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1 | --[[KillerDarkness0105's/Codex#6685 Touhou magic script]]-- | |
2 | ||
3 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} | |
4 | do | |
5 | script.Parent = owner.Character | |
6 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
7 | local function NewFakeEvent() | |
8 | local Bind = Instance.new("BindableEvent") | |
9 | local Fake;Fake = {Connections = {}, | |
10 | fakeEvent=true; | |
11 | Connect=function(self,Func) | |
12 | Bind.Event:connect(Func) | |
13 | self.Connections[Bind] = true | |
14 | return setmetatable({Connected = true},{ | |
15 | __index = function (self,Index) | |
16 | if Index:lower() == "disconnect" then | |
17 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
18 | end | |
19 | return Fake[Index] | |
20 | end; | |
21 | __tostring = function() return "Connection" end; | |
22 | }) | |
23 | end} | |
24 | Fake.connect = Fake.Connect;return Fake; | |
25 | end | |
26 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
27 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
28 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
29 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
30 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
31 | local function TriggerEvent(self,Event,...) | |
32 | local Trigger = Mouse[Event] | |
33 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
34 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
35 | end | |
36 | end | |
37 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
38 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
39 | if FiredBy.Name ~= owner.Name then return end | |
40 | if Input.MouseEvent then | |
41 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
42 | else | |
43 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
44 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
45 | for _,Action in pairs(ContextActionService.Actions) do | |
46 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
47 | end | |
48 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
49 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
50 | end | |
51 | end) | |
52 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
53 | Event.Parent = NLS([[ | |
54 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
55 | local Input = function(Input,gameProcessedEvent) | |
56 | if gameProcessedEvent then return end | |
57 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
58 | end | |
59 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
60 | local Hit,Target | |
61 | while wait(1/30) do | |
62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
63 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
64 | end | |
65 | end | |
66 | ]],owner.Character) | |
67 | end | |
68 | RealGame = game;game = setmetatable({},{ | |
69 | __index = function (self,Index) | |
70 | local Sandbox = function (Thing) | |
71 | if Thing:IsA("Player") then | |
72 | local RealPlayer = Thing | |
73 | return setmetatable({},{ | |
74 | __index = function (self,Index) | |
75 | local Type = type(RealPlayer[Index]) | |
76 | if Type == "function" then | |
77 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
78 | return function (self)return InternalData["Mouse"] end | |
79 | end | |
80 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
81 | end | |
82 | return RealPlayer[Index] | |
83 | end; | |
84 | __tostring = function(self) return RealPlayer.Name end | |
85 | }) | |
86 | end | |
87 | end | |
88 | if RealGame[Index] then | |
89 | local Type = type(RealGame[Index]) | |
90 | if Type == "function" then | |
91 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
92 | return function (self,Service) | |
93 | local FakeServices = { | |
94 | ["players"] = function() | |
95 | return setmetatable({},{ | |
96 | __index = function (self2,Index2) | |
97 | local RealService = RealGame:GetService(Service) | |
98 | local Type2 = type(Index2) | |
99 | if Type2 == "function" then | |
100 | return function (self,...) return RealService[Index2](RealService,...)end | |
101 | else | |
102 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
103 | return RealService[Index2] | |
104 | end | |
105 | end; | |
106 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
107 | }) | |
108 | end; | |
109 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
110 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
111 | ["runservice"] = function() | |
112 | return setmetatable({},{ | |
113 | __index = function(self2,Index2) | |
114 | local RealService = RealGame:GetService(Service) | |
115 | local Type2 = type(Index2) | |
116 | if Type2 == "function" then | |
117 | return function (self,...) return RealService[Index2](RealService,...) end | |
118 | else | |
119 | local RunServices = { | |
120 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
121 | ["renderstepped"] = function() return RealService["Stepped"] end | |
122 | } | |
123 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
124 | return RealService[Index2] | |
125 | end | |
126 | end | |
127 | }) | |
128 | end | |
129 | } | |
130 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
131 | return RealGame:GetService(Service) | |
132 | end | |
133 | end | |
134 | return function (self,...) return RealGame[Index](RealGame,...) end | |
135 | else | |
136 | if game:GetService(Index) then return game:GetService(Index) end | |
137 | return RealGame[Index] | |
138 | end | |
139 | end | |
140 | return nil | |
141 | end | |
142 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") | |
143 | ||
144 | wait(0.2) | |
145 | ||
146 | Player=game:GetService("Players").LocalPlayer | |
147 | Character=Player.Character | |
148 | PlayerGui=Player.PlayerGui | |
149 | Backpack=Player.Backpack | |
150 | Torso=Character.Torso | |
151 | Head=Character.Head | |
152 | Humanoid=Character.Humanoid | |
153 | LeftArm=Character["Left Arm"] | |
154 | LeftLeg=Character["Left Leg"] | |
155 | RightArm=Character["Right Arm"] | |
156 | RightLeg=Character["Right Leg"] | |
157 | LS=Torso["Left Shoulder"] | |
158 | LH=Torso["Left Hip"] | |
159 | RS=Torso["Right Shoulder"] | |
160 | RH=Torso["Right Hip"] | |
161 | Face = Head.face | |
162 | Neck=Torso.Neck | |
163 | it=Instance.new | |
164 | attacktype=1 | |
165 | attacktype2=1 | |
166 | vt=Vector3.new | |
167 | cf=CFrame.new | |
168 | cn=CFrame.new | |
169 | euler=CFrame.fromEulerAnglesXYZ | |
170 | angles=CFrame.Angles | |
171 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
172 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
173 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
174 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
175 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
176 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
177 | RootPart=Character.HumanoidRootPart | |
178 | RootJoint=RootPart.RootJoint | |
179 | RootCF=euler(-1.57,0,3.14) | |
180 | attack = false | |
181 | attackdebounce = false | |
182 | trispeed=.2 | |
183 | attackmode='none' | |
184 | local idle=0 | |
185 | local Anim="Idle" | |
186 | stance = false | |
187 | local ff = 2 | |
188 | noleg = false | |
189 | evadecooldown = false | |
190 | Humanoid.Animator.Parent = nil | |
191 | equip = false | |
192 | local Effects = {} | |
193 | attackspeed = 0.14 | |
194 | df = false | |
195 | Swing = 1 | |
196 | local sine = 0 | |
197 | local change = 1 | |
198 | local val = 0 | |
199 | magic = false | |
200 | cam = workspace.CurrentCamera | |
201 | deb = game:GetService("Debris") | |
202 | RbxUtility = LoadLibrary("RbxUtility") | |
203 | Create = RbxUtility.Create | |
204 | Humanoid.WalkSpeed = 32 | |
205 | Humanoid.JumpPower = 76 | |
206 | local g ="Lime green" | |
207 | local r ="Dark indigo" | |
208 | ||
209 | ||
210 | ||
211 | ||
212 | ||
213 | ||
214 | music = Instance.new("Sound",Torso) -- change to Character for global music --Change to Torso for non-global music. You may wanna leave this at torso tho... | |
215 | music.Volume = 0.5 | |
216 | music.TimePosition = 0 | |
217 | music.Pitch = 1 | |
218 | if Player.Name == "TheSatanicAngel" then | |
219 | music.SoundId = "rbxassetid://512289595"--576413172 --music2 = 1117522463 --music3 = 903651242 --music4 = 611389938 -- 541377118 490561591 | |
220 | else | |
221 | music.SoundId = "rbxassetid://803364705"--576413172 --music2 = 1117522463 --music3 = 903651242 --music4 = 611389938 -- 541377118 490561591 | |
222 | end | |
223 | music.Looped = true | |
224 | music:Play() | |
225 | ||
226 | ||
227 | ||
228 | ||
229 | ||
230 | ||
231 | ||
232 | local handee = Instance.new("Part") | |
233 | handee.Parent = Character | |
234 | handee.Size = Vector3.new(.2,.2,.2) | |
235 | handee.Archivable = true | |
236 | handee.Transparency = 1 | |
237 | handee.CanCollide = false | |
238 | handee.BrickColor = BrickColor.new("Cyan") | |
239 | handee.Material = "Neon" | |
240 | local handeeweld = Instance.new("Weld") | |
241 | handeeweld.Parent = handee | |
