType.Smooth
545
Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
546
Part4.Color = Color3.new(0, 1, 0)
547
Part5.Parent = Model0
548
Part5.Anchored = true
549
Part5.CanCollide = false
550
Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
551
Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
552
Part5.BottomSurface = Enum.SurfaceType.Smooth
553
Part5.TopSurface = Enum.SurfaceType.Smooth
554
Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
555
Part5.Color = Color3.new(0, 1, 0)
556
Part6.Name = "asd"
557
Part6.Parent = Model0
558
Part6.Transparency = 1
559
Part6.Anchored = true
560
Part6.CanCollide = false
561
Part6.Size = Vector3.new(2, 2, 1)
562
Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
563
Part6.BottomSurface = Enum.SurfaceType.Smooth
564
Part6.TopSurface = Enum.SurfaceType.Smooth
565
Part6.Position = Vector3.new(87.5, 18, 83.5)
566
Part7.Parent = Model0
567
Part7.Anchored = true
568
Part7.CanCollide = false
569
Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
570
Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
571
Part7.BottomSurface = Enum.SurfaceType.Smooth
572
Part7.TopSurface = Enum.SurfaceType.Smooth
573
Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
574
Part7.Color = Color3.new(0, 1, 0)
575
weld(Model0)
576
newWeld(torso,Model0.asd)
577
578
Model0 = Instance.new("Model")
579
Part1 = Instance.new("Part")
580
Part2 = Instance.new("Part")
581
Model0.Parent = char
582
Part1.Parent = Model0
583
Part1.Anchored = true
584
Part1.CanCollide = false
585
Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
586
Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
587
Part1.BottomSurface = Enum.SurfaceType.Smooth
588
Part1.TopSurface = Enum.SurfaceType.Smooth
589
Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
590
Part1.Color = Color3.new(0, 1, 0)
591
Part2.Name = "asd"
592
Part2.Parent = Model0
593
Part2.Transparency = 1
594
Part2.Anchored = true
595
Part2.CanCollide = false
596
Part2.Size = Vector3.new(1, 2, 1)
597
Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
598
Part2.BottomSurface = Enum.SurfaceType.Smooth
599
Part2.TopSurface = Enum.SurfaceType.Smooth
600
Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
601
weld(Model0)
602
Model1=Model0:Clone()
603
Model1.Parent=char
604
newWeld(larm,Model0.asd,0,0,0)
605
newWeld(rarm,Model1.asd,0,0,0)
606
607
Model0 = Instance.new("Model")
608
Part1 = Instance.new("Part")
609
Part2 = Instance.new("Part")
610
Part3 = Instance.new("Part")
611
Model0.Parent = char
612
Part1.Parent = Model0
613
Part1.Anchored = true
614
Part1.CanCollide = false
615
Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
616
Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
617
Part1.BottomSurface = Enum.SurfaceType.Smooth
618
Part1.TopSurface = Enum.SurfaceType.Smooth
619
Part1.Position = Vector3.new(28, 17.125, 83.5)
620
Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
621
Part2.Parent = Model0
622
Part2.Anchored = true
623
Part2.CanCollide = false
624
Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
625
Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
626
Part2.BottomSurface = Enum.SurfaceType.Smooth
627
Part2.TopSurface = Enum.SurfaceType.Smooth
628
Part2.Position = Vector3.new(28, 18.0550003, 83.5)
629
Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
630
Part3.Name = "asd"
631
Part3.Parent = Model0
632
Part3.Transparency = 1
633
Part3.Anchored = true
634
Part3.CanCollide = false
635
Part3.Size = Vector3.new(1, 2, 1)
636
Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
637
Part3.BottomSurface = Enum.SurfaceType.Smooth
638
Part3.TopSurface = Enum.SurfaceType.Smooth
639
Part3.Position = Vector3.new(28, 18, 83.5)
640
weld(Model0)
641
Model1=Model0:Clone()
642
Model1.Parent=char
643
newWeld(lleg,Model0.asd,0,0,0)
644
newWeld(rleg,Model1.asd,0,0,0)
645
646
----------------------------------------------------------------------------
647
HitBox = Instance.new("Part",DebrisModel)
648
HitBox.Size = Vector3.new(0.5,0.5,2.45)
649
HitBox.CanCollide = false
650
HitBox:BreakJoints()
651
HitBox.Transparency = 1
652
newWeld(rarm,HitBox,0,-0.95,-1.9)
653
atch0 = Instance.new("Attachment",HitBox)
654
atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
655
atch1 = Instance.new("Attachment",HitBox)
656
atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
657
trail = Instance.new("Trail",HitBox)
658
trail.Attachment0 = atch0
659
trail.Attachment1 = atch1
660
trail.Lifetime = 0.2
661
trail.Enabled = true
662
trail.LightEmission = 1
663
trail.LightInfluence = 0
664
trail.Color = ColorSequence.new(Color3.new(1,0,0))
665
trail.Transparency = NumberSequence.new(0,1)
666
667
function ded(model)
668
kills = kills + 1
669
model.Archivable = true
670
model.Head:ClearAllChildren()
671
local clone = model:Clone()
672
