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1
--[[
2-
	Rengar The Rapist v1.5 by jbman
2+
	Rengar The Rapist v1.6 by jbman
3
]]
4
if myHero.charName ~= "Rengar" then return end
5
--[[		Code		]]
6
7
local mousemoving = true
8
local waitDelay = 400
9
local scanAdditionalRange = 750
10
local nextTick = 0
11
12
local AAmove = true
13
14
local wrange = 450
15
local range = 750
16
local erange = 570
17
local rrange = 0
18
local canQ = false
19
local lastQ = 0
20
21
local Qactive = false
22
local lastQActive = 0
23
24
local AArange = (myHero.range + (GetDistance(myHero.minBBox, myHero.maxBBox)/2))
25
26
local lastBasicAttack = 0
27
local swingDelay = (0.3 - (GetLatency()/1000))
28
local swing = 0
29
local tick = nil
30
31
local targetSelected = true
32
33
local ts
34
35
local ignite = nil
36
37
local YMGBSlot, TMATSlot, SotDSlot, BRKSlot, DFGSlot, HXGSlot, BWCSlot, SheenSlot, TrinitySlot, LichBaneSlot, ROSlot, ENTSlot, LOCKSlot = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil
38
local QREADY, WREADY, EREADY, RREADY, YMGBREADY, TMATREADY, SotDREADY, BRKREADY, DFGREADY, HXGREADY, BWCREADY, ROREADY, ENTREADY, LOCKREADY = false, false, false, false, false, false, false, false, false, false, false, false, false, false
39
40
function OnLoad()
41
42-
	RCConfig = scriptConfig("Rengar the Rapist", "rengartherapist v1.5")
42+
	RCConfig = scriptConfig("Rengar the Rapist", "rengartherapist v1.6")
43
	RCConfig:addParam("scriptActive", "Combo", SCRIPT_PARAM_ONKEYDOWN, false, 88)
44
	RCConfig:addParam("scriptActive1", "Combo", SCRIPT_PARAM_ONKEYDOWN, false, 67)
45
	RCConfig:addParam("scriptActive2", "Combo", SCRIPT_PARAM_ONKEYDOWN, false, 90)
46
  RCConfig:addParam("tripleQ", "Tiple Q", SCRIPT_PARAM_ONKEYDOWN, false, 89)
47
	RCConfig:addParam("harass", "Harass", SCRIPT_PARAM_ONKEYDOWN, false, 84)
48
	RCConfig:addParam("drawcircles", "Draw Circles", SCRIPT_PARAM_ONOFF, true)
49
	RCConfig:addParam("drawtext", "Draw Text", SCRIPT_PARAM_ONOFF, true)
50
  RCConfig:addParam("autoEKS", "E Kill Steal", SCRIPT_PARAM_ONOFF, true)
51
  RCConfig:addParam("autoEharass", "Auto E Harass", SCRIPT_PARAM_ONOFF, false)
52
	RCConfig:addParam("autoAAFarm", "Auto AA Farm", SCRIPT_PARAM_ONKEYDOWN, false, 192) -- `~
53
  RCConfig:addParam("autoEFarm", "Auto E Farm", SCRIPT_PARAM_ONKEYDOWN, false, 112) -- F1
54
	RCConfig:addParam("autoignite", "Auto Ignite", SCRIPT_PARAM_ONOFF, true)
55
  RCConfig:addParam("autoW", "Auto W", SCRIPT_PARAM_ONOFF, false)
56
	RCConfig:permaShow("autoEharass")
57
  RCConfig:permaShow("autoAAFarm")
58
  RCConfig:permaShow("autoEFarm")
59
  RCConfig:permaShow("autoW")
60
  RCConfig:permaShow("autoEKS")
61
	ts = TargetSelector(TARGET_LOW_HP,range+250,DAMAGE_PHYSICAL,true)	
62
	ts.name = "Rengar"
63
	RCConfig:addTS(ts)
64
  enemyMinions = minionManager(MINION_ENEMY, range+150, player, MINION_SORT_HEALTH_ASC)
65
	if myHero:GetSpellData(SUMMONER_1).name:find("SummonerDot") then ignite = SUMMONER_1
66
	elseif myHero:GetSpellData(SUMMONER_2).name:find("SummonerDot") then ignite = SUMMONER_2
67
  end
68
69
end
70
71
	function OnProcessSpell(unit, spell)
72
		if unit.isMe then
73
			if spell and spell.name:find("RengarBasicAttack" or "RengarCritAttack") then
74
				swing = 1
75
				lastBasicAttack = os.clock()
76
			end      
77
		end
78
	end
79
	
