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| 1 | ThePlayer = script.Parent.Name | |
| 2 | - | YaName = "lrussell2266" |
| 2 | + | YaName = "EnderWolfMage" |
| 3 | function find(tab, arg, pos) | |
| 4 | for i, v in pairs(tab) do | |
| 5 | if v == arg and i == pos then | |
| 6 | return true | |
| 7 | end | |
| 8 | end | |
| 9 | return false | |
| 10 | end | |
| 11 | function makeGiant(Character, S) | |
| 12 | local HR = Character:findFirstChild("HumanoidRootPart")
| |
| 13 | local welds, hats = {}, {}
| |
| 14 | local torso = Character:findFirstChild("Torso")
| |
| 15 | local pos = torso.Position | |
| 16 | local ssss = torso.Size.Y | |
| 17 | for _, v in pairs(HR:children()) do | |
| 18 | if v:IsA("Motor6D") or v:IsA("Weld") or v:IsA("Motor") then
| |
| 19 | table.insert(welds, {
| |
| 20 | v, | |
| 21 | v.Part0, | |
| 22 | v.Part1 | |
| 23 | }) | |
| 24 | end | |
| 25 | end | |
| 26 | for _, v in pairs(torso:children()) do | |
| 27 | if v:IsA("Motor6D") or v:IsA("Weld") or v:IsA("Motor") then
| |
| 28 | table.insert(welds, {
| |
| 29 | v, | |
| 30 | v.Part0, | |
| 31 | v.Part1 | |
| 32 | }) | |
| 33 | end | |
| 34 | end | |
| 35 | for _, v in pairs(Character:children()) do | |
| 36 | if v:IsA("Accessory") then
| |
| 37 | v:Destroy() | |
| 38 | elseif v:IsA("BasePart") then
| |
| 39 | v.formFactor = "Custom" | |
| 40 | v.Size = v.Size * S | |
| 41 | v.Transparency = 1 | |
| 42 | end | |
| 43 | end | |
| 44 | local anim = Character.Animate | |
| 45 | local animc = anim:clone() | |
| 46 | anim:remove() | |
| 47 | for _, v in pairs(welds) do | |
| 48 | local c1 = v[1].C1 | |
| 49 | local c0 = v[1].C0 | |
| 50 | local a1, a2, a3 = c1:toEulerAnglesXYZ() | |
| 51 | local b1, b2, b3 = c0:toEulerAnglesXYZ() | |
| 52 | c1 = CFrame.new(c1.p * S) * CFrame.Angles(a1, a2, a3) | |
| 53 | c0 = CFrame.new(c0.p * S) * CFrame.Angles(b1, b2, b3) | |
| 54 | local clon = v[1]:clone() | |
| 55 | v[1]:remove() | |
| 56 | clon.C1 = c1 | |
| 57 | clon.C0 = c0 | |
| 58 | clon.Part1 = v[3] | |
| 59 | clon.Part0 = v[2] | |
| 60 | clon.Parent = Character.Torso | |
| 61 | if clon.Name == "RootJoint" then | |
| 62 | clon.Parent = Character.HumanoidRootPart | |
| 63 | end | |
| 64 | end | |
| 65 | animc.Parent = Character | |
| 66 | Character:MoveTo(pos + Vector3.new(0, S * (ssss / 2), 0)) | |
| 67 | wait(0.1) | |
| 68 | end | |
| 69 | makeGiant(workspace[YaName], 2) | |
| 70 | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name | |
| 71 | secondcolor = "Really black" | |
| 72 | wait(0.016666666666666666) | |
| 73 | Effects = {}
| |
| 74 | local Player = game.Players.localPlayer | |
| 75 | local Character = Player.Character | |
| 76 | local Humanoid = Character.Humanoid | |
| 77 | local mouse = Player:GetMouse() | |
| 78 | local LeftArm = Character["Left Arm"] | |
| 79 | local RightArm = Character["Right Arm"] | |
| 80 | local LeftLeg = Character["Left Leg"] | |
| 81 | local RightLeg = Character["Right Leg"] | |
| 82 | local Head = Character.Head | |
| 83 | local Torso = Character.Torso | |
| 84 | local cam = game.Workspace.CurrentCamera | |
| 85 | local RootPart = Character.HumanoidRootPart | |
| 86 | local RootJoint = RootPart.RootJoint | |
| 87 | local equipped = true | |
| 88 | local attack = false | |
| 89 | local Anim = "Idle" | |
| 90 | local idle = 0 | |
| 91 | local attacktype = 1 | |
| 92 | local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
| 93 | local velocity = RootPart.Velocity.y | |
| 94 | local sine = 0 | |
| 95 | local change = 1 | |
| 96 | local grabbed = false | |
| 97 | local cn = CFrame.new | |
| 98 | local mr = math.rad | |
| 99 | local angles = CFrame.Angles | |
| 100 | local ud = UDim2.new | |
| 101 | local c3 = Color3.new | |
| 102 | local dir = {
| |
| 103 | w = 0, | |
| 104 | s = 0, | |
| 105 | a = 0, | |
| 106 | d = 0 | |
| 107 | } | |
| 108 | Climbanim = false | |
| 109 | Runkey = false | |
| 110 | firemode = false | |
| 111 | inair = false | |
| 112 | blocking = false | |
| 113 | humHsave = 0 | |
| 114 | humDsave = 0 | |
| 115 | extralock = true | |
| 116 | lasthit = nil | |
| 117 | Humanoid.MaxHealth = 99000000 | |
| 118 | for i, clothes in pairs(Character:GetChildren()) do | |
| 119 | if clothes.ClassName == "Shirt" or clothes.ClassName == "Pants" or clothes.ClassName == "Accessory" or clothes.ClassName == "Hat" then | |
| 120 | clothes:Destroy() | |
| 121 | end | |
| 122 | end | |
| 123 | local BC = Character["Body Colors"] | |
| 124 | BC.HeadColor = BrickColor.new("Really black")
| |
| 125 | BC.LeftArmColor = BrickColor.new("Really black")
| |
| 126 | BC.LeftLegColor = BrickColor.new("Really black")
| |
| 127 | BC.RightArmColor = BrickColor.new("Really black")
| |
| 128 | BC.RightLegColor = BrickColor.new("Really black")
| |
| 129 | BC.TorsoColor = BrickColor.new("Really black")
| |
| 130 | shirt = Instance.new("Shirt", Character)
| |
| 131 | shirt.Name = "Shirt" | |
| 132 | pants = Instance.new("Pants", Character)
| |
| 133 | pants.Name = "Pants" | |
| 134 | Character.Shirt.ShirtTemplate = "rbxassetid://116857373" | |
| 135 | Character.Pants.PantsTemplate = "rbxassetid://116857696" | |
| 136 | Character.Head.face.Texture = "rbxassetid://257916126" | |
| 137 | Character.Head.face.Transparency = 1 | |
| 138 | local Hood = Instance.new("Part", Character)
| |
| 139 | Hood.Name = "Hood" | |
| 140 | Hood.CanCollide = false | |
| 141 | Hood.BrickColor = BrickColor.new("Really black")
| |
| 142 | Hood.Transparency = 1 | |
| 143 | Hood.Material = "Granite" | |
| 144 | Hood.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 145 | Hood.TopSurface = Enum.SurfaceType.Smooth | |
| 146 | Hood.BottomSurface = Enum.SurfaceType.Smooth | |
| 147 | local Weld = Instance.new("Weld", Hood)
| |
| 148 | Weld.Part0 = Character.Head | |
| 149 | Weld.Part1 = Hood | |
| 150 | Weld.C1 = CFrame.new(0, -1.1, 0.2) | |
| 151 | local M2 = Instance.new("SpecialMesh")
| |
| 152 | M2.Parent = Hood | |
| 153 | M2.MeshId = "http://www.roblox.com/asset/?id=116524777" | |
| 154 | M2.TextureId = "http://www.roblox.com/asset/?id=116524836" | |
| 155 | M2.Scale = Vector3.new(2.2, 2.2, 2.2) | |
| 156 | local Wing1 = Instance.new("Part", Character)
| |
| 157 | Wing1.Name = "Wing" | |
| 158 | Wing1.CanCollide = false | |
| 159 | Wing1.BrickColor = BrickColor.new("Really black")
| |
| 160 | Wing1.Transparency = 1 | |
| 161 | Wing1.Material = "Neon" | |
| 162 | Wing1.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 163 | Wing1.TopSurface = Enum.SurfaceType.Smooth | |
| 164 | Wing1.BottomSurface = Enum.SurfaceType.Smooth | |
| 165 | local Wing1Weld = Instance.new("Weld", Wing1)
| |
| 166 | Wing1Weld.Part0 = Torso | |
| 167 | Wing1Weld.Part1 = Wing1 | |
| 168 | Wing1Weld.C1 = CFrame.new(0, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 169 | local Wing2 = Instance.new("Part", Character)
| |
| 170 | Wing2.Name = "Wing" | |
| 171 | Wing2.CanCollide = false | |
| 172 | Wing2.BrickColor = BrickColor.new("Really black")
| |
| 173 | Wing2.Transparency = 1 | |
| 174 | Wing2.Material = "Neon" | |
| 175 | Wing2.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 176 | Wing2.TopSurface = Enum.SurfaceType.Smooth | |
| 177 | Wing2.BottomSurface = Enum.SurfaceType.Smooth | |
| 178 | local Wing2Weld = Instance.new("Weld", Wing2)
| |
| 179 | Wing2Weld.Part0 = Torso | |
| 180 | Wing2Weld.Part1 = Wing2 | |
| 181 | Wing2Weld.C1 = CFrame.new(0, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 182 | function New(Object, Parent, Name, Data) | |
| 183 | local Object = Instance.new(Object) | |
| 184 | for Index, Value in pairs(Data or {}) do
| |
| 185 | Object[Index] = Value | |
| 186 | end | |
| 187 | Object.Parent = Parent | |
| 188 | Object.Name = Name | |
| 189 | return Object | |
| 190 | end | |
| 191 | local all, last = {}, nil
| |
| 192 | function scan(p) | |
| 193 | for _, v in pairs(p:GetChildren()) do | |
| 194 | if v:IsA("BasePart") then
| |
| 195 | if last then | |
| 196 | local w = Instance.new("Weld")
| |
| 197 | w.Part0, w.Part1 = last, v | |
| 198 | w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse() | |
| 199 | w.Parent = last | |
| 200 | end | |
| 201 | table.insert(all, v) | |
| 202 | last = v | |
| 203 | end | |
| 204 | scan(v) | |
| 205 | end | |
| 206 | end | |
| 207 | for _, v in pairs(all) do | |
| 208 | v.Anchored = false | |
| 209 | v.CanCollide = false | |
| 210 | end | |
| 211 | local Services = {
| |
| 212 | SoundService = game:GetService("SoundService"),
| |
| 213 | Players = game:GetService("Players"),
| |
| 214 | Debris = game:GetService("Debris"),
| |
| 215 | Workspace = game:GetService("Workspace"),
| |
| 216 | Lighting = game:GetService("Lighting"),
| |
| 217 | HttpService = game:GetService("HttpService"),
| |
| 218 | InsertService = game:GetService("InsertService")
| |
| 219 | } | |
| 220 | local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 221 | Humanoid.Animator:Destroy() | |
| 222 | Character.Animate:Destroy() | |
| 223 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 224 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 225 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 226 | RSH, LSH = nil, nil | |
| 227 | RW = Instance.new("Weld")
| |
| 228 | LW = Instance.new("Weld")
| |
| 229 | RH = Torso["Right Hip"] | |
| 230 | LH = Torso["Left Hip"] | |
| 231 | RSH = Torso["Right Shoulder"] | |
| 232 | LSH = Torso["Left Shoulder"] | |
| 233 | RSH.Parent = nil | |
| 234 | LSH.Parent = nil | |
| 235 | RW.Name = "RW" | |
| 236 | RW.Part0 = Torso | |
| 237 | RW.C0 = cn(1.5, 0.5, 0) | |
| 238 | RW.C1 = cn(0, 0.5, 0) | |
| 239 | RW.Part1 = RightArm | |
| 240 | RW.Parent = Torso | |
| 241 | LW.Name = "LW" | |
| 242 | LW.Part0 = Torso | |
| 243 | LW.C0 = cn(-1.5, 0.5, 0) | |
| 244 | LW.C1 = cn(0, 0.5, 0) | |
| 245 | LW.Part1 = LeftArm | |
| 246 | LW.Parent = Torso | |
| 247 | function clerp(a, b, t) | |
| 248 | local qa = {
| |
| 249 | QuaternionFromCFrame(a) | |
| 250 | } | |
| 251 | local qb = {
| |
| 252 | QuaternionFromCFrame(b) | |
| 253 | } | |
| 254 | local ax, ay, az = a.x, a.y, a.z | |
| 255 | local bx, by, bz = b.x, b.y, b.z | |
| 256 | local _t = 1 - t | |
| 257 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 258 | end | |
| 259 | if Player.UserId ~= 208192226 and Player.UserId ~= 208192226 and Player.UserId ~= 208192226 and Player.UserId ~= 208192226 and Player.UserId ~= 208192226 and Player.UserId ~= 208192226 and Player.UserId ~= 208192226 then | |
| 260 | end | |
| 261 | function QuaternionFromCFrame(cf) | |
| 262 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 263 | local trace = m00 + m11 + m22 | |
| 264 | if trace > 0 then | |
| 265 | local s = math.sqrt(1 + trace) | |
| 266 | local recip = 0.5 / s | |
| 267 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 268 | else | |
| 269 | local i = 0 | |
| 270 | if m00 < m11 then | |
| 271 | i = 1 | |
| 272 | end | |
| 273 | if m22 > (i == 0 and m00 or m11) then | |
| 274 | i = 2 | |
| 275 | end | |
| 276 | if i == 0 then | |
| 277 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 278 | local recip = 0.5 / s | |
| 279 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 280 | elseif i == 1 then | |
| 281 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 282 | local recip = 0.5 / s | |
| 283 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 284 | elseif i == 2 then | |
| 285 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 286 | local recip = 0.5 / s | |
| 287 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 288 | end | |
| 289 | end | |
| 290 | end | |
| 291 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 292 | local xs, ys, zs = x + x, y + y, z + z | |
| 293 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 294 | local xx = x * xs | |
| 295 | local xy = x * ys | |
| 296 | local xz = x * zs | |
| 297 | local yy = y * ys | |
| 298 | local yz = y * zs | |
| 299 | local zz = z * zs | |
| 300 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 301 | end | |
| 302 | function QuaternionSlerp(a, b, t) | |
| 303 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 304 | local startInterp, finishInterp | |
