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| 1 | -------[[({{==~~||Scythe 'o dead||~~==}})]]-------------------------------------------------------------------------------------------------------------------------------------------------
| |
| 2 | ------------------------------------------------------------------------------------------------------------------------------------------- | |
| 3 | - | name = "baluga" |
| 3 | + | name = "qJoshh" |
| 4 | ||
| 5 | me = game.Players[name] | |
| 6 | char = me.Character | |
| 7 | bin = script.Parent | |
| 8 | selected = false | |
| 9 | attacking = false | |
| 10 | hurt = false | |
| 11 | deb = true | |
| 12 | normdmg = 18 | |
| 13 | dmg = normdmg | |
| 14 | fly = false | |
| 15 | firecols = {"Bright violet", "Black", "Really black"}
| |
| 16 | ||
| 17 | parts = {}
| |
| 18 | ||
| 19 | if char:findFirstChild("Scythe",true) ~= nil then
| |
| 20 | char:findFirstChild("Scythe",true).Parent = nil
| |
| 21 | end | |
| 22 | ||
| 23 | function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form) | |
| 24 | part.Parent = parent | |
| 25 | part.formFactor = form | |
| 26 | part.CanCollide = collide | |
| 27 | part.Transparency = tran | |
| 28 | part.Reflectance = ref | |
| 29 | part.Size = Vector3.new(x,y,z) | |
| 30 | part.BrickColor = BrickColor.new(color) | |
| 31 | part.TopSurface = 0 | |
| 32 | part.BottomSurface = 0 | |
| 33 | part.Anchored = anchor | |
| 34 | part.Locked = true | |
| 35 | part:BreakJoints() | |
| 36 | end | |
| 37 | ||
| 38 | function weld(w, p, p1, a, b, c, x, y, z) | |
| 39 | w.Parent = p | |
| 40 | w.Part0 = p | |
| 41 | w.Part1 = p1 | |
| 42 | w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z) | |
| 43 | end | |
| 44 | ||
| 45 | function mesh(mesh, parent, x, y, z, type) | |
| 46 | mesh.Parent = parent | |
| 47 | mesh.Scale = Vector3.new(x, y, z) | |
| 48 | mesh.MeshType = type | |
| 49 | end | |
| 50 | ||
| 51 | function getcharparts(path) | |
| 52 | local objs = {}
| |
| 53 | for _,v in pairs(path:children()) do | |
| 54 | if v:IsA("Model") and v.Name ~= name then
| |
| 55 | for _,k in pairs(v:children()) do | |
| 56 | if k.Name == "Torso" then | |
| 57 | table.insert(objs,k) | |
| 58 | end | |
| 59 | end | |
| 60 | end | |
| 61 | end | |
| 62 | return objs | |
| 63 | end | |
| 64 | ||
| 65 | sword = Instance.new("Model",me.Character)
| |
| 66 | sword.Name = "Scythe" | |
| 67 | ||
| 68 | --Parts-------------------------Parts-------------------------Parts-------------------------Parts---------------------- | |
| 69 | ||
| 70 | rarm = char:findFirstChild("Right Arm")
| |
| 71 | larm = char:findFirstChild("Left Arm")
| |
| 72 | torso = char:findFirstChild("Torso")
| |
| 73 | hum = char:findFirstChild("Humanoid")
| |
| 74 | ||
| 75 | main = Instance.new("Part")
| |
| 76 | prop(main, sword, false, 0, 0, 0.45, 6.4, 0.45, "Really black", false, "Custom") | |
| 77 | mme = Instance.new("SpecialMesh")
| |
| 78 | mesh(mme,main,1,1,1,"Head") | |
| 79 | table.insert(parts,main) | |
| 80 | ||
| 81 | part1 = Instance.new("Part")
| |
| 82 | prop(part1, sword, false, 0, 0, 0.45, 1, 0.45, "Really black", false, "Custom") | |
| 83 | p1m = Instance.new("SpecialMesh")
| |
| 84 | mesh(p1m,part1,1,1,1,"Head") | |
| 85 | w1 = Instance.new("Weld")
| |
| 86 | weld(w1, main, part1, 0, 0, -1.1, -0.3, 3.3, 0) | |