80
	function OnCreateObj(obj)
81
    if canQ == true and obj and obj.name:find("Rengar_Q_Attack_Hunter.troy") then
82
      canQ = false
83
      lastQ = os.clock()
84
      swing = 0 
85
    end
86
		if obj and (obj.name == "Rengar_LeapEnd.troy") and GetDistance(obj) < 150 then        	
87
      swing = 1
88
      lastBasicAttack = os.clock()
89
    end
90
	end
91
92
function OnTick()
93
  
94
	if myHero.dead then
95
		return
96
	end
97
  
98
  	ts:update()	
99
  
100
  if (myHero:CanUseSpell(_R) == READY) and myHero:GetSpellData(_R).level == 1 then
101
    rrange = (myHero.ms*1.2) * 7
102
  elseif (myHero:CanUseSpell(_R) == READY) and myHero:GetSpellData(_R).level == 2 then
103
    rrange = (myHero.ms*1.25) * 7
104
  elseif (myHero:CanUseSpell(_R) == READY) and myHero:GetSpellData(_R).level == 3 then
105
    rrange = (myHero.ms*1.3) * 7
106
  end
107
	
108
	if swing == 1 and os.clock() > lastBasicAttack + 0.5 then
109
		swing = 0
110
	end
111
  
112
  if canQ == false and os.clock() > lastQ + 0.8 then
113
		canQ = true
114
	end
115
116
	
117
118
	QREADY = (myHero:CanUseSpell(_Q) == READY)
119
	WREADY = (myHero:CanUseSpell(_W) == READY)
120
	EREADY = (myHero:CanUseSpell(_E) == READY)
121
	RREADY = (myHero:CanUseSpell(_R) == READY)
122
	IREADY = (ignite ~= nil and myHero:CanUseSpell(ignite) == READY)
123
  
124
  YMGBSlot, TMATSlot, SotDSlot, BRKSlot, DFGSlot, HXGSlot, BWCSlot, SheenSlot, TrinitySlot, LichBaneSlot, ROSlot, ENTSlot, LOCKSlot = GetInventorySlotItem(3142), GetInventorySlotItem(3077) or GetInventorySlotItem(3074) , GetInventorySlotItem(3131), GetInventorySlotItem(3153), GetInventorySlotItem(3128), GetInventorySlotItem(3146), GetInventorySlotItem(3144), GetInventorySlotItem(3057), GetInventorySlotItem(3078), GetInventorySlotItem(3100), GetInventorySlotItem(3143), GetInventorySlotItem(3184), GetInventorySlotItem(3190)
125
	
126
  DFGREADY = (DFGSlot ~= nil and myHero:CanUseSpell(DFGSlot) == READY)
127
	HXGREADY = (HXGSlot ~= nil and myHero:CanUseSpell(HXGSlot) == READY)
128
	BWCREADY = (BWCSlot ~= nil and myHero:CanUseSpell(BWCSlot) == READY)
129
  BRKREADY = (BRKSlot ~= nil and myHero:CanUseSpell(BRKSlot) == READY)
130
	TMATREADY = (TMATSlot ~= nil and myHero:CanUseSpell(TMATSlot) == READY)
131
  SotDREADY = (SotDSlot ~= nil and myHero:CanUseSpell(SotDSlot) == READY)
132
  YMGBREADY = (YMGBSlot ~= nil and myHero:CanUseSpell(YMGBSlot) == READY)
133
  ROREADY = (ROSlot ~= nil and myHero:CanUseSpell(ROSlot) == READY)
134
  ENTREADY = (ENTSlot ~= nil and myHero:CanUseSpell(ENTSlot) == READY)
135
  LOCKREADY = (LOCKSlot ~= nil and myHero:CanUseSpell(LOCKSlot) == READY)
136
   
