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| 1 | -- CLOVR - FE FULL-BODY VR SCRIPT, UPDATED ON MARCH 17, 2020, TO SUPPORT ACTUAL CHARACTER USAGE | |
| 2 | ||
| 3 | ||
| 4 | ||
| 5 | -- | made by 0866!!!!!!! and abacaxl!!!!!!!! | |
| 6 | -- | tysm unverified | |
| 7 | ||
| 8 | -- This is an older version of CLOVR, I found that the legs would 'walk' better in this version than the one we released. | |
| 9 | ||
| 10 | --Controls are a bit different from last release because this is older. Still works good! | |
| 11 | ||
| 12 | --RagDollEnabled is set to true, DON'T set it to false or CLOVR won't work. Feel free to change the other settings though. -Abacaxl | |
| 13 | ||
| 14 | ||
| 15 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
| |
| 16 | do | |
| 17 | script.Parent = owner.Character | |
| 18 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
| |
| 19 | local function NewFakeEvent() | |
| 20 | local Bind = Instance.new("BindableEvent")
| |
| 21 | local Fake;Fake = {Connections = {},
| |
| 22 | fakeEvent=true; | |
| 23 | Connect=function(self,Func) | |
| 24 | Bind.Event:connect(Func) | |
| 25 | self.Connections[Bind] = true | |
| 26 | return setmetatable({Connected = true},{
| |
| 27 | __index = function (self,Index) | |
| 28 | if Index:lower() == "disconnect" then | |
| 29 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
| 30 | end | |
| 31 | return Fake[Index] | |
| 32 | end; | |
| 33 | __tostring = function() return "Connection" end; | |
| 34 | }) | |
| 35 | end} | |
| 36 | Fake.connect = Fake.Connect;return Fake; | |
| 37 | end | |
| 38 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 39 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 40 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 41 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 42 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 43 | local function TriggerEvent(self,Event,...) | |
| 44 | local Trigger = Mouse[Event] | |
| 45 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
| 46 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
| 47 | end | |
| 48 | end | |
| 49 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
| 50 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 51 | if FiredBy.Name ~= owner.Name then return end | |
| 52 | if Input.MouseEvent then | |
| 53 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 54 | else | |
| 55 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 56 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
| 57 | for _,Action in pairs(ContextActionService.Actions) do | |
| 58 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 59 | end | |
| 60 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 61 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 62 | end | |
| 63 | end) | |
| 64 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 65 | Event.Parent = NLS([[ | |
| 66 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
| |
| 67 | local Input = function(Input,gameProcessedEvent) | |
| 68 | if gameProcessedEvent then return end | |
| 69 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 70 | end | |
| 71 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 72 | local Hit,Target | |
| 73 | while wait(1/30) do | |
| 74 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 75 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 76 | end | |
| 77 | end | |
| 78 | ]],owner.Character) | |
| 79 | end | |
| 80 | RealGame = game;game = setmetatable({},{
| |
| 81 | __index = function (self,Index) | |
| 82 | local Sandbox = function (Thing) | |
| 83 | if Thing:IsA("Player") then
| |
| 84 | local RealPlayer = Thing | |
| 85 | return setmetatable({},{
| |
| 86 | __index = function (self,Index) | |
| 87 | local Type = type(RealPlayer[Index]) | |
| 88 | if Type == "function" then | |
| 89 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 90 | return function (self)return InternalData["Mouse"] end | |
| 91 | end | |
| 92 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
| 93 | end | |
| 94 | return RealPlayer[Index] | |
| 95 | end; | |
| 96 | __tostring = function(self) return RealPlayer.Name end | |
| 97 | }) | |
| 98 | end | |
| 99 | end | |
| 100 | if RealGame[Index] then | |
| 101 | local Type = type(RealGame[Index]) | |
| 102 | if Type == "function" then | |
| 103 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 104 | return function (self,Service) | |
| 105 | local FakeServices = {
| |
| 106 | ["players"] = function() | |
| 107 | return setmetatable({},{
| |
| 108 | __index = function (self2,Index2) | |
| 109 | local RealService = RealGame:GetService(Service) | |
| 110 | local Type2 = type(Index2) | |
| 111 | if Type2 == "function" then | |
| 112 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 113 | else | |
| 114 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
| 115 | return RealService[Index2] | |
| 116 | end | |
| 117 | end; | |
| 118 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
| 119 | }) | |
| 120 | end; | |
| 121 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 122 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 123 | ["runservice"] = function() | |
| 124 | return setmetatable({},{
| |
| 125 | __index = function(self2,Index2) | |
| 126 | local RealService = RealGame:GetService(Service) | |
| 127 | local Type2 = type(Index2) | |
| 128 | if Type2 == "function" then | |
| 129 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 130 | else | |
| 131 | local RunServices = {
| |
| 132 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 133 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 134 | } | |
| 135 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 136 | return RealService[Index2] | |
| 137 | end | |
| 138 | end | |
| 139 | }) | |
| 140 | end | |
| 141 | } | |
| 142 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 143 | return RealGame:GetService(Service) | |
| 144 | end | |
| 145 | end | |
| 146 | return function (self,...) return RealGame[Index](RealGame,...) end | |
| 147 | else | |
| 148 | if game:GetService(Index) then return game:GetService(Index) end | |
| 149 | return RealGame[Index] | |
| 150 | end | |
| 151 | end | |
| 152 | return nil | |
| 153 | end | |
| 154 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
| |
| 155 | ||
| 156 | ||
| 157 | --|| Settings: | |
| 158 | ||
| 159 | local StudsOffset = 0 -- Character height (negative if you're too high) | |
| 160 | local Smoothness = .5 -- Character interpolation (0.1 - 1 = smooth - rigid) | |
| 161 | ||
| 162 | local AnchorCharacter = true -- Prevent physics from causing inconsistencies | |
| 163 | local HideCharacter = false -- Hide character on a platform | |
| 164 | local NoCollision = true -- Disable player collision | |
| 165 | ||
| 166 | local ChatEnabled = true -- See chat on your left hand in-game | |
| 167 | local ChatLocalRange = 75 -- Local chat range | |
| 168 | ||
| 169 | local ViewportEnabled = true -- View nearby players in a frame | |
| 170 | local ViewportRange = 30 -- Maximum distance players are updated | |
| 171 | ||
| 172 | local RagdollEnabled = true -- Use your character instead of hats (NetworkOwner vulnerability) | |
| 173 | local RagdollHeadMovement = true -- Move your head separately from your body (+9 second wait) | |
| 174 | ||
| 175 | local AutoRun = false -- Run script on respawn | |
| 176 | local AutoRespawn = true -- Kill your real body when your virtual body dies | |
| 177 | ||
| 178 | local WearAllAccessories = true -- Use all leftover hats for the head | |
| 179 | local AccurateHandPosition = true -- Move your Roblox hands according to your real hands | |
| 180 | ||
| 181 | local AccessorySettings = {
| |
| 182 | LeftArm = ""; | |
| 183 | RightArm = ""; | |
| 184 | LeftLeg = ""; | |
| 185 | RightLeg = ""; | |
| 186 | Torso = ""; | |
| 187 | Head = true; | |
| 188 | ||
| 189 | BlockArms = true; | |
| 190 | BlockLegs = true; | |
| 191 | BlockTorso = true; | |
| 192 | ||
| 193 | LimbOffset = CFrame.Angles(math.rad(90), 0, 0); | |
| 194 | } | |
| 195 | ||
| 196 | local FootPlacementSettings = {
| |
| 197 | RightOffset = Vector3.new(.5, 0, 0), | |
| 198 | LeftOffset = Vector3.new(-.5, 0, 0), | |
| 199 | } | |
| 200 | ||
| 201 | --|| Script: | |
| 202 | ||
| 203 | local Script = nil; | |
| 204 | ||
| 205 | Script = function() | |
| 206 | ||
| 207 | --[[ | |
| 208 | Variables | |
| 209 | --]] | |
| 210 | ||
| 211 | local Players = game:GetService("Players")
| |
| 212 | local Client = Players.LocalPlayer | |
| 213 | local Character = Client.Character or Client.CharacterAdded:Wait() | |
| 214 | local WeldBase = Character:WaitForChild("HumanoidRootPart")
| |
| 215 | local ArmBase = Character:FindFirstChild("RightHand") or Character:FindFirstChild("Right Arm") or WeldBase
| |
| 216 | local Backpack = Client:WaitForChild("Backpack")
| |
| 217 | local Mouse = Client:GetMouse() | |
| 218 | ||
| 219 | local Camera = workspace.CurrentCamera | |
| 220 | ||
| 221 | local VRService = game:GetService("VRService")
| |
| 222 | local VRReady = VRService.VREnabled | |
| 223 | ||
| 224 | local UserInputService = game:GetService("UserInputService")
| |
| 225 | local RunService = game:GetService("RunService")
| |
| 226 | local HttpService = game:GetService("HttpService")
| |
| 227 | local StarterGui = game:GetService("StarterGui")
| |
| 228 | ||
| 229 | local HeadAccessories = {};
| |
| 230 | local UsedAccessories = {};
| |
| 231 | ||
| 232 | local Pointer = false; | |
| 233 | local Point1 = false; | |
| 234 | local Point2 = false; | |
| 235 | ||
| 236 | local VirtualRig = game:GetObjects("rbxassetid://4468539481")[1]
| |
| 237 | local VirtualBody = game:GetObjects("rbxassetid://4464983829")[1]
| |
| 238 | ||
| 239 | local Anchor = Instance.new("Part")
| |
| 240 | ||
| 241 | Anchor.Anchored = true | |
| 242 | Anchor.Transparency = 1 | |
| 243 | Anchor.CanCollide = false | |
| 244 | Anchor.Parent = workspace | |
| 245 | ||
| 246 | if RagdollEnabled then | |
| 247 | print("RagdollEnabled, thank you for using CLOVR!")
