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| 1 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
| |
| 2 | - | local Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2*(game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 5)*0.8
|
| 2 | + | print("FE Compatibility: by WaverlyCole & Mokiros")
|
| 3 | InternalData = {}
| |
| 4 | do | |
| 5 | script.Parent = owner.Character | |
| 6 | local Event = Instance.new("RemoteEvent")
| |
| 7 | Event.Name = "UserInput" | |
| 8 | local function NewFakeEvent() | |
| 9 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
| |
| 10 | return Fake | |
| 11 | end | |
| 12 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 13 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 14 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 15 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 16 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 17 | local function TriggerEvent(self,Event,...) | |
| 18 | local Trigger = Mouse[Event] | |
| 19 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
| 20 | Trigger.Function(...) | |
| 21 | end | |
| 22 | end | |
| 23 | Mouse.TrigEvent = TriggerEvent | |
| 24 | UserInputService.TrigEvent = TriggerEvent | |
| 25 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 26 | if FiredBy.Name ~= owner.Name then end | |
| 27 | if Input.MouseEvent then | |
| 28 | Mouse.Target = Input.Target | |
| 29 | Mouse.Hit = Input.Hit | |
| 30 | else | |
| 31 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 32 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 33 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
| 34 | end | |
| 35 | for _,Action in pairs(ContextActionService.Actions) do | |
| 36 | for _,Key in pairs(Action.Keys) do | |
| 37 | if Key==Input.KeyCode then | |
| 38 | Action.Function(Action.Name,Input.UserInputState,Input) | |
| 39 | end | |
| 40 | end | |
| 41 | end | |
| 42 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 43 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 44 | end | |
| 45 | end) | |
| 46 | InternalData["Mouse"] = Mouse | |
| 47 | InternalData["ContextActionService"] = ContextActionService | |
| 48 | InternalData["UserInputService"] = UserInputService | |
| 49 | Event.Parent = NLS([[ | |
| 50 | local Player = owner | |
| 51 | local Event = script:WaitForChild("UserInput")
| |
| 52 | local UserInputService = game:GetService("UserInputService")
| |
| 53 | local Mouse = Player:GetMouse() | |
| 54 | local Input = function(Input,gameProcessedEvent) | |
| 55 | if gameProcessedEvent then return end | |
| 56 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 57 | end | |
| 58 | UserInputService.InputBegan:Connect(Input) | |
| 59 | UserInputService.InputEnded:Connect(Input) | |
| 60 | local Hit,Target | |
| 61 | while wait(1/30) do | |
| 62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 63 | Hit,Target = Mouse.Hit,Mouse.Target | |
| 64 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 65 | end | |
| 66 | end | |
| 67 | ]],owner.Character) | |
| 68 | end | |
| 69 | RealGame = game;game = setmetatable({},{
| |
| 70 | __index = function (self,Index) | |
| 71 | local Sandbox = function (Thing) | |
| 72 | if Thing:IsA("Player") then
| |
| 73 | local RealPlayer = Thing | |
| 74 | return setmetatable({},{
| |
| 75 | __index = function (self,Index) | |
| 76 | local Type = type(RealPlayer[Index]) | |
| 77 | if Type == "function" then | |
| 78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 79 | return function (self) | |
| 80 | return InternalData["Mouse"] | |
| 81 | end | |
| 82 | end | |
| 83 | return function (self,...) | |
| 84 | return RealPlayer[Index](RealPlayer,...) | |
| 85 | end | |
| 86 | else | |
| 87 | if Index == "PlrObj" then | |
| 88 | return RealPlayer | |
| 89 | end | |
| 90 | return RealPlayer[Index] | |
| 91 | end | |
| 92 | end; | |
| 93 | __tostring = function(self) | |
| 94 | return RealPlayer.Name | |
| 95 | end | |
| 96 | }) | |
| 97 | end | |
| 98 | end | |
| 99 | if RealGame[Index] then | |
| 100 | local Type = type(RealGame[Index]) | |
| 101 | if Type == "function" then | |
| 102 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 103 | return function (self,Service) | |
| 104 | if Service:lower() == "players" then | |
| 105 | return setmetatable({},{
| |
| 106 | __index = function (self2,Index2) | |
| 107 | local RealService = RealGame:GetService(Service) | |
| 108 | local Type2 = type(Index2) | |
| 109 | if Type2 == "function" then | |
| 110 | return function (self,...) | |
| 111 | return RealService[Index2](RealService,...) | |
| 112 | end | |
| 113 | else | |
| 114 | if Index2:lower() == "localplayer" then | |
| 115 | return Sandbox(owner) | |
| 116 | end | |
| 117 | return RealService[Index2] | |
| 118 | end | |
| 119 | end; | |
| 120 | __tostring = function(self) | |
| 121 | return RealGame:GetService(Service).Name | |
| 122 | end | |
| 123 | }) | |
| 124 | elseif Service:lower() == "contextactionservice" then | |
| 125 | return InternalData["ContextActionService"] | |
| 126 | elseif Service:lower() == "contextactionservice" then | |
| 127 | return InternalData["UserInputService"] | |
| 128 | elseif Service:lower() == "runservice" then | |
| 129 | return setmetatable({},{
| |
| 130 | __index = function(self2,Index2) | |
| 131 | local RealService = RealGame:GetService(Service) | |
| 132 | local Type2 = type(Index2) | |
| 133 | if Type2 == "function" then | |
| 134 | return function (self,...) | |
| 135 | return RealService[Index2](RealService,...) | |
| 136 | end | |
| 137 | else | |
| 138 | if Index2:lower() == "bindtorenderstep" then | |
| 139 | return function (self,Name,Priority,Function) | |
| 140 | return RealGame:GetService("RunService").Stepped:Connect(Function)
| |
| 141 | end | |
| 142 | end | |
| 143 | if Index2:lower() == "renderstepped" then | |
| 144 | return RealService["Stepped"] | |
| 145 | end | |
| 146 | return RealService[Index2] | |
| 147 | end | |
| 148 | end | |
| 149 | }) | |
| 150 | else | |
| 151 | return RealGame:GetService(Service) | |
| 152 | end | |
| 153 | end | |
| 154 | end | |
| 155 | return function (self,...) | |
| 156 | return RealGame[Index](RealGame,...) | |
| 157 | end | |
| 158 | else | |
| 159 | if game:GetService(Index) then | |
| 160 | return game:GetService(Index) | |
| 161 | end | |
| 162 | return RealGame[Index] | |
| 163 | end | |
| 164 | else | |
| 165 | return nil | |
| 166 | end | |
| 167 | end | |
| 168 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
| |
| 169 | print("Complete! Running...")
