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| 1 | ------------------------------ | |
| 2 | ||
| 3 | --Made by goodguyaiden-------- | |
| 4 | --Sassy Girl------------------ | |
| 5 | ||
| 6 | ------------------------------ | |
| 7 | -- This script has been converted to FE by iPxter | |
| 8 | ||
| 9 | - | local Player = game:service'Players'.localPlayer |
| 9 | + | |
| 10 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 11 | - | Player=game:GetService("Players").LocalPlayer
|
| 11 | + | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 12 | do | |
| 13 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 14 | script.Parent = Player.Character | |
| 15 | ||
| 16 | --RemoteEvent for communicating | |
| 17 | local Event = Instance.new("RemoteEvent")
| |
| 18 | Event.Name = "UserInput_Event" | |
| 19 | ||
| 20 | --Fake event to make stuff like Mouse.KeyDown work | |
| 21 | local function fakeEvent() | |
| 22 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 23 | t.connect = t.Connect | |
| 24 | return t | |
| 25 | end | |
| 26 | ||
| 27 | --Creating fake input objects with fake variables | |
| 28 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 29 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 30 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 31 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 32 | end} | |
| 33 | --Merged 2 functions into one by checking amount of arguments | |
| 34 | CAS.UnbindAction = CAS.BindAction | |
| 35 | ||
| 36 | --This function will trigger the events that have been :Connect()'ed | |
| 37 | local function te(self,ev,...) | |
| 38 | local t = m[ev] | |
| 39 | - | Player = game:GetService("Players").LocalPlayer
|
| 39 | + | if t and t._fakeEvent and t.Function then |
| 40 | t.Function(...) | |
| 41 | end | |
| 42 | end | |
| 43 | m.TrigEvent = te | |
| 44 | UIS.TrigEvent = te | |
| 45 | - | Mouse = Player:GetMouse() |
| 45 | + | |
| 46 | Event.OnServerEvent:Connect(function(plr,io) | |
| 47 | if plr~=Player then return end | |
| 48 | if io.isMouse then | |
| 49 | m.Target = io.Target | |
| 50 | m.Hit = io.Hit | |
| 51 | else | |
| 52 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 53 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 54 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 55 | end | |
| 56 | for _,t in pairs(CAS.Actions) do | |
| 57 | for _,k in pairs(t.Keys) do | |
| 58 | if k==io.KeyCode then | |
| 59 | - | local Player = game:service'Players'.localPlayer |
| 59 | + | t.Function(t.Name,io.UserInputState,io) |
| 60 | end | |
| 61 | end | |
| 62 | end | |
| 63 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 64 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 65 | end | |
| 66 | end) | |
| 67 | Event.Parent = NLS([==[ | |
| 68 | local Player = game:GetService("Players").LocalPlayer
| |
| 69 | local Event = script:WaitForChild("UserInput_Event")
| |
| 70 | ||
| 71 | local UIS = game:GetService("UserInputService")
| |
| 72 | local input = function(io,a) | |
| 73 | if a then return end | |
| 74 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 75 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 76 | end | |
| 77 | UIS.InputBegan:Connect(input) | |
| 78 | UIS.InputEnded:Connect(input) | |
| 79 | ||
| 80 | local Mouse = Player:GetMouse() | |
| 81 | local h,t | |
| 82 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 83 | --If player is not moving their mouse, client won't fire events | |
| 84 | while wait(1/30) do | |
| 85 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 86 | h,t=Mouse.Hit,Mouse.Target | |
| 87 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 88 | end | |
| 89 | end]==],Player.Character) | |
| 90 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 91 | end | |
| 92 | ||
| 93 | wait(0.2) | |
| 94 | local Player = owner | |
| 95 | local chara = Player.Character | |
| 96 | Player=owner | |
| 97 | Character=Player.Character | |
| 98 | PlayerGui=Player.PlayerGui | |
| 99 | Backpack=Player.Backpack | |
| 100 | Torso=Character.Torso | |
| 101 | Head=Character.Head | |
| 102 | Humanoid=Character.Humanoid | |
| 103 | m=Instance.new('Model',Character)
| |
| 104 | LeftArm=Character["Left Arm"] | |
| 105 | LeftLeg=Character["Left Leg"] | |
| 106 | RightArm=Character["Right Arm"] | |
| 107 | RightLeg=Character["Right Leg"] | |
| 108 | LS=Torso["Left Shoulder"] | |
| 109 | LH=Torso["Left Hip"] | |
| 110 | RS=Torso["Right Shoulder"] | |
| 111 | RH=Torso["Right Hip"] | |
| 112 | Face = Head.face | |
| 113 | Neck=Torso.Neck | |
| 114 | it=Instance.new | |
| 115 | attacktype=1 | |
| 116 | vt=Vector3.new | |
| 117 | cf=CFrame.new | |
| 118 | cl3=Color3.new | |
| 119 | rgb=Color3.fromRGB | |
| 120 | bcn=BrickColor.new | |
| 121 | euler=CFrame.fromEulerAnglesXYZ | |
| 122 | angles=CFrame.Angles | |
| 123 | Humanoid.WalkSpeed = 16 | |
| 124 | Player = owner | |
| 125 | PlayerGui = Player.PlayerGui | |
| 126 | Cam = workspace.CurrentCamera | |
| 127 | Backpack = Player.Backpack | |
| 128 | Character = Player.Character | |
| 129 | Humanoid = Character.Humanoid | |
| 130 | RootPart = Character["HumanoidRootPart"] | |
| 131 | Torso = Character["Torso"] | |
| 132 | Head = Character["Head"] | |
| 133 | RightArm = Character["Right Arm"] | |
| 134 | LeftArm = Character["Left Arm"] | |
| 135 | RightLeg = Character["Right Leg"] | |
| 136 | LeftLeg = Character["Left Leg"] | |
| 137 | RootJoint = RootPart["RootJoint"] | |
| 138 | Neck = Torso["Neck"] | |
| 139 | RightShoulder = Torso["Right Shoulder"] | |
| 140 | LeftShoulder = Torso["Left Shoulder"] | |
| 141 | RightHip = Torso["Right Hip"] | |
| 142 | LeftHip = Torso["Left Hip"] | |
| 143 | local Player = owner | |
| 144 | local chara = Player.Character | |
| 145 | ||
| 146 | shirt= Instance.new("Shirt", Character)
| |
| 147 | shirt.Name = "Shirt" | |
| 148 | pants = Instance.new("Pants", Character)
| |
| 149 | pants.Name = "Pants" | |
| 150 | chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0" | |