| |
| 248 | local NetworkAccess = coroutine.create(function() | |
| 249 | settings().Physics.AllowSleep = false | |
| 250 | while true do game:GetService("RunService").RenderStepped:Wait()
| |
| 251 | for _,Players in next, game:GetService("Players"):GetChildren() do
| |
| 252 | if Players ~= game:GetService("Players").LocalPlayer then
| |
| 253 | Players.MaximumSimulationRadius = 0.1 Players.SimulationRadius = 0 end end | |
| 254 | game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
| |
| 255 | game:GetService("Players").LocalPlayer.SimulationRadius = math.huge*math.huge end end)
| |
| 256 | coroutine.resume(NetworkAccess) | |
| 257 | end | |
| 258 | ||
| 259 | StarterGui:SetCore("VRLaserPointerMode", 3)
| |
| 260 | ||
| 261 | --[[ | |
| 262 | Character Protection | |
| 263 | --]] | |
| 264 | ||
| 265 | local CharacterCFrame = WeldBase.CFrame | |
| 266 | ||
| 267 | if not RagdollEnabled then | |
| 268 | Character.Humanoid.AnimationPlayed:Connect(function(Animation) | |
| 269 | Animation:Stop() | |
| 270 | end) | |
| 271 | ||
| 272 | for _, Track in next, Character.Humanoid:GetPlayingAnimationTracks() do | |
| 273 | Track:Stop() | |
| 274 | end | |
| 275 | ||
| 276 | if HideCharacter then | |
| 277 | local Platform = Instance.new("Part")
| |
| 278 | ||
| 279 | Platform.Anchored = true | |
| 280 | Platform.Size = Vector3.new(100, 5, 100) | |
| 281 | Platform.CFrame = CFrame.new(0, 10000, 0) | |
| 282 | Platform.Transparency = 1 | |
| 283 | Platform.Parent = workspace | |
| 284 | ||
| 285 | Character:MoveTo(Platform.Position + Vector3.new(0, 5, 0)) | |
| 286 | ||
| 287 | wait(.5) | |
| 288 | end | |
| 289 | ||
| 290 | if AnchorCharacter then | |
| 291 | for _, Part in pairs(Character:GetChildren()) do | |
| 292 | if Part:IsA("BasePart") then
| |
| 293 | Part.Anchored = true | |
| 294 | end | |
| 295 | end | |
| 296 | end | |
| 297 | end | |
| 298 | ||
| 299 | --[[ | |
| 300 | Functions | |
| 301 | --]] | |
| 302 | ||
| 303 | function Tween(Object, Style, Direction, Time, Goal) | |
| 304 | local tweenInfo = TweenInfo.new(Time, Enum.EasingStyle[Style], Enum.EasingDirection[Direction]) | |
| 305 | local tween = game:GetService("TweenService"):Create(Object, tweenInfo, Goal)
| |
| 306 | ||
| 307 | tween.Completed:Connect(function() | |
| 308 | tween:Destroy() | |
| 309 | end) | |
| 310 | ||
| 311 | tween:Play() | |
| 312 | ||
| 313 | return tween | |
| 314 | end | |
| 315 | ||
| 316 | local function GetMotorForLimb(Limb) | |
| 317 | for _, Motor in next, Character:GetDescendants() do | |
| 318 | if Motor:IsA("Motor6D") and Motor.Part1 == Limb then
| |
| 319 | return Motor | |
| 320 | end | |
| 321 | end | |
| 322 | end | |
| 323 | ||
| 324 | local function CreateAlignment(Limb, Part0) | |
| 325 | local Attachment0 = Instance.new("Attachment", Part0 or Anchor)
| |
| 326 | local Attachment1 = Instance.new("Attachment", Limb)
| |
| 327 | ||
| 328 | local Orientation = Instance.new("AlignOrientation")
| |
| 329 | local Position = Instance.new("AlignPosition")
| |
| 330 | ||
| 331 | Orientation.Attachment0 = Attachment1 | |
| 332 | Orientation.Attachment1 = Attachment0 | |
| 333 | Orientation.RigidityEnabled = false | |
| 334 | Orientation.MaxTorque = 20000 | |
| 335 | Orientation.Responsiveness = 40 | |
| 336 | Orientation.Parent = Character.HumanoidRootPart | |
| 337 | ||
| 338 | Position.Attachment0 = Attachment1 | |
| 339 | Position.Attachment1 = Attachment0 | |
| 340 | Position.RigidityEnabled = false | |
| 341 | Position.MaxForce = 40000 | |
| 342 | Position.Responsiveness = 40 | |
| 343 | Position.Parent = Character.HumanoidRootPart | |
| 344 | ||
| 345 | Limb.Massless = false | |
| 346 | ||
| 347 | local Motor = GetMotorForLimb(Limb) | |
| 348 | if Motor then | |
| 349 | Motor:Destroy() | |
| 350 | end | |
| 351 | ||
| 352 | return function(CF, Local) | |
| 353 | if Local then | |
| 354 | Attachment0.CFrame = CF | |
| 355 | else | |
| 356 | Attachment0.WorldCFrame = CF | |
| 357 | end | |
| 358 | end; | |
| 359 | end | |
| 360 | ||
| 361 | local function GetExtraTool() | |
| 362 | for _, Tool in next, Character:GetChildren() do | |
| 363 | if Tool:IsA("Tool") and not Tool.Name:match("LIMB_TOOL") then
| |
| 364 | return Tool | |
| 365 | end | |
| 366 | end | |
| 367 | end | |
| 368 | ||
| 369 | local function GetGripForHandle(Handle) | |
| 370 | for _, Weld in next, Character:GetDescendants() do | |
| 371 | if Weld:IsA("Weld") and (Weld.Part0 == Handle or Weld.Part1 == Handle) then
| |
| 372 | return Weld | |
| 373 | end | |
| 374 | end | |
| 375 | ||
| 376 | wait(.2) | |
| 377 | ||
| 378 | for _, Weld in next, Character:GetDescendants() do | |
| 379 | if Weld:IsA("Weld") and (Weld.Part0 == Handle or Weld.Part1 == Handle) then
| |
| 380 | return Weld | |
| 381 | end | |
| 382 | end | |
| 383 | end | |
| 384 | ||
| 385 | local function CreateRightGrip(Handle) | |
| 386 | local RightGrip = Instance.new("Weld")
| |
| 387 | ||
| 388 | RightGrip.Name = "RightGrip" | |
| 389 | RightGrip.Part1 = Handle | |
| 390 | RightGrip.Part0 = WeldBase | |
| 391 | RightGrip.Parent = WeldBase | |
| 392 | ||
| 393 | return RightGrip | |
| 394 | end | |
| 395 | ||
| 396 | local function CreateAccessory(Accessory, DeleteMeshes) | |
| 397 | if not Accessory then | |
| 398 | return | |
| 399 | end | |
| 400 | ||
| 401 | local HatAttachment = Accessory.Handle:FindFirstChildWhichIsA("Attachment")
| |
| 402 | local HeadAttachment = VirtualRig:FindFirstChild(HatAttachment.Name, true) | |
| 403 | local BasePart = HeadAttachment.Parent | |
| 404 | ||
| 405 | local HatAtt = HatAttachment.CFrame | |
| 406 | local HeadAtt = HeadAttachment.CFrame | |
| 407 | ||
| 408 | if DeleteMeshes then | |
| 409 | if Accessory.Handle:FindFirstChild("Mesh") then
| |
| 410 | Accessory.Handle.Mesh:Destroy() | |
| 411 | end | |
| 412 | end | |
| 413 | ||
| 414 | wait() | |
| 415 | ||
| 416 | local Handle = Accessory:WaitForChild("Handle")
| |
| 417 | ||
| 418 | if Handle:FindFirstChildWhichIsA("Weld", true) then
| |
| 419 | Handle:FindFirstChildWhichIsA("Weld", true):Destroy()
| |
| 420 | Handle:BreakJoints() | |
| 421 | else | |
| 422 | Handle:BreakJoints() | |
| 423 | end | |
| 424 | ||
| 425 | Handle.Massless = true | |
| 426 | Handle.Transparency = 0.5 | |
| 427 | ||
| 428 | UsedAccessories[Accessory] = true | |
| 429 | ||
| 430 | local RightGrip = CreateRightGrip(Handle) | |
| 431 | ||
| 432 | wait() | |
| 433 | ||
| 434 | for _, Object in pairs(Handle:GetDescendants()) do | |
| 435 | if not Object:IsA("BasePart") then
| |
| 436 | pcall(function() | |
| 437 | Object.Transparency = 1 | |
| 438 | end) | |
| 439 | ||
| 440 | pcall(function() | |
| 441 | Object.Enabled = false | |
| 442 | end) | |
| 443 | end | |
| 444 | end | |
| 445 | ||
| 446 | return Handle, RightGrip, HatAtt, HeadAtt, BasePart; | |
| 447 | end | |
| 448 | ||
| 449 | local function GetHeadAccessories() | |
| 450 | for _, Accessory in next, Character:GetChildren() do | |
| 451 | if Accessory:IsA("Accessory") and not UsedAccessories[Accessory] then
| |
| 452 | local Handle, RightGrip, HatAtt, HeadAtt, BasePart = CreateAccessory(Accessory) | |
| 453 | ||
| 454 | table.insert(HeadAccessories, {Handle, RightGrip, HatAtt, HeadAtt, BasePart})
