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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
--//====================================================\\--
84
--||         GOOD COP BAD COP BY SHACKLUSTER
85
--\\====================================================//--
86
87
wait(0.2)
88
89
Player = owner
90
PlayerGui = Player.PlayerGui
91
Cam = workspace.CurrentCamera
92
Backpack = Player.Backpack
93
Character = Player.Character
94
Humanoid = Character.Humanoid
95
RootPart = Character["HumanoidRootPart"]
96
Torso = Character["Torso"]
97
Head = Character["Head"]
98
RightArm = Character["Right Arm"]
99
LeftArm = Character["Left Arm"]
100
RightLeg = Character["Right Leg"]
101
LeftLeg = Character["Left Leg"]
102
RootJoint = RootPart["RootJoint"]
103
Neck = Torso["Neck"]
104
RightShoulder = Torso["Right Shoulder"]
105
LeftShoulder = Torso["Left Shoulder"]
106
RightHip = Torso["Right Hip"]
107
LeftHip = Torso["Left Hip"]
108
local sick = Instance.new("Sound",RootPart)
109
110
IT = Instance.new
111
CF = CFrame.new
112
VT = Vector3.new
113
RAD = math.rad
114
C3 = Color3.new
115
UD2 = UDim2.new
116
BRICKC = BrickColor.new
117
ANGLES = CFrame.Angles
118
EULER = CFrame.fromEulerAnglesXYZ
119
COS = math.cos
120
ACOS = math.acos
121
SIN = math.sin
122
ASIN = math.asin
123
ABS = math.abs
124
MRANDOM = math.random
125
FLOOR = math.floor
126
127
--//=================================\\
128
--|| 	      USEFUL VALUES
129
--\\=================================//
130
131
Animation_Speed = 3
132
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
133
local Speed = 20
134
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
135
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
136
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
137
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
138
local DAMAGEMULTIPLIER = 1
139
local ANIM = "Idle"
140
local ATTACK = false
141
local EQUIPPED = false
142
local HOLD = false
143
local COMBO = 1
144
local Rooted = false
145
local SINE = 0
146
local KEYHOLD = false
147
local CHANGE = 2 / Animation_Speed
148
local WALKINGANIM = false
149
local VALUE1 = false
150
local VALUE2 = false
151
local ROBLOXIDLEANIMATION = IT("Animation")
152
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
153
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
154
--ROBLOXIDLEANIMATION.Parent = Humanoid
155
local WEAPONGUI = IT("ScreenGui", PlayerGui)
156
WEAPONGUI.Name = "Weapon GUI"
157
local Weapon = IT("Model")
158
Weapon.Name = "Adds"
159
local Effects = IT("Folder", Weapon)
160
Effects.Name = "Effects"
161
local ANIMATOR = Humanoid.Animator
162
local ANIMATE = Character.Animate
163
local UNANCHOR = true
164
local MODE = "GoodCop"
165
166
--//=================================\\
167
--\\=================================//
168
169
170
--//=================================\\
171
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
172
--\\=================================//
173
174
ArtificialHB = Instance.new("BindableEvent", script)
175
ArtificialHB.Name = "ArtificialHB"
176
177
script:WaitForChild("ArtificialHB")
178
179
frame = Frame_Speed
180
tf = 0
181
allowframeloss = false
182
tossremainder = false
183
lastframe = tick()
184
script.ArtificialHB:Fire()
185
186
game:GetService("RunService").Heartbeat:connect(function(s, p)
187
	tf = tf + s
188
	if tf >= frame then
189
		if allowframeloss then
190
			script.ArtificialHB:Fire()
191
			lastframe = tick()
192
		else
193
			for i = 1, math.floor(tf / frame) do
194
				script.ArtificialHB:Fire()
195
			end
196
		lastframe = tick()
197
		end
198
		if tossremainder then
199
			tf = 0
200
		else
201
			tf = tf - frame * math.floor(tf / frame)
202
		end
203
	end
204
end)
205
206
--//=================================\\
207
--\\=================================//
208
209
--//=================================\\
210
--|| 	      SOME FUNCTIONS
211
--\\=================================//
212
213
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
214
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
215
end
216
217
function PositiveAngle(NUMBER)
218
	if NUMBER >= 0 then
219
		NUMBER = 0
220
	end
221
	return NUMBER
222
end
223
224
function NegativeAngle(NUMBER)
225
	if NUMBER <= 0 then
226
		NUMBER = 0
227
	end
228
	return NUMBER
229
end
230
231
function Swait(NUMBER)
232
	if NUMBER == 0 or NUMBER == nil then
233
		ArtificialHB.Event:wait()
234
	else
235
		for i = 1, NUMBER do
236
			ArtificialHB.Event:wait()
237
		end
238
	end
239
end
240
241
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
242
	local NEWMESH = IT(MESH)
243
	if MESH == "SpecialMesh" then
244
		NEWMESH.MeshType = MESHTYPE
245
		if MESHID ~= "nil" and MESHID ~= "" then
246
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
247
		end
248
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
249
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
250
		end
251
	end
252
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
253
	NEWMESH.Scale = SCALE
254
	NEWMESH.Parent = PARENT
255
	return NEWMESH
256
end
257
258
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
259
	local NEWPART = IT("Part")
260
	NEWPART.formFactor = FORMFACTOR
261
	NEWPART.Reflectance = REFLECTANCE
262
	NEWPART.Transparency = TRANSPARENCY
263
	NEWPART.CanCollide = false
264
	NEWPART.Locked = true
265
	NEWPART.Anchored = true
266
	if ANCHOR == false then
267
		NEWPART.Anchored = false
268
	end
269
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
270
	NEWPART.Name = NAME
271
	NEWPART.Size = SIZE
272
	NEWPART.Position = Torso.Position
273
	NEWPART.Material = MATERIAL
274
	NEWPART:BreakJoints()
275
	NEWPART.Parent = PARENT
276
	return NEWPART
277
end
278
279
	local function weldBetween(a, b)
280
	    local weldd = Instance.new("ManualWeld")
281
	    weldd.Part0 = a
282
	    weldd.Part1 = b
283
	    weldd.C0 = CFrame.new()
284
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
285
	    weldd.Parent = a
286
	    return weldd
287
	end
288
289
290
function QuaternionFromCFrame(cf)
291
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
292
	local trace = m00 + m11 + m22
293
	if trace > 0 then 
294
		local s = math.sqrt(1 + trace)
295
		local recip = 0.5 / s
296
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
297
	else
298
		local i = 0
299
		if m11 > m00 then
300
			i = 1
301
		end
302
		if m22 > (i == 0 and m00 or m11) then
303
			i = 2
304
		end
305
		if i == 0 then
306
			local s = math.sqrt(m00 - m11 - m22 + 1)
307
			local recip = 0.5 / s
308
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
309
		elseif i == 1 then
310
			local s = math.sqrt(m11 - m22 - m00 + 1)
311
			local recip = 0.5 / s
312
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
313
		elseif i == 2 then
314
			local s = math.sqrt(m22 - m00 - m11 + 1)
315
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
316
		end