242 | handeeweld.Part0 = RightArm | |
243 | handeeweld.Part1 = handee | |
244 | handeeweld.C1 = CFrame.new(0, 0.97, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
245 | handeeweld.Part0 = RightArm | |
246 | ||
247 | ||
248 | ||
249 | ||
250 | ||
251 | ||
252 | ||
253 | ||
254 | ||
255 | ||
256 | ||
257 | ||
258 | so = function(id,par,vol,pit) | |
259 | coroutine.resume(coroutine.create(function() | |
260 | local sou = Instance.new("Sound",par or workspace) | |
261 | sou.Volume=vol | |
262 | sou.Pitch=pit or 1 | |
263 | sou.SoundId=id | |
264 | swait() | |
265 | sou:play() | |
266 | game:GetService("Debris"):AddItem(sou,8) | |
267 | end)) | |
268 | end | |
269 | ||
270 | --save shoulders | |
271 | RSH, LSH=nil, nil | |
272 | --welds | |
273 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
274 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
275 | LH=Torso["Left Hip"] | |
276 | RH=Torso["Right Hip"] | |
277 | TorsoColor=Torso.BrickColor | |
278 | function NoOutline(Part) | |
279 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
280 | end | |
281 | player=Player | |
282 | ch=Character | |
283 | RSH=ch.Torso["Right Shoulder"] | |
284 | LSH=ch.Torso["Left Shoulder"] | |
285 | -- | |
286 | RSH.Parent=nil | |
287 | LSH.Parent=nil | |
288 | -- | |
289 | RW.Name="Right Shoulder" | |
290 | RW.Part0=ch.Torso | |
291 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
292 | RW.C1=cf(0, 0.5, 0) | |
293 | RW.Part1=ch["Right Arm"] | |
294 | RW.Parent=ch.Torso | |
295 | -- | |
296 | LW.Name="Left Shoulder" | |
297 | LW.Part0=ch.Torso | |
298 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
299 | LW.C1=cf(0, 0.5, 0) | |
300 | LW.Part1=ch["Left Arm"] | |
301 | LW.Parent=ch.Torso | |
302 | ||
303 | ||
304 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
305 | local wld = Instance.new("Weld", wp1) | |
306 | wld.Part0 = wp0 | |
307 | wld.Part1 = wp1 | |
308 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
309 | end | |
310 | ||
311 | ||
312 | newWeld(RootPart, Torso, 0, -1, 0) | |
313 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
314 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
315 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
316 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
317 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
318 | ||
319 | Player=game:GetService('Players').LocalPlayer | |
320 | Character=Player.Character | |
321 | mouse=Player:GetMouse() | |
322 | m=Instance.new('Model',Character) | |
323 | ||
324 | ||
325 | local function weldBetween(a, b) | |
326 | local weldd = Instance.new("ManualWeld") | |
327 | weldd.Part0 = a | |
328 | weldd.Part1 = b | |
329 | weldd.C0 = CFrame.new() | |
330 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
331 | weldd.Parent = a | |
332 | return weldd | |
333 | end | |
334 | ||
335 | ArtificialHB = Instance.new("BindableEvent", script) | |
336 | ArtificialHB.Name = "Heartbeat" | |
337 | ||
338 | script:WaitForChild("Heartbeat") | |
339 | ||
340 | frame = 1 / 60 | |
341 | tf = 0 | |
342 | allowframeloss = false | |
343 | tossremainder = false | |
344 | lastframe = tick() | |
345 | script.Heartbeat:Fire() | |
346 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
347 | tf = tf + s | |
348 | if tf >= frame then | |
349 | if allowframeloss then | |
350 | script.Heartbeat:Fire() | |
351 | lastframe = tick() | |
352 | else | |
353 | for i = 1, math.floor(tf / frame) do | |
354 | script.Heartbeat:Fire() | |
355 | end | |
356 | lastframe = tick() | |
357 | end | |
358 | if tossremainder then | |
359 | tf = 0 | |
360 | else | |
361 | tf = tf - frame * math.floor(tf / frame) | |
362 | end | |
363 | end | |
364 | end) | |
365 | ||
366 | function swait(num) | |
367 | if num == 0 or num == nil then | |
368 | ArtificialHB.Event:wait() | |
369 | else | |
370 | for i = 0, num do | |
371 | ArtificialHB.Event:wait() | |
372 | end | |
373 | end | |
374 | end | |
375 | ||
376 | ||
377 | ||
378 | function RemoveOutlines(part) | |
379 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
380 | end | |
381 | ||
382 | ||
383 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
384 | local fp = it("Part") | |
385 | fp.formFactor = formfactor | |
386 | fp.Parent = parent | |
387 | fp.Reflectance = reflectance | |
388 | fp.Transparency = transparency | |
389 | fp.CanCollide = false | |
390 | fp.Locked = true | |
391 | fp.BrickColor = brickcolor | |
392 | fp.Name = name | |
393 | fp.Size = size | |
394 | fp.Position = Torso.Position | |
395 | NoOutline(fp) | |
396 | if fp.BrickColor == BrickColor.new("Dark indigo") then | |
397 | fp.Material = "Neon" | |
398 | else | |
399 | if fp.BrickColor == BrickColor.new("Fossil") then | |
400 | fp.BrickColor = BrickColor.new("Dark indigo") | |
401 | fp.Material = "Neon" | |
402 | else | |
403 | fp.Material = "Neon" | |
404 | end | |
405 | end | |
406 | fp:BreakJoints() | |
407 | return fp | |
408 | end | |
409 | ||
410 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
411 | local mesh = it(Mesh) | |
412 | mesh.Parent = part | |
413 | if Mesh == "SpecialMesh" then | |
414 | mesh.MeshType = meshtype | |
415 | mesh.MeshId = meshid | |
416 | end | |
417 | mesh.Offset = offset | |
418 | mesh.Scale = scale | |
419 | return mesh | |
420 | end | |
421 | ||
422 | weld = function(parent, part0, part1, c0) | |
423 | local weld = it("Weld") | |
424 | weld.Parent = parent | |
425 | weld.Part0 = part0 | |
426 | weld.Part1 = part1 | |
427 | weld.C0 = c0 | |
428 | return weld | |
429 | end | |
430 | ||
431 | F1 = Instance.new("Folder", Character) | |
432 | F1.Name = "Effects Folder" | |
433 | F2 = Instance.new("Folder", F1) | |
434 | F2.Name = "Effects" | |
435 | Triangle = function(a, b, c) | |
436 | end | |
437 | ||
438 | MagicBlock4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
439 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
440 | prt.Anchored = true | |
441 | prt.CanCollide = false | |
442 | prt.CFrame = cframe | |
443 | prt.Name = "prt" | |
444 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
445 | game:GetService("Debris"):AddItem(prt, 5) | |
446 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3}) | |
447 | end | |
448 | ||
449 | ||
450 | ||
451 | MagicCircle4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
452 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
453 | prt.Anchored = true | |
454 | prt.CanCollide = false | |
455 | prt.CFrame = cframe | |
456 | prt.Name = "prt" | |
457 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
458 | game:GetService("Debris"):AddItem(prt, 5) | |
459 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3}) | |
460 | end | |
461 | ||
462 | MagicWave4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
463 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
464 | prt.Anchored = true | |
465 | prt.CFrame = cframe | |
466 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
467 | game:GetService("Debris"):AddItem(prt, 5) | |
468 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3}) | |
469 | end | |
470 | ||
471 | MagicCylinder4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
472 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
473 | prt.Anchored = true | |
474 | prt.CFrame = cframe | |
475 | msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
476 | game:GetService("Debris"):AddItem(prt, 5) | |
477 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3} | |
478 | end | |
479 | ||
480 | MagicCylinder5 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
481 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
482 | prt.Anchored = true | |
483 | prt.CFrame = cframe | |
484 | msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
485 | game:GetService("Debris"):AddItem(prt, 5) | |
486 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3} | |
487 | end | |
488 | ||
489 | MagicBlood4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
490 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
491 | prt.Anchored = true | |
492 | prt.CFrame = cframe | |
493 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
494 | game:GetService("Debris"):AddItem(prt, 5) | |
495 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3}) | |
496 | end | |
497 | ||
498 | ElecEffect4 = function(cff, x, y, z) | |
499 | local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1)) | |
500 | prt.Anchored = true | |
501 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
502 | prt.CFrame = cf(prt.Position) | |
503 | game:GetService("Debris"):AddItem(prt, 2) | |
504 | xval = math.random() / 2 | |
505 | yval = math.random() / 2 | |
506 | zval = math.random() / 2 | |
507 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) | |
508 | Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval} | |
509 | end | |
510 | ||
511 | ||
512 | ||
513 | ||
514 | ||
515 | ||
516 | ||
517 | ||
518 | ||
519 | ||
520 | ||
521 | ||
522 | ||
