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1 | Player = game.Players.LocalPlayer | |
2 | Character = Player.Character | |
3 | local txt = Instance.new("BillboardGui", Character) | |
4 | txt.Adornee = Character.Head | |
5 | txt.Name = "_status" | |
6 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
7 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
8 | local text = Instance.new("TextLabel", txt) | |
9 | text.Size = UDim2.new(10, 0, 7, 0) | |
10 | text.FontSize = "Size24" | |
11 | text.TextScaled = true | |
12 | text.TextTransparency = 0 | |
13 | text.BackgroundTransparency = 1 | |
14 | text.TextTransparency = 0 | |
15 | text.TextStrokeTransparency = 0 | |
16 | text.Font = "Antique" | |
17 | text.TextStrokeColor3 = Color3.new(170,0,0) | |
18 | text.Text = "Dead Hunter" | |
19 | script.Name = "Banisher Gun V3 / 1" | |
20 | --//====================================================\\-- | |
21 | --|| CREATED BY SHACKLUSTER | |
22 | --\\====================================================//-- | |
23 | ||
24 | script:ClearAllChildren() | |
25 | wait(0.2) | |
26 | ||
27 | Player = game:GetService("Players").LocalPlayer | |
28 | PlayerGui = Player.PlayerGui | |
29 | Cam = workspace.CurrentCamera | |
30 | Backpack = Player.Backpack | |
31 | Character = Player.Character | |
32 | Humanoid = Character.Humanoid | |
33 | Mouse = Player:GetMouse() | |
34 | RootPart = Character["HumanoidRootPart"] | |
35 | Torso = Character["Torso"] | |
36 | Head = Character["Head"] | |
37 | RightArm = Character["Right Arm"] | |
38 | LeftArm = Character["Left Arm"] | |
39 | RightLeg = Character["Right Leg"] | |
40 | LeftLeg = Character["Left Leg"] | |
41 | RootJoint = RootPart["RootJoint"] | |
42 | Neck = Torso["Neck"] | |
43 | RightShoulder = Torso["Right Shoulder"] | |
44 | LeftShoulder = Torso["Left Shoulder"] | |
45 | RightHip = Torso["Right Hip"] | |
46 | LeftHip = Torso["Left Hip"] | |
47 | local TIME = 0 | |
48 | local sick = Instance.new("Sound",Torso) | |
49 | ||
50 | IT = Instance.new | |
51 | CF = CFrame.new | |
52 | VT = Vector3.new | |
53 | RAD = math.rad | |
54 | C3 = Color3.new | |
55 | UD2 = UDim2.new | |
56 | BRICKC = BrickColor.new | |
57 | ANGLES = CFrame.Angles | |
58 | EULER = CFrame.fromEulerAnglesXYZ | |
59 | COS = math.cos | |
60 | ACOS = math.acos | |
61 | SIN = math.sin | |
62 | ASIN = math.asin | |
63 | ABS = math.abs | |
64 | MRANDOM = math.random | |
65 | FLOOR = math.floor | |
66 | ||
67 | --//=================================\\ | |
68 | --|| USEFUL VALUES | |
69 | --\\=================================// | |
70 | ||
71 | Animation_Speed = 3 | |
72 | local FORCERESET = false | |
73 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
74 | local Speed = 16 | |
75 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
76 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
77 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
78 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
79 | local DAMAGEMULTIPLIER = 1 | |
80 | local ANIM = "Idle" | |
81 | local ATTACK = false | |
82 | local EQUIPPED = false | |
83 | local HOLD = false | |
84 | local COMBO = 1 | |
85 | local Rooted = false | |
86 | local SINE = 0 | |
87 | local KEYHOLD = false | |
88 | local CHANGE = 2 / Animation_Speed | |
89 | local WALKINGANIM = false | |
90 | local VALUE1 = false | |
91 | local VALUE2 = false | |
92 | local ROBLOXIDLEANIMATION = IT("Animation") | |
93 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
94 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
95 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
96 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
97 | WEAPONGUI.Name = "BanishV3Gui" | |
98 | local Weapon = IT("Model") | |
99 | Weapon.Name = "Adds" | |
100 | local Effects = IT("Folder", Weapon) | |
101 | Effects.Name = "Effects" | |
102 | local ANIMATOR = Humanoid.Animator | |
103 | local ANIMATE = Character:FindFirstChild("Animate") | |
104 | local UNANCHOR = true | |
105 | local TOBANISH = {} | |
106 | script.Parent = PlayerGui | |
107 | ||
108 | --//=================================\\ | |
109 | --\\=================================// | |
110 | ||
111 | ||
112 | --//=================================\\ | |
113 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
114 | --\\=================================// | |
115 | ||
116 | ArtificialHB = Instance.new("BindableEvent", script) | |
117 | ArtificialHB.Name = "ArtificialHB" | |
118 | ||
119 | script:WaitForChild("ArtificialHB") | |
120 | ||
121 | frame = Frame_Speed | |
122 | tf = 0 | |
123 | allowframeloss = false | |
124 | tossremainder = false | |
125 | lastframe = tick() | |
126 | script.ArtificialHB:Fire() | |
127 | ||
128 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
129 | tf = tf + s | |
130 | if tf >= frame then | |
131 | if allowframeloss then | |
132 | script.ArtificialHB:Fire() | |
133 | lastframe = tick() | |
134 | else | |
135 | for i = 1, math.floor(tf / frame) do | |
136 | script.ArtificialHB:Fire() | |
137 | end | |
138 | lastframe = tick() | |
139 | end | |
140 | if tossremainder then | |
141 | tf = 0 | |
142 | else | |
143 | tf = tf - frame * math.floor(tf / frame) | |
144 | end | |
145 | end | |
146 | end) | |
147 | ||
148 | --//=================================\\ | |
149 | --\\=================================// | |
150 | ||
151 | --//=================================\\ | |
152 | --|| SOME FUNCTIONS | |
153 | --\\=================================// | |
154 | ||
155 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
156 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
157 | end | |
158 | ||
159 | function PositiveAngle(NUMBER) | |
160 | if NUMBER >= 0 then | |
161 | NUMBER = 0 | |
162 | end | |
163 | return NUMBER | |
164 | end | |
165 | ||
166 | function NegativeAngle(NUMBER) | |
167 | if NUMBER <= 0 then | |
168 | NUMBER = 0 | |
169 | end | |
170 | return NUMBER | |
171 | end | |
172 | ||
173 | function Swait(NUMBER) | |
174 | if NUMBER == 0 or NUMBER == nil then | |
175 | ArtificialHB.Event:wait() | |
176 | else | |
177 | for i = 1, NUMBER do | |
178 | ArtificialHB.Event:wait() | |
179 | end | |
180 | end | |
181 | end | |
182 | ||
183 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
184 | local NEWMESH = IT(MESH) | |
185 | if MESH == "SpecialMesh" then | |
186 | NEWMESH.MeshType = MESHTYPE | |
187 | if MESHID ~= "nil" and MESHID ~= "" then | |
188 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
189 | end | |
190 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
191 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
192 | end | |
193 | end | |
194 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
195 | NEWMESH.Scale = SCALE | |
196 | NEWMESH.Parent = PARENT | |
197 | return NEWMESH | |
198 | end | |
199 | ||
200 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
201 | local NEWPART = IT("Part") | |
202 | NEWPART.formFactor = FORMFACTOR | |
203 | NEWPART.Reflectance = REFLECTANCE | |
204 | NEWPART.Transparency = TRANSPARENCY | |
205 | NEWPART.CanCollide = false | |
206 | NEWPART.Locked = true | |
207 | NEWPART.Anchored = true | |
208 | if ANCHOR == false then | |
209 | NEWPART.Anchored = false | |
210 | end | |
