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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | wait(0.2) | |
| 8 | ||
| 9 | ||
| 10 | ||
| 11 | Player = game:GetService("Players").LocalPlayer
| |
| 12 | PlayerGui = Player.PlayerGui | |
| 13 | Cam = workspace.CurrentCamera | |
| 14 | Backpack = Player.Backpack | |
| 15 | Character = Player.Character | |
| 16 | Humanoid = Character.Humanoid | |
| 17 | Character.Archivable = true | |
| 18 | Mouse = Player:GetMouse() | |
| 19 | RootPart = Character["HumanoidRootPart"] | |
| 20 | Torso = Character["Torso"] | |
| 21 | Head = Character["Head"] | |
| 22 | RightArm = Character["Right Arm"] | |
| 23 | LeftArm = Character["Left Arm"] | |
| 24 | RightLeg = Character["Right Leg"] | |
| 25 | LeftLeg = Character["Left Leg"] | |
| 26 | RootJoint = RootPart["RootJoint"] | |
| 27 | Neck = Torso["Neck"] | |
| 28 | RightShoulder = Torso["Right Shoulder"] | |
| 29 | LeftShoulder = Torso["Left Shoulder"] | |
| 30 | RightHip = Torso["Right Hip"] | |
| 31 | LeftHip = Torso["Left Hip"] | |
| 32 | local sick = Instance.new("Sound",Character)
| |
| 33 | sick.SoundId = "rbxassetid://694828974" | |
| 34 | sick.Name = "BGM" | |
| 35 | sick.Looped = true | |
| 36 | sick.Pitch = 1 | |
| 37 | sick.Volume = 1.3 | |
| 38 | sick:Play() | |
| 39 | Speed = 36 | |
| 40 | local ISEEYOU = Instance.new("Sound",Torso)
| |
| 41 | ISEEYOU.SoundId = "rbxassetid://913821443" | |
| 42 | ISEEYOU.Pitch = 1.15 | |
| 43 | ISEEYOU.Volume = 5 | |
| 44 | ||
| 45 | IT = Instance.new | |
| 46 | CF = CFrame.new | |
| 47 | VT = Vector3.new | |
| 48 | RAD = math.rad | |
| 49 | C3 = Color3.new | |
| 50 | UD2 = UDim2.new | |
| 51 | BRICKC = BrickColor.new | |
| 52 | ANGLES = CFrame.Angles | |
| 53 | EULER = CFrame.fromEulerAnglesXYZ | |
| 54 | COS = math.cos | |
| 55 | ACOS = math.acos | |
| 56 | SIN = math.sin | |
| 57 | ASIN = math.asin | |
| 58 | ABS = math.abs | |
| 59 | MRANDOM = math.random | |
| 60 | FLOOR = math.floor | |
| 61 | ||
| 62 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 63 | local NEWMESH = IT(MESH) | |
| 64 | if MESH == "SpecialMesh" then | |
| 65 | NEWMESH.MeshType = MESHTYPE | |
| 66 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 67 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 68 | end | |
| 69 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 70 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 71 | end | |
| 72 | end | |
| 73 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 74 | NEWMESH.Scale = SCALE | |
| 75 | NEWMESH.Parent = PARENT | |
| 76 | return NEWMESH | |
| 77 | end | |
| 78 | ||
| 79 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 80 | local NEWPART = IT("Part")
| |
| 81 | NEWPART.formFactor = FORMFACTOR | |
| 82 | NEWPART.Reflectance = REFLECTANCE | |
| 83 | NEWPART.Transparency = TRANSPARENCY | |
| 84 | NEWPART.CanCollide = false | |
| 85 | NEWPART.Locked = true | |
| 86 | NEWPART.Anchored = true | |
| 87 | if ANCHOR == false then | |
| 88 | NEWPART.Anchored = false | |
| 89 | end | |
| 90 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 91 | NEWPART.Name = NAME | |
| 92 | NEWPART.Size = SIZE | |
| 93 | NEWPART.Position = Torso.Position | |
| 94 | NEWPART.Material = MATERIAL | |
| 95 | NEWPART:BreakJoints() | |
| 96 | NEWPART.Parent = PARENT | |
| 97 | return NEWPART | |
| 98 | end | |
| 99 | ||
| 100 | --//=================================\\ | |
| 101 | --|| CUSTOMIZATION | |
| 102 | --\\=================================// | |
| 103 | ||
| 104 | Player_Size = 1 --Size of the player. | |
| 105 | Animation_Speed = 3 | |
| 106 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 107 | ||
| 108 | local Speed = 16 | |
| 109 | local Effects2 = {}
| |
| 110 | ||
| 111 | --//=================================\\ | |
| 112 | --|| END OF CUSTOMIZATION | |
| 113 | --\\=================================// | |
| 114 | ||
| 115 | local function weldBetween(a, b) | |
| 116 | local weldd = Instance.new("ManualWeld")
| |
| 117 | weldd.Part0 = a | |
| 118 | weldd.Part1 = b | |
| 119 | weldd.C0 = CFrame.new() | |
| 120 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 121 | weldd.Parent = a | |
| 122 | return weldd | |
| 123 | end | |
| 124 | ||
| 125 | --//=================================\\ | |
| 126 | --|| USEFUL VALUES | |
| 127 | --\\=================================// | |
| 128 | ||
| 129 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 130 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 131 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 132 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 133 | local CHANGEDEFENSE = 0 | |
| 134 | local CHANGEDAMAGE = 0 | |
| 135 | local CHANGEMOVEMENT = 0 | |
| 136 | local ANIM = "Idle" | |
| 137 | local ATTACK = false | |
| 138 | local EQUIPPED = false | |
| 139 | local HOLD = false | |
| 140 | local COMBO = 1 | |
| 141 | local Rooted = false | |
| 142 | local SINE = 0 | |
| 143 | local KEYHOLD = false | |
| 144 | local CHANGE = 2 / Animation_Speed | |
| 145 | local WALKINGANIM = false | |
| 146 | local WALK = 0 | |
| 147 | local VALUE1 = false | |
| 148 | local VALUE2 = false | |
| 149 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 150 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 151 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 152 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 153 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 154 | WEAPONGUI.Name = "Weapon GUI" | |
| 155 | local Weapon = IT("Model")
| |
| 156 | Weapon.Name = "Adds" | |
| 157 | local Effects = IT("Folder", Weapon)
| |
| 158 | Effects.Name = "Effects" | |
| 159 | local ANIMATOR = Humanoid.Animator | |
| 160 | local ANIMATE = Character.Animate | |
| 161 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 162 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 163 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 164 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 165 | local UNANCHOR = true | |
| 166 | local TARGET = nil | |
| 167 | ||
| 168 | local EYECOLOR = 1 | |
| 169 | local SKILLTEXTCOLOR = C3(1,1,1) | |
| 170 | ||
| 171 | --//=================================\\ | |
| 172 | --\\=================================// | |
| 173 | ||
| 174 | ||
| 175 | --//=================================\\ | |
| 176 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 177 | --\\=================================// | |
| 178 | ||
| 179 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 180 | ArtificialHB.Name = "ArtificialHB" | |
| 181 | ||
| 182 | script:WaitForChild("ArtificialHB")
| |
| 183 | ||
| 184 | frame = Frame_Speed | |
| 185 | tf = 0 | |
| 186 | allowframeloss = false | |
| 187 | tossremainder = false | |
| 188 | lastframe = tick() | |
| 189 | script.ArtificialHB:Fire() | |
| 190 | ||
| 191 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 192 | tf = tf + s | |
| 193 | if tf >= frame then | |
| 194 | if allowframeloss then | |
| 195 | script.ArtificialHB:Fire() | |
| 196 | lastframe = tick() | |
| 197 | else | |
| 198 | for i = 1, math.floor(tf / frame) do | |
| 199 | script.ArtificialHB:Fire() | |
| 200 | end | |
| 201 | lastframe = tick() | |
| 202 | end | |
| 203 | if tossremainder then | |
| 204 | tf = 0 | |
| 205 | else | |
| 206 | tf = tf - frame * math.floor(tf / frame) | |
