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1
CV="White"
2
 
3
    p = game.Players.LocalPlayer
4
    char = p.Character
5
    local txt = Instance.new("BillboardGui", char)
6
    txt.Adornee = char .Head
7
    txt.Name = "_status"
8
    txt.Size = UDim2.new(2, 0, 1.2, 0)
9-
        chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=252315488"
9+
    txt.StudsOffset = Vector3.new(-9, 6, 0)
10-
        chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=252315501"
10+
    local text = Instance.new("TextLabel", txt)
11
    text.Size = UDim2.new(10, 0, 7, 0)
12
    text.FontSize = "Size24"
13
    text.TextScaled = true
14
    text.TextTransparency = 0
15
    text.BackgroundTransparency = 1
16
    text.TextTransparency = 0
17
    text.TextStrokeTransparency = 1
18
    text.Font = "Code"
19
    text.TextStrokeColor3 = Color3.new(40,0,0)
20
 
21
    v=Instance.new("Part")
22
    v.Name = "ColorBrick"
23
    v.Parent=p.Character
24
    v.FormFactor="Symmetric"
25
    v.Anchored=true
26
    v.CanCollide=false
27
    v.BottomSurface="Smooth"
28
    v.TopSurface="Smooth"
29
    v.Size=Vector3.new(10,5,3)
30
    v.Transparency=1
31
    v.CFrame=char.Torso.CFrame
32
    v.BrickColor=BrickColor.new(CV)
33
    v.Transparency=1
34
    text.TextColor3 = Color3.fromRGB(255,140,0)
35
    v.Shape="Block"
36
    text.Text = "Nine Tailed Fox Unit"
37
coroutine.wrap(function()
38
    while wait() do
39
        wait(3)
40
        text.Text = "Kill"
41
        wait()
42
        text.Text = "Nine Tailed Fox Unit";
43
        wait(2)
44
        local str = ""
45
        for i = 1, math.random(3,25) do
46
            str = str..string.char(math.random(65,122))
47
        end
48
        text.Text = str
49
        wait()
50
        str = ""
51
        for i = 1, math.random(12,25) do
52
            str = str..string.char(math.random(48,122))
53
        end
54
        wait()
55
        text.Text = str
56
        wait()
57
        text.Text = "Nine Tailed Fox Unit";
58
        wait(1)
59
        text.Text = "THE PAIN"
60
        wait()
61
        text.Text = "What do you want?"
62
        wait()
63
        text.Text = "Nine Tailed Fox Unit";
64
        wait(2)
65
        text.Text = "You made me do this.";
66
        wait()
67
        text.Text = "Kill";
68
        wait()
69
        for i = 1, math.random(12,25) do
70
            str = str..string.char(math.random(48,57))
71
        end
72
        text.Text = str
73
        wait()
74
        text.Text = "Nine Tailed Fox Unit";
75
        wait(2)
76
    end
77
end)()
78
local Player = game.Players.localPlayer
79
local Character = Player.Character
80
local Torso = Character.Torso
81
local hum = Character.Humanoid
82
hum.MaxHealth = math.huge
83
wait(0.1)
84
hum.Health = math.huge
85
86
local Music = Instance.new("Sound")
87
 
88
Music.Name = "Sound"
89
Music.SoundId = "http://roblox.com/asset/?id=714974960"
90
Music.Volume = 4
91
Music.Looped = false
92
Music.Parent = Character
93
Music:play()
94
95
GasMask = true
96
 
97
if GasMask == true then
98
o1 = Instance.new("Model")
99
o2 = Instance.new("Part")
100
o3 = Instance.new("SpecialMesh")
101
o4 = Instance.new("Part")
102
o5 = Instance.new("Part")
103
o6 = Instance.new("Part")
104
o7 = Instance.new("SpecialMesh")
105
o8 = Instance.new("Part")
106
o9 = Instance.new("Part")
107
o10 = Instance.new("SpecialMesh")
108
o11 = Instance.new("Part")
109
o12 = Instance.new("Part")
110
o13 = Instance.new("SpecialMesh")
111
o14 = Instance.new("Part")
112
o15 = Instance.new("Part")
113
o16 = Instance.new("Part")
114
o17 = Instance.new("Part")
115
o1.Name = "MODEL"
116
o2.Name = "Middle"
117
o2.Parent = o1
118
o2.BrickColor = BrickColor.new("Pastel brown")
119
o2.Transparency = 1
120
o2.Position = Vector3.new(-13.5356159, 3.71991396, 50.2649117)
121
o2.Rotation = Vector3.new(-5.66336393, -89.7626114, -5.66246414)
122
o2.Anchored = true
123
o2.FormFactor = Enum.FormFactor.Custom
124
o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
125
o2.CFrame = CFrame.new(-13.5356159, 3.71991396, 50.2649117, 1.75646369e-006, 1.74156298e-007, -0.999991417, -1.04150445e-007, 1, 1.60883403e-007, 0.999999762, 9.62157287e-008, 1.6223396e-006)
126
o2.BottomSurface = Enum.SurfaceType.Smooth
127
o2.TopSurface = Enum.SurfaceType.Smooth
128
o2.Color = Color3.new(1, 0.8, 0.6)
129
o3.Parent = o2
130
o3.Scale = Vector3.new(6.25, 6.25, 6.25)
131
o3.MeshType = Enum.MeshType.FileMesh
132
o4.Name = "Lense 1"
133
o4.Parent = o1
134
o4.Material = Enum.Material.Metal
135
o4.Transparency = 0.050000011920929
136
o4.Position = Vector3.new(-12.900528, 3.77991295, 50.5080605)
137
o4.Rotation = Vector3.new(-180, 20.6807137, -179.999985)
138
o4.Anchored = true
139
o4.CanCollide = false
140
o4.FormFactor = Enum.FormFactor.Custom
141
o4.Shape = Enum.PartType.Cylinder
142
o4.Size = Vector3.new(0.200000003, 0.320000023, 0.939999998)
143
o4.CFrame = CFrame.new(-12.900528, 3.77991295, 50.5080605, -0.935553849, 3.06141374e-007, 0.353159934, 3.19927466e-007, 1, 2.01617603e-008, -0.353163034, 1.1997561e-007, -0.935561478)
144
o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
145
o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
146
o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
147
o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
148
o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
149
o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
150
o5.Name = "Lense2"
151
o5.Parent = o1
152
o5.Material = Enum.Material.Metal
153
o5.Transparency = 0.050000011920929
154
o5.Position = Vector3.new(-12.8961124, 3.77492094, 50.0302277)
155
o5.Rotation = Vector3.new(-180, -23.8323021, -179.999985)
156
o5.Anchored = true
157
o5.CanCollide = false
158
o5.FormFactor = Enum.FormFactor.Custom
159
o5.Shape = Enum.PartType.Cylinder
160
o5.Size = Vector3.new(0.200000003, 0.330000043, 0.99000001)
161
o5.CFrame = CFrame.new(-12.8961124, 3.77492094, 50.0302277, -0.914722979, 2.85652249e-007, -0.404061079, 2.36339361e-007, 1, 1.37493373e-007, 0.404064298, 2.15865228e-008, -0.914730668)
162
o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
163
o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
164
o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
165
o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
166
o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
167
o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
168
o6.Name = "Handle"
169
o6.Parent = o1
170
o6.Material = Enum.Material.Metal
171
o6.BrickColor = BrickColor.new("Really black")
172
o6.Position = Vector3.new(-12.8799381, 3.69992495, 50.2599869)
173
o6.Rotation = Vector3.new(-90, 9.97842108e-006, -89.9999008)
174
o6.Anchored = true
175
o6.CanCollide = false
176
o6.FormFactor = Enum.FormFactor.Plate
177
o6.Size = Vector3.new(1, 0.400000006, 1)
178
o6.CFrame = CFrame.new(-12.8799381, 3.69992495, 50.2599869, 1.75646369e-006, 0.999991417, 1.74156298e-007, -1.04150445e-007, -1.60883403e-007, 1, 0.999999762, -1.6223396e-006, 9.62157287e-008)
179
o6.BottomSurface = Enum.SurfaceType.Weld
180
o6.TopSurface = Enum.SurfaceType.Smooth
181
o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
182
o7.Parent = o6
183
o7.MeshId = "http://www.roblox.com/asset/?id=5158270"
184
o7.Scale = Vector3.new(0.140000001, 0.170000002, 0.100000001)
185
o7.MeshType = Enum.MeshType.FileMesh
186
o8.Name = "Straps"
187
o8.Parent = o1
188
o8.Material = Enum.Material.Fabric
189
o8.BrickColor = BrickColor.new("Really black")
190
o8.Position = Vector3.new(-13.5199518, 3.48991394, 50.2599869)
191
o8.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924)
192
o8.Anchored = true
193
o8.CanCollide = false
194
o8.FormFactor = Enum.FormFactor.Custom
195
o8.Shape = Enum.PartType.Cylinder
196
o8.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999)
197
o8.CFrame = CFrame.new(-13.5199518, 3.48991394, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762)
198
o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
199
o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
200
o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
201
o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
202
o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
203
o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
204
o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
205
o9.Name = "Ring2"
206
o9.Parent = o1
207
o9.BrickColor = BrickColor.new("Dark stone grey")
208
o9.Position = Vector3.new(-12.8061161, 3.77991295, 49.9993477)
209
o9.Rotation = Vector3.new(-1.48261315e-005, -66.1664276, -2.4695395e-005)
210
o9.Anchored = true
211
o9.CanCollide = false
212
o9.FormFactor = Enum.FormFactor.Custom
213
o9.Size = Vector3.new(0.600000024, 0.200000003, 1)
214
o9.CFrame = CFrame.new(-12.8061161, 3.77991295, 49.9993477, 0.404059976, 1.74156298e-007, -0.914723039, -1.6136562e-007, 1, 1.0455733e-007, 0.914730787, 9.62157287e-008, 0.404063195)
215
o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
216
o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
217
o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
218
o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
219
o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
220
o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
221
o9.Color = Color3.new(0.388235, 0.372549, 0.384314)
222
o10.Parent = o9
223
o10.MeshId = "http://www.roblox.com/asset/?id=3270017"
224
o10.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012)
225
o10.MeshType = Enum.MeshType.FileMesh
226
o11.Name = "Straps"
227
o11.Parent = o1
228
o11.Material = Enum.Material.Fabric
229
o11.BrickColor = BrickColor.new("Really black")
230
o11.Position = Vector3.new(-13.5199518, 4.00991392, 50.2599869)
231
o11.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924)
232
o11.Anchored = true
233
o11.CanCollide = false
234
o11.FormFactor = Enum.FormFactor.Custom
235
o11.Shape = Enum.PartType.Cylinder
236
o11.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999)
237
o11.CFrame = CFrame.new(-13.5199518, 4.00991392, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762)
238
o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
239
o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
240
o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
241
o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
242
o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
243
o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
244
o11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
245
o12.Name = "Ring1"
246
o12.Parent = o1
247
o12.BrickColor = BrickColor.new("Dark stone grey")
248
o12.Position = Vector3.new(-12.7999144, 3.76992106, 50.5299988)
249
o12.Rotation = Vector3.new(-179.999969, -69.3177338, -179.999985)
250
o12.Anchored = true
251
o12.CanCollide = false
252
o12.FormFactor = Enum.FormFactor.Custom
253
o12.Size = Vector3.new(0.600000024, 0.200000003, 1)
254
o12.CFrame = CFrame.new(-12.7999144, 3.76992106, 50.5299988, -0.353160918, 1.74156298e-007, -0.935553372, -4.22077129e-008, 1, 1.87534141e-007, 0.935561061, 9.62157287e-008, -0.353164017)
255
o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
256
o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
257
o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
258
o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
259
o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
260
o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
261
o12.Color = Color3.new(0.388235, 0.372549, 0.384314)
262
o13.Parent = o12
263
o13.MeshId = "http://www.roblox.com/asset/?id=3270017"
264
o13.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012)
265
o13.MeshType = Enum.MeshType.FileMesh
266
o14.Name = "Breather"
267
o14.Parent = o1
268
o14.Material = Enum.Material.Metal
269
o14.BrickColor = BrickColor.new("Really black")
270
o14.Position = Vector3.new(-12.7419596, 3.69627094, 50.2550011)
271
o14.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521)
272
o14.Anchored = true
273
o14.CanCollide = false
274
o14.FormFactor = Enum.FormFactor.Custom
275
o14.Shape = Enum.PartType.Cylinder
276
o14.Size = Vector3.new(0.600000024, 0.340000093, 0.25000003)
277
o14.CFrame = CFrame.new(-12.7419596, 3.69627094, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762)
278
o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
279
o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
280
o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
281
o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
282
o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
283
o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
284
o14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
285
o15.Name = "Breather"
286
o15.Parent = o1
287
o15.Material = Enum.Material.Metal
288
o15.BrickColor = BrickColor.new("Really black")
289
o15.Position = Vector3.new(-12.5337915, 3.51434994, 50.2550011)
290
o15.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521)
291
o15.Anchored = true
292
o15.CanCollide = false
293
o15.FormFactor = Enum.FormFactor.Custom
294
o15.Shape = Enum.PartType.Cylinder
295
o15.Size = Vector3.new(0.200000003, 0.340000093, 0.350000024)
296
o15.CFrame = CFrame.new(-12.5337915, 3.51434994, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762)
297
o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
298
o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
299
o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
300
o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
301
o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
302
o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
303
o15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
304
o16.Name = "Breather"
305
o16.Parent = o1
306
o16.Material = Enum.Material.Metal
307
o16.BrickColor = BrickColor.new("Really black")
308
o16.Position = Vector3.new(-12.7920103, 3.39220095, 49.784256)
309
o16.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548)
310
o16.Anchored = true
311
o16.CanCollide = false
312
o16.FormFactor = Enum.FormFactor.Custom
313
o16.Shape = Enum.PartType.Cylinder
314
o16.Size = Vector3.new(0.230000019, 0.540000081, 0.75)
315
o16.CFrame = CFrame.new(-12.7920103, 3.39220095, 49.784256, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967)
316
o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
317
o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
318
o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
319
o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
320
o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
321
o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
322
o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
323
o17.Name = "Breather"
324
o17.Parent = o1
325
o17.Material = Enum.Material.Metal
326
o17.BrickColor = BrickColor.new("Really black")
327
o17.Position = Vector3.new(-12.8723783, 3.42192006, 49.8816109)
328
o17.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548)
329
o17.Anchored = true
330
o17.CanCollide = false
331
o17.FormFactor = Enum.FormFactor.Custom
332
o17.Shape = Enum.PartType.Cylinder
333
o17.Size = Vector3.new(0.370000005, 0.540000081, 0.310000002)
334
o17.CFrame = CFrame.new(-12.8723783, 3.42192006, 49.8816109, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967)
335
o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
336
o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
337
o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
338
o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
339
o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
340
o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
341
o17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
342
function onTouched(hit)
343
    local d = hit.Parent:GetChildren()
344
    for i=1, #d do
345
        if (d[i].className == "Hat") then
346
            d[i]:remove()
347
        end
348
    end
349
    if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Face") == nil then
350
        local g = o1:clone()
351
        g.Parent = hit.Parent
352
        local C = g:GetChildren()
353
        for i=1, #C do
354
            if C[i].className == "Part" then
355
                local W = Instance.new("Weld")
356
                W.Part0 = g.Middle
357
                W.Part1 = C[i]
358
                local CJ = CFrame.new(g.Middle.Position)
359
                local C0 = g.Middle.CFrame:inverse()*CJ
360
                local C1 = C[i].CFrame:inverse()*CJ
361
                W.C0 = C0
362
                W.C1 = C1
363
                W.Parent = g.Middle
364
                g.Middle.Transparency = 1
365
            end
366
                local Y = Instance.new("Weld")
367
                Y.Part0 = hit.Parent.Head
368
                Y.Part1 = g.Middle
369
                Y.C0 = CFrame.new(0, 0, 0)
370
                Y.Parent = Y.Part0
371
        end
372
 
373
        local h = g:GetChildren()
374
        for i = 1, # h do
375
            h[i].Anchored = false
376
            h[i].CanCollide = false
377
        end
378
       
379
    end
380
end
381
 
382
onTouched(game.Players.LocalPlayer.Character.Head)
383
end
384
local Player = game:service'Players'.localPlayer
385
local chara = Player.Character
386
      
387
	    shirt= Instance.new("Shirt", Character)
388
        shirt.Name = "Shirt"
389
        pants = Instance.new("Pants", Character)
390
        pants.Name = "Pants"
391
        chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=245656735"
392
        chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=245656766"
393
394
plr = game:service'Players'.LocalPlayer
395
repeat wait() until plr.Character
396
wait(1)
397
plrgui = plr:findFirstChild'PlayerGui'
398
plrmouse = plr:GetMouse()
399
char = plr.Character
400
humanoid = char:findFirstChild("Humanoid")
401
torso = char:findFirstChild("Torso")
402
head = char.Head
403
ra = char:findFirstChild("Right Arm")
404
la = char:findFirstChild("Left Arm")
405
rl = char:findFirstChild("Right Leg")
406
ll = char:findFirstChild("Left Leg")
407
rs = torso:findFirstChild("Right Shoulder")
408
ls = torso:findFirstChild("Left Shoulder")
409
rh = torso:findFirstChild("Right Hip")
410
lh = torso:findFirstChild("Left Hip")
411
neck = torso:findFirstChild("Neck")
412
rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
413
rootpart = char:findFirstChild("HumanoidRootPart")
414
camera = workspace.CurrentCamera
415
anim = char:findFirstChild("Animate")
416
417
function scan(parent)
418
    local parts,last = {}
419
        for _,v in pairs(parent:GetChildren()) do
420
            if (v:IsA("BasePart")) then
421
            v.Anchored = true
422
                if (last) then
423
                    local w = Instance.new("Weld")
424
                    w.Name = ("%s_Weld"):format(v.Name)
425
                    w.Part0,w.Part1 = last,v
426
                    w.C0 = last.CFrame:inverse()
427
                    w.C1 = v.CFrame:inverse()
428
                    w.Parent = last
429
                end
430
                last = v
431
                table.insert(parts,v)
432
            end
433
            scan(v)
434
        end
435
    for _,v in pairs(parts) do
436
        v.Anchored = false
437
        v.Locked = true
438
        v.CanCollide = false
439
    end
440
end
441
442
443
local Particles = {
444
445
    AirRing = function(CF, Distance, Color, Opac, Size, Velocity)
446
            local StoredParticles = {};
447
448
            for Angle = 0, 360, 20 do
449
                local EffectDirection = new("Part", char);
450
                EffectDirection.Anchored = true;
451
                EffectDirection.CanCollide = false;
452
                EffectDirection.CFrame = CF
453
                 * CFrame.Angles(math.pi/2, 0, 0)
454
                 * CFrame.Angles(0, 0, math.rad(Angle)) 
455
                 * CFrame.new(0, Distance, 0);
456
                EffectDirection.Transparency = 1;
457
                local Smoke = new("Smoke", EffectDirection);
458
                Smoke.Color = Color3.new(Color.r/255, Color.g/255, Color.b/255) or Color3.new(1,1,1);
459
                Smoke.Opacity = Opac or 0.05;
460
                Smoke.Size = Size or 0;
461
                Smoke.RiseVelocity = Velocity or 2;
462
                table.insert(StoredParticles, Smoke);
463
                game:service'Debris':AddItem(EffectDirection, 10);
464
            end
465
466
            wait(.2);
467
468
            for Index,Value in next,StoredParticles do
469
                if Value:IsA'Smoke' then
470
                    Value.Enabled = false;
471
                end
472
            end
473
    end;
474
475
    BulletholeParticles = function(Part, hitPart)
476
        do --material splash
477
            local Particle = Instance.new("ParticleEmitter", Part);
478
            Particle.VelocitySpread = 30;
479
            Particle.LightEmission = 200;
480
481
482
            Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1, 0), NumberSequenceKeypoint.new(1, 0.25, 0)})
483
            Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
484
            Particle.Texture = "rbxassetid://272031379";
485
            Particle.Rotation = NumberRange.new(0,90);
486
            Particle.Rate = 25;
487
            Particle.Acceleration = Vector3.new(0, -100, 0)
488
            Particle.Speed = NumberRange.new(35);
489
            Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
490
            Particle.Lifetime = NumberRange.new(2);
491
            coroutine.wrap(function()
492
                wait(.2)
493
                Particle.Enabled = false;
494
                Particle.Rate = 0;
495
                wait(2)
496
                Particle:Destroy()
497
            end)()
498
        end
499
500
        do --smoke effect
501
            local Particle = Instance.new("ParticleEmitter", Part);
502
            Particle.VelocitySpread = 10;
503
504
505
            Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 0.9, 0)})
506
507
            Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
508
            Particle.Texture = "rbxassetid://272031958"; -- replace id
509
            Particle.Rotation = NumberRange.new(0,90);
510
            Particle.Rate = 10;
511
            Particle.Acceleration = Vector3.new(0, -1, 0)
512
            Particle.Speed = NumberRange.new(5);
513
            Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
514
            Particle.Lifetime = NumberRange.new(1);
