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1-
person = "gabirupi9"
1+
person = "QuietFegas"
2
plyr = game:getService("Players")[person] 
3
mode = 1 
4
script.Parent = nil
5
6
pcall(function() 
7
script.DSource.Value = "--Failure" 
8
end) 
9
10
mod = Instance.new("Model") 
11
mod.Parent = plyr.Character 
12
mod.Name = "BlackAngelSuit" 
13
14
function updateLooks() 
15
for i,v in pairs(plyr.Character:getChildren()) do 
16
if v:IsA("Part") then 
17
v.Reflectance = 0.1 
18
v.TopSurface = "Smooth" 
19
v.BottomSurface = "Smooth" 
20
v.LeftSurface = "Smooth" 
21
v.RightSurface = "Smooth" 
22
v.BrickColor = BrickColor.new("Black") 
23
elseif v:IsA("Hat") then 
24
v:Remove() 
25
elseif v:IsA("Shirt") then 
26
v:Remove() 
27
elseif v:IsA("Pants") then 
28
v:Remove() 
29
end 
30
end 
31
pcall(function() 
32
plyr.Character.Torso.roblox:Remove() 
33
plyr.Character["Shirt Graphic"]:Remove() 
34
end) 
35
end 
36
37
pcall(function() 
38
plyr.Character.Head.face:Remove() 
39
end) 
40
41
----
42
43
w1 = Instance.new("Part") 
44
w1.Parent = mod 
45
w1.CanCollide = false
46
w1.Locked = true 
47
w1.CanCollide = false 
48
w1.Size = Vector3.new(1, 1, 1) 
49
w1.formFactor = "Symmetric" 
50
w1.BrickColor = BrickColor.new("Black") 
51
w1.TopSurface = "Smooth" 
52
w1.BottomSurface = "Smooth" 
53
54
m = Instance.new("SpecialMesh") 
55
m.MeshType = "Brick" 
56
m.Parent = w1 
57
m.Scale = Vector3.new(1, 2, 0.2) 
58
59
local Weld1 = Instance.new("Weld") 
60
Weld1.Parent = w1 
61
Weld1.Part0 = w1 
62
Weld1.Part1 = plyr.Character.Torso 
63
Weld1.C0 = CFrame.new(0.7,0.2,-0.6)*CFrame.Angles(0,0,0.4) 
64
65
---- 
66
67
w2 = Instance.new("Part") 
68
w2.Parent = mod 
69
w2.CanCollide = false
70
w2.Locked = true 
71
w2.CanCollide = false 
72
w2.Size = Vector3.new(1, 1, 1) 
73
w2.formFactor = "Symmetric" 
74
w2.BrickColor = BrickColor.new("Black") 
75
w2.TopSurface = "Smooth" 
76
w2.BottomSurface = "Smooth" 
77
78
m = Instance.new("SpecialMesh") 
79
m.MeshType = "Brick" 
80
m.Parent = w2 
81
m.Scale = Vector3.new(1, 2, 0.2) 
82
83
local Weld = Instance.new("Weld") 
84
Weld.Parent = w2 
85
Weld.Part0 = w2 
86
Weld.Part1 = w1 
87
Weld.C0 = CFrame.new(0.2,1.6,0)*CFrame.Angles(0,0,-0.4) 
88
89
----
90
91
w21 = Instance.new("Part") 
92
w21.Parent = mod 
93
w21.CanCollide = false
94
w21.Locked = true 
95
w21.CanCollide = false 
96
w21.Size = Vector3.new(1, 1, 1) 
97
w21.formFactor = "Symmetric" 
98
w21.BrickColor = BrickColor.new("Black") 
99
w21.TopSurface = "Smooth" 
100
w21.BottomSurface = "Smooth" 
101
102
m = Instance.new("SpecialMesh") 
103
m.MeshType = "Brick" 
104
m.Parent = w21 
105
m.Scale = Vector3.new(1, 2, 0.2) 
106
107
local Weld2 = Instance.new("Weld") 
108
Weld2.Parent = w21 
109
Weld2.Part0 = w21 
110
Weld2.Part1 = plyr.Character.Torso 
111
Weld2.C0 = CFrame.new(-0.7,0.2,-0.6)*CFrame.Angles(0,0,-0.4) 
112
113
---- 
114
115
w22 = Instance.new("Part") 
116
w22.Parent = mod 
117
w22.CanCollide = false