| |
| 455 | ||
| 456 | do | |
| 457 | Handle.Transparency = 1 | |
| 458 | end | |
| 459 | ||
| 460 | if not WearAllAccessories then | |
| 461 | break | |
| 462 | end | |
| 463 | end | |
| 464 | end | |
| 465 | end | |
| 466 | ||
| 467 | --[[ | |
| 468 | VR Replication Setup | |
| 469 | --]] | |
| 470 | ||
| 471 | if not RagdollEnabled then | |
| 472 | LeftHandle, LeftHandGrip = CreateAccessory(Character:FindFirstChild(AccessorySettings.LeftArm), AccessorySettings.BlockArms) | |
| 473 | RightHandle, RightHandGrip = CreateAccessory(Character:FindFirstChild(AccessorySettings.RightArm), AccessorySettings.BlockArms) | |
| 474 | LeftHipHandle, LeftLegGrip = CreateAccessory(Character:FindFirstChild(AccessorySettings.LeftLeg), AccessorySettings.BlockLegs) | |
| 475 | RightHipHandle, RightLegGrip = CreateAccessory(Character:FindFirstChild(AccessorySettings.RightLeg), AccessorySettings.BlockLegs) | |
| 476 | TorsoHandle, TorsoGrip = CreateAccessory(Character:FindFirstChild(AccessorySettings.Torso), AccessorySettings.BlockTorso) | |
| 477 | GetHeadAccessories() | |
| 478 | ||
| 479 | elseif RagdollEnabled then | |
| 480 | if RagdollHeadMovement then | |
| 481 | Permadeath() | |
| 482 | MoveHead = CreateAlignment(Character["Head"]) | |
| 483 | end | |
| 484 | ||
| 485 | MoveRightArm = CreateAlignment(Character["Right Arm"]) | |
| 486 | MoveLeftArm = CreateAlignment(Character["Left Arm"]) | |
| 487 | MoveRightLeg = CreateAlignment(Character["Right Leg"]) | |
| 488 | MoveLeftLeg = CreateAlignment(Character["Left Leg"]) | |
| 489 | MoveTorso = CreateAlignment(Character["Torso"]) | |
| 490 | MoveRoot = CreateAlignment(Character.HumanoidRootPart) | |
| 491 | ||
| 492 | if RagdollHeadMovement then | |
| 493 | for _, Accessory in next, Character:GetChildren() do | |
| 494 | if Accessory:IsA("Accessory") and Accessory:FindFirstChild("Handle") then
| |
| 495 | local Attachment1 = Accessory.Handle:FindFirstChildWhichIsA("Attachment")
| |
| 496 | local Attachment0 = Character:FindFirstChild(tostring(Attachment1), true) | |
| 497 | ||
| 498 | local Orientation = Instance.new("AlignOrientation")
| |
| 499 | local Position = Instance.new("AlignPosition")
| |
| 500 | ||
| 501 | print(Attachment1, Attachment0, Accessory) | |
| 502 | ||
| 503 | Orientation.Attachment0 = Attachment1 | |
| 504 | Orientation.Attachment1 = Attachment0 | |
| 505 | Orientation.RigidityEnabled = false | |
| 506 | Orientation.ReactionTorqueEnabled = true | |
| 507 | Orientation.MaxTorque = 20000 | |
| 508 | Orientation.Responsiveness = 40 | |
| 509 | Orientation.Parent = Character.Head | |
| 510 | ||
| 511 | Position.Attachment0 = Attachment1 | |
| 512 | Position.Attachment1 = Attachment0 | |
| 513 | Position.RigidityEnabled = false | |
| 514 | Position.ReactionForceEnabled = true | |
| 515 | Position.MaxForce = 40000 | |
| 516 | Position.Responsiveness = 40 | |
| 517 | Position.Parent = Character.Head | |
| 518 | end | |
| 519 | end | |
| 520 | end | |
| 521 | end | |
| 522 | ||
| 523 | --[[ | |
| 524 | Movement | |
| 525 | --]] | |
| 526 | ||
| 527 | VirtualRig.Name = "VirtualRig" | |
| 528 | VirtualRig.RightFoot.BodyPosition.Position = CharacterCFrame.p | |
| 529 | VirtualRig.LeftFoot.BodyPosition.Position = CharacterCFrame.p | |
| 530 | VirtualRig.Parent = workspace | |
| 531 | VirtualRig:SetPrimaryPartCFrame(CharacterCFrame) | |
| 532 | ||
| 533 | VirtualRig.Humanoid.Health = 0 | |
| 534 | VirtualRig:BreakJoints() | |
| 535 | -- | |
| 536 | ||
| 537 | VirtualBody.Parent = workspace | |
| 538 | VirtualBody.Name = "VirtualBody" | |
| 539 | VirtualBody.Humanoid.WalkSpeed = 8 | |
| 540 | VirtualBody.Humanoid.CameraOffset = Vector3.new(0, StudsOffset, 0) | |
| 541 | VirtualBody:SetPrimaryPartCFrame(CharacterCFrame) | |
| 542 | ||
| 543 | VirtualBody.Humanoid.Died:Connect(function() | |
| 544 | print("Virtual death")
| |
| 545 | if AutoRespawn then | |
| 546 | Character:BreakJoints() | |
| 547 | ||
| 548 | if RagdollHeadMovement and RagdollEnabled then | |
| 549 | Network:Unclaim() | |
| 550 | Respawn() | |
| 551 | end | |
| 552 | end | |
| 553 | end) | |
| 554 | -- | |
| 555 | ||
| 556 | Camera.CameraSubject = VirtualBody.Humanoid | |
| 557 | ||
| 558 | Character.Humanoid.WalkSpeed = 0 | |
| 559 | Character.Humanoid.JumpPower = 1 | |
| 560 | ||
| 561 | for _, Part in next, VirtualBody:GetChildren() do | |
| 562 | if Part:IsA("BasePart") then
| |
| 563 | Part.Transparency = 1 | |
| 564 | end | |
| 565 | end | |
| 566 | ||
| 567 | for _, Part in next, VirtualRig:GetChildren() do | |
| 568 | if Part:IsA("BasePart") then
| |
| 569 | Part.Transparency = 1 | |
| 570 | end | |
| 571 | end | |
| 572 | ||
| 573 | if not VRReady then | |
| 574 | VirtualRig.RightUpperArm.ShoulderConstraint.RigidityEnabled = true | |
| 575 | VirtualRig.LeftUpperArm.ShoulderConstraint.RigidityEnabled = true | |
| 576 | end | |
| 577 | ||
| 578 | ||
| 579 | local OnMoving = RunService.Stepped:Connect(function() | |
| 580 | local Direction = Character.Humanoid.MoveDirection | |
| 581 | local Start = VirtualBody.HumanoidRootPart.Position | |
| 582 | local Point = Start + Direction * 6 | |
| 583 | ||
| 584 | VirtualBody.Humanoid:MoveTo(Point) | |
| 585 | end) | |
| 586 | ||
| 587 | Character.Humanoid.Jumping:Connect(function() | |
| 588 | VirtualBody.Humanoid.Jump = true | |
| 589 | end) | |
| 590 | ||
| 591 | UserInputService.JumpRequest:Connect(function() | |
| 592 | VirtualBody.Humanoid.Jump = true | |
| 593 | end) | |
| 594 | ||
| 595 | --[[ | |
| 596 | VR Replication | |
| 597 | --]] | |
| 598 | ||
| 599 | if RagdollEnabled then | |
| 600 | for _, Part in pairs(Character:GetDescendants()) do | |
| 601 | if Part:IsA("BasePart") and Part.Name == "Handle" and Part.Parent:IsA("Accessory") then
| |
| 602 | Part.LocalTransparencyModifier = 1 | |
| 603 | elseif Part:IsA("BasePart") and Part.Transparency < 0.5 and Part.Name ~= "Head" then
| |
| 604 | Part.LocalTransparencyModifier = 0.5 | |
| 605 | elseif Part:IsA("BasePart") and Part.Name == "Head" then
| |
| 606 | Part.LocalTransparencyModifier = 1 | |
| 607 | end | |
| 608 | ||
| 609 | if not Part:IsA("BasePart") and not Part:IsA("AlignPosition") and not Part:IsA("AlignOrientation") then
| |
| 610 | pcall(function() | |
| 611 | Part.Transparency = 1 | |
| 612 | end) | |
| 613 | ||
| 614 | pcall(function() | |
| 615 | Part.Enabled = false | |
| 616 | end) | |
| 617 | end | |
| 618 | end | |
| 619 | end | |
| 620 | ||
| 621 | local FootUpdateDebounce = tick() | |
| 622 | ||
| 623 | local function FloorRay(Part, Distance) | |
| 624 | local Position = Part.CFrame.p | |
| 625 | local Target = Position - Vector3.new(0, Distance, 0) | |
| 626 | local Line = Ray.new(Position, (Target - Position).Unit * Distance) | |
| 627 | ||
| 628 | local FloorPart, FloorPosition, FloorNormal = workspace:FindPartOnRayWithIgnoreList(Line, {VirtualRig, VirtualBody, Character})
| |
| 629 | ||
| 630 | if FloorPart then | |
| 631 | return FloorPart, FloorPosition, FloorNormal, (FloorPosition - Position).Magnitude | |
| 632 | else | |
| 633 | return nil, Target, Vector3.new(), Distance | |
| 634 | end | |
| 635 | end | |
| 636 | ||
| 637 | local function Flatten(CF) | |
| 638 | local X,Y,Z = CF.X,CF.Y,CF.Z | |