523 | function SkullEffect(brickcolor,cframe,x1,y1,z1,delay) | |
524 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
525 | prt.Anchored=true | |
526 | prt.CFrame=cframe | |
527 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1)) | |
528 | --http://www.roblox.com/asset/?id=4770560 | |
529 | game:GetService("Debris"):AddItem(prt,2) | |
530 | CF=prt.CFrame | |
531 | coroutine.resume(coroutine.create(function(Part,Mesh,TehCF) | |
532 | for i=0,1,0.2 do | |
533 | wait() | |
534 | Part.CFrame=CF*cf(0,0,-0.4) | |
535 | end | |
536 | for i=0,1,delay do | |
537 | wait() | |
538 | --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5) | |
539 | Mesh.Scale=Mesh.Scale | |
540 | end | |
541 | for i=0,1,0.1 do | |
542 | wait() | |
543 | Part.Transparency=i | |
544 | end | |
545 | Part.Parent=nil | |
546 | end),prt,msh,CF) | |
547 | end | |
548 | ||
549 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
550 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
551 | prt.Anchored=true | |
552 | prt.Material = "Neon" | |
553 | prt.CFrame=cframe | |
554 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
555 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
556 | game:GetService("Debris"):AddItem(prt,5) | |
557 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
558 | for i=0,1,delay do | |
559 | swait() | |
560 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
561 | Part.Transparency=i | |
562 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
563 | end | |
564 | Part.Parent=nil | |
565 | end),prt,msh) | |
566 | end | |
567 | ||
568 | function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
569 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
570 | prt.Anchored=true | |
571 | prt.Material = "Neon" | |
572 | prt.CFrame=cframe | |
573 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
574 | game:GetService("Debris"):AddItem(prt,5) | |
575 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
576 | local rtype = rottype | |
577 | for i=0,1,delay do | |
578 | swait() | |
579 | if rtype == 1 then | |
580 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
581 | elseif rtype == 2 then | |
582 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
583 | end | |
584 | Part.Transparency=i | |
585 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
586 | end | |
587 | Part.Parent=nil | |
588 | end),prt,msh) | |
589 | end | |
590 | ||
591 | function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
592 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
593 | prt.Anchored=true | |
594 | prt.CFrame=cframe | |
595 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
596 | msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
597 | game:GetService("Debris"):AddItem(prt,5) | |
598 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
599 | for i=0,1,delay do | |
600 | swait() | |
601 | Part.Transparency=i | |
602 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
603 | end | |
604 | Part.Parent=nil | |
605 | end),prt,msh) | |
606 | end | |
607 | ||
608 | function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
609 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
610 | prt.Anchored=true | |
611 | prt.Material = "Neon" | |
612 | prt.CFrame=cframe | |
613 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
614 | game:GetService("Debris"):AddItem(prt,5) | |
615 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
616 | local rtype = rottype | |
617 | for i=0,1,delay do | |
618 | swait() | |
619 | if rtype == 1 then | |
620 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
621 | elseif rtype == 2 then | |
622 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
623 | end | |
624 | Part.Transparency=i | |
625 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
626 | end | |
627 | Part.Parent=nil | |
628 | end),prt,msh) | |
629 | end | |
630 | ||
631 | function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype) | |
632 | local prt=part(3,Character,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
633 | prt.Anchored=true | |
634 | prt.Material = "Neon" | |
635 | prt.CFrame=cframe | |
636 | local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt) | |
637 | local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt) | |
638 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01)) | |
639 | game:GetService("Debris"):AddItem(prt,5) | |
640 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
641 | local rtype = rottype | |
642 | for i=0,1,delay do | |
643 | swait() | |
644 | if rtype == 1 then | |
645 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
646 | elseif rtype == 2 then | |
647 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
648 | end | |
649 | dec.Transparency=i | |
650 | dec2.Transparency=i | |
651 | Mesh.Scale=Mesh.Scale+vt(x3,y3,0) | |
652 | end | |
653 | Part.Parent=nil | |
654 | end),prt,msh) | |
655 | end | |
656 | ||
657 | function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype) | |
658 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
659 | prt.Anchored=true | |
660 | prt.Material = "Neon" | |
661 | prt.CFrame=cframe | |
662 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01)) | |
663 | game:GetService("Debris"):AddItem(prt,5) | |
664 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
665 | local rtype = rottype | |
666 | for i=0,1,delay do | |
667 | swait() | |
668 | if rtype == 1 then | |
669 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
670 | elseif rtype == 2 then | |
671 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
672 | end | |
673 | prt.Transparency=i | |
674 | Mesh.Scale=Mesh.Scale+vt(x3,y3,0) | |
675 | end | |
676 | Part.Parent=nil | |
677 | end),prt,msh) | |
678 | end | |
679 | ||
680 | function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype) | |
681 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
682 | prt.Anchored=true | |
683 | prt.Material = "Neon" | |
684 | prt.CFrame=cframe | |
685 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1)) | |
686 | game:GetService("Debris"):AddItem(prt,5) | |
687 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
688 | local rtype = rottype | |
689 | for i=0,1,delay do | |
690 | swait() | |
691 | if rtype == 1 then | |
692 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0) | |
693 | elseif rtype == 2 then | |
694 | prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0) | |
695 | end | |
696 | prt.Transparency=i | |
697 | Mesh.Scale=Mesh.Scale+vt(x3,0,z3) | |
698 | end | |
699 | Part.Parent=nil | |
700 | end),prt,msh) | |
701 | end | |
702 | ||
703 | function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype) | |
704 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
705 | prt.Anchored=true | |
706 | prt.Material = "Neon" | |
707 | prt.CFrame=cframe | |
708 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
709 | game:GetService("Debris"):AddItem(prt,5) | |
710 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
711 | local rtype = rottype | |
712 | for i=0,1,delay do | |
713 | swait() | |
714 | if rtype == 1 then | |
715 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
716 | elseif rtype == 2 then | |
717 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
718 | end | |
719 | prt.Transparency=i | |
720 | Mesh.Scale=Mesh.Scale+vt(x3,y3,0) | |
721 | end | |
722 | Part.Parent=nil | |
723 | end),prt,msh) | |
724 | end | |
725 | ||
726 | function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
727 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
728 | prt.Anchored=true | |
729 | prt.Material = "Neon" | |
730 | prt.CFrame=cframe | |
731 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
732 | game:GetService("Debris"):AddItem(prt,5) | |
733 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
734 | local rtype = rottype | |
735 | for i=0,1,delay do | |
736 | swait() | |
737 | if rtype == 1 then | |
738 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
739 | elseif rtype == 2 then | |
740 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
741 | end | |
742 | prt.Transparency=i | |
743 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
744 | end | |
745 | Part.Parent=nil | |
746 | end),prt,msh) | |
747 | end | |
748 | ||
749 | function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) | |
750 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
751 | prt.Anchored=false | |
752 | prt.CFrame=cframe | |
753 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
754 | local wld=weld(prt,prt,Parent,cframe) | |
755 | game:GetService("Debris"):AddItem(prt,5) | |
756 | coroutine.resume(coroutine.create(function(Part,Mesh,Weld) | |
757 | for i=0,1,delay do | |
758 | swait() | |
759 | Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe | |
760 | --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
761 | Part.Transparency=i | |
762 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
763 | end | |
764 | Part.Parent=nil | |