118
w22.Locked = true 
119
w22.CanCollide = false 
120
w22.Size = Vector3.new(1, 1, 1) 
121
w22.formFactor = "Symmetric" 
122
w22.BrickColor = BrickColor.new("Black") 
123
w22.TopSurface = "Smooth" 
124
w22.BottomSurface = "Smooth" 
125
126
m = Instance.new("SpecialMesh") 
127
m.MeshType = "Brick" 
128
m.Parent = w22 
129
m.Scale = Vector3.new(1, 2, 0.2) 
130
131
local Weld = Instance.new("Weld") 
132
Weld.Parent = w22 
133
Weld.Part0 = w22 
134
Weld.Part1 = w21 
135
Weld.C0 = CFrame.new(-0.2,1.6,0)*CFrame.Angles(0,0,0.4) 
136
137
---- 
138
139
e1 = Instance.new("Part") 
140
e1.Parent = mod 
141
e1.CanCollide = false
142
e1.Locked = true 
143
e1.CanCollide = false 
144
e1.Size = Vector3.new(1, 1, 1) 
145
e1.formFactor = "Symmetric" 
146
e1.BrickColor = BrickColor.new("Really red") 
147
e1.TopSurface = "Smooth" 
148
e1.BottomSurface = "Smooth" 
149
150
m = Instance.new("BlockMesh") 
151
m.Parent = e1 
152
m.Scale = Vector3.new(0.2, 0.2, 0.2) 
153
154
local Weld = Instance.new("Weld") 
155
Weld.Parent = e1 
156
Weld.Part0 = e1 
157
Weld.Part1 = plyr.Character.Head 
158
Weld.C0 = CFrame.new(0.2,-0.2,0.5)*CFrame.Angles(0,0,0.15) 
159
160
---- 
161
162
e2 = Instance.new("Part") 
163
e2.Parent = mod 
164
e2.CanCollide = false
165
e2.Locked = true 
166
e2.CanCollide = false 
167
e2.Size = Vector3.new(1, 1, 1) 
168
e2.formFactor = "Symmetric" 
169
e2.BrickColor = BrickColor.new("Really red") 
170
e2.TopSurface = "Smooth" 
171
e2.BottomSurface = "Smooth" 
172
173
m = Instance.new("BlockMesh") 
174
m.Parent = e2 
175
m.Scale = Vector3.new(0.2, 0.2, 0.2) 
176
177
local Weld = Instance.new("Weld") 
178
Weld.Parent = e2 
179
Weld.Part0 = e2 
180
Weld.Part1 = plyr.Character.Head 
181
Weld.C0 = CFrame.new(-0.2, -0.2, 0.5)*CFrame.Angles(0,0,-0.15) 
182
183
---- 
184
185
j1 = Instance.new("Part") 
186
j1.Parent = mod 
187
j1.CanCollide = false
188
j1.Locked = true 
189
j1.CanCollide = false 
190
j1.Size = Vector3.new(1, 1, 1) 
191
j1.formFactor = "Symmetric" 
192
j1.BrickColor = BrickColor.new("Really red") 
193
j1.TopSurface = "Smooth" 
194
j1.BottomSurface = "Smooth" 
195
j1.Transparency = 1
196
197
m = Instance.new("BlockMesh") 
198
m.Parent = j1 
199
m.Scale = Vector3.new(1.1, 1.1, 1.1) 
200
201
local Weldj = Instance.new("Weld") 
202
Weldj.Parent = j1 
203
Weldj.Part0 = j1 
204
Weldj.Part1 = plyr.Character.Torso 
205
Weldj.C0 = CFrame.new(-1.3,-0.6,0)*CFrame.Angles(0,0,0) 
206
207
---- 
208
209
j2 = Instance.new("Part") 
210
j2.Parent = mod 
211
j2.CanCollide = false
212
j2.Locked = true 
213
j2.CanCollide = false 
214
j2.Size = Vector3.new(1, 1, 1) 
215
j2.formFactor = "Symmetric" 
216
j2.BrickColor = BrickColor.new("Really red") 
217
j2.TopSurface = "Smooth" 
218
j2.BottomSurface = "Smooth" 
219
j2.Transparency = 1
220
221
m = Instance.new("BlockMesh") 
222
m.Parent = j2 
223
m.Scale = Vector3.new(1.1, 1.1, 1.1) 
224
225
local Weldj = Instance.new("Weld") 
226
Weldj.Parent = j2 