clone.Parent = workspace
673
clone.Name = "DED"
674
model:Destroy()
675
clone:FindFirstChildOfClass("Humanoid"):Destroy()
676
local emitters={}
677
for i,v in pairs(clone:GetChildren()) do
678
if v:IsA("Accoutrement") then
679
v:Destroy()
680
end
681
if v:IsA("Part") then
682
v.Anchored = true
683
v.CanCollide = false
684
v.Transparency = 1
685
local emitter = Instance.new("ParticleEmitter",v)
686
emitter.LightEmission = 1
687
emitter.Transparency = NumberSequence.new(0,1)
688
emitter.Size = NumberSequence.new(0,0.8)
689
emitter.SpreadAngle = Vector2.new(360,360)
690
emitter.Speed = NumberRange.new(0.5)
691
emitter.Lifetime = NumberRange.new(0.75)
692
emitter.Texture = "rbxassetid://744949545"
693
emitter.Rate = 20
694
emitter.Color = ColorSequence.new(Color3.new(1,1,1))
695
emitter.LockedToPart = false
696
table.insert(emitters,emitter)
697
end
698
end
699
delay(1, function()
700
sound(427025525,clone.Head.Position,10,1)
701
for i,v in pairs(emitters) do
702
v.Speed = NumberRange.new(4)
703
v.Acceleration = Vector3.new(0,10,0)
704
delay(0.5, function()
705
v.Enabled = false
706
debris:AddItem(clone,0.75)
707
end)
708
end
709
end)
710
end
711
712
local alreadytouched = {}
713
HitBox.Touched:connect(function(ht)
714
coroutine.resume(coroutine.create(function()
715
local hit = ht.Parent
716
if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
717
local hurt = true
718
for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
719
if hurt == true then
720
table.insert(alreadytouched,hit)
721
sound(388826051,ht.Position,10,1)
722
ded(hit)
723
end
724
end
725
end))
726
end)
727
728
function createknife()
729
Model0 = Instance.new("Model")
730
Part1 = Instance.new("Part")
731
BlockMesh2 = Instance.new("BlockMesh")
732
Part3 = Instance.new("Part")
733
BlockMesh4 = Instance.new("BlockMesh")
734
Part5 = Instance.new("Part")
735
Part6 = Instance.new("Part")
736
BlockMesh7 = Instance.new("BlockMesh")
737
Part8 = Instance.new("Part")
738
Part9 = Instance.new("Part")
739
Part10 = Instance.new("Part")
740
SpecialMesh11 = Instance.new("SpecialMesh")
741
Part12 = Instance.new("Part")
742
Model0.Parent = char
743
Part1.Parent = Model0
744
Part1.Anchored = true
745
Part1.CanCollide = false
746
Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
747
Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
748
Part1.BottomSurface = Enum.SurfaceType.Smooth
749
Part1.TopSurface = Enum.SurfaceType.Smooth
750
Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
751
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
752
BlockMesh2.Parent = Part1
753
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
754
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
755
Part3.Parent = Model0
756
Part3.Anchored = true
757
Part3.CanCollide = false
758
Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
759
Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
760
Part3.BottomSurface = Enum.SurfaceType.Smooth
761
Part3.TopSurface = Enum.SurfaceType.Smooth
762
Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
763
Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
764
BlockMesh4.Parent = Part3
765
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
766
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
767
Part5.Parent = Model0
768
Part5.Anchored = true
769
Part5.CanCollide = false
770
Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
771
Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
772
Part5.BottomSurface = Enum.SurfaceType.Smooth
773
Part5.TopSurface = Enum.SurfaceType.Smooth
774
Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
775
Part5.Color = Color3.new(1, 0, 0)
776
Part6.Parent = Model0
777
Part6.Anchored = true
778
Part6.CanCollide = false
779
Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
780
Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
781
Part6.BottomSurface = Enum.SurfaceType.Smooth
782
Part6.TopSurface = Enum.SurfaceType.Smooth
783
Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
784
Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
785
BlockMesh7.Parent = Part6
786
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
787
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
788
Part8.Name = "asd"
789
Part8.Parent = Model0
790
Part8.Anchored = true
791
Part8.CanCollide = false
792
Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
793
Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
794
Part8.BottomSurface = Enum.SurfaceType.Smooth
795
Part8.TopSurface = Enum.SurfaceType.Smooth
796
Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
797
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
798
Part9.Parent = Model0
799
Part9.Anchored = true
800
Part9.CanCollide = false
801
Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
802
Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