| 151 | chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=405297110" | |
| 152 | pumpk = Instance.new("Sound")
| |
| 153 | pumpk.Parent = game.Players.LocalPlayer.Character.Head | |
| 154 | pumpk.SoundId = "rbxassetid://1267328508" | |
| 155 | pumpk.Volume = 3 | |
| 156 | pumpk.Looped = true | |
| 157 | pumpk:Play() | |
| 158 | IT = Instance.new | |
| 159 | CF = CFrame.new | |
| 160 | VT = Vector3.new | |
| 161 | RAD = math.rad | |
| 162 | C3 = Color3.new | |
| 163 | UD2 = UDim2.new | |
| 164 | BRICKC = BrickColor.new | |
| 165 | ANGLES = CFrame.Angles | |
| 166 | EULER = CFrame.fromEulerAnglesXYZ | |
| 167 | COS = math.cos | |
| 168 | ACOS = math.acos | |
| 169 | SIN = math.sin | |
| 170 | ASIN = math.asin | |
| 171 | ABS = math.abs | |
| 172 | MRANDOM = math.random | |
| 173 | FLOOR = math.floor | |
| 174 | Animation_Speed = 3 | |
| 175 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 176 | local Speed = 12 | |
| 177 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 178 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 179 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 180 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 181 | local DAMAGEMULTIPLIER = 1 | |
| 182 | local ANIM = "Idle" | |
| 183 | local ATTACK = false | |
| 184 | local EQUIPPED = false | |
| 185 | local HOLD = false | |
| 186 | local COMBO = 1 | |
| 187 | local Rooted = false | |
| 188 | local SINE = 0 | |
| 189 | local KEYHOLD = false | |
| 190 | local CHANGE = 2 / Animation_Speed | |
| 191 | local WALKINGANIM = false | |
| 192 | local VALUE1 = false | |
| 193 | local VALUE2 = false | |
| 194 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 195 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 196 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 197 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 198 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 199 | WEAPONGUI.Name = "Weapon GUI" | |
| 200 | local Weapon = IT("Model")
| |
| 201 | Weapon.Name = "Adds" | |
| 202 | local Effects = IT("Folder", Weapon)
| |
| 203 | Effects.Name = "Effects" | |
| 204 | local ANIMATOR = Humanoid.Animator | |
| 205 | local ANIMATE = Character.Animate | |
| 206 | local UNANCHOR = true | |
| 207 | local PLAYANIMS = true | |
| 208 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 209 | ArtificialHB.Name = "ArtificialHB" | |
| 210 | ||
| 211 | script:WaitForChild("ArtificialHB")
| |
| 212 | ||
| 213 | frame = Frame_Speed | |
| 214 | tf = 0 | |
| 215 | allowframeloss = false | |
| 216 | tossremainder = false | |
| 217 | lastframe = tick() | |
| 218 | script.ArtificialHB:Fire() | |
| 219 | ||
| 220 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 221 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 222 | end | |
| 223 | ||
| 224 | function PositiveAngle(NUMBER) | |
| 225 | if NUMBER >= 0 then | |
| 226 | NUMBER = 0 | |
| 227 | end | |
| 228 | return NUMBER | |
| 229 | end | |
| 230 | ||
| 231 | function NegativeAngle(NUMBER) | |
| 232 | if NUMBER <= 0 then | |
| 233 | NUMBER = 0 | |
| 234 | end | |
| 235 | return NUMBER | |
| 236 | end | |
| 237 | ||
| 238 | function Swait(NUMBER) | |
| 239 | if NUMBER == 0 or NUMBER == nil then | |
| 240 | ArtificialHB.Event:wait() | |
| 241 | else | |
| 242 | for i = 1, NUMBER do | |
| 243 | ArtificialHB.Event:wait() | |
| 244 | end | |
| 245 | end | |
| 246 | end | |
| 247 | ||
| 248 | function QuaternionFromCFrame(cf) | |
| 249 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 250 | local trace = m00 + m11 + m22 | |
| 251 | if trace > 0 then | |
| 252 | local s = math.sqrt(1 + trace) | |
| 253 | local recip = 0.5 / s | |
| 254 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 255 | else | |
| 256 | local i = 0 | |
| 257 | if m11 > m00 then | |
| 258 | i = 1 | |
| 259 | end | |
| 260 | if m22 > (i == 0 and m00 or m11) then | |
| 261 | i = 2 | |
| 262 | end | |
| 263 | if i == 0 then | |
| 264 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 265 | local recip = 0.5 / s | |
| 266 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 267 | elseif i == 1 then | |
| 268 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 269 | local recip = 0.5 / s | |
| 270 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 271 | elseif i == 2 then | |
| 272 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 273 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 274 | end | |
| 275 | end | |
| 276 | end | |
| 277 | ||
| 278 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 279 | local xs, ys, zs = x + x, y + y, z + z | |
| 280 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 281 | local xx = x * xs | |
| 282 | local xy = x * ys | |
| 283 | local xz = x * zs | |
| 284 | local yy = y * ys | |
| 285 | local yz = y * zs | |
| 286 | local zz = z * zs | |
| 287 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 288 | end | |
| 289 | ||
| 290 | function QuaternionSlerp(a, b, t) | |
| 291 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 292 | local startInterp, finishInterp; | |
| 293 | if cosTheta >= 0.0001 then | |
| 294 | if (1 - cosTheta) > 0.0001 then | |
| 295 | local theta = ACOS(cosTheta) | |
| 296 | local invSinTheta = 1 / SIN(theta) | |
| 297 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 298 | finishInterp = SIN(t * theta) * invSinTheta | |
| 299 | else | |
| 300 | startInterp = 1 - t | |
| 301 | finishInterp = t | |
| 302 | end | |
| 303 | else | |
| 304 | if (1 + cosTheta) > 0.0001 then | |
| 305 | local theta = ACOS(-cosTheta) | |
| 306 | local invSinTheta = 1 / SIN(theta) | |
| 307 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 308 | finishInterp = SIN(t * theta) * invSinTheta | |
| 309 | else | |
| 310 | startInterp = t - 1 | |
| 311 | finishInterp = t | |
| 312 | end | |
| 313 | end | |
| 314 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 315 | end | |
| 316 | ||
| 317 | function Clerp(a, b, t) | |