515
            coroutine.wrap(function()
516
                wait(.2)
517
                Particle.Enabled = false;
518
                Particle.Rate = 0;
519
                wait(1)
520
                Particle:Destroy()
521
            end)()
522
        end
523
        end;
524
};
525
526
-- 1 - M16A4
527
Gun = Instance.new("Model")
528
Gun.Name = "M16A4"
529
Gun.Parent = char
530
531
-- 2 - Carry Handle
532
obj2 = Instance.new("Part")
533
obj2.CFrame = CFrame.new(Vector3.new(15.242094, 14.0666552, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
534
obj2.FormFactor = 'Custom'
535
obj2.LeftSurface = 10
536
obj2.TopSurface = 10
537
obj2.RightSurface = 10
538
obj2.Material = 'SmoothPlastic'
539
obj2.Size = Vector3.new(1, 1, 1)
540
obj2.FrontSurface = 10
541
obj2.BottomSurface = 10
542
obj2.BackSurface = 10
543
obj2.Anchored = true
544
obj2.BrickColor = BrickColor.new("Black")
545
obj2.Name = "Carry Handle"
546
obj2.Parent = Gun
547
548
-- 3 - Mesh
549
obj3 = Instance.new("SpecialMesh")
550
obj3.MeshType = Enum.MeshType.Wedge
551
obj3.Scale = Vector3.new(0.15384616, 0.115384638, 0.0615384579)
552
obj3.Parent = obj2
553
554
-- 4 - Front Sight/Gas Tube
555
obj4 = Instance.new("Part")
556
obj4.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8776541, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
557
obj4.FormFactor = 'Custom'
558
obj4.LeftSurface = 10
559
obj4.TopSurface = 10
560
obj4.RightSurface = 10
561
obj4.Material = 'SmoothPlastic'
562
obj4.Size = Vector3.new(1, 1, 1)
563
obj4.FrontSurface = 10
564
obj4.BottomSurface = 10
565
obj4.BackSurface = 10
566
obj4.Anchored = true
567
obj4.BrickColor = BrickColor.new("Black")
568
obj4.Name = "Front Sight/Gas Tube"
569
obj4.Parent = Gun
570
571
-- 5 - Mesh
572
obj5 = Instance.new("SpecialMesh")
573
obj5.MeshType = Enum.MeshType.Brick
574
obj5.Scale = Vector3.new(0.0384615399, 0.0999999642, 0.0769230798)
575
obj5.Parent = obj4
576
577
-- 6 - Handguard
578
obj6 = Instance.new("Part")
579
obj6.CFrame = CFrame.new(Vector3.new(16.1770878, 13.6856527, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
580
obj6.FormFactor = 'Custom'
581
obj6.LeftSurface = 10
582
obj6.TopSurface = 10
583
obj6.RightSurface = 10
584
obj6.Material = 'SmoothPlastic'
585
obj6.Size = Vector3.new(1, 1, 1)
586
obj6.FrontSurface = 10
587
obj6.BottomSurface = 10
588
obj6.BackSurface = 10
589
obj6.Anchored = true
590
obj6.BrickColor = BrickColor.new("Black")
591
obj6.Name = "Handguard"
592
obj6.Parent = Gun
593
594
-- 7 - Mesh
595
obj7 = Instance.new("SpecialMesh")
596
obj7.MeshType = Enum.MeshType.Wedge
597
obj7.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
598
obj7.Parent = obj6
599
600
-- 8 - Clip
601
obj8 = Instance.new("Part")
602
obj8.CFrame = CFrame.new(Vector3.new(16.0835896, 13.1984005, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
603
obj8.FormFactor = 'Custom'
604
obj8.LeftSurface = 10
605
obj8.TopSurface = 10
606
obj8.RightSurface = 10
607
obj8.Material = 'SmoothPlastic'
608
obj8.Size = Vector3.new(1, 1, 1)
609
obj8.FrontSurface = 10
610
obj8.BottomSurface = 10
611
obj8.BackSurface = 10
612
obj8.Anchored = true
613
obj8.BrickColor = BrickColor.new("Black")
614
obj8.Name = "Clip"
615
obj8.Parent = Gun
616
617
-- 9 - Mesh
618
obj9 = Instance.new("BlockMesh")
619
obj9.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
620
obj9.Parent = obj8
621
622
-- 10 - Stock
623
obj10 = Instance.new("Part")
624
obj10.CFrame = CFrame.new(Vector3.new(14.4500961, 13.5206528, -9.96666431)) * CFrame.Angles(1.5707963705063, -1.5698828697205, -1.5707963705063)
625
obj10.FormFactor = 'Custom'
626
obj10.LeftSurface = 10
627
obj10.TopSurface = 10
628
obj10.RightSurface = 10
629
obj10.Material = 'SmoothPlastic'
630
obj10.Size = Vector3.new(1, 1, 1)
631
obj10.FrontSurface = 10
632
obj10.BottomSurface = 10
633
obj10.BackSurface = 10
634
obj10.Anchored = true
635
obj10.BrickColor = BrickColor.new("Black")
636
obj10.Name = "Stock"
637
obj10.Parent = Gun
638
639
-- 11 - Mesh
640
obj11 = Instance.new("SpecialMesh")
641
obj11.MeshType = Enum.MeshType.Wedge
642
obj11.Scale = Vector3.new(0.15384616, 0.307692319, 1.30769253)
643
obj11.Parent = obj10
644
645
-- 12 - Part
646
obj12 = Instance.new("Part")
647
obj12.CFrame = CFrame.new(Vector3.new(15.3380947, 13.8276529, -9.8736639)) * CFrame.Angles(1.5707963705063, 0, 1.2217304706573)
648
obj12.FormFactor = 'Custom'
649
obj12.LeftSurface = 10
650
obj12.TopSurface = 10
651
obj12.RightSurface = 10
652
obj12.Material = 'SmoothPlastic'
653
obj12.Size = Vector3.new(1, 1, 1)
654
obj12.FrontSurface = 10
655
obj12.BottomSurface = 10
656
obj12.BackSurface = 10
657
obj12.Anchored = true
658
obj12.BrickColor = BrickColor.new("Black")
659
obj12.Parent = Gun
660
661
-- 13 - Mesh
662
obj13 = Instance.new("CylinderMesh")
663
obj13.Scale = Vector3.new(0.115384638, 0.315384656, 0.115384638)
664
obj13.Parent = obj12
665
666
-- 14 - Barrel
667
obj14 = Instance.new("Part")
668
obj14.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
669
obj14.FormFactor = 'Custom'
670
obj14.LeftSurface = 10
671
obj14.TopSurface = 10
672
obj14.RightSurface = 10
673
obj14.Material = 'SmoothPlastic'
674
obj14.Size = Vector3.new(1, 1, 1)
675
obj14.FrontSurface = 10
676
obj14.BottomSurface = 10
677
obj14.BackSurface = 10
678
obj14.Anchored = true
679
obj14.BrickColor = BrickColor.new("Black")
680
obj14.Name = "Barrel"
681
obj14.Parent = Gun
682
683
-- 15 - Mesh
684
obj15 = Instance.new("SpecialMesh")
685
obj15.MeshType = Enum.MeshType.Brick
686
obj15.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
687
obj15.Parent = obj14
688
689
-- 16 - Barrel
690
obj16 = Instance.new("Part")
691
obj16.CFrame = CFrame.new(Vector3.new(19.1420918, 13.7516527, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -3.141592502594)
692
obj16.FormFactor = 'Custom'
693
obj16.LeftSurface = 10
694
obj16.TopSurface = 10
695
obj16.RightSurface = 10
696
obj16.Material = 'SmoothPlastic'
697
obj16.Size = Vector3.new(1, 1, 1)
698
obj16.FrontSurface = 10
699
obj16.BottomSurface = 10
700
obj16.BackSurface = 10
701
obj16.Anchored = true
702
obj16.BrickColor = BrickColor.new("Black")
703
obj16.Name = "Barrel"
704
obj16.Parent = Gun
705
706
-- 17 - Mesh
707
obj17 = Instance.new("SpecialMesh")
708
obj17.MeshType = Enum.MeshType.Brick
709
obj17.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
710
obj17.Parent = obj16
711
712
-- 18 - Barrel
713
obj18 = Instance.new("Part")
714
obj18.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
715
obj18.FormFactor = 'Custom'
716
obj18.LeftSurface = 10
717
obj18.TopSurface = 10
718
obj18.RightSurface = 10
719
obj18.Material = 'SmoothPlastic'
720
obj18.Size = Vector3.new(1, 1, 1)
721
obj18.FrontSurface = 10
722
obj18.BottomSurface = 10
723
obj18.BackSurface = 10
724
obj18.Anchored = true
725
obj18.BrickColor = BrickColor.new("Black")
726
obj18.Name = "Barrel"
727
obj18.Parent = Gun
728
729
-- 19 - Mesh
730
obj19 = Instance.new("SpecialMesh")
731
obj19.MeshType = Enum.MeshType.Brick
732
obj19.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
733
obj19.Parent = obj18
734
735
-- 20 - FireHole
736
obj20 = Instance.new("Part")
737
obj20.CFrame = CFrame.new(Vector3.new(19.2540894, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
738
obj20.FormFactor = 'Custom'
739
obj20.LeftSurface = 10
740
obj20.TopSurface = 10
741
obj20.RightSurface = 10
742
obj20.Material = 'SmoothPlastic'
743
obj20.Size = Vector3.new(1, 1, 1)
744
obj20.FrontSurface = 10
745
obj20.BottomSurface = 10
746
obj20.BackSurface = 10
747
obj20.Anchored = true
748
obj20.BrickColor = BrickColor.new("Really black")
749
obj20.Name = "FireHole"
750
obj20.Parent = Gun
751
752
-- 21 - Mesh
753
obj21 = Instance.new("CylinderMesh")
754
obj21.Scale = Vector3.new(0.115384601, 0.00769230817, 0.15384616)
755
obj21.Parent = obj20
756
757
-- 22 - Barrel
758
obj22 = Instance.new("Part")
759
obj22.CFrame = CFrame.new(Vector3.new(19.2270889, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
760
obj22.FormFactor = 'Custom'
761
obj22.LeftSurface = 10
762
obj22.TopSurface = 10
763
obj22.RightSurface = 10
764
obj22.Material = 'SmoothPlastic'
765
obj22.Size = Vector3.new(1, 1, 1)
766
obj22.FrontSurface = 10
767
obj22.BottomSurface = 10
768
obj22.BackSurface = 10
769
obj22.Anchored = true
770
obj22.BrickColor = BrickColor.new("Black")
771
obj22.Name = "Barrel"
772
obj22.Parent = Gun
773
774
-- 23 - Mesh
775
obj23 = Instance.new("CylinderMesh")
776
obj23.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
777
obj23.Parent = obj22
778
779
-- 24 - Barrel
780
obj24 = Instance.new("Part")
781
obj24.CFrame = CFrame.new(Vector3.new(18.6800919, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
782
obj24.FormFactor = 'Custom'
783
obj24.LeftSurface = 10
784
obj24.TopSurface = 10
785
obj24.RightSurface = 10
786
obj24.Material = 'SmoothPlastic'
787
obj24.Size = Vector3.new(1, 1, 1)
788
obj24.FrontSurface = 10
789
obj24.BottomSurface = 10
790
obj24.BackSurface = 10
791
obj24.Anchored = true
792
obj24.BrickColor = BrickColor.new("Black")
793
obj24.Name = "Barrel"
794
obj24.Parent = Gun
795
796
-- 25 - Mesh
797
obj25 = Instance.new("CylinderMesh")
798
obj25.Scale = Vector3.new(0.103846155, 0.692307711, 0.15384616)
799
obj25.Parent = obj24
800
801
-- 26 - Barrel
802
obj26 = Instance.new("Part")
803
obj26.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8666525, -9.95866489)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
804
obj26.FormFactor = 'Custom'
805
obj26.LeftSurface = 10
806
obj26.TopSurface = 10
807
obj26.RightSurface = 10
808
obj26.Material = 'SmoothPlastic'
809
obj26.Size = Vector3.new(1, 1, 1)
810
obj26.FrontSurface = 10
811
obj26.BottomSurface = 10
812
obj26.BackSurface = 10
813
obj26.Anchored = true
814
obj26.BrickColor = BrickColor.new("Black")
815
obj26.Name = "Barrel"
816
obj26.Parent = Gun
817
818
-- 27 - Mesh
819
obj27 = Instance.new("SpecialMesh")
820
obj27.MeshType = Enum.MeshType.Brick
821
obj27.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
822
obj27.Parent = obj26
823
824
-- 28 - Barrel
825
obj28 = Instance.new("Part")
826
obj28.CFrame = CFrame.new(Vector3.new(19.0570927, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
827
obj28.FormFactor = 'Custom'
828
obj28.LeftSurface = 10
829
obj28.TopSurface = 10
830
obj28.RightSurface = 10
831
obj28.Material = 'SmoothPlastic'
832
obj28.Size = Vector3.new(1, 1, 1)
833
obj28.FrontSurface = 10
834
obj28.BottomSurface = 10
835
obj28.BackSurface = 10
836
obj28.Anchored = true
837
obj28.BrickColor = BrickColor.new("Black")
838
obj28.Name = "Barrel"
839
obj28.Parent = Gun
840
841
-- 29 - Mesh
842
obj29 = Instance.new("CylinderMesh")
843
obj29.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
844
obj29.Parent = obj28
845
846
-- 30 - Barrel
847
obj30 = Instance.new("Part")
848
obj30.CFrame = CFrame.new(Vector3.new(18.1420918, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
849
obj30.FormFactor = 'Custom'
850
obj30.LeftSurface = 10
851
obj30.TopSurface = 10
852
obj30.RightSurface = 10
853
obj30.Material = 'SmoothPlastic'
854
obj30.Size = Vector3.new(1, 1, 1)
855
obj30.FrontSurface = 10
856
obj30.BottomSurface = 10
857
obj30.BackSurface = 10
858
obj30.Anchored = true
859
obj30.BrickColor = BrickColor.new("Black")
860
obj30.Name = "Barrel"
861
obj30.Parent = Gun
862
863
-- 31 - Mesh
864
obj31 = Instance.new("CylinderMesh")
865
obj31.Scale = Vector3.new(0.115384638, 0.384615391, 0.15384616)
866
obj31.Parent = obj30
867
868
-- 32 - Carry Handle
869
obj32 = Instance.new("Part")
870
obj32.CFrame = CFrame.new(Vector3.new(15.3070965, 14.1356554, -9.96266651)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
871
obj32.FormFactor = 'Custom'
872
obj32.LeftSurface = 10
873
obj32.TopSurface = 10
874
obj32.RightSurface = 10
875
obj32.Material = 'SmoothPlastic'
876
obj32.Size = Vector3.new(1, 1, 1)
877
obj32.FrontSurface = 10
878
obj32.BottomSurface = 10
879
obj32.BackSurface = 10
880
obj32.Anchored = true
881
obj32.BrickColor = BrickColor.new("Black")
882
obj32.Name = "Carry Handle"
883
obj32.Parent = Gun
884
885
-- 33 - Mesh
886
obj33 = Instance.new("SpecialMesh")
887
obj33.MeshType = Enum.MeshType.Brick
888
obj33.Scale = Vector3.new(0.0153846173, 0.0307692327, 0.0384615399)
889
obj33.Parent = obj32
890
891
-- 34 - Carry Handle
892
obj34 = Instance.new("Part")
893
obj34.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
894
obj34.FormFactor = 'Custom'
895
obj34.LeftSurface = 10
896
obj34.TopSurface = 10
897
obj34.RightSurface = 10
898
obj34.Material = 'SmoothPlastic'
899
obj34.Size = Vector3.new(1, 1, 1)
900
obj34.FrontSurface = 10
901
obj34.BottomSurface = 10
902
obj34.BackSurface = 10
903
obj34.Anchored = true
904
obj34.BrickColor = BrickColor.new("Dark stone grey")
905
obj34.Name = "Carry Handle"
906
obj34.Parent = Gun
907
908
-- 35 - Mesh
909
obj35 = Instance.new("SpecialMesh")
910
obj35.MeshType = Enum.MeshType.Brick
911
obj35.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
912
obj35.Parent = obj34
913
914
-- 36 - Carry Handle
915
obj36 = Instance.new("Part")
916
obj36.CFrame = CFrame.new(Vector3.new(15.3300991, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
917
obj36.FormFactor = 'Custom'
918
obj36.LeftSurface = 10
919
obj36.TopSurface = 10
920
obj36.RightSurface = 10
921
obj36.Material = 'SmoothPlastic'
922
obj36.Size = Vector3.new(1, 1, 1)
923
obj36.FrontSurface = 10
924
obj36.BottomSurface = 10
925
obj36.BackSurface = 10
926
obj36.Anchored = true
927
obj36.BrickColor = BrickColor.new("Dark stone grey")
928
obj36.Name = "Carry Handle"
929
obj36.Parent = Gun
930
931
-- 37 - Mesh
932
obj37 = Instance.new("CylinderMesh")
933
obj37.Scale = Vector3.new(0.0230769273, 0.107692324, 0.0230769273)
934
obj37.Parent = obj36
935
936
-- 38 - Carry Handle
937
obj38 = Instance.new("Part")
938
obj38.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
939
obj38.FormFactor = 'Custom'
940
obj38.LeftSurface = 10
941
obj38.TopSurface = 10
942
obj38.RightSurface = 10
943
obj38.Material = 'SmoothPlastic'
944
obj38.Size = Vector3.new(1, 1, 1)
945
obj38.FrontSurface = 10
946
obj38.BottomSurface = 10
947
obj38.BackSurface = 10
948
obj38.Anchored = true
949
obj38.BrickColor = BrickColor.new("Black")
950
obj38.Name = "Carry Handle"
951
obj38.Parent = Gun
952
953
-- 39 - Mesh
954
obj39 = Instance.new("CylinderMesh")
955
obj39.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
956
obj39.Parent = obj38
957
958
-- 40 - Carry Handle
959
obj40 = Instance.new("Part")
960
obj40.CFrame = CFrame.new(Vector3.new(15.1770926, 14.0016546, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
961
obj40.FormFactor = 'Custom'
962
obj40.LeftSurface = 10
963
obj40.TopSurface = 10
964
obj40.RightSurface = 10
965
obj40.Material = 'SmoothPlastic'
966
obj40.Size = Vector3.new(1, 1, 1)
967
obj40.FrontSurface = 10
968
obj40.BottomSurface = 10
969
obj40.BackSurface = 10
970
obj40.Anchored = true
971
obj40.BrickColor = BrickColor.new("Black")
972
obj40.Name = "Carry Handle"
973
obj40.Parent = Gun
974
975
-- 41 - Mesh
976
obj41 = Instance.new("SpecialMesh")
977
obj41.MeshType = Enum.MeshType.Wedge
978
obj41.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
979
obj41.Parent = obj40
980
981
-- 42 - Carry Handle
982
obj42 = Instance.new("Part")
983
obj42.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
984
obj42.FormFactor = 'Custom'
985
obj42.LeftSurface = 10
986
obj42.TopSurface = 10
987
obj42.RightSurface = 10
988
obj42.Material = 'SmoothPlastic'
989
obj42.Size = Vector3.new(1, 1, 1)
990
obj42.FrontSurface = 10
991
obj42.BottomSurface = 10
992
obj42.BackSurface = 10
993
obj42.Anchored = true
994
obj42.BrickColor = BrickColor.new("Black")
995
obj42.Name = "Carry Handle"
996
obj42.Parent = Gun
997
998
-- 43 - Mesh
999
obj43 = Instance.new("SpecialMesh")
1000
obj43.MeshType = Enum.MeshType.Wedge
1001
obj43.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
1002
obj43.Parent = obj42
1003
1004
-- 44 - Carry Handle
1005
obj44 = Instance.new("Part")
1006
obj44.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0206537, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
1007
obj44.FormFactor = 'Custom'
1008
obj44.LeftSurface = 10
1009
obj44.TopSurface = 10
1010
obj44.RightSurface = 10
1011
obj44.Material = 'SmoothPlastic'
1012
obj44.Size = Vector3.new(1, 1, 1)
1013
obj44.FrontSurface = 10
1014
obj44.BottomSurface = 10
1015
obj44.BackSurface = 10
1016
obj44.Anchored = true
1017
obj44.BrickColor = BrickColor.new("Black")
1018
obj44.Name = "Carry Handle"
1019
obj44.Parent = Gun
1020
1021
-- 45 - Mesh
1022
obj45 = Instance.new("SpecialMesh")
1023
obj45.MeshType = Enum.MeshType.Wedge
1024
obj45.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
1025
obj45.Parent = obj44
1026
1027
-- 46 - Carry Handle
1028
obj46 = Instance.new("Part")
1029
obj46.CFrame = CFrame.new(Vector3.new(16.1770878, 14.0476542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1030
obj46.FormFactor = 'Custom'
1031
obj46.LeftSurface = 10
1032
obj46.TopSurface = 10
1033
obj46.RightSurface = 10
1034
obj46.Material = 'SmoothPlastic'
1035
obj46.Size = Vector3.new(1, 1, 1)
1036
obj46.FrontSurface = 10
1037
obj46.BottomSurface = 10
1038
obj46.BackSurface = 10
1039
obj46.Anchored = true
1040
obj46.BrickColor = BrickColor.new("Black")
1041
obj46.Name = "Carry Handle"
1042
obj46.Parent = Gun
1043
1044
-- 47 - Mesh
1045
obj47 = Instance.new("SpecialMesh")
1046
obj47.MeshType = Enum.MeshType.Brick
1047
obj47.Scale = Vector3.new(0.0384615399, 0.0769230798, 0.15384616)
1048
obj47.Parent = obj46
1049
1050
-- 48 - Carry Handle
1051
obj48 = Instance.new("Part")
1052
obj48.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
1053
obj48.FormFactor = 'Custom'
1054
obj48.LeftSurface = 10
1055
obj48.TopSurface = 10
1056
obj48.RightSurface = 10
1057
obj48.Material = 'SmoothPlastic'
1058
obj48.Size = Vector3.new(1, 1, 1)
1059
obj48.FrontSurface = 10
1060
obj48.BottomSurface = 10
1061
obj48.BackSurface = 10
1062
obj48.Anchored = true
1063
obj48.BrickColor = BrickColor.new("Dark stone grey")
1064
obj48.Name = "Carry Handle"
1065
obj48.Parent = Gun
1066
1067
-- 49 - Mesh
1068
obj49 = Instance.new("SpecialMesh")
1069
obj49.MeshType = Enum.MeshType.Wedge
1070
obj49.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
1071
obj49.Parent = obj48
1072
1073
-- 50 - Carry Handle
1074
obj50 = Instance.new("Part")
1075
obj50.CFrame = CFrame.new(Vector3.new(16.1380939, 14.0746546, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
1076
obj50.FormFactor = 'Custom'
1077
obj50.LeftSurface = 10
1078
obj50.TopSurface = 10
1079
obj50.RightSurface = 10
1080
obj50.Material = 'SmoothPlastic'
1081
obj50.Size = Vector3.new(1, 1, 1)
1082
obj50.FrontSurface = 10
1083
obj50.BottomSurface = 10
1084
obj50.BackSurface = 10
1085
obj50.Anchored = true
1086
obj50.BrickColor = BrickColor.new("Black")
1087
obj50.Name = "Carry Handle"
1088
obj50.Parent = Gun
1089
1090
-- 51 - Mesh
1091
obj51 = Instance.new("SpecialMesh")
1092
obj51.MeshType = Enum.MeshType.Wedge
1093
obj51.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
1094
obj51.Parent = obj50
1095
1096
-- 52 - Carry Handle
1097
obj52 = Instance.new("Part")
1098
obj52.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1516542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1099
obj52.FormFactor = 'Custom'
1100
obj52.LeftSurface = 10
1101
obj52.TopSurface = 10
1102
obj52.RightSurface = 10
1103
obj52.Material = 'SmoothPlastic'
1104
obj52.Size = Vector3.new(1, 1, 1)
1105
obj52.FrontSurface = 10
1106
obj52.BottomSurface = 10
1107
obj52.BackSurface = 10
1108
obj52.Anchored = true
1109
obj52.BrickColor = BrickColor.new("Black")
1110
obj52.Name = "Carry Handle"
1111
obj52.Parent = Gun
1112
1113
-- 53 - Mesh
1114
obj53 = Instance.new("SpecialMesh")
1115
obj53.MeshType = Enum.MeshType.Brick
1116
obj53.Scale = Vector3.new(0.0153846163, 0.0307692327, 0.0307692327)
1117
obj53.Parent = obj52
1118
1119
-- 54 - Carry Handle
1120
obj54 = Instance.new("Part")
1121
obj54.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
1122
obj54.FormFactor = 'Custom'
1123
obj54.LeftSurface = 10
1124
obj54.TopSurface = 10
1125
obj54.RightSurface = 10
1126
obj54.Material = 'SmoothPlastic'
1127
obj54.Size = Vector3.new(1, 1, 1)
1128
obj54.FrontSurface = 10
1129
obj54.BottomSurface = 10
1130
obj54.BackSurface = 10
1131
obj54.Anchored = true
1132
obj54.BrickColor = BrickColor.new("Black")
1133
obj54.Name = "Carry Handle"
1134
obj54.Parent = Gun
1135
1136
-- 55 - Mesh
1137
obj55 = Instance.new("SpecialMesh")
1138
obj55.MeshType = Enum.MeshType.Wedge
1139
obj55.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
1140
obj55.Parent = obj54
1141
1142
-- 56 - Carry Handle
1143
obj56 = Instance.new("Part")
1144
obj56.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1706553, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
1145
obj56.FormFactor = 'Custom'
1146
obj56.LeftSurface = 10
1147
obj56.TopSurface = 10
1148
obj56.RightSurface = 10
1149
obj56.Material = 'SmoothPlastic'
1150
obj56.Size = Vector3.new(1, 1, 1)
1151
obj56.FrontSurface = 10
1152
obj56.BottomSurface = 10
1153
obj56.BackSurface = 10
1154
obj56.Anchored = true
1155
obj56.BrickColor = BrickColor.new("Black")
1156
obj56.Name = "Carry Handle"
1157
obj56.Parent = Gun
1158
1159
-- 57 - Mesh
1160
obj57 = Instance.new("SpecialMesh")
1161
obj57.MeshType = Enum.MeshType.FileMesh
1162
obj57.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
1163
obj57.MeshId = "http://www.roblox.com/asset/?id=3270017"
1164
obj57.Parent = obj56
1165
1166
-- 58 - Carry Handle
1167
obj58 = Instance.new("Part")
1168
obj58.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
1169
obj58.FormFactor = 'Custom'
1170
obj58.LeftSurface = 10
1171
obj58.TopSurface = 10
1172
obj58.RightSurface = 10
1173
obj58.Material = 'SmoothPlastic'
1174
obj58.Size = Vector3.new(1, 1, 1)
1175
obj58.FrontSurface = 10
1176
obj58.BottomSurface = 10
1177
obj58.BackSurface = 10
1178
obj58.Anchored = true
1179
obj58.BrickColor = BrickColor.new("Dark stone grey")
1180
obj58.Name = "Carry Handle"
1181
obj58.Parent = Gun
1182
1183
-- 59 - Mesh
1184
obj59 = Instance.new("SpecialMesh")
1185
obj59.MeshType = Enum.MeshType.Wedge
1186
obj59.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
1187
obj59.Parent = obj58
1188
1189
-- 60 - Carry Handle
1190
obj60 = Instance.new("Part")
1191
obj60.CFrame = CFrame.new(Vector3.new(15.2840939, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
1192
obj60.FormFactor = 'Custom'
1193
obj60.LeftSurface = 10
1194
