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1 | local myHuman = script.Parent:WaitForChild("Humanoid") | |
2 | local myTorso = script.Parent:WaitForChild("HumanoidRootPart") | |
3 | local rHand = script.Parent:WaitForChild("RightHand") | |
4 | ||
5 | local knife = script.Parent:WaitForChild("Knife") | |
6 | local knifeWeld = knife:WaitForChild("KnifeWeld") | |
7 | local bloodSpot = knife:WaitForChild("BloodSpot") | |
8 | ||
9 | local attackSound = knife:WaitForChild("Attack") | |
10 | local deadPlayerSound = knife:WaitForChild("DeadPlayer") | |
11 | local deadSound = knife:WaitForChild("DeadSound") | |
12 | local equipSound = knife:WaitForChild("Equip") | |
13 | local throwSound = knife:WaitForChild("Throw") | |
14 | local wallHitSound = knife:WaitForChild("WallHit") | |
15 | ||
16 | local downStab = script.Parent:WaitForChild("DownStab") | |
17 | local downStabAnim = myHuman:LoadAnimation(downStab) | |
18 | downStabAnim.Priority = Enum.AnimationPriority.Action | |
19 | ||
20 | local stabPunch = script.Parent:WaitForChild("StabPunch") | |
21 | local stabPunchAnim = myHuman:LoadAnimation(stabPunch) | |
22 | stabPunchAnim.Priority = Enum.AnimationPriority.Action | |
23 | ||
24 | local throw = script.Parent:WaitForChild("Throw") | |
25 | local throwAnim = myHuman:LoadAnimation(throw) | |
26 | throwAnim.Priority = Enum.AnimationPriority.Action | |
27 | ||
28 | local throwCharge = script.Parent:WaitForChild("ThrowCharge") | |
29 | local throwChargeAnim = myHuman:LoadAnimation(throwCharge) | |
30 | throwChargeAnim.Priority = Enum.AnimationPriority.Action | |
31 | ||
32 | local clone = script.Parent:Clone() | |
33 | local attackCool = true | |
34 | local pathFindFails = 0 | |
35 | local charging = false | |
36 | ||
37 | function checkSight(target) | |
38 | local ray = Ray.new(myTorso.Position, (target.Position - myTorso.Position).Unit * 200) | |
39 | local hit,position = workspace:FindPartOnRayWithIgnoreList(ray, {script.Parent}) | |
40 | if hit then | |
41 | if hit:IsDescendantOf(target.Parent) then | |
42 | return true | |
43 | end | |
44 | end | |
45 | return false | |
46 | end | |
47 | ||
48 | function findTarget() | |
49 | local dist = 300 | |
50 | local target = nil | |
51 | for i,v in ipairs(workspace:GetChildren()) do | |
52 | local human = v:FindFirstChild("Humanoid") | |
53 | local torso = v:FindFirstChild("Torso") or v:FindFirstChild("HumanoidRootPart") | |
54 | if human and torso and v.Name ~= script.Parent.Name then | |
55 | if (myTorso.Position - torso.Position).magnitude < dist and human.Health > 0 then | |
56 | target = torso | |
57 | dist = (myTorso.Position - torso.Position).magnitude | |
58 | end | |
59 | end | |
60 | end | |
61 | return target | |
62 | end | |
63 | ||
64 | function pathToTarget(target) | |
65 | local path = game:GetService("PathfindingService"):CreatePath() | |
66 | path:ComputeAsync(myTorso.Position, target.Position) | |
67 | if path.Status == Enum.PathStatus.Success then | |
68 | pathFindFails = 0 | |
69 | local waypoints = path:GetWaypoints() | |
70 | for i,v in ipairs(waypoints) do | |
71 | if v.Action == Enum.PathWaypointAction.Jump then | |
72 | myHuman.Jump = true | |
73 | end | |
74 | myHuman:MoveTo(v.Position) | |