| 318 | local qa = {QuaternionFromCFrame(a)}
| |
| 319 | local qb = {QuaternionFromCFrame(b)}
| |
| 320 | local ax, ay, az = a.x, a.y, a.z | |
| 321 | local bx, by, bz = b.x, b.y, b.z | |
| 322 | local _t = 1 - t | |
| 323 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 324 | end | |
| 325 | ||
| 326 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 327 | local frame = IT("Frame")
| |
| 328 | frame.BackgroundTransparency = TRANSPARENCY | |
| 329 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 330 | frame.Position = POSITION | |
| 331 | frame.Size = SIZE | |
| 332 | frame.BackgroundColor3 = COLOR | |
| 333 | frame.BorderColor3 = BORDERCOLOR | |
| 334 | frame.Name = NAME | |
| 335 | frame.Parent = PARENT | |
| 336 | return frame | |
| 337 | end | |
| 338 | ||
| 339 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 340 | local label = IT("TextLabel")
| |
| 341 | label.BackgroundTransparency = 1 | |
| 342 | label.Size = UD2(1, 0, 1, 0) | |
| 343 | label.Position = UD2(0, 0, 0, 0) | |
| 344 | label.TextColor3 = TEXTCOLOR | |
| 345 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 346 | label.TextTransparency = TRANSPARENCY | |
| 347 | label.FontSize = TEXTFONTSIZE | |
| 348 | label.Font = TEXTFONT | |
| 349 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 350 | label.TextScaled = false | |
| 351 | label.Text = TEXT | |
| 352 | label.Name = NAME | |
| 353 | label.Parent = PARENT | |
| 354 | return label | |
| 355 | end | |
| 356 | ||
| 357 | function NoOutlines(PART) | |
| 358 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 359 | end | |
| 360 | ||
| 361 | ||
| 362 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 363 | local NEWWELD = IT(TYPE) | |
| 364 | NEWWELD.Part0 = PART0 | |
| 365 | NEWWELD.Part1 = PART1 | |
| 366 | NEWWELD.C0 = C0 | |
| 367 | NEWWELD.C1 = C1 | |
| 368 | NEWWELD.Parent = PARENT | |
| 369 | return NEWWELD | |
| 370 | end | |
| 371 | ||
| 372 | local S = IT("Sound")
| |
| 373 | ||
| 374 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 375 | local NEWSOUND = nil | |
| 376 | coroutine.resume(coroutine.create(function() | |
| 377 | NEWSOUND = S:Clone() | |
| 378 | NEWSOUND.Parent = PARENT | |
| 379 | NEWSOUND.Volume = VOLUME | |
| 380 | NEWSOUND.Pitch = PITCH | |
| 381 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 382 | Swait() | |
| 383 | NEWSOUND:play() | |
| 384 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 385 | end)) | |
| 386 | return NEWSOUND | |
| 387 | end | |
| 388 | ||
| 389 | function CFrameFromTopBack(at, top, back) | |
| 390 | local right = top:Cross(back) | |
| 391 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 392 | end | |
| 393 | ||
| 394 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 395 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 396 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 397 | wave.CFrame = CFRAME | |
| 398 | coroutine.resume(coroutine.create(function(PART) | |
| 399 | for i = 1, WAIT do | |
| 400 | Swait() | |
| 401 | mesh.Scale = mesh.Scale + GROW | |
| 402 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 403 | if DOESROT == true then | |
| 404 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 405 | end | |
| 406 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 407 | if wave.Transparency > 0.99 then | |
| 408 | wave:remove() | |
| 409 | end | |
| 410 | end | |
| 411 | end)) | |
| 412 | end | |
| 413 | ||
| 414 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 415 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 416 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
| |
| 417 | wave.CFrame = CFRAME | |
| 418 | coroutine.resume(coroutine.create(function(PART) | |
| 419 | for i = 1, WAIT do | |
| 420 | Swait() | |
| 421 | mesh.Scale = mesh.Scale + GROW | |
| 422 | if DOESROT == true then | |
| 423 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 424 | end | |
| 425 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 426 | if wave.Transparency > 0.99 then | |
| 427 | wave:remove() | |
| 428 | end | |
| 429 | end | |
| 430 | end)) | |
| 431 | end | |
| 432 | ||
| 433 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 434 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 435 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 436 | wave.CFrame = CFRAME | |
| 437 | coroutine.resume(coroutine.create(function(PART) | |
| 438 | for i = 1, WAIT do | |
| 439 | Swait() | |
| 440 | mesh.Scale = mesh.Scale + GROW | |
| 441 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 442 | if wave.Transparency > 0.99 then | |
| 443 | wave:remove() | |
| 444 | end | |
| 445 | end | |
| 446 | end)) | |
| 447 | end | |
| 448 | ||
| 449 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 450 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 451 | local mesh = nil | |
| 452 | if KIND == "Base" then | |
| 453 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 454 | elseif KIND == "Thin" then | |
| 455 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 456 | elseif KIND == "Round" then | |
| 457 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 458 | end | |
| 459 | wave.CFrame = CFRAME | |
| 460 | coroutine.resume(coroutine.create(function(PART) | |
| 461 | for i = 1, WAIT do | |
| 462 | Swait() | |
| 463 | mesh.Scale = mesh.Scale + GROW/10 | |
| 464 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 465 | if wave.Transparency > 0.99 then | |
| 466 | wave:remove() | |
| 467 | end | |
| 468 | end | |
| 469 | end)) | |
| 470 | end | |
| 471 | ||
| 472 | function MakeForm(PART,TYPE) | |
| 473 | if TYPE == "Cyl" then | |
| 474 | local MSH = IT("CylinderMesh",PART)
| |
| 475 | elseif TYPE == "Ball" then | |
| 476 | local MSH = IT("SpecialMesh",PART)
| |
| 477 | MSH.MeshType = "Sphere" | |
| 478 | elseif TYPE == "Wedge" then | |
| 479 | local MSH = IT("SpecialMesh",PART)
| |
| 480 | MSH.MeshType = "Wedge" | |
| 481 | end | |
| 482 | end | |
| 483 | ||
| 484 | ||
| 485 | function CheckTableForString(Table, String) | |