227
Weldj.Part0 = j2 
228
Weldj.Part1 = plyr.Character.Torso 
229
Weldj.C0 = CFrame.new(1.3,-0.6,0)*CFrame.Angles(0,0,0) 
230
231
232
233
plyr.Character["Right Arm"].Transparency = 0 
234
plyr.Character["Left Arm"].Transparency = 0
235
236
237
--------------------------------------------------------------
238
239
240
241
rs = plyr.Character.Torso:FindFirstChild("Right Shoulder") 
242
ls = plyr.Character.Torso:FindFirstChild("Left Shoulder") 
243
244
245
246
hb = Instance.new("HopperBin") 
247
hb.Parent = plyr.Backpack 
248
hb.Name = "Dark Angel" 
249
250
debounce = false 
251
debun = false
252
253
function Select(mouse) 
254
255
function onKeyDown(key) 
256
key:lower() 
257
if string.byte(key) == 113 then 
258
mode = 1 
259
print("Mode: Explosion") 
260
elseif string.byte(key) == 101 then 
261
mode = 2 
262
print("Mode: Teleport") 
263
elseif string.byte(key) == 114 then 
264
mode = 3 
265
print("Mode: GodMode") 
266
elseif string.byte(key) == 102 then 
267
mode = 4 
268
print("Mode: Firebolt") 
269
elseif string.byte(key) == 116 then 
270
mode = 5 
271
print("Mode: LAZERZ") 
272
end 
273
end 
274
mouse.KeyDown:connect(onKeyDown) 
275
276
function onButton1Down(click) 
277
if debounce == false then 
278
279
--Explosion Mode--------------------------
280
281
if mode == 1 then 
282
debounce = true 
283
rs.Parent = nil 
284
Weldrs = Instance.new("Weld") 
285
Weldrs.Parent = plyr.Character["Right Arm"] 
286
Weldrs.Part0 = plyr.Character["Right Arm"] 
287
Weldrs.Part1 = j1 
288
Weldrs.Name = "Weldrs" 
289
Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0) 
290
for i = 1,15 do 
291
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15) 
292
wait() 
293
end 
294
295
296
print("1") 
297
298
f1 = Instance.new("Part") 
299
f1.Parent = mod 
300
f1.CanCollide = false
301
f1.Locked = true 
302
f1.CanCollide = false 
303
f1.Size = Vector3.new(1, 1, 1) 
304
f1.formFactor = "Symmetric" 
305
f1.BrickColor = BrickColor.new("Bright red") 
306
f1.TopSurface = "Smooth" 
307
f1.BottomSurface = "Smooth" 
308
f1.Transparency = 0.6
309
310
m1 = Instance.new("SpecialMesh") 
311
m1.MeshType = "Sphere" 
312
m1.Parent = f1 
313
m1.Scale = Vector3.new(0, 0, 0) 
314
315
local Weld = Instance.new("Weld") 
316
Weld.Parent = f1 
317
Weld.Part0 = f1 
318
Weld.Part1 = plyr.Character["Right Arm"] 
319
Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0) 
320
321
f2 = Instance.new("Part") 
322
f2.Parent = mod 
323
f2.CanCollide = false
324
f2.Locked = true 
325
f2.CanCollide = false 
326
f2.Size = Vector3.new(1, 1, 1) 
327
f2.formFactor = "Symmetric" 
328
f2.BrickColor = BrickColor.new("Bright red") 
329
f2.TopSurface = "Smooth" 
330
f2.BottomSurface = "Smooth" 
331
f2.Transparency = 0
332
333
m2 = Instance.new("SpecialMesh") 
334
m2.MeshType = "Sphere" 
335
m2.Parent = f2 
336
m2.Scale = Vector3.new(0, 0, 0) 
337
338
local Weld = Instance.new("Weld") 
339
Weld.Parent = f2 
340
Weld.Part0 = f2 
