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| 1 | p = (game.Players.LocalPlayer.Name) | |
| 2 | char = game.Players.LocalPlayer.Character | |
| 3 | ||
| 4 | ||
| 5 | local player = game.Players.LocalPlayer | |
| 6 | repeat wait() until player.Character.Humanoid | |
| 7 | local humanoid = player.Character.Humanoid | |
| 8 | local mouse = player:GetMouse() | |
| 9 | ||
| 10 | for i,v in pairs(char:GetChildren()) do | |
| 11 | if v.ClassName == 'Hat' then | |
| 12 | v:Destroy() | |
| 13 | end | |
| 14 | end | |
| 15 | ||
| 16 | ScarySound1 = Instance.new("Sound")
| |
| 17 | ScarySound1.Parent = char.Torso | |
| 18 | ScarySound1.SoundId = "rbxassetid://177113856" | |
| 19 | - | ScarySound1.Volume = 1 |
| 19 | + | ScarySound1.Volume = 5 |
| 20 | ||
| 21 | ScarySound2 = Instance.new("Sound")
| |
| 22 | ScarySound2.Parent = char.Torso | |
| 23 | ScarySound2.SoundId = "rbxassetid://234313800" | |
| 24 | - | ScarySound2.Volume = 0.5 |
| 24 | + | ScarySound2.Volume = 5 |
| 25 | ScarySound2.Looped = true | |
| 26 | ||
| 27 | ScarySound3 = Instance.new("Sound")
| |
| 28 | ScarySound3.Parent = char.Torso | |
| 29 | ScarySound3.SoundId = "rbxassetid://254933693" | |
| 30 | - | ScarySound3.Volume = 0.5 |
| 30 | + | ScarySound3.Volume = 5 |
| 31 | ScarySound3.Looped = true | |
| 32 | ||
| 33 | Punch = Instance.new("Sound")
| |
| 34 | Punch.Parent = char.Torso | |
| 35 | Punch.SoundId = "rbxassetid://261566877" | |
| 36 | Punch.Volume = 1 | |
| 37 | Punch.Looped = false | |
| 38 | ||
| 39 | hole = Instance.new("Sound")
| |
| 40 | hole.Parent = char.Torso | |
| 41 | hole.SoundId = "rbxassetid://266364769" | |
| 42 | hole.Volume = 1 | |
| 43 | hole.Looped = false | |
| 44 | ||
| 45 | game.Players.LocalPlayer.Character.Sound:Destroy() | |
| 46 | ||
| 47 | function Normal() | |
| 48 | ScarySound3:Play() | |
| 49 | char.Humanoid.WalkSpeed = 16 | |
| 50 | char.Head.face.Texture = "rbxassetid://443236276" | |
| 51 | char["Left Leg"].Transparency = 0.5 | |
| 52 | char["Head"].Transparency = 0.5 | |
| 53 | char["Right Leg"].Transparency = 0.5 | |
| 54 | char["Torso"].Transparency = 0.5 | |
| 55 | char["Left Arm"].Transparency = 0.5 | |
| 56 | char["Right Arm"].Transparency = 0.5 | |
| 57 | end | |
| 58 | ||
| 59 | function GoInvisible() | |
| 60 | ScarySound3:Stop() | |
| 61 | ScarySound1:Stop() | |
| 62 | char.Humanoid.WalkSpeed = 120 | |
| 63 | char.Head.face.Transparency = 1 | |
| 64 | char["Left Leg"].Transparency = 0.5 | |
| 65 | char["Head"].Transparency = 0.5 | |
| 66 | char["Right Leg"].Transparency = 0.5 | |
| 67 | char["Torso"].Transparency = 0.5 | |
| 68 | char["Left Arm"].Transparency = 0.5 | |
| 69 | char["Right Arm"].Transparency = 0.5 | |
| 70 | wait(0.001) | |
| 71 | char["Left Leg"].Transparency = 0.6 | |
| 72 | char["Head"].Transparency = 0.6 | |
| 73 | char["Right Leg"].Transparency = 0.6 | |
| 74 | char["Torso"].Transparency = 0.6 | |
| 75 | char["Left Arm"].Transparency = 0.6 | |
| 76 | char["Right Arm"].Transparency = 0.6 | |
| 77 | wait(0.001) | |
| 78 | char["Left Leg"].Transparency = 0.7 | |
| 79 | char["Head"].Transparency = 0.7 | |
| 80 | char["Right Leg"].Transparency = 0.7 | |
| 81 | char["Torso"].Transparency = 0.7 | |
| 82 | char["Left Arm"].Transparency = 0.7 | |
| 83 | char["Right Arm"].Transparency = 0.7 | |
| 84 | wait(0.001) | |
| 85 | char["Left Leg"].Transparency = 1 | |
| 86 | char["Head"].Transparency = 1 | |
| 87 | char["Right Leg"].Transparency = 1 | |
| 88 | char["Torso"].Transparency = 1 | |
| 89 | char["Left Arm"].Transparency = 1 | |
| 90 | char["Right Arm"].Transparency = 1 | |
| 91 | end | |
| 92 | ||
| 93 | function GoVisible() | |
| 94 | ScarySound3:Play() | |
| 95 | char.Humanoid.WalkSpeed = 16 | |
| 96 | ScarySound1:Play() | |
| 97 | char.Head.face.Transparency = 0 | |
| 98 | char["Left Leg"].Transparency = 0.9 | |
| 99 | char["Head"].Transparency = 0.9 | |
| 100 | char["Right Leg"].Transparency = 9 | |
| 101 | char["Torso"].Transparency = 0.9 | |
| 102 | char["Left Arm"].Transparency = 0.9 | |
| 103 | char["Right Arm"].Transparency = 0.9 | |
| 104 | wait(0.001) | |
| 105 | char["Left Leg"].Transparency = 0.7 | |
| 106 | char["Head"].Transparency = 0.7 | |
| 107 | char["Right Leg"].Transparency = 0.7 | |
| 108 | char["Torso"].Transparency = 0.7 | |