137
	
138
  if RCConfig.harass and ts.target ~= nil then
139
		if EREADY and GetDistance(ts.target) < erange then
140
			CastSpell(_E, ts.target)
141
		end
142
	end
143
144
	
145
  if RCConfig.autoW or RCConfig.autoEKS then
146
		for i = 1, heroManager.iCount, 1 do
147
      local hero = heroManager:getHero(i)
148
      if RCConfig.autoW and WREADY and hero.team ~= myHero.team then
149
        if myHero.mana < 5 and  ValidTarget(hero) and GetDistance(myHero, hero) < wrange then
150
          CastSpell(_W)
151
        end
152
      end
153
      if RCConfig.autoEKS and EREADY and hero.team ~= myHero.team then
154
        local edamage = getDmg("E",hero,myHero)
155
        if myHero.mana < 5 and ValidTarget(hero) and GetDistance(myHero, hero) < 560 and hero.health < edamage then          
156
          CastSpell(_E,hero)                              
157
        end
158
      end
159
    end		
160
	end
161
  
162
  if (RCConfig.scriptActive or RCConfig.scriptActive1 or RCConfig.scriptActive2 or RCConfig.scriptActive3) and ts.target ~= nil and RCConfig.autoignite and IREADY then    
163
		local QWEDmg = RENIgniteCalculation(ts.target)
164
		local IDmg = getDmg("IGNITE",ts.target,myHero)    
165
		if GetDistance(ts.target) < 600 and ts.target.health > QWEDmg and ts.target.health <= IDmg+QWEDmg then CastSpell(ignite, ts.target) end
166
	end
167
  
168
	if RCConfig.scriptActive then
169
    
170
    if myHero.mana < 5 and WREADY then
171
      for i = 1, heroManager.iCount, 1 do
172
        local hero = heroManager:getHero(i)
173
        if ValidTarget(hero) and GetDistance(hero) < wrange and hero.team ~= myHero.team then
174
          CastSpell(_W)         
175
        end
176
      end
177
    end
178
    
179
    if ts.target ~= nil then
180
      
181
      if DFGREADY then CastSpell(DFGSlot, ts.target) end
182
      if HXGREADY then CastSpell(HXGSlot, ts.target) end
183
      if BWCREADY then CastSpell(BWCSlot, ts.target) end
184
      if BRKREADY then CastSpell(BRKSlot, ts.target) end
185
      if ROREADY and GetDistance(ts.target) <= 485 and ts.target.type == "obj_AI_Hero" then CastSpell(ROSlot) end
186
      if LOCKREADY and GetDistance(ts.target) <= 485 and ts.target.type == "obj_AI_Hero" then CastSpell(LOCKSlot) end
187
    
188
      if myHero.mana < 5 and GetDistance(ts.target) < wrange and WREADY then			
189
          CastSpell(_W)
190
      end
191
    
192
      if (GetDistance(ts.target) < erange and GetDistance(ts.target) > AArange) and EREADY then			
193
        CastSpell(_E, ts.target)
194
      end
195
      if swing == 0 then
196
      
197
        if GetDistance(ts.target) < AArange + 250 then
198
          myHero:Attack(ts.target)
199
          if YMGBREADY and GetDistance(ts.target) > AArange + 250 then -- YMGB
200
            if ts.target.type == "obj_AI_Hero" then
201
              CastSpell(YMGBSlot)
202
            end
203
          end
204
        end
205
      elseif swing == 1 then
206
        if QREADY == false and EREADY == false and TMATREADY == false and os.clock() - lastBasicAttack > swingDelay then
207
          if ts.target ~= nil then
208
            swing = 0
209
            if AAmove == true then
210
              player:MoveTo(ts.target.x, ts.target.z)
211
            end
212
            myHero:Attack(ts.target)        
213
          elseif ts.target == nil then
214
            swing = 0
215
          end
216
        end      
217
        if YMGBREADY then -- YMGB
218
          if ts.target.type == "obj_AI_Hero" and GetDistance(ts.target) < 400 then
219
            CastSpell(YMGBSlot)
220
          end
221
        end
222
        if TMATREADY and GetDistance(ts.target) < 375 and  QREADY == false and os.clock() - lastBasicAttack > swingDelay then
223
          CastSpell(TMATSlot)
224
          swing = 0
225
        end
226
        if SotDREADY then
227
          if ts.target.type == "obj_AI_Hero" and GetDistance(ts.target) < 400 then
228
            CastSpell(SotDSlot)
229
          end
230
        end
231
        if ENTREADY then -- YMGB
232
          if ts.target.type == "obj_AI_Hero" and GetDistance(ts.target) < 400 then
233
            CastSpell(ENTSlot)
234
          end
235
        end      
236
        if EREADY and os.clock() - lastBasicAttack > swingDelay then
237
          CastSpell(_E, ts.target)
238
          swing = 0	
239
        elseif myHero.mana < 5 and QREADY and EREADY == false and os.clock() - lastBasicAttack > swingDelay then
240
          CastSpell(_Q)
241
          myHero:Attack(ts.target)
242
          swing = 0
243
        end
244
      end					
245
    end
246
  end
247
  