341
Weld.Part1 = f1 
342
Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) 
343
344
for i = 1,10 do 
345
m1.Scale = m1.Scale + Vector3.new(0.1,0.1,0.1) 
346
wait() 
347
end 
348
wait() 
349
for i = 1,5 do 
350
for q = 1,10 do 
351
m2.Scale = m2.Scale + Vector3.new(0.1,0.1,0.1) 
352
f2.Transparency = f2.Transparency + 0.1
353
wait() 
354
end 
355
for m = 1,10 do 
356
m2.Scale = m2.Scale - Vector3.new(0.1,0.1,0.1) 
357
f2.Transparency = f2.Transparency - 0.1
358
wait() 
359
end 
360
end 
361
wait() 
362
for i = 1,10 do 
363
m1.Scale = m1.Scale - Vector3.new(0.1,0.1,0.1) 
364
wait() 
365
end 
366
f1:Remove() 
367
f2:Remove() 
368
ff = Instance.new("ForceField") 
369
ff.Parent = plyr.Character 
370
e = Instance.new("Explosion") 
371
e.Parent = workspace 
372
e.BlastRadius = 15
373
e.BlastPressure = 3999999
374
e.Position = plyr.Character.Torso.Position 
375
wait(0.1) 
376
pcall(function() 
377
e:Remove() 
378
end) 
379
wait() 
380
ff:Remove() 
381
wait(0.5) 
382
for i = 1,15 do 
383
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15) 
384
wait() 
385
end 
386
if rs ~= nil then 
387
rs.Parent = plyr.Character.Torso 
388
wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs") 
389
if wcer ~= nil then 
390
wcer:Remove() 
391
end 
392
end 
393
debounce = false 
394
395
--Teleport Mode--------------------------- 
396
397
elseif mode == 2 then 
398
debounce = true 
399
400
401
mp = mouse.Hit.p
402
403
t1 = Instance.new("Part") 
404
t1.Parent = mod 
405
t1.CanCollide = false
406
t1.Locked = true 
407
t1.CanCollide = false 
408
t1.Size = Vector3.new(1, 1, 1) 
409
t1.formFactor = "Symmetric" 
410
t1.BrickColor = BrickColor.new("Bright red") 
411
t1.TopSurface = "Smooth" 
412
t1.BottomSurface = "Smooth" 
413
t1.Transparency = 0.6
414
415
me1 = Instance.new("SpecialMesh") 
416
me1.MeshType = "Sphere" 
417
me1.Parent = t1 
418
me1.Scale = Vector3.new(0, 0, 0) 
419
420
local Weld = Instance.new("Weld") 
421
Weld.Parent = t1 
422
Weld.Part0 = t1 
423
Weld.Part1 = plyr.Character.Torso 
424
Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) 
425
426
t2 = Instance.new("Part") 
427
t2.Parent = mod 
428
t2.CanCollide = false
429
t2.Locked = true 
430
t2.CanCollide = false 
431
t2.Size = Vector3.new(1, 1, 1) 
432
t2.formFactor = "Symmetric" 
433
t2.BrickColor = BrickColor.new("Bright red") 
434
t2.TopSurface = "Smooth" 
435
t2.BottomSurface = "Smooth" 
436
t2.Transparency = 0
437
438
me2 = Instance.new("SpecialMesh") 
439
me2.MeshType = "Sphere" 
440
me2.Parent = t2 
441
me2.Scale = Vector3.new(0, 0, 0) 
442
443
local Weld = Instance.new("Weld") 
444
Weld.Parent = t2 
445
Weld.Part0 = t2 
446
Weld.Part1 = t1 
447
Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) 
448
449
for i = 1,10 do 
450
me1.Scale = me1.Scale + Vector3.new(1,1,1) 
451
wait() 
452
end 
453
for d = 1,5 do
454
for q = 1,10 do
455
me2.Scale = me2.Scale + Vector3.new(1,1,1) 
456
t2.Transparency = t2.Transparency + 0.1 