| 207 | end | |
| 208 | end | |
| 209 | end) | |
| 210 | ||
| 211 | --//=================================\\ | |
| 212 | --\\=================================// | |
| 213 | ||
| 214 | ||
| 215 | ||
| 216 | ||
| 217 | ||
| 218 | --//=================================\\ | |
| 219 | --|| SOME FUNCTIONS | |
| 220 | --\\=================================// | |
| 221 | ||
| 222 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 223 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 224 | end | |
| 225 | ||
| 226 | function PositiveAngle(NUMBER) | |
| 227 | if NUMBER >= 0 then | |
| 228 | NUMBER = 0 | |
| 229 | end | |
| 230 | return NUMBER | |
| 231 | end | |
| 232 | ||
| 233 | function NegativeAngle(NUMBER) | |
| 234 | if NUMBER <= 0 then | |
| 235 | NUMBER = 0 | |
| 236 | end | |
| 237 | return NUMBER | |
| 238 | end | |
| 239 | ||
| 240 | function Swait(NUMBER) | |
| 241 | if NUMBER == 0 or NUMBER == nil then | |
| 242 | ArtificialHB.Event:wait() | |
| 243 | else | |
| 244 | for i = 1, NUMBER do | |
| 245 | ArtificialHB.Event:wait() | |
| 246 | end | |
| 247 | end | |
| 248 | end | |
| 249 | ||
| 250 | function QuaternionFromCFrame(cf) | |
| 251 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 252 | local trace = m00 + m11 + m22 | |
| 253 | if trace > 0 then | |
| 254 | local s = math.sqrt(1 + trace) | |
| 255 | local recip = 0.5 / s | |
| 256 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 257 | else | |
| 258 | local i = 0 | |
| 259 | if m11 > m00 then | |
| 260 | i = 1 | |
| 261 | end | |
| 262 | if m22 > (i == 0 and m00 or m11) then | |
| 263 | i = 2 | |
| 264 | end | |
| 265 | if i == 0 then | |
| 266 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 267 | local recip = 0.5 / s | |
| 268 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 269 | elseif i == 1 then | |
| 270 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 271 | local recip = 0.5 / s | |
| 272 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 273 | elseif i == 2 then | |
| 274 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 275 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 276 | end | |
| 277 | end | |
| 278 | end | |
| 279 | ||
| 280 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 281 | local xs, ys, zs = x + x, y + y, z + z | |
| 282 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 283 | local xx = x * xs | |
| 284 | local xy = x * ys | |
| 285 | local xz = x * zs | |
| 286 | local yy = y * ys | |
| 287 | local yz = y * zs | |
| 288 | local zz = z * zs | |
| 289 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 290 | end | |
| 291 | ||
| 292 | function QuaternionSlerp(a, b, t) | |
| 293 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 294 | local startInterp, finishInterp; | |
| 295 | if cosTheta >= 0.0001 then | |
| 296 | if (1 - cosTheta) > 0.0001 then | |
| 297 | local theta = ACOS(cosTheta) | |
| 298 | local invSinTheta = 1 / SIN(theta) | |
| 299 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 300 | finishInterp = SIN(t * theta) * invSinTheta | |
| 301 | else | |
| 302 | startInterp = 1 - t | |
| 303 | finishInterp = t | |
| 304 | end | |
| 305 | else | |
| 306 | if (1 + cosTheta) > 0.0001 then | |
| 307 | local theta = ACOS(-cosTheta) | |
| 308 | local invSinTheta = 1 / SIN(theta) | |
| 309 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 310 | finishInterp = SIN(t * theta) * invSinTheta | |
| 311 | else | |
| 312 | startInterp = t - 1 | |
| 313 | finishInterp = t | |
| 314 | end | |
| 315 | end | |
| 316 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 317 | end | |
| 318 | ||
| 319 | function Clerp(a, b, t) | |
| 320 | local qa = {QuaternionFromCFrame(a)}
| |
| 321 | local qb = {QuaternionFromCFrame(b)}
| |
| 322 | local ax, ay, az = a.x, a.y, a.z | |
| 323 | local bx, by, bz = b.x, b.y, b.z | |
| 324 | local _t = 1 - t | |
| 325 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 326 | end | |
| 327 | ||
| 328 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 329 | local frame = IT("Frame")
| |
| 330 | frame.BackgroundTransparency = TRANSPARENCY | |
| 331 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 332 | frame.Position = POSITION | |
| 333 | frame.Size = SIZE | |
| 334 | frame.BackgroundColor3 = COLOR | |
| 335 | frame.BorderColor3 = BORDERCOLOR | |
| 336 | frame.Name = NAME | |
| 337 | frame.Parent = PARENT | |
| 338 | return frame | |
| 339 | end | |
| 340 | ||
| 341 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 342 | local label = IT("TextLabel")
| |
| 343 | label.BackgroundTransparency = 1 | |
| 344 | label.Size = UD2(1, 0, 1, 0) | |
| 345 | label.Position = UD2(0, 0, 0, 0) | |
| 346 | label.TextColor3 = TEXTCOLOR | |
| 347 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 348 | label.TextTransparency = TRANSPARENCY | |
| 349 | label.FontSize = TEXTFONTSIZE | |
| 350 | label.Font = TEXTFONT | |
| 351 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 352 | label.TextScaled = false | |
| 353 | label.Text = TEXT | |
| 354 | label.Name = NAME | |
| 355 | label.Parent = PARENT | |
| 356 | return label | |
| 357 | end | |
| 358 | ||
| 359 | function NoOutlines(PART) | |
| 360 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 361 | end | |
| 362 | ||
| 363 | ||
| 364 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 365 | local NEWWELD = IT(TYPE) | |
| 366 | NEWWELD.Part0 = PART0 | |
| 367 | NEWWELD.Part1 = PART1 | |
| 368 | NEWWELD.C0 = C0 | |
| 369 | NEWWELD.C1 = C1 | |
| 370 | NEWWELD.Parent = PARENT | |
| 371 | return NEWWELD | |
| 372 | end | |
| 373 | ||
| 374 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 375 | local NEWSOUND = nil | |
| 376 | coroutine.resume(coroutine.create(function() | |
| 377 | NEWSOUND = IT("Sound", PARENT)
| |
| 378 | NEWSOUND.Volume = VOLUME | |
| 379 | NEWSOUND.Pitch = PITCH | |
| 380 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 381 | Swait() | |
| 382 | NEWSOUND:play() | |
| 383 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 384 | end)) | |
| 385 | return NEWSOUND | |
| 386 | end | |
| 387 | ||
| 388 | function CFrameFromTopBack(at, top, back) | |
| 389 | local right = top:Cross(back) | |
| 390 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 391 | end | |
| 392 | ||
| 393 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 394 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 395 | local mesh = nil | |
| 396 | if KIND == "Base" then | |
| 397 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 398 | elseif KIND == "Thin" then | |
| 399 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 400 | elseif KIND == "Round" then | |
| 401 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 402 | end | |
| 403 | wave.CFrame = CFRAME | |
| 404 | coroutine.resume(coroutine.create(function(PART) | |
| 405 | for i = 1, WAIT do | |
| 406 | Swait() | |
| 407 | mesh.Scale = mesh.Scale + GROW/10 | |
| 408 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 409 | if wave.Transparency > 0.99 then | |
| 410 | wave:remove() | |
| 411 | end | |
| 412 | end | |
| 413 | end)) | |
| 414 | end | |
| 415 | ||
| 416 | function MakeForm(PART,TYPE) | |
| 417 | if TYPE == "Cyl" then | |
| 418 | local MSH = IT("CylinderMesh",PART)
| |
| 419 | elseif TYPE == "Ball" then | |