| 486 | for i, v in pairs(Table) do | |
| 487 | if string.find(string.lower(String), string.lower(v)) then | |
| 488 | return true | |
| 489 | end | |
| 490 | end | |
| 491 | return false | |
| 492 | end | |
| 493 | ||
| 494 | function CheckIntangible(Hit) | |
| 495 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 496 | if Hit and Hit.Parent then | |
| 497 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 498 | return true | |
| 499 | end | |
| 500 | end | |
| 501 | return false | |
| 502 | end | |
| 503 | ||
| 504 | Debris = game:GetService("Debris")
| |
| 505 | ||
| 506 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 507 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 508 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 509 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 510 | if RayHit and CheckIntangible(RayHit) then | |
| 511 | if DelayIfHit then | |
| 512 | wait() | |
| 513 | end | |
| 514 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 515 | end | |
| 516 | return RayHit, RayPos, RayNormal | |
| 517 | end | |
| 518 | ||
| 519 | function turnto(position) | |
| 520 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 521 | end | |
| 522 | ||
| 523 | ||
| 524 | ||
| 525 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 526 | tf = tf + s | |
| 527 | if tf >= frame then | |
| 528 | if allowframeloss then | |
| 529 | script.ArtificialHB:Fire() | |
| 530 | lastframe = tick() | |
| 531 | else | |
| 532 | for i = 1, math.floor(tf / frame) do | |
| 533 | script.ArtificialHB:Fire() | |
| 534 | end | |
| 535 | lastframe = tick() | |
| 536 | end | |
| 537 | if tossremainder then | |
| 538 | tf = 0 | |
| 539 | else | |
| 540 | tf = tf - frame * math.floor(tf / frame) | |
| 541 | end | |
| 542 | end | |
| 543 | end) | |
| 544 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 545 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 546 | end | |
| 547 | ||
| 548 | function PositiveAngle(NUMBER) | |
| 549 | if NUMBER >= 0 then | |
| 550 | NUMBER = 0 | |
| 551 | end | |
| 552 | return NUMBER | |
| 553 | end | |
| 554 | ||
| 555 | function NegativeAngle(NUMBER) | |
| 556 | if NUMBER <= 0 then | |
| 557 | NUMBER = 0 | |
| 558 | end | |
| 559 | return NUMBER | |
| 560 | end | |
| 561 | ||
| 562 | function Swait(NUMBER) | |
| 563 | if NUMBER == 0 or NUMBER == nil then | |
| 564 | ArtificialHB.Event:wait() | |
| 565 | else | |
| 566 | for i = 1, NUMBER do | |
| 567 | ArtificialHB.Event:wait() | |
| 568 | end | |
| 569 | end | |
| 570 | end | |
| 571 | ||
| 572 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 573 | local NEWMESH = IT(MESH) | |
| 574 | if MESH == "SpecialMesh" then | |
| 575 | NEWMESH.MeshType = MESHTYPE | |
| 576 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 577 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 578 | end | |
| 579 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 580 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 581 | end | |
| 582 | end | |
| 583 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 584 | NEWMESH.Scale = SCALE | |
| 585 | NEWMESH.Parent = PARENT | |
| 586 | return NEWMESH | |
| 587 | end | |
| 588 | ||
| 589 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 590 | local NEWPART = IT("Part")
| |
| 591 | NEWPART.formFactor = FORMFACTOR | |
| 592 | NEWPART.Reflectance = REFLECTANCE | |
| 593 | NEWPART.Transparency = TRANSPARENCY | |
| 594 | NEWPART.CanCollide = false | |
| 595 | NEWPART.Locked = true | |
| 596 | NEWPART.Anchored = true | |
| 597 | if ANCHOR == false then | |
| 598 | NEWPART.Anchored = false | |
| 599 | end | |
| 600 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 601 | NEWPART.Name = NAME | |
| 602 | NEWPART.Size = SIZE | |
| 603 | NEWPART.Position = Torso.Position | |
| 604 | NEWPART.Material = MATERIAL | |
| 605 | NEWPART:BreakJoints() | |
| 606 | NEWPART.Parent = PARENT | |
| 607 | return NEWPART | |
| 608 | end | |
| 609 | ||
| 610 | local function weldBetween(a, b) | |
| 611 | local weldd = Instance.new("ManualWeld")
| |
| 612 | weldd.Part0 = a | |
| 613 | weldd.Part1 = b | |
| 614 | weldd.C0 = CFrame.new() | |
| 615 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 616 | weldd.Parent = a | |
| 617 | return weldd | |
| 618 | end | |
| 619 | ||
| 620 | ||
| 621 | function QuaternionFromCFrame(cf) | |
| 622 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 623 | local trace = m00 + m11 + m22 | |
| 624 | if trace > 0 then | |
| 625 | local s = math.sqrt(1 + trace) | |
| 626 | local recip = 0.5 / s | |
| 627 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 628 | else | |
| 629 | local i = 0 | |
| 630 | if m11 > m00 then | |
| 631 | i = 1 | |
| 632 | end | |
| 633 | if m22 > (i == 0 and m00 or m11) then | |
| 634 | i = 2 | |
| 635 | end | |
| 636 | if i == 0 then | |
| 637 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 638 | local recip = 0.5 / s | |
| 639 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 640 | elseif i == 1 then | |
| 641 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 642 | local recip = 0.5 / s | |
| 643 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 644 | elseif i == 2 then | |
| 645 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 646 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 647 | end | |
| 648 | end | |
| 649 | end | |
| 650 | ||
| 651 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 652 | local xs, ys, zs = x + x, y + y, z + z | |
| 653 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 654 | local xx = x * xs | |
| 655 | local xy = x * ys | |
| 656 | local xz = x * zs | |
| 657 | local yy = y * ys | |
| 658 | local yz = y * zs | |
| 659 | local zz = z * zs | |
| 660 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 661 | end | |
| 662 | ||
| 663 | function QuaternionSlerp(a, b, t) | |
| 664 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 665 | local startInterp, finishInterp; | |
