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#include <a_samp>
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#define LANGUAGE_ONE 0
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#define LANGUAGE_TWO 1
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native SetPlayerLanguage(playerid,language);
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native GetPlayerLanguage(playerid,language);
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native GameLangForPlayer(playerid,type,lang1[],lang2[],time,messtype);
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native SendLanguageMessage(playerid,color.type,lang1[],lang2[]);
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native SendLanguageMessage(playerid,color,type,lang1[],lang2[]);
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new pLanguage[MAX_PLAYERS];
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stock SetPlayerLanguage(playerid,language)
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{
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    return pLanguage[playerid] = language;
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}
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stock bool:GetPlayerLanguage(playerid,language)
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{
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   if(pLanguage[playerid] == language)
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     return true;
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   else 
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     return false;
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}
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stock SendLanguageMessage(playerid,color.type,lang1[],lang2[])
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stock SendLanguageMessage(playerid,color,type,lang1[],lang2[])
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{
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    switch(type)
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    {
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         case 0: SendClientMessage(playerid,color,lang1);
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         case 1: SendClientMessage(playerid,color,lang2);
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    }
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}
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stock GameLangForPlayer(playerid,type,lang1[],lang2[],time,messtype)
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{
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    switch(type)
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    {
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         case 0: GameTextForPlayer(playerid,lang1,time,messtype);
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         case 1: GameTextForPlayer(playerid,lang2,time,messtype);
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    }     
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}