248
  
249
  
250
	if RCConfig.scriptActive1 then
251
    
252
    if myHero.mana < 5 and WREADY then
253
      for i = 1, heroManager.iCount, 1 do
254
        local hero = heroManager:getHero(i)
255
        if ValidTarget(hero) and GetDistance(hero) < wrange and hero.team ~= myHero.team then
256
          CastSpell(_W)         
257
        end
258
      end
259
    end
260
    
261
    if ts.target ~= nil then
262
      if canQ == false then
263
        if ts.target ~= nil then
264
          if AAmove == true then
265
            player:MoveTo(ts.target.x, ts.target.z)
266
            myHero:Attack(ts.target)
267
          end        
268
          if os.clock() - lastQ > 0.01  then
269
            myHero:Attack(ts.target)
270
            canQ = true 
271
          end
272
        elseif ts.target == nil then
273
          canQ = true        
274
        end
275
      end
276
      if DFGREADY then CastSpell(DFGSlot, ts.target) end
277
      if HXGREADY then CastSpell(HXGSlot, ts.target) end
278
      if BWCREADY then CastSpell(BWCSlot, ts.target) end
279
      if BRKREADY then CastSpell(BRKSlot, ts.target) end
280
      if ROREADY and GetDistance(ts.target) <= 485 and ts.target.type == "obj_AI_Hero" then CastSpell(ROSlot) end
281
      if LOCKREADY and GetDistance(ts.target) <= 485 and ts.target.type == "obj_AI_Hero" then CastSpell(LOCKSlot) end
282
    
283
      if myHero.mana < 5 and GetDistance(ts.target) < wrange and WREADY then			
284
        CastSpell(_W)
285
      end
286
      if myHero.mana == 4 and WREADY == false and QREADY == false and (GetDistance(ts.target) > AArange and GetDistance(ts.target) < erange) and EREADY then			
287
        CastSpell(_E, ts.target)
288
      end
289
      if swing == 0 then      
290
        if GetDistance(ts.target) < AArange + 250 then
291
          myHero:Attack(ts.target)
292
          if YMGBREADY and GetDistance(ts.target) > AArange + 250 then -- YMGB
293
            if ts.target.type == "obj_AI_Hero" then
294
              CastSpell(YMGBSlot)
295
            end
296
          end
297
        end
298
      elseif swing == 1 then      
299
        if QREADY and os.clock() - lastBasicAttack > swingDelay and canQ == true then
300
          canQ = false
301
          swing = 0
302
          CastSpell(_Q)         
303
          myHero:Attack(ts.target)
304
          swing = 0
305
        elseif myHero.mana == 4 and not (WREADY or QREADY) and os.clock() - lastBasicAttack > swingDelay then
306
          CastSpell(_E, ts.target)
307
          swing = 0        
308
        end
309
        if QREADY == false and TMATREADY == false and os.clock() - lastBasicAttack > swingDelay then
310
          if ts.target ~= nil then
311
            swing = 0
312
            if AAmove == true then
313
              player:MoveTo(ts.target.x, ts.target.z)
314
            end
315
            myHero:Attack(ts.target)        
316
          elseif ts.target == nil then
317
            swing = 0
318
          end
319
        end      
320
        if YMGBREADY then -- YMGB
321
          if ts.target.type == "obj_AI_Hero" and GetDistance(ts.target) < 400 then
322
            CastSpell(YMGBSlot)
323
          end
324
        end
325
        if TMATREADY and GetDistance(ts.target) < 375 and  QREADY == false and os.clock() - lastBasicAttack > swingDelay then
326
          CastSpell(TMATSlot)
327
          swing = 0
328
        end      
329
        if SotDREADY then
330
          if ts.target.type == "obj_AI_Hero" and GetDistance(ts.target) < 400 then
331
            CastSpell(SotDSlot)
332
          end
333
        end
334
        if ENTREADY then -- YMGB
335
          if ts.target.type == "obj_AI_Hero" and GetDistance(ts.target) < 400 then
336
            CastSpell(ENTSlot)
337
          end
338
        end      
339
      end							
340
    end
341
  end
342
	