803
Part9.BottomSurface = Enum.SurfaceType.Smooth
804
Part9.TopSurface = Enum.SurfaceType.Smooth
805
Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
806
Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
807
Part10.Parent = Model0
808
Part10.Rotation = Vector3.new(0, 0, 180)
809
Part10.Anchored = true
810
Part10.CanCollide = false
811
Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
812
Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
813
Part10.BottomSurface = Enum.SurfaceType.Smooth
814
Part10.TopSurface = Enum.SurfaceType.Smooth
815
Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
816
Part10.Color = Color3.new(1, 0, 0)
817
SpecialMesh11.Parent = Part10
818
SpecialMesh11.MeshType = Enum.MeshType.Wedge
819
Part12.Parent = Model0
820
Part12.Anchored = true
821
Part12.CanCollide = false
822
Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
823
Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
824
Part12.BottomSurface = Enum.SurfaceType.Smooth
825
Part12.TopSurface = Enum.SurfaceType.Smooth
826
Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
827
Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
828
weld(Model0)
829
for i,v in pairs(Model0:GetChildren()) do
830
if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
831
v.Material = Enum.Material.Neon
832
end
833
end
834
return Model0
835
end
836
837
knife = createknife()
838
newWeld(rarm,knife.asd,0,-1,0)
839
840
----------------------------------------------------------------------------------------
841
842
function createpistol()
843
Model0 = Instance.new("Model")
844
Part1 = Instance.new("Part")
845
BlockMesh2 = Instance.new("BlockMesh")
846
Part3 = Instance.new("Part")
847
Part4 = Instance.new("Part")
848
Part5 = Instance.new("Part")
849
Part6 = Instance.new("Part")
850
Part7 = Instance.new("Part")
851
Part8 = Instance.new("Part")
852
Part9 = Instance.new("Part")
853
Part10 = Instance.new("Part")
854
Part11 = Instance.new("Part")
855
Part12 = Instance.new("Part")
856
Part13 = Instance.new("Part")
857
Part14 = Instance.new("Part")
858
Part15 = Instance.new("Part")
859
Part16 = Instance.new("Part")
860
Part17 = Instance.new("Part")
861
Part18 = Instance.new("Part")
862
Part19 = Instance.new("Part")
863
Model0.Name = "Pistol"
864
Model0.Parent = char
865
Part1.Name = "ShootPos"
866
Part1.Parent = Model0
867
Part1.BrickColor = BrickColor.new("Really black")
868
Part1.Anchored = true
869
Part1.CanCollide = false
870
Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
871
Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
872
Part1.BottomSurface = Enum.SurfaceType.Smooth
873
Part1.TopSurface = Enum.SurfaceType.Smooth
874
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
875
Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
876
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
877
BlockMesh2.Parent = Part1
878
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
879
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
880
Part3.Parent = Model0
881
Part3.BrickColor = BrickColor.new("Pearl")
882
Part3.Anchored = true
883
Part3.CanCollide = false
884
Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
885
Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
886
Part3.BottomSurface = Enum.SurfaceType.Smooth
887
Part3.TopSurface = Enum.SurfaceType.Smooth
888
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
889
Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
890
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
891
Part4.Parent = Model0
892
Part4.BrickColor = BrickColor.new("Pearl")
893
Part4.Anchored = true
894
Part4.CanCollide = false
895
Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
896
Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
897
Part4.BottomSurface = Enum.SurfaceType.Smooth
898
Part4.TopSurface = Enum.SurfaceType.Smooth
899
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
900
Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
901
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
902
Part5.Parent = Model0
903
Part5.BrickColor = BrickColor.new("Pearl")
904
Part5.Rotation = Vector3.new(15, 0, 0)
905
Part5.Anchored = true
906
Part5.CanCollide = false
907
Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
908
Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
909
Part5.BottomSurface = Enum.SurfaceType.Smooth
910
Part5.TopSurface = Enum.SurfaceType.Smooth
911
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
912
Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
913
Part5.Orientation = Vector3.new(15, 0, 0)
914
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
915
Part6.Parent = Model0
916
Part6.BrickColor = BrickColor.new("Pearl")
917
Part6.Anchored = true
918
Part6.CanCollide = false
919
Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