457
wait() 
458
end 
459
t1.Transparency = t1.Transparency - 0.1 
460
for q = 1,10 do 
461
me2.Scale = me2.Scale - Vector3.new(1,1,1) 
462
t2.Transparency = t2.Transparency - 0.1 
463
wait() 
464
end 
465
wait() 
466
end 
467
for i = 1,4 do 
468
me1.Scale = me1.Scale - Vector3.new(1,1,1) 
469
wait() 
470
end 
471
plyr.Character:MoveTo(mp) 
472
for i = 1,6 do 
473
me1.Scale = me1.Scale - Vector3.new(1,1,1) 
474
wait() 
475
end 
476
477
t1:Remove() 
478
t2:Remove() 
479
480
debounce = false 
481
482
--GodMode------------------------------- 
483
484
elseif mode == 3 then 
485
if debun == false then debun = true 
486
print("GodeMode NOW") 
487
debounce = true 
488
rs.Parent = nil 
489
ls.Parent = nil
490
Weldrs = Instance.new("Weld") 
491
Weldrs.Parent = plyr.Character["Right Arm"] 
492
Weldrs.Part0 = plyr.Character["Right Arm"] 
493
Weldrs.Part1 = j1 
494
Weldrs.Name = "Weldrs" 
495
Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0) 
496
Weldls = Instance.new("Weld") 
497
Weldls.Parent = plyr.Character["Left Arm"] 
498
Weldls.Part0 = plyr.Character["Left Arm"] 
499
Weldls.Part1 = j2 
500
Weldls.Name = "Weldls" 
501
Weldls.C0 = CFrame.new(0.2,0.6,0)*CFrame.Angles(0,0,0) 
502
503
504
f1 = Instance.new("Part") 
505
f1.Parent = mod 
506
f1.CanCollide = false
507
f1.Locked = true 
508
f1.CanCollide = false 
509
f1.Size = Vector3.new(1, 1, 1) 
510
f1.formFactor = "Symmetric" 
511
f1.BrickColor = BrickColor.new("Bright red") 
512
f1.TopSurface = "Smooth" 
513
f1.BottomSurface = "Smooth" 
514
f1.Transparency = 1
515
516
m1 = Instance.new("SpecialMesh") 
517
m1.MeshType = "Sphere" 
518
m1.Parent = f1 
519
m1.Scale = Vector3.new(0, 0, 0) 
520
521
local Weld = Instance.new("Weld") 
522
Weld.Parent = f1 
523
Weld.Part0 = f1 
524
Weld.Part1 = plyr.Character["Right Arm"] 
525
Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0) 
526
527
f2 = Instance.new("Part") 
528
f2.Parent = mod 
529
f2.CanCollide = false
530
f2.Locked = true 
531
f2.CanCollide = false 
532
f2.Size = Vector3.new(1, 1, 1) 
533
f2.formFactor = "Symmetric" 
534
f2.BrickColor = BrickColor.new("Bright red") 
535
f2.TopSurface = "Smooth" 
536
f2.BottomSurface = "Smooth" 
537
f2.Transparency = 1
538
539
m1 = Instance.new("SpecialMesh") 
540
m1.MeshType = "Sphere" 
541
m1.Parent = f2 
542
m1.Scale = Vector3.new(0, 0, 0) 
543
544
local Weld = Instance.new("Weld") 
545
Weld.Parent = f2 
546
Weld.Part0 = f2 
547
Weld.Part1 = plyr.Character["Left Arm"] 
548
Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0) 
549
550
f = Instance.new("Fire") 
551
f.Parent = f1
552
f.Size = 0 
553
f.Heat = 0 
554
fn = Instance.new("Fire") 
555
fn.Parent = f2
556
fn.Size = 0 
557
fn.Heat = 0 
558
559
for i = 1,18 do 
560
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15) 
561
Weldls.C1 = Weldls.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15) 
562
wait() 
563
end 
564
565
wait(2) 
566
567
fi = Instance.new("Fire") 