343
  
344
  
345
	if RCConfig.scriptActive2 then
346
    
347
    if myHero.mana < 5 and WREADY then
348
      for i = 1, heroManager.iCount, 1 do
349
        local hero = heroManager:getHero(i)
350
        if ValidTarget(hero) and GetDistance(hero) < wrange and hero.team ~= myHero.team then
351
          CastSpell(_W)         
352
        end
353
      end
354
    end
355
    
356
    if ts.target ~= nil then
357
      if DFGREADY then CastSpell(DFGSlot, ts.target) end
358
      if HXGREADY then CastSpell(HXGSlot, ts.target) end
359
      if BWCREADY then CastSpell(BWCSlot, ts.target) end
360
      if BRKREADY then CastSpell(BRKSlot, ts.target) end
361
      if ROREADY and GetDistance(ts.target) <= 485 and ts.target.type == "obj_AI_Hero" then CastSpell(ROSlot) end
362
      if LOCKREADY and GetDistance(ts.target) <= 485 and ts.target.type == "obj_AI_Hero" then CastSpell(LOCKSlot) end
363
    
364
      if GetDistance(ts.target) < wrange and WREADY then			
365
        CastSpell(_W)
366
      end
367
      if myHero.mana == 4 and WREADY == false and QREADY == false and (GetDistance(ts.target) > AArange and GetDistance(ts.target) < erange) and EREADY then			
368
        CastSpell(_E, ts.target)
369
      end
370
      if swing == 0 then
371
        if GetDistance(ts.target) < AArange + 250 then
372
          myHero:Attack(ts.target)
373
          if YMGBREADY and GetDistance(ts.target) > AArange + 250 then -- YMGB
374
            if ts.target.type == "obj_AI_Hero" then
375
              CastSpell(YMGBSlot)
376
            end
377
          end
378
        end
379
      elseif swing == 1 then
380
        if QREADY == false and TMATREADY == false and os.clock() - lastBasicAttack > swingDelay then
381
          if ts.target ~= nil then
382
            swing = 0
383
            if AAmove == true then
384
              player:MoveTo(ts.target.x, ts.target.z)
385
            end
386
            myHero:Attack(ts.target)        
387
          elseif ts.target == nil then
388
            swing = 0
389
          end
390
        end      
391
        if YMGBREADY then -- YMGB
392
          if ts.target.type == "obj_AI_Hero" and GetDistance(ts.target) < 400 then
393
            CastSpell(YMGBSlot)
394
          end
395
        end
396
        if TMATREADY and GetDistance(ts.target) < 375 and  QREADY == false and os.clock() - lastBasicAttack > swingDelay then
397
          CastSpell(TMATSlot)
398
          swing = 0
399
        end
400
        if SotDREADY then
401
          if ts.target.type == "obj_AI_Hero" and GetDistance(ts.target) < 400 then
402
            CastSpell(SotDSlot)
403
          end
404
        end
405
        if ENTREADY then -- YMGB
406
          if ts.target.type == "obj_AI_Hero" and GetDistance(ts.target) < 400 then
407
            CastSpell(ENTSlot)
408
          end
409
        end
410
        if myHero.mana < 5 and QREADY and os.clock() - lastBasicAttack > swingDelay then
411
          CastSpell(_Q)
412
          myHero:Attack(ts.target)
413
          swing = 0
414
        elseif myHero.mana == 4 and not (WREADY or QREADY) and os.clock() - lastBasicAttack > swingDelay then
415
          CastSpell(_E, ts.target)
416
          swing = 0
417
        end
418
      end							
419
    end
420
  end
421
422
423-
  if RCConfig.tripleQ then    
423+
    if RCConfig.tripleQ then     
424
    