| 639 | local LX,LZ = CF.lookVector.X,CF.lookVector.Z | |
| 640 | ||
| 641 | return CFrame.new(X,Y,Z) * CFrame.Angles(0,math.atan2(LX,LZ),0) | |
| 642 | end | |
| 643 | ||
| 644 | local FootTurn = 1 | |
| 645 | ||
| 646 | local function FootReady(Foot, Target) | |
| 647 | local MaxDist | |
| 648 | ||
| 649 | if Character.Humanoid.MoveDirection.Magnitude > 0 then | |
| 650 | MaxDist = .5 | |
| 651 | else | |
| 652 | MaxDist = 1 | |
| 653 | end | |
| 654 | ||
| 655 | local PastThreshold = (Foot.Position - Target.Position).Magnitude > MaxDist | |
| 656 | local PastTick = tick() - FootUpdateDebounce >= 2 | |
| 657 | ||
| 658 | if PastThreshold or PastTick then | |
| 659 | FootUpdateDebounce = tick() | |
| 660 | end | |
| 661 | ||
| 662 | return | |
| 663 | PastThreshold | |
| 664 | or | |
| 665 | PastTick | |
| 666 | end | |
| 667 | ||
| 668 | local function FootYield() | |
| 669 | local RightFooting = VirtualRig.RightFoot.BodyPosition | |
| 670 | local LeftFooting = VirtualRig.LeftFoot.BodyPosition | |
| 671 | local LowerTorso = VirtualRig.LowerTorso | |
| 672 | ||
| 673 | local Yield = tick() | |
| 674 | ||
| 675 | repeat | |
| 676 | RunService.Stepped:Wait() | |
| 677 | if | |
| 678 | (LowerTorso.Position - RightFooting.Position).Y > 4 | |
| 679 | or | |
| 680 | (LowerTorso.Position - LeftFooting.Position).Y > 4 | |
| 681 | or | |
| 682 | ((LowerTorso.Position - RightFooting.Position) * Vector3.new(1, 0, 1)).Magnitude > 4 | |
| 683 | or | |
| 684 | ((LowerTorso.Position - LeftFooting.Position) * Vector3.new(1, 0, 1)).Magnitude > 4 | |
| 685 | then | |
| 686 | break | |
| 687 | end | |
| 688 | until tick() - Yield >= .17 | |
| 689 | end | |
| 690 | ||
| 691 | local function UpdateFooting() | |
| 692 | if not VirtualRig:FindFirstChild("LowerTorso") then
| |
| 693 | wait() | |
| 694 | return | |
| 695 | end | |
| 696 | ||
| 697 | local Floor, FloorPosition, FloorNormal, Dist = FloorRay(VirtualRig.LowerTorso, 3) | |
| 698 | ||
| 699 | Dist = math.clamp(Dist, 0, 5) | |
| 700 | ||
| 701 | local FootTarget = | |
| 702 | VirtualRig.LowerTorso.CFrame * | |
| 703 | CFrame.new(FootPlacementSettings.RightOffset) - | |
| 704 | Vector3.new(0, Dist, 0) + | |
| 705 | Character.Humanoid.MoveDirection * (VirtualBody.Humanoid.WalkSpeed / 8) * 2 | |
| 706 | ||
| 707 | if FootReady(VirtualRig.RightFoot, FootTarget) then | |
| 708 | VirtualRig.RightFoot.BodyPosition.Position = FootTarget.p | |
| 709 | VirtualRig.RightFoot.BodyGyro.CFrame = Flatten(VirtualRig.LowerTorso.CFrame) | |
| 710 | end | |
| 711 | ||
| 712 | FootYield() | |
| 713 | ||
| 714 | local FootTarget = | |
| 715 | VirtualRig.LowerTorso.CFrame * | |
| 716 | CFrame.new(FootPlacementSettings.LeftOffset) - | |
| 717 | Vector3.new(0, Dist, 0) + | |
| 718 | Character.Humanoid.MoveDirection * (VirtualBody.Humanoid.WalkSpeed / 8) * 2 | |
| 719 | ||
| 720 | if FootReady(VirtualRig.LeftFoot, FootTarget) then | |
| 721 | VirtualRig.LeftFoot.BodyPosition.Position = FootTarget.p | |
| 722 | VirtualRig.LeftFoot.BodyGyro.CFrame = Flatten(VirtualRig.LowerTorso.CFrame) | |
| 723 | end | |
| 724 | end | |
| 725 | ||
| 726 | local function UpdateTorsoPosition() | |
| 727 | if not RagdollEnabled then | |
| 728 | if TorsoHandle then | |
| 729 | local Positioning = VirtualRig.UpperTorso.CFrame | |
| 730 | ||
| 731 | if not TorsoGrip or not TorsoGrip.Parent then | |
| 732 | TorsoGrip = CreateRightGrip(TorsoHandle) | |
| 733 | end | |
| 734 | ||
| 735 | local Parent = TorsoGrip.Parent | |
| 736 | ||
| 737 | TorsoGrip.C1 = CFrame.new() | |
| 738 | TorsoGrip.C0 = TorsoGrip.C0:Lerp(WeldBase.CFrame:ToObjectSpace(Positioning * CFrame.new(0, -0.25, 0) * AccessorySettings.LimbOffset), Smoothness) | |
| 739 | TorsoGrip.Parent = nil | |
| 740 | TorsoGrip.Parent = Parent | |
| 741 | end | |
| 742 | else | |
| 743 | local Positioning = VirtualRig.UpperTorso.CFrame | |
| 744 | ||
| 745 | MoveTorso(Positioning * CFrame.new(0, -0.25, 0)) | |
| 746 | MoveRoot(Positioning * CFrame.new(0, -0.25, 0)) | |
| 747 | end | |
| 748 | end | |
| 749 | ||
| 750 | local function UpdateLegPosition() | |
| 751 | if not RagdollEnabled then | |
| 752 | if RightHipHandle then | |
| 753 | local Positioning = | |
| 754 | VirtualRig.RightLowerLeg.CFrame | |
| 755 | : Lerp(VirtualRig.RightFoot.CFrame, 0.5) | |
| 756 | + Vector3.new(0, 0.5, 0) | |
| 757 | ||
| 758 | if not RightHipHandle or not RightHipHandle.Parent then | |
| 759 | RightLegGrip = CreateRightGrip(RightHipHandle) | |
| 760 | end | |
| 761 | ||
| 762 | local Parent = RightLegGrip.Parent | |
| 763 | ||
| 764 | RightLegGrip.C1 = CFrame.new() | |
| 765 | RightLegGrip.C0 = RightLegGrip.C0:Lerp(WeldBase.CFrame:ToObjectSpace(Positioning * AccessorySettings.LimbOffset), Smoothness) | |
| 766 | RightLegGrip.Parent = nil | |
| 767 | RightLegGrip.Parent = Parent | |
| 768 | end | |
| 769 | ||
| 770 | if LeftHipHandle then | |
| 771 | local Positioning = | |
| 772 | VirtualRig.LeftLowerLeg.CFrame | |
| 773 | : Lerp(VirtualRig.LeftFoot.CFrame, 0.5) | |
| 774 | + Vector3.new(0, 0.5, 0) | |
| 775 | ||
| 776 | if not LeftLegGrip or not LeftLegGrip.Parent then | |
| 777 | LeftLegGrip = CreateRightGrip(LeftHipHandle) | |
| 778 | end | |
| 779 | ||
| 780 | local Parent = LeftLegGrip.Parent | |
| 781 | ||
| 782 | LeftLegGrip.C1 = CFrame.new() | |
| 783 | LeftLegGrip.C0 = LeftLegGrip.C0:Lerp(WeldBase.CFrame:ToObjectSpace(Positioning * AccessorySettings.LimbOffset), Smoothness) | |
| 784 | LeftLegGrip.Parent = nil | |
| 785 | LeftLegGrip.Parent = Parent | |
| 786 | end | |
| 787 | else | |
| 788 | do | |
| 789 | local Positioning = | |
| 790 | VirtualRig.RightLowerLeg.CFrame | |
| 791 | : Lerp(VirtualRig.RightFoot.CFrame, 0.5) | |
| 792 | * CFrame.Angles(0, math.rad(180), 0) | |
| 793 | + Vector3.new(0, 0.5, 0) | |
| 794 | ||
| 795 | MoveRightLeg(Positioning) | |
| 796 | end | |
| 797 | ||
| 798 | do | |
| 799 | local Positioning = | |
| 800 | VirtualRig.LeftLowerLeg.CFrame | |
| 801 | : Lerp(VirtualRig.LeftFoot.CFrame, 0.5) | |
| 802 | * CFrame.Angles(0, math.rad(180), 0) | |
| 803 | + Vector3.new(0, 0.5, 0) | |
| 804 | ||
| 805 | MoveLeftLeg(Positioning) | |
| 806 | end | |
| 807 | end | |
| 808 | end | |
| 809 | ||
| 810 | warn("VRReady is", VRReady)
| |
| 811 | ||
| 812 | local function OnUserCFrameChanged(UserCFrame, Positioning, IgnoreTorso) | |
| 813 | local Positioning = Camera.CFrame * Positioning | |
| 814 | ||
| 815 | if not IgnoreTorso then | |
| 816 | UpdateTorsoPosition() | |
| 817 | UpdateLegPosition() | |
| 818 | end | |
| 819 | ||
| 820 | if not RagdollEnabled then | |
| 821 | if UserCFrame == Enum.UserCFrame.Head and AccessorySettings.Head then | |
| 822 | for _, Table in next, HeadAccessories do | |
| 823 | local Handle, RightGrip, HatAtt, HeadAtt, BasePart = unpack(Table) | |
| 824 | local LocalPositioning = Positioning | |
| 825 | ||
| 826 | if not RightGrip or not RightGrip.Parent then | |
| 827 | RightGrip = CreateRightGrip(Handle) | |
| 828 | Table[2] = RightGrip | |
| 829 | end | |
| 830 | ||
| 831 | local Parent = RightGrip.Parent | |
| 832 | ||
| 833 | if BasePart then | |
| 834 | LocalPositioning = BasePart.CFrame * HeadAtt | |
| 835 | end | |
| 836 | ||
| 837 | RightGrip.C1 = HatAtt | |