211 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
212 | NEWPART.Name = NAME | |
213 | NEWPART.Size = SIZE | |
214 | NEWPART.Position = Torso.Position | |
215 | NEWPART.Material = MATERIAL | |
216 | NEWPART:BreakJoints() | |
217 | NEWPART.Parent = PARENT | |
218 | return NEWPART | |
219 | end | |
220 | ||
221 | local function weldBetween(a, b) | |
222 | local weldd = Instance.new("ManualWeld") | |
223 | weldd.Part0 = a | |
224 | weldd.Part1 = b | |
225 | weldd.C0 = CFrame.new() | |
226 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
227 | weldd.Parent = a | |
228 | return weldd | |
229 | end | |
230 | ||
231 | ||
232 | function QuaternionFromCFrame(cf) | |
233 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
234 | local trace = m00 + m11 + m22 | |
235 | if trace > 0 then | |
236 | local s = math.sqrt(1 + trace) | |
237 | local recip = 0.5 / s | |
238 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
239 | else | |
240 | local i = 0 | |
241 | if m11 > m00 then | |
242 | i = 1 | |
243 | end | |
244 | if m22 > (i == 0 and m00 or m11) then | |
245 | i = 2 | |
246 | end | |
247 | if i == 0 then | |
248 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
249 | local recip = 0.5 / s | |
250 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
251 | elseif i == 1 then | |
252 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
253 | local recip = 0.5 / s | |
254 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
255 | elseif i == 2 then | |
256 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
257 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
258 | end | |
259 | end | |
260 | end | |
261 | ||
262 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
263 | local xs, ys, zs = x + x, y + y, z + z | |
264 | local wx, wy, wz = w * xs, w * ys, w * zs | |
265 | local xx = x * xs | |
266 | local xy = x * ys | |
267 | local xz = x * zs | |
268 | local yy = y * ys | |
269 | local yz = y * zs | |
270 | local zz = z * zs | |
271 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
272 | end | |
273 | ||
274 | function QuaternionSlerp(a, b, t) | |
275 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
276 | local startInterp, finishInterp; | |
277 | if cosTheta >= 0.0001 then | |
278 | if (1 - cosTheta) > 0.0001 then | |
279 | local theta = ACOS(cosTheta) | |
280 | local invSinTheta = 1 / SIN(theta) | |
281 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
282 | finishInterp = SIN(t * theta) * invSinTheta | |
283 | else | |
284 | startInterp = 1 - t | |
285 | finishInterp = t | |
286 | end | |
287 | else | |
288 | if (1 + cosTheta) > 0.0001 then | |
289 | local theta = ACOS(-cosTheta) | |
290 | local invSinTheta = 1 / SIN(theta) | |
291 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
292 | finishInterp = SIN(t * theta) * invSinTheta | |
293 | else | |
294 | startInterp = t - 1 | |
295 | finishInterp = t | |
296 | end | |
297 | end | |
298 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
299 | end | |
300 | ||
301 | function Clerp(a, b, t) | |
302 | local qa = {QuaternionFromCFrame(a)} | |
303 | local qb = {QuaternionFromCFrame(b)} | |
304 | local ax, ay, az = a.x, a.y, a.z | |
305 | local bx, by, bz = b.x, b.y, b.z | |
306 | local _t = 1 - t | |
307 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
308 | end | |
309 | ||
310 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
311 | local frame = IT("Frame") | |
312 | frame.BackgroundTransparency = TRANSPARENCY | |
313 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
314 | frame.Position = POSITION | |
315 | frame.Size = SIZE | |
316 | frame.BackgroundColor3 = COLOR | |
317 | frame.BorderColor3 = BORDERCOLOR | |
318 | frame.Name = NAME | |
319 | frame.Parent = PARENT | |
320 | return frame | |
321 | end | |
322 | ||
323 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
324 | local label = IT("TextLabel") | |
325 | label.BackgroundTransparency = 1 | |
326 | label.Size = UD2(1, 0, 1, 0) | |
327 | label.Position = UD2(0, 0, 0, 0) | |
328 | label.TextColor3 = TEXTCOLOR | |
329 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
330 | label.TextTransparency = TRANSPARENCY | |
331 | label.FontSize = TEXTFONTSIZE | |
332 | label.Font = TEXTFONT | |
333 | label.BorderSizePixel = BORDERSIZEPIXEL | |
334 | label.TextScaled = false | |
335 | label.Text = TEXT | |
336 | label.Name = NAME | |
337 | label.Parent = PARENT | |
338 | return label | |
339 | end | |
340 | ||
341 | function NoOutlines(PART) | |
342 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
343 | end | |
344 | ||
345 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
346 | local NEWWELD = IT(TYPE) | |
347 | NEWWELD.Part0 = PART0 | |
348 | NEWWELD.Part1 = PART1 | |
349 | NEWWELD.C0 = C0 | |
350 | NEWWELD.C1 = C1 | |
351 | NEWWELD.Parent = PARENT | |
352 | return NEWWELD | |
353 | end | |
354 | ||
355 | local S = IT("Sound") | |
356 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
357 | local NEWSOUND = nil | |
358 | coroutine.resume(coroutine.create(function() | |
359 | NEWSOUND = S:Clone() | |
360 | NEWSOUND.Parent = PARENT | |
361 | NEWSOUND.Volume = VOLUME | |
362 | NEWSOUND.Pitch = PITCH | |
363 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
364 | NEWSOUND:play() | |
365 | if DOESLOOP == true then | |
366 | NEWSOUND.Looped = true | |
367 | else | |
368 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
369 | NEWSOUND:remove() | |
370 | end | |
371 | end)) | |
372 | return NEWSOUND | |
373 | end | |
374 | ||
375 | function CFrameFromTopBack(at, top, back) | |
376 | local right = top:Cross(back) | |
377 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
378 | end | |
379 | ||
380 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
381 | function WACKYEFFECT(Table) | |
382 | local TYPE = (Table.EffectType or "Sphere") | |
383 | local SIZE = (Table.Size or VT(1,1,1)) | |
384 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
385 | local TRANSPARENCY = (Table.Transparency or 0) | |
386 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
387 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
388 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
389 | local ROTATION1 = (Table.RotationX or 0) | |
390 | local ROTATION2 = (Table.RotationY or 0) | |
391 | local ROTATION3 = (Table.RotationZ or 0) | |
392 | local MATERIAL = (Table.Material or "Neon") | |
393 | local COLOR = (Table.Color or C3(1,1,1)) | |
394 | local TIME = (Table.Time or 45) | |
395 | local SOUNDID = (Table.SoundID or nil) | |
396 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
397 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
398 | coroutine.resume(coroutine.create(function() | |
399 | local PLAYSSOUND = false | |
400 | local SOUND = nil | |
401 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
402 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
403 | PLAYSSOUND = true | |
404 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
405 | end | |
406 | EFFECT.Color = COLOR | |
407 | local MSH = nil | |
408 | if TYPE == "Sphere" then | |
409 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
410 | elseif TYPE == "Block" then | |
411 | MSH = IT("BlockMesh",EFFECT) | |
412 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