317
	end
318
end
319
 
320
function QuaternionToCFrame(px, py, pz, x, y, z, w)
321
	local xs, ys, zs = x + x, y + y, z + z
322
	local wx, wy, wz = w * xs, w * ys, w * zs
323
	local xx = x * xs
324
	local xy = x * ys
325
	local xz = x * zs
326
	local yy = y * ys
327
	local yz = y * zs
328
	local zz = z * zs
329
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
330
end
331
 
332
function QuaternionSlerp(a, b, t)
333
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
334
	local startInterp, finishInterp;
335
	if cosTheta >= 0.0001 then
336
		if (1 - cosTheta) > 0.0001 then
337
			local theta = ACOS(cosTheta)
338
			local invSinTheta = 1 / SIN(theta)
339
			startInterp = SIN((1 - t) * theta) * invSinTheta
340
			finishInterp = SIN(t * theta) * invSinTheta
341
		else
342
			startInterp = 1 - t
343
			finishInterp = t
344
		end
345
	else
346
		if (1 + cosTheta) > 0.0001 then
347
			local theta = ACOS(-cosTheta)
348
			local invSinTheta = 1 / SIN(theta)
349
			startInterp = SIN((t - 1) * theta) * invSinTheta
350
			finishInterp = SIN(t * theta) * invSinTheta
351
		else
352
			startInterp = t - 1
353
			finishInterp = t
354
		end
355
	end
356
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
357
end
358
359
function Clerp(a, b, t)
360
	local qa = {QuaternionFromCFrame(a)}
361
	local qb = {QuaternionFromCFrame(b)}
362
	local ax, ay, az = a.x, a.y, a.z
363
	local bx, by, bz = b.x, b.y, b.z
364
	local _t = 1 - t
365
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
366
end
367
368
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
369
	local frame = IT("Frame")
370
	frame.BackgroundTransparency = TRANSPARENCY
371
	frame.BorderSizePixel = BORDERSIZEPIXEL
372
	frame.Position = POSITION
373
	frame.Size = SIZE
374
	frame.BackgroundColor3 = COLOR
375
	frame.BorderColor3 = BORDERCOLOR
376
	frame.Name = NAME
377
	frame.Parent = PARENT
378
	return frame
379
end
380
381
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
382
	local label = IT("TextLabel")
383
	label.BackgroundTransparency = 1
384
	label.Size = UD2(1, 0, 1, 0)
385
	label.Position = UD2(0, 0, 0, 0)
386
	label.TextColor3 = TEXTCOLOR
387
	label.TextStrokeTransparency = STROKETRANSPARENCY
388
	label.TextTransparency = TRANSPARENCY
389
	label.FontSize = TEXTFONTSIZE
390
	label.Font = TEXTFONT
391
	label.BorderSizePixel = BORDERSIZEPIXEL
392
	label.TextScaled = false
393
	label.Text = TEXT
394
	label.Name = NAME
395
	label.Parent = PARENT
396
	return label
397
end
398
399
function NoOutlines(PART)
400
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
401
end
402
403
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
404
	local NEWWELD = IT(TYPE)
405
	NEWWELD.Part0 = PART0
406
	NEWWELD.Part1 = PART1
407
	NEWWELD.C0 = C0
408
	NEWWELD.C1 = C1
409
	NEWWELD.Parent = PARENT
410
	return NEWWELD
411
end
412
413
local S = IT("Sound")
414
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
415
	local NEWSOUND = nil
416
	coroutine.resume(coroutine.create(function()
417
		NEWSOUND = S:Clone()
418
		NEWSOUND.Parent = PARENT
419
		NEWSOUND.Volume = VOLUME
420
		NEWSOUND.Pitch = PITCH
421
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
422
		NEWSOUND:play()
423
		if DOESLOOP == true then
424
			NEWSOUND.Looped = true
425
		else
426
			repeat wait(1) until NEWSOUND.Playing == false
427
			NEWSOUND:remove()
428
		end
429
	end))
430
	return NEWSOUND
431
end
432
433
function CFrameFromTopBack(at, top, back)
434
	local right = top:Cross(back)
435
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
436
end
437
438
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
439
function WACKYEFFECT(Table)
440
	local TYPE = (Table.EffectType or "Sphere")
441
	local SIZE = (Table.Size or VT(1,1,1))
442
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
443
	local TRANSPARENCY = (Table.Transparency or 0)
444
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
445
	local CFRAME = (Table.CFrame or Torso.CFrame)
446
	local MOVEDIRECTION = (Table.MoveToPos or nil)
447
	local ROTATION1 = (Table.RotationX or 0)
448
	local ROTATION2 = (Table.RotationY or 0)
449
	local ROTATION3 = (Table.RotationZ or 0)
450
	local MATERIAL = (Table.Material or "Neon")
451
	local COLOR = (Table.Color or C3(1,1,1))
452
	local TIME = (Table.Time or 45)
453
	local SOUNDID = (Table.SoundID or nil)
454
	local SOUNDPITCH = (Table.SoundPitch or nil)
455
	local SOUNDVOLUME = (Table.SoundVolume or nil)
456
	coroutine.resume(coroutine.create(function()
457
		local PLAYSSOUND = false
458
		local SOUND = nil
459
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
460
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
461
			PLAYSSOUND = true
462
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
463
		end
464
		EFFECT.Color = COLOR
465
		local MSH = nil
466
		if TYPE == "Sphere" then
467
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
468
		elseif TYPE == "Block" or TYPE == "Box" then
469
			MSH = IT("BlockMesh",EFFECT)
470
			MSH.Scale = SIZE
471
		elseif TYPE == "Wave" then
472
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
473
		elseif TYPE == "Ring" then
474
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
475
		elseif TYPE == "Slash" then
476
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
477
		elseif TYPE == "Round Slash" then
478
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
479
		elseif TYPE == "Swirl" then
480
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
481
		elseif TYPE == "Skull" then
482
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
483
		elseif TYPE == "Crystal" then
484
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
485
		end
486
		if MSH ~= nil then
487
			local MOVESPEED = nil
488
			if MOVEDIRECTION ~= nil then
489
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
490
			end
491
			local GROWTH = SIZE - ENDSIZE
492
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
493
			if TYPE == "Block" then
494
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
495
			else
496
				EFFECT.CFrame = CFRAME
497
			end
498
			for LOOP = 1, TIME+1 do
499
				Swait()
500
				MSH.Scale = MSH.Scale - GROWTH/TIME
501
				if TYPE == "Wave" then
502
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
503
				end
504
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
505
				if TYPE == "Block" then
506
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
507
				else
508
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
509
				end
510
				if MOVEDIRECTION ~= nil then
511
					local ORI = EFFECT.Orientation
512
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
513
					EFFECT.Orientation = ORI
514
				end
515
			end
516
			if PLAYSSOUND == false then
517
				EFFECT:remove()
518
			else
519
				repeat Swait() until SOUND.Playing == false
520
				EFFECT:remove()
521
			end
522
		else
523
			if PLAYSSOUND == false then