| |
| 170 | ||
| 171 | local Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2* | |
| 172 | (game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 5)*0.8
| |
| 173 | local Speed = 20*Scale | |
| 174 | local Gravity = 0.1 | |
| 175 | ||
| 176 | local Player = game.Players.LocalPlayer | |
| 177 | local Character = Player.Character | |
| 178 | local Humanoid = Character.Humanoid | |
| 179 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) | |
| 180 | local Torso = Character.HumanoidRootPart | |
| 181 | local Mouse = game.Players.LocalPlayer:GetMouse() | |
| 182 | local RenderStepped = game:GetService("RunService").RenderStepped
| |
| 183 | local Camera = Workspace.CurrentCamera | |
| 184 | Camera:ClearAllChildren() | |
| 185 | local Model = Instance.new("Model",Character)
| |
| 186 | local IgnoreList = {Character,Workspace.Terrain}
| |
| 187 | ||
| 188 | local Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*Scale*1.25) | |
| 189 | local Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*Scale*1.25) | |
| 190 | local RotationOffset = CFrame.Angles(math.rad(90),math.rad(0),0) | |
| 191 | local Gangster = false | |
| 192 | ||
| 193 | local Part0JointHead = CFrame.new(Vector3.new(0,1,0)*Scale*1.25) | |
| 194 | local Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*Scale*1.25) | |
| 195 | local RotationOffsetHead = CFrame.Angles(0,0,0) | |
| 196 | ||
| 197 | local Handle = Instance.new("Part",Model)
| |
| 198 | Handle.CanCollide = false | |
| 199 | Handle.Name = "Handle" | |
| 200 | Handle.Position = Vector3.new(0,100,0) | |
| 201 | Handle:BreakJoints() | |
| 202 | Handle.FormFactor = "Custom" | |
| 203 | Handle.Size = Vector3.new(0.2,0.2,0.2) | |
| 204 | Handle.TopSurface = "SmoothNoOutlines" | |
| 205 | Handle.BottomSurface = "SmoothNoOutlines" | |
| 206 | Handle.FrontSurface = "SmoothNoOutlines" | |
| 207 | Handle.BackSurface = "SmoothNoOutlines" | |
| 208 | Handle.RightSurface = "SmoothNoOutlines" | |
| 209 | Handle.LeftSurface = "SmoothNoOutlines" | |
| 210 | Handle.BrickColor = BrickColor.new("Black")
| |
| 211 | local Mesh = Instance.new("BlockMesh",Handle)
| |
| 212 | Mesh.Scale = Vector3.new(0.25,1,0.4) / 0.2 * Scale | |
| 213 | local HandleWeld = Instance.new("Motor6D")
| |
| 214 | HandleWeld.Part0 = Character["Right Arm"] | |
| 215 | HandleWeld.Part1 = Handle | |
| 216 | HandleWeld.C0 = CFrame.new(Vector3.new(0,-0.4,0)*Scale) * CFrame.Angles(math.rad(-105),0,0) | |
| 217 | HandleWeld.Parent = Handle | |
| 218 | ||
| 219 | local Part = Instance.new("Part",Model)
| |
| 220 | Part.CanCollide = false | |
| 221 | Part.Position = Vector3.new(0,100,0) | |
| 222 | Part:BreakJoints() | |
| 223 | Part.FormFactor = "Custom" | |
| 224 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
| 225 | Part.TopSurface = "SmoothNoOutlines" | |
| 226 | Part.BottomSurface = "SmoothNoOutlines" | |
| 227 | Part.FrontSurface = "SmoothNoOutlines" | |
| 228 | Part.BackSurface = "SmoothNoOutlines" | |
| 229 | Part.RightSurface = "SmoothNoOutlines" | |
| 230 | Part.LeftSurface = "SmoothNoOutlines" | |
| 231 | Part.BrickColor = BrickColor.new("Black")
| |
| 232 | local Mesh = Instance.new("CylinderMesh",Part)
| |
| 233 | Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale | |
| 234 | local PartWeld = Instance.new("Motor6D")
| |
| 235 | PartWeld.Part0 = Handle | |
| 236 | PartWeld.Part1 = Part | |
| 237 | PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,-0.190)*Scale) * CFrame.Angles(0,0,0) | |
| 238 | PartWeld.Parent = Part | |
| 239 | ||
| 240 | local Part = Instance.new("Part",Model)
| |
| 241 | Part.CanCollide = false | |
| 242 | Part.Position = Vector3.new(0,100,0) | |
| 243 | Part:BreakJoints() | |
| 244 | Part.FormFactor = "Custom" | |
| 245 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
| 246 | Part.TopSurface = "SmoothNoOutlines" | |
| 247 | Part.BottomSurface = "SmoothNoOutlines" | |
| 248 | Part.FrontSurface = "SmoothNoOutlines" | |
| 249 | Part.BackSurface = "SmoothNoOutlines" | |
| 250 | Part.RightSurface = "SmoothNoOutlines" | |
| 251 | Part.LeftSurface = "SmoothNoOutlines" | |
| 252 | Part.BrickColor = BrickColor.new("Black")
| |
| 253 | local Mesh = Instance.new("CylinderMesh",Part)
| |
| 254 | Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale | |
| 255 | local PartWeld = Instance.new("Motor6D")
| |
| 256 | PartWeld.Part0 = Handle | |
| 257 | PartWeld.Part1 = Part | |
| 258 | PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,0.190)*Scale) * CFrame.Angles(0,0,0) | |