obj60.TopSurface = 10
1195
obj60.RightSurface = 10
1196
obj60.Material = 'SmoothPlastic'
1197
obj60.Size = Vector3.new(1, 1, 1)
1198
obj60.FrontSurface = 10
1199
obj60.BottomSurface = 10
1200
obj60.BackSurface = 10
1201
obj60.Anchored = true
1202
obj60.BrickColor = BrickColor.new("Black")
1203
obj60.Name = "Carry Handle"
1204
obj60.Parent = Gun
1205
1206
-- 61 - Mesh
1207
obj61 = Instance.new("SpecialMesh")
1208
obj61.MeshType = Enum.MeshType.FileMesh
1209
obj61.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
1210
obj61.MeshId = "http://www.roblox.com/asset/?id=3270017"
1211
obj61.Parent = obj60
1212
1213
-- 62 - Carry Handle
1214
obj62 = Instance.new("Part")
1215
obj62.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -10.0276651)) * CFrame.Angles(0, 1.5707963705063, 0)
1216
obj62.FormFactor = 'Custom'
1217
obj62.LeftSurface = 10
1218
obj62.TopSurface = 10
1219
obj62.RightSurface = 10
1220
obj62.Material = 'SmoothPlastic'
1221
obj62.Size = Vector3.new(1, 1, 1)
1222
obj62.FrontSurface = 10
1223
obj62.BottomSurface = 10
1224
obj62.BackSurface = 10
1225
obj62.Anchored = true
1226
obj62.BrickColor = BrickColor.new("Dark stone grey")
1227
obj62.Name = "Carry Handle"
1228
obj62.Parent = Gun
1229
1230
-- 63 - Mesh
1231
obj63 = Instance.new("SpecialMesh")
1232
obj63.MeshType = Enum.MeshType.Wedge
1233
obj63.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
1234
obj63.Parent = obj62
1235
1236
-- 64 - Carry Handle
1237
obj64 = Instance.new("Part")
1238
obj64.CFrame = CFrame.new(Vector3.new(15.8300962, 14.1046534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1239
obj64.FormFactor = 'Custom'
1240
obj64.LeftSurface = 10
1241
obj64.TopSurface = 10
1242
obj64.RightSurface = 10
1243
obj64.Material = 'SmoothPlastic'
1244
obj64.Size = Vector3.new(1, 1, 1)
1245
obj64.FrontSurface = 10
1246
obj64.BottomSurface = 10
1247
obj64.BackSurface = 10
1248
obj64.Anchored = true
1249
obj64.BrickColor = BrickColor.new("Black")
1250
obj64.Name = "Carry Handle"
1251
obj64.Parent = Gun
1252
1253
-- 65 - Mesh
1254
obj65 = Instance.new("SpecialMesh")
1255
obj65.MeshType = Enum.MeshType.Brick
1256
obj65.Scale = Vector3.new(0.653846204, 0.0384615399, 0.15384616)
1257
obj65.Parent = obj64
1258
1259
-- 66 - Carry Handle
1260
obj66 = Instance.new("Part")
1261
obj66.CFrame = CFrame.new(Vector3.new(16.1770878, 14.1046534, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
1262
obj66.FormFactor = 'Custom'
1263
obj66.LeftSurface = 10
1264
obj66.TopSurface = 10
1265
obj66.RightSurface = 10
1266
obj66.Material = 'SmoothPlastic'
1267
obj66.Size = Vector3.new(1, 1, 1)
1268
obj66.FrontSurface = 10
1269
obj66.BottomSurface = 10
1270
obj66.BackSurface = 10
1271
obj66.Anchored = true
1272
obj66.BrickColor = BrickColor.new("Black")
1273
obj66.Name = "Carry Handle"
1274
obj66.Parent = Gun
1275
1276
-- 67 - Mesh
1277
obj67 = Instance.new("SpecialMesh")
1278
obj67.MeshType = Enum.MeshType.Wedge
1279
obj67.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
1280
obj67.Parent = obj66
1281
1282
-- 68 - Carry Handle
1283
obj68 = Instance.new("Part")
1284
obj68.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1285
obj68.FormFactor = 'Custom'
1286
obj68.LeftSurface = 10
1287
obj68.TopSurface = 10
1288
obj68.RightSurface = 10
1289
obj68.Material = 'SmoothPlastic'
1290
obj68.Size = Vector3.new(1, 1, 1)
1291
obj68.FrontSurface = 10
1292
obj68.BottomSurface = 10
1293
obj68.BackSurface = 10
1294
obj68.Anchored = true
1295
obj68.BrickColor = BrickColor.new("Black")
1296
obj68.Name = "Carry Handle"
1297
obj68.Parent = Gun
1298
1299
-- 69 - Mesh
1300
obj69 = Instance.new("CylinderMesh")
1301
obj69.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
1302
obj69.Parent = obj68
1303
1304
-- 70 - Carry Handle
1305
obj70 = Instance.new("Part")
1306
obj70.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0746546, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
1307
obj70.FormFactor = 'Custom'
1308
obj70.LeftSurface = 10
1309
obj70.TopSurface = 10
1310
obj70.RightSurface = 10
1311
obj70.Material = 'SmoothPlastic'
1312
obj70.Size = Vector3.new(1, 1, 1)
1313
obj70.FrontSurface = 10
1314
obj70.BottomSurface = 10
1315
obj70.BackSurface = 10
1316
obj70.Anchored = true
1317
obj70.BrickColor = BrickColor.new("Black")
1318
obj70.Name = "Carry Handle"
1319
obj70.Parent = Gun
1320
1321
-- 71 - Mesh
1322
obj71 = Instance.new("SpecialMesh")
1323
obj71.MeshType = Enum.MeshType.Wedge
1324
obj71.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
1325
obj71.Parent = obj70
1326
1327
-- 72 - Carry Handle
1328
obj72 = Instance.new("Part")
1329
obj72.CFrame = CFrame.new(Vector3.new(16.1380939, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
1330
obj72.FormFactor = 'Custom'
1331
obj72.LeftSurface = 10
1332
obj72.TopSurface = 10
1333
obj72.RightSurface = 10
1334
obj72.Material = 'SmoothPlastic'
1335
obj72.Size = Vector3.new(1, 1, 1)
1336
obj72.FrontSurface = 10
1337
obj72.BottomSurface = 10
1338
obj72.BackSurface = 10
1339
obj72.Anchored = true
1340
obj72.BrickColor = BrickColor.new("Dark stone grey")
1341
obj72.Name = "Carry Handle"
1342
obj72.Parent = Gun
1343
1344
-- 73 - Mesh
1345
obj73 = Instance.new("CylinderMesh")
1346
obj73.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
1347
obj73.Parent = obj72
1348
1349
-- 74 - Carry Handle
1350
obj74 = Instance.new("Part")
1351
obj74.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -10.0276651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1352
obj74.FormFactor = 'Custom'
1353
obj74.LeftSurface = 10
1354
obj74.TopSurface = 10
1355
obj74.RightSurface = 10
1356
obj74.Material = 'SmoothPlastic'
1357
obj74.Size = Vector3.new(1, 1, 1)
1358
obj74.FrontSurface = 10
1359
obj74.BottomSurface = 10
1360
obj74.BackSurface = 10
1361
obj74.Anchored = true
1362
obj74.BrickColor = BrickColor.new("Dark stone grey")
1363
obj74.Name = "Carry Handle"
1364
obj74.Parent = Gun
1365
1366
-- 75 - Mesh
1367
obj75 = Instance.new("SpecialMesh")
1368
obj75.MeshType = Enum.MeshType.Brick
1369
obj75.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
1370
obj75.Parent = obj74
1371
1372
-- 76 - Carry Handle
1373
obj76 = Instance.new("Part")
1374
obj76.CFrame = CFrame.new(Vector3.new(15.3880978, 14.0666552, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1375
obj76.FormFactor = 'Custom'
1376
obj76.LeftSurface = 10
1377
obj76.TopSurface = 10
1378
obj76.RightSurface = 10
1379
obj76.Material = 'SmoothPlastic'
1380
obj76.Size = Vector3.new(1, 1, 1)
1381
obj76.FrontSurface = 10
1382
obj76.BottomSurface = 10
1383
obj76.BackSurface = 10
1384
obj76.Anchored = true
1385
obj76.BrickColor = BrickColor.new("Black")
1386
obj76.Name = "Carry Handle"
1387
obj76.Parent = Gun
1388
1389
-- 77 - Mesh
1390
obj77 = Instance.new("SpecialMesh")
1391
obj77.MeshType = Enum.MeshType.Brick
1392
obj77.Scale = Vector3.new(0.230769247, 0.115384638, 0.15384616)
1393
obj77.Parent = obj76
1394
1395
-- 78 - Carry Handle
1396
obj78 = Instance.new("Part")
1397
obj78.CFrame = CFrame.new(Vector3.new(15.3340969, 14.1396551, -9.86666393)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
1398
obj78.FormFactor = 'Custom'
1399
obj78.LeftSurface = 10
1400
obj78.TopSurface = 10
1401
obj78.RightSurface = 10
1402
obj78.Material = 'SmoothPlastic'
1403
obj78.Size = Vector3.new(1, 1, 1)
1404
obj78.FrontSurface = 10
1405
obj78.BottomSurface = 10
1406
obj78.BackSurface = 10
1407
obj78.Anchored = true
1408
obj78.BrickColor = BrickColor.new("Black")
1409
obj78.Name = "Carry Handle"
1410
obj78.Parent = Gun
1411
1412
-- 79 - Mesh
1413
obj79 = Instance.new("CylinderMesh")
1414
obj79.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
1415
obj79.Parent = obj78
1416
1417
-- 80 - Carry Handle
1418
obj80 = Instance.new("Part")
1419
obj80.CFrame = CFrame.new(Vector3.new(15.6730919, 14.0016546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1420
obj80.FormFactor = 'Custom'
1421
obj80.LeftSurface = 10
1422
obj80.TopSurface = 10
1423
obj80.RightSurface = 10
1424
obj80.Material = 'SmoothPlastic'
1425
obj80.Size = Vector3.new(1, 1, 1)
1426
obj80.FrontSurface = 10
1427
obj80.BottomSurface = 10
1428
obj80.BackSurface = 10
1429
obj80.Anchored = true
1430
obj80.BrickColor = BrickColor.new("Black")
1431
obj80.Name = "Carry Handle"
1432
obj80.Parent = Gun
1433
1434
-- 81 - Mesh
1435
obj81 = Instance.new("SpecialMesh")
1436
obj81.MeshType = Enum.MeshType.Brick
1437
obj81.Scale = Vector3.new(0.969230831, 0.0384615399, 0.15384616)
1438
obj81.Parent = obj80
1439
1440
-- 82 - Carry Handle
1441
obj82 = Instance.new("Part")
1442
obj82.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
1443
obj82.FormFactor = 'Custom'
1444
obj82.LeftSurface = 10
1445
obj82.TopSurface = 10
1446
obj82.RightSurface = 10
1447
obj82.Material = 'SmoothPlastic'
1448
obj82.Size = Vector3.new(1, 1, 1)
1449
obj82.FrontSurface = 10
1450
obj82.BottomSurface = 10
1451
obj82.BackSurface = 10
1452
obj82.Anchored = true
1453
obj82.BrickColor = BrickColor.new("Dark stone grey")
1454
obj82.Name = "Carry Handle"
1455
obj82.Parent = Gun
1456
1457
-- 83 - Mesh
1458
obj83 = Instance.new("SpecialMesh")
1459
obj83.MeshType = Enum.MeshType.Wedge
1460
obj83.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
1461
obj83.Parent = obj82
1462
1463
-- 84 - Clip
1464
obj84 = Instance.new("Part")
1465
obj84.CFrame = CFrame.new(Vector3.new(15.9554167, 13.1883135, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1466
obj84.FormFactor = 'Custom'
1467
obj84.LeftSurface = 10
1468
obj84.TopSurface = 10
1469
obj84.RightSurface = 10
1470
obj84.Material = 'SmoothPlastic'
1471
obj84.Size = Vector3.new(1, 1, 1)
1472
obj84.FrontSurface = 10
1473
obj84.BottomSurface = 10
1474
obj84.BackSurface = 10
1475
obj84.Anchored = true
1476
obj84.BrickColor = BrickColor.new("Black")
1477
obj84.Name = "Clip"
1478
obj84.Parent = Gun
1479
1480
-- 85 - Mesh
1481
obj85 = Instance.new("BlockMesh")
1482
obj85.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
1483
obj85.Parent = obj84
1484
1485
-- 86 - Clip
1486
obj86 = Instance.new("Part")
1487
obj86.CFrame = CFrame.new(Vector3.new(16.1022205, 13.0409546, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1488
obj86.FormFactor = 'Custom'
1489
obj86.LeftSurface = 10
1490
obj86.TopSurface = 10
1491
obj86.RightSurface = 10
1492
obj86.Material = 'SmoothPlastic'
1493
obj86.Size = Vector3.new(1, 1, 1)
1494
obj86.FrontSurface = 10
1495
obj86.BottomSurface = 10
1496
obj86.BackSurface = 10
1497
obj86.Anchored = true
1498
obj86.BrickColor = BrickColor.new("Black")
1499
obj86.Name = "Clip"
1500
obj86.Parent = Gun
1501
1502
-- 87 - Mesh
1503
obj87 = Instance.new("BlockMesh")
1504
obj87.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
1505
obj87.Parent = obj86
1506
1507
-- 88 - Clip
1508
obj88 = Instance.new("Part")
1509
obj88.CFrame = CFrame.new(Vector3.new(15.9752455, 13.0208406, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1510
obj88.FormFactor = 'Custom'
1511
obj88.LeftSurface = 10
1512
obj88.TopSurface = 10
1513
obj88.RightSurface = 10
1514
obj88.Material = 'SmoothPlastic'
1515
obj88.Size = Vector3.new(1, 1, 1)
1516
obj88.FrontSurface = 10
1517
obj88.BottomSurface = 10
1518
obj88.BackSurface = 10
1519
obj88.Anchored = true
1520
obj88.BrickColor = BrickColor.new("Black")
1521
obj88.Name = "Clip"
1522
obj88.Parent = Gun
1523
1524
-- 89 - Mesh
1525
obj89 = Instance.new("BlockMesh")
1526
obj89.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
1527
obj89.Parent = obj88
1528
1529
-- 90 - Clip
1530
obj90 = Instance.new("Part")
1531
obj90.CFrame = CFrame.new(Vector3.new(15.8670683, 13.0037107, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1532
obj90.FormFactor = 'Custom'
1533
obj90.LeftSurface = 10
1534
obj90.TopSurface = 10
1535
obj90.RightSurface = 10
1536
obj90.Material = 'SmoothPlastic'
1537
obj90.Size = Vector3.new(1, 1, 1)
1538
obj90.FrontSurface = 10
1539
obj90.BottomSurface = 10
1540
obj90.BackSurface = 10
1541
obj90.Anchored = true
1542
obj90.BrickColor = BrickColor.new("Black")
1543
obj90.Name = "Clip"
1544
obj90.Parent = Gun
1545
1546
-- 91 - Mesh
1547
obj91 = Instance.new("BlockMesh")
1548
obj91.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
1549
obj91.Parent = obj90
1550
1551
-- 92 - Clip
1552
obj92 = Instance.new("Part")
1553
obj92.CFrame = CFrame.new(Vector3.new(15.9221907, 13.1857014, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1554
obj92.FormFactor = 'Custom'
1555
obj92.LeftSurface = 10
1556
obj92.TopSurface = 10
1557
obj92.RightSurface = 10
1558
obj92.Material = 'SmoothPlastic'
1559
obj92.Size = Vector3.new(1, 1, 1)
1560
obj92.FrontSurface = 10
1561
obj92.BottomSurface = 10
1562
obj92.BackSurface = 10
1563
obj92.Anchored = true
1564
obj92.BrickColor = BrickColor.new("Black")
1565
obj92.Name = "Clip"
1566
obj92.Parent = Gun
1567
1568
-- 93 - Mesh
1569
obj93 = Instance.new("BlockMesh")
1570
obj93.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
1571
obj93.Parent = obj92
1572
1573
-- 94 - Clip
1574
obj94 = Instance.new("Part")
1575
obj94.CFrame = CFrame.new(Vector3.new(15.8462324, 13.179719, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1576
obj94.FormFactor = 'Custom'
1577
obj94.LeftSurface = 10
1578
obj94.TopSurface = 10
1579
obj94.RightSurface = 10
1580
obj94.Material = 'SmoothPlastic'
1581
obj94.Size = Vector3.new(1, 1, 1)
1582
obj94.FrontSurface = 10
1583
obj94.BottomSurface = 10
1584
obj94.BackSurface = 10
1585
obj94.Anchored = true
1586
obj94.BrickColor = BrickColor.new("Black")
1587
obj94.Name = "Clip"
1588
obj94.Parent = Gun
1589
1590
-- 95 - Mesh
1591
obj95 = Instance.new("BlockMesh")
1592
obj95.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
1593
obj95.Parent = obj94
1594
1595
-- 96 - Clip
1596
obj96 = Instance.new("Part")
1597
obj96.CFrame = CFrame.new(Vector3.new(15.9154615, 13.4758568, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1598
obj96.FormFactor = 'Custom'
1599
obj96.LeftSurface = 10
1600
obj96.TopSurface = 10
1601
obj96.RightSurface = 10
1602
obj96.Material = 'SmoothPlastic'
1603
obj96.Size = Vector3.new(1, 1, 1)
1604
obj96.FrontSurface = 10
1605
obj96.BottomSurface = 10
1606
obj96.BackSurface = 10
1607
obj96.Anchored = true
1608
obj96.BrickColor = BrickColor.new("Black")
1609
obj96.Name = "Clip"
1610
obj96.Parent = Gun
1611
1612
-- 97 - Mesh
1613
obj97 = Instance.new("BlockMesh")
1614
obj97.Scale = Vector3.new(0.27619043, 0.428571343, 0.0666666478)
1615
obj97.Parent = obj96
1616
1617
-- 98 - Clip
1618
obj98 = Instance.new("Part")
1619
obj98.CFrame = CFrame.new(Vector3.new(16.077364, 13.4758568, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1620
obj98.FormFactor = 'Custom'
1621
obj98.LeftSurface = 10
1622
obj98.TopSurface = 10
1623
obj98.RightSurface = 10
1624
obj98.Material = 'SmoothPlastic'
1625
obj98.Size = Vector3.new(1, 1, 1)
1626
obj98.FrontSurface = 10
1627
obj98.BottomSurface = 10
1628
obj98.BackSurface = 10
1629
obj98.Anchored = true
1630
obj98.BrickColor = BrickColor.new("Black")
1631
obj98.Name = "Clip"
1632
obj98.Parent = Gun
1633
1634
-- 99 - Mesh
1635
obj99 = Instance.new("BlockMesh")
1636
obj99.Scale = Vector3.new(0.0666666627, 0.428571343, 0.104761899)
1637
obj99.Parent = obj98
1638
1639
-- 100 - Clip
1640
obj100 = Instance.new("Part")
1641
obj100.CFrame = CFrame.new(Vector3.new(15.9487944, 13.4758539, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1642
obj100.FormFactor = 'Custom'
1643
obj100.LeftSurface = 10
1644
obj100.TopSurface = 10
1645
obj100.RightSurface = 10
1646
obj100.Material = 'SmoothPlastic'
1647
obj100.Size = Vector3.new(1, 1, 1)
1648
obj100.FrontSurface = 10
1649
obj100.BottomSurface = 10
1650
obj100.BackSurface = 10
1651
obj100.Anchored = true
1652
obj100.BrickColor = BrickColor.new("Black")
1653
obj100.Name = "Clip"
1654
obj100.Parent = Gun
1655
1656
-- 101 - Mesh
1657
obj101 = Instance.new("BlockMesh")
1658
obj101.Scale = Vector3.new(0.114285707, 0.428571343, 0.104761899)
1659
obj101.Parent = obj100
1660
1661
-- 102 - Clip
1662
obj102 = Instance.new("Part")
1663
obj102.CFrame = CFrame.new(Vector3.new(15.8392744, 13.4758511, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1664
obj102.FormFactor = 'Custom'
1665
obj102.LeftSurface = 10
1666
obj102.TopSurface = 10
1667
obj102.RightSurface = 10
1668
obj102.Material = 'SmoothPlastic'
1669
obj102.Size = Vector3.new(1, 1, 1)
1670
obj102.FrontSurface = 10
1671
obj102.BottomSurface = 10
1672
obj102.BackSurface = 10
1673
obj102.Anchored = true
1674
obj102.BrickColor = BrickColor.new("Black")
1675
obj102.Name = "Clip"
1676
obj102.Parent = Gun
1677
1678
-- 103 - Mesh
1679
obj103 = Instance.new("BlockMesh")
1680
obj103.Scale = Vector3.new(0.066666618, 0.428571343, 0.104761899)
1681
obj103.Parent = obj102
1682
1683
-- 104 - Clip
1684
obj104 = Instance.new("Part")
1685
obj104.CFrame = CFrame.new(Vector3.new(15.942317, 13.0156317, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1686
obj104.FormFactor = 'Custom'
1687
obj104.LeftSurface = 10
1688
obj104.TopSurface = 10
1689
obj104.RightSurface = 10
1690
obj104.Material = 'SmoothPlastic'
1691
obj104.Size = Vector3.new(1, 1, 1)
1692
obj104.FrontSurface = 10
1693
obj104.BottomSurface = 10
1694
obj104.BackSurface = 10
1695
obj104.Anchored = true
1696
obj104.BrickColor = BrickColor.new("Black")
1697
obj104.Name = "Clip"
1698
obj104.Parent = Gun
1699
1700
-- 105 - Mesh
1701
obj105 = Instance.new("BlockMesh")
1702
obj105.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
1703
obj105.Parent = obj104
1704
1705
-- 106 - Front Sight/Gas Tube
1706
obj106 = Instance.new("Part")
1707
obj106.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1708
obj106.FormFactor = 'Custom'
1709
obj106.LeftSurface = 10
1710
obj106.TopSurface = 10
1711
obj106.RightSurface = 10
1712
obj106.Material = 'SmoothPlastic'
1713
obj106.Size = Vector3.new(1, 1, 1)
1714
obj106.FrontSurface = 10
1715
obj106.BottomSurface = 10
1716
obj106.BackSurface = 10
1717
obj106.Anchored = true
1718
obj106.BrickColor = BrickColor.new("Black")
1719
obj106.Name = "Front Sight/Gas Tube"
1720
obj106.Parent = Gun
1721
1722
-- 107 - Mesh
1723
obj107 = Instance.new("CylinderMesh")
1724
obj107.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
1725
obj107.Parent = obj106
1726
1727
-- 108 - Front Sight/Gas Tube
1728
obj108 = Instance.new("Part")
1729
obj108.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1436548, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1730
obj108.FormFactor = 'Custom'
1731
obj108.LeftSurface = 10
1732
obj108.TopSurface = 10
1733
obj108.RightSurface = 10
1734
obj108.Material = 'SmoothPlastic'
1735
obj108.Size = Vector3.new(1, 1, 1)
1736
obj108.FrontSurface = 10
1737
obj108.BottomSurface = 10
1738
obj108.BackSurface = 10
1739
obj108.Anchored = true
1740
obj108.BrickColor = BrickColor.new("Black")
1741
obj108.Name = "Front Sight/Gas Tube"
1742
obj108.Parent = Gun
1743
1744
-- 109 - Mesh
1745
obj109 = Instance.new("SpecialMesh")
1746
obj109.MeshType = Enum.MeshType.Brick
1747
obj109.Scale = Vector3.new(0.0846154168, 0.0615384318, 0.0769230798)
1748
obj109.Parent = obj108
1749
1750
-- 110 - Front Sight/Gas Tube
1751
obj110 = Instance.new("Part")
1752
obj110.CFrame = CFrame.new(Vector3.new(18.2300873, 13.747653, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1753
obj110.FormFactor = 'Custom'
1754
obj110.LeftSurface = 10
1755
obj110.TopSurface = 10
1756
obj110.RightSurface = 10
1757
obj110.Material = 'SmoothPlastic'
1758
obj110.Size = Vector3.new(1, 1, 1)
1759
obj110.FrontSurface = 10
1760
obj110.BottomSurface = 10
1761
obj110.BackSurface = 10
1762
obj110.Anchored = true
1763
obj110.BrickColor = BrickColor.new("Black")
1764
obj110.Name = "Front Sight/Gas Tube"
1765
obj110.Parent = Gun
1766
1767
-- 111 - Mesh
1768
obj111 = Instance.new("SpecialMesh")
1769
obj111.MeshType = Enum.MeshType.Brick
1770
obj111.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
1771
obj111.Parent = obj110
1772
1773
-- 112 - Front Sight/Gas Tube
1774
obj112 = Instance.new("Part")
1775
obj112.CFrame = CFrame.new(Vector3.new(18.2340908, 14.0046549, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1776
obj112.FormFactor = 'Custom'
1777
obj112.LeftSurface = 10
1778
obj112.TopSurface = 10
1779
obj112.RightSurface = 10
1780
obj112.Material = 'SmoothPlastic'
1781
obj112.Size = Vector3.new(1, 1, 1)
1782
obj112.FrontSurface = 10
1783
obj112.BottomSurface = 10
1784
obj112.BackSurface = 10
1785
obj112.Anchored = true
1786
obj112.BrickColor = BrickColor.new("Black")
1787
obj112.Name = "Front Sight/Gas Tube"
1788
obj112.Parent = Gun
1789
1790
-- 113 - Mesh
1791
obj113 = Instance.new("SpecialMesh")
1792
obj113.MeshType = Enum.MeshType.Brick
1793
obj113.Scale = Vector3.new(0.0307692327, 0.292307645, 0.0769230798)
1794
obj113.Parent = obj112
1795
1796
-- 114 - Front Sight/Gas Tube
1797
obj114 = Instance.new("Part")
1798
obj114.CFrame = CFrame.new(Vector3.new(18.2690887, 13.7246542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1799
obj114.FormFactor = 'Custom'
1800
obj114.LeftSurface = 10
1801
obj114.TopSurface = 10
1802
obj114.RightSurface = 10
1803
obj114.Material = 'SmoothPlastic'
1804
obj114.Size = Vector3.new(1, 1, 1)
1805
obj114.FrontSurface = 10
1806
obj114.BottomSurface = 10
1807
obj114.BackSurface = 10
1808
obj114.Anchored = true
1809
obj114.BrickColor = BrickColor.new("Black")
1810
obj114.Name = "Front Sight/Gas Tube"
1811
obj114.Parent = Gun
1812
1813
-- 115 - Mesh
1814
obj115 = Instance.new("SpecialMesh")
1815
obj115.MeshType = Enum.MeshType.Brick
1816
obj115.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
1817
obj115.Parent = obj114
1818
1819
-- 116 - Front Sight/Gas Tube
1820
obj116 = Instance.new("Part")
1821
obj116.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.92766476)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
1822
obj116.FormFactor = 'Custom'
1823
obj116.LeftSurface = 10
1824
obj116.TopSurface = 10
1825
obj116.RightSurface = 10
1826
obj116.Material = 'SmoothPlastic'
1827
obj116.Size = Vector3.new(1, 1, 1)
1828
obj116.FrontSurface = 10
1829
obj116.BottomSurface = 10
1830
obj116.BackSurface = 10
1831
obj116.Anchored = true
1832
obj116.BrickColor = BrickColor.new("Black")
1833
obj116.Name = "Front Sight/Gas Tube"
1834
obj116.Parent = Gun
1835
1836
-- 117 - Mesh
1837
obj117 = Instance.new("CylinderMesh")
1838
obj117.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
1839
obj117.Parent = obj116
1840
1841
-- 118 - Front Sight/Gas Tube
1842
obj118 = Instance.new("Part")
1843
obj118.CFrame = CFrame.new(Vector3.new(18.2300873, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1844