524
				EFFECT:remove()
525
			else
526
				repeat Swait() until SOUND.Playing == false
527
				EFFECT:remove()
528
			end
529
		end
530
	end))
531
end
532
533
function MakeForm(PART,TYPE)
534
	if TYPE == "Cyl" then
535
		local MSH = IT("CylinderMesh",PART)
536
	elseif TYPE == "Ball" then
537
		local MSH = IT("SpecialMesh",PART)
538
		MSH.MeshType = "Sphere"
539
	elseif TYPE == "Wedge" then
540
		local MSH = IT("SpecialMesh",PART)
541
		MSH.MeshType = "Wedge"
542
	elseif TYPE == "Head" then
543
		local MSH = IT("SpecialMesh",PART)
544
		MSH.Scale = VT(1.25,1.25,1.25)
545
	end
546
end
547
548
Debris = game:GetService("Debris")
549
550
function CastProperRay(StartPos, EndPos, Distance, Ignore)
551
	local DIRECTION = CF(StartPos,EndPos).lookVector
552
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
553
end
554
555
function CharacterFade(COLOR,TIMER)
556
	coroutine.resume(coroutine.create(function()
557
		local FADE = IT("Model",Effects)
558
		FADE.Name = "FadingEffect"
559
		for _, c in pairs(Character:GetChildren()) do
560
			if c.ClassName == "Part" and c ~= RootPart then
561
				local FADER = c:Clone()
562
				FADER.Color = COLOR
563
				FADER.CFrame = c.CFrame
564
				FADER.Parent = FADE
565
				FADER.Anchored = true
566
				FADER.Transparency = 0.25+c.Transparency
567
				FADER:BreakJoints()
568
				FADER.Material = "Neon"
569
				if FADER.Name == "Head" then
570
					FADER:ClearAllChildren()
571
					FADER.Size = VT(1,1,1)
572
				end
573
				FADER.CanCollide = false
574
			end
575
		end
576
		local TRANS = 0.75/TIMER
577
		for i = 1, TIMER do
578
			Swait()
579
			for _, c in pairs(FADE:GetChildren()) do
580
				if c.ClassName == "Part" then
581
					c.Transparency = c.Transparency + TRANS
582
				end
583
			end
584
		end
585
		FADE:remove()
586
	end))
587
end
588
589
function Chatter(Text,Timer)
590
	local chat = coroutine.wrap(function()
591
		if Character:FindFirstChild("SpeechBoard")~= nil then
592
			Character:FindFirstChild("SpeechBoard"):destroy()
593
		end
594
		local naeeym2 = IT("BillboardGui",Character)
595
		naeeym2.Size = UD2(0,100,0,40)
596
		naeeym2.StudsOffset = Vector3.new(0,2,0)
597
		naeeym2.Adornee = Character.Head
598
		naeeym2.Name = "SpeechBoard"
599
		naeeym2.AlwaysOnTop = true
600
		local tecks2 = IT("TextLabel",naeeym2)
601
		tecks2.BackgroundTransparency = 1
602
		tecks2.BorderSizePixel = 0
603
		tecks2.Text = ""
604
		tecks2.Font = "Legacy"
605
		tecks2.TextSize = 15
606
		tecks2.TextStrokeTransparency = 0
607
		tecks2.TextColor3 = Color3.new(1,1,1)
608
		tecks2.TextStrokeColor3 = Color3.new(0,0,0)
609
		tecks2.Size = UDim2.new(1,0,0.5,0)
610
		for i = 1,string.len(Text),1 do
611
			CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
612
			tecks2.Text = string.sub(Text,1,i)
613
			wait(Timer)
614
		end
615
		wait(1)
616
		naeeym2:Destroy()
617
	end)
618
	chat()
619
end
620
621
--//=================================\\
622
--||	     WEAPON CREATION
623
--\\=================================//
624
625-
local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
625+
626-
CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
626+
top.ShirtTemplate = "rbxassetid://203092897"
627-
MakeForm(FACE,"Head")
627+
628-
local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
628+
629-
CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
629+
630-
MakeForm(EYE,"Ball")
630+
bottom.PantsTemplate = "rbxassetid://13171601"
631
bottom.Parent = Character
632-
top.ShirtTemplate = "rbxassetid://269003887"
632+
633
local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
634
CreateMesh("SpecialMesh", BATON, "FileMesh", "121946387", "", VT(1,1,1), VT(0,0,0))
635
local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
636-
bottom.PantsTemplate = "rbxassetid://268832352"
636+
637
local B = IT("Attachment",BATON)
638
B.Position = VT(0,0,-0.4)
639
A.Position = VT(0,0,1)
640-
CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
640+
641
Trail.Attachment0 = A
642
Trail.Attachment1 = B
643
Trail.Lifetime = 0.1
644
Trail.Color = ColorSequence.new(C3(0,0,0))
645
Trail.Transparency = NumberSequence.new(0, 1)
646
Trail.Enabled = false
647
Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
648
local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
649
CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
650
local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
651
652
for _, c in pairs(Weapon:GetChildren()) do
653
	if c.ClassName == "Part" then
654
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
655
	end
656
end
657
658
Weapon.Parent = Character
659
660
local SKILLTEXTCOLOR = C3(1,1,1)
661
local SKILLFONT = "Legacy"
662
local SKILLTEXTSIZE = 4
663
664
local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
665
local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
666
local GOODUI = {}
667
local BADUI = {}
668
669
for i = 1, #ATTACKSGOODCOP do
670
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
671
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
672
	SKILLTEXT.TextXAlignment = "Right"
673
	table.insert(GOODUI,SKILLTEXT)
674
end
675
676
for i = 1, #ATTACKSBADCOP do
677
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
678
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
679
	SKILLTEXT.TextXAlignment = "Left"
680
	table.insert(BADUI,SKILLTEXT)
681
end
682
683
local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
684
local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
685
686
--//=================================\\
687
--||			DAMAGING
688
--\\=================================//
689
690
function ApplyDamage(Humanoid,Damage)
691
	Damage = Damage * DAMAGEMULTIPLIER
692
	local DEAD = false
693
	if Humanoid.Health < 2000 then
694
		if Humanoid.Health - Damage > 0 then
695
			Humanoid.Health = Humanoid.Health - Damage
696
		else
697
			DEAD = true
698
			Humanoid.Parent:BreakJoints()
699
		end
700
	else
701
		DEAD = true
702
		Humanoid.Parent:BreakJoints()
703
	end
704
	if DEAD == true then
705
		if MODE == "GoodCop" then
706
			local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
707
			Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
708
		elseif MODE == "BadCop" then
709
			local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
710
			Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
711
		end
712
	end
713
end
714
715
--//=================================\\
716
--||	    TRANSFORMATIONS
717
--\\=================================//
718
719
function Switch()
720
	ATTACK = true
721
	Rooted = true
722
	if MODE == "GoodCop" then
723
		for i=0, 0.3, 0.1 / Animation_Speed do
724
			Swait()
725
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
726
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
727
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
728
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
729