765 | end),prt,msh,wld) | |
766 | end | |
767 | ||
768 | function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) | |
769 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
770 | prt.Anchored=false | |
771 | prt.CFrame=cframe | |
772 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
773 | local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0)) | |
774 | game:GetService("Debris"):AddItem(prt,5) | |
775 | coroutine.resume(coroutine.create(function(Part,Mesh,Weld) | |
776 | for i=0,1,delay do | |
777 | swait() | |
778 | Weld.C0=euler(i*20,0,0) | |
779 | --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
780 | Part.Transparency=i | |
781 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
782 | end | |
783 | Part.Parent=nil | |
784 | end),prt,msh,wld) | |
785 | end | |
786 | ||
787 | function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
788 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
789 | prt.Anchored=true | |
790 | prt.CFrame=cframe | |
791 | local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
792 | game:GetService("Debris"):AddItem(prt,2) | |
793 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
794 | for i=0,1,delay do | |
795 | swait() | |
796 | Part.CFrame=Part.CFrame | |
797 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
798 | local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
799 | prt2.Anchored=true | |
800 | prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
801 | local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5)) | |
802 | game:GetService("Debris"):AddItem(prt2,2) | |
803 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
804 | for i=0,1,0.1 do | |
805 | swait() | |
806 | Part.CFrame=Part.CFrame*cf(0,0.5,0) | |
807 | end | |
808 | Part.Parent=nil | |
809 | end),prt2,msh2) | |
810 | end | |
811 | for i=0,1,delay*2 do | |
812 | swait() | |
813 | Part.CFrame=Part.CFrame | |
814 | Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i) | |
815 | end | |
816 | Part.Parent=nil | |
817 | end),prt,msh) | |
818 | end | |
819 | ||
820 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
821 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
822 | prt.Anchored=true | |
823 | prt.CFrame=cframe | |
824 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
825 | game:GetService("Debris"):AddItem(prt,2) | |
826 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
827 | for i=0,1,delay do | |
828 | swait() | |
829 | Part.CFrame=Part.CFrame | |
830 | Part.Transparency=i | |
831 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
832 | end | |
833 | Part.Parent=nil | |
834 | end),prt,msh) | |
835 | end | |
836 | ||
837 | function BreakEffect(brickcolor,cframe,x1,y1,z1) | |
838 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
839 | prt.Anchored=true | |
840 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
841 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
842 | game:GetService("Debris"):AddItem(prt,2) | |
843 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
844 | CF=Part.CFrame | |
845 | Numbb=0 | |
846 | randnumb=math.random()/10 | |
847 | rand1=math.random()/10 | |
848 | for i=0,1,rand1 do | |
849 | swait() | |
850 | CF=CF*cf(0,math.random()/2,0) | |
851 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
852 | Part.CFrame=CF*euler(Numbb,0,0) | |
853 | Part.Transparency=i | |
854 | Numbb=Numbb+randnumb | |
855 | end | |
856 | Part.Parent=nil | |
857 | end),prt,CF,Numbb,randnumb) | |
858 | end | |
859 | ||
860 | function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
861 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
862 | prt.Anchored=true | |
863 | prt.CFrame=cframe | |
864 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1)) | |
865 | game:GetService("Debris"):AddItem(prt,5) | |
866 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
867 | for i=0,1,delay do | |
868 | swait() | |
869 | Part.CFrame=Part.CFrame*euler(0,0.7,0) | |
870 | Part.Transparency=i | |
871 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
872 | end | |
873 | Part.Parent=nil | |
874 | end),prt,msh) | |
875 | end | |
876 | ||
877 | function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
878 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
879 | prt.Anchored=true | |
880 | prt.CFrame=cframe | |
881 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) | |
882 | game:GetService("Debris"):AddItem(prt,2) | |
883 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
884 | for i=0,1,delay do | |
885 | swait() | |
886 | Part.CFrame=Part.CFrame*cf(0,y3/2,0) | |
887 | Part.Transparency=i | |
888 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
889 | end | |
890 | Part.Parent=nil | |
891 | end),prt,msh) | |
892 | end | |
893 | ||
894 | function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay) | |
895 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
896 | prt.Anchored=true | |
897 | prt.CFrame=cframe*cf(x,y,z) | |
898 | msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1)) | |
899 | game:GetService("Debris"):AddItem(prt,5) | |
900 | coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee) | |
901 | local num=math.random() | |
902 | local num2=math.random(-3,2)+math.random() | |
903 | local numm=0 | |
904 | for i=0,1,delay*2 do | |
905 | swait() | |
906 | Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0) | |
907 | Part.Transparency=i | |
908 | numm=numm+0.01 | |
909 | end | |
910 | Part.Parent=nil | |
911 | Mesh.Parent=nil | |
912 | end),prt,msh,x,y,z) | |
913 | end | |
914 | ||
915 | ||
916 | ||
917 | ||
918 | ||
919 | ||
920 | ||
921 | New = function(Object, Parent, Name, Data) | |
922 | local Object = Instance.new(Object) | |
923 | for Index, Value in pairs(Data or {}) do | |
924 | Object[Index] = Value | |
925 | end | |
926 | Object.Parent = Parent | |
927 | Object.Name = Name | |
928 | return Object | |
929 | end | |
930 | ||
931 | ||
932 | ||
933 | function clerp(a,b,t) | |
934 | local qa = {QuaternionFromCFrame(a)} | |
935 | local qb = {QuaternionFromCFrame(b)} | |
936 | local ax, ay, az = a.x, a.y, a.z | |
937 | local bx, by, bz = b.x, b.y, b.z | |
938 | local _t = 1-t | |
939 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
940 | end | |
941 | ||
942 | function QuaternionFromCFrame(cf) | |
943 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
944 | local trace = m00 + m11 + m22 | |
945 | if trace > 0 then | |
946 | local s = math.sqrt(1 + trace) | |
947 | local recip = 0.5/s | |
948 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
949 | else | |
950 | local i = 0 | |
951 | if m11 > m00 then | |
952 | i = 1 | |
953 | end | |
954 | if m22 > (i == 0 and m00 or m11) then | |
955 | i = 2 | |
956 | end | |
957 | if i == 0 then | |
958 | local s = math.sqrt(m00-m11-m22+1) | |
959 | local recip = 0.5/s | |
960 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
961 | elseif i == 1 then | |
962 | local s = math.sqrt(m11-m22-m00+1) | |
963 | local recip = 0.5/s | |
964 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
965 | elseif i == 2 then | |
966 | local s = math.sqrt(m22-m00-m11+1) | |
967 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
968 | end | |
969 | end | |
970 | end | |
971 | ||
972 | ||
973 | ||
974 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
975 | local xs, ys, zs = x + x, y + y, z + z | |
976 | local wx, wy, wz = w*xs, w*ys, w*zs | |
977 | local xx = x*xs | |
978 | local xy = x*ys | |
979 | local xz = x*zs | |
980 | local yy = y*ys | |
981 | local yz = y*zs | |
982 | local zz = z*zs | |
983 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
984 | end | |
985 | function QuaternionSlerp(a, b, t) | |
986 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
987 | local startInterp, finishInterp; | |
988 | if cosTheta >= 0.0001 then | |
989 | if (1 - cosTheta) > 0.0001 then | |
990 | local theta = math.acos(cosTheta) | |
991 | local invSinTheta = 1/math.sin(theta) | |
992 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
993 | finishInterp = math.sin(t*theta)*invSinTheta | |
994 | else | |
995 | startInterp = 1-t | |
996 | finishInterp = t | |
997 | end | |
998 | else | |
999 | if (1+cosTheta) > 0.0001 then | |
1000 | local theta = math.acos(-cosTheta) | |
1001 | local invSinTheta = 1/math.sin(theta) | |
1002 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
1003 | finishInterp = math.sin(t*theta)*invSinTheta | |
1004 | else | |
1005 | startInterp = t-1 | |
1006 | finishInterp = t | |
1007 | end | |
1008 | end | |
1009 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
1010 | end | |
1011 | ||
1012 | function weld5(part0, part1, c0, c1) | |
1013 | weeld=Instance.new("Weld", part0) | |
1014 | weeld.Part0=part0 | |
1015 | weeld.Part1=part1 | |
1016 | weeld.C0=c0 | |
1017 | weeld.C1=c1 | |
1018 | return weeld | |
1019 | end | |
1020 | ||
1021 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1022 | ||
1023 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