920
Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
921
Part6.BottomSurface = Enum.SurfaceType.Smooth
922
Part6.TopSurface = Enum.SurfaceType.Smooth
923
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
924
Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
925
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
926
Part7.Parent = Model0
927
Part7.BrickColor = BrickColor.new("Pearl")
928
Part7.Anchored = true
929
Part7.CanCollide = false
930
Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
931
Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
932
Part7.BottomSurface = Enum.SurfaceType.Smooth
933
Part7.TopSurface = Enum.SurfaceType.Smooth
934
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
935
Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
936
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
937
Part8.Parent = Model0
938
Part8.BrickColor = BrickColor.new("Black")
939
Part8.Rotation = Vector3.new(-15, 0, 0)
940
Part8.Anchored = true
941
Part8.CanCollide = false
942
Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
943
Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
944
Part8.BottomSurface = Enum.SurfaceType.Smooth
945
Part8.TopSurface = Enum.SurfaceType.Smooth
946
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
947
Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
948
Part8.Orientation = Vector3.new(-15, 0, 0)
949
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
950
Part9.Parent = Model0
951
Part9.BrickColor = BrickColor.new("Pearl")
952
Part9.Anchored = true
953
Part9.CanCollide = false
954
Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
955
Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
956
Part9.BottomSurface = Enum.SurfaceType.Smooth
957
Part9.TopSurface = Enum.SurfaceType.Smooth
958
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
959
Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
960
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
961
Part10.Parent = Model0
962
Part10.BrickColor = BrickColor.new("Pearl")
963
Part10.Anchored = true
964
Part10.CanCollide = false
965
Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
966
Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
967
Part10.BottomSurface = Enum.SurfaceType.Smooth
968
Part10.TopSurface = Enum.SurfaceType.Smooth
969
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
970
Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
971
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
972
Part11.Parent = Model0
973
Part11.BrickColor = BrickColor.new("Pearl")
974
Part11.Anchored = true
975
Part11.CanCollide = false
976
Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
977
Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
978
Part11.BottomSurface = Enum.SurfaceType.Smooth
979
Part11.TopSurface = Enum.SurfaceType.Smooth
980
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
981
Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
982
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
983
Part12.Parent = Model0
984
Part12.BrickColor = BrickColor.new("Pearl")
985
Part12.Rotation = Vector3.new(-30, 0, 0)
986
Part12.Anchored = true
987
Part12.CanCollide = false
988
Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
989
Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
990
Part12.BottomSurface = Enum.SurfaceType.Smooth
991
Part12.TopSurface = Enum.SurfaceType.Smooth
992
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
993
Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
994
Part12.Orientation = Vector3.new(-30, 0, 0)
995
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
996
Part13.Parent = Model0
997
Part13.BrickColor = BrickColor.new("Pearl")
998
Part13.Anchored = true
999
Part13.CanCollide = false
1000
Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
1001
Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1002
Part13.BottomSurface = Enum.SurfaceType.Smooth
1003
Part13.TopSurface = Enum.SurfaceType.Smooth
1004
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
1005
Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
1006
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
1007
Part14.Parent = Model0
1008
Part14.BrickColor = BrickColor.new("Pearl")
1009
Part14.Rotation = Vector3.new(-30, 0, 0)
1010
Part14.Anchored = true
1011
Part14.CanCollide = false
1012
Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
1013
Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
1014
Part14.BottomSurface = Enum.SurfaceType.Smooth
1015
Part14.TopSurface = Enum.SurfaceType.Smooth
1016
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
1017
Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
1018
Part14.Orientation = Vector3.new(-30, 0, 0)
1019
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
1020
Part15.Parent = Model0