obj118.FormFactor = 'Custom'
1845
obj118.LeftSurface = 10
1846
obj118.TopSurface = 10
1847
obj118.RightSurface = 10
1848
obj118.Material = 'SmoothPlastic'
1849
obj118.Size = Vector3.new(1, 1, 1)
1850
obj118.FrontSurface = 10
1851
obj118.BottomSurface = 10
1852
obj118.BackSurface = 10
1853
obj118.Anchored = true
1854
obj118.BrickColor = BrickColor.new("Black")
1855
obj118.Name = "Front Sight/Gas Tube"
1856
obj118.Parent = Gun
1857
1858
-- 119 - Mesh
1859
obj119 = Instance.new("CylinderMesh")
1860
obj119.Scale = Vector3.new(0.134615377, 0.0538461618, 0.15384616)
1861
obj119.Parent = obj118
1862
1863
-- 120 - Front Sight/Gas Tube
1864
obj120 = Instance.new("Part")
1865
obj120.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.996665)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
1866
obj120.FormFactor = 'Custom'
1867
obj120.LeftSurface = 10
1868
obj120.TopSurface = 10
1869
obj120.RightSurface = 10
1870
obj120.Material = 'SmoothPlastic'
1871
obj120.Size = Vector3.new(1, 1, 1)
1872
obj120.FrontSurface = 10
1873
obj120.BottomSurface = 10
1874
obj120.BackSurface = 10
1875
obj120.Anchored = true
1876
obj120.BrickColor = BrickColor.new("Black")
1877
obj120.Name = "Front Sight/Gas Tube"
1878
obj120.Parent = Gun
1879
1880
-- 121 - Mesh
1881
obj121 = Instance.new("CylinderMesh")
1882
obj121.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
1883
obj121.Parent = obj120
1884
1885
-- 122 - Front Sight/Gas Tube
1886
obj122 = Instance.new("Part")
1887
obj122.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1856546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1888
obj122.FormFactor = 'Custom'
1889
obj122.LeftSurface = 10
1890
obj122.TopSurface = 10
1891
obj122.RightSurface = 10
1892
obj122.Material = 'SmoothPlastic'
1893
obj122.Size = Vector3.new(1, 1, 1)
1894
obj122.FrontSurface = 10
1895
obj122.BottomSurface = 10
1896
obj122.BackSurface = 10
1897
obj122.Anchored = true
1898
obj122.BrickColor = BrickColor.new("Black")
1899
obj122.Name = "Front Sight/Gas Tube"
1900
obj122.Parent = Gun
1901
1902
-- 123 - Mesh
1903
obj123 = Instance.new("SpecialMesh")
1904
obj123.MeshType = Enum.MeshType.Brick
1905
obj123.Scale = Vector3.new(0.00769230817, 0.0230769273, 0.00769230817)
1906
obj123.Parent = obj122
1907
1908
-- 124 - Front Sight/Gas Tube
1909
obj124 = Instance.new("Part")
1910
obj124.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1911
obj124.FormFactor = 'Custom'
1912
obj124.LeftSurface = 10
1913
obj124.TopSurface = 10
1914
obj124.RightSurface = 10
1915
obj124.Material = 'SmoothPlastic'
1916
obj124.Size = Vector3.new(1, 1, 1)
1917
obj124.FrontSurface = 10
1918
obj124.BottomSurface = 10
1919
obj124.BackSurface = 10
1920
obj124.Anchored = true
1921
obj124.BrickColor = BrickColor.new("Black")
1922
obj124.Name = "Front Sight/Gas Tube"
1923
obj124.Parent = Gun
1924
1925
-- 125 - Mesh
1926
obj125 = Instance.new("CylinderMesh")
1927
obj125.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
1928
obj125.Parent = obj124
1929
1930
-- 126 - Front Sight/Gas Tube
1931
obj126 = Instance.new("Part")
1932
obj126.CFrame = CFrame.new(Vector3.new(18.1230907, 13.9016523, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1933
obj126.FormFactor = 'Custom'
1934
obj126.LeftSurface = 10
1935
obj126.TopSurface = 10
1936
obj126.RightSurface = 10
1937
obj126.Material = 'SmoothPlastic'
1938
obj126.Size = Vector3.new(1, 1, 1)
1939
obj126.FrontSurface = 10
1940
obj126.BottomSurface = 10
1941
obj126.BackSurface = 10
1942
obj126.Anchored = true
1943
obj126.BrickColor = BrickColor.new("Black")
1944
obj126.Name = "Front Sight/Gas Tube"
1945
obj126.Parent = Gun
1946
1947
-- 127 - Mesh
1948
obj127 = Instance.new("SpecialMesh")
1949
obj127.MeshType = Enum.MeshType.Brick
1950
obj127.Scale = Vector3.new(0.192307696, 0.0307691991, 0.0769230798)
1951
obj127.Parent = obj126
1952
1953
-- 128 - Front Sight/Gas Tube
1954
obj128 = Instance.new("Part")
1955
obj128.CFrame = CFrame.new(Vector3.new(18.0890884, 14.035655, -9.96266651)) * CFrame.Angles(3.141592502594, 3.4951305849518e-008, -2.5481803417206)
1956
obj128.FormFactor = 'Custom'
1957
obj128.LeftSurface = 10
1958
obj128.TopSurface = 10
1959
obj128.RightSurface = 10
1960
obj128.Material = 'SmoothPlastic'
1961
obj128.Size = Vector3.new(1, 1, 1)
1962
obj128.FrontSurface = 10
1963
obj128.BottomSurface = 10
1964
obj128.BackSurface = 10
1965
obj128.Anchored = true
1966
obj128.BrickColor = BrickColor.new("Black")
1967
obj128.Name = "Front Sight/Gas Tube"
1968
obj128.Parent = Gun
1969
1970
-- 129 - Mesh
1971
obj129 = Instance.new("SpecialMesh")
1972
obj129.MeshType = Enum.MeshType.Brick
1973
obj129.Scale = Vector3.new(0.0384615399, 0.299999893, 0.0769230798)
1974
obj129.Parent = obj128
1975
1976
-- 130 - Front Sight/Gas Tube
1977
obj130 = Instance.new("Part")
1978
obj130.CFrame = CFrame.new(Vector3.new(18.2300873, 13.7126532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1979
obj130.FormFactor = 'Custom'
1980
obj130.LeftSurface = 10
1981
obj130.TopSurface = 10
1982
obj130.RightSurface = 10
1983
obj130.Material = 'SmoothPlastic'
1984
obj130.Size = Vector3.new(1, 1, 1)
1985
obj130.FrontSurface = 10
1986
obj130.BottomSurface = 10
1987
obj130.BackSurface = 10
1988
obj130.Anchored = true
1989
obj130.BrickColor = BrickColor.new("Black")
1990
obj130.Name = "Front Sight/Gas Tube"
1991
obj130.Parent = Gun
1992
1993
-- 131 - Mesh
1994
obj131 = Instance.new("SpecialMesh")
1995
obj131.MeshType = Enum.MeshType.Brick
1996
obj131.Scale = Vector3.new(0.0384615399, 0.0307692327, 0.0769230798)
1997
obj131.Parent = obj130
1998
1999
-- 132 - Front Sight/Gas Tube
2000
obj132 = Instance.new("Part")
2001
obj132.CFrame = CFrame.new(Vector3.new(18.2000904, 14.0856543, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
2002
obj132.FormFactor = 'Custom'
2003
obj132.LeftSurface = 10
2004
obj132.TopSurface = 10
2005
obj132.RightSurface = 10
2006
obj132.Material = 'SmoothPlastic'
2007
obj132.Size = Vector3.new(1, 1, 1)
2008
obj132.FrontSurface = 10
2009
obj132.BottomSurface = 10
2010
obj132.BackSurface = 10
2011
obj132.Anchored = true
2012
obj132.BrickColor = BrickColor.new("Black")
2013
obj132.Name = "Front Sight/Gas Tube"
2014
obj132.Parent = Gun
2015
2016
-- 133 - Mesh
2017
obj133 = Instance.new("SpecialMesh")
2018
obj133.MeshType = Enum.MeshType.Brick
2019
obj133.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230872)
2020
obj133.Parent = obj132
2021
2022
-- 134 - Front Sight/Gas Tube
2023
obj134 = Instance.new("Part")
2024
obj134.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8816538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
2025
obj134.FormFactor = 'Custom'
2026
obj134.LeftSurface = 10
2027
obj134.TopSurface = 10
2028
obj134.RightSurface = 10
2029
obj134.Material = 'SmoothPlastic'
2030
obj134.Size = Vector3.new(1, 1, 1)
2031
obj134.FrontSurface = 10
2032
2033
obj134.BottomSurface = 10
2034
2035
obj134.BackSurface = 10
2036
2037
obj134.Anchored = true
2038
2039
obj134.BrickColor = BrickColor.new("Black")
2040
2041
obj134.Name = "Front Sight/Gas Tube"
2042
2043
obj134.Parent = Gun
2044
2045
2046
2047
-- 135 - Mesh
2048
2049
obj135 = Instance.new("SpecialMesh")
2050
2051
obj135.MeshType = Enum.MeshType.Brick
2052
2053
obj135.Scale = Vector3.new(0.0307692327, 0.061538469, 0.061538469)
2054
2055
obj135.Parent = obj134
2056
2057
2058
2059
-- 136 - Handguard
2060
2061
obj136 = Instance.new("Part")
2062
2063
obj136.CFrame = CFrame.new(Vector3.new(16.1770878, 13.8626528, -9.96266651)) * CFrame.Angles(3.141592502594, 0, -0)
2064
2065
obj136.FormFactor = 'Custom'
2066
2067
obj136.LeftSurface = 10
2068
2069
obj136.TopSurface = 10
2070
2071
obj136.RightSurface = 10
2072
2073
obj136.Material = 'SmoothPlastic'
2074
2075
obj136.Size = Vector3.new(1, 1, 1)
2076
2077
obj136.FrontSurface = 10
2078
2079
obj136.BottomSurface = 10
2080
2081
obj136.BackSurface = 10
2082
2083
obj136.Anchored = true
2084
2085
obj136.BrickColor = BrickColor.new("Black")
2086
2087
obj136.Name = "Handguard"
2088
2089
obj136.Parent = Gun
2090
2091
2092
2093
-- 137 - Mesh
2094
2095
obj137 = Instance.new("SpecialMesh")
2096
2097
obj137.MeshType = Enum.MeshType.Brick
2098
2099
obj137.Scale = Vector3.new(0.0384615399, 0.315384597, 0.15384616)
2100
2101
obj137.Parent = obj136
2102
2103
2104
2105
-- 138 - Handguard
2106
2107
obj138 = Instance.new("Part")
2108
2109
obj138.CFrame = CFrame.new(Vector3.new(17.9190941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2110
2111
obj138.FormFactor = 'Custom'
2112
2113
obj138.LeftSurface = 10
2114
2115
obj138.TopSurface = 10
2116
2117
obj138.RightSurface = 10
2118
2119
obj138.Material = 'SmoothPlastic'
2120
2121
obj138.Size = Vector3.new(1, 1, 1)
2122
2123
obj138.FrontSurface = 10
2124
2125
obj138.BottomSurface = 10
2126
2127
obj138.BackSurface = 10
2128
2129
obj138.Anchored = true
2130
2131
obj138.BrickColor = BrickColor.new("Black")
2132
2133
obj138.Name = "Handguard"
2134
2135
obj138.Parent = Gun
2136
2137
2138
2139
-- 139 - Mesh
2140
2141
obj139 = Instance.new("CylinderMesh")
2142
2143
obj139.Scale = Vector3.new(0.215384603, 0.0615384653, 0.346153855)
2144
2145
obj139.Parent = obj138
2146
2147
2148
2149
-- 140 - Handguard
2150
2151
obj140 = Instance.new("Part")
2152
2153
obj140.CFrame = CFrame.new(Vector3.new(17.5230885, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2154
2155
obj140.FormFactor = 'Custom'
2156
2157
obj140.LeftSurface = 10
2158
2159
obj140.TopSurface = 10
2160
2161
obj140.RightSurface = 10
2162
2163
obj140.Material = 'SmoothPlastic'
2164
2165
obj140.Size = Vector3.new(1, 1, 1)
2166
2167
obj140.FrontSurface = 10
2168
2169
obj140.BottomSurface = 10
2170
2171
obj140.BackSurface = 10
2172
2173
obj140.Anchored = true
2174
2175
obj140.BrickColor = BrickColor.new("Black")
2176
2177
obj140.Name = "Handguard"
2178
2179
obj140.Parent = Gun
2180
2181
2182
2183
-- 141 - Mesh
2184
2185
obj141 = Instance.new("CylinderMesh")
2186
2187
obj141.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2188
2189
obj141.Parent = obj140
2190
2191
2192
2193
-- 142 - Handguard
2194
2195
obj142 = Instance.new("Part")
2196
2197
obj142.CFrame = CFrame.new(Vector3.new(16.7380924, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2198
2199
obj142.FormFactor = 'Custom'
2200
2201
obj142.LeftSurface = 10
2202
2203
obj142.TopSurface = 10
2204
2205
obj142.RightSurface = 10
2206
2207
obj142.Material = 'SmoothPlastic'
2208
2209
obj142.Size = Vector3.new(1, 1, 1)
2210
2211
obj142.FrontSurface = 10
2212
2213
obj142.BottomSurface = 10
2214
2215
obj142.BackSurface = 10
2216
2217
obj142.Anchored = true
2218
2219
obj142.BrickColor = BrickColor.new("Black")
2220
2221
obj142.Name = "Handguard"
2222
2223
obj142.Parent = Gun
2224
2225
2226
2227
-- 143 - Mesh
2228
2229
obj143 = Instance.new("CylinderMesh")
2230
2231
obj143.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2232
2233
obj143.Parent = obj142
2234
2235
2236
2237
-- 144 - Handguard
2238
2239
obj144 = Instance.new("Part")
2240
2241
obj144.CFrame = CFrame.new(Vector3.new(16.2300854, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2242
2243
obj144.FormFactor = 'Custom'
2244
2245
obj144.LeftSurface = 10
2246
2247
obj144.TopSurface = 10
2248
2249
obj144.RightSurface = 10
2250
2251
obj144.Material = 'SmoothPlastic'
2252
2253
obj144.Size = Vector3.new(1, 1, 1)
2254
2255
obj144.FrontSurface = 10
2256
2257
obj144.BottomSurface = 10
2258
2259
obj144.BackSurface = 10
2260
2261
obj144.Anchored = true
2262
2263
obj144.BrickColor = BrickColor.new("Black")
2264
2265
obj144.Name = "Handguard"
2266
2267
obj144.Parent = Gun
2268
2269
2270
2271
-- 145 - Mesh
2272
2273
obj145 = Instance.new("CylinderMesh")
2274
2275
obj145.Scale = Vector3.new(0.307692319, 0.0230769273, 0.346153855)
2276
2277
obj145.Parent = obj144
2278
2279
2280
2281
-- 146 - Handguard
2282
2283
obj146 = Instance.new("Part")
2284
2285
obj146.CFrame = CFrame.new(Vector3.new(17.2610912, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2286
2287
obj146.FormFactor = 'Custom'
2288
2289
obj146.LeftSurface = 10
2290
2291
obj146.TopSurface = 10
2292
2293
obj146.RightSurface = 10
2294
2295
obj146.Material = 'SmoothPlastic'
2296
2297
obj146.Size = Vector3.new(1, 1, 1)
2298
2299
obj146.FrontSurface = 10
2300
2301
obj146.BottomSurface = 10
2302
2303
obj146.BackSurface = 10
2304
2305
obj146.Anchored = true
2306
2307
obj146.BrickColor = BrickColor.new("Black")
2308
2309
obj146.Name = "Handguard"
2310
2311
obj146.Parent = Gun
2312
2313
2314
2315
-- 147 - Mesh
2316
2317
obj147 = Instance.new("CylinderMesh")
2318
2319
obj147.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2320
2321
obj147.Parent = obj146
2322
2323
2324
2325
-- 148 - Handguard
2326
2327
obj148 = Instance.new("Part")
2328
2329
obj148.CFrame = CFrame.new(Vector3.new(16.1690922, 13.7016535, -9.89266491)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
2330
2331
obj148.FormFactor = 'Custom'
2332
2333
obj148.LeftSurface = 10
2334
2335
obj148.TopSurface = 10
2336
2337
obj148.RightSurface = 10
2338
2339
obj148.Material = 'SmoothPlastic'
2340
2341
obj148.Size = Vector3.new(1, 1, 1)
2342
2343
obj148.FrontSurface = 10
2344
2345
obj148.BottomSurface = 10
2346
2347
obj148.BackSurface = 10
2348
2349
obj148.Anchored = true
2350
2351
obj148.BrickColor = BrickColor.new("Black")
2352
2353
obj148.Name = "Handguard"
2354
2355
obj148.Parent = Gun
2356
2357
2358
2359
-- 149 - Mesh
2360
2361
obj149 = Instance.new("SpecialMesh")
2362
2363
obj149.MeshType = Enum.MeshType.Sphere
2364
2365
obj149.Scale = Vector3.new(0.0769230798, 0.0769230798, 0.0769230798)
2366
2367
obj149.Parent = obj148
2368
2369
2370
2371
-- 150 - Handguard
2372
2373
obj150 = Instance.new("Part")
2374
2375
obj150.CFrame = CFrame.new(Vector3.new(16.477087, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2376
2377
obj150.FormFactor = 'Custom'
2378
2379
obj150.LeftSurface = 10
2380
2381
obj150.TopSurface = 10
2382
2383
obj150.RightSurface = 10
2384
2385
obj150.Material = 'SmoothPlastic'
2386
2387
obj150.Size = Vector3.new(1, 1, 1)
2388
2389
obj150.FrontSurface = 10
2390
2391
obj150.BottomSurface = 10
2392
2393
obj150.BackSurface = 10
2394
2395
obj150.Anchored = true
2396
2397
obj150.BrickColor = BrickColor.new("Black")
2398
2399
obj150.Name = "Handguard"
2400
2401
obj150.Parent = Gun
2402
2403
2404
2405
-- 151 - Mesh
2406
2407
obj151 = Instance.new("CylinderMesh")
2408
2409
obj151.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2410
2411
obj151.Parent = obj150
2412
2413
2414
2415
-- 152 - Handguard
2416
2417
obj152 = Instance.new("Part")
2418
2419
obj152.CFrame = CFrame.new(Vector3.new(16.1690922, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2420
2421
obj152.FormFactor = 'Custom'
2422
2423
obj152.LeftSurface = 10
2424
2425
obj152.TopSurface = 10
2426
2427
obj152.RightSurface = 10
2428
2429
obj152.Material = 'SmoothPlastic'
2430
2431
obj152.Size = Vector3.new(1, 1, 1)
2432
2433
obj152.FrontSurface = 10
2434
2435
obj152.BottomSurface = 10
2436
2437
obj152.BackSurface = 10
2438
2439
obj152.Anchored = true
2440
2441
obj152.BrickColor = BrickColor.new("Black")
2442
2443
obj152.Name = "Handguard"
2444
2445
obj152.Parent = Gun
2446
2447
2448
2449
-- 153 - Mesh
2450
2451
obj153 = Instance.new("CylinderMesh")
2452
2453
obj153.Scale = Vector3.new(0.230769247, 0.0538461618, 0.192307696)
2454
2455
obj153.Parent = obj152
2456
2457
2458
2459
-- 154 - Handguard
2460
2461
obj154 = Instance.new("Part")
2462
2463
obj154.CFrame = CFrame.new(Vector3.new(17.7880917, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2464
2465
obj154.FormFactor = 'Custom'
2466
2467
obj154.LeftSurface = 10
2468
2469
obj154.TopSurface = 10
2470
2471
obj154.RightSurface = 10
2472
2473
obj154.Material = 'SmoothPlastic'
2474
2475
obj154.Size = Vector3.new(1, 1, 1)
2476
2477
obj154.FrontSurface = 10
2478
2479
obj154.BottomSurface = 10
2480
2481
obj154.BackSurface = 10
2482
2483
obj154.Anchored = true
2484
2485
obj154.BrickColor = BrickColor.new("Black")
2486
2487
obj154.Name = "Handguard"
2488
2489
obj154.Parent = Gun
2490
2491
2492
2493
-- 155 - Mesh
2494
2495
obj155 = Instance.new("CylinderMesh")
2496
2497
obj155.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2498
2499
obj155.Parent = obj154
2500
2501
2502
2503
-- 156 - Handguard
2504
2505
obj156 = Instance.new("Part")
2506
2507
obj156.CFrame = CFrame.new(Vector3.new(17.3920918, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2508
2509
obj156.FormFactor = 'Custom'
2510
2511
obj156.LeftSurface = 10
2512
2513
obj156.TopSurface = 10
2514
2515
obj156.RightSurface = 10
2516
2517
obj156.Material = 'SmoothPlastic'
2518
2519
obj156.Size = Vector3.new(1, 1, 1)
2520
2521
obj156.FrontSurface = 10
2522
2523
obj156.BottomSurface = 10
2524
2525
obj156.BackSurface = 10
2526
2527
obj156.Anchored = true
2528
2529
obj156.BrickColor = BrickColor.new("Black")
2530
2531
obj156.Name = "Handguard"
2532
2533
obj156.Parent = Gun
2534
2535
2536
2537
-- 157 - Mesh
2538
2539
obj157 = Instance.new("CylinderMesh")
2540
2541
obj157.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2542
2543
obj157.Parent = obj156
2544
2545
2546
2547
-- 158 - Handguard
2548
2549
obj158 = Instance.new("Part")
2550
2551
obj158.CFrame = CFrame.new(Vector3.new(17.1300907, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2552
2553
obj158.FormFactor = 'Custom'
2554
2555
obj158.LeftSurface = 10
2556
2557
obj158.TopSurface = 10
2558
2559
obj158.RightSurface = 10
2560
2561
obj158.Material = 'SmoothPlastic'
2562
2563
obj158.Size = Vector3.new(1, 1, 1)
2564
2565
obj158.FrontSurface = 10
2566
2567
obj158.BottomSurface = 10
2568
2569
obj158.BackSurface = 10
2570
2571
obj158.Anchored = true
2572
2573
obj158.BrickColor = BrickColor.new("Black")
2574
2575
obj158.Name = "Handguard"
2576
2577
obj158.Parent = Gun
2578
2579
2580
2581
-- 159 - Mesh
2582
2583
obj159 = Instance.new("CylinderMesh")
2584
2585
obj159.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2586
2587
obj159.Parent = obj158
2588
2589
2590
2591
-- 160 - Handguard
2592
2593
obj160 = Instance.new("Part")
2594
2595
obj160.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8126535, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
2596
2597
obj160.FormFactor = 'Custom'
2598
2599
obj160.LeftSurface = 10
2600
2601
obj160.TopSurface = 10
2602
2603
obj160.RightSurface = 10
2604
2605
obj160.Material = 'SmoothPlastic'
2606
2607
obj160.Size = Vector3.new(2, 1, 1)
2608
2609
obj160.FrontSurface = 10
2610
2611
obj160.BottomSurface = 10
2612
2613
obj160.BackSurface = 10
2614
2615
obj160.Anchored = true
2616
2617
obj160.BrickColor = BrickColor.new("Black")
2618
2619
obj160.Name = "Handguard"
2620
2621
obj160.Parent = Gun
2622
2623
2624
2625
-- 161 - Mesh
2626
2627
obj161 = Instance.new("SpecialMesh")
2628
2629
obj161.MeshType = Enum.MeshType.Brick
2630
2631
obj161.Scale = Vector3.new(0.799999893, 0.353846163, 0.0769230798)
2632
2633
obj161.Parent = obj160
2634
2635
2636
2637
-- 162 - Handguard
2638
2639
obj162 = Instance.new("Part")
2640
2641
obj162.CFrame = CFrame.new(Vector3.new(16.2770939, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2642
2643
obj162.FormFactor = 'Custom'
2644
2645
obj162.LeftSurface = 10
2646
2647
obj162.TopSurface = 10
2648
2649
obj162.RightSurface = 10
2650
2651
obj162.Material = 'SmoothPlastic'
2652
2653
obj162.Size = Vector3.new(1, 1, 1)
2654
2655
obj162.FrontSurface = 10
2656
2657
obj162.BottomSurface = 10
2658
2659
obj162.BackSurface = 10
2660
2661
obj162.Anchored = true
2662
2663
obj162.BrickColor = BrickColor.new("Black")
2664
2665
obj162.Name = "Handguard"
2666
2667
obj162.Parent = Gun
2668
2669
2670
2671
-- 163 - Mesh
2672
2673
obj163 = Instance.new("CylinderMesh")
2674
2675
obj163.Scale = Vector3.new(0.246153861, 0.0230769273, 0.346153855)
2676
2677
obj163.Parent = obj162
2678
2679
2680
2681
-- 164 - Handguard
2682
2683
obj164 = Instance.new("Part")
2684
2685
obj164.CFrame = CFrame.new(Vector3.new(16.6070881, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2686
2687
obj164.FormFactor = 'Custom'
2688
2689
obj164.LeftSurface = 10
2690
2691
obj164.TopSurface = 10
2692
2693
obj164.RightSurface = 10
2694
2695
obj164.Material = 'SmoothPlastic'
2696
2697
obj164.Size = Vector3.new(1, 1, 1)
2698
2699
obj164.FrontSurface = 10
2700
2701
obj164.BottomSurface = 10
2702
2703
obj164.BackSurface = 10
2704
2705
obj164.Anchored = true
2706
2707
obj164.BrickColor = BrickColor.new("Black")
2708
2709
obj164.Name = "Handguard"
2710
2711
obj164.Parent = Gun
2712
2713
2714
2715
-- 165 - Mesh
2716
2717
obj165 = Instance.new("CylinderMesh")
2718
2719
obj165.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2720
2721
obj165.Parent = obj164
2722
2723
2724
2725
-- 166 - Handguard
2726
2727
obj166 = Instance.new("Part")
2728
2729
obj166.CFrame = CFrame.new(Vector3.new(17.6530933, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2730
2731
obj166.FormFactor = 'Custom'
2732
2733
obj166.LeftSurface = 10
2734
2735
obj166.TopSurface = 10
2736
2737
obj166.RightSurface = 10
2738
2739
obj166.Material = 'SmoothPlastic'
2740
2741
obj166.Size = Vector3.new(1, 1, 1)
2742
2743
obj166.FrontSurface = 10
2744
2745
obj166.BottomSurface = 10
2746
2747
obj166.BackSurface = 10
2748
2749
obj166.Anchored = true
2750
2751
obj166.BrickColor = BrickColor.new("Black")
2752
2753
obj166.Name = "Handguard"
2754
2755
obj166.Parent = Gun
2756
2757
2758
2759
-- 167 - Mesh
2760
2761
obj167 = Instance.new("CylinderMesh")
2762
2763
obj167.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2764
2765
obj167.Parent = obj166
2766
2767
2768
2769
-- 168 - Handguard
2770
2771
obj168 = Instance.new("Part")
2772
2773
obj168.CFrame = CFrame.new(Vector3.new(16.3460941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2774
2775
obj168.FormFactor = 'Custom'
2776
2777
obj168.LeftSurface = 10
2778
2779
obj168.TopSurface = 10
2780
2781
obj168.RightSurface = 10
2782
2783
obj168.Material = 'SmoothPlastic'
2784
2785
obj168.Size = Vector3.new(1, 1, 1)
2786
2787
obj168.FrontSurface = 10
2788
2789
obj168.BottomSurface = 10
2790
2791
obj168.BackSurface = 10
2792
2793
obj168.Anchored = true
2794
2795
obj168.BrickColor = BrickColor.new("Black")
2796
2797
obj168.Name = "Handguard"
2798
2799
obj168.Parent = Gun
2800
2801
2802
2803
-- 169 - Mesh
2804
2805
obj169 = Instance.new("CylinderMesh")
2806
2807
obj169.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2808
2809
obj169.Parent = obj168
2810
2811
2812
2813
-- 170 - PointTo
2814
2815
obj170 = Instance.new("Part")
2816
2817
obj170.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2818
