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1 | - | void botNameGen(char *botName); |
1 | + | std::string NameStems[] = { |
2 | "Sarge: ", "Jenny: ", "Harold: ", "Michael: ", "Rick: ", | |
3 | "Axle: ", "Bob: ", "Janine: ", "Ester: ", "Lacey: ", | |
4 | "Lexi: ", "George: ", "Nitro: ", "Amber: ", "Coco: ", | |
5 | - | const char NameStems[][10] = { |
5 | + | |
6 | }; | |
7 | std::string botNameGen() | |
8 | { | |
9 | return NameStems[rand() % 20]); | |
10 | } | |
11 | - | void botNameGen(char* botName) |
11 | + | |
12 | srand((long)time(NULL)); //Seed the random number generator... | |
13 | - | botName[0]=0; //initialize the string to "" (zero length string). |
13 | + | std::string botPlayer1Name = botNameGen(); |
14 | ||
15 | - | strcat(botName, NameStems[(rand() % 20)]); |
15 | + | cout << sPlayer->pName << ": "; |
16 | getline(cin,input); | |
17 | - | |
17 | + | |
18 | if(botPlayer1Name == "Sarge: ") | |
19 | { | |
20 | - | char botPlayer1Name[21]; //Used to hold our character's name |
20 | + | |
21 | - | srand((long)time(NULL)); //Seed the random number generator... |
21 | + | |
22 | - | botNameGen(botPlayer1Name); |
22 | + | |
23 | botPlayer1Name == "Sarge: "; | |
24 | - | cout << sPlayer->pName << ": "; |
24 | + | |
25 | - | getline(cin,input); |
25 | + | |
26 | } |