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
730
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
731
		end
732
		for i=0, 1, 0.1 / Animation_Speed do
733
			Swait()
734
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
735
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
736
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
737
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
738
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
739
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
740
		end
741
		CreateSound(363808674, Torso, 6, 1, false)
742
		for i=0, 0.6, 0.1 / Animation_Speed do
743
			Swait()
744
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
745
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
746
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
747
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
748
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
749
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
750
		end
751
		CreateSound(363808674, Torso, 6, 1, false)
752
		for i=0, 0.6, 0.1 / Animation_Speed do
753
			Swait()
754
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
755
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
756
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
757
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
758
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
759
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
760
		end
761
		MODE = "BadCop"
762
	elseif MODE == "BadCop" then
763
		CreateSound(147722227, Torso, 4, 1.3, false)
764
		for i=0, 0.3, 0.1 / Animation_Speed do
765
			Swait()
766
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
767
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
768
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
769
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
770
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
771
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
772
		end
773
		MODE = "GoodCop"
774
	end
775
	ATTACK = false
776
	Rooted = false
777
end
778
779
--//=================================\\
780
--||	   ATTACK GOOD COP
781
--\\=================================//
782
783
function Warning()
784
	local TARGET = Mouse.Target
785
	if TARGET ~= nil then
786
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
787
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
788
			local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
789
			if LEG and HUM.Health > 0 then
790
				Speed = 6
791
				ATTACK = true
792
				Rooted = false
793
				local GYRO = IT("BodyGyro",RootPart)
794
				GYRO.D = 2
795
				GYRO.P = 2000
796
				GYRO.MaxTorque = VT(0,4000000,0)
797
				coroutine.resume(coroutine.create(function()
798
					repeat
799
						Swait()
800
						GYRO.CFrame = CF(RootPart.Position,LEG.Position)
801
					until ATTACK == false
802
					GYRO:Remove()
803
				end))
804
				local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
805
				local PASS = true
806
				for i=0, 0.2, 0.1 / Animation_Speed do
807
					Swait()
808
					HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
809
					if HIT == nil then
810
						PASS = false
811
						break
812
					else
813
						if HIT.Parent ~= TARGET.Parent then
814
							PASS = false
815
							break
816
						end
817
					end
818
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
819
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
820
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
821
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
822
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
823
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
824
				end
825
				CreateSound(147722227, GUN, 6, 1.3, false)
826
				GUNWELD.Part0 = LeftArm
827
				GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
828
				for i=0, 0.4, 0.1 / Animation_Speed do
829
					Swait()
830
					HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
831
					if HIT == nil then
832
						PASS = false
833
						break
834
					else
835
						if HIT.Parent ~= TARGET.Parent then
836
							PASS = false
837
							break
838
						end
839
					end
840
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
841
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
842
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
843
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
844
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
845
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
846
				end
847
				if PASS == true then
848
					local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
849
					local DISTANCE = (LEG.Position - GUNPOS).Magnitude
850
					CreateSound(160432334, LEG, 10, 1, false)
851
					local HEAD = HUM.Parent:FindFirstChild("Head")
852
					if HEAD then
853
						CreateSound(535690488, HEAD, 7, 1, false)
854
					end
855
					ApplyDamage(HUM,15)
856
					HUM.WalkSpeed = HUM.WalkSpeed - 3
857
					HUM.PlatformStand = true
858
					coroutine.resume(coroutine.create(function()
859
						wait(0.1)
860
						if HUM.WalkSpeed > 0 then
861
							HUM.PlatformStand = false
862
						end
863
					end))
864
					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
865
					WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
866
					for i=0, 1, 0.1 / Animation_Speed do
867
						Swait()
868
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
869
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
870
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
871
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
872
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
873
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
874
					end
875
				end
876
				for i=0, 0.3, 0.1 / Animation_Speed do
877
					Swait()
878
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
879
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
880
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
881
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
882
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
883
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
884
				end
885
				GUNWELD.Part0 = Torso
886
				GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
887
				ATTACK = false
888
				Rooted = false
889
				Speed = 20
890
			end
891
		end
892
	end
893
end
894
function BatonStun()
895
	ATTACK = true
896
	Rooted = false
897
	Speed = 4
898
	for i=0, 0.2, 0.1 / Animation_Speed do
899
		Swait()
900
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
901
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
902
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
903
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
904
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
905
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
906
	end
907
	BATONWELD.Part0 = RightArm
908
	BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
909
	for i=0, 0.2, 0.1 / Animation_Speed do
910
		Swait()
911
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
912
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
913
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
914
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
915
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
916
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
917
	end
918
	Speed = 25
919
	CreateSound(147722227, BATON, 6, 1.2, false)
920
	Trail.Enabled = true
921
	BATON.CanCollide = true
922
	local SPEAKING = false
923
	local HITS = {}
924
	local TOUCH = BATON.Touched:Connect(function(hit)
925
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
926
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
927
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
928
			if TORSO and HUM.Health > 0 then
929
				local PASS = true
930
				for i = 1, #HITS do
931
					if HITS[i] == hit.Parent then
932
						PASS = false
933
					end
934
				end
935
				table.insert(HITS,hit.Parent)
936
				if PASS == true then
937
					HUM.PlatformStand = true
938
					ApplyDamage(HUM,20)
939
					local bv = Instance.new("BodyVelocity",TORSO) 
940
					bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
941
					bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
942
					Debris:AddItem(bv,0.05)
943
					CreateSound(260430079, BATON, 6, 1, false)
944
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
945
					coroutine.resume(coroutine.create(function()
946
						wait(1)
947
						if HUM.WalkSpeed > 0 then
948
							HUM.PlatformStand = false
949
						end
950
					end))
951
					if SPEAKING == false and MRANDOM(1,5) == 1 then
952
						SPEAKING = true
953
						Chatter("Let that be a warning.",0)
954
					end
955
				end
956
			end
957
		end
958
	end)
959
	for i=0, 0.35, 0.1 / Animation_Speed do
960
		Swait()
961
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
962
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
963
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
964
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
965
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
966
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
967
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
968
	end
969
	TOUCH:Disconnect()
970
	BATON.CanCollide = false
971
	Speed = 20
972
	Trail.Enabled = false
973
	for i=0, 0.2, 0.1 / Animation_Speed do
974
		Swait()
975
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
976
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
977
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
978
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
979
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
980
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
981
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
982
	end
983
	BATONWELD.Part0 = Torso
984
	BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
985
	ATTACK = false
986
	Rooted = false
987
end
988
function Cuffs()
989
	local TARGET = Mouse.Target
990
	if TARGET ~= nil then
991
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
992
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
993
			local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
994
			if ROOT and HUM.Health > 0 then
995
				local FOE = Mouse.Target.Parent
996
				ATTACK = true
997
				Rooted = true
998
				CharacterFade(C3(1,1,1),70)
999
				RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
1000
				ROOT.Anchored = true
1001
				CreateSound(289556450, RootPart, 5, 1.4, false)
1002
				Chatter("You have the right to remain silent.",0)
1003
				for i=0, 2, 0.1 / Animation_Speed do
1004
					Swait()
1005
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1006
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1007
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1008
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1009
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1010
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1011
				end
1012
				local RIGHTCUFF = nil
1013
				local LEFTCUFF = nil
1014
				local ChainLink = nil
1015
				CreateSound(1279090548, ROOT, 10, 1.4, false)
1016
				for _, c in pairs(FOE:GetChildren()) do
1017
					if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
1018
						LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
1019
						LEFTCUFF.CFrame = c.CFrame
1020
						weldBetween(c,LEFTCUFF)
1021
					end
1022
				end
1023
				for _, c in pairs(FOE:GetChildren()) do
1024
					if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
1025
						RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
1026
						RIGHTCUFF.CFrame = c.CFrame
1027
						weldBetween(c,RIGHTCUFF)
1028
					end
1029
				end
1030
				if RIGHTCUFF and LEFTCUFF then
1031
					local A = IT("Attachment",RIGHTCUFF)
1032
					local B = IT("Attachment",LEFTCUFF)
1033
					ChainLink = IT("Beam",FOE)
1034
					ChainLink.Texture = "rbxassetid://73042633"
1035
					ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
1036
					ChainLink.TextureSpeed = 0
1037
					ChainLink.Width0 = 1
1038
					ChainLink.Width1 = 1
1039
					ChainLink.Segments = 25
1040
					ChainLink.TextureLength = 3
1041
					ChainLink.Attachment0 = B
1042
					ChainLink.Attachment1 = A
1043
					ChainLink.FaceCamera = true
1044
					ChainLink.Transparency = NumberSequence.new(0)
1045
				end
1046
				coroutine.resume(coroutine.create(function()
1047
					wait(4)
1048
					if RIGHTCUFF and LEFTCUFF then
1049
						RIGHTCUFF:remove()
1050
						LEFTCUFF:remove()
1051
						ChainLink:remove()
1052
						local bv = Instance.new("BodyVelocity",ROOT) 
1053
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1054
						bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
1055
						Debris:AddItem(bv,0.05)
1056
						ApplyDamage(HUM,70)
1057
						HUM.PlatformStand = false
1058
						WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
1059
						WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
1060
					end
1061
				end))
1062
				for i=0, 1.5, 0.1 / Animation_Speed do
1063
					Swait()
1064
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1065
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
1066
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1067
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1068
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1069
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1070
				end
1071
				HUM.PlatformStand = true
1072
				ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
1073
				ROOT.Anchored = false
1074
				Chatter("Anything you say can and WILL be used against you.",0)
1075
				for i=0, 3, 0.1 / Animation_Speed do
1076
					Swait()
1077
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