1021
Part15.BrickColor = BrickColor.new("White")
1022
Part15.Rotation = Vector3.new(-105, 0, 0)
1023
Part15.Anchored = true
1024
Part15.CanCollide = false
1025
Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
1026
Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
1027
Part15.BottomSurface = Enum.SurfaceType.Smooth
1028
Part15.TopSurface = Enum.SurfaceType.Smooth
1029
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
1030
Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
1031
Part15.Orientation = Vector3.new(-75, 180, 180)
1032
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
1033
Part16.Name = "asd"
1034
Part16.Parent = Model0
1035
Part16.BrickColor = BrickColor.new("Pearl")
1036
Part16.Rotation = Vector3.new(-15, 0, 0)
1037
Part16.Anchored = true
1038
Part16.CanCollide = false
1039
Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
1040
Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
1041
Part16.BottomSurface = Enum.SurfaceType.Smooth
1042
Part16.TopSurface = Enum.SurfaceType.Smooth
1043
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
1044
Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
1045
Part16.Orientation = Vector3.new(-15, 0, 0)
1046
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
1047
Part17.Parent = Model0
1048
Part17.BrickColor = BrickColor.new("Pearl")
1049
Part17.Anchored = true
1050
Part17.CanCollide = false
1051
Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
1052
Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1053
Part17.BottomSurface = Enum.SurfaceType.Smooth
1054
Part17.TopSurface = Enum.SurfaceType.Smooth
1055
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
1056
Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
1057
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
1058
Part18.Parent = Model0
1059
Part18.BrickColor = BrickColor.new("Pearl")
1060
Part18.Anchored = true
1061
Part18.CanCollide = false
1062
Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
1063
Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1064
Part18.BottomSurface = Enum.SurfaceType.Smooth
1065
Part18.TopSurface = Enum.SurfaceType.Smooth
1066
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
1067
Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
1068
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
1069
Part19.Parent = Model0
1070
Part19.BrickColor = BrickColor.new("Pearl")
1071
Part19.Anchored = true
1072
Part19.CanCollide = false
1073
Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
1074
Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1075
Part19.BottomSurface = Enum.SurfaceType.Smooth
1076
Part19.TopSurface = Enum.SurfaceType.Smooth
1077
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1078
Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
1079
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1080
for i,v in pairs(Model0:GetChildren()) do
1081
if v:IsA("Part") then
1082
v.Color = Color3.new(1,1,0)
1083
v.Material = Enum.Material.Neon
1084
v.Transparency = 0
1085
v.CanCollide = false
1086
end
1087
end
1088
weld(Model0)
1089
return Model0
1090
end
1091
1092
mode = "determination"
1093
function justice()
1094
mode = "justice"
1095
for i=1,5 do rs:wait()
1096
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1097
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1098
end
1099
knife:Destroy()
1100
pistol = createpistol()
1101
newWeld(rarm,pistol.asd,0,-1,0)
1102
pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
1103
end
1104
1105
function determination()
1106
mode = "determination"
1107
for i=1,5 do rs:wait()
1108
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1109
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1110
end
1111
pistol:Destroy()
1112
knife = createknife()
1113
newWeld(rarm,knife.asd,0,-1,0)
1114
end
1115
1116
debounce = false
1117
mouse.KeyDown:connect(function(key)
1118
if debounce == false then
1119
debounce = true
1120
if key == "e" then
1121
sound(462606062,root.Position,10,1)
1122
if mode == "determination" then
1123
justice()
1124
elseif mode == "justice" then
1125
determination()
1126
end
1127
end
1128
delay(0.3,function() debounce = false end)
1129
end
1130
end)
1131
1132
----------------------------------------------------------------------------------------
1133
1134
function slash()
1135
local spd = 0.2
1136
for i=1,15 do rs:wait()
1137
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1138
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
1139
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
1140
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
1141
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
1142
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
1143
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1144
end
1145
sound(357417055,root.Position,10,1)