| 666 | if cosTheta >= 0.0001 then | |
| 667 | if (1 - cosTheta) > 0.0001 then | |
| 668 | local theta = ACOS(cosTheta) | |
| 669 | local invSinTheta = 1 / SIN(theta) | |
| 670 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 671 | finishInterp = SIN(t * theta) * invSinTheta | |
| 672 | else | |
| 673 | startInterp = 1 - t | |
| 674 | finishInterp = t | |
| 675 | end | |
| 676 | else | |
| 677 | if (1 + cosTheta) > 0.0001 then | |
| 678 | local theta = ACOS(-cosTheta) | |
| 679 | local invSinTheta = 1 / SIN(theta) | |
| 680 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 681 | finishInterp = SIN(t * theta) * invSinTheta | |
| 682 | else | |
| 683 | startInterp = t - 1 | |
| 684 | finishInterp = t | |
| 685 | end | |
| 686 | end | |
| 687 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 688 | end | |
| 689 | ||
| 690 | function Clerp(a, b, t) | |
| 691 | local qa = {QuaternionFromCFrame(a)}
| |
| 692 | local qb = {QuaternionFromCFrame(b)}
| |
| 693 | local ax, ay, az = a.x, a.y, a.z | |
| 694 | local bx, by, bz = b.x, b.y, b.z | |
| 695 | local _t = 1 - t | |
| 696 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 697 | end | |
| 698 | ||
| 699 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 700 | local frame = IT("Frame")
| |
| 701 | frame.BackgroundTransparency = TRANSPARENCY | |
| 702 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 703 | frame.Position = POSITION | |
| 704 | frame.Size = SIZE | |
| 705 | frame.BackgroundColor3 = COLOR | |
| 706 | frame.BorderColor3 = BORDERCOLOR | |
| 707 | frame.Name = NAME | |
| 708 | frame.Parent = PARENT | |
| 709 | return frame | |
| 710 | end | |
| 711 | ||
| 712 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 713 | local label = IT("TextLabel")
| |
| 714 | label.BackgroundTransparency = 1 | |
| 715 | label.Size = UD2(1, 0, 1, 0) | |
| 716 | label.Position = UD2(0, 0, 0, 0) | |
| 717 | label.TextColor3 = TEXTCOLOR | |
| 718 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 719 | label.TextTransparency = TRANSPARENCY | |
| 720 | label.FontSize = TEXTFONTSIZE | |
| 721 | label.Font = TEXTFONT | |
| 722 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 723 | label.TextScaled = false | |
| 724 | label.Text = TEXT | |
| 725 | label.Name = NAME | |
| 726 | label.Parent = PARENT | |
| 727 | return label | |
| 728 | end | |
| 729 | ||
| 730 | function NoOutlines(PART) | |
| 731 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 732 | end | |
| 733 | ||
| 734 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 735 | local NEWWELD = IT(TYPE) | |
| 736 | NEWWELD.Part0 = PART0 | |
| 737 | NEWWELD.Part1 = PART1 | |
| 738 | NEWWELD.C0 = C0 | |
| 739 | NEWWELD.C1 = C1 | |
| 740 | NEWWELD.Parent = PARENT | |
| 741 | return NEWWELD | |
| 742 | end | |
| 743 | ||
| 744 | local S = IT("Sound")
| |
| 745 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 746 | local NEWSOUND = nil | |
| 747 | coroutine.resume(coroutine.create(function() | |
| 748 | NEWSOUND = S:Clone() | |
| 749 | NEWSOUND.Parent = PARENT | |
| 750 | NEWSOUND.Volume = VOLUME | |
| 751 | NEWSOUND.Pitch = PITCH | |
| 752 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 753 | NEWSOUND:play() | |
| 754 | if DOESLOOP == true then | |
| 755 | NEWSOUND.Looped = true | |
| 756 | else | |
| 757 | repeat wait(1) until NEWSOUND.Playing == false | |
| 758 | NEWSOUND:remove() | |
| 759 | end | |
| 760 | end)) | |
| 761 | return NEWSOUND | |
| 762 | end | |
| 763 | ||
| 764 | function MakeForm(PART,TYPE) | |
| 765 | if TYPE == "Cyl" then | |
| 766 | local MSH = IT("CylinderMesh",PART)
| |
| 767 | elseif TYPE == "Ball" then | |
| 768 | local MSH = IT("SpecialMesh",PART)
| |
| 769 | MSH.MeshType = "Sphere" | |
| 770 | elseif TYPE == "Wedge" then | |
| 771 | local MSH = IT("SpecialMesh",PART)
| |
| 772 | MSH.MeshType = "Wedge" | |
| 773 | end | |
| 774 | end | |
| 775 | ||
| 776 | function CFrameFromTopBack(at, top, back) | |
| 777 | local right = top:Cross(back) | |
| 778 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 779 | end | |
| 780 | ||
| 781 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
| 782 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
| 783 | if HITFLOOR ~= nil then | |
| 784 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
| 785 | if HITFLOOR.Name == "BloodPuddle" then | |
| 786 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
| 787 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
| 788 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
| 789 | end | |
| 790 | else | |
| 791 | if HITFLOOR.Anchored == true then | |
| 792 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
| 793 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 794 | MakeForm(BLOOD,"Cyl") | |
| 795 | coroutine.resume(coroutine.create(function() | |
| 796 | Swait(75) | |
| 797 | while true do | |
| 798 | Swait() | |
| 799 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
| 800 | if BLOOD.Size.Z < 0.051 then | |
| 801 | BLOOD:remove() | |
| 802 | break | |
| 803 | end | |
| 804 | end | |
| 805 | end)) | |
| 806 | end | |
| 807 | end | |
| 808 | end | |
| 809 | end | |
| 810 | end | |
| 811 | ||
| 812 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
| 813 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false) | |
| 814 | BLOOD.CFrame = CF(POSITION) | |
| 815 | MakeForm(BLOOD,"Ball") | |
| 816 | local bv = Instance.new("BodyVelocity",BLOOD)
| |
| 817 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 818 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75 | |
| 819 | bv.Name = "MOVE" | |
| 820 | Debris:AddItem(bv,0.05) | |
| 821 | coroutine.resume(coroutine.create(function() | |
| 822 | local HASTOUCHEDGROUND = false | |
| 823 | local HIT = BLOOD.Touched:Connect(function(hit) | |
| 824 | if hit.Anchored == true then | |
| 825 | HASTOUCHEDGROUND = true | |
| 826 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
| 827 | end | |
| 828 | end) | |
| 829 | wait(5) | |