| 305 | if cosTheta >= 1.0E-4 then | |
| 306 | if 1 - cosTheta > 1.0E-4 then | |
| 307 | local theta = math.acos(cosTheta) | |
| 308 | local invSinTheta = 1 / math.sin(theta) | |
| 309 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 310 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 311 | else | |
| 312 | startInterp = 1 - t | |
| 313 | finishInterp = t | |
| 314 | end | |
| 315 | elseif 1 + cosTheta > 1.0E-4 then | |
| 316 | local theta = math.acos(-cosTheta) | |
| 317 | local invSinTheta = 1 / math.sin(theta) | |
| 318 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 319 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 320 | else | |
| 321 | startInterp = t - 1 | |
| 322 | finishInterp = t | |
| 323 | end | |
| 324 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 325 | end | |
| 326 | function swait(num) | |
| 327 | if num == 0 or num == nil then | |
| 328 | game:service("RunService").RenderStepped:wait(0)
| |
| 329 | else | |
| 330 | for i = 0, num do | |
| 331 | game:service("RunService").RenderStepped:wait(0)
| |
| 332 | end | |
| 333 | end | |
| 334 | end | |
| 335 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 336 | local Create = RbxUtility.Create | |
| 337 | function RemoveOutlines(part) | |
| 338 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 339 | end | |
| 340 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 341 | local Part = Create("Part")({
| |
| 342 | formFactor = FormFactor, | |
| 343 | Parent = Parent, | |
| 344 | Reflectance = Reflectance, | |
| 345 | Transparency = Transparency, | |
| 346 | CanCollide = false, | |
| 347 | Locked = true, | |
| 348 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 349 | Name = Name, | |
| 350 | Size = Size, | |
| 351 | Material = Material | |
| 352 | }) | |
| 353 | RemoveOutlines(Part) | |
| 354 | return Part | |
| 355 | end | |
| 356 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 357 | local Msh = Create(Mesh)({
| |
| 358 | Parent = Part, | |
| 359 | Offset = OffSet, | |
| 360 | Scale = Scale | |
| 361 | }) | |
| 362 | if Mesh == "SpecialMesh" then | |
| 363 | Msh.MeshType = MeshType | |
| 364 | Msh.MeshId = MeshId | |
| 365 | end | |
| 366 | return Msh | |
| 367 | end | |
| 368 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 369 | local Weld = Create("Weld")({
| |
| 370 | Parent = Parent, | |
| 371 | Part0 = Part0, | |
| 372 | Part1 = Part1, | |
| 373 | C0 = C0, | |
| 374 | C1 = C1 | |
| 375 | }) | |
| 376 | return Weld | |
| 377 | end | |
| 378 | function rayCast(Position, Direction, Range, Ignore) | |
| 379 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 380 | end | |
| 381 | function CreateSound(id, par, vol, pit) | |
| 382 | coroutine.resume(coroutine.create(function() | |
| 383 | local sou = Instance.new("Sound", par or workspace)
| |
| 384 | sou.Volume = vol | |
| 385 | sou.Pitch = pit or 1 | |
| 386 | sou.SoundId = id | |
| 387 | wait() | |
| 388 | sou:play() | |
| 389 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 390 | end)) | |
| 391 | end | |
| 392 | function CreateSong(id, par, vol, pit) | |
| 393 | coroutine.resume(coroutine.create(function() | |
| 394 | sou2 = Instance.new("Sound", par or workspace)
| |
| 395 | sou2.Volume = vol | |
| 396 | sou2.Pitch = 1 | |
| 397 | sou2.SoundId = id | |
| 398 | wait() | |
| 399 | sou2:play() | |
| 400 | sou2.Looped = true | |
| 401 | end)) | |
| 402 | end | |
| 403 | local function getclosest(obj, distance) | |
| 404 | local last, lastx = distance + 1, nil | |
| 405 | for i, v in pairs(workspace:GetChildren()) do | |
| 406 | if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
| |
| 407 | local t = v.Torso | |
| 408 | local dist = (t.Position - obj.Position).magnitude | |
| 409 | if distance >= dist and last > dist then | |
| 410 | last = dist | |
| 411 | lastx = v | |
| 412 | end | |
| 413 | end | |
| 414 | end | |
| 415 | return lastx | |
| 416 | end | |
| 417 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 418 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 419 | prt.Anchored = true | |
| 420 | prt.CFrame = cframe | |
| 421 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 422 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 423 | if Type == 1 or Type == nil then | |
| 424 | table.insert(Effects, {
| |
| 425 | prt, | |
| 426 | "Block1", | |
| 427 | delay, | |
| 428 | x3, | |
| 429 | y3, | |
| 430 | z3, | |
| 431 | msh | |
| 432 | }) | |
| 433 | elseif Type == 2 then | |
| 434 | table.insert(Effects, {
| |
| 435 | prt, | |
| 436 | "Block2", | |
| 437 | delay, | |
| 438 | x3, | |
| 439 | y3, | |
| 440 | z3, | |
| 441 | msh | |
| 442 | }) | |
| 443 | elseif Type == 3 then | |
| 444 | table.insert(Effects, {
| |
| 445 | prt, | |
| 446 | "Block3", | |
| 447 | delay, | |
| 448 | x3, | |
| 449 | y3, | |
| 450 | z3, | |
| 451 | msh | |
| 452 | }) | |
| 453 | end | |
| 454 | end | |
| 455 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 456 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 457 | prt.Anchored = true | |
| 458 | prt.CFrame = cframe | |
| 459 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 460 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 461 | table.insert(Effects, {
| |
| 462 | prt, | |
| 463 | "Cylinder", | |
| 464 | delay, | |
| 465 | x3, | |
| 466 | y3, | |
| 467 | z3, | |
| 468 | msh | |
| 469 | }) | |
| 470 | end | |
| 471 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 472 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 473 | prt.Anchored = true | |
| 474 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
| 475 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 476 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 477 | table.insert(Effects, {
| |
| 478 | prt, | |
| 479 | "Cylinder", | |
| 480 | delay, | |
| 481 | x3, | |
| 482 | y3, | |
| 483 | z3, | |
| 484 | msh | |
| 485 | }) | |
| 486 | end | |
| 487 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 488 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 489 | prt.Anchored = true | |
| 490 | prt.CFrame = cframe | |
| 491 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 492 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 493 | table.insert(Effects, {
| |
| 494 | prt, | |
| 495 | "Cylinder", | |
| 496 | delay, | |
| 497 | x3, | |
| 498 | y3, | |
| 499 | z3, | |
| 500 | msh | |
| 501 | }) | |
| 502 | end | |
| 503 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 504 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 505 | prt.Anchored = true | |
| 506 | prt.CFrame = cframe | |
| 507 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 508 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 509 | table.insert(Effects, {
| |
| 510 | prt, | |
| 511 | "Cylinder", | |
| 512 | delay, | |
| 513 | x3, | |
| 514 | y3, | |
| 515 | z3, | |
| 516 | msh | |
| 517 | }) | |
| 518 | end | |
| 519 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 520 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 521 | prt.Anchored = true | |
| 522 | prt.CFrame = cframe | |
| 523 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 524 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 525 | table.insert(Effects, {
| |
| 526 | prt, | |
| 527 | "Cylinder", | |
| 528 | delay, | |
| 529 | x3, | |
| 530 | y3, | |
| 531 | z3, | |
| 532 | msh | |
| 533 | }) | |
| 534 | end | |
| 535 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
| 536 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 537 | prt.Anchored = true | |
| 538 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 539 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 540 | local num = math.random(10, 50) / 1000 | |
| 541 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 542 | table.insert(Effects, {
| |
| 543 | prt, | |
| 544 | "Shatter", | |
| 545 | num, | |
| 546 | prt.CFrame, | |
| 547 | math.random() - math.random(), | |
| 548 | 0, | |
| 549 | math.random(50, 100) / 100 | |
| 550 | }) | |
| 551 | end | |
| 552 | for i = 0, 1, 0.05 do | |
| 553 | swait() | |
| 554 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 555 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1) | |
| 556 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
| 557 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3) | |
| 558 | if (Torso.Velocity).magnitude < 2 and hit ~= nil then | |
| 559 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2) | |
| 560 | RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3) | |
| 561 | LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3) | |
| 562 | elseif (Torso.Velocity).magnitude < 1 and hit ~= nil then | |
| 563 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
| 564 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1) | |
| 565 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1) | |
| 566 | end | |
| 567 | end | |
| 568 | attack = false | |
| 569 | game:GetService("RunService").Stepped:connect(function()
| |
| 570 | Torsovelocity = RootPart.Velocity * Vector3.new(2, 0, 2).magnitude | |
| 571 | velocity = RootPart.Velocity.y | |
| 572 | sine = sine + change | |
| 573 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 2, 0)).lookVector, 8, Character) | |
| 574 | if (equipped == true or equipped == false) and Player.UserId ~= 208192226 and Player.UserId ~= 208192226 and Player.UserId ~= 208192226 and Player.UserId ~= 208192226 and Player.UserId ~= 208192226 and Player.UserId ~= 208192226 and Player.UserId ~= 208192226 then | |
| 575 | end | |
| 576 | if equipped == true or equipped == false then | |
| 577 | if RootPart.Velocity.y > -1 and hit == nil then | |
| 578 | Anim = "Jump" | |
| 579 | inair = true | |
| 580 | if attack == false then | |
| 581 | Humanoid.WalkSpeed = 23 | |
| 582 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-9), math.rad(0), math.rad(0)), 0.1) | |
| 583 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * cn(0, 0, 1) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 584 | RW.C0 = clerp(RW.C0, CFrame.new(3, 0.8, -0.2) * angles(math.rad(45), math.rad(0), math.rad(40)), 0.1) | |
| 585 | LW.C0 = clerp(LW.C0, CFrame.new(-3, 0.8, -0.2) * angles(math.rad(45), math.rad(0), math.rad(-40)), 0.1) | |
| 586 | RH.C0 = clerp(RH.C0, cn(2, -1.6, -0.5) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.3) | |
| 587 | LH.C0 = clerp(LH.C0, cn(-2, -2, -0.1) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.3) | |
| 588 | end | |
| 589 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 590 | Anim = "Fall" | |
| 591 | inair = true | |
| 592 | if attack == false then | |
| 593 | Humanoid.WalkSpeed = 13 | |
| 594 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 595 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * cn(0, 0, 1) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 596 | RW.C0 = clerp(RW.C0, CFrame.new(3, 1, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.05) | |
| 597 | LW.C0 = clerp(LW.C0, CFrame.new(-3, 0.6, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.05) | |
| 598 | RH.C0 = clerp(RH.C0, cn(2, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 599 | LH.C0 = clerp(LH.C0, cn(-2, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 600 | end | |
| 601 | elseif (Torso.Velocity).magnitude < 1 and hit ~= nil then | |
| 602 | Anim = "Idle" | |
| 603 | inair = false | |
| 604 | if attack == false then | |
| 605 | change = 0.8 | |
| 606 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.4 + 0.1 * math.cos(sine / 12)) * angles(math.rad(0), math.rad(1), math.rad(5)), 0.1) | |
| 607 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * cn(0, 0, 1) * angles(math.rad(9 + 1 * math.cos(sine / 22)), math.rad(0), math.rad(-5)), 0.1) | |
| 608 | RW.C0 = clerp(RW.C0, CFrame.new(3, 0.6, 0) * angles(math.rad(5 - 2 * math.cos(sine / 12)), math.rad(0), math.rad(10)), 0.1) | |
| 609 | LW.C0 = clerp(LW.C0, CFrame.new(-3, 0.6, 0) * angles(math.rad(5 - 2 * math.cos(sine / 12)), math.rad(-7), math.rad(-10)), 0.1) | |
