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For 6 player lobbies
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	Download these DLLs- https://ufile.io/zdaq8
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	extract to C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Managed
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	Create notepad file in C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config
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	Name the notepad file to "autoexec" and change its file extension to ".cfg"
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	In the notepad type "sv_maxplayers 6" and save
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For 16 player lobbies (ripped some instructions from the 6 player lobby pastebin)
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	Download these DLLs- https://ufile.io/zdaq8
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	Extract to C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Managed
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	Download this DLL- https://ufile.io/lnai5
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	Rename it to "Assembly-CSharp" (no quotations of course) before dropping it in the "\Managed" Folder (yes replace it)
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	Create notepad file in C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config
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	Rename the notepad file to "autoexec" and change its file extension to ".cfg"
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	In the notepad type "sv_maxplayers 16" and save
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For unreleased characters and monsters
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	Install https://github.com/0xd4d/dnSpy/releases
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	Drag and drop "Risk of Rain 2_Data\Managed\Assembly-CSharp.dll" inside dnSpy, BACKUP THAT SHIT
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You can skip the autoexec file if you really like opening the console every game launch
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	Click on the search button next to "Start", look for SurvivorIndex, right click > edit class, add your new survivor, it should look like this https://pastebin.com/S9fmVJZq here I added lemurian. Then hit compile
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All I did was compile info from thread anons
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	Now look for SurvivorCatalog > right click > edit class, scroll down and add SurvivorIndex.Lemurian to idealSurvivorOrder, should look like this https://pastebin.com/VEvDMWSN
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	Line 75 change SurvivorDef[7] to SurvivorDef[8]
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	Add a new survivor like this https://pastebin.com/LSYijsTe in this case LemurianBody exist, just like BanditBody. You need to find other bodies prefabs names to use them, GolemBody works too.
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	LemurianDisplay and LEMURIAN_DESCRIPTION probably don't exist in the assets, you can add them if you want to.
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	Also VERY IMPORTANT replace line 141 to 144 in SurvivorCatalog with this https://pastebin.com/wKPf3ULS (embed)
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	Hit compile again, then File > Save Module > OK
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If you are hosting
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	Go multiplayer > start private game > copy lobby id
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You can skip the autoexec file for lobbies if you really like opening the console every game launch
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All I did was compile info from thread anons
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Feel free to clone and update this btw