| 420 | local MSH = IT("SpecialMesh",PART)
| |
| 421 | MSH.MeshType = "Sphere" | |
| 422 | elseif TYPE == "Wedge" then | |
| 423 | local MSH = IT("SpecialMesh",PART)
| |
| 424 | MSH.MeshType = "Wedge" | |
| 425 | end | |
| 426 | end | |
| 427 | ||
| 428 | function CheckTableForString(Table, String) | |
| 429 | for i, v in pairs(Table) do | |
| 430 | if string.find(string.lower(String), string.lower(v)) then | |
| 431 | return true | |
| 432 | end | |
| 433 | end | |
| 434 | return false | |
| 435 | end | |
| 436 | ||
| 437 | function CheckIntangible(Hit) | |
| 438 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 439 | if Hit and Hit.Parent then | |
| 440 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 441 | return true | |
| 442 | end | |
| 443 | end | |
| 444 | return false | |
| 445 | end | |
| 446 | ||
| 447 | Debris = game:GetService("Debris")
| |
| 448 | ||
| 449 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 450 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 451 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 452 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 453 | if RayHit and CheckIntangible(RayHit) then | |
| 454 | if DelayIfHit then | |
| 455 | wait() | |
| 456 | end | |
| 457 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 458 | end | |
| 459 | return RayHit, RayPos, RayNormal | |
| 460 | end | |
| 461 | ||
| 462 | function turnto(position) | |
| 463 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 464 | end | |
| 465 | ||
| 466 | --//=================================\\ | |
| 467 | --|| WEAPON CREATION | |
| 468 | --\\=================================// | |
| 469 | ||
| 470 | local GYRO = IT("BodyGyro",RootPart)
| |
| 471 | GYRO.D = 100 | |
| 472 | GYRO.P = 2000 | |
| 473 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 474 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 475 | ||
| 476 | Head:ClearAllChildren() | |
| 477 | Head.Transparency = 1 | |
| 478 | ||
| 479 | function particles(art) | |
| 480 | local EyeSizes={
| |
| 481 | NumberSequenceKeypoint.new(0,0.3,0), | |
| 482 | NumberSequenceKeypoint.new(1,0,0) | |
| 483 | } | |
| 484 | local EyeTrans={
| |
| 485 | NumberSequenceKeypoint.new(0,0.2,0), | |
| 486 | NumberSequenceKeypoint.new(1,1,0) | |
| 487 | } | |
| 488 | local PE=Instance.new("ParticleEmitter",art)
| |
| 489 | PE.LightEmission=.4 | |
| 490 | PE.Size=NumberSequence.new(EyeSizes) | |
| 491 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 492 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
| 493 | PE.Rotation=NumberRange.new(0,360) | |
| 494 | PE.Rate=999 | |
| 495 | PE.Acceleration = Vector3.new(0,75,0) | |
| 496 | PE.Drag = 5 | |
| 497 | PE.Speed = NumberRange.new(0,0,0) | |
| 498 | PE.Texture="http://www.roblox.com/asset/?id=1179557490" | |
| 499 | PE.ZOffset = -1.5 | |
| 500 | PE.Name = "PE" | |
| 501 | end | |
| 502 | ||
| 503 | - | local SKULL = CreatePart(3, Character, "Wood", 0,0, "Bright violet", "FACE", VT(0,0,0),false) |
| 503 | + | local SKULL = CreatePart(3, Character, "Neon", 0,0, "Toothpaste", "FACE", VT(0,0,0),false) |
| 504 | CreateWeldOrSnapOrMotor("Weld", SKULL, Head, SKULL, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 505 | CreateMesh("SpecialMesh", SKULL, "FileMesh", "14028428", "14027832", VT(1,1,1), VT(0, 0.2, -0.35))
| |
| 506 | ||
| 507 | - | local SKULL = CreatePart(3, Character, "Wood", 0,0, "Bright violet", "FACE", VT(0,0,0),false) |
| 507 | + | local SKULL = CreatePart(3, Character, "Neon", 0,0, "Toothpaste", "FACE", VT(0,0,0),false) |
| 508 | CreateWeldOrSnapOrMotor("Weld", SKULL, Head, SKULL, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 509 | CreateMesh("SpecialMesh", SKULL, "FileMesh", "1271547", "186320934", VT(1,1,1)*1.5, VT(0, 1.365, 0))
| |
| 510 | ||
| 511 | local Part = CreatePart(3, Head, "Neon", 0,0, "Pearl", "Eye", VT(0.2,0.2,0.2),false) | |
| 512 | Part.Color = C3(1,1,1) | |
| 513 | CreateWeldOrSnapOrMotor("Weld", Part, Head, Part, CF(0.35, 0.1, -0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 514 | MakeForm(Part,"Ball") | |
| 515 | ||
| 516 | local A = nil | |
| 517 | local B = nil | |
| 518 | ||
| 519 | - | local HandlePart = CreatePart(3, Weapon, "Wood", 0,0, "Bright violet", "Handle", VT(0.2,1.5,0.2),false) |
| 519 | + | local HandlePart = CreatePart(3, Weapon, "Neon", 0,0, "Toothpaste", "Handle", VT(0.2,1.5,0.2),false) |
| 520 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0, -1, 0) * ANGLES(RAD(65), RAD(-35), RAD(0)), CF(0, 0, 0))
| |
| 521 | MakeForm(HandlePart,"Ball") | |
| 522 | ||
| 523 | for i = 1, 2 do | |
| 524 | - | local Part = CreatePart(3, Weapon, "Wood", 0,0, "Bright violet", "Handle", VT(0.2,0.2,0.2),false) |
| 524 | + | local Part = CreatePart(3, Weapon, "Neon", 0,0, "Toothpaste", "Handle", VT(0.2,0.2,0.2),false) |
| 525 | CreateWeldOrSnapOrMotor("Weld", Part, HandlePart, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(360/i)), CF(0, 0.45, 0))
| |
| 526 | MakeForm(Part,"Ball") | |
| 527 | ||
| 528 | - | local Spike = CreatePart(3, Weapon, "Wood", 0,0, "Bright violet", "Handle", VT(0,0.45,0),false) |
| 528 | + | local Spike = CreatePart(3, Weapon, "Neon", 0,0, "Toothpaste", "Handle", VT(0,0.45,0),false) |
| 529 | CreateWeldOrSnapOrMotor("Weld", Spike, Part, Spike, CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0.25, 0))
| |
| 530 | MakeForm(Spike,"Ball") | |
| 531 | ||
| 532 | - | local BowPart = CreatePart(3, Weapon, "Wood", 0,1, "Bright violet", "Handle", VT(0.2,0.2,0.2),false) |
| 532 | + | local BowPart = CreatePart(3, Weapon, "Neon", 0,1, "Toothpaste", "Handle", VT(0.2,0.2,0.2),false) |
| 533 | local Weld = CreateWeldOrSnapOrMotor("Weld", BowPart, HandlePart, BowPart, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(360/i)), CF(0, 0.55, 0))
| |
| 534 | Weld.Name = "BowWeld" | |
| 535 | ||
| 536 | - | local Part1 = CreatePart(3, Weapon, "Wood", 0,0, "Bright violet", "Handle", VT(0.2,1,0.2),false) |
| 536 | + | local Part1 = CreatePart(3, Weapon, "Neon", 0,0, "Toothpaste", "Handle", VT(0.2,1,0.2),false) |
| 537 | CreateWeldOrSnapOrMotor("Weld", Part1, BowPart, Part1, CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0.45, 0))
| |
| 538 | MakeForm(Part1,"Ball") | |
| 539 | - | local Part2 = CreatePart(3, Weapon, "Wood", 0,0, "Bright violet", "Handle", VT(0.25,1,0.25),false) |
| 539 | + | local Part2 = CreatePart(3, Weapon, "Neon", 0,0, "Toothpaste", "Handle", VT(0.25,1,0.25),false) |
| 540 | CreateWeldOrSnapOrMotor("Weld", Part2, Part1, Part2, CF(0, -0.1, 0.1) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0.75, 0))
| |
| 541 | MakeForm(Part2,"Ball") | |
| 542 | particles(Part2) | |
| 543 | if A == nil then | |
| 544 | A = IT("Attachment",Part2)
| |
| 545 | A.Position = VT(0,-0.48,0) | |
| 546 | else | |
| 547 | B = IT("Attachment",Part2)
| |
| 548 | B.Position = VT(0,-0.48,0) | |
| 549 | end | |
| 550 | end | |
| 551 | ||
| 552 | local BEAM = IT("Beam",Weapon)
| |
| 553 | BEAM.Attachment0 = A | |
| 554 | BEAM.Attachment1 = B | |
| 555 | BEAM.FaceCamera = true | |
| 556 | BEAM.Transparency = NumberSequence.new(0) | |
| 557 | BEAM.Width0 = 0.02 | |
| 558 | BEAM.Width1 = 0.02 | |
| 559 | ||
| 560 | for _, c in pairs(Weapon:GetChildren()) do | |
| 561 | if c.ClassName == "Part" then | |
| 562 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 563 | end | |