1078
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1079
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1080
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1081
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1082
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1083
				end
1084
				ATTACK = false
1085
				Rooted = false
1086
			end
1087
		end
1088
	end
1089
end
1090
1091
--//=================================\\
1092
--||	    ATTACK BAD COP
1093
--\\=================================//
1094
1095
function Silence()
1096
	Speed = 6
1097
	ATTACK = true
1098
	Rooted = false
1099
	local GYRO = IT("BodyGyro",RootPart)
1100
	GYRO.D = 2
1101
	GYRO.P = 20000
1102
	GYRO.MaxTorque = VT(0,4000000,0)
1103
	coroutine.resume(coroutine.create(function()
1104
		repeat
1105
			Swait()
1106
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1107
		until ATTACK == false
1108
		GYRO:Remove()
1109
	end))
1110
	for i=0, 0.2, 0.1 / Animation_Speed do
1111
		Swait()
1112
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1113
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1114
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1115
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1116
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1117
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1118
	end
1119
	local AMMO = 6
1120
	local FIRING = true
1121
	local SHOOTING = false
1122
	local TIMER = 70
1123
	CreateSound(147722227, GUN, 6, 1.3, false)
1124
	GUNWELD.Part0 = LeftArm
1125
	GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1126
	local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
1127
		if SHOOTING == false and AMMO > 0 then
1128
			SHOOTING = true
1129
			AMMO = AMMO - 1
1130
			local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
1131
			local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
1132
			local DISTANCE = (POS - GUNPOS).Magnitude
1133
			if HIT then
1134
				if HIT.Parent:FindFirstChildOfClass("Humanoid") then
1135
					if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
1136
						CreateSound(160432334, HIT, 10, 1, false)
1137
						ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
1138
					end
1139
				end
1140
			end
1141
			TIMER = 55
1142
			WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
1143
			WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1144
			for i=0, 0.3, 0.1 / Animation_Speed do
1145
				Swait()
1146
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1147
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1148
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1149
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1150
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1151
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1152
			end
1153
			if AMMO <= 0 then
1154
				FIRING = false
1155
			end
1156
			SHOOTING = false
1157
		end
1158
	end)
1159
	repeat
1160
		Swait()
1161
		if SHOOTING == false then
1162
			TIMER = TIMER - 1
1163
			if TIMER <= 0 then
1164
				FIRING = false
1165
			end
1166
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1167
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1168
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1169
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1170
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1171
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1172
		end
1173
	until FIRING == false and SHOOTING == false
1174
	MOUSE:Disconnect()
1175
	for i=0, 0.3, 0.1 / Animation_Speed do
1176
		Swait()
1177
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1178
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1179
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1180
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1181
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1182
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1183
	end
1184
	GUNWELD.Part0 = Torso
1185
	GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1186
	Speed = 20
1187
	ATTACK = false
1188
	Rooted = false
1189
end
1190
function BatonBreaker()
1191
	ATTACK = true
1192
	Rooted = false
1193
	Speed = 4
1194
	Chatter("I'll break you!",0)
1195
	for i=0, 0.2, 0.1 / Animation_Speed do
1196
		Swait()
1197
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1198
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1199
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1200
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1201
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1202
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1203
	end
1204
	BATONWELD.Part0 = RightArm
1205
	BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
1206
	for i=0, 0.5, 0.1 / Animation_Speed do
1207
		Swait()
1208
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1209
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
1210
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1211
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1212
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1213
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1214
	end
1215
	Speed = 30
1216
	CreateSound(147722227, BATON, 6, 1, false)
1217
	Trail.Enabled = true
1218
	BATON.CanCollide = true
1219
	local SPEAKING = false
1220
	local HITS = {}
1221
	local TOUCH = BATON.Touched:Connect(function(hit)
1222
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
1223
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
1224
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1225
			if TORSO and HUM.Health > 0 then
1226
				local PASS = true
1227
				for i = 1, #HITS do
1228
					if HITS[i] == hit.Parent then
1229
						PASS = false
1230
					end
1231
				end
1232
				table.insert(HITS,hit.Parent)
1233
				if PASS == true then
1234
					CreateSound(260430079, BATON, 6, 0.8, false)
1235
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
1236
					TORSO.Anchored = true
1237
					local POS = TORSO.CFrame
1238
					coroutine.resume(coroutine.create(function()
1239
						for i = 1, 15 do
1240
							Swait()
1241
							TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
1242
						end
1243
						local HEAD = HUM.Parent:FindFirstChild("Head")
1244
						HUM.Parent:BreakJoints()
1245
						if HEAD then
1246
							CreateSound(363808674, HEAD, 10, 0.8, false)
1247
							local bv = Instance.new("BodyVelocity",TORSO) 
1248
							bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1249
							bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
1250
							Debris:AddItem(bv,0.05)
1251
							local TEXTS = {"Criminals should leave this world!","And stay down!"}
1252
							Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
1253
						end
1254
						TORSO.Anchored = false
1255
					end))
1256
				end
1257
			end
1258
		end
1259
	end)
1260