| 838 | RightGrip.C0 = RightGrip.C0:Lerp(WeldBase.CFrame:ToObjectSpace(LocalPositioning), Smoothness) | |
| 839 | RightGrip.Parent = nil | |
| 840 | RightGrip.Parent = Parent | |
| 841 | end | |
| 842 | ||
| 843 | elseif RightHandle and UserCFrame == Enum.UserCFrame.RightHand and AccessorySettings.RightArm then | |
| 844 | local HandPosition = Positioning | |
| 845 | local LocalPositioning = Positioning | |
| 846 | ||
| 847 | if not RightHandGrip or not RightHandGrip.Parent then | |
| 848 | RightHandGrip = CreateRightGrip(RightHandle) | |
| 849 | end | |
| 850 | ||
| 851 | if AccurateHandPosition then | |
| 852 | HandPosition = HandPosition * CFrame.new(0, 0, 1) | |
| 853 | end | |
| 854 | ||
| 855 | if not VRReady then | |
| 856 | local HeadRotation = Camera.CFrame - Camera.CFrame.p | |
| 857 | ||
| 858 | HandPosition = VirtualRig.RightUpperArm.CFrame:Lerp(VirtualRig.RightLowerArm.CFrame, 0.5) * AccessorySettings.LimbOffset | |
| 859 | ||
| 860 | --LocalPositioning = (HeadRotation + (HandPosition * CFrame.new(0, 0, 1)).p) * CFrame.Angles(math.rad(-45), 0, 0) | |
| 861 | LocalPositioning = HandPosition * CFrame.new(0, 0, 1) * CFrame.Angles(math.rad(-180), 0, 0) | |
| 862 | ||
| 863 | if Point2 then | |
| 864 | VirtualRig.RightUpperArm.Aim.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 865 | VirtualRig.RightUpperArm.Aim.CFrame = Camera.CFrame * AccessorySettings.LimbOffset | |
| 866 | elseif VirtualRig.RightUpperArm.Aim.MaxTorque ~= Vector3.new(0, 0, 0) then | |
| 867 | VirtualRig.RightUpperArm.Aim.MaxTorque = Vector3.new(0, 0, 0) | |
| 868 | end | |
| 869 | elseif AccurateHandPosition then | |
| 870 | LocalPositioning = HandPosition | |
| 871 | end | |
| 872 | ||
| 873 | local Parent = RightHandGrip.Parent | |
| 874 | ||
| 875 | RightHandGrip.C1 = CFrame.new() | |
| 876 | RightHandGrip.C0 = RightHandGrip.C0:Lerp(WeldBase.CFrame:ToObjectSpace(HandPosition), Smoothness) | |
| 877 | RightHandGrip.Parent = nil | |
| 878 | RightHandGrip.Parent = Parent | |
| 879 | ||
| 880 | -- | |
| 881 | ||
| 882 | local EquippedTool = GetExtraTool() | |
| 883 | ||
| 884 | if EquippedTool and EquippedTool:FindFirstChild("Handle") then
| |
| 885 | local EquippedGrip = GetGripForHandle(EquippedTool.Handle) | |
| 886 | local Parent = EquippedGrip.Parent | |
| 887 | ||
| 888 | local ArmBaseCFrame = ArmBase.CFrame | |
| 889 | if ArmBase.Name == "Right Arm" then | |
| 890 | ArmBaseCFrame = ArmBaseCFrame | |
| 891 | end | |
| 892 | ||
| 893 | EquippedGrip.C1 = EquippedTool.Grip | |
| 894 | EquippedGrip.C0 = EquippedGrip.C0:Lerp(ArmBaseCFrame:ToObjectSpace(LocalPositioning), Smoothness) | |
| 895 | EquippedGrip.Parent = nil | |
| 896 | EquippedGrip.Parent = Parent | |
| 897 | end | |
| 898 | ||
| 899 | elseif LeftHandle and UserCFrame == Enum.UserCFrame.LeftHand and AccessorySettings.LeftArm then | |
| 900 | local HandPosition = Positioning | |
| 901 | ||
| 902 | if not LeftHandGrip or not LeftHandGrip.Parent then | |
| 903 | LeftHandGrip = CreateRightGrip(LeftHandle) | |
| 904 | end | |
| 905 | ||
| 906 | if AccurateHandPosition then | |
| 907 | HandPosition = HandPosition * CFrame.new(0, 0, 1) | |
| 908 | end | |
| 909 | ||
| 910 | if not VRReady then | |
| 911 | HandPosition = VirtualRig.LeftUpperArm.CFrame:Lerp(VirtualRig.LeftLowerArm.CFrame, 0.5) * AccessorySettings.LimbOffset | |
| 912 | --warn("Setting HandPosition to hands")
| |
| 913 | if Point1 then | |
| 914 | VirtualRig.LeftUpperArm.Aim.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 915 | VirtualRig.LeftUpperArm.Aim.CFrame = Camera.CFrame * AccessorySettings.LimbOffset | |
| 916 | elseif VirtualRig.LeftUpperArm.Aim.MaxTorque ~= Vector3.new(0, 0, 0) then | |
| 917 | VirtualRig.LeftUpperArm.Aim.MaxTorque = Vector3.new(0, 0, 0) | |
| 918 | end | |
| 919 | end | |
| 920 | ||
| 921 | local Parent = LeftHandGrip.Parent | |
| 922 | ||
| 923 | LeftHandGrip.C1 = CFrame.new() | |
| 924 | LeftHandGrip.C0 = LeftHandGrip.C0:Lerp(WeldBase.CFrame:ToObjectSpace(HandPosition), Smoothness) | |
| 925 | LeftHandGrip.Parent = nil | |
| 926 | LeftHandGrip.Parent = Parent | |
| 927 | ||
| 928 | end | |
| 929 | end | |
| 930 | ||
| 931 | if RagdollEnabled then | |
| 932 | if UserCFrame == Enum.UserCFrame.Head and RagdollHeadMovement then | |
| 933 | MoveHead(Positioning) | |
| 934 | elseif UserCFrame == Enum.UserCFrame.RightHand then | |
| 935 | local Positioning = Positioning | |
| 936 | ||
| 937 | if not VRReady then | |
| 938 | Positioning = VirtualRig.RightUpperArm.CFrame:Lerp(VirtualRig.RightLowerArm.CFrame, 0.5) | |
| 939 | elseif AccurateHandPosition then | |
| 940 | Positioning = Positioning * CFrame.new(0, 0, 1) | |
| 941 | end | |
| 942 | ||
| 943 | if VRReady then | |
| 944 | Positioning = Positioning * AccessorySettings.LimbOffset | |
| 945 | end | |
| 946 | ||
| 947 | MoveRightArm(Positioning) | |
| 948 | ||
| 949 | if Point2 then | |
| 950 | VirtualRig.RightUpperArm.Aim.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 951 | VirtualRig.RightUpperArm.Aim.CFrame = Camera.CFrame * AccessorySettings.LimbOffset | |
| 952 | elseif VirtualRig.RightUpperArm.Aim.MaxTorque ~= Vector3.new(0, 0, 0) then | |
| 953 | VirtualRig.RightUpperArm.Aim.MaxTorque = Vector3.new(0, 0, 0) | |
| 954 | end | |
| 955 | elseif UserCFrame == Enum.UserCFrame.LeftHand then | |
| 956 | local Positioning = Positioning | |
| 957 | ||
| 958 | if not VRReady then | |
| 959 | Positioning = VirtualRig.LeftUpperArm.CFrame:Lerp(VirtualRig.LeftLowerArm.CFrame, 0.5) | |
| 960 | elseif AccurateHandPosition then | |
| 961 | Positioning = Positioning * CFrame.new(0, 0, 1) | |
| 962 | end | |
| 963 | ||
| 964 | if VRReady then | |
| 965 | Positioning = Positioning * AccessorySettings.LimbOffset | |
| 966 | end | |
| 967 | ||
| 968 | MoveLeftArm(Positioning) | |
| 969 | ||
| 970 | if Point1 then | |
| 971 | VirtualRig.LeftUpperArm.Aim.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 972 | VirtualRig.LeftUpperArm.Aim.CFrame = Camera.CFrame * AccessorySettings.LimbOffset | |
| 973 | elseif VirtualRig.LeftUpperArm.Aim.MaxTorque ~= Vector3.new(0, 0, 0) then | |
| 974 | VirtualRig.LeftUpperArm.Aim.MaxTorque = Vector3.new(0, 0, 0) | |
| 975 | end | |
| 976 | end | |
| 977 | end | |
| 978 | ||
| 979 | if UserCFrame == Enum.UserCFrame.Head then | |
| 980 | VirtualRig.Head.CFrame = Positioning | |
| 981 | ||
| 982 | elseif UserCFrame == Enum.UserCFrame.RightHand and VRReady then | |
| 983 | VirtualRig.RightHand.CFrame = Positioning | |
| 984 | ||
| 985 | elseif UserCFrame == Enum.UserCFrame.LeftHand and VRReady then | |
| 986 | VirtualRig.LeftHand.CFrame = Positioning | |
| 987 | ||
| 988 | end | |
| 989 | ||
| 990 | if not VRReady and VirtualRig.LeftHand.Anchored then | |
| 991 | VirtualRig.RightHand.Anchored = false | |
| 992 | VirtualRig.LeftHand.Anchored = false | |
| 993 | elseif VRReady and not VirtualRig.LeftHand.Anchored then | |
| 994 | VirtualRig.RightHand.Anchored = true | |
| 995 | VirtualRig.LeftHand.Anchored = true | |
| 996 | end | |
| 997 | end | |
| 998 | ||
| 999 | local CFrameChanged = VRService.UserCFrameChanged:Connect(OnUserCFrameChanged) | |
| 1000 | ||
| 1001 | local OnStepped = RunService.Stepped:Connect(function() | |