| 259 | PartWeld.Parent = Part | |
| 260 | ||
| 261 | local Part = Instance.new("Part",Model)
| |
| 262 | Part.CanCollide = false | |
| 263 | Part.Position = Vector3.new(0,100,0) | |
| 264 | Part:BreakJoints() | |
| 265 | Part.FormFactor = "Custom" | |
| 266 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
| 267 | Part.TopSurface = "SmoothNoOutlines" | |
| 268 | Part.BottomSurface = "SmoothNoOutlines" | |
| 269 | Part.FrontSurface = "SmoothNoOutlines" | |
| 270 | Part.BackSurface = "SmoothNoOutlines" | |
| 271 | Part.RightSurface = "SmoothNoOutlines" | |
| 272 | Part.LeftSurface = "SmoothNoOutlines" | |
| 273 | Part.BrickColor = BrickColor.new("Black")
| |
| 274 | local Mesh = Instance.new("CylinderMesh",Part)
| |
| 275 | Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale | |
| 276 | local PartWeld = Instance.new("Motor6D")
| |
| 277 | PartWeld.Part0 = Handle | |
| 278 | PartWeld.Part1 = Part | |
| 279 | PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,0.190)*Scale) * CFrame.Angles(0,0,0) | |
| 280 | PartWeld.Parent = Part | |
| 281 | ||
| 282 | local Part = Instance.new("Part",Model)
| |
| 283 | Part.CanCollide = false | |
| 284 | Part.Position = Vector3.new(0,100,0) | |
| 285 | Part:BreakJoints() | |
| 286 | Part.FormFactor = "Custom" | |
| 287 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
| 288 | Part.TopSurface = "SmoothNoOutlines" | |
| 289 | Part.BottomSurface = "SmoothNoOutlines" | |
| 290 | Part.FrontSurface = "SmoothNoOutlines" | |
| 291 | Part.BackSurface = "SmoothNoOutlines" | |
| 292 | Part.RightSurface = "SmoothNoOutlines" | |
| 293 | Part.LeftSurface = "SmoothNoOutlines" | |
| 294 | Part.BrickColor = BrickColor.new("Black")
| |
| 295 | local Mesh = Instance.new("CylinderMesh",Part)
| |
| 296 | Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale | |
| 297 | local PartWeld = Instance.new("Motor6D")
| |
| 298 | PartWeld.Part0 = Handle | |
| 299 | PartWeld.Part1 = Part | |
| 300 | PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,-0.190)*Scale) * CFrame.Angles(0,0,0) | |
| 301 | PartWeld.Parent = Part | |
| 302 | ||
| 303 | local Part = Instance.new("Part",Model)
| |
| 304 | Part.CanCollide = false | |
| 305 | Part.Position = Vector3.new(0,100,0) | |
| 306 | Part:BreakJoints() | |
| 307 | Part.FormFactor = "Custom" | |
| 308 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
| 309 | Part.TopSurface = "SmoothNoOutlines" | |
| 310 | Part.BottomSurface = "SmoothNoOutlines" | |
| 311 | Part.FrontSurface = "SmoothNoOutlines" | |
| 312 | Part.BackSurface = "SmoothNoOutlines" | |
| 313 | Part.RightSurface = "SmoothNoOutlines" | |
| 314 | Part.LeftSurface = "SmoothNoOutlines" | |
| 315 | Part.BrickColor = BrickColor.new("Black")
| |
| 316 | local Mesh = Instance.new("BlockMesh",Part)
| |
| 317 | Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * Scale | |
| 318 | local PartWeld = Instance.new("Motor6D")
| |
| 319 | PartWeld.Part0 = Handle | |
| 320 | PartWeld.Part1 = Part | |
| 321 | PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,-0.175)*Scale) * CFrame.Angles(0,0,0) | |
| 322 | PartWeld.Parent = Part | |
| 323 | ||
| 324 | local Part = Instance.new("Part",Model)
| |
| 325 | Part.CanCollide = false | |
| 326 | Part.Position = Vector3.new(0,100,0) | |
| 327 | Part:BreakJoints() | |
| 328 | Part.FormFactor = "Custom" | |
| 329 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
| 330 | Part.TopSurface = "SmoothNoOutlines" | |
| 331 | Part.BottomSurface = "SmoothNoOutlines" | |
| 332 | Part.FrontSurface = "SmoothNoOutlines" | |
| 333 | Part.BackSurface = "SmoothNoOutlines" | |
| 334 | Part.RightSurface = "SmoothNoOutlines" | |
| 335 | Part.LeftSurface = "SmoothNoOutlines" | |
| 336 | Part.BrickColor = BrickColor.new("Black")
| |
| 337 | local Mesh = Instance.new("BlockMesh",Part)
| |
| 338 | Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * Scale | |
| 339 | local PartWeld = Instance.new("Motor6D")
| |
| 340 | PartWeld.Part0 = Handle | |
| 341 | PartWeld.Part1 = Part | |
| 342 | PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,0.175)*Scale) * CFrame.Angles(0,0,0) | |
| 343 | PartWeld.Parent = Part | |
| 344 | ||
| 345 | local Part = Instance.new("Part",Model)
| |
| 346 | Part.CanCollide = false | |
| 347 | Part.Position = Vector3.new(0,100,0) | |
| 348 | Part:BreakJoints() | |
| 349 | Part.FormFactor = "Custom" | |
| 350 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
| 351 | Part.TopSurface = "SmoothNoOutlines" | |