413 | elseif TYPE == "Wave" then | |
414 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
415 | elseif TYPE == "Ring" then | |
416 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
417 | elseif TYPE == "Slash" then | |
418 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
419 | elseif TYPE == "Round Slash" then | |
420 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
421 | elseif TYPE == "Swirl" then | |
422 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
423 | elseif TYPE == "Skull" then | |
424 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
425 | elseif TYPE == "Crystal" then | |
426 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
427 | end | |
428 | if MSH ~= nil then | |
429 | local MOVESPEED = nil | |
430 | if MOVEDIRECTION ~= nil then | |
431 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
432 | end | |
433 | local GROWTH = SIZE - ENDSIZE | |
434 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
435 | if TYPE == "Block" then | |
436 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
437 | else | |
438 | EFFECT.CFrame = CFRAME | |
439 | end | |
440 | for LOOP = 1, TIME+1 do | |
441 | Swait() | |
442 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
443 | if TYPE == "Wave" then | |
444 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
445 | end | |
446 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
447 | if TYPE == "Block" then | |
448 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
449 | else | |
450 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
451 | end | |
452 | if MOVEDIRECTION ~= nil then | |
453 | local ORI = EFFECT.Orientation | |
454 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
455 | EFFECT.Orientation = ORI | |
456 | end | |
457 | end | |
458 | if PLAYSSOUND == false then | |
459 | EFFECT:remove() | |
460 | else | |
461 | SOUND.Stopped:Connect(function() | |
462 | EFFECT:remove() | |
463 | end) | |
464 | end | |
465 | else | |
466 | if PLAYSSOUND == false then | |
467 | EFFECT:remove() | |
468 | else | |
469 | repeat Swait() until SOUND.Playing == false | |
470 | EFFECT:remove() | |
471 | end | |
472 | end | |
473 | end)) | |
474 | end | |
475 | ||
476 | function MakeForm(PART,TYPE) | |
477 | if TYPE == "Cyl" then | |
478 | local MSH = IT("CylinderMesh",PART) | |
479 | elseif TYPE == "Ball" then | |
480 | local MSH = IT("SpecialMesh",PART) | |
481 | MSH.MeshType = "Sphere" | |
482 | elseif TYPE == "Wedge" then | |
483 | local MSH = IT("SpecialMesh",PART) | |
484 | MSH.MeshType = "Wedge" | |
485 | end | |
486 | end | |
487 | ||
488 | function SpawnTrail(FROM,TO,BIG) | |
489 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
490 | MakeForm(TRAIL,"Cyl") | |
491 | local DIST = (FROM - TO).Magnitude | |
492 | if BIG == true then | |
493 | TRAIL.Size = VT(0.5,DIST,0.5) | |
494 | else | |
495 | TRAIL.Size = VT(0.25,DIST,0.25) | |
496 | end | |
497 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
498 | coroutine.resume(coroutine.create(function() | |
499 | for i = 1, 5 do | |
500 | Swait() | |
501 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
502 | end | |
503 | TRAIL:remove() | |
504 | end)) | |
505 | end | |
506 | ||
507 | Debris = game:GetService("Debris") | |
508 | ||
509 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
510 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
511 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
512 | end | |
513 | ||
514 | function turnto(position) | |
515 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
516 | end | |
517 | ||
518 | --//=================================\\ | |
519 | --|| WEAPON CREATION | |
520 | --\\=================================// | |
521 | for i = 1, 15 do | |
522 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
523 | FACE.Color = C3(0,0,0) | |
524 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
525 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0)) | |
526 | end | |
527 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Green", "Hat", VT(2,0.2,2),false) | |
528 | MakeForm(HAT1,"Cyl") | |
529 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) | |
530 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Green", "Hat", VT(2.01,0.15,2.01),false) | |
531 | BELT.Color = C3(15/255,15/255,15/255) | |
532 | MakeForm(BELT,"Cyl") | |
533 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
534 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Green", "Hat", VT(1.3,2.2,1.3),false) | |
535 | MakeForm(HAT2,"Cyl") | |
536 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
537 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Green", "Hat", VT(1.31,0.2,1.31),false) | |
538 | BELT.Color = C3(15/255,15/255,15/255) | |
539 | MakeForm(BELT,"Cyl") | |
540 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) | |
541 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Orange", "Gem", VT(0.25,0.25,0.1),false) | |
542 | MakeForm(GEM,"Ball") | |
543 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
544 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Orange", "Gem", VT(0.25,0.25,0.1),false) | |
545 | MakeForm(GEM,"Ball") | |
546 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
547 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Orange", "Gem", VT(0.1,0.25,0.25),false) | |
548 | MakeForm(GEM,"Ball") | |
549 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
550 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Orange", "Gem", VT(0.1,0.25,0.25),false) | |
551 | MakeForm(GEM,"Ball") | |
552 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
553 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
554 | BELT.Color = C3(15/255,15/255,15/255) | |
555 | MakeForm(BELT,"Cyl") | |
556 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0)) | |
557 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Orange", "Hat", VT(1.31,0.1,1.31),false) | |
558 | BELT.Color = C3(15/255,15/255,15/255) | |
559 | MakeForm(BELT,"Cyl") | |
560 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0)) | |
561 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Orange", "Hat", VT(1.31,0.1,1.31),false) | |
562 | BELT.Color = C3(15/255,15/255,15/255) | |
563 | MakeForm(BELT,"Cyl") | |
564 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0)) | |
565 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Orange", "Hat", VT(1.31,0.1,1.31),false) | |
566 | BELT.Color = C3(15/255,15/255,15/255) | |
567 | MakeForm(BELT,"Cyl") | |
568 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0)) | |
569 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Orange", "Hat", VT(1.3,0.5,1.3),false) | |
570 | MakeForm(BELT,"Ball") | |
571 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0)) | |
572 | Humanoid.DisplayDistanceType = "None" | |
573 | local naeeym2 = IT("BillboardGui",Character) | |
574 | naeeym2.AlwaysOnTop = true | |
575 | naeeym2.Size = UDim2.new(5,35,2,15) | |
576 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
577 | naeeym2.MaxDistance = 75 | |
578 | naeeym2.Adornee = Character.Head | |
579 | naeeym2.Name = "Name" | |
580 | naeeym2.PlayerToHideFrom = Player | |
581 | MakeForm(Eye,"Ball") | |
582 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