| 87 | ||
| 88 | part2 = Instance.new("Part")
| |
| 89 | prop(part2, sword, false, 0, 0, 0.45, 1, 0.45, "Really black", false, "Custom") | |
| 90 | p2m = Instance.new("SpecialMesh")
| |
| 91 | mesh(p2m,part2,1,1,1,"Head") | |
| 92 | w2 = Instance.new("Weld")
| |
| 93 | weld(w2, main, part2, 0, 0, -1.1, 0.3, -3.3, 0) | |
| 94 | ||
| 95 | blade1 = Instance.new("Part")
| |
| 96 | prop(blade1, sword, false, 0, 0, 1.4, 0.8, 0.1, "Dark grey", false, "Custom") | |
| 97 | b1m = Instance.new("BlockMesh",blade1)
| |
| 98 | w3 = Instance.new("Weld")
| |
| 99 | weld(w3, main, blade1, 0, 0, -0.4, -0.45, -3.4, 0) | |
| 100 | table.insert(parts,blade1) | |
| 101 | ||
| 102 | blade2 = Instance.new("Part")
| |
| 103 | prop(blade2, sword, false, 0, 0, 1.1, 0.8, 0.1, "Dark grey", false, "Custom") | |
| 104 | b2m = Instance.new("BlockMesh",blade2)
| |
| 105 | w4 = Instance.new("Weld")
| |
| 106 | weld(w4, main, blade2, 0, 0, 0, -1.5, -3.66, 0) | |
| 107 | table.insert(parts,blade2) | |
| 108 | ||
| 109 | blade3 = Instance.new("Part")
| |
| 110 | prop(blade3, sword, false, 0, 0, 0.1, 0.8, 1.7, "Dark grey", false, "Custom") | |
| 111 | b3m = Instance.new("SpecialMesh")
| |
| 112 | mesh(b3m,blade3,1,1,1,"Wedge") | |
| 113 | w5 = Instance.new("Weld")
| |
| 114 | weld(w5, main, blade3, 0, math.pi/2, 0.4, -2.64, -3.38, 0) | |
| 115 | table.insert(parts,blade3) | |
| 116 | ||
| 117 | blade1b = Instance.new("Part")
| |
| 118 | prop(blade1b, sword, false, 0, 0, 1.4, 0.8, 0.1, "Dark grey", false, "Custom") | |
| 119 | b1mb = Instance.new("BlockMesh",blade1b)
| |
| 120 | w6 = Instance.new("Weld")
| |
| 121 | weld(w6, main, blade1b, 0, 0, -0.4+math.pi, 0.45, 3.4, 0) | |
| 122 | table.insert(parts,blade1b) | |
| 123 | ||
| 124 | blade2b = Instance.new("Part")
| |
| 125 | prop(blade2b, sword, false, 0, 0, 1.1, 0.8, 0.1, "Dark grey", false, "Custom") | |
| 126 | b2mb = Instance.new("BlockMesh",blade2b)
| |
| 127 | w7 = Instance.new("Weld")
| |
| 128 | weld(w7, main, blade2b, 0, 0, math.pi, 1.5, 3.66, 0) | |
| 129 | table.insert(parts,blade2b) | |
| 130 | ||
| 131 | blade3b = Instance.new("Part")
| |
| 132 | prop(blade3b, sword, false, 0, 0, 0.1, 0.8, 1.7, "Dark grey", false, "Custom") | |
| 133 | b3mb = Instance.new("SpecialMesh")
| |
| 134 | mesh(b3mb,blade3b,1,1,1,"Wedge") | |
| 135 | w8 = Instance.new("Weld")
| |
| 136 | weld(w8, main, blade3b, 0, math.pi/2, 0.4+math.pi, 2.64, 3.38, 0) | |
| 137 | table.insert(parts,blade3b) | |
| 138 | ||
| 139 | for i=0.9, 1.6, 0.09 do | |
| 140 | hp1 = Instance.new("Part")
| |
| 141 | prop(hp1, sword, false, 0, 0, 0.48, 0.09, 0.48, "White", false, "Custom") | |
| 142 | h1m = Instance.new("SpecialMesh")
| |
| 143 | mesh(h1m,hp1,1,1,1,"Head") | |
| 144 | w9 = Instance.new("Weld")
| |
| 145 | weld(w9, main, hp1, math.random(-20,20)/100, 0, math.random(-20,20)/100, 0, i, 0) | |
| 146 | end | |
| 147 | ||
| 148 | for i=0.9, 1.6, 0.09 do | |
| 149 | hp2 = Instance.new("Part")
| |
| 150 | prop(hp2, sword, false, 0, 0, 0.48, 0.09, 0.48, "White", false, "Custom") | |
| 151 | h2m = Instance.new("SpecialMesh")
| |
| 152 | mesh(h2m,hp2,1,1,1,"Head") | |
| 153 | w10 = Instance.new("Weld")
| |
| 154 | weld(w10, main, hp2, math.random(-20,20)/100, 0, math.random(-20,20)/100, 0, -i, 0) | |
| 155 | end | |
| 156 | ||