| 352 | Part.BottomSurface = "SmoothNoOutlines" | |
| 353 | Part.FrontSurface = "SmoothNoOutlines" | |
| 354 | Part.BackSurface = "SmoothNoOutlines" | |
| 355 | Part.RightSurface = "SmoothNoOutlines" | |
| 356 | Part.LeftSurface = "SmoothNoOutlines" | |
| 357 | Part.BrickColor = BrickColor.new("Black")
| |
| 358 | local Mesh = Instance.new("BlockMesh",Part)
| |
| 359 | Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * Scale | |
| 360 | local PartWeld = Instance.new("Motor6D")
| |
| 361 | PartWeld.Part0 = Handle | |
| 362 | PartWeld.Part1 = Part | |
| 363 | PartWeld.C0 = CFrame.new(Vector3.new(-0.1,-0.475,0)*Scale) * CFrame.Angles(0,0,0) | |
| 364 | PartWeld.Parent = Part | |
| 365 | ||
| 366 | local Part = Instance.new("Part",Model)
| |
| 367 | Part.CanCollide = false | |
| 368 | Part.Position = Vector3.new(0,100,0) | |
| 369 | Part:BreakJoints() | |
| 370 | Part.FormFactor = "Custom" | |
| 371 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
| 372 | Part.TopSurface = "SmoothNoOutlines" | |
| 373 | Part.BottomSurface = "SmoothNoOutlines" | |
| 374 | Part.FrontSurface = "SmoothNoOutlines" | |
| 375 | Part.BackSurface = "SmoothNoOutlines" | |
| 376 | Part.RightSurface = "SmoothNoOutlines" | |
| 377 | Part.LeftSurface = "SmoothNoOutlines" | |
| 378 | Part.BrickColor = BrickColor.new("Black")
| |
| 379 | local Mesh = Instance.new("BlockMesh",Part)
| |
| 380 | Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * Scale | |
| 381 | local PartWeld = Instance.new("Motor6D")
| |
| 382 | PartWeld.Part0 = Handle | |
| 383 | PartWeld.Part1 = Part | |
| 384 | PartWeld.C0 = CFrame.new(Vector3.new(0.1,-0.475,0)*Scale) * CFrame.Angles(0,0,0) | |
| 385 | PartWeld.Parent = Part | |
| 386 | ||
| 387 | local Part = Instance.new("Part",Model)
| |
| 388 | Part.CanCollide = false | |
| 389 | Part.Position = Vector3.new(0,100,0) | |
| 390 | Part:BreakJoints() | |
| 391 | Part.FormFactor = "Custom" | |
| 392 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
| 393 | Part.TopSurface = "SmoothNoOutlines" | |
| 394 | Part.BottomSurface = "SmoothNoOutlines" | |
| 395 | Part.FrontSurface = "SmoothNoOutlines" | |
| 396 | Part.BackSurface = "SmoothNoOutlines" | |
| 397 | Part.RightSurface = "SmoothNoOutlines" | |
| 398 | Part.LeftSurface = "SmoothNoOutlines" | |
| 399 | Part.BrickColor = BrickColor.new("Black")
| |
| 400 | local Mesh = Instance.new("BlockMesh",Part)
| |
| 401 | Mesh.Scale = Vector3.new(0.1,0.3,0.05) / 0.2 * Scale | |
| 402 | local PartWeld = Instance.new("Motor6D")
| |
| 403 | PartWeld.Part0 = Handle | |
| 404 | PartWeld.Part1 = Part | |
| 405 | PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.25,-0.75)*Scale) * CFrame.Angles(math.rad(-10),0,0) | |
| 406 | PartWeld.Parent = Part | |
| 407 | ||
| 408 | local Part = Instance.new("Part",Model)
| |
| 409 | Part.CanCollide = false | |
| 410 | Part.Position = Vector3.new(0,100,0) | |
| 411 | Part:BreakJoints() | |
| 412 | Part.FormFactor = "Custom" | |
| 413 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
| 414 | Part.TopSurface = "SmoothNoOutlines" | |
| 415 | Part.BottomSurface = "SmoothNoOutlines" | |
| 416 | Part.FrontSurface = "SmoothNoOutlines" | |
| 417 | Part.BackSurface = "SmoothNoOutlines" | |
| 418 | Part.RightSurface = "SmoothNoOutlines" | |
| 419 | Part.LeftSurface = "SmoothNoOutlines" | |
| 420 | Part.BrickColor = BrickColor.new("Black")
| |
| 421 | local Mesh = Instance.new("BlockMesh",Part)
| |
| 422 | Mesh.Scale = Vector3.new(0.1,0.05,0.625) / 0.2 * Scale | |
| 423 | local PartWeld = Instance.new("Motor6D")
| |
| 424 | PartWeld.Part0 = Handle | |
| 425 | PartWeld.Part1 = Part | |
| 426 | PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.1,-0.435)*Scale) | |
| 427 | PartWeld.Parent = Part | |
| 428 | ||
| 429 | for i = 0,80,10 do | |
| 430 | local Part = Instance.new("Part",Model)
| |
| 431 | Part.CanCollide = false | |
| 432 | Part.Position = Vector3.new(0,100,0) | |
| 433 | Part:BreakJoints() | |
| 434 | Part.FormFactor = "Custom" | |
| 435 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
| 436 | Part.TopSurface = "SmoothNoOutlines" | |
| 437 | Part.BottomSurface = "SmoothNoOutlines" | |
| 438 | Part.FrontSurface = "SmoothNoOutlines" | |
| 439 | Part.BackSurface = "SmoothNoOutlines" | |
| 440 | Part.RightSurface = "SmoothNoOutlines" | |
| 441 | Part.LeftSurface = "SmoothNoOutlines" | |
| 442 | Part.BrickColor = BrickColor.new("Black")
| |
| 443 | local Mesh = Instance.new("BlockMesh",Part)
