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| 1 | local myHuman = script.Parent:WaitForChild("Humanoid")
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| 2 | local myTorso = script.Parent:WaitForChild("HumanoidRootPart")
| |
| 3 | local rHand = script.Parent:WaitForChild("RightHand")
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| 4 | ||
| 5 | local knife = script.Parent:WaitForChild("Knife")
| |
| 6 | local knifeWeld = knife:WaitForChild("KnifeWeld")
| |
| 7 | local bloodSpot = knife:WaitForChild("BloodSpot")
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| 8 | ||
| 9 | local attackSound = knife:WaitForChild("Attack")
| |
| 10 | local deadPlayerSound = knife:WaitForChild("DeadPlayer")
| |
| 11 | local deadSound = knife:WaitForChild("DeadSound")
| |
| 12 | local equipSound = knife:WaitForChild("Equip")
| |
| 13 | local throwSound = knife:WaitForChild("Throw")
| |
| 14 | local wallHitSound = knife:WaitForChild("WallHit")
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| 15 | ||
| 16 | local downStab = script.Parent:WaitForChild("DownStab")
| |
| 17 | local downStabAnim = myHuman:LoadAnimation(downStab) | |
| 18 | downStabAnim.Priority = Enum.AnimationPriority.Action | |
| 19 | ||
| 20 | local stabPunch = script.Parent:WaitForChild("StabPunch")
| |
| 21 | local stabPunchAnim = myHuman:LoadAnimation(stabPunch) | |
| 22 | stabPunchAnim.Priority = Enum.AnimationPriority.Action | |
| 23 | ||
| 24 | local throw = script.Parent:WaitForChild("Throw")
| |
| 25 | local throwAnim = myHuman:LoadAnimation(throw) | |
| 26 | throwAnim.Priority = Enum.AnimationPriority.Action | |
| 27 | ||
| 28 | local throwCharge = script.Parent:WaitForChild("ThrowCharge")
| |
| 29 | local throwChargeAnim = myHuman:LoadAnimation(throwCharge) | |
| 30 | throwChargeAnim.Priority = Enum.AnimationPriority.Action | |
| 31 | ||
| 32 | local clone = script.Parent:Clone() | |
| 33 | local attackCool = true | |
| 34 | local pathFindFails = 0 | |
| 35 | local charging = false | |
| 36 | ||
| 37 | function checkSight(target) | |
| 38 | local ray = Ray.new(myTorso.Position, (target.Position - myTorso.Position).Unit * 200) | |
| 39 | local hit,position = workspace:FindPartOnRayWithIgnoreList(ray, {script.Parent})
| |
| 40 | if hit then | |
| 41 | if hit:IsDescendantOf(target.Parent) then | |
| 42 | return true | |
| 43 | end | |
| 44 | end | |
| 45 | return false | |
| 46 | end | |
| 47 | ||
| 48 | function findTarget() | |
| 49 | local dist = 300 | |
| 50 | local target = nil | |
| 51 | for i,v in ipairs(workspace:GetChildren()) do | |
| 52 | local human = v:FindFirstChild("Humanoid")
| |
| 53 | local torso = v:FindFirstChild("Torso") or v:FindFirstChild("HumanoidRootPart")
| |
| 54 | if human and torso and v.Name ~= script.Parent.Name then | |
| 55 | if (myTorso.Position - torso.Position).magnitude < dist and human.Health > 0 then | |
| 56 | target = torso | |
| 57 | dist = (myTorso.Position - torso.Position).magnitude | |
| 58 | end | |
| 59 | end | |
| 60 | end | |
| 61 | return target | |
| 62 | end | |
| 63 | ||
| 64 | function pathToTarget(target) | |
| 65 | local path = game:GetService("PathfindingService"):CreatePath()
| |
| 66 | path:ComputeAsync(myTorso.Position, target.Position) | |
| 67 | if path.Status == Enum.PathStatus.Success then | |
| 68 | pathFindFails = 0 | |
| 69 | local waypoints = path:GetWaypoints() | |
| 70 | for i,v in ipairs(waypoints) do | |
| 71 | if v.Action == Enum.PathWaypointAction.Jump then | |
| 72 | myHuman.Jump = true | |