583 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
584 | MakeForm(Eye,"Ball") | |
585 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
586 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
587 | MakeForm(Eye,"Ball") | |
588 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
589 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
590 | MakeForm(Eye,"Ball") | |
591 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
592 | local Particle = IT("ParticleEmitter",nil) | |
593 | Particle.Enabled = false | |
594 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
595 | Particle.LightEmission = 0.5 | |
596 | Particle.Rate = 150 | |
597 | Particle.ZOffset = 0.2 | |
598 | Particle.Rotation = NumberRange.new(-180, 180) | |
599 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
600 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
601 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
602 | ||
603 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
604 | function ParticleEmitter(Table) | |
605 | local PRTCL = Particle:Clone() | |
606 | local Speed = Table.Speed or 5 | |
607 | local Drag = Table.Drag or 0 | |
608 | local Size1 = Table.Size1 or 1 | |
609 | local Size2 = Table.Size2 or 5 | |
610 | local Lifetime1 = Table.Lifetime1 or 1 | |
611 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
612 | local Parent = Table.Parent or Torso | |
613 | local Emit = Table.Emit or 100 | |
614 | local Offset = Table.Offset or 360 | |
615 | local Acel = Table.Acel or VT(0,0,0) | |
616 | local Enabled = Table.Enabled or false | |
617 | PRTCL.Parent = Parent | |
618 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
619 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
620 | PRTCL.Speed = NumberRange.new(Speed) | |
621 | PRTCL.VelocitySpread = Offset | |
622 | PRTCL.Drag = Drag | |
623 | PRTCL.Acceleration = Acel | |
624 | if Enabled == false then | |
625 | PRTCL:Emit(Emit) | |
626 | Debris:AddItem(PRTCL,Lifetime2) | |
627 | else | |
628 | PRTCL.Enabled = true | |
629 | end | |
630 | return PRTCL | |
631 | end | |
632 | ||
633 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
634 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
635 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
636 | MakeForm(Part,"Wedge") | |
637 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
638 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
639 | MakeForm(Part,"Wedge") | |
640 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
641 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
642 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
643 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
644 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
645 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
646 | MakeForm(Part,"Cyl") | |
647 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
648 | for i = 1, 8 do | |
649 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
650 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
651 | end | |
652 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
653 | MakeForm(Part,"Cyl") | |
654 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
655 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
656 | MakeForm(Part,"Ball") | |
657 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
658 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
659 | MakeForm(Part,"Wedge") | |
660 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
661 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
662 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
663 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
664 | MakeForm(Part,"Cyl") | |
665 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
666 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
667 | MakeForm(Part,"Cyl") | |
668 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
669 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
670 | MakeForm(Part,"Cyl") | |
671 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
672 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
673 | MakeForm(Part,"Wedge") | |
674 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
675 | local LASTPART = Handle | |
676 | for i = 1, 10 do | |
677 | if LASTPART == Handle then | |
678 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
679 | LASTPART = Part | |
680 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
681 | else | |
682 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
683 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
684 | LASTPART = Part | |
685 | end | |
686 | end | |
687 | ||
688 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
689 | MakeForm(Barrel,"Cyl") | |
690 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
691 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
692 | MakeForm(Part,"Cyl") | |
693 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
694 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
695 | MakeForm(Part,"Wedge") | |
696 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
697 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
698 | MakeForm(Hole,"Cyl") | |
699 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
700 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
701 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
702 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
703 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
704 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
705 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
706 | coroutine.resume(coroutine.create(function() | |
707 | while wait() do | |
708 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
709 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
710 | end | |
711 | end)) | |
712 | ||
713 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
714 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
715 | ||
716 | for _, c in pairs(Weapon:GetDescendants()) do | |
717 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
718 | c.Material = "Glass" | |
719 | c.Color = C3(0,0,0) | |
720 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
721 | c.Color = C3(1,0,0) | |
722 | c.Material = "Neon" | |
723 | end | |
724 | end | |
725 | ||
726 | Weapon.Parent = Character | |
727 | for _, c in pairs(Weapon:GetChildren()) do | |
728 | if c.ClassName == "Part" then | |
729 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
730 | end | |
731 | end | |
732 | ||
733 | local SKILLTEXTCOLOR = C3(1,0,0) | |
734 | local SKILLFONT = "Antique" | |
735 | local SKILLTEXTSIZE = 7 | |
736 | ||
737 | Humanoid.Died:connect(function() | |
738 | ATTACK = true | |
739 | end) | |
740 | ||
741 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
742 | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
743 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
744 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
745 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
746 | ]] | |
747 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
748 | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
749 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
750 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