2819
obj170.FormFactor = 'Custom'
2820
2821
obj170.LeftSurface = 10
2822
2823
obj170.TopSurface = 10
2824
2825
obj170.RightSurface = 10
2826
2827
obj170.Material = 'SmoothPlastic'
2828
2829
obj170.Size = Vector3.new(1, 2, 1)
2830
2831
obj170.FrontSurface = 10
2832
2833
obj170.BottomSurface = 10
2834
2835
obj170.BackSurface = 10
2836
2837
obj170.Anchored = true
2838
2839
obj170.BrickColor = BrickColor.new("Black")
2840
2841
obj170.Name = "PointTo"
2842
2843
obj170.Parent = Gun
2844
2845
2846
2847
-- 171 - Mesh
2848
2849
obj171 = Instance.new("CylinderMesh")
2850
2851
obj171.Scale = Vector3.new(0.346153915, 0.799999893, 0.369230747)
2852
2853
obj171.Parent = obj170
2854
2855
2856
2857
-- 172 - Handguard
2858
2859
obj172 = Instance.new("Part")
2860
2861
obj172.CFrame = CFrame.new(Vector3.new(16.2070904, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2862
2863
obj172.FormFactor = 'Custom'
2864
2865
obj172.LeftSurface = 10
2866
2867
obj172.TopSurface = 10
2868
2869
obj172.RightSurface = 10
2870
2871
obj172.Material = 'SmoothPlastic'
2872
2873
obj172.Size = Vector3.new(1, 1, 1)
2874
2875
obj172.FrontSurface = 10
2876
2877
obj172.BottomSurface = 10
2878
2879
obj172.BackSurface = 10
2880
2881
obj172.Anchored = true
2882
2883
obj172.BrickColor = BrickColor.new("Black")
2884
2885
obj172.Name = "Handguard"
2886
2887
obj172.Parent = Gun
2888
2889
2890
2891
-- 173 - Mesh
2892
2893
obj173 = Instance.new("CylinderMesh")
2894
2895
obj173.Scale = Vector3.new(0.27692309, 0.0230769273, 0.269230783)
2896
2897
obj173.Parent = obj172
2898
2899
2900
2901
-- 174 - Handguard
2902
2903
obj174 = Instance.new("Part")
2904
2905
obj174.CFrame = CFrame.new(Vector3.new(16.253088, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2906
2907
obj174.FormFactor = 'Custom'
2908
2909
obj174.LeftSurface = 10
2910
2911
obj174.TopSurface = 10
2912
2913
obj174.RightSurface = 10
2914
2915
obj174.Material = 'SmoothPlastic'
2916
2917
obj174.Size = Vector3.new(1, 1, 1)
2918
2919
obj174.FrontSurface = 10
2920
2921
obj174.BottomSurface = 10
2922
2923
obj174.BackSurface = 10
2924
2925
obj174.Anchored = true
2926
2927
obj174.BrickColor = BrickColor.new("Black")
2928
2929
obj174.Name = "Handguard"
2930
2931
obj174.Parent = Gun
2932
2933
2934
2935
-- 175 - Mesh
2936
2937
obj175 = Instance.new("CylinderMesh")
2938
2939
obj175.Scale = Vector3.new(0.27692309, 0.0230769273, 0.346153855)
2940
2941
obj175.Parent = obj174
2942
2943
2944
2945
-- 176 - Handguard
2946
2947
obj176 = Instance.new("Part")
2948
2949
obj176.CFrame = CFrame.new(Vector3.new(17.0000935, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2950
2951
obj176.FormFactor = 'Custom'
2952
2953
obj176.LeftSurface = 10
2954
2955
obj176.TopSurface = 10
2956
2957
obj176.RightSurface = 10
2958
2959
obj176.Material = 'SmoothPlastic'
2960
2961
obj176.Size = Vector3.new(1, 1, 1)
2962
2963
obj176.FrontSurface = 10
2964
2965
obj176.BottomSurface = 10
2966
2967
obj176.BackSurface = 10
2968
2969
obj176.Anchored = true
2970
2971
obj176.BrickColor = BrickColor.new("Black")
2972
2973
obj176.Name = "Handguard"
2974
2975
obj176.Parent = Gun
2976
2977
2978
2979
-- 177 - Mesh
2980
2981
obj177 = Instance.new("CylinderMesh")
2982
2983
obj177.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2984
2985
obj177.Parent = obj176
2986
2987
2988
2989
-- 178 - Handguard
2990
2991
obj178 = Instance.new("Part")
2992
2993
obj178.CFrame = CFrame.new(Vector3.new(16.8690853, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2994
2995
obj178.FormFactor = 'Custom'
2996
2997
obj178.LeftSurface = 10
2998
2999
obj178.TopSurface = 10
3000
3001
obj178.RightSurface = 10
3002
3003
obj178.Material = 'SmoothPlastic'
3004
3005
obj178.Size = Vector3.new(1, 1, 1)
3006
3007
obj178.FrontSurface = 10
3008
3009
obj178.BottomSurface = 10
3010
3011
obj178.BackSurface = 10
3012
3013
obj178.Anchored = true
3014
3015
obj178.BrickColor = BrickColor.new("Black")
3016
3017
obj178.Name = "Handguard"
3018
3019
obj178.Parent = Gun
3020
3021
3022
3023
-- 179 - Mesh
3024
3025
obj179 = Instance.new("CylinderMesh")
3026
3027
obj179.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
3028
3029
obj179.Parent = obj178
3030
3031
3032
3033
-- 180 - Handguard
3034
3035
obj180 = Instance.new("Part")
3036
3037
obj180.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3038
3039
obj180.FormFactor = 'Custom'
3040
3041
obj180.LeftSurface = 10
3042
3043
obj180.TopSurface = 10
3044
3045
obj180.RightSurface = 10
3046
3047
obj180.Material = 'SmoothPlastic'
3048
3049
obj180.Size = Vector3.new(2, 1, 1)
3050
3051
obj180.FrontSurface = 10
3052
3053
obj180.BottomSurface = 10
3054
3055
obj180.BackSurface = 10
3056
3057
obj180.Anchored = true
3058
3059
obj180.BrickColor = BrickColor.new("Black")
3060
3061
obj180.Name = "Handguard"
3062
3063
obj180.Parent = Gun
3064
3065
3066
3067
-- 181 - Mesh
3068
3069
obj181 = Instance.new("SpecialMesh")
3070
3071
obj181.MeshType = Enum.MeshType.Brick
3072
3073
obj181.Scale = Vector3.new(0.800000072, 0.353846163, 0.0769230798)
3074
3075
obj181.Parent = obj180
3076
3077
3078
3079
-- 182 - Part
3080
3081
obj182 = Instance.new("Part")
3082
3083
obj182.CFrame = CFrame.new(Vector3.new(15.7000923, 13.5936537, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
3084
3085
obj182.FormFactor = 'Custom'
3086
3087
obj182.LeftSurface = 10
3088
3089
obj182.TopSurface = 10
3090
3091
obj182.RightSurface = 10
3092
3093
obj182.Material = 'SmoothPlastic'
3094
3095
obj182.Size = Vector3.new(1, 1, 1)
3096
3097
obj182.FrontSurface = 10
3098
3099
obj182.BottomSurface = 10
3100
3101
obj182.BackSurface = 10
3102
3103
obj182.Anchored = true
3104
3105
obj182.BrickColor = BrickColor.new("Black")
3106
3107
obj182.Parent = Gun
3108
3109
3110
3111
-- 183 - Mesh
3112
3113
obj183 = Instance.new("SpecialMesh")
3114
3115
obj183.MeshType = Enum.MeshType.Wedge
3116
3117
obj183.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
3118
3119
obj183.Parent = obj182
3120
3121
3122
3123
-- 184 - Grip
3124
3125
obj184 = Instance.new("Part")
3126
3127
obj184.CFrame = CFrame.new(Vector3.new(15.2210979, 13.0296526, -9.96266651)) * CFrame.Angles(1.5707961320877, -0.5146958231926, -3.141592502594)
3128
3129
obj184.FormFactor = 'Custom'
3130
3131
obj184.LeftSurface = 10
3132
3133
obj184.TopSurface = 10
3134
3135
obj184.RightSurface = 10
3136
3137
obj184.Material = 'SmoothPlastic'
3138
3139
obj184.Size = Vector3.new(1, 1, 1)
3140
3141
obj184.FrontSurface = 10
3142
3143
obj184.BottomSurface = 10
3144
3145
obj184.BackSurface = 10
3146
3147
obj184.Anchored = true
3148
3149
obj184.BrickColor = BrickColor.new("Black")
3150
3151
obj184.Name = "Grip"
3152
3153
obj184.Parent = Gun
3154
3155
3156
3157
-- 185 - Mesh
3158
3159
obj185 = Instance.new("CylinderMesh")
3160
3161
obj185.Scale = Vector3.new(0.0384615399, 0.138461545, 0.0384615399)
3162
3163
obj185.Parent = obj184
3164
3165
3166
3167
-- 186 - A1
3168
3169
obj186 = Instance.new("Part")
3170
3171
obj186.CFrame = CFrame.new(Vector3.new(15.9290953, 13.8306532, -9.94667149)) * CFrame.Angles(1.5099580252809e-007, -2.2799733224977e-014, 1.570796251297)
3172
3173
obj186.FormFactor = 'Custom'
3174
3175
obj186.LeftSurface = 10
3176
3177
obj186.TopSurface = 10
3178
3179
obj186.RightSurface = 10
3180
3181
obj186.Material = 'SmoothPlastic'
3182
3183
obj186.Size = Vector3.new(1, 1, 1)
3184
3185
obj186.FrontSurface = 10
3186
3187
obj186.BottomSurface = 10
3188
3189
obj186.BackSurface = 10
3190
3191
obj186.Anchored = true
3192
3193
obj186.BrickColor = BrickColor.new("Dark stone grey")
3194
3195
obj186.Name = "A1"
3196
3197
obj186.Parent = Gun
3198
3199
3200
3201
-- 187 - Mesh
3202
3203
obj187 = Instance.new("CylinderMesh")
3204
3205
obj187.Scale = Vector3.new(0.134999976, 0.423000127, 0.200000018)
3206
3207
obj187.Parent = obj186
3208
3209
3210
3211
-- 188 - Part
3212
3213
obj188 = Instance.new("Part")
3214
3215
obj188.CFrame = CFrame.new(Vector3.new(15.9380903, 13.4856529, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
3216
3217
obj188.FormFactor = 'Custom'
3218
3219
obj188.LeftSurface = 10
3220
3221
obj188.TopSurface = 10
3222
3223
obj188.RightSurface = 10
3224
3225
obj188.Material = 'SmoothPlastic'
3226
3227
obj188.Size = Vector3.new(1, 1, 1)
3228
3229
obj188.FrontSurface = 10
3230
3231
obj188.BottomSurface = 10
3232
3233
obj188.BackSurface = 10
3234
3235
obj188.Anchored = true
3236
3237
obj188.BrickColor = BrickColor.new("Black")
3238
3239
obj188.Parent = Gun
3240
3241
3242
3243
-- 189 - Mesh
3244
3245
obj189 = Instance.new("SpecialMesh")
3246
3247
obj189.MeshType = Enum.MeshType.Wedge
3248
3249
obj189.Scale = Vector3.new(0.15384616, 0.0692307726, 0.438461393)
3250
3251
obj189.Parent = obj188
3252
3253
3254
3255
-- 190 - Part
3256
3257
obj190 = Instance.new("Part")
3258
3259
obj190.CFrame = CFrame.new(Vector3.new(15.9000959, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
3260
3261
obj190.FormFactor = 'Custom'
3262
3263
obj190.LeftSurface = 10
3264
3265
obj190.TopSurface = 10
3266
3267
obj190.RightSurface = 10
3268
3269
obj190.Material = 'SmoothPlastic'
3270
3271
obj190.Size = Vector3.new(1, 1, 1)
3272
3273
obj190.FrontSurface = 10
3274
3275
obj190.BottomSurface = 10
3276
3277
obj190.BackSurface = 10
3278
3279
obj190.Anchored = true
3280
3281
obj190.BrickColor = BrickColor.new("Dark stone grey")
3282
3283
obj190.Parent = Gun
3284
3285
3286
3287
-- 191 - Mesh
3288
3289
obj191 = Instance.new("CylinderMesh")
3290
3291
obj191.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
3292
3293
obj191.Parent = obj190
3294
3295
3296
3297
-- 192 - Part
3298
3299
obj192 = Instance.new("Part")
3300
3301
obj192.CFrame = CFrame.new(Vector3.new(15.7300911, 13.608654, -9.93166256)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
3302
3303
obj192.FormFactor = 'Custom'
3304
3305
obj192.LeftSurface = 10
3306
3307
obj192.TopSurface = 10
3308
3309
obj192.RightSurface = 10
3310
3311
obj192.Material = 'SmoothPlastic'
3312
3313
obj192.Size = Vector3.new(1, 1, 1)
3314
3315
obj192.FrontSurface = 10
3316
3317
obj192.BottomSurface = 10
3318
3319
obj192.BackSurface = 10
3320
3321
obj192.Anchored = true
3322
3323
obj192.BrickColor = BrickColor.new("Dark stone grey")
3324
3325
obj192.Parent = Gun
3326
3327
3328
3329
-- 193 - Mesh
3330
3331
obj193 = Instance.new("CylinderMesh")
3332
3333
obj193.Scale = Vector3.new(0.0769230798, 0.107692324, 0.0384615399)
3334
3335
obj193.Parent = obj192
3336
3337
3338
3339
-- 194 - Part
3340
3341
obj194 = Instance.new("Part")
3342
3343
obj194.CFrame = CFrame.new(Vector3.new(15.8030958, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
3344
3345
obj194.FormFactor = 'Custom'
3346
3347
obj194.LeftSurface = 10
3348
3349
obj194.TopSurface = 10
3350
3351
obj194.RightSurface = 10
3352
3353
obj194.Material = 'SmoothPlastic'
3354
3355
obj194.Size = Vector3.new(1, 1, 1)
3356
3357
obj194.FrontSurface = 10
3358
3359
obj194.BottomSurface = 10
3360
3361
obj194.BackSurface = 10
3362
3363
obj194.Anchored = true
3364
3365
obj194.BrickColor = BrickColor.new("Dark stone grey")
3366
3367
obj194.Parent = Gun
3368
3369
3370
3371
-- 195 - Mesh
3372
3373
obj195 = Instance.new("SpecialMesh")
3374
3375
obj195.MeshType = Enum.MeshType.Brick
3376
3377
obj195.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
3378
3379
obj195.Parent = obj194
3380
3381
3382
3383
-- 196 - Part
3384
3385
obj196 = Instance.new("Part")
3386
3387
obj196.CFrame = CFrame.new(Vector3.new(15.1420965, 13.6936531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
3388
3389
obj196.FormFactor = 'Custom'
3390
3391
obj196.LeftSurface = 10
3392
3393
obj196.TopSurface = 10
3394
3395
obj196.RightSurface = 10
3396
3397
obj196.Material = 'SmoothPlastic'
3398
3399
obj196.Size = Vector3.new(1, 1, 1)
3400
3401
obj196.FrontSurface = 10
3402
3403
obj196.BottomSurface = 10
3404
3405
obj196.BackSurface = 10
3406
3407
obj196.Anchored = true
3408
3409
obj196.BrickColor = BrickColor.new("Black")
3410
3411
obj196.Parent = Gun
3412
3413
3414
3415
-- 197 - Mesh
3416
3417
obj197 = Instance.new("SpecialMesh")
3418
3419
obj197.MeshType = Enum.MeshType.Brick
3420
3421
obj197.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
3422
3423
obj197.Parent = obj196
3424
3425
3426
3427
-- 198 - Part
3428
3429
obj198 = Instance.new("Part")
3430
3431
obj198.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4936533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
3432
3433
obj198.FormFactor = 'Custom'
3434
3435
obj198.LeftSurface = 10
3436
3437
obj198.TopSurface = 10
3438
3439
obj198.RightSurface = 10
3440
3441
obj198.Material = 'SmoothPlastic'
3442
3443
obj198.Size = Vector3.new(1, 1, 1)
3444
3445
obj198.FrontSurface = 10
3446
3447
obj198.BottomSurface = 10
3448
3449
obj198.BackSurface = 10
3450
3451
obj198.Anchored = true
3452
3453
obj198.BrickColor = BrickColor.new("Dark stone grey")
3454
3455
obj198.Parent = Gun
3456
3457
3458
3459
-- 199 - Mesh
3460
3461
obj199 = Instance.new("SpecialMesh")
3462
3463
obj199.MeshType = Enum.MeshType.Wedge
3464
3465
obj199.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
3466
3467
obj199.Parent = obj198
3468
3469
3470
3471
-- 200 - Part
3472
3473
obj200 = Instance.new("Part")
3474
3475
obj200.CFrame = CFrame.new(Vector3.new(15.8530912, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3476
3477
obj200.FormFactor = 'Custom'
3478
3479
obj200.LeftSurface = 10
3480
3481
obj200.TopSurface = 10
3482
3483
obj200.RightSurface = 10
3484
3485
obj200.Material = 'SmoothPlastic'
3486
3487
obj200.Size = Vector3.new(1, 1, 1)
3488
3489
obj200.FrontSurface = 10
3490
3491
obj200.BottomSurface = 10
3492
3493
obj200.BackSurface = 10
3494
3495
obj200.Anchored = true
3496
3497
obj200.BrickColor = BrickColor.new("Black")
3498
3499
obj200.Parent = Gun
3500
3501
3502
3503
-- 201 - Mesh
3504
3505
obj201 = Instance.new("SpecialMesh")
3506
3507
obj201.MeshType = Enum.MeshType.Sphere
3508
3509
obj201.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
3510
3511
obj201.Parent = obj200
3512
3513
3514
3515
-- 202 - Part
3516
3517
obj202 = Instance.new("Part")
3518
3519
obj202.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5246534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
3520
3521
obj202.FormFactor = 'Custom'
3522
3523
obj202.LeftSurface = 10
3524
3525
obj202.TopSurface = 10
3526
3527
obj202.RightSurface = 10
3528
3529
obj202.Material = 'SmoothPlastic'
3530
3531
obj202.Size = Vector3.new(1, 1, 1)
3532
3533
obj202.FrontSurface = 10
3534
3535
obj202.BottomSurface = 10
3536
3537
obj202.BackSurface = 10
3538
3539
obj202.Anchored = true
3540
3541
obj202.BrickColor = BrickColor.new("Dark stone grey")
3542
3543
obj202.Parent = Gun
3544
3545
3546
3547
-- 203 - Mesh
3548
3549
obj203 = Instance.new("SpecialMesh")
3550
3551
obj203.MeshType = Enum.MeshType.Wedge
3552
3553
obj203.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0230769292)
3554
3555
obj203.Parent = obj202
3556
3557
3558
3559
-- 204 - Part
3560
3561
obj204 = Instance.new("Part")
3562
3563
obj204.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5706539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3564
3565
obj204.FormFactor = 'Custom'
3566
3567
obj204.LeftSurface = 10
3568
3569
obj204.TopSurface = 10
3570
3571
obj204.RightSurface = 10
3572
3573
obj204.Material = 'SmoothPlastic'
3574
3575
obj204.Size = Vector3.new(1, 1, 1)
3576
3577
obj204.FrontSurface = 10
3578
3579
obj204.BottomSurface = 10
3580
3581
obj204.BackSurface = 10
3582
3583
obj204.Anchored = true
3584
3585
obj204.BrickColor = BrickColor.new("Dark stone grey")
3586
3587
obj204.Parent = Gun
3588
3589
3590
3591
-- 205 - Mesh
3592
3593
obj205 = Instance.new("SpecialMesh")
3594
3595
obj205.MeshType = Enum.MeshType.Brick
3596
3597
obj205.Scale = Vector3.new(0.0153846163, 0.0846154019, 0.0384615399)
3598
3599
obj205.Parent = obj204
3600
3601
3602
3603
-- 206 - Part
3604
3605
obj206 = Instance.new("Part")
3606
3607
obj206.CFrame = CFrame.new(Vector3.new(15.8150892, 13.6476536, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
3608
3609
obj206.FormFactor = 'Custom'
3610
3611
obj206.LeftSurface = 10
3612
3613
obj206.TopSurface = 10
3614
3615
obj206.RightSurface = 10
3616
3617
obj206.Material = 'SmoothPlastic'
3618
3619
obj206.Size = Vector3.new(1, 1, 1)
3620
3621
obj206.FrontSurface = 10
3622
3623
obj206.BottomSurface = 10
3624
3625
obj206.BackSurface = 10
3626
3627
obj206.Anchored = true
3628
3629
obj206.BrickColor = BrickColor.new("Dark stone grey")
3630
3631
obj206.Parent = Gun
3632
3633
3634
3635
-- 207 - Mesh
3636
3637
obj207 = Instance.new("SpecialMesh")
3638
3639
obj207.MeshType = Enum.MeshType.Brick
3640
3641
obj207.Scale = Vector3.new(0.0384615399, 0.15384616, 0.00769230817)
3642
3643
obj207.Parent = obj206
3644
3645
3646
3647
-- 208 - Part
3648
3649
obj208 = Instance.new("Part")
3650
3651
obj208.CFrame = CFrame.new(Vector3.new(15.9340925, 13.7346544, -9.86966419)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
3652
3653
obj208.FormFactor = 'Custom'
3654
3655
obj208.LeftSurface = 10
3656
3657
obj208.TopSurface = 10
3658
3659
obj208.RightSurface = 10
3660
3661
obj208.Material = 'SmoothPlastic'
3662
3663
obj208.Size = Vector3.new(1, 1, 1)
3664
3665
obj208.FrontSurface = 10
3666
3667
obj208.BottomSurface = 10
3668
3669
obj208.BackSurface = 10
3670
3671
obj208.Anchored = true
3672
3673
obj208.BrickColor = BrickColor.new("Black")
3674
3675
obj208.Parent = Gun
3676
3677
3678
3679
-- 209 - Mesh
3680
3681
obj209 = Instance.new("SpecialMesh")
3682
3683
obj209.MeshType = Enum.MeshType.Brick
3684
3685
obj209.Scale = Vector3.new(0.41538471, 0.107692324, 0.0230769273)
3686
3687
obj209.Parent = obj208
3688
3689
3690
3691
-- 210 - Part
3692
3693
obj210 = Instance.new("Part")
3694
3695
obj210.CFrame = CFrame.new(Vector3.new(16.0230885, 13.8936529, -10.0146646)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3696
3697
obj210.FormFactor = 'Custom'
3698
3699
obj210.LeftSurface = 10
3700
3701
obj210.TopSurface = 10
3702
3703
obj210.RightSurface = 10
3704
3705
obj210.Material = 'SmoothPlastic'
3706
3707
obj210.Size = Vector3.new(1, 1, 1)
3708
3709
obj210.FrontSurface = 10
3710
3711
obj210.BottomSurface = 10
3712
3713
obj210.BackSurface = 10
3714
3715
obj210.Anchored = true
3716
3717
obj210.BrickColor = BrickColor.new("Black")
3718
3719
obj210.Parent = Gun
3720
3721
3722
3723
-- 211 - Mesh
3724
3725
obj211 = Instance.new("SpecialMesh")
3726
3727
obj211.MeshType = Enum.MeshType.Brick
3728
3729
obj211.Scale = Vector3.new(0.115384638, 0.0769230798, 0.0769230798)
3730
3731
obj211.Parent = obj210
3732
3733
3734
3735
-- 212 - Part
3736
3737
obj212 = Instance.new("Part")
3738
3739
obj212.CFrame = CFrame.new(Vector3.new(15.7000923, 13.6856527, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
3740
3741
obj212.FormFactor = 'Custom'
3742
3743
obj212.LeftSurface = 10
3744
3745
obj212.TopSurface = 10
3746
3747
obj212.RightSurface = 10
3748
3749
obj212.Material = 'SmoothPlastic'
3750
3751
obj212.Size = Vector3.new(1, 1, 1)
3752
3753
obj212.FrontSurface = 10
3754
3755
obj212.BottomSurface = 10
3756
3757
obj212.BackSurface = 10
3758
3759
obj212.Anchored = true
3760
3761
obj212.BrickColor = BrickColor.new("Dark stone grey")
3762
3763
obj212.Parent = Gun
3764
3765
3766
3767
-- 213 - Mesh
3768
3769
obj213 = Instance.new("CylinderMesh")
3770
3771
obj213.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.0384615399)
3772
3773
obj213.Parent = obj212
3774
3775
3776
3777
-- 214 - CenterWeld
3778
3779
obj214 = Instance.new("Part")
3780
3781
obj214.CFrame = CFrame.new(Vector3.new(15.9340925, 13.8276529, -9.97666454)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
3782
3783
obj214.FormFactor = 'Custom'
3784
3785
obj214.LeftSurface = 10
3786
3787
obj214.TopSurface = 10
3788
3789
obj214.RightSurface = 10
3790
3791
obj214.Material = 'SmoothPlastic'
3792
3793
obj214.Size = Vector3.new(1, 1, 1)
3794
3795
obj214.FrontSurface = 10
3796
3797
obj214.BottomSurface = 10
3798
3799
obj214.BackSurface = 10
3800
3801
obj214.Anchored = true
3802
3803
obj214.BrickColor = BrickColor.new("Black")
3804
3805
obj214.Name = "CenterWeld"
3806
3807
obj214.Parent = Gun
3808
3809
3810
3811
-- 215 - Mesh
3812
3813
obj215 = Instance.new("CylinderMesh")
3814
3815
obj215.Scale = Vector3.new(0.169230834, 0.415384561, 0.192307696)
3816
3817
obj215.Parent = obj214
3818
3819
3820
3821
-- 216 - Part
3822
3823
obj216 = Instance.new("Part")
3824
3825
obj216.CFrame = CFrame.new(Vector3.new(15.1730947, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3826
3827
obj216.FormFactor = 'Custom'
3828
3829
obj216.LeftSurface = 10
3830
3831
obj216.TopSurface = 10
3832
3833
obj216.RightSurface = 10
3834
3835
obj216.Material = 'SmoothPlastic'
3836
3837
obj216.Size = Vector3.new(1, 1, 1)
3838
3839
obj216.FrontSurface = 10
3840
3841
obj216.BottomSurface = 10
3842
3843
obj216.BackSurface = 10
3844
3845
obj216.Anchored = true
3846
3847
obj216.BrickColor = BrickColor.new("Black")
3848
3849
obj216.Parent = Gun
3850
3851
3852
3853
-- 217 - Mesh
3854
3855
obj217 = Instance.new("SpecialMesh")
3856
3857
obj217.MeshType = Enum.MeshType.Brick
3858
3859
obj217.Scale = Vector3.new(0.0461538397, 0.00769230817, 0.0692308173)
3860
3861
obj217.Parent = obj216
3862
3863
3864
3865
-- 218 - Part
3866
3867
obj218 = Instance.new("Part")
3868
3869
obj218.CFrame = CFrame.new(Vector3.new(15.1530981, 13.9626551, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
3870
3871
obj218.FormFactor = 'Custom'
3872
3873
obj218.LeftSurface = 10
3874
3875
obj218.TopSurface = 10
3876
3877
obj218.RightSurface = 10
3878
3879
obj218.Material = 'SmoothPlastic'
3880
3881
obj218.Size = Vector3.new(1, 1, 1)
3882
3883
obj218.FrontSurface = 10
3884
3885
obj218.BottomSurface = 10
3886
3887
obj218.BackSurface = 10
3888
3889
obj218.Anchored = true
3890
3891
obj218.Parent = Gun
3892
3893
3894
3895
-- 219 - Mesh
3896
3897
obj219 = Instance.new("SpecialMesh")
3898
3899
obj219.MeshType = Enum.MeshType.Wedge
3900
3901
obj219.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
3902
3903
obj219.Parent = obj218
3904
3905
3906
3907
-- 220 - Part
3908
3909
obj220 = Instance.new("Part")
3910
3911
obj220.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6546535, -9.88166332)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
3912
3913
obj220.FormFactor = 'Custom'
3914
3915
obj220.LeftSurface = 10
3916
3917
obj220.TopSurface = 10
3918
3919
obj220.RightSurface = 10
3920
3921
obj220.Material = 'SmoothPlastic'
3922
3923
obj220.Size = Vector3.new(1, 1, 1)
3924
3925
obj220.FrontSurface = 10
3926
3927
obj220.BottomSurface = 10
