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1 | on first join: | |
2 | - | set {kills::%UUID of player%} to 0 |
2 | + | set {kills::%UUID of player%} to 0 |
3 | - | set {deaths::%UUID of player%} to 0 |
3 | + | set {deaths::%UUID of player%} to 0 |
4 | - | set {kd::%UUID of player%} to 0 |
4 | + | set {kd::%UUID of player%} to 0 |
5 | - | on join: |
5 | + | |
6 | - | set {login.%UUID of player%} to 1 |
6 | + | victim is a player |
7 | add 1 to {deaths::%UUID of victim%} | |
8 | - | victim is a player |
8 | + | |
9 | - | if attacker is a player: |
9 | + | victim is a player |
10 | - | set {deathpoint.%UUID of victim%} to location of victim |
10 | + | attacker is a player |
11 | - | force victim to respawn |
11 | + | |
12 | - | teleport victim to {deathpoint.%UUID of victim%} |
12 | + | |
13 | - | delete {deathpoint.%UUID of victim%} |
13 | + | |
14 | set {kd::%UUID of loop-player%} to {kills::%UUID of loop-player%}/{deaths::%UUID of loop-player%} | |
15 | command /playerstats [<player>]: | |
16 | - | wait 1 tick |
16 | + | aliases: /pstats |
17 | - | set victim's gamemode to spectator |
17 | + | usage: &c/playerstats <player> |
18 | - | wait 5 second |
18 | + | |
19 | - | set victim's gamemode to adventure |
19 | + | |
20 | - | teleport victim to world's spawn point |
20 | + | send "&6================&4&lStats&6================" |
21 | - | set the death message to "&4&l%victim%&6は&4&l%attacker%&6に殺された" |
21 | + | send "&4%arg-1%'s stats" |
22 | - | else: |
22 | + | send "&4Kills: &6%{kills::%UUID of arg-1%}%" |
23 | send "&4Deaths: &6%{deaths::%UUID of arg-1%}%" | |
24 | - | force victim to respawn |
24 | + | send "&4KD: &6%{kd::%UUID of arg-1%}%" |
25 | - | set the death message to "&4&l%victim%&6は死亡した" |
25 | + | send "&6================&4&lStats&6================" |
26 | if arg-1 is not set: | |
27 | send "&6================&4&lStats&6================" | |
28 | - | if {deaths::%UUID of loop-player%} is not 0: |
28 | + | send "&4%player%'s stats" |
29 | - | set {kd::%UUID of loop-player%} to {kills::%UUID of loop-player%}/{deaths::%UUID of loop-player%} |
29 | + | |
30 | - | if {deaths::%UUID of loop-player%} is 0: |
30 | + | |
31 | - | set {kd::%UUID of loop-player%} to {kills::%UUID of loop-player%}+{deaths::%UUID of loop-player%} |
31 | + | send "&4KD: &6%{kd::%UUID of player%}%" |
32 | - | add 0 to {kills::%UUID of loop-player%} |
32 | + | send "&6================&4&lStats&6================" |