| 564 | end | |
| 565 | ||
| 566 | Weapon.Parent = Character | |
| 567 | ||
| 568 | Humanoid.Died:connect(function() | |
| 569 | ATTACK = true | |
| 570 | end) | |
| 571 | ||
| 572 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 573 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 574 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 575 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 576 | ||
| 577 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] I've Got You In My Sights", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0, "Text 1") | |
| 578 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[Z] Snipe'd", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text 2") |
| 578 | + | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[Z] Pew", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text 2") |
| 579 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V] Point Blanc", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 3") |
| 579 | + | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V] R3kt", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 3") |
| 580 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Arrow Rain", C3(1,0,0), 7, "Garamond", 0, 2, 0, "Text 4") |
| 580 | + | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] N0 U", C3(1,0,0), 7, "Garamond", 0, 2, 0, "Text 4") |
| 581 | ||
| 582 | --//=================================\\ | |
| 583 | --|| DAMAGE FUNCTIONS | |
| 584 | --\\=================================// | |
| 585 | ||
| 586 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 587 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 588 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 589 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 590 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 591 | BODYPOSITION.P = 2000 | |
| 592 | BODYPOSITION.D = 100 | |
| 593 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 594 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 595 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 596 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 597 | BILLBOARDGUI.Adornee = STATPART | |
| 598 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 599 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 600 | BILLBOARDGUI.AlwaysOnTop = false | |
| 601 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 602 | TEXTLABEL.BackgroundTransparency = 1 | |
| 603 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 604 | TEXTLABEL.Text = TEXT | |
| 605 | TEXTLABEL.Font = "SciFi" | |
| 606 | TEXTLABEL.FontSize="Size42" | |
| 607 | TEXTLABEL.TextColor3 = COLOR | |
| 608 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 609 | TEXTLABEL.TextScaled = true | |
| 610 | TEXTLABEL.TextWrapped = true | |
| 611 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 612 | if LABELTYPE == "Normal" then | |
| 613 | for i = 1, 30 do | |
| 614 | Swait() | |
| 615 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 616 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 617 | end | |
| 618 | elseif LABELTYPE == "Debuff" then | |
| 619 | for i = 1, 30 do | |
| 620 | Swait() | |
| 621 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 622 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 623 | end | |
| 624 | elseif LABELTYPE == "Shock" then | |
| 625 | local ORIGIN = STATPART.Position | |
| 626 | for i = 1, 30 do | |
| 627 | Swait() | |
| 628 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 629 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 630 | end | |
| 631 | end | |
| 632 | THEPART.Parent = nil | |
| 633 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 634 | end | |
| 635 | ||
| 636 | --//=================================\\ | |
| 637 | --|| DAMAGING | |
| 638 | --\\=================================// | |
| 639 | ||
| 640 | local EyeSizes={
| |
| 641 | NumberSequenceKeypoint.new(0,1,0), | |
| 642 | NumberSequenceKeypoint.new(1,0,0) | |
| 643 | } | |
| 644 | local EyeTrans={
| |
| 645 | NumberSequenceKeypoint.new(0,0.8,0), | |
| 646 | NumberSequenceKeypoint.new(1,1,0) | |
| 647 | } | |
| 648 | local PE=Instance.new("ParticleEmitter",art)
| |
| 649 | PE.LightEmission=.8 | |
| 650 | - | PE.Color = ColorSequence.new(BRICKC("Bright violet").Color)
|
| 650 | + | PE.Color = ColorSequence.new(BRICKC("Toothpaste").Color)
|
| 651 | PE.Size=NumberSequence.new(EyeSizes) | |
| 652 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 653 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
| 654 | PE.Rotation=NumberRange.new(0,360) | |
| 655 | PE.Rate=999 | |
| 656 | PE.VelocitySpread = 10000 | |
| 657 | PE.Acceleration = Vector3.new(0,0,0) | |
| 658 | PE.Drag = 5 | |
| 659 | PE.Speed = NumberRange.new(0,0,0) | |
| 660 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
| 661 | PE.ZOffset = -1.5 | |
| 662 | PE.Name = "PE" | |
| 663 | PE.Enabled = true | |
| 664 | ||
| 665 | function particles(art) | |
| 666 | local PARTICLES = PE:Clone() | |
| 667 | PARTICLES.Parent = art | |
| 668 | end | |
| 669 | ||
| 670 | function Ragdoll(Character2,CharTorso) | |
| 671 | local svch = Character2 | |
| 672 | Character2:BreakJoints() | |
| 673 | local hum = Character2:findFirstChild("Humanoid")
| |
| 674 | local q = Character2:GetChildren() | |
| 675 | local CLONE = IT("Model",Effects)
| |
| 676 | for i = 1,#q do | |
| 677 | if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then | |
| 678 | q[i].Parent = CLONE | |
| 679 | else | |
| 680 | if q[i].ClassName ~= "Humanoid" then | |
| 681 | q[i]:remove() | |
| 682 | end | |
| 683 | end | |
| 684 | end | |
| 685 | local chrclone = CLONE | |
| 686 | local ch = chrclone:GetChildren() | |
| 687 | local i | |
| 688 | for i = 1,#ch do | |
| 689 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
| 690 | ch[i]:remove() | |
| 691 | end | |
| 692 | end | |
| 693 | local function Scan(ch) | |
| 694 | local e | |
| 695 | for e = 1,#ch do | |
| 696 | Scan(ch[e]:GetChildren()) | |
| 697 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 698 | ch[e]:remove() | |
| 699 | end | |
| 700 | end | |
| 701 | end | |
| 702 | Character2:remove() | |
| 703 | local NEWHUM = IT("Humanoid")
| |
| 704 | NEWHUM.Name = "Corpse" | |
| 705 | NEWHUM.Health = 0 | |
| 706 | NEWHUM.MaxHealth = 0 | |
| 707 | NEWHUM.PlatformStand = true | |
| 708 | NEWHUM.Parent = CLONE | |
| 709 | NEWHUM.DisplayDistanceType = "None" | |
| 710 | Scan(chrclone:GetChildren()) | |
| 711 | ||
| 712 | local ch = Character2:GetChildren() | |
| 713 | local i | |
| 714 | for i = 1,#ch do | |
| 715 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 716 | ch[i]:remove() | |
| 717 | end | |
| 718 | end | |
| 719 | ||
| 720 | local ch = Character2:GetChildren() | |
| 721 | local i | |
| 722 | for i = 1,#ch do | |
| 723 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 724 | ch[i]:remove() | |
| 725 | end | |
| 726 | end | |
| 727 | Character2 = chrclone | |
| 728 | local Torso2 = Character2.Torso | |
| 729 | local movevector = Vector3.new() | |
| 730 | ||
| 731 | if Torso2 then | |
| 732 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 733 | local Head = Character2:FindFirstChild("Head")
| |
| 734 | if Head then | |
| 735 | local Neck = Instance.new("Weld")
| |
| 736 | Neck.Name = "Neck" | |