| 109 | char["Left Arm"].Transparency = 0.7 | |
| 110 | char["Right Arm"].Transparency = 0.7 | |
| 111 | wait(0.001) | |
| 112 | char["Left Leg"].Transparency = 0.5 | |
| 113 | char["Head"].Transparency = 0.5 | |
| 114 | char["Right Leg"].Transparency = 0.5 | |
| 115 | char["Torso"].Transparency = 0.5 | |
| 116 | char["Left Arm"].Transparency = 0.5 | |
| 117 | char["Right Arm"].Transparency = 0.5 | |
| 118 | ||
| 119 | end | |
| 120 | ||
| 121 | Normal() | |
| 122 | ||
| 123 | local anim = Instance.new("Animation")
| |
| 124 | anim.AnimationId = "rbxassetid://191123156" | |
| 125 | ||
| 126 | mouse.KeyDown:connect(function(key) | |
| 127 | if key == "z" then | |
| 128 | if char.Head.Transparency == 0.5 then | |
| 129 | GoInvisible() | |
| 130 | ||
| 131 | elseif char.Head.Transparency == 1 then | |
| 132 | GoVisible() | |
| 133 | end | |
| 134 | end end) | |
| 135 | ||
| 136 | mouse.KeyDown:connect(function(key) | |
| 137 | if key == "x" then | |
| 138 | if ScarySound2.IsPlaying == false then | |
| 139 | ScarySound2:Play() | |
| 140 | elseif ScarySound2.IsPlaying == true then | |
| 141 | ScarySound2:Stop() | |
| 142 | ||
| 143 | ||
| 144 | end | |
| 145 | end end) | |
| 146 | ||
| 147 | function onTouch(part) | |
| 148 | ||
| 149 | local humanoid = part.Parent:findFirstChild("Humanoid")
| |
| 150 | local model = part.Parent | |
| 151 | local torso = part.Parent:findFirstChild("Torso")
| |
| 152 | local head = part.Parent:findFirstChild("Head")
| |
| 153 | local leftleg = part.Parent:findFirstChild("Left Leg")
| |
| 154 | local rightleg = part.Parent:findFirstChild("Right Leg")
| |
| 155 | local leftarm = part.Parent:findFirstChild("Left Arm")
| |
| 156 | local rightarm = part.Parent:findFirstChild("Right Arm")
| |
| 157 | ||
| 158 | ||
| 159 | if (humanoid ~=nil) then | |
| 160 | ||
| 161 | --humanoid.Health = 0 | |
| 162 | ||
| 163 | head.BrickColor = BrickColor.new("Really black")
| |
| 164 | torso.BrickColor = BrickColor.new("Really black")
| |
| 165 | leftleg.BrickColor = BrickColor.new("Really black")
| |
| 166 | rightleg.BrickColor = BrickColor.new("Really black")
| |
| 167 | rightarm.BrickColor = BrickColor.new("Really black")
| |
| 168 | leftarm.BrickColor = BrickColor.new("Really black")
| |
| 169 | humanoid.Sit = true | |
| 170 | wait(0.5) | |
| 171 | torso.Anchored = true | |
| 172 | wait(3) | |
| 173 | ||
| 174 | e=Instance.new('Part', model)
| |
| 175 | e.Size = Vector3.new(2.25,2.25,2.25) | |
| 176 | e.Transparency = 1 | |
| 177 | e.Anchored = true | |
| 178 | e.CFrame = CFrame.new(head.Position) | |
| 179 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 180 | wait(0.1) | |
| 181 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 182 | wait(0.1) | |
| 183 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 184 | wait(0.1) | |
| 185 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 186 | wait(0.1) | |
| 187 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 188 | wait(0.1) | |
| 189 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 190 | wait(0.1) | |
| 191 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 192 | wait(0.1) | |
| 193 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 194 | wait(0.1) | |
| 195 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 196 | wait(0.1) | |
| 197 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 198 | wait(0.1) | |
| 199 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 200 | wait(0.1) | |
| 201 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 202 | wait(0.1) | |
| 203 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 204 | wait(0.1) | |
| 205 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 206 | wait(0.1) | |
| 207 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 208 | wait(0.1) | |
| 209 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 210 | wait(0.1) | |
| 211 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 212 | wait(0.1) | |
| 213 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 214 | wait(0.1) | |
| 215 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 216 | wait(0.1) | |
| 217 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 218 | wait(0.1) | |
| 219 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 220 | wait(0.1) | |