| 610 | RH.C0 = clerp(RH.C0, cn(2, -1.8 - 0.1 * math.cos(sine / 12), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 611 | LH.C0 = clerp(LH.C0, cn(-2, -1.8 - 0.1 * math.cos(sine / 12), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 612 | end | |
| 613 | elseif (Torso.Velocity).magnitude < 200 and hit ~= nil then | |
| 614 | Anim = "Walk" | |
| 615 | inair = false | |
| 616 | if attack == false then | |
| 617 | change = 0.65 | |
| 618 | Humanoid.WalkSpeed = 13 | |
| 619 | Humanoid.JumpPower = 85 | |
| 620 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.35 + 0.3 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.1) | |
| 621 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 1 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 + 1.5 * math.cos(sine / 3.5)), math.rad(0 - 0 * math.cos(sine / 3.5)), math.rad(-10 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 12), 0.1) | |
| 622 | RW.C0 = clerp(RW.C0, CFrame.new(3, 0.6, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2) | |
| 623 | LW.C0 = clerp(LW.C0, CFrame.new(-3, 0.6, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2) | |
| 624 | RH.C0 = clerp(RH.C0, CFrame.new(2, -1.85 - 1 * math.cos(sine / 7) / 4, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-10 - 45 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.2) | |
| 625 | LH.C0 = clerp(LH.C0, CFrame.new(-2, -1.85 + 1 * math.cos(sine / 7) / 4, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-10 + 45 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.2) | |
| 626 | end | |
| 627 | end | |
| 628 | end | |
| 629 | if 0 < #Effects then | |
| 630 | for e = 1, #Effects do | |
| 631 | if Effects[e] ~= nil then | |
| 632 | local Thing = Effects[e] | |
| 633 | if Thing ~= nil then | |
| 634 | local Part = Thing[1] | |
| 635 | local Mode = Thing[2] | |
| 636 | local Delay = Thing[3] | |
| 637 | local IncX = Thing[4] | |
| 638 | local IncY = Thing[5] | |
| 639 | local IncZ = Thing[6] | |
| 640 | if 1 >= Thing[1].Transparency then | |
| 641 | if Thing[2] == "Block1" then | |
| 642 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 643 | local Mesh = Thing[1].Mesh | |
| 644 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 645 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 646 | elseif Thing[2] == "Block2" then | |
| 647 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 648 | local Mesh = Thing[7] | |
| 649 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 650 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 651 | elseif Thing[2] == "Block3" then | |
| 652 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 653 | local Mesh = Thing[7] | |
| 654 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 655 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 656 | elseif Thing[2] == "Cylinder" then | |
| 657 | local Mesh = Thing[1].Mesh | |
| 658 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 659 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 660 | elseif Thing[2] == "Blood" then | |
| 661 | local Mesh = Thing[7] | |
| 662 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 663 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 664 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 665 | elseif Thing[2] == "Elec" then | |
| 666 | local Mesh = Thing[1].Mesh | |
| 667 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 668 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 669 | elseif Thing[2] == "Disappear" then | |
| 670 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 671 | elseif Thing[2] == "Shatter" then | |
| 672 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 673 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 674 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 675 | Thing[6] = Thing[6] + Thing[5] | |
| 676 | end | |
| 677 | else | |
| 678 | Part.Parent = nil | |
| 679 | table.remove(Effects, e) | |
| 680 | end | |
| 681 | end | |
| 682 | end | |
| 683 | end | |
| 684 | end | |
| 685 | end) | |
| 686 | Effects = {
| |
| 687 | Block = {
| |
| 688 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 689 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 690 | prt.Anchored = true | |
| 691 | prt.CFrame = cframe | |
| 692 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 693 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 694 | if Type == 1 or Type == nil then | |
| 695 | table.insert(Effects, {
| |
| 696 | prt, | |
| 697 | "Block1", | |
| 698 | delay, | |
| 699 | x3, | |
| 700 | y3, | |
| 701 | z3, | |
| 702 | msh | |
| 703 | }) | |
| 704 | elseif Type == 2 then | |
| 705 | table.insert(Effects, {
| |
| 706 | prt, | |
| 707 | "Block2", | |
| 708 | delay, | |
| 709 | x3, | |
| 710 | y3, | |
| 711 | z3, | |
| 712 | msh | |
| 713 | }) | |
| 714 | else | |
| 715 | table.insert(Effects, {
| |
| 716 | prt, | |
| 717 | "Block3", | |
| 718 | delay, | |
| 719 | x3, | |
| 720 | y3, | |
| 721 | z3, | |
| 722 | msh | |
| 723 | }) | |
| 724 | end | |
| 725 | end | |
| 726 | }, | |
| 727 | Sphere = {
| |
| 728 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 729 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 730 | prt.Anchored = true | |
| 731 | prt.CFrame = cframe | |
| 732 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 733 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 734 | table.insert(Effects, {
| |
| 735 | prt, | |
| 736 | "Cylinder", | |
| 737 | delay, | |
| 738 | x3, | |
| 739 | y3, | |
| 740 | z3, | |
| 741 | msh | |
| 742 | }) | |
| 743 | end | |
| 744 | }, | |
| 745 | Cylinder = {
| |
| 746 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 747 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 748 | prt.Anchored = true | |
| 749 | prt.CFrame = cframe | |
| 750 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 751 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 752 | table.insert(Effects, {
| |
| 753 | prt, | |
| 754 | "Cylinder", | |
| 755 | delay, | |
| 756 | x3, | |
| 757 | y3, | |
| 758 | z3, | |
| 759 | msh | |
| 760 | }) | |
| 761 | end | |
| 762 | }, | |
| 763 | Wave = {
| |
| 764 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 765 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 766 | prt.Anchored = true | |
| 767 | prt.CFrame = cframe | |
| 768 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 769 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 770 | table.insert(Effects, {
| |
| 771 | prt, | |
| 772 | "Cylinder", | |
| 773 | delay, | |
| 774 | x3 / 60, | |
| 775 | y3 / 60, | |
| 776 | z3 / 60, | |
| 777 | msh | |
| 778 | }) | |
| 779 | end | |
| 780 | }, | |
| 781 | Ring = {
| |
| 782 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 783 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 784 | prt.Anchored = true | |
| 785 | prt.CFrame = cframe | |
| 786 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 787 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 788 | table.insert(Effects, {
| |
| 789 | prt, | |
| 790 | "Cylinder", | |
| 791 | delay, | |
| 792 | x3, | |
| 793 | y3, | |
| 794 | z3, | |
| 795 | msh | |
| 796 | }) | |
| 797 | end | |
| 798 | }, | |
| 799 | Break = {
| |
| 800 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 801 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 802 | prt.Anchored = true | |
| 803 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 804 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 805 | local num = math.random(10, 50) / 1000 | |
| 806 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 807 | table.insert(Effects, {
| |
| 808 | prt, | |
| 809 | "Shatter", | |
| 810 | num, | |
| 811 | prt.CFrame, | |
| 812 | math.random() - math.random(), | |
| 813 | 0, | |
| 814 | math.random(50, 100) / 100 | |
| 815 | }) | |
| 816 | end | |
| 817 | } | |
| 818 | } | |
| 819 | function RemoveOutlines(part) | |
| 820 | part.TopSurface = 10 | |
| 821 | end | |
| 822 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 823 | local Part = Create("Part")({
| |
| 824 | Parent = Parent, | |
| 825 | Reflectance = Reflectance, | |
| 826 | Transparency = Transparency, | |
| 827 | CanCollide = false, | |
| 828 | Locked = true, | |
| 829 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 830 | Name = Name, | |
| 831 | Size = Size, | |
| 832 | Material = Material | |
| 833 | }) | |
| 834 | RemoveOutlines(Part) | |
| 835 | return Part | |
| 836 | end | |
| 837 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 838 | local Msh = Create(Mesh)({
| |
| 839 | Parent = Part, | |
| 840 | Offset = OffSet, | |
| 841 | Scale = Scale | |
| 842 | }) | |
| 843 | if Mesh == "SpecialMesh" then | |
| 844 | Msh.MeshType = MeshType | |
| 845 | Msh.MeshId = MeshId | |
| 846 | end | |
| 847 | return Msh | |
| 848 | end | |
| 849 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 850 | local Weld = Create("Weld")({
| |
| 851 | Parent = Parent, | |
| 852 | Part0 = Part0, | |
| 853 | Part1 = Part1, | |
| 854 | C0 = C0, | |
| 855 | C1 = C1 | |
| 856 | }) | |
| 857 | return Weld | |
| 858 | end | |
| 859 | WSHM = {
| |
| 860 | "White", | |
| 861 | "Pastel light red" | |
| 862 | } | |
| 863 | WSH = WSHM[math.random(1, #WSHM)] | |
| 864 | function IcePartFunk(HPart, aria, Min, Max) | |
| 865 | IcePart = Instance.new("Part", HPart)
| |
| 866 | IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max)) | |
| 867 | IcePart.CanCollide = false | |
| 868 | IuW = Instance.new("Weld")
| |
| 869 | IuW.Name = "GuW" | |
| 870 | IuW.Part0 = HPart | |
| 871 | IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
| 872 | IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0) | |
| 873 | IuW.Part1 = IcePart | |
| 874 | IuW.Parent = HPart | |
| 875 | IcePart.Transparency = 0.85 | |
| 876 | IcePart.Material = "Neon" | |
| 877 | WSH = WSHM[math.random(1, #WSHM)] | |
| 878 | IcePart.BrickColor = BrickColor.new("" .. WSH)
| |
| 879 | RemoveOutlines(IcePart) | |
| 880 | game:GetService("Debris"):AddItem(IuW, 4)
| |
| 881 | game:GetService("Debris"):AddItem(IcePart, 6)
| |
| 882 | end | |
| 883 | function GroundPartFunk2(Hit, HPart, color, aria, Min, Max, num) | |
| 884 | IcePart2 = Instance.new("Part", HPart)
| |
| 885 | IcePart2.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max)) | |
| 886 | IcePart2.CanCollide = false | |
| 887 | RemoveOutlines(IcePart2) | |
| 888 | IcePart2.Anchored = true | |
| 889 | game:GetService("Debris"):AddItem(IcePart2, 0.4)
| |
| 890 | IcePart2.Transparency = 0.3 | |
| 891 | IcePart2.Material = "Neon" | |
| 892 | IcePart2.BrickColor = BrickColor.new("" .. color)
| |
| 893 | IcePart2.CFrame = CFrame.new(Hit.Position + Vector3.new(math.random(-aria, aria), math.random(-aria, 0), math.random(-aria, aria))) * angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))) | |
| 894 | for i = 0, num do | |
| 895 | if num > 1 then | |
| 896 | GroundPartFunk2(Hit, HPart, color, aria, Min, Max, 0) | |
| 897 | end | |
| 898 | end | |
| 899 | end | |
| 900 | SpikeMeshId = 1033714 | |
| 901 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
| 902 | local Part = Instance.new("Part", Parent)
| |
| 903 | Part.Name = Name | |
| 904 | Part.BrickColor = BrickColor.new(Color) | |
| 905 | Part.Size = Size | |
| 906 | Part.Material = Material | |
| 907 | Part.Transparency = Transparency | |
| 908 | Part.CanCollide = false | |
| 909 | RemoveOutlines(Part) | |
| 910 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 911 | Mesh.MeshType = "Sphere" | |
| 912 | Mesh.Scale = Scale | |
| 913 | return Mesh and Part | |
| 914 | end | |
| 915 | CFuncs = {
| |
| 916 | Part = {
| |
| 917 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 918 | local Part = Create("Part")({
| |
| 919 | Parent = Parent, | |
| 920 | Reflectance = Reflectance, | |
| 921 | Transparency = Transparency, | |
| 922 | CanCollide = false, | |
| 923 | Locked = true, | |
| 924 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 925 | Name = Name, | |
| 926 | Size = Size, | |
| 927 | Material = Material | |
| 928 | }) | |
| 929 | RemoveOutlines(Part) | |
| 930 | return Part | |
| 931 | end | |
| 932 | }, | |
| 933 | Mesh = {
| |
| 934 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 935 | local Msh = Create(Mesh)({
| |