| 830 | if HASTOUCHEDGROUND == false then | |
| 831 | BLOOD:remove() | |
| 832 | end | |
| 833 | end)) | |
| 834 | end | |
| 835 | ||
| 836 | Debris = game:GetService("Debris")
| |
| 837 | ||
| 838 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 839 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 840 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 841 | end | |
| 842 | ||
| 843 | function turnto(position) | |
| 844 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 845 | end | |
| 846 | ||
| 847 | function recurse(root,callback,i) | |
| 848 | i= i or 0 | |
| 849 | for _,v in pairs(root:GetChildren()) do | |
| 850 | i = i + 1 | |
| 851 | callback(i,v) | |
| 852 | ||
| 853 | if #v:GetChildren() > 0 then | |
| 854 | i = recurse(v,callback,i) | |
| 855 | end | |
| 856 | end | |
| 857 | ||
| 858 | return i | |
| 859 | end | |
| 860 | ||
| 861 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
| 862 | attachmentName = attachmentName.."RigAttachment" | |
| 863 | local constraint = Instance.new(className.."Constraint") | |
| 864 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
| 865 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
| 866 | constraint.Name = "RagdollConstraint"..part1.Name | |
| 867 | ||
| 868 | for _,propertyData in next,properties or {} do
| |
| 869 | constraint[propertyData[1]] = propertyData[2] | |
| 870 | end | |
| 871 | ||
| 872 | constraint.Parent = character | |
| 873 | end | |
| 874 | ||
| 875 | function getAttachment0(character, attachmentName) | |
| 876 | for _,child in next,character:GetChildren() do | |
| 877 | local attachment = child:FindFirstChild(attachmentName) | |
| 878 | if attachment then | |
| 879 | return attachment | |
| 880 | end | |
| 881 | end | |
| 882 | end | |
| 883 | ||
| 884 | function R15Ragdoll(character) | |
| 885 | recurse(character, function(_,v) | |
| 886 | if v:IsA("Attachment") then
| |
| 887 | v.Axis = Vector3.new(0, 1, 0) | |
| 888 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
| 889 | v.Rotation = Vector3.new(0, 0, 0) | |
| 890 | end | |
| 891 | end) | |
| 892 | for _,child in next,character:GetChildren() do | |
| 893 | if child:IsA("Accoutrement") then
| |
| 894 | for _,part in next,child:GetChildren() do | |
| 895 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
| |
| 896 | local attachment1 = part:FindFirstChildOfClass("Attachment")
| |
| 897 | local attachment0 = getAttachment0(character,attachment1.Name) | |
| 898 | if attachment0 and attachment1 then | |
| 899 | local constraint = Instance.new("HingeConstraint")
| |
| 900 | constraint.Attachment0 = attachment0 | |
| 901 | constraint.Attachment1 = attachment1 | |
| 902 | constraint.LimitsEnabled = true | |
| 903 | constraint.UpperAngle = 0 | |
| 904 | constraint.LowerAngle = 0 | |
| 905 | constraint.Parent = character | |
| 906 | end | |
| 907 | elseif part.Name == "HumanoidRootPart" then | |
| 908 | part:remove() | |
| 909 | end | |
| 910 | end | |
| 911 | end | |
| 912 | end | |
| 913 | ||
| 914 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
| |
| 915 | {"LimitsEnabled",true};
| |
| 916 | {"UpperAngle",5};
| |
| 917 | }) | |
| 918 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
| |
| 919 | {"LimitsEnabled",true};
| |
| 920 | {"UpperAngle",15};
| |
| 921 | }) | |
| 922 | ||
| 923 | local handProperties = {
| |
| 924 | {"LimitsEnabled", true};
| |
| 925 | {"UpperAngle",0};
| |
| 926 | {"LowerAngle",0};
| |
| 927 | } | |
| 928 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
| 929 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
| 930 | ||
| 931 | local shinProperties = {
| |
| 932 | {"LimitsEnabled", true};
| |
| 933 | {"UpperAngle", 0};
| |
| 934 | {"LowerAngle", -75};
| |
| 935 | } | |
| 936 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
| 937 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
| 938 | ||
| 939 | local footProperties = {
| |
| 940 | {"LimitsEnabled", true};
| |
| 941 | {"UpperAngle", 15};
| |
| 942 | {"LowerAngle", -45};
| |
| 943 | } | |
| 944 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
| 945 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
| 946 | ||
| 947 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
| 948 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
| 949 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
| 950 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
| 951 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
| 952 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
| 953 | end | |
| 954 | ||
| 955 | function Ragdoll(Character2,CharTorso) | |
| 956 | Character2:BreakJoints() | |
| 957 | local hum = Character2:findFirstChild("Humanoid")
| |
| 958 | hum:remove() | |
| 959 | local function Scan(ch) | |
| 960 | local e | |
| 961 | for e = 1,#ch do | |
| 962 | Scan(ch[e]:GetChildren()) | |
| 963 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 964 | ch[e]:remove() | |
| 965 | end | |
| 966 | end | |
| 967 | end | |
| 968 | local NEWHUM = IT("Humanoid")
| |
| 969 | NEWHUM.Name = "Corpse" | |
| 970 | NEWHUM.Health = 0 | |
| 971 | NEWHUM.MaxHealth = 0 | |
| 972 | NEWHUM.PlatformStand = true | |
| 973 | NEWHUM.Parent = Character2 | |
| 974 | NEWHUM.DisplayDistanceType = "None" | |
| 975 | ||
| 976 | local ch = Character2:GetChildren() | |
| 977 | local i | |
| 978 | for i = 1,#ch do | |
| 979 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 980 | ch[i]:remove() | |
| 981 | end | |
| 982 | end | |
| 983 | ||
| 984 | local Torso2 = Character2.Torso | |
| 985 | local movevector = Vector3.new() | |
| 986 | ||
| 987 | if Torso2 then | |
| 988 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 989 | local Head = Character2:FindFirstChild("Head")
| |
| 990 | if Head then | |
| 991 | local Neck = Instance.new("Weld")
| |
| 992 | Neck.Name = "Neck" | |
| 993 | Neck.Part0 = Torso2 | |
| 994 | Neck.Part1 = Head | |
| 995 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 996 | Neck.C1 = CFrame.new() | |
