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| 1 | - | GLORIANA MORELLO |
| 1 | + | MARZIO PESCE |
| 2 | - | Composure: 4d4, 1d10 |
| 2 | + | Composure: 3d6, ??? |
| 3 | - | Technique: 1d4 |
| 3 | + | Technique:None |
| 4 | Strike: None | |
| 5 | ||
| 6 | - | Abilities: Professional Provocateur: [ABILITY]At the end of each round, if you have successfully performed a Trick and have not lost any Composure dice, the single lowest dice in your opponent’s Technique Pool is moved to their Strike Pool. If there are no dice in your opponent’s Technique Pool, the lowest dice in their Composure Pool is moved to their Technique Pool instead.) |
| 6 | + | Abilities: Drowning Doubt: [ABILITY] Whenever an opponent has more than 4 dice of single type in their technique pool, siphon those dice to your Strike pool. |
| 7 | ||
| 8 | TECHNIQUES | |
| 9 | ||
| 10 | - | Gain Some Distance: [TRICK]Destroy all dice in your opponent’s Strike Pool. If it was already empty, generate a d4 in your Composure Pool and your opponent is prevented from siphoning dice to their Strike Pool this round. You must then activate a valid Stance in this same action. You cannot use this Technique if you already have a Stance active. |
| 10 | + | Still Waters[STANCE]: When an opponent attempts a Strike, ignore all dice equal to or lower than the lowest value dice in your Composure pool; these dice remain in the opponent's strike pool. This stance is broken when the opponent makes no strikes in a queue. |
| 11 | ||
| 12 | - | Unassailable Rookie: [STANCE]Once this Stance is active, all dice that your opponent rolls out of their Strike Pool take a -1 penalty to their final result. Can only be active while you have a d4 in your Composure Pool. |
| 12 | + | Abyssal Tooth: [STRIKE] Siphon all of the lowest value dice in your technique pool to your strike pool. Raise the value of one of the lowest value dice in your strike pool by 2 sides. Roll the lowest value dice in your strike pool. |
| 13 | ||
| 14 | - | Counting Coup: [FLOURISH]Generate a d4 into your Technique Pool. Next time you use this in the same duel, upgrade it by 2 sides. This caps at d10 and if done again afterwards, resets back to d4. |
| 14 | + | Scent of Blood: [FLOURISH] Add dice to your technique pool equal to the number and value of the lowest dice in your opponent's technique pool. |
| 15 | ||
| 16 | - | Flashing Steel: [STRIKE]Siphon all dice from your Technique Pool to your Strike Pool. Roll all dice in your Strike Pool to inflict damage. Damage from this Technique is dealt first to your opponent’s Strike Pool, treating the dice within as if they were Composure dice for the purposes of destruction. The difference between the highest dice value in the Strike Pool and the damage rolled is then dealt to the Technique Pool in the same fashion. And if the damage continues to overflow, the remainder is inflicted upon the Composure Pool in the same way. |
| 16 | + | Drag Down: [STRIKE] Siphon no dice. Tally the number of dice in your strike pool and deal that much damage. |
| 17 | ||
| 18 | - | >Underhanded Deflection: [TRICK]Lower the sides of all the dice currently in your opponent’s Technique pool by 1. |
| 18 | + | Lay Bait [Trick]: Add two dice equal to your lowest value composure dice to your opponent’s technique Pool. At the end of the turn, if your opponent selected a Strike this round, add two dice of equal value to your own Technique Pool. |
| 19 | ||
| 20 | - | >Crushing Grip: [STRIKE]Siphon no dice. Roll all dice in your Strike Pool to inflict damage. If no Composure dice are destroyed as a result of this, whether through damage or through an ability, destroy the single highest value dice in your opponent’s Technique Pool. |
| 20 | + | Taunt: [TRICK]Move the lowest valued dice from your opponent’s Composure Pool into their Technique Pool. |
| 21 | ||
| 22 | ||
| 23 | - | Composure: 3d4, 1d6, 1d8, 1d12 |
| 23 | + | |
| 24 | - | Technique: 2d4 |
| 24 | + | Composure: 2d4, 1d6, 1d8, 1d12 |
| 25 | Technique: 3d4 | |
| 26 | Strike: Empty |