1146
attacking = true
1147
local spd = 0.4
1148
for i=1,5 do rs:wait()
1149
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1150
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
1151
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
1152
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
1153
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
1154
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1155
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
1156
end
1157
end
1158
1159
mouse.Button1Down:connect(function()
1160
if debounce == false and mode == "determination" then
1161
alreadytouched = {}
1162
noidle = true
1163
debounce = true
1164
slash()
1165
attacking = false
1166
noidle = false
1167
delay(0.05,function() debounce = false end)
1168
end
1169
end)
1170
1171
-----------------------------
1172
local jumped = false
1173
function boom()
1174
freeze = true
1175
sound(446961725,root.Position,10,1)
1176
local bg = Instance.new("BodyGyro",root)
1177
bg.Name = "lolnochara"
1178
bg.P = 10000
1179
bg.D = 100
1180
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
1181
if jumped == false then
1182
root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1183
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1184
else
1185
root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1186
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1187
end
1188
1189
local spd = 0.2
1190
for i=1,20 do rs:wait()
1191
if jumped == false then
1192
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1193
else
1194
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1195
end
1196
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1197
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1198
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1199
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
1200
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1201
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1202
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1203
end
1204
1205
bg:Destroy()
1206
1207
sound(470245800,root.Position,10,1)
1208
1209
local Part0 = Instance.new("Part",DebrisModel)
1210
Part0.Name = "Bullet"
1211
Part0.Material = Enum.Material.Neon
1212
Part0.Color = Color3.new(1,1,0)
1213
Part0.Anchored = true
1214
local mesh = Instance.new("SpecialMesh",Part0)
1215
mesh.MeshType = Enum.MeshType.Brick
1216
Part0.CanCollide = false
1217
local Position = rarm.Position
1218
local Target = mouse.Hit.p
1219
local direction = Target - Position
1220
local direction = computeDirection(direction)
1221
local ray = Ray.new(Position, (Target-Position).unit*1048)
1222
local part, endPoint = workspace:FindPartOnRay(ray, char)
1223
Part0.Size = Vector3.new(5,1,5)
1224
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
1225
local pos = Position + (direction * (mesh.Scale.Y/2))
1226
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
1227
local loop = nil
1228
local i = 0
1229
rs:connect(function()
1230
local lole = (i/10)
1231
mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
1232
Part0.Transparency = Part0.Transparency + 0.1
1233
i = i + 1
1234
if Part0.Transparency >= 1 then
1235
Part0:Destroy()
1236
end
1237
end)
1238
1239
if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
1240
coroutine.resume(coroutine.create(function()
1241
sound(388826051,part.Position,10,1)
1242
ded(part.Parent)
1243
end))
1244
end
1245
1246
local spd = 0.5
1247
for i=1,10 do rs:wait()
1248
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1249
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1250
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1251
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
1252
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1253
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1254
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1255
end
1256
1257
freeze = false
1258
1259
end
1260
1261
mouse.Button1Down:connect(function()
1262
if debounce == false and mode == "justice" then
1263
alreadytouched = {}
1264
noidle = true
1265
debounce = true
1266
boom()
1267
attacking = false
1268
noidle = false
1269
delay(0.05,function() debounce = false end)
1270
end
1271
end)
1272
1273
----------------------------------------------------------------------------------------
1274
velocityYFall=0
1275
velocityYFall2=0
1276
velocityYFall3=0
1277
velocityYFall4=0
1278
neckrotY=0
1279
neckrotY2=0
1280
torsorotY=0
1281
torsorotY2=0
1282
torsoY=0
1283
torsoY2=0
1284
colored = 0
1285
sine = 0
1286
change=0.4
1287
movement=5
1288
timeranim=0
1289
running = false
1290
glitched = false
1291
backup = hed.Weld.C1
1292
glitchedC1 = hed.Weld.C1
1293
1294
mouse.KeyDown:connect(function(key)
1295
key = string.lower(key)
1296
if string.byte(key) == 48 then
1297