75 | if checkSight(target) and math.abs(myTorso.Position.Y - target.Position.Y) < 1.5 then | |
76 | print("Direct line of sight to target and about the same height") | |
77 | break | |
78 | elseif (target.Position - waypoints[#waypoints].Position).magnitude > 30 then | |
79 | print("Target has moved away from the path") | |
80 | break | |
81 | elseif math.abs(myTorso.Position.Y - v.Position.Y) > 10 then | |
82 | print("I am too far from the waypoint heigtwise") | |
83 | break | |
84 | elseif (myTorso.Position - v.Position).magnitude > 10 then | |
85 | print("I have strayed too far from the path") | |
86 | break | |
87 | end | |
88 | if i % 5 ==0 then | |
89 | if findTarget() ~= target then | |
90 | print("Found better target") | |
91 | break | |
92 | end | |
93 | end | |
94 | local timeOut = myHuman.MoveToFinished:Wait() | |
95 | if not timeOut then | |
96 | getUnstuck() | |
97 | break | |
98 | end | |
99 | spawn(function() | |
100 | wait(1) | |
101 | if myTorso.Position.Y < myHuman.WalkToPoint.Y and | |
102 | (myTorso.Position - target.Position).magnitude > 10 and charging == false then | |
103 | print("The point is higher than my character we need to jump") | |
104 | myHuman.Jump = true | |
105 | end | |
106 | end) | |
107 | end | |
108 | else | |
109 | print("Failed to generate path...") | |
110 | pathFindFails = pathFindFails + 1 | |
111 | if pathFindFails > 10 then | |
112 | getUnstuck() | |
113 | pathFindFails = 0 | |
114 | end | |
115 | end | |
116 | end | |
117 | ||
118 | function squirtBlood(location) | |
119 | for i = 1, math.random(20,30) do | |
120 | local b = Instance.new("Part",script.Parent) | |
121 | b.CanCollide = false | |
122 | b.Shape = Enum.PartType.Ball | |
123 | b.Size = Vector3.new(math.random(5)/10,0,0) | |
124 | local bloodColors = {"Bright red","Really red","Crimson","Maroon"} | |
125 | b.BrickColor = BrickColor.new(bloodColors[math.random(#bloodColors)]) | |
126 | b.Velocity = Vector3.new(math.random(-30,30),math.random(20,30),math.random(-30,30)) | |
127 | b.CFrame = CFrame.new(location) | |
128 | game:GetService("Debris"):AddItem(b,1) | |
129 | end | |
130 | end | |
131 | ||
132 | function meleeAttack(target) | |
133 | if attackCool == true then | |
134 | myHuman:MoveTo(target.Position) | |
135 | attackSound:Play() | |
136 | local attack = math.random(4) | |
137 | if attack == 1 then | |
138 | stabPunchAnim:Play() | |
139 | else | |
140 | downStabAnim:Play() | |
141 | end | |
142 | deadSound:Play() | |
143 | target.Parent.Humanoid:TakeDamage(20) | |
144 | squirtBlood(bloodSpot.WorldPosition) | |
145 | if target.Parent.Humanoid.Health < 1 then | |
146 | deadPlayerSound:Play() | |
147 | wait(0.3) | |
148 | end | |
149 | attackCool = false | |
150 | spawn(function() wait(0.5) attackCool = true end) | |
151 | end | |
152 | end | |
153 | ||
154 | function rangeAttack(target) | |
155 | if attackCool == true then | |
156 | attackCool = false | |
157 | throwAnim:Play() | |
158 | wait(0.3) | |
159 | throwSound:Play() | |
160 | knifeWeld.Part1 = nil | |
161 | knife.Velocity = myTorso.CFrame.lookVector * 200 | |
162 | knife.RotVelocity = Vector3.new(100,0,0) | |
163 | touched = knife.Touched:Connect(function(obj) | |
164 | if not obj:IsDescendantOf(script.Parent) and obj.Name ~= "Knife" then | |