3928
3929
obj220.BackSurface = 10
3930
3931
obj220.Anchored = true
3932
3933
obj220.BrickColor = BrickColor.new("Dark stone grey")
3934
3935
obj220.Parent = Gun
3936
3937
3938
3939
-- 221 - Mesh
3940
3941
obj221 = Instance.new("CylinderMesh")
3942
3943
obj221.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
3944
3945
obj221.Parent = obj220
3946
3947
3948
3949
-- 222 - Part
3950
3951
obj222 = Instance.new("Part")
3952
3953
obj222.CFrame = CFrame.new(Vector3.new(15.6030922, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
3954
3955
obj222.FormFactor = 'Custom'
3956
3957
obj222.LeftSurface = 10
3958
3959
obj222.TopSurface = 10
3960
3961
obj222.RightSurface = 10
3962
3963
obj222.Material = 'SmoothPlastic'
3964
3965
obj222.Size = Vector3.new(1, 1, 1)
3966
3967
obj222.FrontSurface = 10
3968
3969
obj222.BottomSurface = 10
3970
3971
obj222.BackSurface = 10
3972
3973
obj222.Anchored = true
3974
3975
obj222.BrickColor = BrickColor.new("Black")
3976
3977
obj222.Parent = Gun
3978
3979
3980
3981
-- 223 - Mesh
3982
3983
obj223 = Instance.new("SpecialMesh")
3984
3985
obj223.MeshType = Enum.MeshType.Brick
3986
3987
obj223.Scale = Vector3.new(0.230769277, 0.369230747, 0.161538497)
3988
3989
obj223.Parent = obj222
3990
3991
3992
3993
-- 224 - Part
3994
3995
obj224 = Instance.new("Part")
3996
3997
obj224.CFrame = CFrame.new(Vector3.new(15.1610937, 13.6546535, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
3998
3999
obj224.FormFactor = 'Custom'
4000
4001
obj224.LeftSurface = 10
4002
4003
obj224.TopSurface = 10
4004
4005
obj224.RightSurface = 10
4006
4007
obj224.Material = 'SmoothPlastic'
4008
4009
obj224.Size = Vector3.new(1, 1, 1)
4010
4011
obj224.FrontSurface = 10
4012
4013
obj224.BottomSurface = 10
4014
4015
obj224.BackSurface = 10
4016
4017
obj224.Anchored = true
4018
4019
obj224.BrickColor = BrickColor.new("Black")
4020
4021
obj224.Parent = Gun
4022
4023
4024
4025
-- 225 - Mesh
4026
4027
obj225 = Instance.new("SpecialMesh")
4028
4029
obj225.MeshType = Enum.MeshType.Wedge
4030
4031
obj225.Scale = Vector3.new(0.161538467, 0.0384615399, 0.0384615399)
4032
4033
obj225.Parent = obj224
4034
4035
4036
4037
-- 226 - Part
4038
4039
obj226 = Instance.new("Part")
4040
4041
obj226.CFrame = CFrame.new(Vector3.new(15.2000942, 13.6746531, -9.96266651)) * CFrame.Angles(-0, 0, 1.5707963705063)
4042
4043
obj226.FormFactor = 'Custom'
4044
4045
obj226.LeftSurface = 10
4046
4047
obj226.TopSurface = 10
4048
4049
obj226.RightSurface = 10
4050
4051
obj226.Material = 'SmoothPlastic'
4052
4053
obj226.Size = Vector3.new(1, 1, 1)
4054
4055
obj226.FrontSurface = 10
4056
4057
obj226.BottomSurface = 10
4058
4059
obj226.BackSurface = 10
4060
4061
obj226.Anchored = true
4062
4063
obj226.BrickColor = BrickColor.new("Black")
4064
4065
obj226.Parent = Gun
4066
4067
4068
4069
-- 227 - Mesh
4070
4071
obj227 = Instance.new("SpecialMesh")
4072
4073
obj227.MeshType = Enum.MeshType.Brick
4074
4075
obj227.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
4076
4077
obj227.Parent = obj226
4078
4079
4080
4081
-- 228 - Part
4082
4083
obj228 = Instance.new("Part")
4084
4085
obj228.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6316538, -9.93166256)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4086
4087
obj228.FormFactor = 'Custom'
4088
4089
obj228.LeftSurface = 10
4090
4091
obj228.TopSurface = 10
4092
4093
obj228.RightSurface = 10
4094
4095
obj228.Material = 'SmoothPlastic'
4096
4097
obj228.Size = Vector3.new(1, 1, 1)
4098
4099
obj228.FrontSurface = 10
4100
4101
obj228.BottomSurface = 10
4102
4103
obj228.BackSurface = 10
4104
4105
obj228.Anchored = true
4106
4107
obj228.BrickColor = BrickColor.new("Dark stone grey")
4108
4109
obj228.Parent = Gun
4110
4111
4112
4113
-- 229 - Mesh
4114
4115
obj229 = Instance.new("SpecialMesh")
4116
4117
obj229.MeshType = Enum.MeshType.Brick
4118
4119
obj229.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.107692324)
4120
4121
obj229.Parent = obj228
4122
4123
4124
4125
-- 230 - Part
4126
4127
obj230 = Instance.new("Part")
4128
4129
obj230.CFrame = CFrame.new(Vector3.new(15.0840979, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
4130
4131
obj230.FormFactor = 'Custom'
4132
4133
obj230.LeftSurface = 10
4134
4135
obj230.TopSurface = 10
4136
4137
obj230.RightSurface = 10
4138
4139
obj230.Material = 'SmoothPlastic'
4140
4141
obj230.Size = Vector3.new(1, 1, 1)
4142
4143
obj230.FrontSurface = 10
4144
4145
obj230.BottomSurface = 10
4146
4147
obj230.BackSurface = 10
4148
4149
obj230.Anchored = true
4150
4151
obj230.BrickColor = BrickColor.new("Black")
4152
4153
obj230.Parent = Gun
4154
4155
4156
4157
-- 231 - Mesh
4158
4159
obj231 = Instance.new("SpecialMesh")
4160
4161
obj231.MeshType = Enum.MeshType.Brick
4162
4163
obj231.Scale = Vector3.new(0.0384615399, 0.269230783, 0.161538467)
4164
4165
obj231.Parent = obj230
4166
4167
4168
4169
-- 232 - Part
4170
4171
obj232 = Instance.new("Part")
4172
4173
obj232.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -10.0546656)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4174
4175
obj232.FormFactor = 'Custom'
4176
4177
obj232.LeftSurface = 10
4178
4179
obj232.TopSurface = 10
4180
4181
obj232.RightSurface = 10
4182
4183
obj232.Material = 'SmoothPlastic'
4184
4185
obj232.Size = Vector3.new(1, 1, 1)
4186
4187
obj232.FrontSurface = 10
4188
4189
obj232.BottomSurface = 10
4190
4191
obj232.BackSurface = 10
4192
4193
obj232.Anchored = true
4194
4195
obj232.BrickColor = BrickColor.new("Black")
4196
4197
obj232.Parent = Gun
4198
4199
4200
4201
-- 233 - Mesh
4202
4203
obj233 = Instance.new("CylinderMesh")
4204
4205
obj233.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
4206
4207
obj233.Parent = obj232
4208
4209
4210
4211
-- 234 - Part
4212
4213
obj234 = Instance.new("Part")
4214
4215
obj234.CFrame = CFrame.new(Vector3.new(16.0650883, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
4216
4217
obj234.FormFactor = 'Custom'
4218
4219
obj234.LeftSurface = 10
4220
4221
obj234.TopSurface = 10
4222
4223
obj234.RightSurface = 10
4224
4225
obj234.Material = 'SmoothPlastic'
4226
4227
obj234.Size = Vector3.new(1, 1, 1)
4228
4229
obj234.FrontSurface = 10
4230
4231
obj234.BottomSurface = 10
4232
4233
obj234.BackSurface = 10
4234
4235
obj234.Anchored = true
4236
4237
obj234.BrickColor = BrickColor.new("Dark stone grey")
4238
4239
obj234.Parent = Gun
4240
4241
4242
4243
-- 235 - Mesh
4244
4245
obj235 = Instance.new("SpecialMesh")
4246
4247
obj235.MeshType = Enum.MeshType.Brick
4248
4249
obj235.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
4250
4251
obj235.Parent = obj234
4252
4253
4254
4255
-- 236 - Part
4256
4257
obj236 = Instance.new("Part")
4258
4259
obj236.CFrame = CFrame.new(Vector3.new(15.1820974, 13.8276529, -9.8166666)) * CFrame.Angles(1.5707963705063, 7.2426775687973e-009, 1.2217304706573)
4260
4261
obj236.FormFactor = 'Custom'
4262
4263
obj236.LeftSurface = 10
4264
4265
obj236.TopSurface = 10
4266
4267
obj236.RightSurface = 10
4268
4269
obj236.Material = 'SmoothPlastic'
4270
4271
obj236.Size = Vector3.new(1, 1, 1)
4272
4273
obj236.FrontSurface = 10
4274
4275
obj236.BottomSurface = 10
4276
4277
obj236.BackSurface = 10
4278
4279
obj236.Anchored = true
4280
4281
obj236.BrickColor = BrickColor.new("Dark stone grey")
4282
4283
obj236.Parent = Gun
4284
4285
4286
4287
-- 237 - Mesh
4288
4289
obj237 = Instance.new("CylinderMesh")
4290
4291
obj237.Scale = Vector3.new(0.115384638, 0.00769233704, 0.115384638)
4292
4293
obj237.Parent = obj236
4294
4295
4296
4297
-- 238 - Part
4298
4299
obj238 = Instance.new("Part")
4300
4301
obj238.CFrame = CFrame.new(Vector3.new(15.5480928, 13.5706539, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
4302
4303
obj238.FormFactor = 'Custom'
4304
4305
obj238.LeftSurface = 10
4306
4307
obj238.TopSurface = 10
4308
4309
obj238.RightSurface = 10
4310
4311
obj238.Material = 'SmoothPlastic'
4312
4313
obj238.Size = Vector3.new(1, 1, 1)
4314
4315
obj238.FrontSurface = 10
4316
4317
obj238.BottomSurface = 10
4318
4319
obj238.BackSurface = 10
4320
4321
obj238.Anchored = true
4322
4323
obj238.BrickColor = BrickColor.new("Dark stone grey")
4324
4325
obj238.Parent = Gun
4326
4327
4328
4329
-- 239 - Mesh
4330
4331
obj239 = Instance.new("SpecialMesh")
4332
4333
obj239.MeshType = Enum.MeshType.Wedge
4334
4335
obj239.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0846154019)
4336
4337
obj239.Parent = obj238
4338
4339
4340
4341
-- 240 - Part
4342
4343
obj240 = Instance.new("Part")
4344
4345
obj240.CFrame = CFrame.new(Vector3.new(15.796093, 13.5206528, -9.89666271)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
4346
4347
obj240.FormFactor = 'Custom'
4348
4349
obj240.LeftSurface = 10
4350
4351
obj240.TopSurface = 10
4352
4353
obj240.RightSurface = 10
4354
4355
obj240.Material = 'SmoothPlastic'
4356
4357
obj240.Size = Vector3.new(1, 1, 1)
4358
4359
obj240.FrontSurface = 10
4360
4361
obj240.BottomSurface = 10
4362
4363
obj240.BackSurface = 10
4364
4365
obj240.Anchored = true
4366
4367
obj240.BrickColor = BrickColor.new("Black")
4368
4369
obj240.Parent = Gun
4370
4371
4372
4373
-- 241 - Mesh
4374
4375
obj241 = Instance.new("CylinderMesh")
4376
4377
obj241.Scale = Vector3.new(0.0384615399, 0.115384638, 0.0384615399)
4378
4379
obj241.Parent = obj240
4380
4381
4382
4383
-- 242 - Part
4384
4385
obj242 = Instance.new("Part")
4386
4387
obj242.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4388
4389
obj242.FormFactor = 'Custom'
4390
4391
obj242.LeftSurface = 10
4392
4393
obj242.TopSurface = 10
4394
4395
obj242.RightSurface = 10
4396
4397
obj242.Material = 'SmoothPlastic'
4398
4399
obj242.Size = Vector3.new(1, 1, 1)
4400
4401
obj242.FrontSurface = 10
4402
4403
obj242.BottomSurface = 10
4404
4405
obj242.BackSurface = 10
4406
4407
obj242.Anchored = true
4408
4409
obj242.BrickColor = BrickColor.new("Black")
4410
4411
obj242.Parent = Gun
4412
4413
4414
4415
-- 243 - Mesh
4416
4417
obj243 = Instance.new("SpecialMesh")
4418
4419
obj243.MeshType = Enum.MeshType.Brick
4420
4421
obj243.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.184615433)
4422
4423
obj243.Parent = obj242
4424
4425
4426
4427
-- 244 - Part
4428
4429
obj244 = Instance.new("Part")
4430
4431
obj244.CFrame = CFrame.new(Vector3.new(15.3530941, 13.6706533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 2.8797931671143)
4432
4433
obj244.FormFactor = 'Custom'
4434
4435
obj244.LeftSurface = 10
4436
4437
obj244.TopSurface = 10
4438
4439
obj244.RightSurface = 10
4440
4441
obj244.Material = 'SmoothPlastic'
4442
4443
obj244.Size = Vector3.new(1, 1, 1)
4444
4445
obj244.FrontSurface = 10
4446
4447
obj244.BottomSurface = 10
4448
4449
obj244.BackSurface = 10
4450
4451
obj244.Anchored = true
4452
4453
obj244.BrickColor = BrickColor.new("Dark stone grey")
4454
4455
obj244.Parent = Gun
4456
4457
4458
4459
-- 245 - Mesh
4460
4461
obj245 = Instance.new("SpecialMesh")
4462
4463
obj245.MeshType = Enum.MeshType.Brick
4464
4465
obj245.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.169230789)
4466
4467
obj245.Parent = obj244
4468
4469
4470
4471
-- 246 - Part
4472
4473
obj246 = Instance.new("Part")
4474
4475
obj246.CFrame = CFrame.new(Vector3.new(15.3960934, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
4476
4477
obj246.FormFactor = 'Custom'
4478
4479
obj246.LeftSurface = 10
4480
4481
obj246.TopSurface = 10
4482
4483
obj246.RightSurface = 10
4484
4485
obj246.Material = 'SmoothPlastic'
4486
4487
obj246.Size = Vector3.new(1, 1, 1)
4488
4489
obj246.FrontSurface = 10
4490
4491
obj246.BottomSurface = 10
4492
4493
obj246.BackSurface = 10
4494
4495
obj246.Anchored = true
4496
4497
obj246.BrickColor = BrickColor.new("Black")
4498
4499
obj246.Parent = Gun
4500
4501
4502
4503
-- 247 - Mesh
4504
4505
obj247 = Instance.new("CylinderMesh")
4506
4507
obj247.Scale = Vector3.new(0.230769247, 0.661538541, 0.192307696)
4508
4509
obj247.Parent = obj246
4510
4511
4512
4513
-- 248 - Part
4514
4515
obj248 = Instance.new("Part")
4516
4517
obj248.CFrame = CFrame.new(Vector3.new(15.7380943, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4518
4519
obj248.FormFactor = 'Custom'
4520
4521
obj248.LeftSurface = 10
4522
4523
obj248.TopSurface = 10
4524
4525
obj248.RightSurface = 10
4526
4527
obj248.Material = 'SmoothPlastic'
4528
4529
obj248.Size = Vector3.new(1, 1, 1)
4530
4531
obj248.FrontSurface = 10
4532
4533
obj248.BottomSurface = 10
4534
4535
obj248.BackSurface = 10
4536
4537
obj248.Anchored = true
4538
4539
obj248.BrickColor = BrickColor.new("Black")
4540
4541
obj248.Parent = Gun
4542
4543
4544
4545
-- 249 - Mesh
4546
4547
obj249 = Instance.new("SpecialMesh")
4548
4549
obj249.MeshType = Enum.MeshType.Sphere
4550
4551
obj249.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
4552
4553
obj249.Parent = obj248
4554
4555
4556
4557
-- 250 - Part
4558
4559
obj250 = Instance.new("Part")
4560
4561
obj250.CFrame = CFrame.new(Vector3.new(15.4270906, 13.3476534, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.0561007261276, -1.5707963705063)
4562
4563
obj250.FormFactor = 'Custom'
4564
4565
obj250.LeftSurface = 10
4566
4567
obj250.TopSurface = 10
4568
4569
obj250.RightSurface = 10
4570
4571
obj250.Material = 'SmoothPlastic'
4572
4573
obj250.Size = Vector3.new(1, 1, 1)
4574
4575
obj250.FrontSurface = 10
4576
4577
obj250.BottomSurface = 10
4578
4579
obj250.BackSurface = 10
4580
4581
obj250.Anchored = true
4582
4583
obj250.BrickColor = BrickColor.new("Black")
4584
4585
obj250.Parent = Gun
4586
4587
4588
4589
-- 251 - Mesh
4590
4591
obj251 = Instance.new("SpecialMesh")
4592
4593
obj251.MeshType = Enum.MeshType.Wedge
4594
4595
obj251.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
4596
4597
obj251.Parent = obj250
4598
4599
4600
4601
-- 252 - Part
4602
4603
obj252 = Instance.new("Part")
4604
4605
obj252.CFrame = CFrame.new(Vector3.new(15.9380903, 13.7516527, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4606
4607
obj252.FormFactor = 'Custom'
4608
4609
obj252.LeftSurface = 10
4610
4611
obj252.TopSurface = 10
4612
4613
obj252.RightSurface = 10
4614
4615
obj252.Material = 'SmoothPlastic'
4616
4617
obj252.Size = Vector3.new(1, 1, 1)
4618
4619
obj252.FrontSurface = 10
4620
4621
obj252.BottomSurface = 10
4622
4623
obj252.BackSurface = 10
4624
4625
obj252.Anchored = true
4626
4627
obj252.BrickColor = BrickColor.new("Black")
4628
4629
obj252.Parent = Gun
4630
4631
4632
4633
-- 253 - Mesh
4634
4635
obj253 = Instance.new("SpecialMesh")
4636
4637
obj253.MeshType = Enum.MeshType.Brick
4638
4639
obj253.Scale = Vector3.new(0.438461453, 0.461538404, 0.153846174)
4640
4641
obj253.Parent = obj252
4642
4643
4644
4645
-- 254 - Part
4646
4647
obj254 = Instance.new("Part")
4648
4649
obj254.CFrame = CFrame.new(Vector3.new(15.7380943, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
4650
4651
obj254.FormFactor = 'Custom'
4652
4653
obj254.LeftSurface = 10
4654
4655
obj254.TopSurface = 10
4656
4657
obj254.RightSurface = 10
4658
4659
obj254.Material = 'SmoothPlastic'
4660
4661
obj254.Size = Vector3.new(1, 1, 1)
4662
4663
obj254.FrontSurface = 10
4664
4665
obj254.BottomSurface = 10
4666
4667
obj254.BackSurface = 10
4668
4669
obj254.Anchored = true
4670
4671
obj254.BrickColor = BrickColor.new("Dark stone grey")
4672
4673
obj254.Parent = Gun
4674
4675
4676
4677
-- 255 - Mesh
4678
4679
obj255 = Instance.new("CylinderMesh")
4680
4681
obj255.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
4682
4683
obj255.Parent = obj254
4684
4685
4686
4687
-- 256 - Part
4688
4689
obj256 = Instance.new("Part")
4690
4691
obj256.CFrame = CFrame.new(Vector3.new(15.7000923, 13.747653, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
4692
4693
obj256.FormFactor = 'Custom'
4694
4695
obj256.LeftSurface = 10
4696
4697
obj256.TopSurface = 10
4698
4699
obj256.RightSurface = 10
4700
4701
obj256.Material = 'SmoothPlastic'
4702
4703
obj256.Size = Vector3.new(1, 1, 1)
4704
4705
obj256.FrontSurface = 10
4706
4707
obj256.BottomSurface = 10
4708
4709
obj256.BackSurface = 10
4710
4711
obj256.Anchored = true
4712
4713
obj256.BrickColor = BrickColor.new("Dark stone grey")
4714
4715
obj256.Parent = Gun
4716
4717
4718
4719
-- 257 - Mesh
4720
4721
obj257 = Instance.new("CylinderMesh")
4722
4723
obj257.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
4724
4725
obj257.Parent = obj256
4726
4727
4728
4729
-- 258 - Part
4730
4731
obj258 = Instance.new("Part")
4732
4733
obj258.CFrame = CFrame.new(Vector3.new(15.7000923, 13.7126532, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4734
4735
obj258.FormFactor = 'Custom'
4736
4737
obj258.LeftSurface = 10
4738
4739
obj258.TopSurface = 10
4740
4741
obj258.RightSurface = 10
4742
4743
obj258.Material = 'SmoothPlastic'
4744
4745
obj258.Size = Vector3.new(1, 1, 1)
4746
4747
obj258.FrontSurface = 10
4748
4749
obj258.BottomSurface = 10
4750
4751
obj258.BackSurface = 10
4752
4753
obj258.Anchored = true
4754
4755
obj258.BrickColor = BrickColor.new("Dark stone grey")
4756
4757
obj258.Parent = Gun
4758
4759
4760
4761
-- 259 - Mesh
4762
4763
obj259 = Instance.new("SpecialMesh")
4764
4765
obj259.MeshType = Enum.MeshType.Brick
4766
4767
obj259.Scale = Vector3.new(0.0230769273, 0.0538461506, 0.00769230817)
4768
4769
obj259.Parent = obj258
4770
4771
4772
4773
-- 260 - Part
4774
4775
obj260 = Instance.new("Part")
4776
4777
obj260.CFrame = CFrame.new(Vector3.new(15.9420958, 13.6976528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
4778
4779
obj260.FormFactor = 'Custom'
4780
4781
obj260.LeftSurface = 10
4782
4783
obj260.TopSurface = 10
4784
4785
obj260.RightSurface = 10
4786
4787
obj260.Material = 'SmoothPlastic'
4788
4789
obj260.Size = Vector3.new(1, 1, 1)
4790
4791
obj260.FrontSurface = 10
4792
4793
obj260.BottomSurface = 10
4794
4795
obj260.BackSurface = 10
4796
4797
obj260.Anchored = true
4798
4799
obj260.BrickColor = BrickColor.new("Black")
4800
4801
obj260.Parent = Gun
4802
4803
4804
4805
-- 261 - Mesh
4806
4807
obj261 = Instance.new("CylinderMesh")
4808
4809
obj261.Scale = Vector3.new(0.0384615399, 0.453846127, 0.0384615399)
4810
4811
obj261.Parent = obj260
4812
4813
4814
4815
-- 262 - Part
4816
4817
obj262 = Instance.new("Part")
4818
4819
obj262.CFrame = CFrame.new(Vector3.new(15.5940905, 13.4866533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
4820
4821
obj262.FormFactor = 'Custom'
4822
4823
obj262.LeftSurface = 10
4824
4825
obj262.TopSurface = 10
4826
4827
obj262.RightSurface = 10
4828
4829
obj262.Material = 'SmoothPlastic'
4830
4831
obj262.Size = Vector3.new(1, 1, 1)
4832
4833
obj262.FrontSurface = 10
4834
4835
obj262.BottomSurface = 10
4836
4837
obj262.BackSurface = 10
4838
4839
obj262.Anchored = true
4840
4841
obj262.BrickColor = BrickColor.new("Dark stone grey")
4842
4843
obj262.Parent = Gun
4844
4845
4846
4847
-- 263 - Mesh
4848
4849
obj263 = Instance.new("SpecialMesh")
4850
4851
obj263.MeshType = Enum.MeshType.Wedge
4852
4853
obj263.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
4854
4855
obj263.Parent = obj262
4856
4857
4858
4859
-- 264 - Part
4860
4861
obj264 = Instance.new("Part")
4862
4863
obj264.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4866533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4864
4865
obj264.FormFactor = 'Custom'
4866
4867
obj264.LeftSurface = 10
4868
4869
obj264.TopSurface = 10
4870
4871
obj264.RightSurface = 10
4872
4873
obj264.Material = 'SmoothPlastic'
4874
4875
obj264.Size = Vector3.new(1, 1, 1)
4876
4877
obj264.FrontSurface = 10
4878
4879
obj264.BottomSurface = 10
4880
4881
obj264.BackSurface = 10
4882
4883
obj264.Anchored = true
4884
4885
obj264.BrickColor = BrickColor.new("Dark stone grey")
4886
4887
obj264.Parent = Gun
4888
4889
4890
4891
-- 265 - Mesh
4892
4893
obj265 = Instance.new("SpecialMesh")
4894
4895
obj265.MeshType = Enum.MeshType.Brick
4896
4897
obj265.Scale = Vector3.new(0.00769230817, 0.00769230817, 0.0384615399)
4898
4899
obj265.Parent = obj264
4900
4901
4902
4903
-- 266 - Part
4904
4905
obj266 = Instance.new("Part")
4906
4907
obj266.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5056534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4908
4909
obj266.FormFactor = 'Custom'
4910
4911
obj266.LeftSurface = 10
4912
4913
obj266.TopSurface = 10
4914
4915
obj266.RightSurface = 10
4916
4917
obj266.Material = 'SmoothPlastic'
4918
4919
obj266.Size = Vector3.new(1, 1, 1)
4920
4921
obj266.FrontSurface = 10
4922
4923
obj266.BottomSurface = 10
4924
4925
obj266.BackSurface = 10
4926
4927
obj266.Anchored = true
4928
4929
obj266.BrickColor = BrickColor.new("Dark stone grey")
4930
4931
obj266.Parent = Gun
4932
4933
4934
4935
-- 267 - Mesh
4936
4937
obj267 = Instance.new("SpecialMesh")
4938
4939
obj267.MeshType = Enum.MeshType.Brick
4940
4941
obj267.Scale = Vector3.new(0.00769230817, 0.0153846219, 0.0384615399)
4942
4943
obj267.Parent = obj266
4944
4945
4946
4947
-- 268 - Part
4948
4949
obj268 = Instance.new("Part")
4950
4951
obj268.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.86966419)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4952
4953
obj268.FormFactor = 'Custom'
4954
4955
obj268.LeftSurface = 10
4956
4957
obj268.TopSurface = 10
4958
4959
obj268.RightSurface = 10
4960
4961
obj268.Material = 'SmoothPlastic'
4962
4963
obj268.Size = Vector3.new(1, 1, 1)
4964
4965
obj268.FrontSurface = 10
4966
4967
obj268.BottomSurface = 10
4968
4969
obj268.BackSurface = 10
4970
4971
obj268.Anchored = true
4972
4973
obj268.BrickColor = BrickColor.new("Black")
4974
4975
obj268.Parent = Gun
4976
4977
4978
4979
-- 269 - Mesh
4980
4981
obj269 = Instance.new("CylinderMesh")
4982
4983
obj269.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
4984
4985
obj269.Parent = obj268
4986
4987
4988
4989
-- 270 - Part
4990
4991
obj270 = Instance.new("Part")
4992
4993
obj270.CFrame = CFrame.new(Vector3.new(15.7000923, 13.4856529, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
4994
4995
obj270.FormFactor = 'Custom'
4996
4997
obj270.LeftSurface = 10
4998
4999
obj270.TopSurface = 10
5000
5001
obj270.RightSurface = 10
5002
5003
obj270.Material = 'SmoothPlastic'
5004
5005
obj270.Size = Vector3.new(1, 1, 1)
5006
5007
obj270.FrontSurface = 10
5008
5009
obj270.BottomSurface = 10
5010
5011
obj270.BackSurface = 10
5012
5013
obj270.Anchored = true
5014
5015
obj270.BrickColor = BrickColor.new("Black")
5016
5017
obj270.Parent = Gun
5018
5019
5020
5021
-- 271 - Mesh
5022
5023
obj271 = Instance.new("SpecialMesh")
5024
5025
obj271.MeshType = Enum.MeshType.Wedge
5026
5027
obj271.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
5028
5029
obj271.Parent = obj270
5030
5031
5032
5033
-- 272 - Part
5034
5035