| 737 | Neck.Part0 = Torso2 | |
| 738 | Neck.Part1 = Head | |
| 739 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 740 | Neck.C1 = CFrame.new() | |
| 741 | Neck.Parent = Torso2 | |
| 742 | CreateSound("337800380", Head, 5, (math.random(8,18)/10))
| |
| 743 | ||
| 744 | end | |
| 745 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 746 | if Limb then | |
| 747 | ||
| 748 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 749 | local Joint = Instance.new("Glue")
| |
| 750 | Joint.Name = "RightShoulder" | |
| 751 | Joint.Part0 = Torso2 | |
| 752 | Joint.Part1 = Limb | |
| 753 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 754 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 755 | Joint.Parent = Torso2 | |
| 756 | ||
| 757 | local B = Instance.new("Part")
| |
| 758 | B.TopSurface = 0 | |
| 759 | B.BottomSurface = 0 | |
| 760 | B.formFactor = "Symmetric" | |
| 761 | B.Size = Vector3.new(1, 1, 1) | |
| 762 | B.Transparency = 1 | |
| 763 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 764 | B.Parent = Character2 | |
| 765 | local W = Instance.new("Weld")
| |
| 766 | W.Part0 = Limb | |
| 767 | W.Part1 = B | |
| 768 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 769 | W.Parent = Limb | |
| 770 | ||
| 771 | end | |
| 772 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 773 | if Limb then | |
| 774 | ||
| 775 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 776 | local Joint = Instance.new("Glue")
| |
| 777 | Joint.Name = "LeftShoulder" | |
| 778 | Joint.Part0 = Torso2 | |
| 779 | Joint.Part1 = Limb | |
| 780 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 781 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 782 | Joint.Parent = Torso2 | |
| 783 | ||
| 784 | local B = Instance.new("Part")
| |
| 785 | B.TopSurface = 0 | |
| 786 | B.BottomSurface = 0 | |
| 787 | B.formFactor = "Symmetric" | |
| 788 | B.Size = Vector3.new(1, 1, 1) | |
| 789 | B.Transparency = 1 | |
| 790 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 791 | B.Parent = Character2 | |
| 792 | local W = Instance.new("Weld")
| |
| 793 | W.Part0 = Limb | |
| 794 | W.Part1 = B | |
| 795 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 796 | W.Parent = Limb | |
| 797 | ||
| 798 | end | |
| 799 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 800 | if Limb then | |
| 801 | ||
| 802 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 803 | local Joint = Instance.new("Glue")
| |
| 804 | Joint.Name = "RightHip" | |
| 805 | Joint.Part0 = Torso2 | |
| 806 | Joint.Part1 = Limb | |
| 807 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 808 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 809 | Joint.Parent = Torso2 | |
| 810 | ||
| 811 | local B = Instance.new("Part")
| |
| 812 | B.TopSurface = 0 | |
| 813 | B.BottomSurface = 0 | |
| 814 | B.formFactor = "Symmetric" | |
| 815 | B.Size = Vector3.new(1, 1, 1) | |
| 816 | B.Transparency = 1 | |
| 817 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 818 | B.Parent = Character2 | |
| 819 | local W = Instance.new("Weld")
| |
| 820 | W.Part0 = Limb | |
| 821 | W.Part1 = B | |
| 822 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 823 | W.Parent = Limb | |
| 824 | ||
| 825 | end | |
| 826 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 827 | if Limb then | |
| 828 | ||
| 829 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 830 | local Joint = Instance.new("Glue")
| |
| 831 | Joint.Name = "LeftHip" | |
| 832 | Joint.Part0 = Torso2 | |
| 833 | Joint.Part1 = Limb | |
| 834 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 835 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 836 | Joint.Parent = Torso2 | |
| 837 | ||
| 838 | local B = Instance.new("Part")
| |
| 839 | B.TopSurface = 0 | |
| 840 | B.BottomSurface = 0 | |
| 841 | B.formFactor = "Symmetric" | |
| 842 | B.Size = Vector3.new(1, 1, 1) | |
| 843 | B.Transparency = 1 | |
| 844 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 845 | B.Parent = Character2 | |
| 846 | local W = Instance.new("Weld")
| |
| 847 | W.Part0 = Limb | |
| 848 | W.Part1 = B | |
| 849 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 850 | W.Parent = Limb | |
| 851 | ||
| 852 | end | |
| 853 | --[ | |
| 854 | local Bar = Instance.new("Part")
| |
| 855 | Bar.TopSurface = 0 | |
| 856 | Bar.BottomSurface = 0 | |
| 857 | Bar.formFactor = "Symmetric" | |
| 858 | Bar.Size = Vector3.new(1, 1, 1) | |
| 859 | Bar.Transparency = 1 | |
| 860 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 861 | Bar.Parent = Character2 | |
| 862 | local Weld = Instance.new("Weld")
| |
| 863 | Weld.Part0 = Torso2 | |
| 864 | Weld.Part1 = Bar | |
| 865 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 866 | Weld.Parent = Torso2 | |
| 867 | --]] | |
| 868 | end | |
| 869 | Character2.Parent = Weapon | |
| 870 | if movevector ~= Vector3.new() then | |
| 871 | for i = 1,10 do | |
| 872 | Torso2.Velocity = movevector * 150 | |
| 873 | end | |
| 874 | end | |
| 875 | Character2.Name = "Corpse" | |
| 876 | ||
| 877 | return Character2,Torso2 | |
| 878 | end | |
| 879 | ||
| 880 | function KillChildren(v) | |
| 881 | v:BreakJoints() | |
| 882 | for _, c in pairs(v:GetChildren()) do | |
| 883 | if c.ClassName == "Part" or c.ClassName == "MesPart" then | |
| 884 | if c.Transparency < 1 then | |
| 885 | if c:FindFirstChildOfClass("Decal") then
| |
| 886 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 887 | end | |
| 888 | particles(c) | |
| 889 | c.PE.Enabled = true | |
| 890 | c.Parent = Effects | |
| 891 | c.CanCollide = false | |
| 892 | c.Material = "Neon" | |
| 893 | c.Color = C3(1,0,0) | |
| 894 | c.Transparency = 0.5 | |
| 895 | local grav = Instance.new("BodyPosition",c)
| |
| 896 | grav.P = 20000 | |
| 897 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 898 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
| 899 | grav.Name = "GravityForce" | |
| 900 | coroutine.resume(coroutine.create(function() | |
| 901 | for i = 1, 50 do | |
| 902 | Swait() | |
| 903 | c.Transparency = c.Transparency + 0.01 | |
| 904 | end | |
| 905 | c.PE.Enabled = false | |
| 906 | Debris:AddItem(c,2) | |
| 907 | end)) | |
| 908 | end | |
| 909 | end | |
| 910 | end | |
| 911 | end | |
| 912 | ||
| 913 | --//=================================\\ | |
| 914 | --|| ATTACK FUNCTIONS AND STUFF | |
| 915 | --\\=================================// | |
| 916 | ||
| 917 | function TakeAim() | |
| 918 | if Mouse.Target then | |
| 919 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 920 | if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
| |
| 921 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 922 | TARGET = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 923 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 924 | if TORS then | |
| 925 | local DIRECTION = CF(Torso.Position,TORS.Position).lookVector | |
| 926 | local DISTANCE = (Torso.Position - TORS.Position).Magnitude | |
| 927 | local CHECKFORTARGET = Raycast(Torso.Position, DIRECTION, DISTANCE+5, Character) | |
| 928 | if CHECKFORTARGET ~= nil then | |
| 929 | if CHECKFORTARGET.Parent == TARGET.Parent or CHECKFORTARGET.Parent.Parent == TARGET.Parent then | |
| 930 | ISEEYOU.Parent = Torso | |
| 931 | ISEEYOU:Play() | |
| 932 | print("Found Target")
| |