| 157 | --Arm joints-----------------------Arm joints-----------------------Arm joints--------------------- | |
| 158 | ||
| 159 | righthold = Instance.new("Part")
| |
| 160 | prop(righthold, sword, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom") | |
| 161 | w11 = Instance.new("Weld")
| |
| 162 | weld(w11, rarm, righthold, 0, 0, 0, 0, 1, 0) | |
| 163 | ||
| 164 | lefthold = Instance.new("Part")
| |
| 165 | prop(lefthold, sword, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom") | |
| 166 | w12 = Instance.new("Weld")
| |
| 167 | weld(w12, larm, lefthold, 0, 0, 0, 0, 1, 0) | |
| 168 | ||
| 169 | rb = Instance.new("Part")
| |
| 170 | prop(rb, sword, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom") | |
| 171 | w13 = Instance.new("Weld")
| |
| 172 | weld(w13, torso, rb, 0, 0, 0, -1.5, -0.5, 0) | |
| 173 | ||
| 174 | lb = Instance.new("Part")
| |
| 175 | prop(lb, sword, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom") | |
| 176 | w14 = Instance.new("Weld")
| |
| 177 | weld(w14, torso, lb, 0, 0, 0, 1.5, -0.5, 0) | |
| 178 | ||
| 179 | rw = Instance.new("Weld")
| |
| 180 | weld(rw, rb, nil, 0, 0, 0, 0, 0.5, 0) | |
| 181 | ||
| 182 | lw = Instance.new("Weld")
| |
| 183 | weld(lw, lb, nil, 0, 0, 0, 0, 0.5, 0) | |
| 184 | ||
| 185 | ||
| 186 | holdweld = Instance.new("Weld")
| |
| 187 | weld(holdweld,torso,main,0,0,0.85,0,0,-0.64) | |
| 188 | ||
| 189 | rh = Instance.new("Weld")
| |
| 190 | weld(rh,righthold,nil,math.pi/2,0,math.pi,0,0,1) | |
| 191 | ||
| 192 | lh = Instance.new("Weld")
| |
| 193 | weld(lh,lefthold,nil,math.pi/2,0,0,0,0,0) | |
| 194 | ||
| 195 | rightbattle = nil | |
| 196 | leftbattle = nil | |
| 197 | ||
| 198 | if script.Parent.className ~= "HopperBin" then | |
| 199 | h = Instance.new("HopperBin",me.Backpack)
| |
| 200 | h.Name = "Scythe" | |
| 201 | script.Parent = h | |
| 202 | end | |
| 203 | ||
| 204 | bin = script.Parent | |
| 205 | ||
| 206 | function selectmotion() | |
| 207 | rw.Part1 = rarm | |
| 208 | rh.C0 = CFrame.new(0,0,0) | |
| 209 | rw.C0 = CFrame.new(0,0,0) | |
| 210 | lw.C0 = CFrame.new(0,0,0) | |
| 211 | for i=1, 7 do | |
| 212 | rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.25,0.13,-0.1) | |
| 213 | wait() | |
| 214 | end | |
| 215 | rh.Part1 = main | |
| 216 | holdweld.Part1 = nil | |
| 217 | for i=1, 5 do | |
| 218 | rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.3,0,-0.1) | |
| 219 | rh.C0 = rh.C0 * CFrame.new(0,0,0.4) * CFrame.fromEulerAnglesXYZ(0,0,-(math.pi/2)/5) | |
| 220 | wait() | |
| 221 | end | |
| 222 | lw.Part1 = larm | |
| 223 | for i=1, 5 do | |
| 224 | rw.C0 = rw.C0 * CFrame.new(-0.03,0.05,0.08) * CFrame.fromEulerAnglesXYZ(-0.3,-0.2,0.13) | |
| 225 | lw.C0 = lw.C0 * CFrame.new(0.08,0,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
| 226 | wait() | |
| 227 | end | |
| 228 | rightbattle = rw.C0 | |
| 229 | leftbattle = lw.C0 | |
| 230 | rh.Part1 = main | |
| 231 | lw.Part1 = larm | |
| 232 | rw.C0 = rightbattle | |
| 233 | lw.C0 = leftbattle | |
| 234 | selected = true | |
| 235 | end | |
| 236 | ||
| 237 | function deselmotion() | |
| 238 | selected = false | |
| 239 | rightbattle = rw.C0 | |
| 240 | leftbattle = lw.C0 | |
| 241 | rh.Part1 = main | |
| 242 | lw.Part1 = larm | |
| 243 | rw.Part1 = rarm | |
| 244 | rw.C0 = rightbattle | |
| 245 | lw.C0 = leftbattle | |