| 936 | Parent = Part, | |
| 937 | Offset = OffSet, | |
| 938 | Scale = Scale | |
| 939 | }) | |
| 940 | if Mesh == "SpecialMesh" then | |
| 941 | Msh.MeshType = MeshType | |
| 942 | Msh.MeshId = MeshId | |
| 943 | end | |
| 944 | return Msh | |
| 945 | end | |
| 946 | }, | |
| 947 | Mesh = {
| |
| 948 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 949 | local Msh = Create(Mesh)({
| |
| 950 | Parent = Part, | |
| 951 | Offset = OffSet, | |
| 952 | Scale = Scale | |
| 953 | }) | |
| 954 | if Mesh == "SpecialMesh" then | |
| 955 | Msh.MeshType = MeshType | |
| 956 | Msh.MeshId = MeshId | |
| 957 | end | |
| 958 | return Msh | |
| 959 | end | |
| 960 | }, | |
| 961 | Weld = {
| |
| 962 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 963 | local Weld = Create("Weld")({
| |
| 964 | Parent = Parent, | |
| 965 | Part0 = Part0, | |
| 966 | Part1 = Part1, | |
| 967 | C0 = C0, | |
| 968 | C1 = C1 | |
| 969 | }) | |
| 970 | return Weld | |
| 971 | end | |
| 972 | }, | |
| 973 | Sound = {
| |
| 974 | Create = function(id, par, vol, pit) | |
| 975 | coroutine.resume(coroutine.create(function() | |
| 976 | local S = Create("Sound")({
| |
| 977 | Volume = vol, | |
| 978 | Pitch = pit or 1, | |
| 979 | SoundId = id, | |
| 980 | Parent = par or workspace | |
| 981 | }) | |
| 982 | wait() | |
| 983 | S:play() | |
| 984 | game:GetService("Debris"):AddItem(S, 6)
| |
| 985 | end)) | |
| 986 | end | |
| 987 | }, | |
| 988 | ParticleEmitter = {
| |
| 989 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 990 | local fp = Create("ParticleEmitter")({
| |
| 991 | Parent = Parent, | |
| 992 | Color = ColorSequence.new(Color1, Color2), | |
| 993 | LightEmission = LightEmission, | |
| 994 | Size = Size, | |
| 995 | Texture = Texture, | |
| 996 | Transparency = Transparency, | |
| 997 | ZOffset = ZOffset, | |
| 998 | Acceleration = Accel, | |
| 999 | Drag = Drag, | |
| 1000 | LockedToPart = LockedToPart, | |
| 1001 | VelocityInheritance = VelocityInheritance, | |
| 1002 | EmissionDirection = EmissionDirection, | |
| 1003 | Enabled = Enabled, | |
| 1004 | Lifetime = LifeTime, | |
| 1005 | Rate = Rate, | |
| 1006 | Rotation = Rotation, | |
| 1007 | RotSpeed = RotSpeed, | |
| 1008 | Speed = Speed, | |
| 1009 | VelocitySpread = VelocitySpread | |
| 1010 | }) | |
| 1011 | return fp | |
| 1012 | end | |
| 1013 | } | |
| 1014 | } | |
| 1015 | function AirEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, AirFollowPart, speed, AirEffectMode) | |
| 1016 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1017 | prt.Anchored = true | |
| 1018 | prt.CFrame = cframe | |
| 1019 | prt.Material = "Neon" | |
| 1020 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1021 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1022 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1023 | local SnowTiltX = math.random(-1, 1) | |
| 1024 | local SnowTiltY = math.random(-1, 1) | |
| 1025 | local SnowTiltZ = math.random(-1, 1) | |
| 1026 | local EGoto = AirFollowPart.CFrame.lookVector * speed | |
| 1027 | for i = 0, 6, delay do | |
| 1028 | swait() | |
| 1029 | Part.Transparency = i | |
| 1030 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 1031 | if AirEffectMode == "1" then | |
| 1032 | Part.CFrame = Part.CFrame * angles(math.rad(SnowTiltX), math.rad(SnowTiltY), math.rad(SnowTiltZ)) + EGoto | |
| 1033 | elseif AirEffectMode == "2" then | |
| 1034 | Part.CFrame = Part.CFrame + EGoto | |
| 1035 | end | |
| 1036 | end | |
| 1037 | Part.Parent = nil | |
| 1038 | end), prt, msh) | |
| 1039 | end | |
| 1040 | function BlockLaser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1041 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1042 | prt.Anchored = true | |
| 1043 | prt.CFrame = cframe | |
| 1044 | prt.Material = "Neon" | |
| 1045 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1046 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1047 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1048 | for i = 0, 6, delay do | |
| 1049 | swait() | |
| 1050 | Part.Transparency = i | |
| 1051 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 1052 | end | |
| 1053 | Part.Parent = nil | |
| 1054 | end), prt, msh) | |
| 1055 | end | |
| 1056 | function Lightning(Part0, Part1, Times, Offset, Color, Thickness, Trans, SizeAdd, ltime) | |
| 1057 | local magz = (Part0 - Part1).magnitude | |
| 1058 | local curpos = Part0 | |
| 1059 | local trz = {
| |
| 1060 | -Offset, | |
| 1061 | Offset | |
| 1062 | } | |
| 1063 | for i = 1, Times do | |
| 1064 | local li = Instance.new("Part", Torso)
| |
| 1065 | li.Name = "Lightning" | |
| 1066 | li.TopSurface = 0 | |
| 1067 | li.Material = "Neon" | |
| 1068 | li.BottomSurface = 0 | |
| 1069 | li.Anchored = true | |
| 1070 | li.Locked = true | |
| 1071 | li.Transparency = 0 | |
| 1072 | li.BrickColor = Color | |
| 1073 | li.formFactor = "Custom" | |
| 1074 | li.CanCollide = false | |
| 1075 | li.Size = Vector3.new(Thickness, Thickness, magz / Times) | |
| 1076 | local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
| 1077 | local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet | |
| 1078 | if Times == i then | |
| 1079 | local magz2 = (curpos - Part1).magnitude | |
| 1080 | li.Size = Vector3.new(Thickness, Thickness, magz2) | |
| 1081 | li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2) | |
| 1082 | else | |
| 1083 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2) | |
| 1084 | end | |
| 1085 | curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p | |
| 1086 | game.Debris:AddItem(li, 0.01) | |
| 1087 | BlockEffect(Color, li.CFrame, li.Size.X * 20, li.Size.Y * 20, li.Size.Z * 20, SizeAdd, SizeAdd, 0, ltime, 2) | |
| 1088 | end | |
| 1089 | end | |
| 1090 | function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 1091 | if hit.Parent == nil then | |
| 1092 | return | |
| 1093 | end | |
| 1094 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 1095 | for _, v in pairs(hit.Parent:children()) do | |
| 1096 | if v:IsA("Humanoid") then
| |
| 1097 | h = v | |
| 1098 | end | |
| 1099 | end | |
| 1100 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 1101 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 1102 | return | |
| 1103 | end | |
| 1104 | local c = Create("ObjectValue")({
| |
| 1105 | Name = "creator", | |
| 1106 | Value = game:service("Players").LocalPlayer,
| |
| 1107 | Parent = h | |
| 1108 | }) | |
| 1109 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 1110 | if HitSound ~= nil and HitPitch ~= nil then | |
| 1111 | CreateSound(HitSound, hit, 1, HitPitch) | |
| 1112 | end | |
| 1113 | local Damage = math.random(minim, maxim) | |
| 1114 | local blocked = false | |
| 1115 | local block = hit.Parent:findFirstChild("Block")
| |
| 1116 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
| 1117 | blocked = true | |
| 1118 | block.Value = block.Value - 1 | |
| 1119 | print(block.Value) | |
| 1120 | end | |
| 1121 | if blocked == false then | |
| 1122 | h.Health = h.Health - Damage | |
| 1123 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 1124 | else | |
| 1125 | h.Health = h.Health - Damage / 2 | |
| 1126 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 1127 | end | |
| 1128 | if hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 1129 | lasthit = hit.Parent.Torso | |
| 1130 | end | |
| 1131 | if Type == "Knockdown" then | |
| 1132 | local hum = hit.Parent.Humanoid | |
| 1133 | hum.PlatformStand = true | |
| 1134 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 1135 | swait(0.2) | |
| 1136 | HHumanoid.PlatformStand = false | |
| 1137 | end), hum) | |
| 1138 | local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit | |
| 1139 | local bodvol = Create("BodyVelocity")({
| |
| 1140 | velocity = angle * knockback, | |
| 1141 | P = 50, | |
| 1142 | maxForce = Vector3.new(80000, 80000, 80000), | |
| 1143 | Parent = hit | |
| 1144 | }) | |
| 1145 | local rl = Create("BodyAngularVelocity")({
| |
| 1146 | P = 3000, | |
| 1147 | maxTorque = Vector3.new(5000, 5000, 5000) * 50, | |
| 1148 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 1149 | Parent = hit | |
| 1150 | }) | |
| 1151 | game:GetService("Debris"):AddItem(bodvol, 0.2)
| |
| 1152 | game:GetService("Debris"):AddItem(rl, 0.2)
| |
| 1153 | elseif Type == "Normal" then | |
| 1154 | local vp = Create("BodyVelocity")({
| |
| 1155 | P = 500, | |
| 1156 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 1157 | velocity = Property.CFrame.lookVector * knockback | |
| 1158 | }) | |
| 1159 | if knockback > 0 then | |
| 1160 | vp.Parent = hit.Parent.Torso | |
| 1161 | end | |
| 1162 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 1163 | elseif Type == "Impale" then | |
| 1164 | local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Really red", Vector3.new(1, 2, 1), "Neon", 0.2, Vector3.new(0.5, 25, 0.5)) | |
| 1165 | Spike.Anchored = true | |
| 1166 | Spike.Rotation = Vector3.new(math.random(-45, 45), 0, math.random(-45, 45)) | |
| 1167 | Spike.Position = hit.Parent.Torso.Position | |
| 1168 | Services.Debris:AddItem(Spike, 4) | |
| 1169 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
| |
| 1170 | hit.Parent.Humanoid.PlatformStand = true | |
| 1171 | swait(1) | |
| 1172 | hit.Parent.Humanoid.PlatformStand = false | |
| 1173 | elseif Type == "Up" then | |
| 1174 | local bodyVelocity = Create("BodyVelocity")({
| |
| 1175 | velocity = Vector3.new(0, 20, 0), | |
| 1176 | P = 5000, | |
| 1177 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1178 | Parent = hit | |
| 1179 | }) | |
| 1180 | game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
| |
| 1181 | local bodyVelocity = Create("BodyVelocity")({
| |
| 1182 | velocity = Vector3.new(0, 20, 0), | |
| 1183 | P = 5000, | |
| 1184 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1185 | Parent = hit | |
| 1186 | }) | |
| 1187 | game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
| |
| 1188 | elseif Type == "UltSlice" then | |
| 1189 | BlockEffect(BrickColor.new("Really red"), SwHandle.CFrame * cn(0, 1.8, 0), 16, 141, 0.5, 0, 0, 0, 0.01, 2)
| |
| 1190 | BlockEffect(BrickColor.new("Really red"), Head.CFrame, 21, 21, 21, 0, 0, 0, 0.01, 2)
| |
| 1191 | BlockEffect(BrickColor.new("Really red"), Torso.CFrame, 41, 41, 21, 0, 0, 0, 0.01, 2)
| |
| 1192 | BlockEffect(BrickColor.new("Really red"), RightArm.CFrame, 21, 41, 21, 0, 0, 0, 0.01, 2)
| |
| 1193 | BlockEffect(BrickColor.new("Really red"), LeftArm.CFrame, 21, 41, 21, 0, 0, 0, 0.01, 2)
| |
| 1194 | BlockEffect(BrickColor.new("Really red"), RightLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.01, 2)
| |
| 1195 | BlockEffect(BrickColor.new("Really red"), LeftLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.01, 2)
| |
| 1196 | elseif Type == "Slice" then | |
| 1197 | local bp2 = Create("BodyPosition")({
| |
| 1198 | P = 900, | |
| 1199 | D = 1000, | |
| 1200 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1201 | position = hit.Parent.Head.Position, | |
| 1202 | Parent = hit.Parent.Torso | |
| 1203 | }) | |
| 1204 | game:GetService("Debris"):AddItem(bp2, 1)
| |
| 1205 | if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
| |
| 1206 | for i = 1, 10 do | |
| 1207 | Effects.Break.Create(BrickColor.new("Really red"), hit.Parent.HumanoidRootPart.CFrame, 10, 0.5, 0.5)
| |
| 1208 | end | |
| 1209 | end | |
| 1210 | elseif Type == "Snare" then | |
| 1211 | local bp = Create("BodyPosition")({
| |
| 1212 | P = 900, | |
| 1213 | D = 1000, | |
| 1214 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1215 | position = hit.Parent.Torso.Position, | |
| 1216 | Parent = hit.Parent.Torso | |
| 1217 | }) | |
| 1218 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 1219 | elseif Type == "Slowness" then | |
| 1220 | local SpeedSave = hit.Parent.Humanoid.WalkSpeed | |
| 1221 | for i = 1, 25 do | |
| 1222 | hit.Parent.Humanoid.WalkSpeed = 4 | |
| 1223 | IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1) | |
| 1224 | end | |
| 1225 | wait(4) | |
| 1226 | hit.Parent.Humanoid.WalkSpeed = SpeedSave | |
| 1227 | elseif Type == "Firedmg" then | |