568
fi.Parent = plyr.Character.Torso 
569
fi.Size = 8 
570
fi.Heat = 10 
571
plyr.Character.Humanoid.WalkSpeed = 30 
572
573
--Arms going down 
574
for i = 1,18 do 
575
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15) 
576
Weldls.C1 = Weldls.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15) 
577
wait() 
578
end 
579
580
f1:Remove() 
581
f2:Remove() 
582
583
584
if rs ~= nil then 
585
rs.Parent = plyr.Character.Torso 
586
end 
587
if ls ~= nil then 
588
ls.Parent = plyr.Character.Torso 
589
end 
590
wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs") 
591
if wcer ~= nil then 
592
wcer:Remove() 
593
end 
594
wcel = plyr.Character["Left Arm"]:findFirstChild("Weldls") 
595
if wcer ~= nil then 
596
wcel:Remove() 
597
end 
598
599
debounce = false 
600
601
wait(8) 
602
603
fi:Remove() 
604
plyr.Character.Humanoid.WalkSpeed = 16 
605
606
debun = false 
607
end 
608
609
--FireBolt-------------------------------------------------
610
611
elseif mode == 4 then 
612
debounce = true 
613
pos = mouse.hit.p
614
rs.Parent = nil 
615
Weldrs = Instance.new("Weld") 
616
Weldrs.Parent = plyr.Character["Right Arm"] 
617
Weldrs.Part0 = plyr.Character["Right Arm"] 
618
Weldrs.Part1 = j1 
619
Weldrs.Name = "Weldrs" 
620
Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0) 
621
for i = 1,15 do 
622
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0.105, 0, 0) 
623
wait() 
624
end 
625
626
wait() 
627
628
p = Instance.new("Part") 
629
p.Parent = mod 
630
p.CanCollide = false
631
p.Locked = true 
632
p.Anchored = true 
633
p.CanCollide = false 
634
p.Size = Vector3.new(1, 1, 1) 
635
p.formFactor = "Symmetric" 
636
p.BrickColor = BrickColor.new("Bright red") 
637
p.TopSurface = "Smooth" 
638
p.BottomSurface = "Smooth" 
639
p.Transparency = 1 
640
p.Position = plyr.Character["Right Arm"].Position + Vector3.new(0,1.5,0) 
641
p.CFrame = CFrame.new(p.Position, pos)
642
643
dabnut = false 
644
645
function onTouch(hit) 
646
humiz = hit.Parent:findFirstChild("Humanoid") 
647
if humiz ~= nil and hit.Parent.Name ~= person then 
648
pcall(function() 
649
hit.Parent:BreakJoints() 
650
if hit.Parent.Torso:findFirstChild("Fiarz1") == nil then 
651
f = Instance.new("Fire") 
652
f.Parent = hit.Parent.Torso 
653
f.Size = 6 
654
f.Heat = 5 
655
f.Name = "Fiarz1" 
656
end 
657
end) 
658
end 
659
end 
660
p.Touched:connect(onTouch) 
661
662
f = Instance.new("Fire") 
663
f.Parent = p 
664
f.Size = 0 
665
f.Heat = 0 
666
667
for i = 0, 1, 0.03 do 
668
p.CFrame = CFrame.new( (p.Position * (1 - i)) + (pos * i)) 
669
wait() 
670
end 
671
game:getService("Debris"):AddItem(p,0.1) 
672
for i = 1,15 do 
673
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(-0.105, 0, 0) 
674
wait() 
675
end 
676
if rs ~= nil then 
677
rs.Parent = plyr.Character.Torso 
678
wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs") 
679
if wcer ~= nil then 
680
wcer:Remove() 
681
end 
682
end 
683
debounce = false 