1024 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1025 | end | |
1026 | ||
1027 | ||
1028 | ||
1029 | ||
1030 | ||
1031 | ||
1032 | ||
1033 | ||
1034 | ||
1035 | ||
1036 | function Dmgfunc(player,mindamage,maxdamage,waait) | |
1037 | ||
1038 | dodamage = coroutine.wrap(function() | |
1039 | ||
1040 | if player ~= Character and player:FindFirstChild("IsHit") == nil then | |
1041 | ||
1042 | Max = mindamage + math.random(-mindamage,maxdamage) | |
1043 | ||
1044 | player.Humanoid.Health = player.Humanoid.Health - Max | |
1045 | ||
1046 | ||
1047 | local thiing = Instance.new("ObjectValue",player) | |
1048 | thiing.Name = "IsHit" | |
1049 | deb:AddItem(thiing,waait) | |
1050 | ||
1051 | --for nooby ;) | |
1052 | local Damagetext = Instance.new("BillboardGui",player) | |
1053 | Damagetext.Size = UDim2.new(0,100,0,40) | |
1054 | Damagetext.StudsOffset = Vector3.new(0,3,0) | |
1055 | Damagetext.Adornee = player.Head | |
1056 | Damagetext.Name = "TalkingBillBoard" | |
1057 | local Damagelabel = Instance.new("TextLabel",Damagetext) | |
1058 | Damagelabel.BackgroundTransparency = 1 | |
1059 | Damagelabel.BorderSizePixel = 0 | |
1060 | Damagelabel.Text = ""..Max | |
1061 | Damagelabel.Font = "Bodoni" | |
1062 | Damagelabel.FontSize = "Size24" | |
1063 | Damagelabel.TextStrokeTransparency = 0 | |
1064 | Damagelabel.TextColor3 = Color3.new(255,255,255) | |
1065 | Damagelabel.TextStrokeColor3 = Color3.new(0,0,0) | |
1066 | Damagelabel.Size = UDim2.new(1,0,1.5,0) | |
1067 | deb:AddItem(Damagetext,4.5) | |
1068 | for i = 1, 70 do | |
1069 | wait(0.00000000000000000000000001) | |
1070 | Damagelabel.Position = Damagelabel.Position - UDim2.new(0,0,.06,0) | |
1071 | Damagelabel.TextStrokeTransparency = Damagelabel.TextStrokeTransparency +.06 | |
1072 | Damagelabel.TextTransparency = Damagelabel.TextTransparency + .04 | |
1073 | end | |
1074 | Damagetext:Destroy() | |
1075 | end | |
1076 | end) | |
1077 | dodamage(player,mindamage,maxdamage,waait) | |
1078 | ||
1079 | end | |
1080 | ||
1081 | ||
1082 | ||
1083 | ||
1084 | ||
1085 | ||
1086 | ||
1087 | function Bullets(thinggy,size,color,velocity,damage,bounce,collide,rotation) | |
1088 | swait() | |
1089 | local Bullet = Instance.new("Part",Workspace) | |
1090 | Bullet.Locked = true | |
1091 | Bullet.Name = "Bullet" | |
1092 | Bullet.Anchored = bounce | |
1093 | Bullet.CanCollide = collide | |
1094 | Bullet.Transparency = 0.24 | |
1095 | Bullet.Reflectance = 0 | |
1096 | Bullet.BottomSurface = 0 | |
1097 | Bullet.TopSurface = 0 | |
1098 | Bullet.Shape = 0 | |
1099 | Bullet.BrickColor = BrickColor.new(color) | |
1100 | Bullet.Size = Vector3.new(size,size,size) | |
1101 | Bullet.Material = "Neon" | |
1102 | Bullet.Orientation = vt(-90,0,0) | |
1103 | local Bulletthing = Instance.new("SpecialMesh",Bullet) | |
1104 | Bulletthing.MeshId = "rbxassetid://1245215297" | |
1105 | local Bulletforce = Instance.new("BodyForce") | |
1106 | Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0) | |
1107 | Bulletforce.Parent = Bullet | |
1108 | Bullet.CFrame = thinggy.CFrame*CFrame.new(0,0,0) + Vector3.new(math.random(-1,1),math.random(0,0.7),math.random(-1,1)) | |
1109 | local bv = Instance.new("BodyVelocity",Bullet) | |
1110 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1111 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p+Vector3.new(math.random(-7,7),math.random(-2,2),math.random(-6,6))) | |
1112 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
1113 | ||
1114 | so("http://roblox.com/asset/?id=925629856",Bullet,0.4,1) | |
1115 | if bounce == false then | |
1116 | Bullet.Touched:connect(function(hit) | |
1117 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and hit.Name ~= "prt" and Bullet.Anchored == false) then | |
1118 | local orbexplode = Instance.new("Sound", Bullet) | |
1119 | orbexplode.Volume = 0.4 | |
1120 | orbexplode.PlayOnRemove = true | |
1121 | orbexplode.SoundId = "http://roblox.com/asset/?id=929619479" | |
1122 | orbexplode.Pitch = 1 | |
1123 | orbexplode:Destroy() | |
1124 | deb:AddItem(orbexplode, 4) | |
1125 | Bullet.Anchored = true | |
1126 | local Explode = Instance.new("Explosion") | |
1127 | Explode.Position = Bullet.Position | |
1128 | Explode.Parent = Workspace | |
1129 | Explode.BlastPressure = 0 | |
1130 | Explode.BlastRadius = Bullet.Size.X *3.6 | |
1131 | Explode.Visible = false | |
1132 | Explode.Hit:connect(function(hit) | |
1133 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1134 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
1135 | end | |
1136 | end) | |
1137 | Bullet.Mesh.Scale = Vector3.new(0,0,0) | |
1138 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
1139 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02) | |
1140 | end | |
1141 | end) | |
1142 | elseif bounce == true then | |
1143 | Bullet.Touched:connect(function(hit) | |
1144 | if (hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent~= Character) then | |
1145 | Bullet.Anchored = true | |
1146 | local Explode = Instance.new("Explosion") | |
1147 | Explode.Position = Bullet.Position | |
1148 | Explode.Parent = Workspace | |
1149 | Explode.BlastPressure = 0 | |
1150 | Explode.BlastRadius = Bullet.Size.X | |
1151 | Explode.Visible = false | |
1152 | Explode.Hit:connect(function(hit) | |
1153 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1154 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
1155 | end | |
1156 | end) | |
1157 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
1158 | ||
1159 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
1160 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02) | |
1161 | ||
1162 | ||
1163 | end | |
1164 | end) | |
1165 | end | |
1166 | deb:AddItem(Bullet,5.3) | |
1167 | ||
1168 | return Bullet | |
1169 | end | |
1170 | ||
1171 | ||
1172 | ||
1173 | ||
1174 | function Rotbullet(thinggy,size,color,velocity,damage,bounce,collide) | |
1175 | ||
1176 | rotation = 0 | |
1177 | rotation2 = 0 | |
1178 | ||
1179 | ||
1180 | local Bullet = Instance.new("Part",Workspace) | |
1181 | Bullet.Locked = true | |
1182 | Bullet.Name = "Bullet" | |
1183 | Bullet.Anchored = bounce | |
1184 | Bullet.CanCollide = collide | |
1185 | Bullet.Transparency = 0.24 | |
1186 | Bullet.Reflectance = 0 | |
1187 | Bullet.BottomSurface = 0 | |
1188 | Bullet.TopSurface = 0 | |
1189 | Bullet.Shape = 0 | |
1190 | Bullet.BrickColor = BrickColor.new(color) | |
1191 | Bullet.Size = Vector3.new(size,size,size) | |
1192 | Bullet.Material = "Neon" | |
1193 | local Bulletthing = Instance.new("SpecialMesh",Bullet) | |
1194 | Bulletthing.MeshType = "Sphere" | |
1195 | local Bulletforce = Instance.new("BodyForce") | |
1196 | Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0) | |
1197 | Bulletforce.Parent = Bullet | |
1198 | Bullet.CFrame = thinggy.CFrame*CFrame.new(0,0,0) + Vector3.new(math.random(-1,1),math.random(0,0.7),math.random(-1,1)) | |
1199 | local bv = Instance.new("BodyVelocity",Bullet) | |
1200 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1201 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p+Vector3.new(math.random(-7,7),math.random(-2,2),math.random(-6,6))) | |
1202 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
1203 | so("http://roblox.com/asset/?id=925629856",Bullet,0.4,1) | |
1204 | if bounce == false then | |
1205 | Bullet.Touched:connect(function(hit) | |
1206 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and hit.Name ~= "prt" and Bullet.Anchored == false) then | |
1207 | ||
1208 | ||
1209 | ||
1210 | local orbexplode = Instance.new("Sound", Bullet) | |
1211 | orbexplode.Volume = 0.4 | |
1212 | orbexplode.PlayOnRemove = true | |
1213 | orbexplode.SoundId = "http://roblox.com/asset/?id=929619479" | |
1214 | orbexplode.Pitch = 1 | |
1215 | orbexplode:Destroy() | |
1216 | deb:AddItem(orbexplode, 4) | |
1217 | Bullet.Anchored = true | |
1218 | ||
1219 | local Explode = Instance.new("Explosion") | |
1220 | Explode.Position = Bullet.Position | |
1221 | Explode.Parent = Workspace | |
1222 | Explode.BlastPressure = 0 | |
1223 | Explode.BlastRadius = Bullet.Size.X *3.6 | |
1224 | Explode.Visible = false | |
1225 | ||
1226 | ||
1227 | ||
1228 | Explode.Hit:connect(function(hit) | |
1229 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1230 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
1231 | end | |
1232 | end) | |
1233 | Bullet.Mesh.Scale = Vector3.new(0,0,0) | |
1234 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
1235 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02) | |
1236 | ||
1237 | for i = 1,10 do | |
1238 | wait(0) | |
1239 | rotation2 = rotation2 - 25 | |
1240 | local Bullet2 = Instance.new("Part") | |
1241 | Bullet2.Parent = Workspace | |
1242 | Bullet2.Material = "Neon" | |
1243 | Bullet2.BrickColor = BrickColor.new(color) | |
1244 | Bullet2.CanCollide = false | |
1245 | Bullet2.Archivable = true | |
1246 | Bullet2.Anchored = false | |
1247 | Bullet2.Transparency = 0 | |