running = true
1298
local keyup = mouse.KeyUp:connect(function(key)
1299
if string.byte(key) == 48 then
1300
running = false
1301
end
1302
end)
1303
repeat rs:wait() until running == false
1304
keyup:disconnect()
1305
end
1306
end)
1307
1308
icolor=1
1309
imode=false
1310
1311
didjump = false
1312
jumppower = 0
1313
freeze = false
1314
debounceimpact = false
1315
1316
function jumpimpact()
1317
if debounceimpact == false then
1318
debounceimpact = true
1319
if jumppower < -150 then jumppower = -150 end
1320
shake(-jumppower/5)
1321
for i=1,-jumppower/20 do rs:wait()
1322
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
1323
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
1324
end
1325
debounceimpact = false
1326
end
1327
end
1328
1329
local sond = nil
1330
rs:connect(function()
1331
1332
if not torso:FindFirstChild("STATICSOUND") then
1333
sond=Instance.new("Sound",torso)
1334
sond.Name = "STATICSOUND"
1335
sond.SoundId = "rbxassetid://223103466"
1336
sond.Looped = true
1337
sond:Play()
1338
end
1339
1340
if icolor > 1 then
1341
imode = false
1342
elseif icolor < 0 then
1343
imode = true
1344
end
1345
1346
if imode == true then
1347
icolor = icolor + 0.01
1348
else
1349
icolor = icolor - 0.01
1350
end
1351
1352
for i,v in pairs(emitters) do
1353
v.Acceleration = root.CFrame.upVector*(666/100)
1354
end
1355
1356
if p.Character.Parent == nil then
1357
local model = Instance.new("Model")
1358
model.Name = p.Name
1359
p.Character = model
1360
for i,v in pairs(char:GetChildren()) do
1361
v.Parent = p.Character
1362
end
1363
end
1364
1365
char = p.Character
1366
if p.Character.Parent ~= workspace then
1367
p.Character.Parent = workspace
1368
end
1369
for i,v in pairs(char:GetChildren()) do
1370
if v:IsA("Accoutrement") then
1371
if v.Handle:FindFirstChild("Mesh") then
1372
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
1373
v.Handle.Transparency = 0
1374
end
1375
elseif v:IsA("BasePart") then
1376
v.Anchored = false
1377
if v:FindFirstChildOfClass("BodyPosition") then
1378
v:FindFirstChildOfClass("BodyPosition"):Destroy()
1379
end
1380
if v:FindFirstChildOfClass("BodyVelocity") then
1381
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
1382
end
1383
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
1384
v:FindFirstChildOfClass("BodyGyro"):Destroy()
1385
end
1386
if v:FindFirstChild("Mesh") then
1387
v:FindFirstChild("Mesh").Offset = Vector3.new()
1388
end
1389
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
1390
local force = Instance.new("Part",DebrisModel)
1391
force.Name = v.Name.."FORCEFIELD"
1392
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
1393
force.CanCollide = false
1394
force.Transparency = 1
1395
newWeld(v,force,0,0,0)
1396
else
1397
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
1398
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
1399
end
1400
end
1401
if v.Name ~= "HumanoidRootPart" then
1402
v.Transparency = 0
1403
else
1404
v.Transparency = 1
1405
end
1406
end
1407
end
1408
1409
if mode == "determination" then
1410
trail.Enabled = true
1411
else
1412
trail.Enabled = false
1413
end
1414
1415
if freeze == false then
1416
if running == false then
1417
hum.WalkSpeed = 12*size
1418
change=0.4
1419
movement=5
1420
else
1421
hum.WalkSpeed = (666/10)*size
1422
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
1423
change=1
1424
else
1425
change=0.4
1426
end
1427
movement=15
1428
end
1429
else
1430
hum.WalkSpeed = 1
1431
change=0.4
1432
movement=5
1433
end
1434
1435
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
1436
velocityYFall = root.Velocity.Y/1.5
1437
else
1438
if -root.Velocity.Y/1.5 < -5 then
1439
velocityYFall = 5
1440
elseif -root.Velocity.Y/1.5 > 150 then
1441
velocityYFall = -150
1442
end
1443
end
1444
1445
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
1446
velocityYFall2 = root.Velocity.Y/180
1447
else
1448
if -root.Velocity.Y/180 < 0 then
1449
velocityYFall2 = 0
1450
elseif -root.Velocity.Y/180 > 1.2 then
1451
velocityYFall2 = -1.2
1452
end
1453
end
1454
1455
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
1456
velocityYFall3 = root.Velocity.Y/1.5
1457
else
1458
if -root.Velocity.Y/1.5 < -5 then
1459
velocityYFall3 = 5
1460
elseif -root.Velocity.Y/1.5 > 50 then
1461
velocityYFall3 = -50
1462
end
1463
end
1464
1465
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
1466
velocityYFall4 = root.Velocity.Y/1.5
1467
else
1468
if -root.Velocity.Y/180 < -5 then
1469
velocityYFall4 = 5
1470
elseif -root.Velocity.Y/180 > 50 then
1471
velocityYFall4 = -50
1472
end
1473
end
1474
1475
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
1476
neckrotY = root.RotVelocity.Y/6
1477
else
1478
if root.RotVelocity.Y/6 < -1 then
1479
neckrotY = -1
1480
elseif root.RotVelocity.Y/6 > 1 then
1481
neckrotY = 1
1482
end
1483
end
1484
1485
