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| 1 | - | Bullet Hell Artistry #3 - Zino & Rak |
| 1 | + | Bullet Hell Artistry #3 - Bagoum |
| 2 | For this contest I'm using a 25 point rating scale so I don't get fined. | |
| 3 | ||
| 4 | Danmaku Quality: 15/25 | |
| 5 | ||
| 6 | Danmaku Quality encompasses the quality of the danmaku in your script. "Good" patterns will equal a "good" score in this category. What makes a pattern good is subjective, but the #1 factor is fun. A flashy, gorgeous pattern that isn't fun won't fare well here. Note that aesthetic factors can still factor into this - proper usage of sound effects and graphics can make an unfair pattern fair, and improper usage of those can make an otherwise-fair pattern unfair. | |
| 7 | ||
| 8 | To be more clear, an "average" pattern is a 5. You can gain or lose points and I'll probably tell you why. | |
| 9 | ||
| 10 | Individual patterns will be rated out of 10. The average of that will be taken and scaled to calculate the Danmaku Quality score. | |
| 11 | ||
| 12 | Aesthetics: 5/25 | |
| 13 | ||
| 14 | This category encompasses how your entry looks (and sounds). While danmaku should absolutely come first, visual and audio elements are also a part of the gameplay experience. | |
| 15 | ||
| 16 | Final Boss-ness: 5/25 | |
| 17 | ||
| 18 | 5 points will be dedicated to how well the character feels transformed into a final boss. It's a judgment of how their themes translate into a more "serious" fight. Mostly subjective, but I'll try to give detail about why I rated something highly/lowly in this category. | |
| 19 | ====================================================================================================================== | |
| 20 | ||
| 21 | - | Nonspell 1: Solid opener. Rather unfortunate that it effortlessly dies before the second part can happen, but I find that part to be prettier/even more interesting than what you actually have to dodge. 7.5/10. |
| 21 | + | Played on Normal Mode with Reimu Type 0? |
| 22 | ||
| 23 | - | Spell 1: Streaming through some junk, yay. Also dies really fast I think, but a fine pattern nonetheless. 7/10. |
| 23 | + | Attack 1: A darkness gimmick isn't something I'd expect from this character, but it seems like a fine enough pattern. Not super interesting? 6.75/10. |
| 24 | ||
| 25 | - | Nonspell 2: Another streaming pattern so soon after the first...but I'd say it's different enough to be fine. Less interesting than the first non though. I'd say it's about the same as the previous spell. 7/10. |
| 25 | + | Attack 2: The bullets shooting forward is telegraphed but it still seems kind of weird to me. Once you get used to it, the pattern is pretty fun. 7.25/10. |
| 26 | ||
| 27 | - | Spell 2: Now this is what I'd call a good pattern. The lasers are aimed, but misdirecting it well to maximize the time you have for dealing damage is fun. Nice work. 8.75/10. |
| 27 | + | Attack 3: W e i r d n e s s but I like this weirdness more than the previous weirdness. 7.75/10. |
| 28 | ||
| 29 | - | Alice 2 Shows Up: wtf/10 |
| 29 | + | Attack 4: Less weird, more simple. Being more simple isn't a bad thing though, I actually like this pattern more than everything but the previous one. Being chased is fun, who knew? 7.5/10. |
| 30 | ||
| 31 | - | Nonspell 3: Now this is an interesting non. Not really sure how to optimally do this, but there DOES seem to be a lot of room for optimization. The dolls can be shot down, you can direct them in certain ways...excellent. 8.5/10. |
| 31 | + | Attack 5: Not a ton to say about this one, other than it's solidly solid. 7.25/10. |
| 32 | ||
| 33 | - | Spell 3: I actually had a decent amount of trouble killing this one before the timer went out before I actually practiced it and changed my strategy. I think this pattern's pretty good too. Not as good as the last non, but solid overall. 7.5/10. |
| 33 | + | Attack 6: This one got a bit annoying but that might be because she took a while to actually die while I spent a bunch of time at the top of the screen shooting nothing. Fine idea, hourai elixirn't is an interesting reference. 6.25/10. |
| 34 | ||
| 35 | - | Spell 4: Now this is a pattern I just...really don't get. I've worked out a strategy that takes a while but can capture this, but I'm probably just not really understanding how the aimed stuff bounces off the bottom. Are they reflecting at the targeted area or something? Besides the esoterics I'd say this is fine. 6.75/10. |
| 35 | + | Attack 7: Pretty plants! Maybe the white petals on the flowers could use a bit less acceleration, but otherwise I quite like it. 8/10. |
| 36 | ||
| 37 | - | Spell 5: After a few plays I noticed the gimmick of dolls deleting bullets of the same color, but I ultimately just settled on kind of hanging near the bottom and dodging like a madman. That's what I first did before noticing the gimmick. Doing it this way means the lasers aren't threatening at all besides the screen shaking (which I promptly turned down). Overall kind of a strange pattern. Not sure how it's intended to be done, but my method works out well enough with some tricky dodges. 6.75/10. |
| 37 | + | Attack 8: An interesting multi-phase final. I never understood why Elly is into planets and physics (or something) now. It gets pretty hectic near the end and I'm not sure if you're supposed to dodge higher up on the screen, considering that the orbiting things do shoot bullets and will shoot them on top of you if they feel like it. Might need more practice, but I'll rate this 6.5/10. |
| 38 | ||
| 39 | - | Danmaku Score: 7.469/10 (scaled to 11.20/15) |
| 39 | + | Danmaku Score: 7.15625/10 (scaled to 10.73/15) |
| 40 | ====================================================================================================================== | |
| 41 | ||
| 42 | - | Aesthetically, I think this is a very interesting style. The graphics and sounds follow the pixel-y theme without hampering gameplay. Wonderful work. 4.5/5. |
| 42 | + | Aesthetically, I think the style is certainly above-average. I quite like this style. 3.5/5. |
| 43 | ====================================================================================================================== | |
| 44 | ||
| 45 | - | I think the abrupt transition is kind of jarring for a final boss, and ending on a survival seemed kind of lame. It doesn't really "feel" a ton like a final boss. I think it's about average. Maybe a bit below average. 2.25/5 |
| 45 | + | I think this script feels about averagely final-bossy. Maybe a little above average actually? 2.75/5 |
| 46 | ||
| 47 | - | OVERALL SCORE 11.20 + 4.5 + 2.25 = 17.95/25 |
| 47 | + | OVERALL SCORE 10.73 + 3.5 + 2.75 = 16.98/25 |