1248 | Bullet2.Size = vt(size/1.3,size/1.3,size/1.3) | |
1249 | local B2mesh = Instance.new("SpecialMesh",Bullet2) | |
1250 | B2mesh.MeshType = "Sphere" | |
1251 | Bullet2.CFrame = Bullet.CFrame*CFrame.Angles(0,math.rad(rotation2),0)*CFrame.new(0,2,0) | |
1252 | local bv2 = Instance.new("BodyVelocity",Bullet2) | |
1253 | bv2.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1254 | bv2.velocity = Bullet2.CFrame.lookVector*velocity | |
1255 | ||
1256 | ||
1257 | ||
1258 | ||
1259 | ||
1260 | Bullet2.Touched:connect(function(hit) | |
1261 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and hit.Name ~= "prt" and Bullet.Anchored == true) then | |
1262 | Bullet2.Anchored = true | |
1263 | local Explode2 = Instance.new("Explosion") | |
1264 | Explode2.Position = Bullet2.Position | |
1265 | Explode2.Parent = Workspace | |
1266 | Explode2.BlastPressure = 0 | |
1267 | Explode2.BlastRadius = Bullet2.Size.X *3.6 | |
1268 | Explode2.Visible = false | |
1269 | ||
1270 | Explode2.Hit:connect(function(hit) | |
1271 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1272 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
1273 | end | |
1274 | end) | |
1275 | Bullet2.Mesh.Scale = Vector3.new(0,0,0) | |
1276 | MagicCircle4(BrickColor.new(color), Bullet2.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size/1.4, 2.2+size/1.4, 2.2+size/1.4, 0.02) | |
1277 | MagicCircle4(BrickColor.new("White"), Bullet2.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02) | |
1278 | end | |
1279 | end) | |
1280 | ||
1281 | ||
1282 | end | |
1283 | end | |
1284 | end) | |
1285 | ||
1286 | elseif bounce == true then | |
1287 | Bullet.Touched:connect(function(hit) | |
1288 | if (hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent~= Character) then | |
1289 | Bullet.Anchored = true | |
1290 | local Explode = Instance.new("Explosion") | |
1291 | Explode.Position = Bullet.Position | |
1292 | Explode.Parent = Workspace | |
1293 | Explode.BlastPressure = 0 | |
1294 | Explode.BlastRadius = Bullet.Size.X | |
1295 | Explode.Visible = false | |
1296 | Explode.Hit:connect(function(hit) | |
1297 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1298 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
1299 | end | |
1300 | end) | |
1301 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
1302 | ||
1303 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
1304 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02) | |
1305 | ||
1306 | ||
1307 | end | |
1308 | end) | |
1309 | end | |
1310 | deb:AddItem(Bullet,3.3) | |
1311 | deb:AddItem(Bullet2,3.3) | |
1312 | ||
1313 | return Bullet | |
1314 | end | |
1315 | ||
1316 | ||
1317 | ||
1318 | ||
1319 | ||
1320 | function Bullets2(size,color,velocity,damage,bounce,collide) | |
1321 | local Bullet = Instance.new("Part",Workspace) | |
1322 | Bullet.Locked = true | |
1323 | Bullet.Name = "Bullet" | |
1324 | Bullet.Anchored = bounce | |
1325 | Bullet.CanCollide = collide | |
1326 | Bullet.Transparency = 0.24 | |
1327 | Bullet.Reflectance = 0 | |
1328 | Bullet.BottomSurface = 0 | |
1329 | Bullet.TopSurface = 0 | |
1330 | Bullet.Shape = 0 | |
1331 | Bullet.BrickColor = BrickColor.new(color) | |
1332 | Bullet.Size = Vector3.new(size,size,size) | |
1333 | Bullet.Material = "Neon" | |
1334 | local Bulletthing = Instance.new("SpecialMesh",Bullet) | |
1335 | Bulletthing.MeshType = "Sphere" | |
1336 | Bullet.CFrame = handee.CFrame*CFrame.new(0,0,0) + Vector3.new(math.random(-180,180),math.random(-1.6,6.6),math.random(-180,180)) | |
1337 | local bv = Instance.new("BodyVelocity",Bullet) | |
1338 | bv.maxForce = Vector3.new(99999,99999,99999) | |
1339 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p) | |
1340 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
1341 | so("http://roblox.com/asset/?id=200633327",Bullet,1,1) | |
1342 | spawn = coroutine.wrap(function() | |
1343 | Bullet.Transparency = 0 | |
1344 | Bullet.Mesh.Scale = Vector3.new(3.5,3.5,3.5) | |
1345 | wait() | |
1346 | Bullet.Transparency = .25 | |
1347 | Bullet.Mesh.Scale = Vector3.new(2.5,2.5,2.5) | |
1348 | wait() | |
1349 | Bullet.Transparency = .5 | |
1350 | Bullet.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
1351 | wait() | |
1352 | Bullet.Transparency = 0 | |
1353 | Bullet.Mesh.Scale = Vector3.new(1,1,1) | |
1354 | end) | |
1355 | if bounce == false then | |
1356 | Bullet.Touched:connect(function(hit) | |
1357 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and Bullet.Anchored == false) then | |
1358 | Bullet.Anchored = true | |
1359 | local Explode = Instance.new("Explosion") | |
1360 | Explode.Position = Bullet.Position | |
1361 | Explode.Parent = Workspace | |
1362 | Explode.BlastPressure = 0 | |
1363 | Explode.BlastRadius = Bullet.Size.X | |
1364 | Explode.Visible = false | |
1365 | Explode.Hit:connect(function(hit) | |
1366 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1367 | Dmgfunc(hit.Parent,damage,0.7,0) | |
1368 | end | |
1369 | end) | |
1370 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
1371 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 1.7, 1.7, 1.7, 0.04) | |
1372 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2, 2.2, 2.2, 0.04) | |
1373 | for i = 0,2.3,0.1 do | |
1374 | swait() | |
1375 | Bullet.Transparency = Bullet.Transparency + 0.02 | |
1376 | Bullet.Mesh.Scale = Bullet.Mesh.Scale + Vector3.new(.3,.3,.3) | |
1377 | end | |
1378 | Bullet:Destroy() | |
1379 | end | |
1380 | end) | |
1381 | elseif bounce == true then | |
1382 | Bullet.Touched:connect(function(hit) | |
1383 | if (hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent~= Character) then | |
1384 | Bullet.Anchored = true | |
1385 | local Explode = Instance.new("Explosion") | |
1386 | Explode.Position = Bullet.Position | |
1387 | Explode.Parent = Workspace | |
1388 | Explode.BlastPressure = 0 | |
1389 | Explode.BlastRadius = Bullet.Size.X | |
1390 | Explode.Visible = false | |
1391 | Explode.Hit:connect(function(hit) | |
1392 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1393 | Dmgfunc(hit.Parent,damage,0.7,0) | |
1394 | end | |
1395 | end) | |
1396 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
1397 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 1.7, 1.7, 1.7, 0.04) | |
1398 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2, 2.2, 2.2, 0.04) | |
1399 | for i = 0,2.3,0.1 do | |
1400 | swait() | |
1401 | Bullet.Transparency = Bullet.Transparency + 0.02 | |
1402 | Bullet.Mesh.Scale = Bullet.Mesh.Scale + Vector3.new(.3,.3,.3) | |
1403 | MagicSphere(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 6.2, 6.2, 6.2, 0.04) | |
1404 | MagicSphere(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 8.2, 8.2, 8.2, 0.04) | |
1405 | end | |
1406 | Bullet:Destroy() | |
1407 | end | |
1408 | end) | |
1409 | end | |
1410 | spawn() | |
1411 | deb:AddItem(Bullet,10) | |
1412 | return Bullet | |
1413 | end | |
1414 | ||
1415 | ||
1416 | ||
1417 | ||
1418 | ||
1419 | ||
1420 | ||
1421 | ||
1422 | local shooting = false | |
1423 | ||
1424 | ||
1425 | ||
1426 | function shoot() | |
1427 | so("http://roblox.com/asset/?id=925333540",Torso,1.1,1) | |
1428 | MagicBlock4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04) | |
1429 | ||
1430 | MagicCircle4(BrickColor.new("Dark indigo"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 19.2, 19.2, 19.2, 0.03) | |
1431 | ||
1432 | MagicWave4(BrickColor.new("Dark indigo"), cf(RootPart.Position) * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 0.5, 0.3, 0.5, 0.04) | |
1433 | ||
1434 | MagicWave4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05) | |
1435 | attack = true | |
1436 | local thing = Instance.new("BodyGyro",RootPart) | |
1437 | thing.D = 350 | |
1438 | thing.P = 6000 | |
1439 | thing.MaxTorque = vt(100000,math.huge,0) | |
1440 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1441 | for i = 0,2,0.16 do | |
1442 | swait() | |
1443 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
1444 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
1445 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
1446 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1447 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
1448 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
1449 | end | |
1450 | shooting = true | |
1451 | ||
1452 | while shooting == true do | |
1453 | swait(2.5) | |
1454 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1455 | Torso.Velocity = RootPart.CFrame.lookVector * -13 | |
1456 | if math.random(1,2) == 1 then | |
1457 | Bullets(handee,math.random(1,2),g,math.random(220,520),5.5,false,false) | |
1458 | MagicBlock(BrickColor.new("Lime green"), RightArm.CFrame * cf(math.random(-100, 100) / 100, -math.random(0, 700) / 100, math.random(-100, 100) / 100), math.random(30, 80) / 100, math.random(30, 80) / 100, math.random(30, 80) / 100, 0.5, 0.5, 0.5, 0.05) | |
1459 | else | |