425
    --if ts.target ~= nil then
426
		
427
      
428-
        if QREADY and RREADY and GetDistance(ts.target) < range then
428+
429
      if myHero.mana == 4 and RREADY then
430
        
431
        --if QREADY and RREADY and GetDistance(ts.target) < range +200 then
432
        if QREADY and RREADY then
433
          canQ = false
434-
          --myHero:HoldPosition()
434+
435
          CastSpell(_R)
436-
      elseif myHero.mana == 5 and RREADY then
436+
          TQactive = true
437-
        if QREADY and RREADY and GetDistance(ts.target) < range + 250 then
437+
438
          canQ = false          
439
        end
440
        
441
      elseif myHero.mana == 5 and RREADY then        
442
        --if QREADY and RREADY and GetDistance(ts.target) < range + 200 then
443-
          --myHero:HoldPosition()
443+
        if QREADY and RREADY then
444
          canQ = false
445
          CastSpell(_Q)
446
          CastSpell(_R)
447-
      if RREADY == false and os.clock() - lastQActive > 3.75 then
447+
          TQactive = true
448
          lastQActive = os.clock()
449-
        myHero:Attack(ts.target)        
449+
450
          myHero:HoldPosition()
451
        end
452
      end
453
      if TQactive == true then
454
        player:MoveTo(mousePos.x, mousePos.z)
455
      end
456
      --if RREADY == false and os.clock() - lastQActive > 3.75 then
457
        if RREADY == false and os.clock() - lastQActive > 3.75 and ts.target ~= nil then
458
        
459
        TQactive = false
460
        myHero:Attack(ts.target)
461
        
462
        if canQ == false then
463
          if ts.target ~= nil then
464
            if AAmove == true then
465
              player:MoveTo(ts.target.x, ts.target.z)
466
              myHero:Attack(ts.target)
467
            end        
468
            if os.clock() - lastQ > 0.01  then
469
              myHero:Attack(ts.target)
470
              canQ = true 
471
            end
472
          elseif ts.target == nil then
473
            canQ = true        
474
          end
475
        end
476
        
477
        if myHero.mana < 4 and (GetDistance(ts.target) < erange and GetDistance(ts.target) > AArange) and EREADY then			
478
          CastSpell(_E, ts.target)
479
        end
480
        
481
        if myHero.mana < 4 and GetDistance(ts.target) < wrange and WREADY then			
482
          CastSpell(_W)
483
        end
484
        
485
        if swing == 0 then      
486
          if GetDistance(ts.target) < AArange + 250 then
487-
          if EREADY and myHero.mana < 4 and QREADY == false and os.clock() - lastBasicAttack > swingDelay then
487+
488
          end
489
        elseif swing == 1 then
490
          
491
          if QREADY and os.clock() - lastBasicAttack > swingDelay and canQ == true then
492
            canQ = false
493
            swing = 0
494
            CastSpell(_Q)         
495
            myHero:Attack(ts.target)
496
            swing = 0              
497
          end
498
          if myHero.mana < 4 and EREADY and QREADY == false and os.clock() - lastBasicAttack > swingDelay then
499
            CastSpell(_E, ts.target)
500
            swing = 0
501
          end
502
          if QREADY == false and TMATREADY == false and os.clock() - lastBasicAttack > swingDelay then
503
            if ts.target ~= nil then
504
              swing = 0
505
              if AAmove == true then
506-
          if YMGBREADY then -- YMGB
506+
507
              end
508
              myHero:Attack(ts.target)        
509
            elseif ts.target == nil then
510
              swing = 0
511-
          if TMATREADY and GetDistance(ts.target) < 375 and  QREADY == false and os.clock() - lastBasicAttack > swingDelay then
511+
512-
            CastSpell(TMATSlot)
512+
513
          if SotDREADY then
514
            if ts.target.type == "obj_AI_Hero" and GetDistance(ts.target) < 400 then
515
              CastSpell(SotDSlot)
516
            end
517
          end    
518
        end							
519
      end
520-
          if ENTREADY then -- YMGB
520+
    --end
521
  end
522-
              CastSpell(ENTSlot)
522+
523
  