obj272 = Instance.new("Part")
5036
5037
obj272.CFrame = CFrame.new(Vector3.new(15.5740938, 13.4896536, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
5038
5039
obj272.FormFactor = 'Custom'
5040
5041
obj272.LeftSurface = 10
5042
5043
obj272.TopSurface = 10
5044
5045
obj272.RightSurface = 10
5046
5047
obj272.Material = 'SmoothPlastic'
5048
5049
obj272.Size = Vector3.new(1, 1, 1)
5050
5051
obj272.FrontSurface = 10
5052
5053
obj272.BottomSurface = 10
5054
5055
obj272.BackSurface = 10
5056
5057
obj272.Anchored = true
5058
5059
obj272.BrickColor = BrickColor.new("Dark stone grey")
5060
5061
obj272.Parent = Gun
5062
5063
5064
5065
-- 273 - Mesh
5066
5067
obj273 = Instance.new("SpecialMesh")
5068
5069
obj273.MeshType = Enum.MeshType.Wedge
5070
5071
obj273.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0153846219)
5072
5073
obj273.Parent = obj272
5074
5075
5076
5077
-- 274 - Part
5078
5079
obj274 = Instance.new("Part")
5080
5081
obj274.CFrame = CFrame.new(Vector3.new(15.4840975, 13.5936537, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
5082
5083
obj274.FormFactor = 'Custom'
5084
5085
obj274.LeftSurface = 10
5086
5087
obj274.TopSurface = 10
5088
5089
obj274.RightSurface = 10
5090
5091
obj274.Material = 'SmoothPlastic'
5092
5093
obj274.Size = Vector3.new(1, 1, 1)
5094
5095
obj274.FrontSurface = 10
5096
5097
obj274.BottomSurface = 10
5098
5099
obj274.BackSurface = 10
5100
5101
obj274.Anchored = true
5102
5103
obj274.BrickColor = BrickColor.new("Black")
5104
5105
obj274.Parent = Gun
5106
5107
5108
5109
-- 275 - Mesh
5110
5111
obj275 = Instance.new("SpecialMesh")
5112
5113
obj275.MeshType = Enum.MeshType.Wedge
5114
5115
obj275.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
5116
5117
obj275.Parent = obj274
5118
5119
5120
5121
-- 276 - Part
5122
5123
obj276 = Instance.new("Part")
5124
5125
obj276.CFrame = CFrame.new(Vector3.new(15.5680971, 13.8856535, -9.90066433)) * CFrame.Angles(3.141592502594, -0.62831854820251, 3.141592502594)
5126
5127
obj276.FormFactor = 'Custom'
5128
5129
obj276.LeftSurface = 10
5130
5131
obj276.TopSurface = 10
5132
5133
obj276.RightSurface = 10
5134
5135
obj276.Material = 'SmoothPlastic'
5136
5137
obj276.Size = Vector3.new(1, 1, 1)
5138
5139
obj276.FrontSurface = 10
5140
5141
obj276.BottomSurface = 10
5142
5143
obj276.BackSurface = 10
5144
5145
obj276.Anchored = true
5146
5147
obj276.BrickColor = BrickColor.new("Black")
5148
5149
obj276.Parent = Gun
5150
5151
5152
5153
-- 277 - Mesh
5154
5155
obj277 = Instance.new("SpecialMesh")
5156
5157
obj277.MeshType = Enum.MeshType.Brick
5158
5159
obj277.Scale = Vector3.new(0.100000016, 0.0923077092, 0.100000016)
5160
5161
obj277.Parent = obj276
5162
5163
5164
5165
-- 278 - Part
5166
5167
obj278 = Instance.new("Part")
5168
5169
obj278.CFrame = CFrame.new(Vector3.new(15.1610937, 13.9246531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
5170
5171
obj278.FormFactor = 'Custom'
5172
5173
obj278.LeftSurface = 10
5174
5175
obj278.TopSurface = 10
5176
5177
obj278.RightSurface = 10
5178
5179
obj278.Material = 'SmoothPlastic'
5180
5181
obj278.Size = Vector3.new(1, 1, 1)
5182
5183
obj278.FrontSurface = 10
5184
5185
obj278.BottomSurface = 10
5186
5187
obj278.BackSurface = 10
5188
5189
obj278.Anchored = true
5190
5191
obj278.BrickColor = BrickColor.new("Black")
5192
5193
obj278.Parent = Gun
5194
5195
5196
5197
-- 279 - Mesh
5198
5199
obj279 = Instance.new("SpecialMesh")
5200
5201
obj279.MeshType = Enum.MeshType.Brick
5202
5203
obj279.Scale = Vector3.new(0.115384638, 0.0384615399, 0.161538467)
5204
5205
obj279.Parent = obj278
5206
5207
5208
5209
-- 280 - Part
5210
5211
obj280 = Instance.new("Part")
5212
5213
obj280.CFrame = CFrame.new(Vector3.new(15.1460943, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5214
5215
obj280.FormFactor = 'Custom'
5216
5217
obj280.LeftSurface = 10
5218
5219
obj280.TopSurface = 10
5220
5221
obj280.RightSurface = 10
5222
5223
obj280.Material = 'SmoothPlastic'
5224
5225
obj280.Size = Vector3.new(1, 1, 1)
5226
5227
obj280.FrontSurface = 10
5228
5229
obj280.BottomSurface = 10
5230
5231
obj280.BackSurface = 10
5232
5233
obj280.Anchored = true
5234
5235
obj280.BrickColor = BrickColor.new("Black")
5236
5237
obj280.Parent = Gun
5238
5239
5240
5241
-- 281 - Mesh
5242
5243
obj281 = Instance.new("CylinderMesh")
5244
5245
obj281.Scale = Vector3.new(0.06923078, 0.00769230817, 0.06923078)
5246
5247
obj281.Parent = obj280
5248
5249
5250
5251
-- 282 - Part
5252
5253
obj282 = Instance.new("Part")
5254
5255
obj282.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5056534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
5256
5257
obj282.FormFactor = 'Custom'
5258
5259
obj282.LeftSurface = 10
5260
5261
obj282.TopSurface = 10
5262
5263
obj282.RightSurface = 10
5264
5265
obj282.Material = 'SmoothPlastic'
5266
5267
obj282.Size = Vector3.new(1, 1, 1)
5268
5269
obj282.FrontSurface = 10
5270
5271
obj282.BottomSurface = 10
5272
5273
obj282.BackSurface = 10
5274
5275
obj282.Anchored = true
5276
5277
obj282.BrickColor = BrickColor.new("Dark stone grey")
5278
5279
obj282.Parent = Gun
5280
5281
5282
5283
-- 283 - Mesh
5284
5285
obj283 = Instance.new("SpecialMesh")
5286
5287
obj283.MeshType = Enum.MeshType.Wedge
5288
5289
obj283.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0153846219)
5290
5291
obj283.Parent = obj282
5292
5293
5294
5295
-- 284 - Part
5296
5297
obj284 = Instance.new("Part")
5298
5299
obj284.CFrame = CFrame.new(Vector3.new(15.3230953, 13.662653, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
5300
5301
obj284.FormFactor = 'Custom'
5302
5303
obj284.LeftSurface = 10
5304
5305
obj284.TopSurface = 10
5306
5307
obj284.RightSurface = 10
5308
5309
obj284.Material = 'SmoothPlastic'
5310
5311
obj284.Size = Vector3.new(1, 1, 1)
5312
5313
obj284.FrontSurface = 10
5314
5315
obj284.BottomSurface = 10
5316
5317
obj284.BackSurface = 10
5318
5319
obj284.Anchored = true
5320
5321
obj284.BrickColor = BrickColor.new("Dark stone grey")
5322
5323
obj284.Parent = Gun
5324
5325
5326
5327
-- 285 - Mesh
5328
5329
obj285 = Instance.new("CylinderMesh")
5330
5331
obj285.Scale = Vector3.new(0.0538461618, 0.169230789, 0.0538461618)
5332
5333
obj285.Parent = obj284
5334
5335
5336
5337
-- 286 - Part
5338
5339
obj286 = Instance.new("Part")
5340
5341
obj286.CFrame = CFrame.new(Vector3.new(15.8530912, 13.608654, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
5342
5343
obj286.FormFactor = 'Custom'
5344
5345
obj286.LeftSurface = 10
5346
5347
obj286.TopSurface = 10
5348
5349
obj286.RightSurface = 10
5350
5351
obj286.Material = 'SmoothPlastic'
5352
5353
obj286.Size = Vector3.new(1, 1, 1)
5354
5355
obj286.FrontSurface = 10
5356
5357
obj286.BottomSurface = 10
5358
5359
obj286.BackSurface = 10
5360
5361
obj286.Anchored = true
5362
5363
obj286.BrickColor = BrickColor.new("Black")
5364
5365
obj286.Parent = Gun
5366
5367
5368
5369
-- 287 - Mesh
5370
5371
obj287 = Instance.new("CylinderMesh")
5372
5373
obj287.Scale = Vector3.new(0.0384615399, 0.176923081, 0.0384615399)
5374
5375
obj287.Parent = obj286
5376
5377
5378
5379
-- 288 - Part
5380
5381
obj288 = Instance.new("Part")
5382
5383
obj288.CFrame = CFrame.new(Vector3.new(15.5920916, 13.4626532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5384
5385
obj288.FormFactor = 'Custom'
5386
5387
obj288.LeftSurface = 10
5388
5389
obj288.TopSurface = 10
5390
5391
obj288.RightSurface = 10
5392
5393
obj288.Material = 'SmoothPlastic'
5394
5395
obj288.Size = Vector3.new(1, 1, 1)
5396
5397
obj288.FrontSurface = 10
5398
5399
obj288.BottomSurface = 10
5400
5401
obj288.BackSurface = 10
5402
5403
obj288.Anchored = true
5404
5405
obj288.BrickColor = BrickColor.new("Black")
5406
5407
obj288.Parent = Gun
5408
5409
5410
5411
-- 289 - Mesh
5412
5413
obj289 = Instance.new("SpecialMesh")
5414
5415
obj289.MeshType = Enum.MeshType.Brick
5416
5417
obj289.Scale = Vector3.new(0.253846109, 0.00769230817, 0.15384616)
5418
5419
obj289.Parent = obj288
5420
5421
5422
5423
-- 290 - Part
5424
5425
obj290 = Instance.new("Part")
5426
5427
obj290.CFrame = CFrame.new(Vector3.new(15.4840975, 13.4856529, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
5428
5429
obj290.FormFactor = 'Custom'
5430
5431
obj290.LeftSurface = 10
5432
5433
obj290.TopSurface = 10
5434
5435
obj290.RightSurface = 10
5436
5437
obj290.Material = 'SmoothPlastic'
5438
5439
obj290.Size = Vector3.new(1, 1, 1)
5440
5441
obj290.FrontSurface = 10
5442
5443
obj290.BottomSurface = 10
5444
5445
obj290.BackSurface = 10
5446
5447
obj290.Anchored = true
5448
5449
obj290.BrickColor = BrickColor.new("Black")
5450
5451
obj290.Parent = Gun
5452
5453
5454
5455
-- 291 - Mesh
5456
5457
obj291 = Instance.new("SpecialMesh")
5458
5459
obj291.MeshType = Enum.MeshType.Wedge
5460
5461
obj291.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
5462
5463
obj291.Parent = obj290
5464
5465
5466
5467
-- 292 - Part
5468
5469
obj292 = Instance.new("Part")
5470
5471
obj292.CFrame = CFrame.new(Vector3.new(15.5230913, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
5472
5473
obj292.FormFactor = 'Custom'
5474
5475
obj292.LeftSurface = 10
5476
5477
obj292.TopSurface = 10
5478
5479
obj292.RightSurface = 10
5480
5481
obj292.Material = 'SmoothPlastic'
5482
5483
obj292.Size = Vector3.new(1, 1, 1)
5484
5485
obj292.FrontSurface = 10
5486
5487
obj292.BottomSurface = 10
5488
5489
obj292.BackSurface = 10
5490
5491
obj292.Anchored = true
5492
5493
obj292.BrickColor = BrickColor.new("Dark stone grey")
5494
5495
obj292.Parent = Gun
5496
5497
5498
5499
-- 293 - Mesh
5500
5501
obj293 = Instance.new("CylinderMesh")
5502
5503
obj293.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
5504
5505
obj293.Parent = obj292
5506
5507
5508
5509
-- 294 - Part
5510
5511
obj294 = Instance.new("Part")
5512
5513
obj294.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5126534, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
5514
5515
obj294.FormFactor = 'Custom'
5516
5517
obj294.LeftSurface = 10
5518
5519
obj294.TopSurface = 10
5520
5521
obj294.RightSurface = 10
5522
5523
obj294.Material = 'SmoothPlastic'
5524
5525
obj294.Size = Vector3.new(1, 1, 1)
5526
5527
obj294.FrontSurface = 10
5528
5529
obj294.BottomSurface = 10
5530
5531
obj294.BackSurface = 10
5532
5533
obj294.Anchored = true
5534
5535
obj294.BrickColor = BrickColor.new("Dark stone grey")
5536
5537
obj294.Parent = Gun
5538
5539
5540
5541
-- 295 - Mesh
5542
5543
obj295 = Instance.new("SpecialMesh")
5544
5545
obj295.MeshType = Enum.MeshType.Wedge
5546
5547
obj295.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0307692345)
5548
5549
obj295.Parent = obj294
5550
5551
5552
5553
-- 296 - Part
5554
5555
obj296 = Instance.new("Part")
5556
5557
obj296.CFrame = CFrame.new(Vector3.new(15.1920996, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5558
5559
obj296.FormFactor = 'Custom'
5560
5561
obj296.LeftSurface = 10
5562
5563
obj296.TopSurface = 10
5564
5565
obj296.RightSurface = 10
5566
5567
obj296.Material = 'SmoothPlastic'
5568
5569
obj296.Size = Vector3.new(1, 1, 1)
5570
5571
obj296.FrontSurface = 10
5572
5573
obj296.BottomSurface = 10
5574
5575
obj296.BackSurface = 10
5576
5577
obj296.Anchored = true
5578
5579
obj296.BrickColor = BrickColor.new("Black")
5580
5581
obj296.Parent = Gun
5582
5583
5584
5585
-- 297 - Mesh
5586
5587
obj297 = Instance.new("SpecialMesh")
5588
5589
obj297.MeshType = Enum.MeshType.Brick
5590
5591
obj297.Scale = Vector3.new(0.0538461618, 0.0384615399, 0.15384616)
5592
5593
obj297.Parent = obj296
5594
5595
5596
5597
-- 298 - Part
5598
5599
obj298 = Instance.new("Part")
5600
5601
obj298.CFrame = CFrame.new(Vector3.new(15.1920996, 13.8276529, -9.82066441)) * CFrame.Angles(1.5707963705063, -7.2426775687973e-009, 1.2217304706573)
5602
5603
obj298.FormFactor = 'Custom'
5604
5605
obj298.LeftSurface = 10
5606
5607
obj298.TopSurface = 10
5608
5609
obj298.RightSurface = 10
5610
5611
obj298.Material = 'SmoothPlastic'
5612
5613
obj298.Size = Vector3.new(1, 1, 1)
5614
5615
obj298.FrontSurface = 10
5616
5617
obj298.BottomSurface = 10
5618
5619
obj298.BackSurface = 10
5620
5621
obj298.Anchored = true
5622
5623
obj298.BrickColor = BrickColor.new("Dark stone grey")
5624
5625
obj298.Parent = Gun
5626
5627
5628
5629
-- 299 - Mesh
5630
5631
obj299 = Instance.new("CylinderMesh")
5632
5633
obj299.Scale = Vector3.new(0.103846155, 0.00769233704, 0.115384638)
5634
5635
obj299.Parent = obj298
5636
5637
5638
5639
-- 300 - Part
5640
5641
obj300 = Instance.new("Part")
5642
5643
obj300.CFrame = CFrame.new(Vector3.new(15.1610937, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
5644
5645
obj300.FormFactor = 'Custom'
5646
5647
obj300.LeftSurface = 10
5648
5649
obj300.TopSurface = 10
5650
5651
obj300.RightSurface = 10
5652
5653
obj300.Material = 'SmoothPlastic'
5654
5655
obj300.Size = Vector3.new(1, 1, 1)
5656
5657
obj300.FrontSurface = 10
5658
5659
obj300.BottomSurface = 10
5660
5661
obj300.BackSurface = 10
5662
5663
obj300.Anchored = true
5664
5665
obj300.BrickColor = BrickColor.new("Black")
5666
5667
obj300.Parent = Gun
5668
5669
5670
5671
-- 301 - Mesh
5672
5673
obj301 = Instance.new("SpecialMesh")
5674
5675
obj301.MeshType = Enum.MeshType.Brick
5676
5677
obj301.Scale = Vector3.new(0.115384638, 0.192307696, 0.161538467)
5678
5679
obj301.Parent = obj300
5680
5681
5682
5683
-- 302 - Part
5684
5685
obj302 = Instance.new("Part")
5686
5687
obj302.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5866537, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
5688
5689
obj302.FormFactor = 'Custom'
5690
5691
obj302.LeftSurface = 10
5692
5693
obj302.TopSurface = 10
5694
5695
obj302.RightSurface = 10
5696
5697
obj302.Material = 'SmoothPlastic'
5698
5699
obj302.Size = Vector3.new(1, 1, 1)
5700
5701
obj302.FrontSurface = 10
5702
5703
obj302.BottomSurface = 10
5704
5705
obj302.BackSurface = 10
5706
5707
obj302.Anchored = true
5708
5709
obj302.BrickColor = BrickColor.new("Dark stone grey")
5710
5711
obj302.Parent = Gun
5712
5713
5714
5715
-- 303 - Mesh
5716
5717
obj303 = Instance.new("SpecialMesh")
5718
5719
obj303.MeshType = Enum.MeshType.Wedge
5720
5721
obj303.Scale = Vector3.new(0.0384615399, 0.0230769273, 0.06923078)
5722
5723
obj303.Parent = obj302
5724
5725
5726
5727
-- 304 - Part
5728
5729
obj304 = Instance.new("Part")
5730
5731
obj304.CFrame = CFrame.new(Vector3.new(15.3460979, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
5732
5733
obj304.FormFactor = 'Custom'
5734
5735
obj304.LeftSurface = 10
5736
5737
obj304.TopSurface = 10
5738
5739
obj304.RightSurface = 10
5740
5741
obj304.Material = 'SmoothPlastic'
5742
5743
obj304.Size = Vector3.new(1, 1, 1)
5744
5745
obj304.FrontSurface = 10
5746
5747
obj304.BottomSurface = 10
5748
5749
obj304.BackSurface = 10
5750
5751
obj304.Anchored = true
5752
5753
obj304.BrickColor = BrickColor.new("Black")
5754
5755
obj304.Parent = Gun
5756
5757
5758
5759
-- 305 - Mesh
5760
5761
obj305 = Instance.new("SpecialMesh")
5762
5763
obj305.MeshType = Enum.MeshType.Brick
5764
5765
obj305.Scale = Vector3.new(0.284615368, 0.369230717, 0.161538467)
5766
5767
obj305.Parent = obj304
5768
5769
5770
5771
-- 306 - Stock
5772
5773
obj306 = Instance.new("Part")
5774
5775
obj306.CFrame = CFrame.new(Vector3.new(13.7380981, 13.5016527, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5776
5777
obj306.FormFactor = 'Custom'
5778
5779
obj306.LeftSurface = 10
5780
5781
obj306.TopSurface = 10
5782
5783
obj306.RightSurface = 10
5784
5785
obj306.Material = 'SmoothPlastic'
5786
5787
obj306.Size = Vector3.new(1, 1, 1)
5788
5789
obj306.FrontSurface = 10
5790
5791
obj306.BottomSurface = 10
5792
5793
obj306.BackSurface = 10
5794
5795
obj306.Anchored = true
5796
5797
obj306.BrickColor = BrickColor.new("Black")
5798
5799
obj306.Name = "Stock"
5800
5801
obj306.Parent = Gun
5802
5803
5804
5805
-- 307 - Mesh
5806
5807
obj307 = Instance.new("SpecialMesh")
5808
5809
obj307.MeshType = Enum.MeshType.Brick
5810
5811
obj307.Scale = Vector3.new(0.115384638, 0.346153855, 0.15384616)
5812
5813
obj307.Parent = obj306
5814
5815
5816
5817
-- 308 - Stock
5818
5819
obj308 = Instance.new("Part")
5820
5821
obj308.CFrame = CFrame.new(Vector3.new(14.3731003, 13.8666525, -9.96666431)) * CFrame.Angles(-3.141592502594, 8.7422769468049e-008, 1.5707963705063)
5822
5823
obj308.FormFactor = 'Custom'
5824
5825
obj308.LeftSurface = 10
5826
5827
obj308.TopSurface = 10
5828
5829
obj308.RightSurface = 10
5830
5831
obj308.Material = 'SmoothPlastic'
5832
5833
obj308.Size = Vector3.new(1, 1, 1)
5834
5835
obj308.FrontSurface = 10
5836
5837
obj308.BottomSurface = 10
5838
5839
obj308.BackSurface = 10
5840
5841
obj308.Anchored = true
5842
5843
obj308.BrickColor = BrickColor.new("Black")
5844
5845
obj308.Name = "Stock"
5846
5847
obj308.Parent = Gun
5848
5849
5850
5851
-- 309 - Mesh
5852
5853
obj309 = Instance.new("CylinderMesh")
5854
5855
obj309.Scale = Vector3.new(0.15384616, 1.38461542, 0.15384616)
5856
5857
obj309.Parent = obj308
5858
5859
5860
5861
-- 310 - Stock
5862
5863
obj310 = Instance.new("Part")
5864
5865
obj310.CFrame = CFrame.new(Vector3.new(14.3731003, 13.7706537, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5866
5867
obj310.FormFactor = 'Custom'
5868
5869
obj310.LeftSurface = 10
5870
5871
obj310.TopSurface = 10
5872
5873
obj310.RightSurface = 10
5874
5875
obj310.Material = 'SmoothPlastic'
5876
5877
obj310.Size = Vector3.new(1, 1, 1)
5878
5879
obj310.FrontSurface = 10
5880
5881
obj310.BottomSurface = 10
5882
5883
obj310.BackSurface = 10
5884
5885
obj310.Anchored = true
5886
5887
obj310.BrickColor = BrickColor.new("Black")
5888
5889
obj310.Name = "Stock"
5890
5891
obj310.Parent = Gun
5892
5893
5894
5895
-- 311 - Mesh
5896
5897
obj311 = Instance.new("SpecialMesh")
5898
5899
obj311.MeshType = Enum.MeshType.Brick
5900
5901
obj311.Scale = Vector3.new(1.38461542, 0.192307696, 0.15384616)
5902
5903
obj311.Parent = obj310
5904
5905
5906
5907
-- 312 - Grip
5908
5909
obj312 = Instance.new("Part")
5910
5911
obj312.CFrame = CFrame.new(Vector3.new(15.0880957, 13.0936527, -9.96266651)) * CFrame.Angles(-1.5707969665527, 0.4506810605526, 1.5707964897156)
5912
5913
obj312.FormFactor = 'Custom'
5914
5915
obj312.LeftSurface = 10
5916
5917
obj312.TopSurface = 10
5918
5919
obj312.RightSurface = 10
5920
5921
obj312.Material = 'SmoothPlastic'
5922
5923
obj312.Size = Vector3.new(1, 1, 1)
5924
5925
obj312.FrontSurface = 10
5926
5927
obj312.BottomSurface = 10
5928
5929
obj312.BackSurface = 10
5930
5931
obj312.Anchored = true
5932
5933
obj312.BrickColor = BrickColor.new("Black")
5934
5935
obj312.Name = "Grip"
5936
5937
obj312.Parent = Gun
5938
5939
5940
5941
-- 313 - Mesh
5942
5943
obj313 = Instance.new("SpecialMesh")
5944
5945
obj313.MeshType = Enum.MeshType.Wedge
5946
5947
obj313.Scale = Vector3.new(0.15384616, 0.292307675, 0.0384615399)
5948
5949
obj313.Parent = obj312
5950
5951
5952
5953
-- 314 - Grip
5954
5955
obj314 = Instance.new("Part")
5956
5957
obj314.CFrame = CFrame.new(Vector3.new(15.3420925, 13.5396538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
5958
5959
obj314.FormFactor = 'Custom'
5960
5961
obj314.LeftSurface = 10
5962
5963
obj314.TopSurface = 10
5964
5965
obj314.RightSurface = 10
5966
5967
obj314.Material = 'SmoothPlastic'
5968
5969
obj314.Size = Vector3.new(1, 1, 1)
5970
5971
obj314.FrontSurface = 10
5972
5973
obj314.BottomSurface = 10
5974
5975
obj314.BackSurface = 10
5976
5977
obj314.Anchored = true
5978
5979
obj314.BrickColor = BrickColor.new("Black")
5980
5981
obj314.Name = "Grip"
5982
5983
obj314.Parent = Gun
5984
5985
5986
5987
-- 315 - Mesh
5988
5989
obj315 = Instance.new("SpecialMesh")
5990
5991
obj315.MeshType = Enum.MeshType.Brick
5992
5993
obj315.Scale = Vector3.new(0.246153772, 0.184615359, 0.138461545)
5994
5995
obj315.Parent = obj314
5996
5997
5998
5999
-- 316 - Grip
6000
6001
obj316 = Instance.new("Part")
6002
6003
obj316.CFrame = CFrame.new(Vector3.new(15.0360937, 13.2256517, -9.96266651)) * CFrame.Angles(3.141592502594, 2.254989794892e-008, -2.6909120082855)
6004
6005
obj316.FormFactor = 'Custom'
6006
6007
obj316.LeftSurface = 10
6008
6009
obj316.TopSurface = 10
6010
6011
obj316.RightSurface = 10
6012
6013
obj316.Material = 'SmoothPlastic'
6014
6015
obj316.Size = Vector3.new(1, 1, 1)
6016
6017
obj316.FrontSurface = 10
6018
6019
obj316.BottomSurface = 10
6020
6021
obj316.BackSurface = 10
6022
6023
obj316.Anchored = true
6024
6025
obj316.BrickColor = BrickColor.new("Black")
6026
6027
obj316.Name = "Grip"
6028
6029
obj316.Parent = Gun
6030
6031
6032
6033
-- 317 - Mesh
6034
6035
obj317 = Instance.new("SpecialMesh")
6036
6037
obj317.MeshType = Enum.MeshType.Brick
6038
6039
obj317.Scale = Vector3.new(0.0846153945, 0.15384616, 0.138461545)
6040
6041
obj317.Parent = obj316
6042
6043
6044
6045
-- 318 - Handle
6046
6047
obj318 = Instance.new("Part")
6048
6049
obj318.CFrame = CFrame.new(Vector3.new(15.3370953, 13.2296524, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.1201161146164, 1.570796251297)
6050
6051
obj318.FormFactor = 'Custom'
6052
6053
obj318.LeftSurface = 10
6054
6055
obj318.TopSurface = 10
6056
6057
obj318.RightSurface = 10
6058
6059
obj318.Material = 'SmoothPlastic'
6060
6061
obj318.Size = Vector3.new(1, 1, 1)
6062
6063
obj318.FrontSurface = 10
6064
6065
obj318.BottomSurface = 10
6066
6067
obj318.BackSurface = 10
6068
6069
obj318.Anchored = true
6070
6071
obj318.BrickColor = BrickColor.new("Black")
6072
6073
obj318.Name = "Handle"
6074
6075
obj318.Parent = Gun
6076
6077
6078
6079
-- 319 - Mesh
6080
6081
obj319 = Instance.new("SpecialMesh")
6082
6083
obj319.MeshType = Enum.MeshType.Wedge
6084
6085
obj319.Scale = Vector3.new(0.15384616, 0.502307534, 0.0384615399)
6086
6087
obj319.Parent = obj318
6088
6089
6090
6091
-- 320 - Grip
6092
6093
obj320 = Instance.new("Part")
6094
6095
obj320.CFrame = CFrame.new(Vector3.new(15.1450949, 13.4506531, -9.96266651)) * CFrame.Angles(1.5707960128784, -0.45067909359932, 1.5707963705063)
6096
6097
obj320.FormFactor = 'Custom'
6098
6099
obj320.LeftSurface = 10
6100
6101
obj320.TopSurface = 10
6102
6103
obj320.RightSurface = 10
6104
6105
obj320.Material = 'SmoothPlastic'
6106
6107
obj320.Size = Vector3.new(1, 1, 1)
6108
6109
obj320.FrontSurface = 10
6110
6111
obj320.BottomSurface = 10
6112
6113
obj320.BackSurface = 10
6114
6115
obj320.Anchored = true
6116
6117
obj320.BrickColor = BrickColor.new("Black")
6118
6119
obj320.Name = "Grip"
6120
6121
obj320.Parent = Gun
6122
6123
6124
6125
-- 321 - Mesh
6126
6127
obj321 = Instance.new("SpecialMesh")
6128
6129
obj321.MeshType = Enum.MeshType.Wedge
6130
6131
obj321.Scale = Vector3.new(0.15384616, 0.0846153945, 0.346153855)