| 1228 | for i = 1, math.random(1, 6) do | |
| 1229 | if hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 1230 | BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
| |
| 1231 | BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
| |
| 1232 | BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
| |
| 1233 | wait(0.1) | |
| 1234 | end | |
| 1235 | end | |
| 1236 | elseif Type == "Freeze" then | |
| 1237 | local bp = Create("BodyPosition")({
| |
| 1238 | P = 900, | |
| 1239 | D = 1000, | |
| 1240 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1241 | position = hit.Parent.Torso.Position, | |
| 1242 | Parent = hit.Parent.Torso | |
| 1243 | }) | |
| 1244 | game:GetService("Debris"):AddItem(bp, 4)
| |
| 1245 | for i = 1, 25 do | |
| 1246 | IcePartFunk(hit.Parent.Torso, 1, 1.5, 2) | |
| 1247 | end | |
| 1248 | elseif Type == "Freeze2" then | |
| 1249 | local BodPos = Create("BodyPosition")({
| |
| 1250 | P = 50000, | |
| 1251 | D = 1000, | |
| 1252 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1253 | position = hit.Parent.Torso.Position, | |
| 1254 | Parent = hit.Parent.Torso | |
| 1255 | }) | |
| 1256 | local BodGy = Create("BodyGyro")({
| |
| 1257 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
| 1258 | P = 20000, | |
| 1259 | Parent = hit.Parent.Torso, | |
| 1260 | cframe = hit.Parent.Torso.CFrame | |
| 1261 | }) | |
| 1262 | hit.Parent.Torso.Anchored = true | |
| 1263 | coroutine.resume(coroutine.create(function(Part) | |
| 1264 | swait(1.5) | |
| 1265 | Part.Anchored = false | |
| 1266 | end), hit.Parent.Torso) | |
| 1267 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 1268 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 1269 | end | |
| 1270 | local debounce = Create("BoolValue")({
| |
| 1271 | Name = "DebounceHit", | |
| 1272 | Parent = hit.Parent, | |
| 1273 | Value = true | |
| 1274 | }) | |
| 1275 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 1276 | c = Instance.new("ObjectValue")
| |
| 1277 | c.Name = "creator" | |
| 1278 | c.Value = Player | |
| 1279 | c.Parent = h | |
| 1280 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 1281 | end | |
| 1282 | end | |
| 1283 | function ShowDamage(Pos, Text, Time, Color) | |
| 1284 | local Rate = 0.033333333333333 | |
| 1285 | if not Pos then | |
| 1286 | local Pos = Vector3.new(0, 0, 0) | |
| 1287 | end | |
| 1288 | local Text = Text or "" | |
| 1289 | local Time = Time or 2 | |
| 1290 | if not Color then | |
| 1291 | local Color = Color3.new(1, 0, 1) | |
| 1292 | end | |
| 1293 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 1294 | EffectPart.Anchored = true | |
| 1295 | local BillboardGui = Create("BillboardGui")({
| |
| 1296 | Size = UDim2.new(3, 0, 3, 0), | |
| 1297 | Adornee = EffectPart, | |
| 1298 | Parent = EffectPart | |
| 1299 | }) | |
| 1300 | local TextLabel = Create("TextLabel")({
| |
| 1301 | BackgroundTransparency = 1, | |
| 1302 | Size = UDim2.new(1, 0, 1, 0), | |
| 1303 | Text = Text, | |
| 1304 | TextColor3 = Color, | |
| 1305 | TextScaled = true, | |
| 1306 | Font = Enum.Font.ArialBold, | |
| 1307 | Parent = BillboardGui | |
| 1308 | }) | |
| 1309 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
| 1310 | EffectPart.Parent = game:GetService("Workspace")
| |
| 1311 | delay(0, function() | |
| 1312 | local Frames = Time / Rate | |
| 1313 | for Frame = 1, Frames do | |
| 1314 | wait(Rate) | |
| 1315 | local Percent = Frame / Frames | |
| 1316 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 1317 | TextLabel.TextTransparency = Percent | |
| 1318 | end | |
| 1319 | if EffectPart and EffectPart.Parent then | |
| 1320 | EffectPart:Destroy() | |
| 1321 | end | |
| 1322 | end) | |
| 1323 | end | |
| 1324 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 1325 | for _, c in pairs(workspace:children()) do | |
| 1326 | local hum = c:findFirstChild("Humanoid")
| |
| 1327 | if hum ~= nil then | |
| 1328 | local head = c:findFirstChild("Head")
| |
| 1329 | if head ~= nil then | |
| 1330 | local targ = head.Position - Part.Position | |
| 1331 | local mag = targ.magnitude | |
| 1332 | if magni >= mag and c.Name ~= Player.Name then | |
| 1333 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2) | |
| 1334 | end | |
| 1335 | end | |
| 1336 | end | |
| 1337 | end | |
| 1338 | end | |
| 1339 | function MagniKILL(Part, magni, knock, Type) | |
| 1340 | for _, c in pairs(workspace:children()) do | |
| 1341 | local hum = c:findFirstChild("Humanoid")
| |
| 1342 | if hum ~= nil then | |
| 1343 | local head = c:findFirstChild("Head")
| |
| 1344 | if head ~= nil then | |
| 1345 | local targ = head.Position - Part.Position | |
| 1346 | local mag = targ.magnitude | |
| 1347 | if magni >= mag and c.Name ~= Player.Name then | |
| 1348 | hum.Health = 0 | |
| 1349 | end | |
| 1350 | end | |
| 1351 | end | |
| 1352 | end | |
| 1353 | end | |
| 1354 | EffectModel = Instance.new("Model", Character)
| |
| 1355 | EffectModel.Name = "Effects" | |
| 1356 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1357 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1358 | prt.Anchored = true | |
| 1359 | prt.CFrame = cframe | |
| 1360 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1361 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1362 | if Type == 1 or Type == nil then | |
| 1363 | table.insert(Effects, {
| |
| 1364 | prt, | |
| 1365 | "Block1", | |
| 1366 | delay, | |
| 1367 | x3, | |
| 1368 | y3, | |
| 1369 | z3, | |
| 1370 | msh | |
| 1371 | }) | |
| 1372 | elseif Type == 2 then | |
| 1373 | table.insert(Effects, {
| |
| 1374 | prt, | |
| 1375 | "Block2", | |
| 1376 | delay, | |
| 1377 | x3, | |
| 1378 | y3, | |
| 1379 | z3, | |
| 1380 | msh | |
| 1381 | }) | |
| 1382 | elseif Type == 3 then | |
| 1383 | table.insert(Effects, {
| |
| 1384 | prt, | |
| 1385 | "Block3", | |
| 1386 | delay, | |
| 1387 | x3, | |
| 1388 | y3, | |
| 1389 | z3, | |
| 1390 | msh | |
| 1391 | }) | |
| 1392 | end | |
| 1393 | end | |
| 1394 | function CreateSound(id, par, vol, pit) | |
| 1395 | coroutine.resume(coroutine.create(function() | |
| 1396 | local sou = Instance.new("Sound", par or workspace)
| |
| 1397 | sou.Volume = vol | |
| 1398 | sou.Pitch = pit or 1 | |
| 1399 | sou.SoundId = id | |
| 1400 | swait() | |
| 1401 | sou:play() | |
| 1402 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 1403 | end)) | |
| 1404 | end | |
| 1405 | function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1406 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1407 | prt.Anchored = true | |
| 1408 | prt.CFrame = cframe | |
| 1409 | prt.Material = "Neon" | |
| 1410 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1411 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1412 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1413 | for i = 0, 6, delay do | |
| 1414 | swait() | |
| 1415 | Part.Transparency = i | |
| 1416 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 1417 | end | |
| 1418 | Part.Parent = nil | |
| 1419 | end), prt, msh) | |
| 1420 | end | |
| 1421 | function LigLaser(mouse, partt, SpreadAmount) | |
| 1422 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1423 | local MainPos = partt.Position | |
| 1424 | local MainPos2 = mouse + SpreadVectors | |
| 1425 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1426 | local speed = 10 | |
| 1427 | local num = 10 | |
| 1428 | coroutine.resume(coroutine.create(function() | |
| 1429 | repeat | |
| 1430 | swait() | |
| 1431 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1432 | local mag = (MainPos - pos).magnitude | |
| 1433 | Lightning(MainPos, pos, 3, 1, BrickColor.new("Really red"), 0.1, 0.1, -0.3, 0.7)
| |
| 1434 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1435 | num = num - 1 | |
| 1436 | MouseLook = MouseLook * angles(math.rad(0), 0, 0) | |
| 1437 | if hit ~= nil then | |
| 1438 | num = 0 | |
| 1439 | local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1440 | refpart.Anchored = true | |
| 1441 | refpart.CFrame = CFrame.new(pos) | |
| 1442 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1443 | end | |
| 1444 | if num <= 0 then | |
| 1445 | local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1446 | refpart.Anchored = true | |
| 1447 | refpart.CFrame = CFrame.new(pos) | |
| 1448 | if hit ~= nil then | |
| 1449 | CreateSound("http://www.roblox.com/asset/?id=2101148", refpart, 1, 1)
| |
| 1450 | for i = 0, 5 do | |
| 1451 | BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 20, 20, 20, 0.2)
| |
| 1452 | BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 4, 4, 4, 0.2)
| |
| 1453 | MagniDamage(refpart, 6, 5, 10, 0, "Knockdown") | |
| 1454 | swait() | |
| 1455 | end | |
| 1456 | end | |
| 1457 | game:GetService("Debris"):AddItem(refpart, 1)
| |
| 1458 | end | |
| 1459 | until num <= 0 | |
| 1460 | end)) | |
| 1461 | end | |
| 1462 | function shoottraildd(mouse, partt, SpreadAmount) | |
| 1463 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount / 10, SpreadAmount / 10), math.random(-SpreadAmount, SpreadAmount)) | |
| 1464 | local MainPos = mouse + Vector3.new(0, 6, 0) + RootPart.CFrame.lookVector * -2 | |
| 1465 | local MainPos2 = mouse + SpreadVectors | |
| 1466 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1467 | local speed = 100 | |
| 1468 | local num = 1 | |
| 1469 | coroutine.resume(coroutine.create(function() | |
| 1470 | repeat | |
| 1471 | swait() | |
| 1472 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1473 | local mag = (MainPos - pos).magnitude | |
| 1474 | Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, 0, 0, 0, 10)
| |
| 1475 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1476 | num = num - 1 | |
| 1477 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 1478 | if hit ~= nil then | |
| 1479 | num = 0 | |
| 1480 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1481 | refpart.Anchored = true | |
| 1482 | refpart.CFrame = CFrame.new(pos) | |
| 1483 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1484 | end | |
| 1485 | if num <= 0 then | |
| 1486 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1487 | refpart.Anchored = true | |
| 1488 | refpart.CFrame = CFrame.new(pos) | |
| 1489 | if hit ~= nil then | |
| 1490 | GroundPartFunk2(refpart, EffectModel, "Really red", 1, 0.1, 2, 2) | |
| 1491 | BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 70, 70, 70, -0.5, -0.5, -0.5, 0.05)
| |
| 1492 | MagniDamage(refpart, 6, 10, 25, 0, "Slice") | |
| 1493 | end | |
| 1494 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1495 | end | |
| 1496 | until num <= 0 | |
| 1497 | end)) | |
| 1498 | end | |
| 1499 | function shoottraildd2(mouse, partt, SpreadAmount) | |
| 1500 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1501 | local MainPos = partt.Position | |
| 1502 | local MainPos2 = mouse + SpreadVectors | |
| 1503 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1504 | local speed = 1000 | |
| 1505 | local num = 1 | |
| 1506 | coroutine.resume(coroutine.create(function() | |
| 1507 | repeat | |
| 1508 | swait() | |
| 1509 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1510 | local mag = (MainPos - pos).magnitude | |
| 1511 | Laser(BrickColor.new("Crimson"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0.1, mag * (speed / (speed / 2)), 0.1, 0, 0, 0, 0.5)
| |
| 1512 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1513 | num = num - 1 | |
| 1514 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 1515 | if hit ~= nil then | |
| 1516 | num = 0 | |
| 1517 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1518 | refpart.Anchored = true | |
| 1519 | refpart.CFrame = CFrame.new(pos) | |
| 1520 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1521 | end | |
| 1522 | if num <= 0 then | |
| 1523 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1524 | refpart.Anchored = true | |
| 1525 | refpart.CFrame = CFrame.new(pos) | |
| 1526 | if hit ~= nil then | |
| 1527 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 1528 | BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.1)
| |
| 1529 | MagniKILL(refpart, 80, 0, "Normal") | |
| 1530 | end | |