| 1002 | for _, Part in pairs(VirtualRig:GetChildren()) do | |
| 1003 | if Part:IsA("BasePart") then
| |
| 1004 | Part.CanCollide = false | |
| 1005 | end | |
| 1006 | end | |
| 1007 | ||
| 1008 | if RagdollEnabled then | |
| 1009 | for _, Part in pairs(Character:GetChildren()) do | |
| 1010 | if Part:IsA("BasePart") then
| |
| 1011 | Part.CanCollide = false | |
| 1012 | end | |
| 1013 | end | |
| 1014 | end | |
| 1015 | ||
| 1016 | if NoCollision then | |
| 1017 | for _, Player in pairs(Players:GetPlayers()) do | |
| 1018 | if Player ~= Client and Player.Character then | |
| 1019 | local Descendants = Player.Character:GetDescendants() | |
| 1020 | for i = 1, #Descendants do | |
| 1021 | local Part = Descendants[i] | |
| 1022 | if Part:IsA("BasePart") then
| |
| 1023 | Part.CanCollide = false | |
| 1024 | Part.Velocity = Vector3.new() | |
| 1025 | Part.RotVelocity = Vector3.new() | |
| 1026 | end | |
| 1027 | end | |
| 1028 | end | |
| 1029 | end | |
| 1030 | end | |
| 1031 | end) | |
| 1032 | ||
| 1033 | local OnRenderStepped = RunService.Stepped:Connect(function() | |
| 1034 | Camera.CameraSubject = VirtualBody.Humanoid | |
| 1035 | ||
| 1036 | if RagdollEnabled then | |
| 1037 | Character.HumanoidRootPart.CFrame = VirtualRig.UpperTorso.CFrame | |
| 1038 | Character.HumanoidRootPart.Velocity = Vector3.new(0, 0, 0) | |
| 1039 | end | |
| 1040 | ||
| 1041 | if not VRReady then | |
| 1042 | OnUserCFrameChanged(Enum.UserCFrame.Head, CFrame.new(0, 0, 0)) | |
| 1043 | ||
| 1044 | OnUserCFrameChanged(Enum.UserCFrame.RightHand, CFrame.new(0, 0, 0), true) | |
| 1045 | OnUserCFrameChanged(Enum.UserCFrame.LeftHand, CFrame.new(0, 0, 0), true) | |
| 1046 | end | |
| 1047 | end) | |
| 1048 | ||
| 1049 | spawn(function() | |
| 1050 | while Character and Character.Parent do | |
| 1051 | FootYield() | |
| 1052 | UpdateFooting() | |
| 1053 | end | |
| 1054 | end) | |
| 1055 | ||
| 1056 | --[[ | |
| 1057 | Non-VR Support + VR Mechanics | |
| 1058 | --]] | |
| 1059 | ||
| 1060 | local OnInput = UserInputService.InputBegan:Connect(function(Input, Processed) | |
| 1061 | if not Processed then | |
| 1062 | if Input.KeyCode == Enum.KeyCode.LeftControl or Input.KeyCode == Enum.KeyCode.ButtonL2 then | |
| 1063 | Tween(VirtualBody.Humanoid, "Elastic", "Out", 1, {
| |
| 1064 | CameraOffset = Vector3.new(0, StudsOffset - 1.5, 0) | |
| 1065 | }) | |
| 1066 | end | |
| 1067 | ||
| 1068 | if Input.KeyCode == Enum.KeyCode.X then | |
| 1069 | if RagdollEnabled and RagdollHeadMovement then | |
| 1070 | Network:Unclaim() | |
| 1071 | Respawn() | |
| 1072 | end | |
| 1073 | end | |
| 1074 | ||
| 1075 | if Input.KeyCode == Enum.KeyCode.C then | |
| 1076 | VirtualBody:MoveTo(Mouse.Hit.p) | |
| 1077 | VirtualRig:MoveTo(Mouse.Hit.p) | |
| 1078 | end | |
| 1079 | end | |
| 1080 | ||
| 1081 | if Input.KeyCode == Enum.KeyCode.LeftShift or Input.KeyCode == Enum.KeyCode.ButtonR2 then | |
| 1082 | Tween(VirtualBody.Humanoid, "Sine", "Out", 1, {
| |
| 1083 | WalkSpeed = 16 | |
| 1084 | }) | |
| 1085 | end | |
| 1086 | ||
| 1087 | if not VRReady and Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 1088 | Point1 = true | |
| 1089 | end | |
| 1090 | ||
| 1091 | if not VRReady and Input.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 1092 | Point2 = true | |
| 1093 | end | |
| 1094 | ||
| 1095 | if VRReady and Input.KeyCode == Enum.KeyCode.ButtonY then | |
| 1096 | Character:BreakJoints() | |
| 1097 | ||
| 1098 | if RagdollEnabled and RagdollHeadMovement then | |
| 1099 | Network:Unclaim() | |
| 1100 | Respawn() | |
| 1101 | end | |
| 1102 | end | |
| 1103 | end) | |
| 1104 | ||
| 1105 | local OnInputEnded = UserInputService.InputEnded:Connect(function(Input, Processed) | |
| 1106 | if not Processed then | |
| 1107 | if Input.KeyCode == Enum.KeyCode.LeftControl or Input.KeyCode == Enum.KeyCode.ButtonL2 then | |
| 1108 | Tween(VirtualBody.Humanoid, "Elastic", "Out", 1, {
| |
| 1109 | CameraOffset = Vector3.new(0, StudsOffset, 0) | |
| 1110 | }) | |
| 1111 | end | |
| 1112 | end | |
| 1113 | ||
| 1114 | if Input.KeyCode == Enum.KeyCode.LeftShift or Input.KeyCode == Enum.KeyCode.ButtonR2 then | |
| 1115 | Tween(VirtualBody.Humanoid, "Sine", "Out", 1, {
| |
| 1116 | WalkSpeed = 8 | |
| 1117 | }) | |
| 1118 | end | |
| 1119 | ||
| 1120 | if not VRReady and Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 1121 | Point1 = false | |
| 1122 | end | |
| 1123 | ||
| 1124 | if not VRReady and Input.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 1125 | Point2 = false | |
| 1126 | end | |
| 1127 | end) | |
| 1128 | ||
| 1129 | --[[ | |
| 1130 | Proper Cleanup | |
| 1131 | --]] | |
| 1132 | ||
| 1133 | local OnReset | |
| 1134 | ||
| 1135 | OnReset = Client.CharacterAdded:Connect(function() | |
| 1136 | OnReset:Disconnect(); | |
| 1137 | CFrameChanged:Disconnect(); | |
| 1138 | OnStepped:Disconnect(); | |
| 1139 | OnRenderStepped:Disconnect(); | |
| 1140 | OnMoving:Disconnect(); | |
| 1141 | OnInput:Disconnect(); | |
| 1142 | OnInputEnded:Disconnect(); | |
| 1143 | ||
| 1144 | VirtualRig:Destroy(); | |
| 1145 | VirtualBody:Destroy(); | |
| 1146 | ||
| 1147 | if RagdollEnabled then | |
| 1148 | Network:Unclaim(); | |
| 1149 | end | |
| 1150 | ||
| 1151 | if AutoRun then | |
| 1152 | delay(2, function() | |
| 1153 | Script() | |
| 1154 | end) | |
| 1155 | end | |
| 1156 | end) | |
| 1157 | ||
| 1158 | if ChatEnabled then | |
| 1159 | spawn(ChatHUDFunc) | |
| 1160 | end | |
| 1161 | ||
| 1162 | if ViewportEnabled then | |
| 1163 | spawn(ViewHUDFunc) | |
| 1164 | end | |
| 1165 | ||
| 1166 | do | |
| 1167 | --[[ | |
| 1168 | Functions | |
| 1169 | --]] | |
| 1170 | ||
| 1171 | local Players = game:GetService("Players")
| |
| 1172 | local Client = Players.LocalPlayer | |
| 1173 | ||
| 1174 | local VRService = game:GetService("VRService")
| |
| 1175 | local VRReady = VRService.VREnabled | |
| 1176 | ||
| 1177 | local UserInputService = game:GetService("UserInputService")
| |
| 1178 | local RunService = game:GetService("RunService")
| |
| 1179 | ||
| 1180 | local Camera = workspace.CurrentCamera | |
| 1181 | ||
| 1182 | --[[ | |
| 1183 | Code | |
| 1184 | --]] | |
| 1185 | ||
| 1186 | if VRReady then | |
| 1187 | local Pointer = game:GetObjects("rbxassetid://4476173280")[1]
| |
| 1188 | ||
| 1189 | Pointer.Parent = workspace | |
| 1190 | Pointer.Beam.Enabled = false | |
| 1191 | Pointer.Target.ParticleEmitter.Enabled = false | |
| 1192 | ||
| 1193 | local RenderStepped = RunService.RenderStepped:Connect(function() | |
| 1194 | if Pointer.Beam.Enabled then | |
| 1195 | local RightHand = Camera.CFrame * VRService:GetUserCFrame(Enum.UserCFrame.RightHand) | |
| 1196 | local Target = RightHand * CFrame.new(0, 0, -10) | |
| 1197 | ||
| 1198 | local Line = Ray.new(RightHand.p, (Target.p - RightHand.p).Unit * 128) | |
| 1199 | local Part, Position = workspace:FindPartOnRayWithIgnoreList(Line, {VirtualRig, VirtualBody, Character, Pointer})
| |
| 1200 | ||
| 1201 | local Distance = (Position - RightHand.p).Magnitude | |
| 1202 | ||
| 1203 | Pointer.Target.Position = Vector3.new(0, 0, -Distance) | |
| 1204 | Pointer.CFrame = RightHand | |
| 1205 | end | |
| 1206 | end) | |
| 1207 | ||