| 997 | Neck.Parent = Torso2 | |
| 998 | ||
| 999 | end | |
| 1000 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 1001 | if Limb then | |
| 1002 | ||
| 1003 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 1004 | local Joint = Instance.new("Glue")
| |
| 1005 | Joint.Name = "RightShoulder" | |
| 1006 | Joint.Part0 = Torso2 | |
| 1007 | Joint.Part1 = Limb | |
| 1008 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1009 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1010 | Joint.Parent = Torso2 | |
| 1011 | ||
| 1012 | local B = Instance.new("Part")
| |
| 1013 | B.TopSurface = 0 | |
| 1014 | B.BottomSurface = 0 | |
| 1015 | B.formFactor = "Symmetric" | |
| 1016 | B.Size = Vector3.new(1, 1, 1) | |
| 1017 | B.Transparency = 1 | |
| 1018 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1019 | B.Parent = Character2 | |
| 1020 | local W = Instance.new("Weld")
| |
| 1021 | W.Part0 = Limb | |
| 1022 | W.Part1 = B | |
| 1023 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1024 | W.Parent = Limb | |
| 1025 | ||
| 1026 | end | |
| 1027 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 1028 | if Limb then | |
| 1029 | ||
| 1030 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 1031 | local Joint = Instance.new("Glue")
| |
| 1032 | Joint.Name = "LeftShoulder" | |
| 1033 | Joint.Part0 = Torso2 | |
| 1034 | Joint.Part1 = Limb | |
| 1035 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1036 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1037 | Joint.Parent = Torso2 | |
| 1038 | ||
| 1039 | local B = Instance.new("Part")
| |
| 1040 | B.TopSurface = 0 | |
| 1041 | B.BottomSurface = 0 | |
| 1042 | B.formFactor = "Symmetric" | |
| 1043 | B.Size = Vector3.new(1, 1, 1) | |
| 1044 | B.Transparency = 1 | |
| 1045 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1046 | B.Parent = Character2 | |
| 1047 | local W = Instance.new("Weld")
| |
| 1048 | W.Part0 = Limb | |
| 1049 | W.Part1 = B | |
| 1050 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1051 | W.Parent = Limb | |
| 1052 | ||
| 1053 | end | |
| 1054 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 1055 | if Limb then | |
| 1056 | ||
| 1057 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 1058 | local Joint = Instance.new("Glue")
| |
| 1059 | Joint.Name = "RightHip" | |
| 1060 | Joint.Part0 = Torso2 | |
| 1061 | Joint.Part1 = Limb | |
| 1062 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1063 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1064 | Joint.Parent = Torso2 | |
| 1065 | ||
| 1066 | local B = Instance.new("Part")
| |
| 1067 | B.TopSurface = 0 | |
| 1068 | B.BottomSurface = 0 | |
| 1069 | B.formFactor = "Symmetric" | |
| 1070 | B.Size = Vector3.new(1, 1, 1) | |
| 1071 | B.Transparency = 1 | |
| 1072 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1073 | B.Parent = Character2 | |
| 1074 | local W = Instance.new("Weld")
| |
| 1075 | W.Part0 = Limb | |
| 1076 | W.Part1 = B | |
| 1077 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1078 | W.Parent = Limb | |
| 1079 | ||
| 1080 | end | |
| 1081 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 1082 | if Limb then | |
| 1083 | ||
| 1084 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 1085 | local Joint = Instance.new("Glue")
| |
| 1086 | Joint.Name = "LeftHip" | |
| 1087 | Joint.Part0 = Torso2 | |
| 1088 | Joint.Part1 = Limb | |
| 1089 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1090 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1091 | Joint.Parent = Torso2 | |
| 1092 | ||
| 1093 | local B = Instance.new("Part")
| |
| 1094 | B.TopSurface = 0 | |
| 1095 | B.BottomSurface = 0 | |
| 1096 | B.formFactor = "Symmetric" | |
| 1097 | B.Size = Vector3.new(1, 1, 1) | |
| 1098 | B.Transparency = 1 | |
| 1099 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1100 | B.Parent = Character2 | |
| 1101 | local W = Instance.new("Weld")
| |
| 1102 | W.Part0 = Limb | |
| 1103 | W.Part1 = B | |
| 1104 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1105 | W.Parent = Limb | |
| 1106 | ||
| 1107 | end | |
| 1108 | --[ | |
| 1109 | local Bar = Instance.new("Part")
| |
| 1110 | Bar.TopSurface = 0 | |
| 1111 | Bar.BottomSurface = 0 | |
| 1112 | Bar.formFactor = "Symmetric" | |
| 1113 | Bar.Size = Vector3.new(1, 1, 1) | |
| 1114 | Bar.Transparency = 1 | |
| 1115 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 1116 | Bar.Parent = Character2 | |
| 1117 | local Weld = Instance.new("Weld")
| |
| 1118 | Weld.Part0 = Torso2 | |
| 1119 | Weld.Part1 = Bar | |
| 1120 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 1121 | Weld.Parent = Torso2 | |
| 1122 | --]] | |
| 1123 | end | |
| 1124 | Character2.Parent = workspace | |
| 1125 | Debris:AddItem(Character2,5) | |
| 1126 | ||
| 1127 | return Character2,Torso2 | |
| 1128 | end | |
| 1129 | ||
| 1130 | we = true | |
| 1131 | ||
| 1132 | local le = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "le", VT(0, 0, 0),false) | |
| 1133 | local HandleMesh = CreateMesh("SpecialMesh", le, "FileMesh", "746694198", "0", VT(1,1,1), VT(0,0, 0))
| |
| 1134 | local Weld = CreateWeldOrSnapOrMotor("Weld", le, LeftArm, le, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1135 | ||
| 1136 | local txt = Instance.new("BillboardGui", chara)
| |
| 1137 | CV="Lime green" | |
| 1138 | txt.Adornee = chara.Head | |
| 1139 | txt.Name = "_status" | |
| 1140 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 1141 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 1142 | local text = Instance.new("TextLabel", txt)
| |
| 1143 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 1144 | text.FontSize = "Size24" | |
| 1145 | text.TextScaled = true | |
| 1146 | text.TextTransparency = 0 | |
| 1147 | text.BackgroundTransparency = 1 | |
| 1148 | text.TextTransparency = 0 | |
| 1149 | text.TextStrokeTransparency = 0 | |
| 1150 | text.Font = "Bodoni" | |
| 1151 | text.TextStrokeColor3 = BrickColor.new("Carnation pink").Color