| 1531 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1532 | end | |
| 1533 | until num <= 0 | |
| 1534 | end)) | |
| 1535 | end | |
| 1536 | function shoottraildd3(mouse, partt, SpreadAmount, dmg) | |
| 1537 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1538 | local MainPos = partt.Position | |
| 1539 | local MainPos2 = mouse + SpreadVectors | |
| 1540 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1541 | local speed = 200 | |
| 1542 | local num = 0 | |
| 1543 | coroutine.resume(coroutine.create(function() | |
| 1544 | repeat | |
| 1545 | swait() | |
| 1546 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1547 | local mag = (MainPos - pos).magnitude | |
| 1548 | Laser(BrickColor.new("White"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
| |
| 1549 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1550 | num = num - 1 | |
| 1551 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 1552 | if hit ~= nil then | |
| 1553 | num = 0 | |
| 1554 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1555 | refpart.Anchored = true | |
| 1556 | refpart.CFrame = CFrame.new(pos) | |
| 1557 | BlockEffect(BrickColor.new("Pastel light red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1558 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1559 | end | |
| 1560 | if num <= 0 then | |
| 1561 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1562 | refpart.Anchored = true | |
| 1563 | refpart.CFrame = CFrame.new(pos) | |
| 1564 | if hit ~= nil then | |
| 1565 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 1566 | BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
| |
| 1567 | BlockEffect(BrickColor.new("Pastel light red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1568 | MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness") | |
| 1569 | end | |
| 1570 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1571 | end | |
| 1572 | until num <= 0 | |
| 1573 | end)) | |
| 1574 | end | |
| 1575 | function shoottraildd4(mouse, partt, SpreadAmount, dmg) | |
| 1576 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1577 | local MainPos = partt.Position | |
| 1578 | local MainPos2 = mouse + SpreadVectors | |
| 1579 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1580 | local speed = 150 | |
| 1581 | local num = 1 | |
| 1582 | coroutine.resume(coroutine.create(function() | |
| 1583 | repeat | |
| 1584 | swait() | |
| 1585 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1586 | local mag = (MainPos - pos).magnitude | |
| 1587 | Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
| |
| 1588 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1589 | num = num - 1 | |
| 1590 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 1591 | if hit ~= nil then | |
| 1592 | num = 0 | |
| 1593 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1594 | refpart.Anchored = true | |
| 1595 | refpart.CFrame = CFrame.new(pos) | |
| 1596 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1597 | end | |
| 1598 | if num <= 0 then | |
| 1599 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1600 | refpart.Anchored = true | |
| 1601 | refpart.CFrame = CFrame.new(pos) | |
| 1602 | if hit ~= nil then | |
| 1603 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 1604 | BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
| |
| 1605 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1606 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1607 | MagniDamage(refpart, 6, dmg, dmg, 0, "Normal") | |
| 1608 | end | |
| 1609 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1610 | end | |
| 1611 | until num <= 0 | |
| 1612 | end)) | |
| 1613 | end | |
| 1614 | local Blood1 = Create("ParticleEmitter")({
| |
| 1615 | Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0.5, 0, 0)), | |
| 1616 | Transparency = NumberSequence.new({
| |
| 1617 | NumberSequenceKeypoint.new(0, 0.5), | |
| 1618 | NumberSequenceKeypoint.new(0.5, 0), | |
| 1619 | NumberSequenceKeypoint.new(1, 1) | |
| 1620 | }), | |
| 1621 | Size = NumberSequence.new({
| |
| 1622 | NumberSequenceKeypoint.new(0, 0), | |
| 1623 | NumberSequenceKeypoint.new(0.5, 1), | |
| 1624 | NumberSequenceKeypoint.new(1, 0) | |
| 1625 | }), | |
| 1626 | Texture = "rbxassetid://596872069", | |
| 1627 | Lifetime = NumberRange.new(0.8), | |
| 1628 | Rate = 100, | |
| 1629 | VelocitySpread = 13, | |
| 1630 | RotSpeed = NumberRange.new(-100, 100), | |
| 1631 | Speed = NumberRange.new(15), | |
| 1632 | LightEmission = 0.5, | |
| 1633 | LockedToPart = true, | |
| 1634 | Acceleration = Vector3.new(0, 0, 0), | |
| 1635 | EmissionDirection = "Back", | |
| 1636 | Parent = Wing1 | |
| 1637 | }) | |
| 1638 | local Blood2 = Create("ParticleEmitter")({
| |
| 1639 | Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0.5, 0, 0)), | |
| 1640 | Transparency = NumberSequence.new({
| |
| 1641 | NumberSequenceKeypoint.new(0, 0.5), | |
| 1642 | NumberSequenceKeypoint.new(0.5, 0), | |
| 1643 | NumberSequenceKeypoint.new(1, 1) | |
| 1644 | }), | |
| 1645 | Size = NumberSequence.new({
| |
| 1646 | NumberSequenceKeypoint.new(0, 0), | |
| 1647 | NumberSequenceKeypoint.new(0.5, 1), | |
| 1648 | NumberSequenceKeypoint.new(1, 0) | |
| 1649 | }), | |
| 1650 | Texture = "rbxassetid://596872069", | |
| 1651 | Lifetime = NumberRange.new(0.8), | |
| 1652 | Rate = 100, | |
| 1653 | VelocitySpread = 13, | |
| 1654 | RotSpeed = NumberRange.new(-100, 100), | |
| 1655 | Speed = NumberRange.new(15), | |
| 1656 | LightEmission = 0.5, | |
| 1657 | LockedToPart = true, | |
| 1658 | Acceleration = Vector3.new(0, 0, 0), | |
| 1659 | EmissionDirection = "Back", | |
| 1660 | Parent = Wing2 | |
| 1661 | }) | |
| 1662 | coroutine.resume(coroutine.create(function() | |
| 1663 | while true do | |
| 1664 | for i = 0, 4, 0.1 do | |
| 1665 | swait() | |
| 1666 | Blood1.Acceleration = Vector3.new(40 + 5 * math.cos(sine / 16), 10 + 20 * math.cos(sine / 16), -40 + 5 * math.cos(sine / 16)) | |
| 1667 | Blood2.Acceleration = Vector3.new(-40 - 5 * math.cos(sine / 16), 10 + 20 * math.cos(sine / 16), -40 + 5 * math.cos(sine / 16)) | |
| 1668 | end | |
| 1669 | end | |
| 1670 | end)) | |
| 1671 | Humanoid:SetStateEnabled("Dead", false)
| |
| 1672 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false) | |
| 1673 | function Intro() | |
| 1674 | attack = true | |
| 1675 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=209744571", Character, 2, 1)
| |
| 1676 | for i = 0, 28.1, 0.1 do | |
| 1677 | swait() | |
| 1678 | Humanoid.Health = Humanoid.MaxHealth | |
| 1679 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 1000.4 + 0.1 * math.cos(sine / 12)) * angles(math.rad(0), math.rad(1), math.rad(5)), 1) | |
| 1680 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * cn(0, 0, 1) * angles(math.rad(9 + 1 * math.cos(sine / 22)), math.rad(0), math.rad(-5)), 0.1) | |
| 1681 | RW.C0 = clerp(RW.C0, CFrame.new(3, 0.6, 0) * angles(math.rad(5 - 2 * math.cos(sine / 12)), math.rad(0), math.rad(10)), 0.1) | |
| 1682 | LW.C0 = clerp(LW.C0, CFrame.new(-3, 0.6, 0) * angles(math.rad(5 - 2 * math.cos(sine / 12)), math.rad(-7), math.rad(-10)), 0.1) | |
| 1683 | RH.C0 = clerp(RH.C0, cn(2, -1.8 - 0.1 * math.cos(sine / 12), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 1684 | LH.C0 = clerp(LH.C0, cn(-2, -1.8 - 0.1 * math.cos(sine / 12), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 1685 | end | |
| 1686 | LeftArm.Transparency = 0 | |
| 1687 | RightArm.Transparency = 0 | |
| 1688 | LeftLeg.Transparency = 0 | |
| 1689 | RightLeg.Transparency = 0 | |
| 1690 | Torso.Transparency = 0 | |
| 1691 | Hood.Transparency = 0 | |
| 1692 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=168513088", Torso, 2, 1)
| |
| 1693 | Effects.Wave.Create(BrickColor.new("Really red"), Torso.CFrame * cn(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 1694 | Effects.Wave.Create(BrickColor.new("Really red"), Torso.CFrame * cn(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 1695 | Effects.Wave.Create(BrickColor.new("Really red"), Torso.CFrame * cn(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 1696 | Humanoid.WalkSpeed = 0 | |
| 1697 | for i = 0, 5, 0.1 do | |
| 1698 | swait() | |
| 1699 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 6.4 + 0.1 * math.cos(sine / 12)) * angles(math.rad(0), math.rad(1), math.rad(5)), 0.1) | |
| 1700 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * cn(0, 0, 1) * angles(math.rad(50 + 1 * math.cos(sine / 22)), math.rad(0), math.rad(-5)), 0.1) | |
| 1701 | RW.C0 = clerp(RW.C0, CFrame.new(3, 1, -0.5) * angles(math.rad(90 - 2 * math.cos(sine / 12)), math.rad(0), math.rad(50)), 0.1) | |
| 1702 | LW.C0 = clerp(LW.C0, CFrame.new(-3, 0.6, 0) * angles(math.rad(90 - 2 * math.cos(sine / 12)), math.rad(-7), math.rad(-50)), 0.1) | |
| 1703 | RH.C0 = clerp(RH.C0, cn(2, 0.8 - 0.1 * math.cos(sine / 12), -1) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 1704 | LH.C0 = clerp(LH.C0, cn(-2, -1.8 - 0.1 * math.cos(sine / 12), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 1705 | end | |
| 1706 | for i = 0, 0.5, 0.1 do | |
| 1707 | swait() | |
| 1708 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -3.4 + 0.1 * math.cos(sine / 12)) * angles(math.rad(100), math.rad(1), math.rad(5)), 0.2) | |
| 1709 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * cn(0, 0, 1) * angles(math.rad(50 + 1 * math.cos(sine / 22)), math.rad(0), math.rad(-5)), 0.2) | |
| 1710 | RW.C0 = clerp(RW.C0, CFrame.new(3, 1, -0.5) * angles(math.rad(90 - 2 * math.cos(sine / 12)), math.rad(0), math.rad(10)), 0.2) | |
| 1711 | LW.C0 = clerp(LW.C0, CFrame.new(-3, 0.6, 0) * angles(math.rad(20 - 2 * math.cos(sine / 12)), math.rad(-7), math.rad(-10)), 0.2) | |
| 1712 | RH.C0 = clerp(RH.C0, cn(2, -0.8 - 0.1 * math.cos(sine / 12), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(90)), 0.2) | |
| 1713 | LH.C0 = clerp(LH.C0, cn(-2, -1.8 - 0.1 * math.cos(sine / 12), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(-40 + 0.05 * math.cos(sine / 25))), 0.2) | |
| 1714 | end | |
| 1715 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=174580476", Torso, 5, 1)
| |
| 1716 | Effects.Ring.Create(BrickColor.new("Really red"), RootPart.CFrame * cn(0, -6, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
| |
| 1717 | Effects.Sphere.Create(BrickColor.new("Really red"), RootPart.CFrame * cn(0, -6, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
| |
| 1718 | Effects.Sphere.Create(BrickColor.new("Really red"), RootPart.CFrame * cn(0, -6, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
| |
| 1719 | Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -6, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
| |
| 1720 | for i = 0, 4, 0.1 do | |
| 1721 | swait() | |
| 1722 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -3.4 + 0.1 * math.cos(sine / 12)) * angles(math.rad(100), math.rad(1), math.rad(5)), 0.2) | |
| 1723 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * cn(0, 0, 1) * angles(math.rad(5 + 1 * math.cos(sine / 22)), math.rad(0), math.rad(-5)), 0.2) | |
| 1724 | RW.C0 = clerp(RW.C0, CFrame.new(3, 1, -0.5) * angles(math.rad(90 - 2 * math.cos(sine / 12)), math.rad(0), math.rad(10)), 0.2) | |
| 1725 | LW.C0 = clerp(LW.C0, CFrame.new(-3, 0.6, 0) * angles(math.rad(20 - 2 * math.cos(sine / 12)), math.rad(-7), math.rad(-10)), 0.2) | |
| 1726 | RH.C0 = clerp(RH.C0, cn(2, -0.8 - 0.1 * math.cos(sine / 12), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(90)), 0.2) | |
| 1727 | LH.C0 = clerp(LH.C0, cn(-2, -1.8 - 0.1 * math.cos(sine / 12), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(-40 + 0.05 * math.cos(sine / 25))), 0.2) | |
| 1728 | end | |
| 1729 | for i = 0, 2, 0.1 do | |
| 1730 | swait() | |
| 1731 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.4 + 0.1 * math.cos(sine / 12)) * angles(math.rad(50), math.rad(1), math.rad(5)), 0.05) | |
| 1732 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * cn(0, 0, 1) * angles(math.rad(-50 + 1 * math.cos(sine / 22)), math.rad(0), math.rad(-5)), 0.05) | |
| 1733 | RW.C0 = clerp(RW.C0, CFrame.new(3, 1, -0.5) * angles(math.rad(90 - 2 * math.cos(sine / 12)), math.rad(0), math.rad(10)), 0.05) | |