| 933 | print(TARGET.Parent) | |
| 934 | repeat | |
| 935 | Swait() | |
| 936 | if TARGET == HUM and TARGET ~= nil then | |
| 937 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 938 | if TORS then | |
| 939 | if TARGET.Health ~= 0 then | |
| 940 | local DIRECTION = CF(Torso.Position,TORS.Position).lookVector | |
| 941 | local DISTANCE = (Torso.Position - TORS.Position).Magnitude | |
| 942 | local CHECKFORTARGET = Raycast(Torso.Position, DIRECTION, DISTANCE+5, Character) | |
| 943 | if CHECKFORTARGET ~= nil then | |
| 944 | if CHECKFORTARGET.Parent ~= TARGET.Parent and CHECKFORTARGET.Parent.Parent ~= TARGET.Parent then | |
| 945 | TARGET = nil | |
| 946 | end | |
| 947 | else | |
| 948 | TARGET = nil | |
| 949 | end | |
| 950 | else | |
| 951 | TARGET = nil | |
| 952 | end | |
| 953 | else | |
| 954 | TARGET = nil | |
| 955 | end | |
| 956 | end | |
| 957 | until TARGET ~= HUM or TARGET == nil | |
| 958 | else | |
| 959 | TARGET = nil | |
| 960 | end | |
| 961 | end | |
| 962 | end | |
| 963 | end | |
| 964 | end | |
| 965 | end | |
| 966 | end | |
| 967 | ||
| 968 | function AttackTemplate() | |
| 969 | ATTACK = true | |
| 970 | Rooted = false | |
| 971 | for i=0, 1, 0.1 / Animation_Speed do | |
| 972 | Swait() | |
| 973 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(-35), RAD(0)), 0.5 / Animation_Speed) | |
| 974 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 975 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 976 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 977 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 978 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 979 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 980 | end | |
| 981 | ATTACK = false | |
| 982 | Rooted = false | |
| 983 | end | |
| 984 | ||
| 985 | function SpawnTrail(FROM,TO) | |
| 986 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0)) | |
| 987 | MakeForm(TRAIL,"Ball") | |
| 988 | local DIST = (FROM - TO).Magnitude | |
| 989 | TRAIL.Size = VT(0.1,DIST,0.1) | |
| 990 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 991 | coroutine.resume(coroutine.create(function() | |
| 992 | for i = 1, 5 do | |
| 993 | Swait() | |
| 994 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 995 | end | |
| 996 | TRAIL:remove() | |
| 997 | end)) | |
| 998 | end | |
| 999 | ||
| 1000 | function ArrowShot() | |
| 1001 | ISEEYOU:Stop() | |
| 1002 | ATTACK = true | |
| 1003 | Rooted = true | |
| 1004 | local POINTTARGET = Torso | |
| 1005 | local HITPOS = nil | |
| 1006 | VALUE1 = true | |
| 1007 | local LOOP = 0 | |
| 1008 | local HIT = false | |
| 1009 | local DirectAim = nil | |
| 1010 | local DECOYARROW = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,0),false) | |
| 1011 | CreateMesh("SpecialMesh", DECOYARROW, "FileMesh", "95920149", "95920067", VT(1,1,1), VT(0, 0, 0))
| |
| 1012 | DECOYARROW.CFrame = HandlePart.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)) | |
| 1013 | weldBetween(HandlePart,DECOYARROW) | |
| 1014 | repeat | |
| 1015 | Swait() | |
| 1016 | LOOP = LOOP + 1 | |
| 1017 | if TARGET then | |
| 1018 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 1019 | if TORS then | |
| 1020 | if TARGET.Health == 0 or TARGET == nil then | |
| 1021 | break | |
| 1022 | end | |
| 1023 | local DISTANCE = (Torso.Position - TORS.Position).Magnitude | |
| 1024 | POINTTARGET = Raycast(RootPart.Position,RootPart.CFrame.lookVector, DISTANCE, workspace) | |
| 1025 | DirectAim,HITPOS = Raycast(RootPart.Position,CF(RootPart.Position,TORS.Position).lookVector, DISTANCE+5, Character) | |
| 1026 | if POINTTARGET == nil then | |
| 1027 | POINTTARGET = Torso | |
| 1028 | end | |
| 1029 | if DirectAim ~= nil then | |
| 1030 | if HITPOS.X - TORS.Position.X < 1 and DirectAim.Parent == TARGET.Parent then | |
| 1031 | HIT = true | |
| 1032 | elseif HITPOS.Z - TORS.Position.Z < 1 and DirectAim.Parent == TARGET.Parent then | |
| 1033 | HIT = true | |
| 1034 | else | |
| 1035 | HIT = false | |
| 1036 | end | |
| 1037 | else | |
| 1038 | HIT = false | |
| 1039 | end | |
| 1040 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(35), RAD(0)), 2 / Animation_Speed) | |
| 1041 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.15 / Animation_Speed) | |
| 1042 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.15 / Animation_Speed) | |
| 1043 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1044 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0.3, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1045 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1046 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1047 | end | |
| 1048 | end | |
| 1049 | if TARGET == nil then | |
| 1050 | break | |
| 1051 | end | |
| 1052 | until (HIT == true and LOOP > 35) or LOOP > 300 | |
| 1053 | DECOYARROW:remove() | |
| 1054 | if LOOP <= 300 then | |
| 1055 | if TARGET then | |
| 1056 | VALUE1 = false | |
| 1057 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 1058 | if TORS then | |
| 1059 | CreateSound("145203279", HandlePart, 10, 1)
| |
| 1060 | if TORS.Name == "Torso" then | |
| 1061 | local DISTANCE = (Torso.Position - TORS.Position).Magnitude | |
| 1062 | POINTTARGET,HITPOS = Raycast(HandlePart.Position, CF(HandlePart.Position,TORS.Position).lookVector, DISTANCE+5, Character) | |
| 1063 | local RAGDOLLBODY,RAGDOLLTORSO = Ragdoll(TARGET.Parent,Torso) | |
| 1064 | local ARROW = CreatePart(3, RAGDOLLBODY, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,0),false) | |
| 1065 | CreateMesh("SpecialMesh", ARROW, "FileMesh", "95920149", "95920067", VT(1,1,1), VT(0, 0, 0))
| |
| 1066 | ARROW.CFrame = CF(HITPOS,RAGDOLLTORSO.Position) | |
| 1067 | weldBetween(RAGDOLLTORSO,ARROW) | |
| 1068 | Debris:AddItem(RAGDOLLBODY,5) | |
| 1069 | SpawnTrail(HandlePart.Position,HITPOS) | |
| 1070 | else | |
| 1071 | TARGET.Parent:BreakJoints() | |
| 1072 | print("No i'm not doing R15 ragdolls")
| |
| 1073 | end | |
| 1074 | TARGET = nil | |
| 1075 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1076 | Swait() | |
| 1077 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(35), RAD(0)), 2 / Animation_Speed) | |
| 1078 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
| 1079 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
| 1080 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1081 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1082 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1083 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1084 | end | |
| 1085 | end | |
| 1086 | end | |
| 1087 | end | |
| 1088 | VALUE1 = false | |
| 1089 | ATTACK = false | |
| 1090 | Rooted = false | |
| 1091 | end | |
| 1092 | ||
| 1093 | function PointBlanc() | |
| 1094 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 1095 | if TORS then | |
| 1096 | ATTACK = true | |
| 1097 | Rooted = false | |
| 1098 | ISEEYOU:Stop() | |
| 1099 | local CLONE = Character:Clone() | |
| 1100 | CLONE.Adds:remove() | |
| 1101 | CLONE.BGM:remove() | |
| 1102 | CLONE.Parent = Effects | |
| 1103 | KillChildren(CLONE) | |
| 1104 | Debris:AddItem(CLONE,5) | |
| 1105 | RootPart.CFrame = TORS.CFrame*CF(0,0,5) | |
| 1106 | CreateSound("419011101", Torso, 10, 1)
| |
| 1107 | ArrowShot() | |
| 1108 | end | |
| 1109 | end | |
| 1110 | ||