524
  
525
  if RCConfig.escape then   
526
    enemyMinions:update()
527
    if mousemoving and GetTickCount() > nextTick then
528
			player:MoveTo(mousePos.x, mousePos.z)
529
		end		
530-
  if RCConfig.autoEFarm then
530+
531
     	if minion and minion.dead == false then
532
        local myE = getDmg("E",minion,myHero)
533
        local myAA = getDmg("AD",minion,myHero)
534
        if EREADY then
535
          if player:GetDistance(minion) < range and minion.health <= myE and EREADY then	
536
            CastSpell(_E, minion)
537
          end
538
        elseif EREADY == false then
539
          if minion and minion.health <= myAA and GetDistance(minion) <= (player.range + scanAdditionalRange) and GetTickCount() > nextTick then
540
            player:Attack(minion) ---PrintChat("ATTACKING")
541
            nextTick = GetTickCount() + waitDelay
542
          end
543
				end
544
      end
545
    end
546
  end
547
  
548
  
549
	if RCConfig.autoAAFarm then
550
    enemyMinions:update()
551
		if mousemoving and GetTickCount() > nextTick then
552
			player:MoveTo(mousePos.x, mousePos.z)
553
		end						
554
		local tick = GetTickCount()
555
		for index, minion in pairs(enemyMinions.objects) do
556
      if minion and minion.dead == false then
557
        local myAA = getDmg("AD",minion,myHero)
558
        if minion and minion.health <= myAA and GetDistance(minion) <= (player.range + scanAdditionalRange) and GetTickCount() > nextTick then
559
          player:Attack(minion)
560
          nextTick = GetTickCount() + waitDelay          
561
				end
562
			end     
563
		end
564
	end
565
  if RCConfig.autoAAFarm and RCConfig.autoEharass and EREADY then
566
    for i = 1, heroManager.iCount, 1 do
567
      local hero = heroManager:getHero(i)
568
      if ValidTarget(hero) and GetDistance(hero) < erange and hero.team ~= myHero.team then
569
        CastSpell(_E,hero)
570
      end
571
    end
572
  end
573
end
574
575
function RENIgniteCalculation(enemy)
576
  local hitdamage = getDmg("AD",enemy,myHero)
577
	local qdamage = getDmg("Q",enemy,myHero)
578
  local qdamage2 = getDmg("Q",enemy,myHero,2) --to Isolated Target
579
	local wdamage = getDmg("W",enemy,myHero)
580
	local edamage = getDmg("E",enemy,myHero)
581
	local combo5 = 0
582
  
583
  if GetDistance(enemy) < 350 then
584
      combo5 = hitdamage
585
    if QREADY and myHero.mana < 5 then
586
      combo5 = combo5 + qdamage + hitdamage
587
    elseif QREADY and myHero.mana == 5 then
588
      combo5 = combo5 + qdamage2 + hitdamage
589
    end    
590
  end
591
	if WREADY and GetDistance(enemy) < wrange then
592
		combo5 = combo5 + wdamage
593
	end
594
	if EREADY and GetDistance(enemy) < erange then
595
		combo5 = combo5 + edamage
596
	end
597
	return combo5
598
end
599
600
function OnDraw()
601
	if RCConfig.drawcircles and not myHero.dead then		
602
    --DrawCircle(myHero.x, myHero.y, myHero.z, AArange, 0x00FF00)
603
		if WREADY then DrawCircle(myHero.x, myHero.y, myHero.z, wrange, 0x992D3D) end
604
		if EREADY then DrawCircle(myHero.x, myHero.y, myHero.z, erange, 0xFFFFFF) end
605
    if RREADY then DrawCircle(myHero.x, myHero.y, myHero.z, rrange, 0x992D3D) end
606
		if ts.target ~= nil then
607
			for j=0, 10 do DrawCircle(ts.target.x, ts.target.y, ts.target.z, (GetDistance(ts.target.minBBox, ts.target.maxBBox)/2) + j*1.5, 0x00FF00) end
608
		end
609
	end
610
end
611
function OnSendChat(msg)
612
	ts:OnSendChat(msg, "pri")
613
end
614
PrintChat(" >> Rengar the Rapist v1.6 by jbman loaded!")