| |
| 444 | Mesh.Scale = Vector3.new(0.25,0.15,0.03555*2) / 0.2 * Scale | |
| 445 | local PartWeld = Instance.new("Motor6D")
| |
| 446 | PartWeld.Part0 = Handle | |
| 447 | PartWeld.Part1 = Part | |
| 448 | PartWeld.C0 = CFrame.new(Vector3.new(0,0.15,0.315)*Scale) * CFrame.Angles(math.rad(i-65),0,0) * CFrame.new(Vector3.new(0,0.2,0)*Scale) | |
| 449 | PartWeld.Parent = Part | |
| 450 | end | |
| 451 | ||
| 452 | local Barrel = Instance.new("Part",Model)
| |
| 453 | Barrel.CanCollide = false | |
| 454 | Barrel.Position = Vector3.new(0,100,0) | |
| 455 | Barrel:BreakJoints() | |
| 456 | Barrel.FormFactor = "Custom" | |
| 457 | Barrel.Size = Vector3.new(0.2,0.2,0.2) | |
| 458 | Barrel.TopSurface = "SmoothNoOutlines" | |
| 459 | Barrel.BottomSurface = "SmoothNoOutlines" | |
| 460 | Barrel.FrontSurface = "SmoothNoOutlines" | |
| 461 | Barrel.BackSurface = "SmoothNoOutlines" | |
| 462 | Barrel.RightSurface = "SmoothNoOutlines" | |
| 463 | Barrel.LeftSurface = "SmoothNoOutlines" | |
| 464 | Barrel.BrickColor = BrickColor.new("Black")
| |
| 465 | local Mesh = Instance.new("BlockMesh",Barrel)
| |
| 466 | Mesh.Scale = Vector3.new(0.25,0.2,2) / 0.2 * Scale | |
| 467 | local BarrelWeld = Instance.new("Motor6D")
| |
| 468 | BarrelWeld.Part0 = Handle | |
| 469 | BarrelWeld.Part1 = Barrel | |
| 470 | BarrelWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.5,-0.7)*Scale) | |
| 471 | BarrelWeld.Parent = Barrel | |
| 472 | ||
| 473 | local Barrel1 = Barrel | |
| 474 | ||
| 475 | local Barrel2 = Instance.new("Part",Model)
| |
| 476 | Barrel2.CanCollide = false | |
| 477 | Barrel2.Position = Vector3.new(0,100,0) | |
| 478 | Barrel2:BreakJoints() | |
| 479 | Barrel2.FormFactor = "Custom" | |
| 480 | Barrel2.Size = Vector3.new(0.2,0.2,0.2) | |
| 481 | Barrel2.TopSurface = "SmoothNoOutlines" | |
| 482 | Barrel2.BottomSurface = "SmoothNoOutlines" | |
| 483 | Barrel2.FrontSurface = "SmoothNoOutlines" | |
| 484 | Barrel2.BackSurface = "SmoothNoOutlines" | |
| 485 | Barrel2.RightSurface = "SmoothNoOutlines" | |
| 486 | Barrel2.LeftSurface = "SmoothNoOutlines" | |
| 487 | Barrel2.BrickColor = BrickColor.new("Really black")
| |
| 488 | local Mesh = Instance.new("BlockMesh",Barrel2)
| |
| 489 | Mesh.Scale = Vector3.new(0.25,0.25,2) / 0.2 * Scale | |
| 490 | local Barrel2Weld = Instance.new("Motor6D")
| |
| 491 | Barrel2Weld.Part0 = Barrel | |
| 492 | Barrel2Weld.Part1 = Barrel2 | |
| 493 | Barrel2Weld.C0 = CFrame.new(Vector3.new(0,0.225,0)*Scale) | |
| 494 | Barrel2Weld.Parent = Barrel2 | |
| 495 | ||
| 496 | local RealBarrel = Instance.new("Part",Model)
| |
| 497 | RealBarrel.CanCollide = false | |
| 498 | RealBarrel.Position = Vector3.new(0,100,0) | |
| 499 | RealBarrel:BreakJoints() | |
| 500 | RealBarrel.FormFactor = "Custom" | |
| 501 | RealBarrel.Size = Vector3.new(0.2,0.2,0.2) | |
| 502 | RealBarrel.TopSurface = "SmoothNoOutlines" | |
| 503 | RealBarrel.BottomSurface = "SmoothNoOutlines" | |
| 504 | RealBarrel.FrontSurface = "SmoothNoOutlines" | |
| 505 | RealBarrel.BackSurface = "SmoothNoOutlines" | |
| 506 | RealBarrel.RightSurface = "SmoothNoOutlines" | |
| 507 | RealBarrel.LeftSurface = "SmoothNoOutlines" | |
| 508 | RealBarrel.BrickColor = BrickColor.new("Dark grey metallic")
| |
| 509 | local Mesh = Instance.new("CylinderMesh",RealBarrel)
| |
| 510 | Mesh.Scale = Vector3.new(0.2,2,0.2) / 0.2 * Scale | |
| 511 | local RealBarrelWeld = Instance.new("Motor6D")
| |
| 512 | RealBarrelWeld.Part0 = Barrel | |
| 513 | RealBarrelWeld.Part1 = RealBarrel | |
| 514 | RealBarrelWeld.C0 = CFrame.new(Vector3.new(0,0.1,-0.01)*Scale) * CFrame.Angles(math.rad(-90),0,0) | |
| 515 | RealBarrelWeld.Parent = RealBarrel | |
| 516 | ||
| 517 | for i = 1,75,15 do | |
| 518 | local Part = Instance.new("Part",Model)
| |
| 519 | Part.CanCollide = false | |
| 520 | Part.Position = Vector3.new(0,100,0) | |
| 521 | Part:BreakJoints() | |
| 522 | Part.FormFactor = "Custom" | |
| 523 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
| 524 | Part.TopSurface = "SmoothNoOutlines" | |
| 525 | Part.BottomSurface = "SmoothNoOutlines" | |
| 526 | Part.FrontSurface = "SmoothNoOutlines" | |
| 527 | Part.BackSurface = "SmoothNoOutlines" | |
| 528 | Part.RightSurface = "SmoothNoOutlines" | |
| 529 | Part.LeftSurface = "SmoothNoOutlines" | |
| 530 | Part.BrickColor = BrickColor.new("Black")
| |
| 531 | local Mesh = Instance.new("BlockMesh",Part)
| |
| 532 | Mesh.Scale = Vector3.new(0.05,0.065,0.05) / 0.2 * Scale | |