1460 | Bullets(handee,math.random(1,2),r,math.random(200,520),6.3,false,false) | |
1461 | MagicBlock(BrickColor.new("Dark indigo"), RightArm.CFrame * cf(math.random(-100, 100) / 100, -math.random(0, 700) / 100, math.random(-100, 100) / 100), math.random(30, 80) / 100, math.random(30, 80) / 100, math.random(30, 80) / 100, 0.5, 0.5, 0.5, 0.05) | |
1462 | end | |
1463 | end | |
1464 | ||
1465 | attack = false | |
1466 | thing:Destroy() | |
1467 | end | |
1468 | ||
1469 | ||
1470 | ||
1471 | ||
1472 | local cardmax = 0 | |
1473 | local cardpos = 3 | |
1474 | local carding = false | |
1475 | function SCB() | |
1476 | print('Spell Card Barrage -> Debuff - 3.6 WalkSpeed.') | |
1477 | Humanoid.WalkSpeed = Humanoid.WalkSpeed-3.6 | |
1478 | so("http://roblox.com/asset/?id=925333540",Torso,1.1,1) | |
1479 | MagicBlock4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04) | |
1480 | ||
1481 | MagicCircle4(BrickColor.new("Dark indigo"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 19.2, 19.2, 19.2, 0.03) | |
1482 | ||
1483 | MagicWave4(BrickColor.new("Dark indigo"), cf(RootPart.Position) * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 0.5, 0.3, 0.5, 0.04) | |
1484 | ||
1485 | MagicWave4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05) | |
1486 | attack = true | |
1487 | ||
1488 | local Card = Instance.new('Part',Character) | |
1489 | Card.Transparency = 0.5 | |
1490 | Card.Color = Color3.fromRGB(0,255,0) | |
1491 | Card.Size = Vector3.new(0.65,0.2,1.2) | |
1492 | Card.Material = "Neon" | |
1493 | Card.CFrame = handee.CFrame + Vector3.new(0,3,0) | |
1494 | CardMesh = Instance.new("BlockMesh",Card) | |
1495 | local gyrothing = Instance.new("BodyGyro",Card) | |
1496 | gyrothing.D = 100 | |
1497 | gyrothing.P = 2000 | |
1498 | gyrothing.MaxTorque = Vector3.new(4000000,4000000,4000000) | |
1499 | gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1500 | local position = Instance.new("BodyPosition",Card) | |
1501 | position.D = 2350 | |
1502 | position.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1503 | cardmax = cardmax+1 | |
1504 | cardpos = cardpos+1 | |
1505 | ||
1506 | for i = 0,2,0.16 do | |
1507 | swait() | |
1508 | gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1509 | position.Position = Torso.Position + Vector3.new(10,3,0) | |
1510 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
1511 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
1512 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
1513 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1514 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
1515 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
1516 | end | |
1517 | ||
1518 | attack = false | |
1519 | ||
1520 | for i = 1,65 do | |
1521 | position.Position = Torso.Position + Vector3.new(10-cardpos,cardpos,0) | |
1522 | --position.Position = Torso.Position + Vector3.new(0,cardpos,0) | |
1523 | swait(2.5) | |
1524 | gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1525 | if math.random(1,2) == 1 then | |
1526 | Bullets(Card,math.random(0.9,1.1),g,math.random(320,420),6.1,false,false) | |
1527 | else | |
1528 | Bullets(Card,math.random(0.9,1.1),r,math.random(320,420),8.2,false,false) | |
1529 | end | |
1530 | end | |
1531 | ||
1532 | ||
1533 | ||
1534 | Card:Destroy() | |
1535 | cardmax = cardmax-1 | |
1536 | Humanoid.WalkSpeed = Humanoid.WalkSpeed+3.6 | |
1537 | cardpos = cardpos-1 | |
1538 | if Humanoid.WalkSpeed == 32 then | |
1539 | print('WalkSpeed Regained.') | |
1540 | end | |
1541 | end | |
1542 | ||
1543 | ||
1544 | ||
1545 | ||
1546 | function rotball() | |
1547 | ||
1548 | ||
1549 | so("http://roblox.com/asset/?id=925333540",Torso,1.1,1) | |
1550 | MagicBlock4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04) | |
1551 | ||
1552 | MagicCircle4(BrickColor.new("Dark indigo"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 19.2, 19.2, 19.2, 0.03) | |
1553 | ||
1554 | MagicWave4(BrickColor.new("Dark indigo"), cf(RootPart.Position) * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 0.5, 0.3, 0.5, 0.04) | |
1555 | ||
1556 | MagicWave4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05) | |
1557 | attack = true | |
1558 | ||
1559 | ||
1560 | ||
1561 | local thing = Instance.new("BodyGyro",RootPart) | |
1562 | thing.D = 350 | |
1563 | thing.P = 6000 | |
1564 | thing.MaxTorque = vt(100000,math.huge,0) | |
1565 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1566 | for i = 0,2,0.16 do | |
1567 | swait() | |
1568 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1569 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
1570 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
1571 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
1572 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1573 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
1574 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
1575 | end | |
1576 | ||
1577 | ||
1578 | local beam = Instance.new("Part", workspace) | |
1579 | beam.BrickColor = BrickColor.new(g) | |
1580 | beam.FormFactor = "Custom" | |
1581 | beam.Material = "Neon" | |
1582 | beam.Transparency = 0.25 | |
1583 | beam.Anchored = true | |
1584 | beam.Locked = false | |
1585 | beam.CanCollide = false | |
1586 | local Z = Instance.new("SpecialMesh",beam) | |
1587 | Z.MeshType = "Sphere" | |
1588 | ||
1589 | local ray = Ray.new(handee.CFrame.p, (mouse.Hit.p - handee.CFrame.p).unit * 700) | |
1590 | local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) | |
1591 | local distance = (handee.CFrame.p - position).magnitude | |
1592 | beam.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
1593 | beam.Size = Vector3.new(1, 1, distance) | |
1594 | ||
1595 | ||
1596 | ||
1597 | for i = 1,6,0.1 do | |
1598 | swait() | |
1599 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1600 | beam.CFrame = CFrame.new((beam.CFrame.p + position) / 2, beam.CFrame.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
1601 | beam.Size = Vector3.new(1, 1, distance) | |
1602 | MagicBlock4(BrickColor.new("Lime green"), beam.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04) | |
1603 | MagicShockTrailAlt(BrickColor.new("Dark indigo"),beam.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10,10,5,-0.05,-0.05,25,0.005,math.random(1,2)) | |
1604 | if math.random(1,2) == 1 then | |
1605 | beam.BrickColor = BrickColor.new(g) | |
1606 | else | |
1607 | beam.BrickColor = BrickColor.new(r) | |
1608 | end | |
1609 | end | |
1610 | attack = false | |
1611 | thing:Destroy() | |
1612 | beam:Destroy() | |
1613 | ||
1614 | ||
1615 | end | |
1616 | ||
1617 | ||
1618 | ||
1619 | function Ldash() | |
1620 | ||
1621 | ||
1622 | ||
1623 | evadecooldown = true | |
1624 | attack = true | |
1625 | so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1) | |
1626 | ||
1627 | ||
1628 | ||
1629 | ||
1630 | ||
1631 | ||
1632 | --+173.8*i | |
1633 | for i = 0,2,0.064 do | |
1634 | swait() | |
1635 | RootPart.Velocity = RootPart.CFrame.rightVector * -54 | |
1636 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2) | |
1637 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-9),math.rad(-14)),.2) | |
1638 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(70)),.2) | |
1639 | LW.C0 = clerp(LW.C0, CFrame.new(-1.0, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(70)),.2) | |
1640 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2) | |
1641 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2) | |
1642 | end | |
1643 | ||
1644 | attack = false | |
1645 | wait(0.13) | |
1646 | evadecooldown = false | |
1647 | ||
1648 | ||
1649 | end | |
1650 | ||
1651 | ||
1652 | ||
1653 | ||
1654 | ||
1655 | function Rdash() | |
1656 | ||
1657 | ||
1658 | ||
1659 | evadecooldown = true | |
1660 | attack = true | |
1661 | so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1) | |
1662 | ||
1663 | ||
1664 | ||
1665 | ||
1666 | ||
1667 | ||
1668 | --+173.8*i | |
1669 | for i = 0,2,0.064 do | |
1670 | swait() | |
1671 | RootPart.Velocity = RootPart.CFrame.rightVector * 54 | |
1672 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2) | |
1673 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(9),math.rad(14)),.2) | |
1674 | RW.C0 = clerp(RW.C0, CFrame.new(1.0, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(-70)),.2) | |
1675 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(-70)),.2) | |
1676 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2) | |
1677 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2) | |
1678 | end | |
1679 | ||
1680 | attack = false | |
1681 | wait(0.13) | |
1682 | evadecooldown = false | |
1683 | ||
1684 | ||
1685 | end | |
1686 | ||
1687 | ||
1688 | ||
1689 | mouse.Button1Down:connect(function(key) | |
1690 | if attack == false then | |
1691 | shoot() | |
1692 | end | |
1693 | end) | |
1694 | ||
1695 | ||
1696 | ||
1697 | ||
1698 | mouse.Button1Up:connect(function(key) | |
1699 | if shooting == true then | |
1700 | shooting = false | |