| 1734 | LW.C0 = clerp(LW.C0, CFrame.new(-3, 0.6, 0) * angles(math.rad(20 - 2 * math.cos(sine / 12)), math.rad(-7), math.rad(-10)), 0.05) | |
| 1735 | RH.C0 = clerp(RH.C0, cn(2, -1.8 - 0.1 * math.cos(sine / 12), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(90)), 0.05) | |
| 1736 | LH.C0 = clerp(LH.C0, cn(-2, -1.8 - 0.1 * math.cos(sine / 12), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(-40 + 0.05 * math.cos(sine / 25))), 0.05) | |
| 1737 | end | |
| 1738 | for i = 0, 2, 0.1 do | |
| 1739 | swait() | |
| 1740 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.4 + 0.1 * math.cos(sine / 12)) * angles(math.rad(25), math.rad(1), math.rad(5)), 0.05) | |
| 1741 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * cn(0, 0, 1) * angles(math.rad(-50 + 1 * math.cos(sine / 22)), math.rad(0), math.rad(-5)), 0.05) | |
| 1742 | RW.C0 = clerp(RW.C0, CFrame.new(3, 1, -0.5) * angles(math.rad(0 - 2 * math.cos(sine / 12)), math.rad(0), math.rad(10)), 0.05) | |
| 1743 | LW.C0 = clerp(LW.C0, CFrame.new(-3, 0.6, 0) * angles(math.rad(0 - 2 * math.cos(sine / 12)), math.rad(-7), math.rad(-10)), 0.05) | |
| 1744 | RH.C0 = clerp(RH.C0, cn(2, -1.8 - 0.1 * math.cos(sine / 12), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(45)), 0.05) | |
| 1745 | LH.C0 = clerp(LH.C0, cn(-2, -1.8 - 0.1 * math.cos(sine / 12), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(-20 + 0.05 * math.cos(sine / 25))), 0.05) | |
| 1746 | end | |
| 1747 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=137473066", Torso, 6, 0.8)
| |
| 1748 | attack = false | |
| 1749 | wait(3) | |
| 1750 | s = Create("Sound")({
| |
| 1751 | Name = "BossMusic", | |
| 1752 | SoundId = "http://www.roblox.com/asset/?id=890276873", | |
| 1753 | Pitch = 1, | |
| 1754 | Volume = 2, | |
| 1755 | Looped = true, | |
| 1756 | archivable = false, | |
| 1757 | Parent = Character | |
| 1758 | }) | |
| 1759 | s:play() | |
| 1760 | Humanoid.WalkSpeed = 13 | |
| 1761 | end | |
| 1762 | Intro() | |
| 1763 | function Deathpose() | |
| 1764 | Humanoid.WalkSpeed = 0 | |
| 1765 | print("ded")
| |
| 1766 | s:stop() | |
| 1767 | attack = true | |
| 1768 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433239", Torso, 4, 1.1)
| |
| 1769 | Humanoid:SetStateEnabled("Dead", false)
| |
| 1770 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false) | |
| 1771 | for i = 0, 7.4, 0.1 do | |
| 1772 | swait() | |
| 1773 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -2.4 + 0.1 * math.cos(sine / 12)) * angles(math.rad(0), math.rad(1), math.rad(5)), 0.2) | |
| 1774 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * cn(0, 0, 1) * angles(math.rad(59 + 1 * math.cos(sine / 22)), math.rad(0), math.rad(-5)), 0.2) | |
| 1775 | RW.C0 = clerp(RW.C0, CFrame.new(2, 0.6, 0) * angles(math.rad(90 - 2 * math.cos(sine / 12)), math.rad(0), math.rad(-40)), 0.2) | |
| 1776 | LW.C0 = clerp(LW.C0, CFrame.new(-3, 0.6, 0) * angles(math.rad(5 - 2 * math.cos(sine / 12)), math.rad(-7), math.rad(-10)), 0.2) | |
| 1777 | RH.C0 = clerp(RH.C0, cn(2, 0 - 0.1 * math.cos(sine / 12), -1) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.2) | |
| 1778 | LH.C0 = clerp(LH.C0, cn(-2, -2.8 - 0.1 * math.cos(sine / 12), -1) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(90 + 0.05 * math.cos(sine / 25))), 0.2) | |
| 1779 | end | |
| 1780 | Humanoid:SetStateEnabled("Dead", false)
| |
| 1781 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false) | |
| 1782 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=137473066", Torso, 4, 0.8)
| |
| 1783 | for i = 0, 15.5, 0.1 do | |
| 1784 | swait() | |
| 1785 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -2.4 + 0.1 * math.cos(sine / 12)) * angles(math.rad(0), math.rad(1), math.rad(5)), 0.2) | |
| 1786 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * cn(0, 0, 1) * angles(math.rad(-5 + 1 * math.cos(sine / 22)), math.rad(0), math.rad(-5)), 0.05) | |
| 1787 | RW.C0 = clerp(RW.C0, CFrame.new(2, 0.6, 0) * angles(math.rad(90 - 2 * math.cos(sine / 12)), math.rad(0), math.rad(-40)), 0.2) | |
| 1788 | LW.C0 = clerp(LW.C0, CFrame.new(-3, 0.6, 0) * angles(math.rad(5 - 2 * math.cos(sine / 12)), math.rad(-7), math.rad(-10)), 0.2) | |
| 1789 | RH.C0 = clerp(RH.C0, cn(2, 0 - 0.1 * math.cos(sine / 12), -1) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.2) | |
| 1790 | LH.C0 = clerp(LH.C0, cn(-2, -2.8 - 0.1 * math.cos(sine / 12), -1) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(90 + 0.05 * math.cos(sine / 25))), 0.2) | |
| 1791 | end | |
| 1792 | Humanoid:SetStateEnabled("Dead", false)
| |
| 1793 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false) | |
| 1794 | Effects.Ring.Create(BrickColor.new("Really red"), RootPart.CFrame * cn(0, -6, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 1, 1, 0.1, 1, 1, 0, 0.04)
| |
| 1795 | for i = 0, 5, 0.1 do | |
| 1796 | swait() | |
| 1797 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 1.4 + 0.3 * math.cos(sine / 12)) * angles(math.rad(0), math.rad(1), math.rad(5)), 0.05) | |
| 1798 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * cn(0, 0, 1) * angles(math.rad(-5 + 1 * math.cos(sine / 22)), math.rad(0), math.rad(-5)), 0.05) | |
| 1799 | RW.C0 = clerp(RW.C0, CFrame.new(3, 0.6, 0) * angles(math.rad(0 - 0 * math.cos(sine / 12)), math.rad(0), math.rad(10)), 0.05) | |
| 1800 | LW.C0 = clerp(LW.C0, CFrame.new(-3, 0.6, 0) * angles(math.rad(0 - 0 * math.cos(sine / 12)), math.rad(-7), math.rad(-10)), 0.05) | |
| 1801 | RH.C0 = clerp(RH.C0, cn(2, -0.8 - 0.1 * math.cos(sine / 12), -0.5) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-20 + 0.05 * math.cos(sine / 25))), 0.05) | |
| 1802 | LH.C0 = clerp(LH.C0, cn(-2, -1.8 - 0.1 * math.cos(sine / 12), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.05) | |
| 1803 | end | |
| 1804 | Humanoid.WalkSpeed = 13 | |
| 1805 | attack = false | |
| 1806 | s:play() | |
| 1807 | end | |
| 1808 | function HitpartFunk3(HPart3, Xv, Yv, Zv) | |
| 1809 | Hitpart3 = Instance.new("Part", HPart3)
| |
| 1810 | RemoveOutlines(Hitpart3) | |
| 1811 | Hitpart3.Size = Vector3.new(1, 1, 1) | |
| 1812 | Hitpart3.CanCollide = false | |
| 1813 | HuW3 = Instance.new("Weld")
| |
| 1814 | HuW3.Name = "GuW" | |
| 1815 | HuW3.Part0 = HPart3 | |
| 1816 | HuW3.C0 = cn(Xv, Yv, Zv) | |
| 1817 | HuW3.C1 = cn(0, 0, 0) | |
| 1818 | HuW3.Part1 = Hitpart3 | |
| 1819 | HuW3.Parent = HPart3 | |
| 1820 | Hitpart3.Transparency = 1 | |
| 1821 | game:GetService("Debris"):AddItem(Hitpart3, 20)
| |
| 1822 | end | |
| 1823 | function HitpartFunk2(HPart2, Xv, Yv, Zv) | |
| 1824 | Hitpart2 = Instance.new("Part", HPart2)
| |
| 1825 | RemoveOutlines(Hitpart2) | |
| 1826 | Hitpart2.Size = Vector3.new(1, 1, 1) | |
| 1827 | Hitpart2.CanCollide = false | |
| 1828 | HuW2 = Instance.new("Weld")
| |
| 1829 | HuW2.Name = "GuW" | |
| 1830 | HuW2.Part0 = HPart2 | |
| 1831 | HuW2.C0 = cn(Xv, Yv, Zv) | |
| 1832 | HuW2.C1 = cn(0, 0, 0) | |
| 1833 | HuW2.Part1 = Hitpart2 | |
| 1834 | HuW2.Parent = HPart2 | |
| 1835 | Hitpart2.Transparency = 1 | |
| 1836 | game:GetService("Debris"):AddItem(Hitpart2, 20)
| |
| 1837 | end | |
| 1838 | function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv, atype, kb) | |
| 1839 | Hitpart = Instance.new("Part", HPart)
| |
| 1840 | RemoveOutlines(Hitpart) | |
| 1841 | Hitpart.Size = Vector3.new(1, 1, 1) | |
| 1842 | Hitpart.CanCollide = false | |
| 1843 | HuW = Instance.new("Weld")
| |
| 1844 | HuW.Name = "GuW" | |
| 1845 | HuW.Part0 = HPart | |
| 1846 | HuW.C0 = cn(Xv, Yv, Zv) | |
| 1847 | HuW.C1 = cn(0, 0, 0) | |
| 1848 | HuW.Part1 = Hitpart | |
| 1849 | HuW.Parent = HPart | |
| 1850 | Hitpart.Transparency = 1 | |
| 1851 | game:GetService("Debris"):AddItem(Hitpart2, 20)
| |
| 1852 | MagniDamage(Hitpart, 4.5, Min, Max, kb, atype) | |
| 1853 | end | |
| 1854 | function HitpartFunk4(HPart, Min, Max, Xv, Yv, Zv, atype, kb) | |
| 1855 | Hitpart4 = Instance.new("Part", HPart)
| |
| 1856 | RemoveOutlines(Hitpart4) | |
| 1857 | Hitpart4.Size = Vector3.new(1, 1, 1) | |
| 1858 | Hitpart4.CanCollide = false | |
| 1859 | HuW4 = Instance.new("Weld")
| |
| 1860 | HuW4.Name = "HuW4" | |
| 1861 | HuW4.Part0 = HPart | |
| 1862 | HuW4.C0 = cn(Xv, Yv, Zv) | |
| 1863 | HuW4.C1 = cn(0, 0, 0) | |
| 1864 | HuW4.Part1 = Hitpart4 | |
| 1865 | HuW4.Parent = HPart | |
| 1866 | Hitpart4.Transparency = 1 | |
| 1867 | game:GetService("Debris"):AddItem(Hitpart4, 1.5)
| |
| 1868 | MagniDamage(Hitpart4, 6.5, Min, Max, kb, atype) | |
| 1869 | end | |
| 1870 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
| 1871 | coroutine.resume(coroutine.create(function() | |
| 1872 | local Hitboxpart = Instance.new("Part", EffectModel)
| |
| 1873 | RemoveOutlines(Hitboxpart) | |
| 1874 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
| 1875 | Hitboxpart.CanCollide = false | |
| 1876 | Hitboxpart.Transparency = 1 | |
| 1877 | Hitboxpart.Anchored = true | |
| 1878 | Hitboxpart.CFrame = Pose | |
| 1879 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
| |
| 1880 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
| 1881 | end)) | |
| 1882 | end | |
| 1883 | wait2 = false | |
| 1884 | elementwait = false | |
| 1885 | mouse.KeyDown:connect(function(key) | |
| 1886 | if attack == false then | |
| 1887 | if key == "z" then | |
| 1888 | attack = true | |
| 1889 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=2101137", Torso, 2, 1)
| |
| 1890 | local bg2 = Instance.new("BodyGyro", game.Players.LocalPlayer.Character.HumanoidRootPart)
| |
| 1891 | Effects.Ring.Create(BrickColor.new("Really red"), RootPart.CFrame * cn(0, -6, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 1, 1, 0.1, 1, 1, 0, 0.04)
| |
| 1892 | for i = 0, 6, 0.1 do | |
| 1893 | swait() | |
| 1894 | local bodyVelocityidle = Create("BodyVelocity")({
| |
| 1895 | velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 0, | |
| 1896 | P = 5000, | |
| 1897 | maxForce = Vector3.new(80000, 80000, 80000), | |
| 1898 | Parent = RootPart | |
| 1899 | }) | |
| 1900 | game:GetService("Debris"):AddItem(bodyVelocityidle, 0.1)
| |
| 1901 | bg2.D = 300 | |
| 1902 | bg2.P = 9999 | |
| 1903 | bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge | |
| 1904 | bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z)) | |
| 1905 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 1.4 + 0.3 * math.cos(sine / 12)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 1906 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * cn(0, 0, 1) * angles(math.rad(15 + 1 * math.cos(sine / 22)), math.rad(0), math.rad(0)), 0.1) | |
| 1907 | RW.C0 = clerp(RW.C0, CFrame.new(3, 0.6, 0) * angles(math.rad(0 - 0 * math.cos(sine / 12)), math.rad(0), math.rad(10)), 0.1) | |
| 1908 | LW.C0 = clerp(LW.C0, CFrame.new(-3, 0.6, 0) * angles(math.rad(0 - 0 * math.cos(sine / 12)), math.rad(-7), math.rad(-10)), 0.1) | |
| 1909 | RH.C0 = clerp(RH.C0, cn(2, -0.8 - 0.1 * math.cos(sine / 12), -0.5) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-20 + 0.05 * math.cos(sine / 25))), 0.05) | |
| 1910 | LH.C0 = clerp(LH.C0, cn(-2, -1.8 - 0.1 * math.cos(sine / 12), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.05) | |
| 1911 | end | |
| 1912 | Humanoid.PlatformStand = true | |
| 1913 | game:GetService("Debris"):AddItem(bg2, 2.2)
| |
| 1914 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=2767090", Torso, 4, 0.8)
| |
| 1915 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=3264923", Torso, 4, 0.7)
| |
| 1916 | for i = 0, 12, 0.1 do | |
| 1917 | swait() | |
| 1918 | local bodyVelocity = Create("BodyVelocity")({
| |
| 1919 | velocity = Vector3.new(0, 0.1, 0) + RootPart.CFrame.lookVector * 200, | |
| 1920 | P = 5000, | |
| 1921 | maxForce = Vector3.new(80000, 80000, 80000), | |
| 1922 | Parent = RootPart | |
| 1923 | }) | |
| 1924 | game:GetService("Debris"):AddItem(bodyVelocity, 0.2)
| |
| 1925 | Humanoid.WalkSpeed = 0 | |
| 1926 | bg2.D = 100 | |
| 1927 | bg2.P = 9999 | |
| 1928 | bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge | |
| 1929 | bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z)) | |