751 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
752 | ]] | |
753 | function printbye(Name) | |
754 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
755 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
756 | end | |
757 | - | local PRT = CreatePart(3, Pandora, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) |
757 | + | |
758 | - | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
758 | + | |
759 | - | local PRT = CreatePart(3, Pandora, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) |
759 | + | |
760 | - | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) |
760 | + | |
761 | - | MakeForm(PRT,"Cyl") |
761 | + | |
762 | - | local PRT = CreatePart(3, Pandora, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) |
762 | + | |
763 | - | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) |
763 | + | |
764 | - | MakeForm(PRT,"Cyl") |
764 | + | |
765 | - | PRT.Color = C3(159/255, 111/255, 183/255) |
765 | + | |
766 | - | local RING = CreatePart(3, Pandora, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) |
766 | + | |
767 | - | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) |
767 | + | |
768 | - | MakeForm(RING,"Cyl") |
768 | + | |
769 | - | RING.Color = C3(0,0,0) |
769 | + | |
770 | - | for i = 1, 12 do |
770 | + | |
771 | - | local PRT = CreatePart(3, Pandora, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) |
771 | + | |
772 | - | PRT.Color = C3(0,0,0) |
772 | + | |
773 | - | local MSH = IT("BlockMesh",PRT) |
773 | + | |
774 | - | MSH.Scale = VT(0.6,1,1) |
774 | + | |
775 | - | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE)) |
775 | + | |
776 | function Banish(Foe) | |
777 | - | local PRT = CreatePart(3, Pandora, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) |
777 | + | |
778 | - | PRT.Color = C3(0,0,0) |
778 | + | |
779 | - | local MSH = IT("BlockMesh",PRT) |
779 | + | |
780 | - | MSH.Scale = VT(0.4,1,1) |
780 | + | |
781 | - | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE)) |
781 | + | |
782 | - | local PRT = CreatePart(3, Pandora, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) |
782 | + | |
783 | - | PRT.Color = C3(0,0,0) |
783 | + | |
784 | - | local MSH = IT("BlockMesh",PRT) |
784 | + | |
785 | - | MSH.Scale = VT(0.4,1,1) |
785 | + | |
786 | - | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE)) |
786 | + | |
787 | CLONE:BreakJoints() | |
788 | - | while true do |
788 | + | |
789 | for _, c in pairs(CLONE:GetDescendants()) do | |
790 | - | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED |
790 | + | |
791 | - | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) |
791 | + | |
792 | - | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) |
792 | + | |
793 | - | if CLOCKLOOP <= -150 then |
793 | + | |
794 | - | if MODE == "Pan" then |
794 | + | |
795 | - | CLOCKLOOP = 0 |
795 | + | |
796 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4}) |
796 | + | |
797 | - | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) |
797 | + | |
798 | - | ApplyAoE3(HITPOS,10,15,45,75,false) |
798 | + | |
799 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) |
799 | + | |
800 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) |
800 | + | |
801 | - | if CLOCKTARGET ~= nil then |
801 | + | |
802 | - | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 |
802 | + | |
803 | - | if CLOCKTARGET.Torso ~= nil then |
803 | + | |
804 | - | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) |
804 | + | |
805 | c:FindFirstChildOfClass("Decal"):remove() | |
806 | - | if CLOCKTARGET.Health == 0 then |
806 | + | |
807 | - | CLOCKTARGET = nil |
807 | + | |
808 | c.CanCollide = false | |
809 | else | |
810 | c:remove() | |
811 | end | |
812 | end | |
813 | local A = false | |
814 | for i = 1, 35 do | |
815 | if A == false then | |
816 | A = true | |
817 | elseif A == true then | |
818 | A = false | |
819 | end | |
820 | for _, c in pairs(CLONE:GetDescendants()) do | |
821 | if c:IsA("BasePart") then | |
822 | c.Anchored = true | |
823 | c.Material = MATERIALS[MRANDOM(1,2)] | |
824 | c.Transparency = c.Transparency + 0.8/35 | |
825 | if A == false then | |
826 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
827 | elseif A == true then | |
828 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
829 | end | |
830 | end | |
831 | end | |
832 | Swait() | |
833 | end | |
834 | CLONE:remove() | |
835 | end)) | |
836 | end | |
837 | end | |
838 | ||
839 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
840 | local CHILDREN = workspace:GetDescendants() | |
841 | for index, CHILD in pairs(CHILDREN) do | |
842 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
843 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
844 | if HUM then | |
845 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
846 | if TORSO then | |
847 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
848 | if ISBANISH == true then | |
849 | Banish(CHILD) | |
850 | else | |
851 | if ISBANISH == "Gravity" then | |
852 | HUM.PlatformStand = true | |
853 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
854 | local grav = Instance.new("BodyPosition",TORSO) | |
855 | grav.D = 15 | |
856 | grav.P = 20000 | |
857 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
858 | grav.position = TORSO.Position | |
859 | grav.Name = "V3BanishForce"..Player.Name | |
860 | else | |
861 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
862 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
863 | end | |
864 | else | |
865 | HUM.PlatformStand = false | |
866 | end | |
867 | end | |
868 | elseif ISBANISH == "Gravity" then | |
869 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
870 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
871 | HUM.PlatformStand = false | |
872 | end | |
873 | end | |
874 | end | |
875 | end | |
876 | end | |
877 | end | |
878 | end | |
879 | ||
880 | --//=================================\\ | |
881 | --|| ATTACK FUNCTIONS AND STUFF | |
882 | --\\=================================// | |
883 | function Nightfall() | |
884 | ATTACK = true | |
885 | Rooted = true | |
886 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 0.64, false) | |
887 | for i=0, 1, 0.1 / Animation_Speed do | |
888 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
889 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
890 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
891 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
892 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
893 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
894 | end | |
895 | coroutine.resume(coroutine.create(function() | |
896 | local POS = Mouse.Hit.p | |
897 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Black", "Strike", VT(0,2000,0)) | |
898 | MakeForm(RAY,"Cyl") | |
899 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(0,0,0)) | |
900 | MakeForm(SPHERE,"Ball") | |
901 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Black", "Strike", VT(0,0,0)) | |
902 | MakeForm(SHIELD,"Ball") | |
903 | SHIELD.CFrame = CF(POS) | |
904 | RAY.CFrame = CF(POS) | |
905 | SPHERE.CFrame = CF(POS) | |
906 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
907 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