| 73 | end | |
| 74 | myHuman:MoveTo(v.Position) | |
| 75 | if checkSight(target) and math.abs(myTorso.Position.Y - target.Position.Y) < 1.5 then | |
| 76 | print("Direct line of sight to target and about the same height")
| |
| 77 | break | |
| 78 | elseif (target.Position - waypoints[#waypoints].Position).magnitude > 30 then | |
| 79 | print("Target has moved away from the path")
| |
| 80 | break | |
| 81 | elseif math.abs(myTorso.Position.Y - v.Position.Y) > 10 then | |
| 82 | print("I am too far from the waypoint heigtwise")
| |
| 83 | break | |
| 84 | elseif (myTorso.Position - v.Position).magnitude > 10 then | |
| 85 | print("I have strayed too far from the path")
| |
| 86 | break | |
| 87 | end | |
| 88 | if i % 5 ==0 then | |
| 89 | if findTarget() ~= target then | |
| 90 | print("Found better target")
| |
| 91 | break | |
| 92 | end | |
| 93 | end | |
| 94 | local timeOut = myHuman.MoveToFinished:Wait() | |
| 95 | if not timeOut then | |
| 96 | getUnstuck() | |
| 97 | break | |
| 98 | end | |
| 99 | spawn(function() | |
| 100 | wait(1) | |
| 101 | if myTorso.Position.Y < myHuman.WalkToPoint.Y and | |
| 102 | (myTorso.Position - target.Position).magnitude > 10 and charging == false then | |
| 103 | print("The point is higher than my character we need to jump")
| |
| 104 | myHuman.Jump = true | |
| 105 | end | |
| 106 | end) | |
| 107 | end | |
| 108 | else | |
| 109 | print("Failed to generate path...")
| |
| 110 | pathFindFails = pathFindFails + 1 | |
| 111 | if pathFindFails > 10 then | |
| 112 | getUnstuck() | |
| 113 | pathFindFails = 0 | |
| 114 | end | |
| 115 | end | |
| 116 | end | |
| 117 | ||
| 118 | function squirtBlood(location) | |
| 119 | for i = 1, math.random(20,30) do | |
| 120 | local b = Instance.new("Part",script.Parent)
| |
| 121 | b.CanCollide = false | |
| 122 | b.Shape = Enum.PartType.Ball | |
| 123 | b.Size = Vector3.new(math.random(5)/10,0,0) | |
| 124 | local bloodColors = {"Bright red","Really red","Crimson","Maroon"}
| |
| 125 | b.BrickColor = BrickColor.new(bloodColors[math.random(#bloodColors)]) | |
| 126 | b.Velocity = Vector3.new(math.random(-30,30),math.random(20,30),math.random(-30,30)) | |
| 127 | b.CFrame = CFrame.new(location) | |
| 128 | game:GetService("Debris"):AddItem(b,1)
| |
| 129 | end | |
| 130 | end | |
| 131 | ||
| 132 | function meleeAttack(target) | |
| 133 | if attackCool == true then | |
| 134 | myHuman:MoveTo(target.Position) | |
| 135 | attackSound:Play() | |
| 136 | local attack = math.random(4) | |
| 137 | if attack == 1 then | |
| 138 | stabPunchAnim:Play() | |
| 139 | else | |
| 140 | downStabAnim:Play() | |
| 141 | end | |
| 142 | deadSound:Play() | |
| 143 | target.Parent.Humanoid:TakeDamage(20) | |
| 144 | squirtBlood(bloodSpot.WorldPosition) | |
| 145 | if target.Parent.Humanoid.Health < 1 then | |
| 146 | deadPlayerSound:Play() | |
| 147 | wait(0.3) | |
| 148 | end | |
| 149 | attackCool = false | |
| 150 | spawn(function() wait(0.5) attackCool = true end) | |
| 151 | end | |
| 152 | end | |
| 153 | ||
| 154 | function rangeAttack(target) | |
| 155 | if attackCool == true then | |
| 156 | attackCool = false | |
| 157 | throwAnim:Play() | |
| 158 | wait(0.3) | |
| 159 | throwSound:Play() | |
| 160 | knifeWeld.Part1 = nil | |
| 161 | knife.Velocity = myTorso.CFrame.lookVector * 200 | |
| 162 | knife.RotVelocity = Vector3.new(100,0,0) | |
| 163 | touched = knife.Touched:Connect(function(obj) | |
| 164 | if not obj:IsDescendantOf(script.Parent) and obj.Name ~= "Knife" then | |