684
685
686
687
688
--Lazorz mode--------------------------
689
690
elseif mode == 5 then 
691
debounce = true 
692
rs.Parent = nil 
693
Weldrs = Instance.new("Weld") 
694
Weldrs.Parent = plyr.Character["Right Arm"] 
695
Weldrs.Part0 = plyr.Character["Right Arm"] 
696
Weldrs.Part1 = j1 
697
Weldrs.Name = "Weldrs" 
698
Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0) 
699
for i = 1,15 do 
700
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0.105, 0, 0) 
701
wait() 
702
end 
703
704
f1 = Instance.new("Part") 
705
f1.Parent = mod 
706
f1.CanCollide = false
707
f1.Locked = true 
708
f1.CanCollide = false 
709
f1.Size = Vector3.new(1, 1, 1) 
710
f1.formFactor = "Symmetric" 
711
f1.BrickColor = BrickColor.new("Bright red") 
712
f1.TopSurface = "Smooth" 
713
f1.BottomSurface = "Smooth" 
714
f1.Transparency = 0
715
716
m1 = Instance.new("SpecialMesh") 
717
m1.MeshType = "Sphere" 
718
m1.Parent = f1 
719
m1.Scale = Vector3.new(0, 0, 0) 
720
721
local Weld = Instance.new("Weld") 
722
Weld.Parent = f1 
723
Weld.Part0 = f1 
724
Weld.Part1 = plyr.Character["Right Arm"] 
725
Weld.C0 = CFrame.new(0,1,0)*CFrame.Angles(0,0,0) 
726
727
f2 = Instance.new("Part") 
728
f2.Parent = mod 
729
f2.CanCollide = false
730
f2.Locked = true 
731
f2.CanCollide = false 
732
f2.Size = Vector3.new(1, 1, 1) 
733
f2.formFactor = "Symmetric" 
734
f2.BrickColor = BrickColor.new("Bright red") 
735
f2.TopSurface = "Smooth" 
736
f2.BottomSurface = "Smooth" 
737
f2.Transparency = 1
738
739
m2 = Instance.new("SpecialMesh") 
740
m2.MeshType = "Sphere" 
741
m2.Parent = f2 
742
m2.Scale = Vector3.new(0, 0, 0) 
743
744
local Weld = Instance.new("Weld") 
745
Weld.Parent = f2 
746
Weld.Part0 = f2 
747
Weld.Part1 = f1 
748
Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) 
749
750
751
f3 = Instance.new("Part") 
752
f3.Parent = mod 
753
f3.CanCollide = false
754
f3.Locked = true 
755
f3.CanCollide = false 
756
f3.Size = Vector3.new(1, 1, 1) 
757
f3.formFactor = "Symmetric" 
758
f3.BrickColor = BrickColor.new("Bright red") 
759
f3.TopSurface = "Smooth" 
760
f3.BottomSurface = "Smooth" 
761
f3.Transparency = 1
762
763
m3 = Instance.new("SpecialMesh") 
764
m3.MeshId = "http://www.roblox.com/asset/?id=20329976"
765
m3.Parent = f3 
766
m3.Scale = Vector3.new(0, 0, 0) 
767
768
local Weld = Instance.new("Weld") 
769
Weld.Parent = f3 
770
Weld.Part0 = f3 
771
Weld.Part1 = plyr.Character["Right Arm"] 
772
Weld.C0 = CFrame.new(0,-1.2,0.1)*CFrame.Angles(math.pi,0,0) 
773
774
775
for i = 1,10 do 
776
m2.Scale = m2.Scale + Vector3.new(0.1,0.1,0.1) 
777
f2.Transparency = f2.Transparency - 0.05 
778
wait() 
779
end 
780
781
for ind = 1,4 do 
782
for i = 1,20 do 
783
m1.Scale = m1.Scale + Vector3.new(0.05,0.05,0.05) 
784
f1.Transparency = f1.Transparency + 0.05 
785
wait() 
786
end 
787
m1.Scale = Vector3.new(0,0,0) 
788
f1.Transparency = 0
789
end 
790
791
for i = 1,20 do 
792
m3.Scale = m3.Scale + Vector3.new(0.035,0.035,0.035) 