908 | for i = 1, 200 do | |
909 | Swait() | |
910 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
911 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
912 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
913 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
914 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
915 | end | |
916 | for i = 1, 45 do | |
917 | Swait() | |
918 | RAY.Transparency = RAY.Transparency + 1/45 | |
919 | SPHERE.Transparency = RAY.Transparency | |
920 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
921 | end | |
922 | RAY:remove() | |
923 | SHIELD:remove() | |
924 | SPHERE:remove() | |
925 | end)) | |
926 | for i=0, 1, 0.1 / Animation_Speed do | |
927 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
928 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
929 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
930 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
931 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
932 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
933 | end | |
934 | ATTACK = false | |
935 | Rooted = false | |
936 | end | |
937 | local asd = Instance.new("ParticleEmitter") | |
938 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
939 | asd.LightEmission = .1 | |
940 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
941 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
942 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
943 | asd.Transparency = bbb | |
944 | asd.Size = aaa | |
945 | asd.ZOffset = .9 | |
946 | asd.Acceleration = Vector3.new(0, -15, 0) | |
947 | asd.LockedToPart = false | |
948 | asd.EmissionDirection = "Back" | |
949 | asd.Lifetime = NumberRange.new(1, 2) | |
950 | asd.Rotation = NumberRange.new(-100, 100) | |
951 | asd.RotSpeed = NumberRange.new(-100, 100) | |
952 | asd.Speed = NumberRange.new(10) | |
953 | asd.Enabled = false | |
954 | asd.VelocitySpread = 999 | |
955 | function getbloody(victim,amount) | |
956 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
957 | PART.CFrame = victim.CFrame | |
958 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
959 | Debris:AddItem(PART,5) | |
960 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
961 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
962 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
963 | local prtcl = asd:Clone() | |
964 | prtcl.Parent = PART | |
965 | prtcl:Emit(amount*10) | |
966 | end | |
967 | function Kill(Char) | |
968 | local NewCharacter = IT("Model",Effects) | |
969 | NewCharacter.Name = "Ow im ded ;-;" | |
970 | for _, c in pairs(Char:GetDescendants()) do | |
971 | if c:IsA("BasePart") and c.Transparency == 0 then | |
972 | if c.Parent == Char then | |
973 | getbloody(c,5) | |
974 | end | |
975 | c:BreakJoints() | |
976 | c.Material = "Glass" | |
977 | c.Color = C3(0.5,0,0) | |
978 | c.CanCollide = true | |
979 | c.Transparency = 0.3 | |
980 | if c:FindFirstChildOfClass("SpecialMesh") then | |
981 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
982 | end | |
983 | if c.Name == "Head" then | |
984 | c:ClearAllChildren() | |
985 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
986 | end | |
987 | if c.ClassName == "MeshPart" then | |
988 | c.TextureID = "" | |
989 | end | |
990 | if c:FindFirstChildOfClass("BodyPosition") then | |
991 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
992 | end | |
993 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
994 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
995 | end | |
996 | c.Parent = NewCharacter | |
997 | c.Name = "DeadPart" | |
998 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
999 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1000 | end | |
1001 | end | |
1002 | Char:remove() | |
1003 | Debris:AddItem(NewCharacter,5) | |
1004 | end | |
1005 | local TOBANISH = {} | |
1006 | function printbye(Name) | |
1007 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
1008 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1009 | end | |
1010 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
1011 | MakeForm(RightHole,"Cyl") | |
1012 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
1013 | MakeForm(LeftHole,"Cyl") | |
1014 | local LAUGHS = {189035381,189035323,189035671,872089905} | |
1015 | function Deathbound() | |
1016 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
1017 | ATTACK = true | |
1018 | Rooted = true | |
1019 | for i=0, 1, 0.1 / Animation_Speed do | |
1020 | Swait() | |
1021 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1022 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1023 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1024 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1025 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1026 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1027 | end | |
1028 | local DONE = false | |
1029 | local GATE = nil | |
1030 | local GATESPIN = true | |
1031 | coroutine.resume(coroutine.create(function() | |
1032 | repeat | |
1033 | Swait() | |
1034 | if GATE ~= nil then | |
1035 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
1036 | end | |
1037 | until GATESPIN == false | |
1038 | end)) | |
1039 | coroutine.resume(coroutine.create(function() | |
1040 | repeat | |
1041 | Swait() | |
1042 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1043 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1044 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1045 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1046 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1047 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1048 | until DONE == true | |
1049 | Swait(50) | |
1050 | for i = 1, 35 do | |
1051 | Swait(4) | |
1052 | local FIRED = false | |
1053 | local CHILDREN = workspace:GetDescendants() | |
1054 | for index, CHILD in pairs(CHILDREN) do | |
1055 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1056 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1057 | if HUM then | |
1058 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1059 | if TORSO then | |
1060 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1061 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1062 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1063 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6}) | |
1064 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1065 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1066 | Banish(CHILD) | |
1067 | FIRED = true | |
1068 | break | |
1069 | end | |
1070 | end | |
1071 | end | |
1072 | end | |
1073 | end | |
1074 | if FIRED == false then | |
1075 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1076 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6}) | |
1077 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1078 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1079 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1080 | if HITBOD ~= nil then | |
1081 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1082 | Kill(HITBOD.Parent) | |
1083 | end | |
1084 | end | |
1085 | end | |
1086 | end | |
1087 | for i = 1, 45 do | |
1088 | Swait() | |
1089 | GATE.Size = GATE.Size - VT(3,0,3) | |