| 165 | local clone = knife:Clone() | |
| 166 | clone.Parent = script.Parent | |
| 167 | clone.CFrame = knife.CFrame | |
| 168 | local w = Instance.new("WeldConstraint",clone)
| |
| 169 | w.Part0 = clone | |
| 170 | w.Part1 = obj | |
| 171 | game:GetService("Debris"):AddItem(clone,10)
| |
| 172 | knife.Velocity = Vector3.new(0,0,0) | |
| 173 | knife.CFrame = rHand.CFrame * CFrame.new(0,-0.5,-1) * CFrame.Angles(math.rad(90),math.rad(180),math.rad(180)) | |
| 174 | knifeWeld.Part1 = rHand | |
| 175 | ||
| 176 | local human = obj.Parent:FindFirstChild("Humanoid")
| |
| 177 | if human then | |
| 178 | human:TakeDamage(40) | |
| 179 | deadSound:Play() | |
| 180 | spawn(function() | |
| 181 | for i = 1, 10 do | |
| 182 | wait(0.2) | |
| 183 | squirtBlood(clone.BloodSpot.WorldPosition) | |
| 184 | end | |
| 185 | end) | |
| 186 | else | |
| 187 | wallHitSound:Play() | |
| 188 | end | |
| 189 | touched:Disconnect() | |
| 190 | end | |
| 191 | end) | |
| 192 | spawn(function() wait(1) attackCool = true end) | |
| 193 | end | |
| 194 | end | |
| 195 | ||
| 196 | function walkRandom() | |
| 197 | local xRand = math.random(-50,50) | |
| 198 | local zRand = math.random(-50,50) | |
| 199 | local goal = myTorso.Position + Vector3.new(xRand,0,zRand) | |
| 200 | ||
| 201 | local path = game:GetService("PathfindingService"):CreatePath()
| |
| 202 | path:ComputeAsync(myTorso.Position, goal) | |
| 203 | ||
| 204 | if path.Status == Enum.PathStatus.Success then | |
| 205 | local waypoints = path:GetWaypoints() | |
| 206 | for i,v in ipairs(waypoints) do | |
| 207 | if v.Action == Enum.PathWaypointAction.Jump then | |
| 208 | myTorso.Jump = true | |
| 209 | end | |
| 210 | myHuman:MoveTo(v.Position) | |
| 211 | myHuman.MoveToFinished:Wait() | |
| 212 | end | |
| 213 | else | |
| 214 | print("Random path is fail")
| |
| 215 | wait(2) | |
| 216 | end | |
| 217 | end | |
| 218 | ||
| 219 | function getUnstuck() | |
| 220 | print("My humanoid is stuck, attempting to get unstuck")
| |
| 221 | myHuman:Move(Vector3.new(math.random(-1,1),0,math.random(-1,1))) | |
| 222 | wait(1) | |
| 223 | end | |
| 224 | ||
| 225 | function chase(target) | |
| 226 | charging = true | |
| 227 | myHuman:MoveTo(target.Position) | |
| 228 | end | |
| 229 | ||
| 230 | myHuman.Died:Connect(function() | |
| 231 | wait(15) | |
| 232 | clone.Parent = workspace | |
| 233 | game:GetService("Debris"):AddItem(script.Parent,0.1)
| |
| 234 | end) | |
| 235 | ||
| 236 | function main() | |
| 237 | charging = false | |
| 238 | local target = findTarget() | |
| 239 | if target then | |
| 240 | if checkSight(target) and math.abs(myTorso.Position.Y - target.Position.Y) < 1.5 or | |
| 241 | checkSight(target) and (myTorso.Position - target.Position).magnitude < 3 then | |
| 242 | local dist = (myTorso.Position - target.Position).magnitude | |
| 243 | if dist > 3 then | |
| 244 | myHuman.WalkSpeed = 20 | |
| 245 | chase(target) | |
| 246 | end | |
| 247 | ||
| 248 | if dist < 5 then | |
| 249 | meleeAttack(target) | |
| 250 | elseif dist < 50 and dist > 20 then | |
| 251 | rangeAttack(target) | |
| 252 | end | |
| 253 | else | |
| 254 | print("Main function we have to pathfind")
| |
| 255 | myHuman.WalkSpeed = 10 | |
| 256 | pathToTarget(target) | |
| 257 | end | |
| 258 | else | |
| 259 | walkRandom() | |
| 260 | end | |
| 261 | end | |
| 262 | ||
| 263 | while wait(0.1) do | |
| 264 | if myHuman.Health < 1 then | |
| 265 | break | |
| 266 | end | |
| 267 | main() | |
| 268 | end |