| 1111 | function HuntersMark() | |
| 1112 | ATTACK = true | |
| 1113 | Rooted = true | |
| 1114 | VALUE1 = true | |
| 1115 | local DECOYARROW = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,1),false) | |
| 1116 | CreateMesh("SpecialMesh", DECOYARROW, "FileMesh", "95920149", "95920067", VT(1,1,1), VT(0, 0, 0))
| |
| 1117 | DECOYARROW.CFrame = HandlePart.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)) | |
| 1118 | weldBetween(HandlePart,DECOYARROW) | |
| 1119 | CreateSound("424777055", Head, 10, 1)
| |
| 1120 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1121 | Swait() | |
| 1122 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(15), RAD(0)), 0.5 / Animation_Speed) | |
| 1123 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
| 1124 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-75), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1125 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1126 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.6, 0.65, -0.4) * ANGLES(RAD(170), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1127 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1128 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1129 | end | |
| 1130 | CreateSound("419011101", DECOYARROW, 10, 1)
| |
| 1131 | particles(DECOYARROW) | |
| 1132 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1133 | Swait() | |
| 1134 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(15), RAD(0)), 0.5 / Animation_Speed) | |
| 1135 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
| 1136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-75), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1137 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1138 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.6, 0.65, -0.4) * ANGLES(RAD(170), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1139 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1140 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1141 | end | |
| 1142 | local ROOF,ROOFPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector, 10000, Character) | |
| 1143 | DECOYARROW:remove() | |
| 1144 | VALUE1 = false | |
| 1145 | SpawnTrail(HandlePart.Position,ROOFPOS) | |
| 1146 | CreateSound("145203279", HandlePart, 10, 1)
| |
| 1147 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1148 | Swait() | |
| 1149 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(15), RAD(0)), 0.5 / Animation_Speed) | |
| 1150 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
| 1151 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-75), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1152 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1153 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.6, 0.25, -0.3) * ANGLES(RAD(160), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1154 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1155 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1156 | end | |
| 1157 | if ROOF == nil then | |
| 1158 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1159 | Swait() | |
| 1160 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
| 1161 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(15), RAD(25)), 0.15 / Animation_Speed) | |
| 1162 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1163 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1164 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.35, -0.2) * ANGLES(RAD(45), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1165 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(-65), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1166 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(65), RAD(35), RAD(0)), 0.2 / Animation_Speed) | |
| 1167 | end | |
| 1168 | for i = 1, 15 do | |
| 1169 | Swait(5) | |
| 1170 | local AIMPART,AIMPOS = Raycast(Mouse.Hit.p+VT(0,500,0), CF(Mouse.Hit.p+VT(0,500,0),Mouse.Hit.p).lookVector, 600, Character) | |
| 1171 | SpawnTrail(Mouse.Hit.p+VT(0,500,0),AIMPOS) | |
| 1172 | if AIMPART ~= nil then | |
| 1173 | local ARROW = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,0),false) | |
| 1174 | CreateMesh("SpecialMesh", ARROW, "FileMesh", "95920149", "95920067", VT(1,1,1), VT(0, 0, 0))
| |
| 1175 | ARROW.CFrame = CF(AIMPOS+VT(0,0.5,0),AIMPOS) | |
| 1176 | CreateSound("166423137", ARROW, 10, 1)
| |
| 1177 | if AIMPART.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1178 | if AIMPART.Parent:FindFirstChild("Torso") then
| |
| 1179 | local RAGDOLLBODY = Ragdoll(AIMPART.Parent,ARROW) | |
| 1180 | ARROW.Parent = RAGDOLLBODY | |
| 1181 | weldBetween(AIMPART,ARROW) | |
| 1182 | Debris:AddItem(RAGDOLLBODY) | |
| 1183 | else | |
| 1184 | AIMPART.Parent:BreakJoints() | |
| 1185 | end | |
| 1186 | elseif AIMPART.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1187 | if AIMPART.Parent.Parent:FindFirstChild("Torso") then
| |
| 1188 | local RAGDOLLBODY = Ragdoll(AIMPART.Parent.Parent,ARROW) | |
| 1189 | ARROW.Parent = RAGDOLLBODY | |
| 1190 | weldBetween(AIMPART,ARROW) | |
| 1191 | Debris:AddItem(RAGDOLLBODY) | |
| 1192 | else | |
| 1193 | AIMPART.Parent:BreakJoints() | |
| 1194 | end | |
| 1195 | else | |
| 1196 | weldBetween(AIMPART,ARROW) | |
| 1197 | Debris:AddItem(ARROW,5) | |
| 1198 | end | |
| 1199 | end | |
| 1200 | end | |
| 1201 | end | |
| 1202 | ATTACK = false | |
| 1203 | Rooted = false | |
| 1204 | end | |
| 1205 | ||
| 1206 | --//=================================\\ | |
| 1207 | --|| ASSIGN THINGS TO KEYS | |
| 1208 | --\\=================================// | |
| 1209 | ||
| 1210 | function MouseDown(Mouse) | |
| 1211 | if ATTACK == false then | |
| 1212 | end | |
| 1213 | end | |
| 1214 | ||
| 1215 | function MouseUp(Mouse) | |
| 1216 | HOLD = false | |
| 1217 | end | |
| 1218 | ||
| 1219 | function KeyDown(Key) | |
| 1220 | KEYHOLD = true | |
| 1221 | if Key == "q" and ATTACK == false then | |
| 1222 | TakeAim() | |
| 1223 | end | |
| 1224 | ||
| 1225 | if TARGET ~= nil then | |
| 1226 | if Key == "z" and ATTACK == false then | |
| 1227 | ArrowShot() | |
| 1228 | end | |
| 1229 | ||
| 1230 | if Key == "v" and ATTACK == false then | |
| 1231 | PointBlanc() | |
| 1232 | end | |
| 1233 | end | |
| 1234 | if Key == "x" and ATTACK == false then | |
| 1235 | HuntersMark() | |
| 1236 | end | |
| 1237 | end | |
| 1238 | ||
| 1239 | function KeyUp(Key) | |
| 1240 | KEYHOLD = false | |
| 1241 | end | |
| 1242 | ||
| 1243 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1244 | MouseDown(NEWKEY) | |
| 1245 | end) | |
| 1246 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1247 | MouseUp(NEWKEY) | |
| 1248 | end) | |
| 1249 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1250 | KeyDown(NEWKEY) | |
| 1251 | end) | |
| 1252 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1253 | KeyUp(NEWKEY) | |
| 1254 | end) | |
| 1255 | ||
| 1256 | --//=================================\\ | |
| 1257 | --\\=================================// | |
| 1258 | ||
| 1259 | ||
| 1260 | function unanchor() | |
| 1261 | if UNANCHOR == true then | |
| 1262 | g = Character:GetChildren() | |
| 1263 | for i = 1, #g do | |
| 1264 | if g[i].ClassName == "Part" then | |
| 1265 | g[i].Anchored = false | |
| 1266 | end | |
| 1267 | end | |
| 1268 | end | |
| 1269 | end | |
| 1270 | ||
| 1271 | ||