1090 | end | |
1091 | GATESPIN = false | |
1092 | GATE:remove() | |
1093 | end)) | |
1094 | Swait(15) | |
1095 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1096 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0)) | |
1097 | local DECAL = IT("Decal",GATE) | |
1098 | DECAL.Texture = "http://www.roblox.com/asset/?id=249559138" | |
1099 | DECAL.Face = "Top" | |
1100 | GATE.CFrame = CF(HITPOS) | |
1101 | CreateSound(160772554, GATE, 7, 1.3, false) | |
1102 | for i = 1, 45 do | |
1103 | Swait() | |
1104 | GATE.Size = GATE.Size + VT(3,0,3) | |
1105 | end | |
1106 | CreateSound(213603013, RightHole, 7, 1, false) | |
1107 | CreateSound(213603013, LeftHole, 7, 1, false) | |
1108 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1109 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1110 | ATTACK = false | |
1111 | Rooted = false | |
1112 | DONE = true | |
1113 | end | |
1114 | Circle = nil | |
1115 | CircleParts = {} | |
1116 | Equipped = false | |
1117 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
1118 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
1119 | end | |
1120 | Equipped = true | |
1121 | Circle = Instance.new("Model") | |
1122 | Circle.Name = "Circle" | |
1123 | Angle = 0 | |
1124 | for i = 1, 1 do | |
1125 | local CirclePart = Instance.new("Part") | |
1126 | CirclePart.Name = "CirclePart" | |
1127 | CirclePart.Transparency = 1 | |
1128 | CirclePart.BrickColor = BrickColor.new("Really black") | |
1129 | CirclePart.Material = Enum.Material.Plastic | |
1130 | CirclePart.Shape = Enum.PartType.Block | |
1131 | CirclePart.FormFactor = Enum.FormFactor.Custom | |
1132 | CirclePart.TopSurface = Enum.SurfaceType.Smooth | |
1133 | CirclePart.BottomSurface = Enum.SurfaceType.Smooth | |
1134 | CirclePart.Anchored = true | |
1135 | CirclePart.CanCollide = false | |
1136 | CirclePart.Locked = true | |
1137 | CirclePart.Size = Vector3.new(10, 0.2, 10) | |
1138 | local Aura = Instance.new('ParticleEmitter') | |
1139 | Aura.Name = "Aura" | |
1140 | Aura.Texture = "rbxassetid://249559138" | |
1141 | Aura.Parent = CirclePart | |
1142 | Aura.LightEmission = 0 | |
1143 | Aura.Transparency = NumberSequence.new(0.2,0.4,1) | |
1144 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200)) | |
1145 | Aura.Size = NumberSequence.new(0.9,0.5,0.3) | |
1146 | Aura.LockedToPart = false | |
1147 | Aura.Lifetime = NumberRange.new(1) | |
1148 | Aura.Rate = 50 | |
1149 | Aura.Speed = NumberRange.new(2.5) | |
1150 | Aura.SpreadAngle = Vector2.new(80,80) | |
1151 | local BlockMesh = Instance.new("BlockMesh") | |
1152 | BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1) | |
1153 | BlockMesh.Parent = CirclePart | |
1154 | CirclePart.Parent = Circle | |
1155 | local Star = Instance.new("Decal", CirclePart) | |
1156 | Star.Texture = "http://www.roblox.com/asset/?id=249559138" | |
1157 | Star.Face = "Top" | |
1158 | local Light = Instance.new("PointLight", CirclePart) | |
1159 | Light.Color = Color3.new(.20,0,0) | |
1160 | Light.Brightness = 100 | |
1161 | Light.Range = 15 | |
1162 | table.insert(CircleParts, CirclePart) | |
1163 | end | |
1164 | Spawn(function() | |
1165 | while Equipped and Humanoid.Parent and Torso.Parent do | |
1166 | if Angle == 360 then | |
1167 | Angle = 0 | |
1168 | end | |
1169 | Angle = Angle + 0.05 | |
1170 | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character}) | |
1171 | if Hit then | |
1172 | if not Circle.Parent then | |
1173 | Circle.Parent = Character | |
1174 | end | |
1175 | for i, v in pairs(CircleParts) do | |
1176 | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) | |
1177 | end | |
1178 | else | |
1179 | Circle.Parent = nil | |
1180 | end | |
1181 | wait() | |
1182 | end | |
1183 | end) | |
1184 | function Teleport() | |
1185 | ATTACK = true | |
1186 | Rooted = false | |
1187 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1188 | Swait() | |
1189 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1190 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1191 | end | |
1192 | for e = 1, #BODY do | |
1193 | if BODY[e] ~= nil then | |
1194 | local STUFF = BODY[e] | |
1195 | local PART = STUFF[1] | |
1196 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then | |
1197 | local PRT = PART:Clone() | |
1198 | PRT.Anchored = true | |
1199 | PRT.CanCollide = false | |
1200 | PRT.Material = "Neon" | |
1201 | PRT.Color = C3(1,0,0) | |
1202 | PRT.Name = "WarpEffect" | |
1203 | PRT.Parent = Effects | |
1204 | PRT.CFrame = PART.CFrame | |
1205 | PRT:BreakJoints() | |
1206 | if PRT:FindFirstChildOfClass("Sound") then | |
1207 | PRT:FindFirstChildOfClass("Sound"):remove() | |
1208 | end | |
1209 | if PRT:FindFirstChildOfClass("Decal") then | |
1210 | PRT:FindFirstChildOfClass("Decal"):remove() | |
1211 | end | |
1212 | coroutine.resume(coroutine.create(function() | |
1213 | for i = 1, 100 do | |
1214 | Swait() | |
1215 | PRT.Transparency = PRT.Transparency + 1/100 | |
1216 | end | |
1217 | PRT:remove() | |
1218 | end)) | |
1219 | end | |
1220 | end | |
1221 | end | |
1222 | CreateSound(217767125, Torso, 10, 1) | |
1223 | local POS = RootPart.Orientation | |
1224 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
1225 | RootPart.Orientation = POS | |
1226 | RootJoint.Parent = RootPart | |
1227 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1228 | Swait() | |
1229 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1230 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1231 | end | |
1232 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1233 | Swait() | |
1234 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1235 | end | |
1236 | ATTACK = false | |
1237 | Rooted = false | |
1238 | end | |
1239 | ||
1240 | function Shot() | |
1241 | ATTACK = true | |
1242 | Rooted = false | |
1243 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1244 | Swait() | |
1245 | turnto(Mouse.Hit.p) | |
1246 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1247 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1248 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1249 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1250 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1251 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1252 | end | |
1253 | repeat | |
1254 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1255 | Swait() | |
1256 | turnto(Mouse.Hit.p) | |
1257 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1258 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1259 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1260 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1261 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1262 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1263 | end | |
1264 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1265 | SpawnTrail(Hole.Position,POS) | |
1266 | if HIT ~= nil then | |
1267 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1268 | Banish(HIT.Parent) | |
1269 | end | |
1270 | end | |
1271 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1272 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1273 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1274 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1275 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1276 | Swait() | |