| 1930 | Effects.Wave.Create(BrickColor.new("Crimson"), Torso.CFrame * cn(0, -5, 0) * angles(math.rad(155), math.rad(math.random(0, 180)), math.rad(0)), 200, 150.5, 140, 50, 200, 50, 0.3)
| |
| 1931 | Effects.Wave.Create(BrickColor.new("Really red"), Torso.CFrame * cn(0, -4, 0) * angles(math.rad(155), math.rad(math.random(0, 180)), math.rad(0)), 340, 100.5, 340, 50, 1, 50, 0.5)
| |
| 1932 | HitboxFunction(Torso.CFrame * cn(0, 0, 0), 0.05, 1, 1, 1, 10, 15, 20, 30, "Normal") | |
| 1933 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 1.4 + 0.3 * math.cos(sine / 12)) * angles(math.rad(65), math.rad(0), math.rad(0)), 0.1) | |
| 1934 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * cn(0, 0, 1) * angles(math.rad(-25 + 1 * math.cos(sine / 22)), math.rad(0), math.rad(0)), 0.1) | |
| 1935 | RW.C0 = clerp(RW.C0, CFrame.new(2, 0.8, -0.7) * angles(math.rad(90 - 0 * math.cos(sine / 12)), math.rad(0), math.rad(-30)), 0.1) | |
| 1936 | LW.C0 = clerp(LW.C0, CFrame.new(-3, 0.6, 0) * angles(math.rad(-35 - 0 * math.cos(sine / 12)), math.rad(-7), math.rad(-10)), 0.05) | |
| 1937 | RH.C0 = clerp(RH.C0, cn(2, -0.2 - 0.1 * math.cos(sine / 12), -1.5) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-20 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 1938 | LH.C0 = clerp(LH.C0, cn(-2, -1.08 - 0.1 * math.cos(sine / 12), -0.6) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(20 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 1939 | end | |
| 1940 | Humanoid.PlatformStand = false | |
| 1941 | Humanoid.WalkSpeed = 2 | |
| 1942 | for i = 0, 2, 0.1 do | |
| 1943 | swait() | |
| 1944 | local bodyVelocityidle = Create("BodyVelocity")({
| |
| 1945 | velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 0, | |
| 1946 | P = 5000, | |
| 1947 | maxForce = Vector3.new(80000, 80000, 80000), | |
| 1948 | Parent = RootPart | |
| 1949 | }) | |
| 1950 | game:GetService("Debris"):AddItem(bodyVelocityidle, 0.1)
| |
| 1951 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 1.4 + 0.3 * math.cos(sine / 12)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 1952 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * cn(0, 0, 1) * angles(math.rad(15 + 1 * math.cos(sine / 22)), math.rad(0), math.rad(0)), 0.1) | |
| 1953 | RW.C0 = clerp(RW.C0, CFrame.new(3, 0.6, 0) * angles(math.rad(0 - 0 * math.cos(sine / 12)), math.rad(0), math.rad(10)), 0.1) | |
| 1954 | LW.C0 = clerp(LW.C0, CFrame.new(-3, 0.6, 0) * angles(math.rad(0 - 0 * math.cos(sine / 12)), math.rad(-7), math.rad(-10)), 0.1) | |
| 1955 | RH.C0 = clerp(RH.C0, cn(2, -0.8 - 0.1 * math.cos(sine / 12), -0.5) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-20 + 0.05 * math.cos(sine / 25))), 0.05) | |
| 1956 | LH.C0 = clerp(LH.C0, cn(-2, -1.8 - 0.1 * math.cos(sine / 12), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.05) | |
| 1957 | end | |
| 1958 | Humanoid.WalkSpeed = 13 | |
| 1959 | attack = false | |
| 1960 | end | |
| 1961 | if key == "x" then | |
| 1962 | attack = true | |
| 1963 | Humanoid.WalkSpeed = 4 | |
| 1964 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=2101137", Torso, 2, 1.3)
| |
| 1965 | for i = 0, 3, 0.1 do | |
| 1966 | swait() | |
| 1967 | BlockEffect(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -3, 0), 1, 1, 1, 4, 4, 4, 0.05, 1)
| |
| 1968 | BlockEffect(BrickColor.new("Really red"), LeftArm.CFrame * cn(0, -3, 0), 1, 1, 1, 4, 4, 4, 0.05, 1)
| |
| 1969 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.4 + 0.1 * math.cos(sine / 12)) * angles(math.rad(0), math.rad(1), math.rad(5)), 0.1) | |
| 1970 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * cn(0, 0, 1) * angles(math.rad(-19 + 0 * math.cos(sine / 22)), math.rad(0), math.rad(-5)), 0.1) | |
| 1971 | RW.C0 = clerp(RW.C0, CFrame.new(3, 1, 0) * angles(math.rad(5 - 2 * math.cos(sine / 12)), math.rad(0), math.rad(90)), 0.1) | |
| 1972 | LW.C0 = clerp(LW.C0, CFrame.new(-3, 1, 0) * angles(math.rad(5 - 2 * math.cos(sine / 12)), math.rad(-7), math.rad(-90)), 0.1) | |
| 1973 | RH.C0 = clerp(RH.C0, cn(2, -1.8 - 0.1 * math.cos(sine / 12), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 1974 | LH.C0 = clerp(LH.C0, cn(-2, -1.8 - 0.1 * math.cos(sine / 12), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 1975 | end | |
| 1976 | Humanoid.WalkSpeed = 1 | |
| 1977 | for i = 0, 10 do | |
| 1978 | for i = 0, 0.5, 0.1 do | |
| 1979 | swait() | |
| 1980 | local targeto1 = Head.Position + Vector3.new(0, 0, 0) + Head.CFrame.lookVector * 10 | |
| 1981 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.4 + 0.1 * math.cos(sine / 12)) * angles(math.rad(0), math.rad(1), math.rad(5)), 0.1) | |
| 1982 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * cn(0, 0, 1) * angles(math.rad(5 + 0 * math.cos(sine / 22)), math.rad(0), math.rad(-5)), 0.1) | |
| 1983 | RW.C0 = clerp(RW.C0, CFrame.new(3, 1, 0) * angles(math.rad(-90 - 5 * math.cos(sine / 2)), math.rad(0), math.rad(160)), 0.1) | |
| 1984 | LW.C0 = clerp(LW.C0, CFrame.new(-3, 1, 0) * angles(math.rad(-90 - 5 * math.cos(sine / 2)), math.rad(-7), math.rad(-160)), 0.1) | |
| 1985 | RH.C0 = clerp(RH.C0, cn(2, -1.8 - 0.1 * math.cos(sine / 12), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 1986 | LH.C0 = clerp(LH.C0, cn(-2, -1.8 - 0.1 * math.cos(sine / 12), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 1987 | end | |
| 1988 | local targeto1 = RootPart.Position + Vector3.new(0, math.random(-5, -4), 0) + RootPart.CFrame.lookVector * 20 | |
| 1989 | local Laserpart = Instance.new("Part", EffectModel)
| |
| 1990 | RemoveOutlines(Laserpart) | |
| 1991 | Laserpart.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 1992 | Laserpart.CanCollide = false | |
| 1993 | Laserpart.Transparency = 1 | |
| 1994 | Laserpart.Anchored = true | |
| 1995 | Laserpart.CFrame = RootPart.CFrame * cn(math.random(-5, 5), math.random(-1, 1), math.random(-4, -3)) + Head.CFrame.lookVector * 0 | |
| 1996 | game:GetService("Debris"):AddItem(Laserpart, 0.05)
| |
| 1997 | BlockEffect(BrickColor.new("Really red"), Laserpart.CFrame, 50, 50, 50, 0, 0, 0, 0.1, 1)
| |
| 1998 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=2974249", Torso, 2, 1)
| |
| 1999 | LigLaser(targeto1, Laserpart, 0) | |
| 2000 | end | |
| 2001 | Humanoid.WalkSpeed = 13 | |
| 2002 | attack = false | |
| 2003 | end | |
| 2004 | if key == "c" then | |
| 2005 | attack = true | |
| 2006 | Humanoid.WalkSpeed = 1 | |
| 2007 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=2101137", Torso, 2, 0.5)
| |
| 2008 | for i = 0, 15, 0.1 do | |
| 2009 | swait() | |
| 2010 | BlockEffect(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -1.25, 0), 35, 35, 35, 4, 1, 4, 0.4, 2)
| |
| 2011 | AirEffect(BrickColor.new("Crimson"), RightArm.CFrame * cn(math.random(-1, 1), math.random(-2, 2), math.random(-1, 1)), 0.1, 0, 0.1, 0, 0.1, 0, 0.1, RootPart, 0.2, "2")
| |
| 2012 | AirEffect(BrickColor.new("Really red"), RightArm.CFrame * cn(math.random(-1, 1), math.random(-2, 2), math.random(-1, 1)), 0.1, 0, 0.1, 0, 0.1, 0, 0.1, RootPart, 0.2, "2")
| |
| 2013 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(-1, 1, -0.6 + 0.1 * math.cos(sine / 12)) * angles(math.rad(0), math.rad(1), math.rad(-50)), 0.1) | |
| 2014 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * cn(0, 0, 1) * angles(math.rad(5 + 0 * math.cos(sine / 22)), math.rad(0), math.rad(50)), 0.1) | |
| 2015 | RW.C0 = clerp(RW.C0, CFrame.new(2, 0.9, -0.5) * angles(math.rad(90 - 4 * math.cos(sine / 1)), math.rad(0), math.rad(-50)), 0.1) | |
| 2016 | LW.C0 = clerp(LW.C0, CFrame.new(-3, 1, 0) * angles(math.rad(5 - 2 * math.cos(sine / 12)), math.rad(-7), math.rad(-40)), 0.1) | |
| 2017 | RH.C0 = clerp(RH.C0, cn(2, -1.5 - 0.1 * math.cos(sine / 12), -0.5) * RHCF * angles(math.rad(-4), math.rad(20), math.rad(15 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2018 | LH.C0 = clerp(LH.C0, cn(-2, -1.3 - 0.1 * math.cos(sine / 12), -0.5) * LHCF * angles(math.rad(-14), math.rad(0), math.rad(15 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2019 | end | |
| 2020 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Torso, 2, 2)
| |
| 2021 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888892", Torso, 5, 0.7)
| |
| 2022 | coroutine.resume(coroutine.create(function() | |
| 2023 | wait(0.1) | |
| 2024 | AirEffect(BrickColor.new("Really black"), RightArm.CFrame * cn(0, -2, 0), 10, 5.2, 10, 2, 3, 2, 0.06, RootPart, 1, "2")
| |
| 2025 | AirEffect(BrickColor.new("Really black"), RightArm.CFrame * cn(0, -2, 0), 10, 2.2, 10, 1, 6, 1, 0.06, RootPart, 2, "2")
| |
| 2026 | AirEffect(BrickColor.new("Really black"), RightArm.CFrame * cn(0, -2, 0), 10, 0.2, 10, 4, 0, 4, 0.06, RootPart, 0.5, "2")
| |
| 2027 | AirEffect(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -2, 0), 30, 30, 30, -1, -1, -1, 0.03, RootPart, 4, "2")
| |
| 2028 | local AGoto = RootPart.CFrame.lookVector * 4 | |
| 2029 | local AFrame = RightArm.CFrame * cn(0, -2, 0) | |
| 2030 | for i = 0, 6, 0.03 do | |
| 2031 | AFrame = AFrame + AGoto | |
| 2032 | HitboxFunction(AFrame, 0.05, 1, 1, 1, 8, 45, 50, 50, "Normal") | |
| 2033 | end | |
| 2034 | end)) | |
| 2035 | Humanoid.WalkSpeed = 0 | |
| 2036 | for i = 0, 1, 0.1 do | |
| 2037 | swait() | |
| 2038 | BlockEffect(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -1.25, 0), 35, 35, 35, 4, 1, 4, 0.4, 2)
| |
| 2039 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(2, -3, -0.8 + 0.1 * math.cos(sine / 12)) * angles(math.rad(20), math.rad(20), math.rad(45)), 0.5) | |
| 2040 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * cn(0, 0, 1) * angles(math.rad(5 + 0 * math.cos(sine / 22)), math.rad(0), math.rad(-45)), 0.5) | |
| 2041 | RW.C0 = clerp(RW.C0, CFrame.new(3, 1, 0) * angles(math.rad(120 - 2 * math.cos(sine / 12)), math.rad(0), math.rad(45)), 0.5) | |
| 2042 | LW.C0 = clerp(LW.C0, CFrame.new(-2, 0.4, -0.8) * angles(math.rad(25 - 2 * math.cos(sine / 12)), math.rad(-7), math.rad(45)), 0.5) | |
| 2043 | RH.C0 = clerp(RH.C0, cn(2, -1.8 - 0.1 * math.cos(sine / 12), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-15 + 0.05 * math.cos(sine / 25))), 0.5) | |
| 2044 | LH.C0 = clerp(LH.C0, cn(-2, -1 - 0.1 * math.cos(sine / 12), -0.5) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(-15 + 0.05 * math.cos(sine / 25))), 0.5) | |
| 2045 | end | |
| 2046 | BlockEffect(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -1.25, 0), 35, 35, 35, 2, 1, 2, 0.1, 2)
| |
| 2047 | for i = 0, 2, 0.1 do | |
| 2048 | swait() | |
| 2049 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(2, -3, -0.8 + 0.1 * math.cos(sine / 12)) * angles(math.rad(20), math.rad(20), math.rad(45)), 0.5) | |
| 2050 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * cn(0, 0, 1) * angles(math.rad(5 + 0 * math.cos(sine / 22)), math.rad(0), math.rad(-45)), 0.5) | |
| 2051 | RW.C0 = clerp(RW.C0, CFrame.new(3, 1, 0) * angles(math.rad(120 - 2 * math.cos(sine / 12)), math.rad(0), math.rad(45)), 0.5) | |
| 2052 | LW.C0 = clerp(LW.C0, CFrame.new(-2, 0.4, -0.8) * angles(math.rad(25 - 2 * math.cos(sine / 12)), math.rad(-7), math.rad(45)), 0.5) | |
| 2053 | RH.C0 = clerp(RH.C0, cn(2, -1.8 - 0.1 * math.cos(sine / 12), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-15 + 0.05 * math.cos(sine / 25))), 0.5) | |
| 2054 | LH.C0 = clerp(LH.C0, cn(-2, -1 - 0.1 * math.cos(sine / 12), -0.5) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(-15 + 0.05 * math.cos(sine / 25))), 0.5) | |
| 2055 | end | |
| 2056 | Humanoid.WalkSpeed = 13 | |
| 2057 | attack = false | |
| 2058 | end | |
| 2059 | end | |
| 2060 | end) | |
| 2061 | combo = 1 | |
| 2062 | humHsave = Humanoid.Health | |
| 2063 | function GainCharge(Humanoid) | |
| 2064 | if Humanoid.Health < 1 and attack == false then | |
| 2065 | Deathpose() | |
| 2066 | Humanoid.Health = Humanoid.MaxHealth | |
| 2067 | end | |
| 2068 | end | |
| 2069 | Humanoid.HealthChanged:connect(function() | |
| 2070 | GainCharge(Humanoid) | |
| 2071 | end) | |
| 2072 | function OnDeath() | |
| 2073 | equipped = false | |
| 2074 | end | |
| 2075 | Humanoid.Died:connect(function() | |
| 2076 | OnDeath(Character) | |
| 2077 | end) | |
| 2078 | print("by 123jl123") |