165 | local clone = knife:Clone() | |
166 | clone.Parent = script.Parent | |
167 | clone.CFrame = knife.CFrame | |
168 | local w = Instance.new("WeldConstraint",clone) | |
169 | w.Part0 = clone | |
170 | w.Part1 = obj | |
171 | game:GetService("Debris"):AddItem(clone,10) | |
172 | knife.Velocity = Vector3.new(0,0,0) | |
173 | knife.CFrame = rHand.CFrame * CFrame.new(0,-0.5,-1) * CFrame.Angles(math.rad(90),math.rad(180),math.rad(180)) | |
174 | knifeWeld.Part1 = rHand | |
175 | ||
176 | local human = obj.Parent:FindFirstChild("Humanoid") | |
177 | if human then | |
178 | human:TakeDamage(40) | |
179 | deadSound:Play() | |
180 | spawn(function() | |
181 | for i = 1, 10 do | |
182 | wait(0.2) | |
183 | squirtBlood(clone.BloodSpot.WorldPosition) | |
184 | end | |
185 | end) | |
186 | else | |
187 | wallHitSound:Play() | |
188 | end | |
189 | touched:Disconnect() | |
190 | end | |
191 | end) | |
192 | spawn(function() wait(1) attackCool = true end) | |
193 | end | |
194 | end | |
195 | ||
196 | function walkRandom() | |
197 | local xRand = math.random(-50,50) | |
198 | local zRand = math.random(-50,50) | |
199 | local goal = myTorso.Position + Vector3.new(xRand,0,zRand) | |
200 | ||
201 | local path = game:GetService("PathfindingService"):CreatePath() | |
202 | path:ComputeAsync(myTorso.Position, goal) | |
203 | ||
204 | if path.Status == Enum.PathStatus.Success then | |
205 | local waypoints = path:GetWaypoints() | |
206 | for i,v in ipairs(waypoints) do | |
207 | if v.Action == Enum.PathWaypointAction.Jump then | |
208 | myTorso.Jump = true | |
209 | end | |
210 | myHuman:MoveTo(v.Position) | |
211 | myHuman.MoveToFinished:Wait() | |
212 | end | |
213 | else | |
214 | print("Random path is fail") | |
215 | wait(2) | |
216 | end | |
217 | end | |
218 | ||
219 | function getUnstuck() | |
220 | print("My humanoid is stuck, attempting to get unstuck") | |
221 | myHuman:Move(Vector3.new(math.random(-1,1),0,math.random(-1,1))) | |
222 | wait(1) | |
223 | end | |
224 | ||
225 | function chase(target) | |
226 | charging = true | |
227 | myHuman:MoveTo(target.Position) | |
228 | end | |
229 | ||
230 | myHuman.Died:Connect(function() | |
231 | wait(15) | |
232 | clone.Parent = workspace | |
233 | game:GetService("Debris"):AddItem(script.Parent,0.1) | |
234 | end) | |
235 | ||
236 | function main() | |
237 | charging = false | |
238 | local target = findTarget() | |
239 | if target then | |
240 | if checkSight(target) and math.abs(myTorso.Position.Y - target.Position.Y) < 1.5 or | |
241 | checkSight(target) and (myTorso.Position - target.Position).magnitude < 3 then | |
242 | local dist = (myTorso.Position - target.Position).magnitude | |
243 | if dist > 3 then | |
244 | myHuman.WalkSpeed = 20 | |
245 | chase(target) | |
246 | end | |
247 | ||
248 | if dist < 5 then | |
249 | meleeAttack(target) | |
250 | elseif dist < 50 and dist > 20 then | |
251 | rangeAttack(target) | |
252 | end | |
253 | else | |
254 | print("Main function we have to pathfind") | |
255 | myHuman.WalkSpeed = 10 | |
256 | pathToTarget(target) | |
257 | end | |
258 | else | |
259 | walkRandom() | |
260 | end | |
261 | end | |
262 | ||
263 | while wait(0.1) do | |
264 | if myHuman.Health < 1 then | |
265 | break | |
266 | end | |
267 | main() | |
268 | end |