| 533 | local PartWeld = Instance.new("Motor6D")
| |
| 534 | PartWeld.Part0 = Handle | |
| 535 | PartWeld.Part1 = Part | |
| 536 | PartWeld.C0 = CFrame.new(Vector3.new(0,0.525,-0.515)*Scale) * CFrame.Angles(math.rad(i),0,0) * CFrame.new(Vector3.new(0,0,0.2)*Scale) | |
| 537 | PartWeld.Parent = Part | |
| 538 | end | |
| 539 | ||
| 540 | local Part = Instance.new("Part",Model)
| |
| 541 | Part.CanCollide = false | |
| 542 | Part.Position = Vector3.new(0,100,0) | |
| 543 | Part:BreakJoints() | |
| 544 | Part.FormFactor = "Custom" | |
| 545 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
| 546 | Part.TopSurface = "SmoothNoOutlines" | |
| 547 | Part.BottomSurface = "SmoothNoOutlines" | |
| 548 | Part.FrontSurface = "SmoothNoOutlines" | |
| 549 | Part.BackSurface = "SmoothNoOutlines" | |
| 550 | Part.RightSurface = "SmoothNoOutlines" | |
| 551 | Part.LeftSurface = "SmoothNoOutlines" | |
| 552 | Part.BrickColor = BrickColor.new("Really black")
| |
| 553 | local Mesh = Instance.new("BlockMesh",Part)
| |
| 554 | Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale | |
| 555 | local PartWeld = Instance.new("Motor6D")
| |
| 556 | PartWeld.Part0 = Barrel2 | |
| 557 | PartWeld.Part1 = Part | |
| 558 | PartWeld.C0 = CFrame.new(Vector3.new(0.06,0.135,0.925)*Scale) | |
| 559 | PartWeld.Parent = Part | |
| 560 | ||
| 561 | local Part = Instance.new("Part",Model)
| |
| 562 | Part.CanCollide = false | |
| 563 | Part.Position = Vector3.new(0,100,0) | |
| 564 | Part:BreakJoints() | |
| 565 | Part.FormFactor = "Custom" | |
| 566 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
| 567 | Part.TopSurface = "SmoothNoOutlines" | |
| 568 | Part.BottomSurface = "SmoothNoOutlines" | |
| 569 | Part.FrontSurface = "SmoothNoOutlines" | |
| 570 | Part.BackSurface = "SmoothNoOutlines" | |
| 571 | Part.RightSurface = "SmoothNoOutlines" | |
| 572 | Part.LeftSurface = "SmoothNoOutlines" | |
| 573 | Part.BrickColor = BrickColor.new("Really black")
| |
| 574 | local Mesh = Instance.new("BlockMesh",Part)
| |
| 575 | Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale | |
| 576 | local PartWeld = Instance.new("Motor6D")
| |
| 577 | PartWeld.Part0 = Barrel2 | |
| 578 | PartWeld.Part1 = Part | |
| 579 | PartWeld.C0 = CFrame.new(Vector3.new(-0.06,0.135,0.925)*Scale) | |
| 580 | PartWeld.Parent = Part | |
| 581 | ||
| 582 | local Part = Instance.new("Part",Model)
| |
| 583 | Part.CanCollide = false | |
| 584 | Part.Position = Vector3.new(0,100,0) | |
| 585 | Part:BreakJoints() | |
| 586 | Part.FormFactor = "Custom" | |
| 587 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
| 588 | Part.TopSurface = "SmoothNoOutlines" | |
| 589 | Part.BottomSurface = "SmoothNoOutlines" | |
| 590 | Part.FrontSurface = "SmoothNoOutlines" | |
| 591 | Part.BackSurface = "SmoothNoOutlines" | |
| 592 | Part.RightSurface = "SmoothNoOutlines" | |
| 593 | Part.LeftSurface = "SmoothNoOutlines" | |
| 594 | Part.BrickColor = BrickColor.new("Really black")
| |
| 595 | local Mesh = Instance.new("BlockMesh",Part)
| |
| 596 | Mesh.Scale = Vector3.new(0.025,0.1,0.1) / 0.2 * Scale | |
| 597 | local PartWeld = Instance.new("Motor6D")
| |
| 598 | PartWeld.Part0 = Barrel2 | |
| 599 | PartWeld.Part1 = Part | |
| 600 | PartWeld.C0 = CFrame.new(Vector3.new(0,0.135,-0.925)*Scale) | |
| 601 | PartWeld.Parent = Part | |
| 602 | ||
| 603 | local Part = Instance.new("Part",Model)
| |
| 604 | Part.CanCollide = false | |
| 605 | Part.Position = Vector3.new(0,100,0) | |
| 606 | Part:BreakJoints() | |
| 607 | Part.FormFactor = "Custom" | |
| 608 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
| 609 | Part.Transparency = 1 | |
| 610 | Part.TopSurface = "SmoothNoOutlines" | |
| 611 | Part.BottomSurface = "SmoothNoOutlines" | |
| 612 | Part.FrontSurface = "SmoothNoOutlines" | |
| 613 | Part.BackSurface = "SmoothNoOutlines" | |
| 614 | Part.RightSurface = "SmoothNoOutlines" | |
| 615 | Part.LeftSurface = "SmoothNoOutlines" | |
| 616 | Part.BrickColor = BrickColor.new("Really black")
| |
| 617 | local Mesh = Instance.new("BlockMesh",Part)
| |
| 618 | Mesh.Scale = Vector3.new(0.1,0.1,0.1) / 0.2 * Scale | |
| 619 | local PartWeld = Instance.new("Motor6D")
| |
| 620 | PartWeld.Part0 = Barrel | |
| 621 | PartWeld.Part1 = Part | |
| 622 | PartWeld.C0 = CFrame.new(Vector3.new(0,0,-5)*Scale) | |
| 623 | PartWeld.Parent = Part | |
| 624 | ||
| 625 | local Light = Instance.new("PointLight",Part)
| |
| 626 | Light.Color = BrickColor.new("Gold").Color
| |
| 627 | Light.Enabled = true | |