1277 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1278 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1279 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1280 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1281 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1282 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1283 | end | |
1284 | until KEYHOLD == false | |
1285 | ATTACK = false | |
1286 | Rooted = false | |
1287 | end | |
1288 | ||
1289 | function AttackTemplate() | |
1290 | ATTACK = true | |
1291 | Rooted = false | |
1292 | for i=0, 1, 0.1 / Animation_Speed do | |
1293 | Swait() | |
1294 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1295 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1296 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1297 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1298 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1299 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1300 | end | |
1301 | ATTACK = false | |
1302 | Rooted = false | |
1303 | end | |
1304 | ||
1305 | --//=================================\\ | |
1306 | --|| ASSIGN THINGS TO KEYS | |
1307 | --\\=================================// | |
1308 | ||
1309 | function MouseDown(Mouse) | |
1310 | if ATTACK == false then | |
1311 | end | |
1312 | end | |
1313 | ||
1314 | function MouseUp(Mouse) | |
1315 | HOLD = false | |
1316 | end | |
1317 | ||
1318 | function KeyDown(Key) | |
1319 | KEYHOLD = true | |
1320 | if Key == "z" and ATTACK == false then | |
1321 | Shot() | |
1322 | end | |
1323 | ||
1324 | if Key == "b" and ATTACK == false then | |
1325 | Teleport() | |
1326 | end | |
1327 | ||
1328 | if Key == "c" and ATTACK == false then | |
1329 | Nightfall() | |
1330 | end | |
1331 | ||
1332 | if Key == "v" and ATTACK == false then | |
1333 | end | |
1334 | ||
1335 | if Key == "x" and ATTACK == false then | |
1336 | end | |
1337 | end | |
1338 | ||
1339 | function KeyUp(Key) | |
1340 | KEYHOLD = false | |
1341 | end | |
1342 | ||
1343 | Mouse.Button1Down:connect(function(NEWKEY) | |
1344 | MouseDown(NEWKEY) | |
1345 | end) | |
1346 | Mouse.Button1Up:connect(function(NEWKEY) | |
1347 | MouseUp(NEWKEY) | |
1348 | end) | |
1349 | Mouse.KeyDown:connect(function(NEWKEY) | |
1350 | KeyDown(NEWKEY) | |
1351 | end) | |
1352 | Mouse.KeyUp:connect(function(NEWKEY) | |
1353 | KeyUp(NEWKEY) | |
1354 | end) | |
1355 | ||
1356 | --//=================================\\ | |
1357 | --\\=================================// | |
1358 | ||
1359 | ||
1360 | function unanchor() | |
1361 | if UNANCHOR == true then | |
1362 | g = Character:GetChildren() | |
1363 | for i = 1, #g do | |
1364 | if g[i].ClassName == "Part" then | |
1365 | g[i].Anchored = false | |
1366 | end | |
1367 | end | |
1368 | end | |
1369 | end | |
1370 | ||
1371 | ||
1372 | --//=================================\\ | |
1373 | --|| WRAP THE WHOLE SCRIPT UP | |
1374 | --\\=================================// | |
1375 | ||
1376 | Humanoid.Changed:connect(function(Jump) | |
1377 | if Jump == "Jump" and (Disable_Jump == true) then | |
1378 | Humanoid.Jump = false | |
1379 | end | |
1380 | end) | |
1381 | ||
1382 | local CONNECT = nil | |
1383 | ||
1384 | while true do | |
1385 | Swait() | |
1386 | ANIMATE.Parent = nil | |
1387 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
1388 | Humanoid = IT("Humanoid",Character) | |
1389 | end | |
1390 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1391 | v:Stop(); | |
1392 | end | |
1393 | SINE = SINE + CHANGE | |
1394 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1395 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1396 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1397 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1398 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1399 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1400 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1401 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1402 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1403 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1404 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1405 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1406 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1407 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1408 | end | |
1409 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1410 | ANIM = "Jump" | |
1411 | if ATTACK == false then | |
1412 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1413 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1414 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1415 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1416 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1417 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1418 | end | |
1419 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1420 | ANIM = "Fall" | |
1421 | if ATTACK == false then | |
1422 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1423 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1424 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1425 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1426 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1427 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1428 | end | |
1429 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1430 | ANIM = "Idle" | |
1431 | if ATTACK == false then | |
1432 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1433 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1434 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1435 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1436 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1437 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1438 | end | |
1439 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1440 | ANIM = "Walk" | |
1441 | if ATTACK == false then | |
1442 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1443 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1444 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1445 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1446 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1447 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1448 | end | |
1449 | end | |
1450 | unanchor() | |
1451 | Humanoid.MaxHealth = "inf" | |
1452 | Humanoid.Health = "inf" | |
1453 | if Rooted == false then | |
1454 | Disable_Jump = false | |
1455 | Humanoid.WalkSpeed = Speed | |
1456 | elseif Rooted == true then | |
1457 | Disable_Jump = true | |
1458 | Humanoid.WalkSpeed = 0 | |
1459 | end | |
1460 | sick.Parent = Torso | |
1461 | sick:resume() | |
1462 | sick.Volume = 8.2 | |
1463 | sick.Pitch = 1 | |
1464 | sick.SoundId = "rbxassetid://900318768" | |
1465 | sick.Name = "Dead" | |
1466 | end | |
1467 | ||
1468 | --//=================================\\ | |
1469 | --\\=================================// | |
1470 | ||
1471 | ||
1472 | ||
1473 | ||
1474 | ||
1475 | --//====================================================\\-- | |
1476 | --|| END OF SCRIPT | |
1477 | --\\====================================================//-- |