| 1272 | --//=================================\\ | |
| 1273 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1274 | --\\=================================// | |
| 1275 | ||
| 1276 | Humanoid.Changed:connect(function(Jump) | |
| 1277 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1278 | Humanoid.Jump = false | |
| 1279 | end | |
| 1280 | end) | |
| 1281 | ||
| 1282 | while true do | |
| 1283 | Swait() | |
| 1284 | ANIMATE.Parent = nil | |
| 1285 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1286 | IDLEANIMATION:Play() | |
| 1287 | SINE = SINE + CHANGE | |
| 1288 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1289 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1290 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1291 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1292 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1293 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1294 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1295 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1296 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1297 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1298 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1299 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1300 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1301 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1302 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1303 | end | |
| 1304 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1305 | ANIM = "Jump" | |
| 1306 | if ATTACK == false then | |
| 1307 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1308 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1309 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1310 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1311 | end | |
| 1312 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1313 | ANIM = "Fall" | |
| 1314 | if ATTACK == false then | |
| 1315 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1316 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1317 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1318 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1319 | end | |
| 1320 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1321 | ANIM = "Idle" | |
| 1322 | if ATTACK == false then | |
| 1323 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
| 1324 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(15), RAD(25)), 0.15 / Animation_Speed) | |
| 1325 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1326 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1327 | end | |
| 1328 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1329 | ANIM = "Walk" | |
| 1330 | WALK = WALK + 1 / Animation_Speed | |
| 1331 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1332 | WALK = 0 | |
| 1333 | if WALKINGANIM == true then | |
| 1334 | WALKINGANIM = false | |
| 1335 | elseif WALKINGANIM == false then | |
| 1336 | WALKINGANIM = true | |
| 1337 | end | |
| 1338 | end | |
| 1339 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1340 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1341 | if ATTACK == false then | |
| 1342 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1343 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1344 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1345 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1346 | end | |
| 1347 | end | |
| 1348 | if ATTACK == false then | |
| 1349 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.35, -0.2) * ANGLES(RAD(45), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1350 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(-65), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1351 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(65), RAD(35), RAD(0)), 0.2 / Animation_Speed) | |
| 1352 | end | |
| 1353 | unanchor() | |
| 1354 | Humanoid.MaxHealth = "inf" | |
| 1355 | Humanoid.Health = "inf" | |
| 1356 | if Rooted == false then | |
| 1357 | Disable_Jump = false | |
| 1358 | Humanoid.WalkSpeed = Speed | |
| 1359 | elseif Rooted == true then | |
| 1360 | Disable_Jump = true | |
| 1361 | Humanoid.WalkSpeed = 0 | |
| 1362 | end | |
| 1363 | for _, c in pairs(Character:GetChildren()) do | |
| 1364 | if c.ClassName == "Part" and c.Transparency < 1 then | |
| 1365 | if c.Name == "Hood" or c.Name == "FACE" then | |
| 1366 | c.Color = C3(0,0,0) | |
| 1367 | end | |
| 1368 | if c:FindFirstChild("Aura") == nil and c.Name ~= "FACE" then
| |
| 1369 | local AURA = CreatePart(3, c, "Neon", 0, 0.3, "Really black", "Aura", c.Size*1.02,false) | |
| 1370 | AURA.CFrame = c.CFrame | |
| 1371 | weldBetween(c,AURA) | |
| 1372 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1373 | local COPY = c:FindFirstChildOfClass("SpecialMesh"):Clone()
| |
| 1374 | COPY.Parent = AURA | |
| 1375 | COPY.Scale = COPY.Scale * 1.01 | |
| 1376 | end | |
| 1377 | end | |
| 1378 | elseif c.ClassName == "Part" and c.Transparency == 1 then | |
| 1379 | if c:FindFirstChild("Aura") then
| |
| 1380 | c.Aura:remove() | |
| 1381 | end | |
| 1382 | elseif c.ClassName == "Accessory" then | |
| 1383 | c:remove() | |
| 1384 | end | |
| 1385 | end | |
| 1386 | if Head:FindFirstChild("face") then
| |
| 1387 | Head.face:remove() | |
| 1388 | end | |
| 1389 | for _, c in pairs(Head:GetChildren()) do | |
| 1390 | if c.Name == "Eye" then | |
| 1391 | if TARGET == nil then | |
| 1392 | if EYECOLOR < 1 then | |
| 1393 | EYECOLOR = EYECOLOR + 0.01 | |
| 1394 | c.Color = C3(1,EYECOLOR,EYECOLOR) | |
| 1395 | end | |
| 1396 | elseif TARGET ~= nil then | |
| 1397 | if EYECOLOR > 0 then | |
| 1398 | if EYECOLOR > 0 then | |
| 1399 | EYECOLOR = EYECOLOR - 0.01 | |
| 1400 | c.Color = C3(1,EYECOLOR,EYECOLOR) | |
| 1401 | end | |
| 1402 | end | |
| 1403 | end | |
| 1404 | end | |
| 1405 | end | |
| 1406 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1407 | if c.ClassName == "Part" then | |
| 1408 | c.Anchored = false | |
| 1409 | if c:FindFirstChild("BowWeld") then
| |
| 1410 | local WELD = c.BowWeld | |
| 1411 | if VALUE1 == false then | |
| 1412 | WELD.C1 = Clerp(WELD.C1, CF(0, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1413 | elseif VALUE1 == true then | |
| 1414 | WELD.C1 = Clerp(WELD.C1, CF(0, 0.45, -0.55) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1415 | end | |
| 1416 | end | |
| 1417 | end | |
| 1418 | end | |
| 1419 | if TARGET == nil then | |
| 1420 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1421 | else | |
| 1422 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 1423 | if TORS ~= nil then | |
| 1424 | GYRO.cframe = CF(RootPart.Position,TORS.Position) | |
| 1425 | end | |
| 1426 | end | |
| 1427 | sick.Parent = Character | |
| 1428 | Humanoid.Name = "Dread Hunter" | |
| 1429 | Humanoid.PlatformStand = false | |
| 1430 | Humanoid.Parent = Character | |
| 1431 | script.Parent = WEAPONGUI | |
| 1432 | end | |
| 1433 | ||
| 1434 | --//=================================\\ | |
| 1435 | --\\=================================// | |
| 1436 | ||
| 1437 | ||
| 1438 | ||
| 1439 | ||
| 1440 | ||
| 1441 | --//====================================================\\-- | |
| 1442 | --|| END OF SCRIPT | |
| 1443 | --\\====================================================//-- |