	for i=0, 0.45, 0.1 / Animation_Speed do
1261
		Swait()
1262
		RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
1263
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
1264
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
1265
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1266
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1267
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1268
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1269
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1270
	end
1271
	TOUCH:Disconnect()
1272
	BATON.CanCollide = false
1273
	Speed = 20
1274
	Trail.Enabled = false
1275
	for i=0, 0.2, 0.1 / Animation_Speed do
1276
		Swait()
1277
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
1278
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1279
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1280
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1281
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1282
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1283
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1284
	end
1285
	BATONWELD.Part0 = Torso
1286
	BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
1287
	ATTACK = false
1288
	Rooted = false
1289
end
1290
function TheRightToRemainSilent()
1291
	local TARGET = Mouse.Target
1292
	if TARGET ~= nil then
1293
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
1294
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
1295
			local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
1296
			if ROOT and HUM.Health > 0 then
1297
				local FOE = Mouse.Target.Parent
1298
				ATTACK = true
1299
				Rooted = true
1300
				CharacterFade(C3(1,1,1),70)
1301
				RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
1302
				ROOT.Anchored = true
1303
				CreateSound(289556450, RootPart, 5, 1.4, false)
1304
				Chatter("You are to remain silent and DEAD!",0)
1305
				for i=0, 0.4, 0.1 / Animation_Speed do
1306
					Swait()
1307
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1308
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1309
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1310
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1311
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1312
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1313
				end
1314
				HUM.PlatformStand = true
1315
				ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
1316
				CreateSound(260430117, ROOT, 6, 1.3, false)
1317
				coroutine.resume(coroutine.create(function()
1318
					Swait()
1319
					ROOT.Anchored = true
1320
				end))
1321
				RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
1322
				for i=0, 0.2, 0.1 / Animation_Speed do
1323
					Swait()
1324
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1325
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1326
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1327
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1328
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1329
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1330
				end
1331
				local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
1332
				CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
1333
				for i=0, 0.2, 0.1 / Animation_Speed do
1334
					Swait()
1335
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1336
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1337
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1338
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1339
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1340
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1341
				end
1342
				local AMMO = 6
1343
				local FIRING = true
1344
				local SHOOTING = false
1345
				local TIMER = 70
1346
				CreateSound(147722227, GUN, 6, 1.3, false)
1347
				GUNWELD.Part0 = LeftArm
1348
				GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1349
				for i=0, 0.2, 0.1 / Animation_Speed do
1350
					Swait()
1351
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1352
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1353
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1354
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1355
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1356
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1357
				end
1358
				for i = 1, 6 do
1359
					local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
1360
					local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
1361
					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
1362
					WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1363
					HUM.Health = HUM.Health/1.5
1364
					for i=0, 0.2, 0.1 / Animation_Speed do
1365
						Swait()
1366
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1367
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1368
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1369
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1370
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1371
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1372
					end
1373
					for i=0, 0.2, 0.1 / Animation_Speed do
1374
						Swait()
1375
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1376
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1377
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1378
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1379
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1380
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1381
					end
1382
				end
1383
				FOE:BreakJoints()
1384
				ROOT.Anchored = false
1385
				for i=0, 0.3, 0.1 / Animation_Speed do
1386
					Swait()
1387
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1388
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1389
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1390
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1391
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1392
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1393
				end
1394
				GUNWELD.Part0 = Torso
1395
				GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1396
				ATTACK = false
1397
				Rooted = false
1398
			end
1399
		end
1400
	end
1401
end
1402
1403
--//=================================\\
1404
--||	  ASSIGN THINGS TO KEYS
1405
--\\=================================//
1406
1407
function MouseDown(Mouse)
1408
	if ATTACK == false then
1409
		if MODE == "GoodCop" then
1410
			Warning()
1411
		elseif MODE == "BadCop" then
1412
			Silence()
1413
		end
1414
	end
1415
end
1416
1417
function MouseUp(Mouse)
1418
HOLD = false
1419
end
1420
1421
function KeyDown(Key)
1422
	KEYHOLD = true
1423
	if Key == "q" and ATTACK == false then
1424
		if MODE == "GoodCop" then
1425
			BatonStun()
1426
		elseif MODE == "BadCop" then
1427
			BatonBreaker()
1428
		end
1429
	end
1430
1431