| 628 | Light.Shadows = true | |
| 629 | Light.Brightness = 0 | |
| 630 | Light.Range = 6 | |
| 631 | ||
| 632 | local Part = Instance.new("Part",Model)
| |
| 633 | Part.Material = "Neon" | |
| 634 | Part.CanCollide = false | |
| 635 | Part.Position = Vector3.new(0,100,0) | |
| 636 | Part:BreakJoints() | |
| 637 | Part.FormFactor = "Custom" | |
| 638 | Part.Size = Vector3.new(0.2,0.2,0.2) | |
| 639 | Part.TopSurface = "SmoothNoOutlines" | |
| 640 | Part.BottomSurface = "SmoothNoOutlines" | |
| 641 | Part.FrontSurface = "SmoothNoOutlines" | |
| 642 | Part.BackSurface = "SmoothNoOutlines" | |
| 643 | Part.RightSurface = "SmoothNoOutlines" | |
| 644 | Part.LeftSurface = "SmoothNoOutlines" | |
| 645 | Part.BrickColor = BrickColor.new("Bright yellow")
| |
| 646 | Part.Transparency = 0.25 | |
| 647 | local RecoilMesh = Instance.new("SpecialMesh",Part)
| |
| 648 | RecoilMesh.MeshType = "FileMesh" | |
| 649 | RecoilMesh.MeshId = "http://www.roblox.com/Asset/?id=1323306" | |
| 650 | RecoilMesh.TextureId = "http://www.roblox.com/Asset/?id=98896228" | |
| 651 | RecoilMesh.Scale = Vector3.new(0.175,0,0.175) * Scale | |
| 652 | local PartWeld = Instance.new("Motor6D")
| |
| 653 | PartWeld.Part0 = RealBarrel | |
| 654 | PartWeld.Part1 = Part | |
| 655 | PartWeld.C0 = CFrame.new(Vector3.new(0,0.95,0)*Scale) | |
| 656 | PartWeld.Parent = Part | |
| 657 | ||
| 658 | function ShootBullet(Target,barrel) | |
| 659 | local barrel = barrel or Barrel | |
| 660 | local Bullet = Instance.new("Part",Workspace)
| |
| 661 | Barrel.CanCollide = false | |
| 662 | Bullet.FormFactor = "Custom" | |
| 663 | Bullet.Size = Vector3.new(0.2,0.2,5)*Scale | |
| 664 | Bullet.TopSurface = "Smooth" | |
| 665 | Bullet.BottomSurface = "Smooth" | |
| 666 | Bullet.Anchored = true | |
| 667 | Bullet.CanCollide = false | |
| 668 | Bullet.CFrame = CFrame.new((barrel.CFrame*CFrame.new(0,0,-barrel.Size.Z*barrel.Mesh.Scale.Z/2)).p,Target)*CFrame.new(0,0,-Bullet.Size.Z/2) | |
| 669 | Bullet.Transparency = 0.1 | |
| 670 | Bullet.BrickColor = BrickColor.new("Gold")
| |
| 671 | --[[local Mesh = Instance.new("SpecialMesh",Bullet)
| |
| 672 | Mesh.MeshType = "FileMesh" | |
| 673 | Mesh.Scale = Vector3.new(0.5,0.5,0.2) | |
| 674 | Mesh.MeshId = "http://www.roblox.com/asset/?id=2697549" | |
| 675 | --Mesh.TextureId = "http://www.roblox.com/asset/?id=2697544"]] | |
| 676 | local Mesh = Instance.new("BlockMesh",Bullet)
| |
| 677 | Mesh.Scale = Vector3.new(0.2,0.2,5)*Scale/Bullet.Size | |
| 678 | IgnoreList[#IgnoreList+1] = Bullet | |
| 679 | RenderStepped:wait() | |
| 680 | for i = Speed,1000,Speed do -- Loop to do the bullet movement and stuff. | |
| 681 | local ray,Hit,Pos,SurfaceNormal; | |
| 682 | ray = Ray.new(Bullet.Position,((Bullet.CFrame*CFrame.Angles(math.rad(-Gravity),0,0)*CFrame.new(0,0,-Speed)).p-Bullet.Position).unit*Speed) | |
| 683 | Hit,Pos,SurfaceNormal = Workspace:FindPartOnRayWithIgnoreList(ray,IgnoreList) | |
| 684 | Bullet.CFrame = Bullet.CFrame*CFrame.Angles(math.rad(-Gravity),0,0)*CFrame.new(0,0,-Speed) | |
| 685 | if Hit ~= nil then | |
| 686 | local Hum = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid") or (Hit.Parent.Parent.Parent ~= nil and Hit.Parent.Parent.Parent:FindFirstChild("Humanoid"))
| |
| 687 | if Hum ~= nil then | |
| 688 | Hum:TakeDamage((((Gangster and math.random(99999,99999) or math.random(99999,99999))*Scale)/100)*Hum.MaxHealth) | |
| 689 | end | |
| 690 | break | |
| 691 | end | |
| 692 | RenderStepped:wait() | |
| 693 | end | |
| 694 | Bullet:Destroy() | |
| 695 | end | |
| 696 | ||
| 697 | Mouse.Button1Down:connect(function() | |
| 698 | if not Down and not DB then | |
| 699 | Down = true | |
| 700 | while Down do | |
| 701 | if Humanoid.Health == 0 then break end | |
| 702 | if not DB then | |
| 703 | DB = true | |
| 704 | local Sound = Instance.new("Sound",Barrel)
| |
| 705 | Sound.SoundId = "http://www.roblox.com/Asset/?id=165946426" -- 132373574 | |
| 706 | Sound.Volume = 5*Scale | |
| 707 | Sound.Pitch = (math.random(70,110)/100)/((Scale < 0.25 and 0.25) or (Scale > 4 and 4) or Scale) | |
| 708 | Sound:Play() | |
| 709 | Spawn(function() | |
| 710 | ShootBullet(Mouse.Hit.p,Barrel1) | |
| 711 | end) | |
| 712 | RecoilMesh.VertexColor = Vector3.new(1,math.random(160,245)/255,20/255) | |
| 713 | PartWeld.C0 = PartWeld.C0 * CFrame.Angles(0,math.rad(math.random(-40,40)),0) | |
| 714 | local Shell = Instance.new("Part",Workspace)
| |
| 715 | Shell.FormFactor = "Custom" | |