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
1486
neckrotY2 = root.RotVelocity.Y/8
1487
else
1488
if root.RotVelocity.Y/8 < -0.6 then
1489
neckrotY2 = -0.6
1490
elseif root.RotVelocity.Y/8 > 0.6 then
1491
neckrotY2 = 0.6
1492
end
1493
end
1494
1495
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
1496
torsorotY = root.RotVelocity.Y/6
1497
else
1498
if root.RotVelocity.Y/6 < -0.2 then
1499
torsorotY = -0.2
1500
elseif root.RotVelocity.Y/6 > 0.2 then
1501
torsorotY = 0.2
1502
end
1503
end
1504
1505
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
1506
torsorotY2 = root.RotVelocity.Y/8
1507
else
1508
if root.RotVelocity.Y/8 < -0.2 then
1509
torsorotY2 = -0.2
1510
elseif root.RotVelocity.Y/8 > 0.2 then
1511
torsorotY2 = 0.2
1512
end
1513
end
1514
1515
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
1516
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
1517
1518
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1519
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
1520
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1521
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
1522
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1523
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
1524
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1525
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
1526
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
1527
local part, endPoint = workspace:FindPartOnRay(ray, char)
1528
1529
if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
1530
1531
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1532
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
1533
1534
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1535
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
1536
1537
if hum.Health > 0 and noidle == false then
1538
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
1539
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
1540
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
1541
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1542
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1543
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
1544
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1545
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1546
elseif jumped == true then
1547
didjump = true
1548
jumppower = root.Velocity.Y
1549
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
1550
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
1551
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
1552
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
1553
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
1554
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
1555
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
1556
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
1557
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
1558
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
1559
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
1560
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
1561
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1562
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
1563
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
1564
end
1565
end
1566
if didjump == true and jumped == false and jumppower < 0 then
1567
didjump = false
1568
jumpimpact()
1569
end
1570
1571
local chance = math.random(0,10000)/100
1572
if chance <= 5 + (kills/2) then
1573
if glitched == false then
1574
backup = hed.Weld.C1
1575
end
1576
if torso:FindFirstChild("MusicRuin") then
1577
equalizer.HighGain = 0
1578
equalizer.MidGain = -20
1579
equalizer.LowGain = -80
1580
end
1581
hed.Weld.C1 = glitchedC1
1582
local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
1583
hed.Color = glitch_color
1584
torso.Color = glitch_color
1585
rarm.Color = glitch_color
1586
larm.Color = glitch_color
1587
rleg.Color = glitch_color
1588
lleg.Color = glitch_color
1589
shake(5)
1590
glitched = true
1591
hed.face.Texture = "rbxassetid://435233416"
1592
sond:Resume()
1593
else
1594
if glitched == true then
1595
glitched = false
1596
hed.Weld.C1 = backup
1597
glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
1598
end
1599
if torso:FindFirstChild("MusicRuin") then
1600
equalizer.HighGain = 0
1601
equalizer.MidGain = 0
1602
equalizer.LowGain = 0
1603
end
1604
hed.BrickColor = skin_color
1605
torso.BrickColor = skin_color
1606
rarm.BrickColor = skin_color
1607
larm.BrickColor = skin_color
1608
rleg.BrickColor = skin_color
1609
lleg.BrickColor = skin_color
1610
hed.face.Texture = "rbxassetid://422627909"
1611
sond:Pause()
1612
end
1613
1614
timeposition = soundz.TimePosition
1615
sine = sine + change
1616
hum.Health = math.huge
1617
hum.MaxHealth = math.huge
1618
end)