| 1208 | local Input = UserInputService.InputBegan:Connect(function(Input) | |
| 1209 | if Input.KeyCode == Enum.KeyCode.ButtonB then | |
| 1210 | Pointer.Beam.Enabled = not Pointer.Beam.Enabled | |
| 1211 | Pointer.Target.ParticleEmitter.Enabled = not Pointer.Target.ParticleEmitter.Enabled | |
| 1212 | end | |
| 1213 | end) | |
| 1214 | ||
| 1215 | -- | |
| 1216 | ||
| 1217 | local CharacterAdded | |
| 1218 | ||
| 1219 | CharacterAdded = Client.CharacterAdded:Connect(function() | |
| 1220 | RenderStepped:Disconnect() | |
| 1221 | Input:Disconnect() | |
| 1222 | CharacterAdded:Disconnect() | |
| 1223 | ||
| 1224 | Pointer:Destroy() | |
| 1225 | Pointer = nil | |
| 1226 | end) | |
| 1227 | else | |
| 1228 | return | |
| 1229 | end | |
| 1230 | end | |
| 1231 | ||
| 1232 | end; | |
| 1233 | ||
| 1234 | Permadeath = function() | |
| 1235 | local ch = game.Players.LocalPlayer.Character | |
| 1236 | local prt=Instance.new("Model", workspace)
| |
| 1237 | local z1 = Instance.new("Part", prt)
| |
| 1238 | z1.Name="Torso" | |
| 1239 | z1.CanCollide = false | |
| 1240 | z1.Anchored = true | |
| 1241 | local z2 =Instance.new("Part", prt)
| |
| 1242 | z2.Name="Head" | |
| 1243 | z2.Anchored = true | |
| 1244 | z2.CanCollide = false | |
| 1245 | local z3 =Instance.new("Humanoid", prt)
| |
| 1246 | z3.Name="Humanoid" | |
| 1247 | z1.Position = Vector3.new(0,9999,0) | |
| 1248 | z2.Position = Vector3.new(0,9991,0) | |
| 1249 | game.Players.LocalPlayer.Character=prt | |
| 1250 | wait(5) | |
| 1251 | warn("50%")
| |
| 1252 | game.Players.LocalPlayer.Character=ch | |
| 1253 | wait(6) | |
| 1254 | warn("100%")
| |
| 1255 | end; | |
| 1256 | ||
| 1257 | Respawn = function() | |
| 1258 | local ch = game.Players.LocalPlayer.Character | |
| 1259 | ||
| 1260 | local prt=Instance.new("Model", workspace)
| |
| 1261 | local z1 = Instance.new("Part", prt)
| |
| 1262 | z1.Name="Torso" | |
| 1263 | z1.CanCollide = false | |
| 1264 | z1.Anchored = true | |
| 1265 | local z2 =Instance.new("Part", prt)
| |
| 1266 | z2.Name="Head" | |
| 1267 | z2.Anchored = true | |
| 1268 | z2.CanCollide = false | |
| 1269 | local z3 =Instance.new("Humanoid", prt)
| |
| 1270 | z3.Name="Humanoid" | |
| 1271 | z1.Position = Vector3.new(0,9999,0) | |
| 1272 | z2.Position = Vector3.new(0,9991,0) | |
| 1273 | game.Players.LocalPlayer.Character=prt | |
| 1274 | wait(5) | |
| 1275 | game.Players.LocalPlayer.Character=ch | |
| 1276 | end; | |
| 1277 | ||
| 1278 | ChatHUDFunc = function() | |
| 1279 | --[[ | |
| 1280 | Variables | |
| 1281 | --]] | |
| 1282 | ||
| 1283 | local UserInputService = game:GetService("UserInputService")
| |
| 1284 | local RunService = game:GetService("RunService")
| |
| 1285 | ||
| 1286 | local VRService = game:GetService("VRService")
| |
| 1287 | local VRReady = VRService.VREnabled | |
| 1288 | ||
| 1289 | local Players = game:GetService("Players")
| |
| 1290 | local Client = Players.LocalPlayer | |
| 1291 | ||
| 1292 | local ChatHUD = game:GetObjects("rbxassetid://4476067885")[1]
| |
| 1293 | local GlobalFrame = ChatHUD.GlobalFrame | |
| 1294 | local Template = GlobalFrame.Template | |
| 1295 | local LocalFrame = ChatHUD.LocalFrame | |
| 1296 | local Global = ChatHUD.Global | |
| 1297 | local Local = ChatHUD.Local | |
| 1298 | ||
| 1299 | local Camera = workspace.CurrentCamera | |
| 1300 | ||
| 1301 | Template.Parent = nil | |
| 1302 | ChatHUD.Parent = game:GetService("CoreGui")
| |
| 1303 | ||
| 1304 | --[[ | |
| 1305 | Code | |
| 1306 | --]] | |
| 1307 | ||
| 1308 | local Highlight = Global.Frame.BackgroundColor3 | |
| 1309 | local Deselected = Local.Frame.BackgroundColor3 | |
| 1310 | ||
| 1311 | local OpenGlobalTab = function() | |
| 1312 | Global.Frame.BackgroundColor3 = Highlight | |
| 1313 | Local.Frame.BackgroundColor3 = Deselected | |
| 1314 | ||
| 1315 | Global.Font = Enum.Font.SourceSansBold | |
| 1316 | Local.Font = Enum.Font.SourceSans | |
| 1317 | ||
| 1318 | GlobalFrame.Visible = true | |
| 1319 | LocalFrame.Visible = false | |
| 1320 | end | |
| 1321 | ||
| 1322 | local OpenLocalTab = function() | |
| 1323 | Global.Frame.BackgroundColor3 = Deselected | |
| 1324 | Local.Frame.BackgroundColor3 = Highlight | |
| 1325 | ||
| 1326 | Global.Font = Enum.Font.SourceSans | |
| 1327 | Local.Font = Enum.Font.SourceSansBold | |
| 1328 | ||
| 1329 | GlobalFrame.Visible = false | |
| 1330 | LocalFrame.Visible = true | |
| 1331 | end | |
| 1332 | ||
| 1333 | Global.MouseButton1Down:Connect(OpenGlobalTab) | |
| 1334 | Local.MouseButton1Down:Connect(OpenLocalTab) | |
| 1335 | Global.MouseButton1Click:Connect(OpenGlobalTab) | |
| 1336 | Local.MouseButton1Click:Connect(OpenLocalTab) | |
| 1337 | ||
| 1338 | OpenLocalTab() | |
| 1339 | ||
| 1340 | -- | |
| 1341 | ||
| 1342 | local function GetPlayerDistance(Sender) | |
| 1343 | if Sender.Character and Sender.Character:FindFirstChild("Head") then
| |
| 1344 | return math.floor((Sender.Character.Head.Position - Camera:GetRenderCFrame().p).Magnitude + 0.5) | |
| 1345 | end | |
| 1346 | end | |
| 1347 | ||
| 1348 | local function NewGlobal(Message, Sender, Color) | |
| 1349 | local Frame = Template:Clone() | |
| 1350 | ||
| 1351 | Frame.Text = ("[%s]: %s"):format(Sender.Name, Message)
| |
| 1352 | Frame.User.Text = ("[%s]:"):format(Sender.Name)
| |
| 1353 | Frame.User.TextColor3 = Color | |
| 1354 | Frame.BackgroundColor3 = Color | |
| 1355 | Frame.Parent = GlobalFrame | |
| 1356 | ||
| 1357 | delay(60, function() | |
| 1358 | Frame:Destroy() | |
| 1359 | end) | |
| 1360 | end | |
| 1361 | ||
| 1362 | local function NewLocal(Message, Sender, Color, Dist) | |
| 1363 | local Frame = Template:Clone() | |
| 1364 | ||
| 1365 | Frame.Text = ("(%s) [%s]: %s"):format(tostring(Dist), Sender.Name, Message)
| |
| 1366 | Frame.User.Text = ("(%s) [%s]:"):format(tostring(Dist), Sender.Name)
| |
| 1367 | Frame.User.TextColor3 = Color | |
| 1368 | Frame.BackgroundColor3 = Color | |
| 1369 | Frame.Parent = LocalFrame | |
| 1370 | ||
| 1371 | delay(60, function() | |
| 1372 | Frame:Destroy() | |
| 1373 | end) | |
| 1374 | end | |
| 1375 | ||
| 1376 | local function OnNewChat(Message, Sender, Color) | |
| 1377 | if not ChatHUD or not ChatHUD.Parent then return end | |
| 1378 | ||
| 1379 | NewGlobal(Message, Sender, Color) | |
| 1380 | ||
| 1381 | local Distance = GetPlayerDistance(Sender) | |
| 1382 | ||
| 1383 | if Distance and Distance <= ChatLocalRange then | |
| 1384 | NewLocal(Message, Sender, Color, Distance) | |
| 1385 | end | |
| 1386 | end | |
| 1387 | ||
| 1388 | local function OnPlayerAdded(Player) | |
| 1389 | if not ChatHUD or not ChatHUD.Parent then return end | |
| 1390 | ||
| 1391 | local Color = BrickColor.Random().Color | |
| 1392 | ||
| 1393 | Player.Chatted:Connect(function(Message) | |
| 1394 | OnNewChat(Message, Player, Color) | |
| 1395 | end) | |
| 1396 | end | |
| 1397 | ||
| 1398 | Players.PlayerAdded:Connect(OnPlayerAdded) | |
| 1399 | ||
| 1400 | for _, Player in pairs(Players:GetPlayers()) do | |
| 1401 | OnPlayerAdded(Player) | |
| 1402 | end | |
| 1403 | ||
| 1404 | -- | |
| 1405 | ||
| 1406 | local ChatPart = ChatHUD.Part | |
| 1407 | ||
| 1408 | ChatHUD.Adornee = ChatPart | |
| 1409 | ||
| 1410 | if VRReady then | |
| 1411 | ChatHUD.Parent = game:GetService("CoreGui")