| |
| 1152 | text.TextColor3 = BrickColor.new("Light reddish violet").Color
| |
| 1153 | text.Text = "" | |
| 1154 | ||
| 1155 | ||
| 1156 | function EW() | |
| 1157 | text.Text = "Ew" | |
| 1158 | we = true | |
| 1159 | ATTACK = true | |
| 1160 | Rooted = true | |
| 1161 | CreateSound("838721484", Head, 10, 1)
| |
| 1162 | game.Players.LocalPlayer.Character["le"].Touched:connect(function(hit) | |
| 1163 | local humanoid = hit.Parent:findFirstChild("Humanoid")
| |
| 1164 | if we == true then | |
| 1165 | humanoid:TakeDamage(10) | |
| 1166 | end | |
| 1167 | end) | |
| 1168 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1169 | Swait() | |
| 1170 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1171 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(12), RAD(0), RAD(20)), 0.5 / Animation_Speed) | |
| 1172 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1173 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(150), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1174 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1175 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1176 | end | |
| 1177 | wait(1) | |
| 1178 | we = false | |
| 1179 | text.Text = "" | |
| 1180 | ATTACK = false | |
| 1181 | Rooted = false | |
| 1182 | end | |
| 1183 | ||
| 1184 | ||
| 1185 | ||
| 1186 | function MouseDown(Mouse) | |
| 1187 | end | |
| 1188 | ||
| 1189 | function MouseUp(Mouse) | |
| 1190 | HOLD = false | |
| 1191 | end | |
| 1192 | ||
| 1193 | function KeyDown(Key) | |
| 1194 | KEYHOLD = true | |
| 1195 | if Key == "q" and ATTACK == false then | |
| 1196 | EW() | |
| 1197 | ||
| 1198 | end | |
| 1199 | end | |
| 1200 | ||
| 1201 | function KeyUp(Key) | |
| 1202 | KEYHOLD = false | |
| 1203 | end | |
| 1204 | ||
| 1205 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1206 | MouseDown(NEWKEY) | |
| 1207 | end) | |
| 1208 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1209 | MouseUp(NEWKEY) | |
| 1210 | end) | |
| 1211 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1212 | KeyDown(NEWKEY) | |
| 1213 | end) | |
| 1214 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1215 | KeyUp(NEWKEY) | |
| 1216 | end) | |
| 1217 | ||
| 1218 | ||
| 1219 | Humanoid.Changed:connect(function(Jump) | |
| 1220 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1221 | Humanoid.Jump = false | |
| 1222 | end | |
| 1223 | end) | |
| 1224 | ||
| 1225 | while true do | |
| 1226 | Swait() | |
| 1227 | script.Parent = WEAPONGUI | |
| 1228 | ANIMATE.Parent = nil | |
| 1229 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1230 | v:Stop(); | |
| 1231 | end | |
| 1232 | SINE = SINE + CHANGE | |
| 1233 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1234 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1235 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1236 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1237 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1238 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1239 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1240 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1241 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1242 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1243 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1244 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1245 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1246 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1247 | end | |
| 1248 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1249 | ANIM = "Jump" | |
| 1250 | if PLAYANIMS == true then | |
| 1251 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1252 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1253 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1254 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1255 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1256 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1257 | end | |
| 1258 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1259 | ANIM = "Fall" | |
| 1260 | if PLAYANIMS == true then | |
| 1261 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1262 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1263 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1264 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-100), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1265 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1266 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1267 | end | |
| 1268 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1269 | ANIM = "Idle" | |
| 1270 | if PLAYANIMS == true then | |
| 1271 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(4 - 6 * SIN(SINE / 12)), RAD(0)), 0.15 / Animation_Speed) | |
| 1272 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(10 - 20 * SIN(SINE / 12))), 0.15 / Animation_Speed) | |
| 1273 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1274 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1275 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1276 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1277 | end | |
| 1278 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1279 | ANIM = "Walk" | |
| 1280 | if PLAYANIMS == true then | |
| 1281 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1282 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1283 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1284 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1285 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1286 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1287 | end | |
| 1288 | end | |
| 1289 | end | |
| 1290 | if Rooted == false then | |
| 1291 | Disable_Jump = false | |
| 1292 | Humanoid.WalkSpeed = Speed | |
| 1293 | elseif Rooted == true then | |
| 1294 | Disable_Jump = true | |
| 1295 | Humanoid.WalkSpeed = 0 | |
| 1296 | end | |
| 1297 | ||
| 1298 | Humanoid.Health = Humanoid.Health + 1 |