	if Key == "e" and ATTACK == false then
1432
		if MODE == "GoodCop" then
1433
			Cuffs()
1434
		elseif MODE == "BadCop" then
1435
			TheRightToRemainSilent()
1436
		end
1437
	end
1438
1439
	if Key == "t" and ATTACK == false then
1440
		if MODE == "GoodCop" then
1441
			Chatter("You should obey the law.",0.01)
1442
		elseif MODE == "BadCop" then
1443
			Chatter("I don't think so, Criminal!",0.01)
1444
		end
1445
	end
1446
1447
	if Key == "f" and ATTACK == false then
1448
		Switch()
1449
	end
1450
1451
	if Key == "0" and ATTACK == false then
1452
		if sick.Parent ~= RootPart then
1453
			sick = IT("Sound",RootPart)
1454
		end
1455
	end
1456
end
1457
1458
function KeyUp(Key)
1459
	KEYHOLD = false
1460
end
1461
1462
	Mouse.Button1Down:connect(function(NEWKEY)
1463
		MouseDown(NEWKEY)
1464
	end)
1465
	Mouse.Button1Up:connect(function(NEWKEY)
1466
		MouseUp(NEWKEY)
1467
	end)
1468
	Mouse.KeyDown:connect(function(NEWKEY)
1469
		KeyDown(NEWKEY)
1470
	end)
1471
	Mouse.KeyUp:connect(function(NEWKEY)
1472
		KeyUp(NEWKEY)
1473
	end)
1474
1475
--//=================================\\
1476
--\\=================================//
1477
1478
function unanchor()
1479
	for _, c in pairs(Character:GetChildren()) do
1480
		if c:IsA("BasePart") and c ~= RootPart then
1481
			c.Anchored = false
1482
		end
1483
	end
1484
	for _, c in pairs(Weapon:GetChildren()) do
1485
		if c:IsA("BasePart") and c ~= RootPart then
1486
			c.Anchored = false
1487
		end
1488
	end
1489
	if UNANCHOR == true then
1490
		RootPart.Anchored = false
1491
	else
1492
		RootPart.Anchored = true
1493
	end
1494
end
1495
1496
--//=================================\\
1497
--||	WRAP THE WHOLE SCRIPT UP
1498
--\\=================================//
1499
1500
Humanoid.Changed:connect(function(Jump)
1501
	if Jump == "Jump" and (Disable_Jump == true) then
1502
		Humanoid.Jump = false
1503
	end
1504
end)
1505
1506
while true do
1507
	Swait()
1508
	script.Parent = WEAPONGUI
1509
	ANIMATE.Parent = nil
1510
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1511
	    v:Stop();
1512
	end
1513
	SINE = SINE + CHANGE
1514
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1515
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1516
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1517
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1518
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1519
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1520
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1521
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1522
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1523
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1524
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1525
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1526
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1527
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1528
	end
1529
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1530
		ANIM = "Jump"
1531
		if ATTACK == false then
1532
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1533
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1534
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1535
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1536
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1537
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1538
	    end
1539
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1540
		ANIM = "Fall"
1541
		if ATTACK == false then
1542
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1543
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1544
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1545
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1546
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1547
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1548
		end
1549
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1550
		ANIM = "Idle"
1551
		if ATTACK == false then
1552
			if MODE == "GoodCop" then
1553
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1554
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
1555
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1556
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1557
				RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1558
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1559
			elseif MODE == "BadCop" then
1560
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1561
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1562
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1563
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1564
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1565
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1566
			end
1567
		end
1568
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1569
		ANIM = "Walk"
1570
		if ATTACK == false then
1571
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1572
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1573
			if MODE == "GoodCop" then
1574
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1575
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1576
			elseif MODE == "BadCop" then
1577
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1578
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1579
			end
1580
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
1581
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
1582
		end
1583
	end
1584
	unanchor()
1585
	Humanoid.MaxHealth = 3e3
1586
	Humanoid.Health = 3e3
1587
	if Rooted == false then
1588
		Disable_Jump = false
1589
		Humanoid.WalkSpeed = Speed
1590
	elseif Rooted == true then
1591
		Disable_Jump = true
1592
		Humanoid.WalkSpeed = 0
1593
	end
1594
	for _, c in pairs(Character:GetChildren()) do
1595
		if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1596
			c:remove()
1597
		end
1598
	end
1599
	sick.SoundId = "rbxassetid://259554386"
1600
	sick.Looped = true
1601
	sick.Pitch = 1
1602
	sick.Volume = 4
1603
	sick.Playing = true
1604
	if MODE == "GoodCop" then
1605
		for E = 1, #GOODUI do
1606
			GOODUI[E].TextStrokeTransparency = 0
1607
			GOODUI[E].TextTransparency = 0
1608
		end
1609
		for E = 1, #BADUI do
1610
			BADUI[E].TextStrokeTransparency = 1
1611
			BADUI[E].TextTransparency = 0.5
1612
		end
1613
	elseif MODE == "BadCop" then
1614
		for E = 1, #GOODUI do
1615
			GOODUI[E].TextStrokeTransparency = 1
1616
			GOODUI[E].TextTransparency = 0.5
1617
		end
1618
		for E = 1, #BADUI do
1619
			BADUI[E].TextStrokeTransparency = 0
1620
			BADUI[E].TextTransparency = 0
1621
		end
1622
	end
1623
end
1624
1625
--//=================================\\
1626
--\\=================================//
1627
1628
1629
1630
1631
1632
--//====================================================\\--
1633
--||			  		 END OF SCRIPT
1634
--\\====================================================//--