| |
| 1412 | ChatHUD.Enabled = true | |
| 1413 | ChatHUD.AlwaysOnTop = true | |
| 1414 | ||
| 1415 | local OnInput = UserInputService.InputBegan:Connect(function(Input, Processed) | |
| 1416 | if not Processed then | |
| 1417 | if Input.KeyCode == Enum.KeyCode.ButtonX then | |
| 1418 | ChatHUD.Enabled = not ChatHUD.Enabled | |
| 1419 | end | |
| 1420 | end | |
| 1421 | end) | |
| 1422 | ||
| 1423 | local RenderStepped = RunService.RenderStepped:Connect(function() | |
| 1424 | local LeftHand = VRService:GetUserCFrame(Enum.UserCFrame.LeftHand) | |
| 1425 | ||
| 1426 | ChatPart.CFrame = Camera.CFrame * LeftHand | |
| 1427 | end) | |
| 1428 | ||
| 1429 | local CharacterAdded | |
| 1430 | ||
| 1431 | CharacterAdded = Client.CharacterAdded:Connect(function() | |
| 1432 | OnInput:Disconnect() | |
| 1433 | RenderStepped:Disconnect() | |
| 1434 | CharacterAdded:Disconnect() | |
| 1435 | ||
| 1436 | ChatHUD:Destroy() | |
| 1437 | ChatHUD = nil | |
| 1438 | end) | |
| 1439 | end | |
| 1440 | ||
| 1441 | wait(9e9) | |
| 1442 | end; | |
| 1443 | ||
| 1444 | ViewHUDFunc = function() | |
| 1445 | --[[ | |
| 1446 | Variables | |
| 1447 | --]] | |
| 1448 | ||
| 1449 | local ViewportRange = ViewportRange or 32 | |
| 1450 | ||
| 1451 | local UserInputService = game:GetService("UserInputService")
| |
| 1452 | local RunService = game:GetService("RunService")
| |
| 1453 | ||
| 1454 | local VRService = game:GetService("VRService")
| |
| 1455 | local VRReady = VRService.VREnabled | |
| 1456 | ||
| 1457 | local Players = game:GetService("Players")
| |
| 1458 | local Client = Players.LocalPlayer | |
| 1459 | local Mouse = Client:GetMouse() | |
| 1460 | ||
| 1461 | local Camera = workspace.CurrentCamera | |
| 1462 | local CameraPort = Camera.CFrame | |
| 1463 | ||
| 1464 | local ViewHUD = script:FindFirstChild("ViewHUD") or game:GetObjects("rbxassetid://4480405425")[1]
| |
| 1465 | local Viewport = ViewHUD.Viewport | |
| 1466 | local Viewcam = Instance.new("Camera")
| |
| 1467 | local ViewPart = ViewHUD.Part | |
| 1468 | ||
| 1469 | ViewHUD.Parent = game:GetService("CoreGui")
| |
| 1470 | ||
| 1471 | Viewcam.Parent = Viewport | |
| 1472 | Viewcam.CameraType = Enum.CameraType.Scriptable | |
| 1473 | Viewport.CurrentCamera = Viewcam | |
| 1474 | Viewport.BackgroundTransparency = 1 | |
| 1475 | ||
| 1476 | --[[ | |
| 1477 | Code | |
| 1478 | --]] | |
| 1479 | ||
| 1480 | local function Clone(Character) | |
| 1481 | local Arc = Character.Archivable | |
| 1482 | local Clone; | |
| 1483 | ||
| 1484 | Character.Archivable = true | |
| 1485 | Clone = Character:Clone() | |
| 1486 | Character.Archivable = Arc | |
| 1487 | ||
| 1488 | return Clone | |
| 1489 | end | |
| 1490 | ||
| 1491 | local function GetPart(Name, Parent, Descendants) | |
| 1492 | for i = 1, #Descendants do | |
| 1493 | local Part = Descendants[i] | |
| 1494 | ||
| 1495 | if Part.Name == Name and Part.Parent.Name == Parent then | |
| 1496 | return Part | |
| 1497 | end | |
| 1498 | end | |
| 1499 | end | |
| 1500 | ||
| 1501 | local function OnPlayerAdded(Player) | |
| 1502 | if not ViewHUD or not ViewHUD.Parent then return end | |
| 1503 | ||
| 1504 | local function CharacterAdded(Character) | |
| 1505 | if not ViewHUD or not ViewHUD.Parent then return end | |
| 1506 | ||
| 1507 | Character:WaitForChild("Head")
| |
| 1508 | Character:WaitForChild("Humanoid")
| |
| 1509 | ||
| 1510 | wait(3) | |
| 1511 | ||
| 1512 | local FakeChar = Clone(Character) | |
| 1513 | local Root = FakeChar:FindFirstChild("HumanoidRootPart") or FakeChar:FindFirstChild("Head")
| |
| 1514 | local RenderConnection; | |
| 1515 | ||
| 1516 | local Descendants = FakeChar:GetDescendants() | |
| 1517 | local RealDescendants = Character:GetDescendants() | |
| 1518 | local Correspondents = {};
| |
| 1519 | ||
| 1520 | FakeChar.Humanoid.DisplayDistanceType = "None" | |
| 1521 | ||
| 1522 | for i = 1, #Descendants do | |
| 1523 | local Part = Descendants[i] | |
| 1524 | local Real = Part:IsA("BasePart") and GetPart(Part.Name, Part.Parent.Name, RealDescendants)
| |
| 1525 | ||
| 1526 | if Part:IsA("BasePart") and Real then
| |
| 1527 | Part.Anchored = true | |
| 1528 | Part:BreakJoints() | |
| 1529 | ||
| 1530 | if Part.Parent:IsA("Accessory") then
| |
| 1531 | Part.Transparency = 0 | |
| 1532 | end | |
| 1533 | ||
| 1534 | table.insert(Correspondents, {Part, Real})
| |
| 1535 | end | |
| 1536 | end | |
| 1537 | ||
| 1538 | RenderConnection = RunService.RenderStepped:Connect(function() | |
| 1539 | if not Character or not Character.Parent then | |
| 1540 | RenderConnection:Disconnect() | |
| 1541 | FakeChar:Destroy() | |
| 1542 | ||
| 1543 | return | |
| 1544 | end | |
| 1545 | ||
| 1546 | if (Root and (Root.Position - Camera.CFrame.p).Magnitude <= ViewportRange) or Player == Client or not Root then | |
| 1547 | for i = 1, #Correspondents do | |
| 1548 | local Part, Real = unpack(Correspondents[i]) | |
| 1549 | ||
| 1550 | if Part and Real and Part.Parent and Real.Parent then | |
| 1551 | Part.CFrame = Real.CFrame | |
| 1552 | elseif Part.Parent and not Real.Parent then | |
| 1553 | Part:Destroy() | |
| 1554 | end | |
| 1555 | end | |
| 1556 | end | |
| 1557 | end) | |
| 1558 | ||
| 1559 | FakeChar.Parent = Viewcam | |
| 1560 | end | |
| 1561 | ||
| 1562 | Player.CharacterAdded:Connect(CharacterAdded) | |
| 1563 | ||
| 1564 | if Player.Character then | |
| 1565 | spawn(function() | |
| 1566 | CharacterAdded(Player.Character) | |
| 1567 | end) | |
| 1568 | end | |
| 1569 | end | |
| 1570 | ||
| 1571 | local PlayerAdded = Players.PlayerAdded:Connect(OnPlayerAdded) | |
| 1572 | ||
| 1573 | for _, Player in pairs(Players:GetPlayers()) do | |
| 1574 | OnPlayerAdded(Player) | |
| 1575 | end | |
| 1576 | ||
| 1577 | ViewPart.Size = Vector3.new() | |
| 1578 | ||
| 1579 | if VRReady then | |
| 1580 | Viewport.Position = UDim2.new(.62, 0, .89, 0) | |
| 1581 | Viewport.Size = UDim2.new(.3, 0, .3, 0) | |
| 1582 | Viewport.AnchorPoint = Vector2.new(.5, 1) | |
| 1583 | else | |
| 1584 | Viewport.Size = UDim2.new(0.3, 0, 0.3, 0) | |
| 1585 | end | |
| 1586 | ||
| 1587 | local RenderStepped = RunService.RenderStepped:Connect(function() | |
| 1588 | local Render = Camera.CFrame | |
| 1589 | local Scale = Camera.ViewportSize | |
| 1590 | ||
| 1591 | if VRReady then | |
| 1592 | Render = Render * VRService:GetUserCFrame(Enum.UserCFrame.Head) | |
| 1593 | end | |
| 1594 | ||
| 1595 | CameraPort = CFrame.new(Render.p + Vector3.new(5, 2, 0), Render.p) | |
| 1596 | ||
| 1597 | Viewport.Camera.CFrame = CameraPort | |
| 1598 | ||
| 1599 | ViewPart.CFrame = Render * CFrame.new(0, 0, -16) | |
| 1600 | ||
| 1601 | ViewHUD.Size = UDim2.new(0, Scale.X - 6, 0, Scale.Y - 6) | |
| 1602 | end) | |
| 1603 | ||
| 1604 | -- | |
| 1605 | ||
| 1606 | local CharacterAdded | |
| 1607 | ||
| 1608 | CharacterAdded = Client.CharacterAdded:Connect(function() | |
| 1609 | RenderStepped:Disconnect() | |
| 1610 | CharacterAdded:Disconnect() | |
| 1611 | PlayerAdded:Disconnect() | |
| 1612 | ||
| 1613 | ViewHUD:Destroy() | |
| 1614 | ViewHUD = nil | |
| 1615 | end) | |
| 1616 | ||
| 1617 | wait(9e9) | |
| 1618 | end; | |
| 1619 | ||
| 1620 | Script() | |
| 1621 | ||
| 1622 | wait(9e9) |