793
f3.Transparency = f3.Transparency - 0.03 
794
wait() 
795
end 
796
797
mp = mouse.Hit.p 
798
799
p = Instance.new("Part") 
800
p.Parent = mod 
801
p.Locked = true 
802
p.Transparency = 0.4 
803
p.CanCollide = false 
804
p.BrickColor = BrickColor.new("Bright red") 
805
p.Anchored = true 
806
p.Size = Vector3.new(1,(f2.Position-mp).magnitude,1) 
807
p.CFrame = CFrame.new((f2.Position+mp)/2,f2.Position)*CFrame.Angles(math.pi/2,0,0) 
808
mp1 = Instance.new("CylinderMesh") 
809
mp1.Parent = p 
810
mp1.Scale = Vector3.new(1,1,1) 
811
p3 = Instance.new("Part") 
812
p3.Parent = mod 
813
p3.Locked = true 
814
p3.Transparency = 0.4 
815
p3.CanCollide = false 
816
p3.BrickColor = BrickColor.new("Bright red") 
817
p3.Anchored = true 
818
p3.Size = Vector3.new(1,(f2.Position-mp).magnitude,1) 
819
p3.CFrame = CFrame.new((f2.Position+mp)/2,f2.Position)*CFrame.Angles(math.pi/2,0,0)
820
mp2 = Instance.new("CylinderMesh") 
821
mp2.Parent = p3 
822
mp2.Scale = Vector3.new(0.8,1,0.8) 
823
824
mt = mouse.Target 
825
print(mt) 
826
827
pcall(function() 
828
mt.Parent.Humanoid:TakeDamage(80) 
829
end) 
830
pcall(function() 
831
mt.Parent.Parent.Humanoid:TakeDamage(80) 
832
end) 
833
834
wait(0.5) 
835
836
for i = 1,20 do 
837
p.Transparency = p.Transparency - 0.05 
838
p3.Transparency = p.Transparency - 0.05 
839
mp1.Scale = mp1.Scale - Vector3.new(0.05,0,0.05) 
840
mp2.Scale = mp1.Scale - Vector3.new(0.05,0,0.05) 
841
wait() 
842
end 
843
844
p:Remove() 
845
p3:Remove() 
846
847
for i = 1,10 do 
848
m2.Scale = m2.Scale - Vector3.new(0.1,0.1,0.1) 
849
f2.Transparency = f2.Transparency + 0.05 
850
m3.Scale = m3.Scale - Vector3.new(0.07,0.07,0.07) 
851
f3.Transparency = f3.Transparency + 0.06 
852
wait() 
853
end 
854
855
856
f1:Remove() 
857
f2:Remove() 
858
f3:Remove() 
859
860
861
for i = 1,15 do 
862
Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(-0.105, 0, 0) 
863
wait() 
864
end 
865
866
if rs ~= nil then 
867
rs.Parent = plyr.Character.Torso 
868
wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs") 
869
if wcer ~= nil then 
870
wcer:Remove() 
871
end 
872
end 
873
debounce = false 
874
875
876
-------------------------------------------------------
877
878
879
end 
880
end 
881
end 
882
mouse.Button1Down:connect(function() onButton1Down(mouse) end) 
883
end 
884
hb.Selected:connect(Select) 
885
886
887
888
889
890
--------------------------------------------------------------
891
892
893
894
895
896
while true do 
897
updateLooks() 
898
for i = 1,17 do 
899
Weld1.C1 = Weld1.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.03) 
900
Weld2.C1 = Weld2.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.03) 
901
wait() 
902
end 
903
wait(0.6) 
904
for i = 1,17 do 
905
Weld1.C1 = Weld1.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.03) 
906
Weld2.C1 = Weld2.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.03)
907
wait() 
908
end 
909
wait(0.6) 
910
end