| 716 | Shell.BrickColor = BrickColor.new("Bright yellow")
| |
| 717 | Shell.Size = Vector3.new(0.2,0.5,0.2)*Scale | |
| 718 | Shell.CFrame = Barrel.CFrame*CFrame.new(0.5,0.5,0)*CFrame.Angles(math.rad(-90),0,0) | |
| 719 | Shell.Velocity = ((Barrel.CFrame*CFrame.new(5,0,math.random(-2,2))).p-Barrel.CFrame.p)*5*Scale | |
| 720 | local Mesh = Instance.new("CylinderMesh",Shell)
| |
| 721 | Mesh.Scale = Vector3.new(0.2,0.5,0.2)*Scale/Shell.Size | |
| 722 | Spawn(function() | |
| 723 | wait(5) | |
| 724 | Shell:Destroy() | |
| 725 | end) | |
| 726 | for i = 1,20,7.5 do | |
| 727 | RotationOffset = RotationOffset*CFrame.Angles(math.rad(7.5),0,0) | |
| 728 | Part1Joint = Part1Joint*CFrame.new(Vector3.new(0,-0.15,0)*Scale) | |
| 729 | Barrel2Weld.C0 = Barrel2Weld.C0*CFrame.new(Vector3.new(0,0,0.15)*Scale) | |
| 730 | Light.Brightness = Light.Brightness+38 | |
| 731 | RecoilMesh.Scale = RecoilMesh.Scale+(Vector3.new(0,0.375,0)*Scale) | |
| 732 | RenderStepped:wait() | |
| 733 | end | |
| 734 | wait(0.02) | |
| 735 | for i = 1,20,3.75 do | |
| 736 | RotationOffset = RotationOffset*CFrame.Angles(math.rad(-3.75),0,0) | |
| 737 | Part1Joint = Part1Joint*CFrame.new(Vector3.new(0,0.075,0)*Scale) | |
| 738 | Barrel2Weld.C0 = Barrel2Weld.C0*CFrame.new(Vector3.new(0,0,-0.075)*Scale) | |
| 739 | Light.Brightness = Light.Brightness-19 | |
| 740 | RecoilMesh.Scale = RecoilMesh.Scale+(Vector3.new(0,-0.1875,0)*Scale) | |
| 741 | RenderStepped:wait() | |
| 742 | end | |
| 743 | wait() | |
| 744 | DB = false | |
| 745 | end | |
| 746 | end | |
| 747 | end | |
| 748 | end) | |
| 749 | ||
| 750 | Mouse.Button1Up:connect(function() | |
| 751 | Down = false | |
| 752 | end) | |
| 753 | ||
| 754 | Mouse.KeyDown:connect(function(Key) | |
| 755 | if Key:lower() == "g" and not DB then | |
| 756 | DB = true | |
| 757 | if Gangster == true then | |
| 758 | for i = 1,70,5 do | |
| 759 | RotationOffset = RotationOffset*CFrame.Angles(0,math.rad(-5),0) | |
| 760 | RenderStepped:wait() | |
| 761 | end | |
| 762 | Gangster = false | |
| 763 | else | |
| 764 | for i = 1,70,5 do | |
| 765 | RotationOffset = RotationOffset*CFrame.Angles(0,math.rad(5),0) | |
| 766 | RenderStepped:wait() | |
| 767 | end | |
| 768 | Gangster = true | |
| 769 | end | |
| 770 | DB = false | |
| 771 | end | |
| 772 | end) | |
| 773 | ||
| 774 | local Weld = Instance.new("Weld")
| |
| 775 | Weld.Part0 = Torso | |
| 776 | Weld.Part1 = Character["Right Arm"] | |
| 777 | Weld.Parent = Torso | |
| 778 | ||
| 779 | local Weld2 = Instance.new("Weld")
| |
| 780 | Weld2.Part0 = Torso | |
| 781 | Weld2.Part1 = Character.Head | |
| 782 | Weld2.Parent = Torso | |
| 783 | ||
| 784 | local RA = Character["Right Arm"] | |
| 785 | ||
| 786 | game:GetService("RunService"):BindToRenderStep("Pistol",Enum.RenderPriority.Character.Value,function()
| |
| 787 | local Point = Torso.CFrame:vectorToObjectSpace(Mouse.Hit.p-Torso.CFrame.p) | |
| 788 | if Point.Z > 0 then | |
| 789 | if Point.X > 0 then | |
| 790 | Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(Mouse.Hit.X,Torso.Position.Y,Mouse.Hit.Z))*CFrame.Angles(0,math.rad(90),0) | |
| 791 | elseif Point.X < 0 then | |
| 792 | Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(Mouse.Hit.X,Torso.Position.Y,Mouse.Hit.Z))*CFrame.Angles(0,math.rad(-90),0) | |
| 793 | end | |
| 794 | end | |
| 795 | ||
| 796 | local CFr = (Torso.CFrame*Part0Joint):toObjectSpace(CFrame.new((Torso.CFrame*Part0Joint).p,Mouse.Hit.p))--RayEnd)) | |
| 797 | Weld.C0 = Part0Joint * (CFr-CFr.p) * RotationOffset | |
| 798 | Weld.C1 = Part1Joint | |
| 799 | Weld.Part0 = Torso | |
| 800 | Weld.Part1 = RA | |
| 801 | local CFr = (Torso.CFrame*Part0JointHead):toObjectSpace(CFrame.new((Torso.CFrame*Part0JointHead).p,Mouse.Hit.p))--RayEnd)) | |
| 802 | Weld2.C0 = Part0JointHead * (CFr-CFr.p) * RotationOffsetHead | |
| 803 | Weld2.C1 = Part1JointHead | |
| 804 | Weld2.Part0 = Torso | |
| 805 | Weld2.Part1 = Character.Head | |
| 806 | local Last = Scale | |
| 807 | Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2*(game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1)*0.8
| |
| 808 | Speed = 20*Scale | |
| 809 | if Scale ~= Last then | |
| 810 | Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*Scale*1.25) | |
| 811 | Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*Scale*1.25) | |
| 812 | Part0JointHead = CFrame.new(Vector3.new(0,1,0)*Scale*1.25) | |
| 813 | Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*Scale*1.25) | |
| 814 | end | |
| 815 | end) |