6132
6133
obj321.Parent = obj320
6134
6135
6136
6137
-- 322 - Grip
6138
6139
obj322 = Instance.new("Part")
6140
6141
obj322.CFrame = CFrame.new(Vector3.new(15.2410946, 13.313652, -9.96266651)) * CFrame.Angles(3.1415922641754, -1.5529582952922e-008, -2.6909120082855)
6142
6143
obj322.FormFactor = 'Custom'
6144
6145
obj322.LeftSurface = 10
6146
6147
obj322.TopSurface = 10
6148
6149
obj322.RightSurface = 10
6150
6151
obj322.Material = 'SmoothPlastic'
6152
6153
obj322.Size = Vector3.new(1, 1, 1)
6154
6155
obj322.FrontSurface = 10
6156
6157
obj322.BottomSurface = 10
6158
6159
obj322.BackSurface = 10
6160
6161
obj322.Anchored = true
6162
6163
obj322.BrickColor = BrickColor.new("Black")
6164
6165
obj322.Name = "Grip"
6166
6167
obj322.Parent = Gun
6168
6169
6170
6171
-- 323 - Mesh
6172
6173
obj323 = Instance.new("SpecialMesh")
6174
6175
obj323.MeshType = Enum.MeshType.Brick
6176
6177
obj323.Scale = Vector3.new(0.207692266, 0.492307663, 0.138461545)
6178
6179
obj323.Parent = obj322
6180
6181
6182
6183
-- 324 - Grip
6184
6185
obj324 = Instance.new("Part")
6186
6187
obj324.CFrame = CFrame.new(Vector3.new(15.4160967, 13.3276529, -9.96266651)) * CFrame.Angles(-1.5707966089249, 0.51469540596008, -1.5707963705063)
6188
6189
obj324.FormFactor = 'Custom'
6190
6191
obj324.LeftSurface = 10
6192
6193
obj324.TopSurface = 10
6194
6195
obj324.RightSurface = 10
6196
6197
obj324.Material = 'SmoothPlastic'
6198
6199
obj324.Size = Vector3.new(1, 1, 1)
6200
6201
obj324.FrontSurface = 10
6202
6203
obj324.BottomSurface = 10
6204
6205
obj324.BackSurface = 10
6206
6207
obj324.Anchored = true
6208
6209
obj324.BrickColor = BrickColor.new("Black")
6210
6211
obj324.Name = "Grip"
6212
6213
obj324.Parent = Gun
6214
6215
6216
6217
-- 325 - Mesh
6218
6219
obj325 = Instance.new("SpecialMesh")
6220
6221
obj325.MeshType = Enum.MeshType.Wedge
6222
6223
obj325.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
6224
6225
obj325.Parent = obj324
6226
6227
6228
6229
scan(Gun)
6230
6231
6232
6233
6234
6235
local rm = Instance.new("Weld")
6236
6237
rm.C0 = CFrame.new(1.5, 0.5, 0)
6238
6239
rm.C1 = CFrame.new(0, 0.5, 0)
6240
6241
rm.Part0 = torso
6242
6243
rm.Part1 = ra
6244
6245
6246
6247
local lm = Instance.new("Weld")
6248
6249
lm.C0 = CFrame.new(-1.5, 0.5, 0)
6250
6251
lm.C1 = CFrame.new(0, 0.5, 0)
6252
6253
lm.Part0 = torso
6254
6255
lm.Part1 = la
6256
6257
6258
6259
local tool = Instance.new('HopperBin', plr.Backpack)
6260
6261
tool.Name = 'M16A4'
6262
6263
6264
6265
local hw = Instance.new('Weld', char)
6266
6267
hw.Part0 = Gun.CenterWeld
6268
6269
hw.Part1 = torso
6270
6271
hw.C1 = CFrame.new(0,.2,.55)
6272
6273
hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
6274
6275
6276
6277
local RS = game:service'RunService'.RenderStepped
6278
6279
local rsc0 = rm.C0
6280
6281
local lsc0 = lm.C0
6282
6283
local lhc0 = lh.C0
6284
6285
local rhc0 = rh.C0
6286
6287
local angle = 0
6288
6289
local anglespeed = .5
6290
6291
local speed = .3
6292
6293
local rootc0 = rj.C0
6294
6295
local neckc0 = neck.C0
6296
6297
local firing
6298
6299
local auto
6300
6301
local maxammo = 25
6302
6303
local ammo = maxammo
6304
6305
local recoil = 0
6306
6307
local maxrecoil = 2;
6308
6309
6310
6311
local bodygyro = Instance.new('BodyGyro')
6312
6313
bodygyro.maxTorque = Vector3.new(14e16,14e16,14e16)
6314
6315
bodygyro.P = 10000
6316
6317
6318
6319
local EffectsM = Instance.new('Model', workspace)
6320
6321
EffectsM.Name = 'GunEffects'
6322
6323
6324
6325
game:service'RunService'.Stepped:connect(function()
6326
6327
    if EffectsM.Parent == nil then
6328
6329
        EffectsM = Instance.new('Model', workspace)
6330
6331
        EffectsM.Name = 'GunEffects'
6332
6333
    end
6334
6335
end)
6336
6337
6338
6339
function DoRayCast(obj, speed, dmg, mouse, recoil)
6340
6341
        if not humanoid.Sit then
6342
6343
            bodygyro.Parent = rootpart
6344
6345
        end
6346
6347
            local fireeffect = Instance.new('Fire', obj)
6348
6349
            fireeffect.Size = 0
6350
6351
            game:service'Debris':AddItem(fireeffect,.15)
6352
6353
6354
6355
            local muzzle = Instance.new('PointLight', obj)
6356
6357
            muzzle.Range = 12
6358
6359
            muzzle.Color = Color3.new(1,.6,.1)
6360
6361
            game:service'Debris':AddItem(muzzle, .05)
6362
6363
6364
6365
            local pa = Instance.new('Part')
6366
6367
            pa.CanCollide = false
6368
6369
            pa.Anchored = true
6370
6371
            pa.Locked = true
6372
6373
            pa.TopSurface = 0
6374
6375
            pa.BottomSurface = 0
6376
6377
            pa.FormFactor = 'Custom'
6378
6379
            pa.BrickColor = BrickColor.new('Brick yellow')
6380
6381
            pa.Size = Vector3.new(.2,80,.2)
6382
6383
            pa.Transparency = .4
6384
6385
            pa.Material = "Neon";
6386
6387
6388
6389
            local shell = pa:clone()
6390
6391
            shell.Transparency = 0
6392
6393
            shell:ClearAllChildren()
6394
6395
            shell.Anchored = false
6396
6397
            shell.CFrame = Gun.CenterWeld.CFrame * CFrame.new(.2,0,0)
6398
6399
            shell.Size = Vector3.new(.2,.5,.2)
6400
6401
            shell.Parent = EffectsM
6402
6403
            shell.BrickColor = BrickColor.new('Bright yellow')
6404
6405
            shell.CanCollide = true
6406
6407
            Instance.new('BlockMesh', shell).Scale = Vector3.new(.2,.4,.2)
6408
6409
            game:service'Debris':AddItem(shell,25)
6410
6411
            shell.Velocity = (Gun.CenterWeld.CFrame * CFrame.Angles(math.rad(math.random(-10,10)*8), -math.rad(40), math.rad(20))).lookVector * 15
6412
6413
6414
6415
            bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(mouse.Hit.x,torso.Position.y,mouse.Hit.z))
6416
6417
6418
6419
            local bulletpos = obj.Position
6420
6421
            local bulletvelocity = Vector3.new(math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10)+(mouse.Hit.p - bulletpos).unit*speed
6422
6423
            local lastbulletpos = obj.Position 
6424
6425
            local fire = Instance.new('Sound', head)
6426
6427
            fire.SoundId = "rbxassetid://150204147"
6428
6429
            fire.Volume = 1
6430
6431
            fire:play()
6432
6433
            coroutine.wrap(function()
6434
6435
                while true do
6436
6437
                    dt = RS:wait();
6438
6439
                    lastbulletpos = bulletpos 
6440
6441
                    bulletvelocity = bulletvelocity - Vector3.new(0, 9.81*.2, 0)*dt
6442
6443
                    bulletpos = bulletpos + bulletvelocity 
6444
6445
                    local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
6446
6447
                    local hit, hitpos, normal = workspace:FindPartOnRayWithIgnoreList(RayCast, {char,EffectsM})
6448
6449
                    if (torso.Position - pa.Position).magnitude > 1600 then
6450
6451
                        pa:Destroy()
6452
6453
                        break
6454
6455
                    end
6456
6457
                    pa.Anchored = true
6458
6459
                    pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
6460
6461
                    pa.Parent = char
6462
6463
                    if hit then
6464
6465
                        local damage
6466
6467
                        local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
6468
6469
                        if hum then
6470
6471
                            damage = math.random(dmg,dmg+15)
6472
6473
                            hum.Health = hum.Health - damage
6474
6475
                        end
6476
6477
                        local hum2 = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
6478
6479
                        if hum2 then
6480
6481
                            damage = math.random(dmg,dmg+15)
6482
6483
                            hum2.Health = hum2.Health - damage
6484
6485
                        end
6486
6487
                        local BulletHole
6488
6489
                        local Dec
6490
6491
                        if not hum and not hum2 then
6492
6493
                            BulletHole = pa:clone()
6494
6495
                            Particles.BulletholeParticles(BulletHole, hit)
6496
6497
                            BulletHole.Transparency = 1
6498
6499
                            BulletHole.Size = Vector3.new(.8,.2,.8)
6500
6501
                            BulletHole.CFrame = CFrame.new(hitpos, hitpos+normal) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6502
6503
                            BulletHole.Parent = EffectsM
6504
6505
                            Dec = Instance.new("Decal",BulletHole)
6506
6507
                            Dec.Texture = "rbxassetid://64291977"
6508
6509
                            if not hit.Anchored then
6510
6511
                                BulletHole.Anchored = false
6512
6513
                                local Bweld = Instance.new('Weld', BulletHole)
6514
6515
                                Bweld.Part0 = hit
6516
6517
                                Bweld.Part1 = BulletHole
6518
6519
                                Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6520
6521
                            end
6522
6523
                            game:service'Debris':AddItem(BulletHole, 25)
6524
6525
                        end
6526
6527
                        local sound = Instance.new('Sound', pa)
6528
6529
                        if hit:IsA'BasePart' and hit.Transparency >= .1 then
6530
6531
                            local id = {176678459,176678487,176678351}
6532
6533
                            if Dec then
6534
6535
                                Dec.Texture = "rbxassetid://"..id[math.random(1,#id)]
6536
6537
                            end
6538
6539
                            if BulletHole then
6540
6541
                                Particles.BulletholeParticles(BulletHole, hit)
6542
6543
                                BulletHole.Size = Vector3.new(1.5,1.5,.2)
6544
6545
                                BulletHole.CFrame = CFrame.new(hitpos,hitpos+normal)*CFrame.new(0,0,.1)*CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6546
6547
                                if not hit.Anchored then
6548
6549
                                    BulletHole.Anchored = false
6550
6551
                                    local Bweld = Instance.new('Weld', BulletHole)
6552
6553
                                    Bweld.Part0 = hit
6554
6555
                                    Bweld.Part1 = BulletHole
6556
6557
                                    Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6558
6559
                                end
6560
6561
                            end
6562
6563
                            sound.SoundId = "rbxassetid://142082167"
6564
6565
                        else
6566
6567
                            sound.SoundId = "rbxassetid://170538363"
6568
6569
                        end
6570
6571
                        sound.Pitch = 1.2+math.random()/3
6572
6573
                        sound.Volume = .4
6574
6575
                        sound:play()
6576
6577
                        game:service'Debris':AddItem(sound,4)
6578
6579
                        pa.Size = Vector3.new(.2,(lastbulletpos - hitpos).magnitude,.2)
6580
6581
                        pa.CFrame = CFrame.new(lastbulletpos, hitpos) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-(lastbulletpos - hitpos).magnitude/2,0)
6582
6583
                        RS:wait()
6584
6585
                        pa:Destroy()
6586
6587
                        break
6588
6589
                    end
6590
6591
                    pa.Anchored = true
6592
6593
                    pa.Parent = char
6594
6595
                    pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
6596
6597
                end
6598
6599
            end)()
6600
6601
end
6602
6603
6604
6605
local accuracymain = Instance.new("ScreenGui", plr.PlayerGui)
6606
6607
accuracymain.Name = 'GunAccuracyFrame'
6608
6609
local accuracyFrame = Instance.new("Frame", accuracymain)
6610
6611
accuracyFrame.Size = UDim2.new(0, 30, 0, 30)
6612
6613
accuracyFrame.BackgroundTransparency = 1
6614
6615
game:service'RunService'.RenderStepped:connect(function()
6616
6617
    accuracyFrame.Position = UDim2.new(0, plr:GetMouse().X-accuracyFrame.Size.X.Offset/2, 0, plr:GetMouse().Y-accuracyFrame.Size.Y.Offset/2)
6618
6619
end)
6620
6621
local accuracy1 = Instance.new("Frame", accuracyFrame)
6622
6623
accuracy1.BackgroundColor = BrickColor.new("White")
6624
6625
accuracy1.Size = UDim2.new(0, 8, 0, 2)
6626
6627
accuracy1.Position = UDim2.new(0, 0, .5, -1)
6628
6629
local accuracy2 = Instance.new("Frame", accuracyFrame)
6630
6631
accuracy2.BackgroundColor = BrickColor.new("White")
6632
6633
accuracy2.Size = UDim2.new(0, 8, 0, 2)
6634
6635
accuracy2.Position = UDim2.new(1, -8, .5, -1)
6636
6637
local accuracy3 = Instance.new("Frame", accuracyFrame)
6638
6639
accuracy3.BackgroundColor = BrickColor.new("White")
6640
6641
accuracy3.Size = UDim2.new(0, 2, 0, 8)
6642
6643
accuracy3.Position = UDim2.new(.5, -1, 0, 0)
6644
6645
local accuracy4 = Instance.new("Frame", accuracyFrame)
6646
6647
accuracy4.BackgroundColor = BrickColor.new("White")
6648
6649
accuracy4.Size = UDim2.new(0, 2, 0, 8)
6650
6651
accuracy4.Position = UDim2.new(.5, -1, 1, -8)
6652
6653
accuracyFrame.Visible = false
6654
6655
6656
6657
tool.Selected:connect(function(mouse)
6658
6659
    accuracyFrame.Visible = true
6660
6661
    mouse.Icon = "rbxassetid://75216962"
6662
6663
    rm.Parent = torso
6664
6665
    lm.Parent = torso
6666
6667
    hw.Part1 = ra
6668
6669
    hw.C0 = CFrame.new()
6670
6671
    hw.C1 = CFrame.new(-.3,-1.4,-.5)
6672
6673
    for i = 0, 90, 15 do
6674
6675
        neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
6676
6677
        rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
6678
6679
        rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
6680
6681
        lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
6682
6683
        RS:wait()
6684
6685
    end
6686
6687
    mouse.KeyDown:connect(function(k)
6688
6689
        if k == "c" then
6690
6691
            crouch = not crouch
6692
6693
            if crouch then
6694
6695
                while crouch do
6696
6697
                    if not crouch then break end
6698
6699
                    RS:wait()
6700
6701
                    humanoid.WalkSpeed = 10
6702
6703
                    if Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < .5 and torso.RotVelocity.y < .5 then
6704
6705
                        humanoid.CameraOffset = Vector3.new(0,-1,0)
6706
6707
                        rj.C0 = rootc0 * CFrame.new(0,0,-1) * CFrame.Angles(0,0,-math.rad(45))
6708
6709
                        lh.C0 = lhc0 * CFrame.new(-.75,-.15,0) * CFrame.Angles(0,0,math.rad(70))
6710
6711
                        rh.C0 = rhc0 * CFrame.new(.75,.75,0) * CFrame.Angles(0,0,-math.rad(20))
6712
6713
                    else
6714
6715
                        humanoid.CameraOffset = Vector3.new(0,-.7,0)
6716
6717
                        rj.C0 = rootc0 * CFrame.new(0,0,-.7) * CFrame.Angles(0,0,-math.rad(45))
6718
6719
                        lh.C0 = lhc0 * CFrame.new(-.4,.65,0) * CFrame.Angles(0,0,math.rad(2))
6720
6721
                        rh.C0 = rhc0 * CFrame.new(.4,.65,0) * CFrame.Angles(0,0,-math.rad(2))
6722
6723
                    end
6724
6725
                end
6726
6727
            else
6728
6729
                humanoid.CameraOffset = Vector3.new(0,0,0)
6730
6731
                humanoid.WalkSpeed = 16
6732
6733
                RS:wait()
6734
6735
                RS:wait()
6736
6737
                humanoid.CameraOffset = Vector3.new(0,0,0)
6738
6739
                humanoid.WalkSpeed = 16
6740
6741
                rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(45))
6742
6743
                lh.C0 = lhc0
6744
6745
                rh.C0 = rhc0
6746
6747
            end
6748
6749
        end
6750
6751
        if k == "r" then
6752
6753
            if firing or auto or ammo >= maxammo then return end
6754
6755
            firing = true
6756
6757
            local sound = Instance.new('Sound', head)
6758
6759
            sound.SoundId = "rbxassetid://144798533"
6760
6761
            sound.Volume = .5
6762
6763
            sound:play()
6764
6765
            game:service'Debris':AddItem(sound,15)
6766
6767
            for i = 0, 90, 15 do
6768
6769
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
6770
6771
                RS:wait()
6772
6773
            end
6774
6775
            ammo = maxammo
6776
6777
            wait(2)
6778
6779
            for i = 90, 0, -15 do
6780
6781
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
6782
6783
                RS:wait()
6784
6785
            end
6786
6787
            wait(.7)
6788
6789
            for i = 0, 90, 15 do
6790
6791
                lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6792
6793
                RS:wait()
6794
6795
            end
6796
6797
            wait(.3)
6798
6799
            for i = 90, 0, -15 do
6800
6801
                lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6802
6803
                RS:wait()
6804
6805
            end
6806
6807
            lm.C0 = lsc0 * CFrame.Angles(math.rad(90),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6808
6809
            firing = false
6810
6811
        end
6812
6813
    end)
6814
6815
    mouse.Button1Down:connect(function()
6816
6817
        if auto or firing then return end
6818
6819
        auto = true
6820
6821
        while true do
6822
6823
            if ammo <= 0 then
6824
6825
                auto = false
6826
6827
                firing = false
6828
6829
                local sound = Instance.new('Sound', head)
6830
6831
                sound.SoundId = "rbxassetid://132464034"
6832
6833
                sound.Volume = .35
6834
6835
                sound:play()
6836
6837
                game:service'Debris':AddItem(sound,1)
6838
6839
                break
6840
6841
            end
6842
6843
            if not auto or firing then break end
6844
6845
            ammo = ammo - 1
6846
6847
            firing = true
6848
6849
            if crouch then
6850
6851
                recoil = recoil + .15
6852
6853
            else
6854
6855
                recoil = recoil + .3
6856
6857
            end
6858
6859
            recoil = math.min(maxrecoil, recoil);
6860
6861
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6862
6863
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6864
6865
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6866
6867
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6868
6869
6870
6871
            local value = math.random(-10,10)*50
6872
6873
            local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
6874
6875
6876
6877
            camera.Focus = camera.Focus * CFrame.new(math.rad(math.sin(value)/4)*dist, math.rad((2)/4)*dist, 0)
6878
6879
6880
6881
            DoRayCast(Gun.FireHole, 40, 10, mouse, recoil)
6882
6883
            coroutine.wrap(function()
6884
6885
            for i = 0, 10, 2.5 do
6886
6887
                neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
6888
6889
                rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
6890
6891
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
6892
6893
                RS:wait()
6894
6895
            end
6896
6897
            for i = 10, 0, -2.5 do
6898
6899
6900
6901
                local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
6902
6903
                camera.Focus = camera.Focus * CFrame.new(-math.rad(math.sin(value)/4)*dist/(10), -math.rad(2/4)*dist/(10), 0)
6904
6905
6906
6907
                neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
6908
6909
                rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
6910
6911
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
6912
6913
                RS:wait()
6914
6915
            end
6916
6917
            end)()
6918
6919
            wait(.0175)
6920
6921
            firing = false
6922
6923
            wait(.015)
6924
6925
            if not auto or firing then break end
6926
6927
        end
6928
6929
        repeat RS:wait()
6930
6931
            recoil = recoil - .05
6932
6933
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6934
6935
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6936
6937
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6938
6939
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6940
6941
        until recoil <= 0 or auto
6942
6943
            recoil = 0
6944
6945
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6946
6947
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6948
6949
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6950
6951
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6952
6953
    end)
6954
6955
    mouse.Button1Up:connect(function()
6956
6957
        if firing then
6958
6959
            repeat RS:wait() until firing == false
6960
6961
        end
6962
6963
        auto = false
6964
6965
        wait(1)
6966
6967
        if not auto then
6968
6969
            bodygyro.Parent = nil
6970
6971
        end
6972
6973
    end)
6974
6975
end)
6976
6977
tool.Deselected:connect(function()
6978
6979
    accuracyFrame.Visible = false
6980
6981
    humanoid.CameraOffset = Vector3.new(0,0,0)
6982
6983
    lh.C0 = lhc0
6984
6985
    rh.C0 = rhc0
6986
6987
    crouch = false
6988
6989
    humanoid.WalkSpeed = 16
6990
6991
    for i = 90, 0, -15 do
6992
6993
        neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
6994
6995
        rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
6996
6997
        rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
6998
6999
        lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
7000
7001
        RS:wait()
7002
7003
    end
7004
7005
    humanoid.WalkSpeed = 16
7006
7007
    humanoid.CameraOffset = Vector3.new(0,0,0)
7008
7009
    lh.C0 = lhc0
7010
7011
    rh.C0 = rhc0
7012
7013
    hw.Part0 = Gun.CenterWeld
7014
7015
    hw.Part1 = torso
7016
7017
    hw.C1 = CFrame.new(0,.2,.55)
7018
7019
    hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
7020
7021
    rm.Parent = nil
7022
7023
    lm.Parent = nil
7024
7025
    ls.Parent = torso
7026
7027
    rs.Parent = torso
7028
7029
end)