1701 | end | |
1702 | end) | |
1703 | ||
1704 | ||
1705 | ||
1706 | mouse.KeyDown:connect(function(key) | |
1707 | if key == 'e' and attack == false and cardmax <= 5 then | |
1708 | SCB() | |
1709 | end | |
1710 | end) | |
1711 | ||
1712 | ||
1713 | ||
1714 | mouse.KeyDown:connect(function(key) | |
1715 | if key == 'f' and attack == false then | |
1716 | Ldash() | |
1717 | end | |
1718 | end) | |
1719 | ||
1720 | ||
1721 | ||
1722 | mouse.KeyDown:connect(function(key) | |
1723 | if key == 'g' and attack == false then | |
1724 | Rdash() | |
1725 | end | |
1726 | end) | |
1727 | ||
1728 | mouse.KeyDown:connect(function(key) | |
1729 | if key == 'r' and attack == false then | |
1730 | rotball() | |
1731 | end | |
1732 | end) | |
1733 | ||
1734 | ||
1735 | ||
1736 | local idk = 0 | |
1737 | ||
1738 | ||
1739 | ||
1740 | local f = 0 | |
1741 | game:GetService("RunService"):BindToRenderStep("W0tT", 0, function() | |
1742 | ||
1743 | ||
1744 | Humanoid.MaxHealth = 250 | |
1745 | f = f+1 | |
1746 | if f >= 7 then | |
1747 | MagicBlock4(BrickColor.new("Dark indigo"), LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1, 0.7, 0.7, 0.7, 0.05) | |
1748 | MagicCircle4(BrickColor.new("Dark indigo"), LeftArm.CFrame * cf(0, -1, 0), 1, 0.1, 1, 6, 0, 6, 0.1) | |
1749 | end | |
1750 | ||
1751 | end) | |
1752 | ||
1753 | Humanoid.Health = 250 | |
1754 | while true do | |
1755 | swait() | |
1756 | sine = sine + change | |
1757 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
1758 | local velderp=RootPart.Velocity.y | |
1759 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
1760 | if attack==true or attack==false then | |
1761 | if attack==false then | |
1762 | idle=idle+1 | |
1763 | else | |
1764 | idle=0 | |
1765 | end | |
1766 | if idle>=500 then | |
1767 | if attack==false then | |
1768 | end | |
1769 | end | |
1770 | ||
1771 | ||
1772 | ||
1773 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
1774 | Anim="Jump" | |
1775 | ||
1776 | ||
1777 | ||
1778 | ||
1779 | ||
1780 | ||
1781 | if attack==false then | |
1782 | change = 1 | |
1783 | ||
1784 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1785 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -.15) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1) | |
1786 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),.1) | |
1787 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30+2.05*math.cos(sine/5)), math.rad(0), math.rad(50-2.05*math.cos(sine/5))), 0.1) | |
1788 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30+2.05*math.cos(sine/5)), math.rad(0), math.rad(-50+2.05*math.cos(sine/5))), 0.1) | |
1789 | ||
1790 | end | |
1791 | if attack==false then | |
1792 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1) | |
1793 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1) | |
1794 | end | |
1795 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
1796 | Anim="Fall" | |
1797 | change = 1 | |
1798 | ||
1799 | ||
1800 | if attack==false then | |
1801 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1802 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
1803 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(20), math.rad(90)), 0.1) | |
1804 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.1) | |
1805 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.1) | |
1806 | ||
1807 | end | |
1808 | if attack==false or attack == true then | |
1809 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(3), math.rad(0)), 0.1) | |
1810 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
1811 | end | |
1812 | ||
1813 | elseif torvel<1 and hitfloor~=nil then | |
1814 | Anim="Idle" | |
1815 | change = 1.73 | |
1816 | if attack==false and equip == false then | |
1817 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1818 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.10*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.1) | |
1819 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0+4*math.sin(sine/40)),math.rad(0),math.rad(-30)),0.1) | |
1820 | ||
1821 | ||
1822 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.07*math.sin(sine/40), 0) * angles(math.rad(-3+2*math.cos(sine/40)), math.rad(0+7*math.cos(sine/40)), math.rad(3+3.2*math.cos(sine/40))),0.1) | |
1823 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.07*math.sin(sine/40), 0) * angles(math.rad(-3+2*math.cos(sine/40)), math.rad(0-7*math.cos(sine/40)), math.rad(-3-3.2*math.cos(sine/40))),0.1) | |
1824 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.10*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(2), math.rad(-3)), 0.1) | |
1825 | ||
1826 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.10*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(-2), math.rad(3)), 0.1) | |
1827 | end | |
1828 | ||
1829 | ||
1830 | ||
1831 | ||
1832 | elseif torvel>2 and torvel<4205 and hitfloor~=nil then | |
1833 | Anim="Walk" | |
1834 | change = 1 + Character.Humanoid.WalkSpeed/113 | |
1835 | if attack==false and equip == false then | |
1836 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1837 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.42*math.cos(sine/2.5), -.8) * angles(math.rad(-23), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
1838 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-7+20*math.sin(sine/2.5)),math.rad(0),math.rad(0+5*math.sin(sine/5)) + RootPart.RotVelocity.Y / 13),.1) | |
1839 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0+0.34*math.sin(sine/5)) * angles(math.rad(0-80*math.sin(sine/5))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(6+18*math.sin(sine/5))- RootPart.RotVelocity.Y / 34),.15) | |
1840 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0-0.34*math.sin(sine/5))*angles(math.rad(0+80*math.sin(sine/5))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-6+18*math.sin(sine/5))+ RootPart.RotVelocity.Y / -34),.15) | |
1841 | ||
1842 | ||
1843 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.21*math.cos(sine/5)) * CFrame.Angles(math.rad(-5-60*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.8) | |
1844 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.21*math.cos(sine/5)) * CFrame.Angles(math.rad(-5+60*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.8) | |
1845 | end | |
1846 | ||
1847 | if attack==true and noleg == false then | |
1848 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0+0.32*math.sin(sine/5)) * CFrame.Angles(math.rad(0-65*math.sin(sine/5)), math.rad(3), math.rad(0)), 0.2) | |
1849 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5), 0-0.32*math.sin(sine/5)) * CFrame.Angles(math.rad(0+65*math.sin(sine/5)), math.rad(-3), math.rad(0)), 0.2) | |
1850 | end | |
1851 | ||
1852 | end | |
1853 | end | |
1854 | ||
1855 | ||
1856 | ||
1857 | if 0 < #Effects then | |
1858 | for e = 1, #Effects do | |
1859 | if Effects[e] ~= nil then | |
1860 | local Thing = Effects[e] | |
1861 | if Thing ~= nil then | |
1862 | local Part = Thing[1] | |
1863 | local Mode = Thing[2] | |
1864 | local Delay = Thing[3] | |
1865 | local IncX = Thing[4] | |
1866 | local IncY = Thing[5] | |
1867 | local IncZ = Thing[6] | |
1868 | if Thing[1].Transparency <= 1 then | |
1869 | if Thing[2] == "Block1" then | |
1870 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-80, 80), math.random(-80, 80), math.random(-80, 80)) | |
1871 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1872 | if not Mesh then | |
1873 | Mesh = Instance.new("BlockMesh") | |
1874 | end | |
1875 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1876 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1877 | elseif Thing[2] == "Cylinder" then | |
1878 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1879 | if not Mesh then | |
1880 | Mesh = Instance.new("BlockMesh") | |
1881 | end | |
1882 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1883 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1884 | elseif Thing[2] == "Blood" then | |
1885 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1886 | if not Mesh then | |
1887 | Mesh = Instance.new("BlockMesh") | |
1888 | end | |
1889 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
1890 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1891 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1892 | elseif Thing[2] == "Elec" then | |
1893 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1894 | if not Mesh then | |
1895 | Mesh = Instance.new("BlockMesh") | |
1896 | end | |
1897 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
1898 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1899 | elseif Thing[2] == "Disappear" then | |
1900 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1901 | end | |
1902 | else | |
1903 | Part.Parent = nil | |
1904 | Part:Destroy() | |
1905 | --game:GetService("Debris"):AddItem(Part, 0) | |
1906 | table.remove(Effects, e) | |
1907 | end | |
1908 | end | |
1909 | end | |
1910 | end | |
1911 | end | |
1912 | ||
1913 | end |