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| 1 | // Updates to engine state | |
| 2 | engine.onUpdate = function(prevState) {
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| 3 | if (engine.gameState !== prevState.gameState) {
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| 4 | switch (engine.gameState) {
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| 5 | case 'STARTING': | |
| 6 | onStarting(); | |
| 7 | break; | |
| 8 | case 'IN_PROGRESS': | |
| 9 | onStarted(); | |
| 10 | break; | |
| 11 | case 'ENDED': | |
| 12 | onEnded(); | |
| 13 | break; | |
| 14 | } | |
| 15 | } | |
| 16 | }; | |
| 17 | ||
| 18 | let bet = 1; | |
| 19 | let autoCashOut = 1.05; | |
| 20 | const minWagered = 60; | |
| 21 | let playerIndex = 0; | |
| 22 | let totalWagered = 0; | |
| 23 | let betSize; | |
| 24 | ||
| 25 | function onStarting() {
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| 26 | if (engine.balance >= bet) {
| |
| 27 | engine.placeBet(bet, autoCashOut).catch(console.error); | |
| 28 | } | |
| 29 | playerIndex = 0; | |
| 30 | totalWagered = 0; | |
| 31 | } | |
| 32 | ||
| 33 | function onStarted() {
| |
| 34 | console.log('Game started!');
| |
| 35 | for (playerIndex = 0; playerIndex < engine.players.length; playerIndex++) {
| |
| 36 | betSize = engine.players[playerIndex].bet; | |
| 37 | totalWagered += betSize; | |
| 38 | betSize = 0; | |
| 39 | } | |
| 40 | console.log("Total Wagered: " + totalWagered + " mETH");
| |
| 41 | } | |
| 42 | ||
| 43 | function onEnded() {
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| 44 | console.log('Game crashed at ' + engine.multiplier);
| |
| 45 | if (totalWagered >= minWagered) {
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| 46 | bet = 1; | |
| 47 | } else {
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| 48 | bet = 0; | |
| 49 | } | |
| 50 | } |