| 221 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 222 | wait(0.1) | |
| 223 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 224 | wait(0.1) | |
| 225 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 226 | wait(0.1) | |
| 227 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 228 | wait(0.1) | |
| 229 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 230 | wait(0.1) | |
| 231 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 232 | wait(0.1) | |
| 233 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 234 | wait(0.1) | |
| 235 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 236 | wait(0.1) | |
| 237 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 238 | wait(0.1) | |
| 239 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 240 | wait(0.1) | |
| 241 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 242 | wait(0.1) | |
| 243 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 244 | wait(0.1) | |
| 245 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 246 | wait(0.1) | |
| 247 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 248 | wait(0.1) | |
| 249 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 250 | wait(0.1) | |
| 251 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 252 | wait(0.1) | |
| 253 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 254 | wait(0.1) | |
| 255 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 256 | wait(0.1) | |
| 257 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 258 | wait(0.1) | |
| 259 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 260 | wait(0.1) | |
| 261 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 262 | wait(0.1) | |
| 263 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 264 | wait(0.1) | |
| 265 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 266 | wait(0.1) | |
| 267 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 268 | wait(0.1) | |
| 269 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 270 | wait(0.1) | |
| 271 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 272 | wait(0.1) | |
| 273 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
| 274 | ||
| 275 | ||
| 276 | wait(2) | |
| 277 | head:Destroy() | |
| 278 | q=Instance.new('ParticleEmitter', e)
| |
| 279 | q.Size = NumberSequence.new(0.5) | |
| 280 | q.Rate = 50 | |
| 281 | q.Transparency = NumberSequence.new(0.5) | |
| 282 | q.Speed = NumberRange.new(7) | |
| 283 | q.VelocitySpread = 100 | |
| 284 | q.Lifetime = NumberRange.new(1) | |
| 285 | q.Texture = 'rbxassetid://122275188' | |
| 286 | ||
| 287 | torso.Anchored = true | |
| 288 | rightleg.Anchored = true | |
| 289 | leftleg.Anchored = true | |
| 290 | rightarm.Anchored = true | |
| 291 | leftarm.Anchored = true | |
| 292 | ded = Instance.new("Sound")
| |
| 293 | ded.Parent = torso | |
| 294 | ded.SoundId = "rbxassetid://131060226" | |
| 295 | ded.Volume = 1 | |
| 296 | ded.Looped = false | |
| 297 | wait() | |
| 298 | ded:Play() | |
| 299 | ||
| 300 | ||
| 301 | ||
| 302 | ||
| 303 | end | |
| 304 | ||
| 305 | end | |
| 306 | ||
| 307 | ||
| 308 | ||
| 309 | char.Torso.Touched:connect(onTouch) | |
| 310 | ||
| 311 | mouse.KeyDown:connect(function(key) | |
| 312 | if key == "c" then | |
| 313 | local playAnim = humanoid:LoadAnimation(anim) | |
| 314 | ||
| 315 | Punch:Play() | |
| 316 | playAnim:Play() | |
| 317 | ||
| 318 | ||
| 319 | ||
| 320 | end | |
| 321 | end) | |
| 322 | ||
| 323 | debounce = false | |
| 324 | ||
| 325 | function onTouched(hit) | |
| 326 | hole:Play() | |
| 327 | hit.CanCollide=false | |
| 328 | wait(.5) | |
| 329 | hit.CanCollide = true | |
| 330 | debounce = true | |
| 331 | ||
| 332 | end | |
| 333 | game.Players.LocalPlayer.Character.Torso.Touched:connect(onTouched) | |
| 334 | ||
| 335 | ||
| 336 | while wait() do | |
| 337 | char["Left Leg"].BrickColor = BrickColor.new("Really black")
| |
| 338 | char["Head"].BrickColor = BrickColor.new("Really black")
| |
| 339 | char["Right Leg"].BrickColor = BrickColor.new("Really black")
| |
| 340 | char["Torso"].BrickColor = BrickColor.new("Really black")
| |
| 341 | char["Left Arm"].BrickColor = BrickColor.new("Really black")
| |
| 342 | char["Right Arm"].BrickColor = BrickColor.new("Really black")
| |
| 343 | end |