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| 1 | Barbarian 2.17 taunt list | |
| 2 | ||
| 3 | Taunts, 1v1 on tiny land map, forced strategies (civs): | |
| 4 | ||
| 5 | General requirements: land and tiny map, game time less than 10min | |
| 6 | 17 - Scout+archer flush (any but Aztec/Goth/Maya/Inca). | |
| 7 | 21 - Drush. Game time must be less than 3min. | |
| 8 | 22 - Monk+Mangonel push | |
| 9 | 23 - Eternal drush (any but saracens, requires normal drush to already be chosen -> taunt 21 first). Note that this strategy will fail badly if no enemy building is sighted. | |
| 10 | 28 - Aztec eagles&monks / Mayan/Incan eaglerush. | |
| 11 | 29 - Castle push at arena (any civ with ranged unique unit). | |
| 12 | 30 - Mush (any). | |
| 13 | 32 - FC+xbow (any but Spanish/Hun). | |
| 14 | 33 - Castle drop (any but Aztec/Hun). | |
| 15 | 34 - Changes strategy to war galley rush (pre-35min)/enables and increases navy training (from human enemy). | |
| 16 | 35 - Prevents training more navy for 10min as long as the strategy doesn't directly request any (from human enemy). | |
| 17 | 38 - Saracen all-in krush/Hun CA rush/Frank heavy krush | |
| 18 | 40 - Goth castle drop + boom. | |
| 19 | 42 - Fast imp (Aztec/Maya/Turk). | |
| 20 | ||
| 21 | Team gaming/other | |
| 22 | 3-6 - Gives the particular resource if there is extra. These have usually no effect before the game time is over 40-50min. | |
| 23 | 12 - Turns automatic ally defence on/off. | |
| 24 | 19 - Cancels the effect of taunt 31 (if sent by a human). | |
| 25 | 22 - Calls army sent by taunts 222/223 home and enables attacking and defending. | |
| 26 | 31 - Starts a blind attack that lasts 5min. Accepted only from human allies after 20min (1min in DM) of game. Will fail if Barbarian has been told to defend a wonder. | |
| 27 | 32 - Forces picking a rushing strategy if used during first 10 minutes of game (from human allies). | |
| 28 | 33 - Stops slinging (however takes effect only after the game time is over 20min)/Forces picking a booming strategy if used during first 10 minutes of game (from human allies). | |
| 29 | 34 - Changes strategy to war galley rush (pre-35min)/enables and increases navy training. | |
| 30 | 35 - Prevents training more navy for 10min as long as the strategy doesn't directly request any. | |
| 31 | 36 - Blocks attacking for 3min and causes retreating if an attack is going on (by humans, game time >20min, 1min in DM) | |
| 32 | 37 - Attempts to build a wonder if it seems to be possible | |
| 33 | 38 - Switches the strategy to feudal age sling. The sling will stop automatically at 50min at non-islands map/at 37min at islands. Must be sent when feudal hasn't been clicked yet. | |
| 34 | 40 - Allows flaring a position for market for 10 seconds. Barbarian must have free villagers (to be tasked as builders) and enough wood. Note: This disables independent market placing to corners, so it's better to place multiple. | |
| 35 | 41 - Switches pocket's 2 stable krush to 1 stable krush | |
| 36 | 48 - Barbarian will assume it's slung (from human allies). | |
| 37 | 148 - Deletes buildings at the flared position with 4-tile radius. Use with caution. Teams must be locked. | |
| 38 | 188 - Shares sheep on LN if possible. | |
| 39 | 199 - Deletes some warships and prevents training new for a while (use with caution, must be used repeatedly to delete notable amount of navy). | |
| 40 | 220 - Allows sending army to the flared position for 10 seconds. Disables independent unit control for 120s. | |
| 41 | 222 - Allows patrolling army to the flared position for 10 seconds. Keep in mind that this will block attacking and proper defending for 6 minutes. | |
| 42 | 223 - Allows patrlling navy to the flared position for 10 seconds. Since this command has lower priority Barbarian may decide to retreat on its own. | |
| 43 | 230 - Forces picking fast imperial monk rush if used during first 10 minutes of game (from human allies). | |
| 44 | 230+[enemy player number] - Assigns a fixed target player for 10 minutes. For example with taunt 233 the target will be player 3. Note: Player number isn't the color. | |
| 45 | 239 - Chats current target and focus players (the enemy player which is used for military comparison). | |
| 46 | 249 - Chats the stockpiles and population to the ally. | |
| 47 | 250 - Chats the version and strategy. |