| 246 | for i=1, 5 do | |
| 247 | rw.C0 = rw.C0 * CFrame.new(0.03,-0.05,-0.08) * CFrame.fromEulerAnglesXYZ(0.3,0.2,-0.13) | |
| 248 | lw.C0 = lw.C0 * CFrame.new(-0.08,0,0) * CFrame.fromEulerAnglesXYZ(-0.2,0,0) | |
| 249 | wait() | |
| 250 | end | |
| 251 | lw.Part1 = nil | |
| 252 | for i=1, 5 do | |
| 253 | rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.3,0,0.1) | |
| 254 | rh.C0 = rh.C0 * CFrame.new(0,0,-0.4) * CFrame.fromEulerAnglesXYZ(0,0,(math.pi/2)/5) | |
| 255 | wait() | |
| 256 | end | |
| 257 | holdweld.Part1 = main | |
| 258 | rh.Part1 = nil | |
| 259 | for i=1, 7 do | |
| 260 | rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.25,-0.13,0.1) | |
| 261 | wait() | |
| 262 | end | |
| 263 | rw.Part1 = nil | |
| 264 | lw.Part1 = nil | |
| 265 | rh.C0 = CFrame.new(0,0,0) | |
| 266 | rw.C0 = CFrame.new(0,0,0) | |
| 267 | lw.C0 = CFrame.new(0,0,0) | |
| 268 | end | |
| 269 | ||
| 270 | --Effect------------------Effect------------------Effect------------------Effect------------------Effect---------------- | |
| 271 | ||
| 272 | function effect() | |
| 273 | for _,v in pairs(parts) do | |
| 274 | local o = v:clone() | |
| 275 | o.Parent = workspace | |
| 276 | o.Transparency = 0.6 | |
| 277 | o.BrickColor = BrickColor.new("Bright violet")
| |
| 278 | o.Anchored = true | |
| 279 | o.CanCollide = false | |
| 280 | o.CFrame = v.CFrame | |
| 281 | coroutine.resume(coroutine.create(function() | |
| 282 | for i=o.Transparency, 1, 0.07 do | |
| 283 | wait() | |
| 284 | o.Transparency = i | |
| 285 | end | |
| 286 | o:remove() | |
| 287 | end)) | |
| 288 | end | |
| 289 | end | |
| 290 | ||
| 291 | --KILL FUNCTION-------------KILL FUNCTION-------------KILL FUNCTION-------------KILL FUNCTION----------- | |
| 292 | ||
| 293 | ||
| 294 | function kill(h) | |
| 295 | if hurt and deb then | |
| 296 | local hu = h.Parent:findFirstChild("Humanoid")
| |
| 297 | if hu ~= nil and h.Parent.Name ~= name then | |
| 298 | deb = false | |
| 299 | local dam = math.random(0,dmg) | |
| 300 | hu.Health = hu.Health - dam | |
| 301 | local p = Instance.new("Part")
| |
| 302 | prop(p,nil,false,1,0,0.9,0.25,0.9,"Bright red",false,"Custom") | |
| 303 | p.CFrame = CFrame.new(blade3b.Position) * CFrame.new(0,2,0) | |
| 304 | local bil = Instance.new("BillboardGui",p)
| |
| 305 | bil.Adornee = bil.Parent | |
| 306 | bil.Size = UDim2.new(0,60,0,60) | |
| 307 | local txt = Instance.new("TextLabel",bil)
| |
| 308 | txt.Text = dam | |
| 309 | txt.BackgroundTransparency = 1 | |
| 310 | txt.FontSize = "Size24" | |
| 311 | txt.Size = UDim2.new(0,60,0,60) | |
| 312 | local bp = Instance.new("BodyPosition",p)
| |
| 313 | bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 314 | bp.P = 200000 | |
| 315 | bp.position = p.Position | |
| 316 | local po = bp.position | |
| 317 | local cf = CFrame.Angles(0,0,0) | |
| 318 | if fly then | |
| 319 | local too = h.Parent:findFirstChild("Torso")
| |
| 320 | if too ~= nil then | |
| 321 | coroutine.resume(coroutine.create(function() | |
| 322 | hu.PlatformStand = true | |
| 323 | wait(0.06) | |
| 324 | local c = CFrame.new(torso.Position, too.Position) | |
| 325 | too.Velocity = c.lookVector * math.random(30,70) | |
| 326 | wait(0.6) | |
| 327 | hu.PlatformStand = false | |
| 328 | end)) | |
| 329 | end | |
| 330 | end | |
| 331 | coroutine.resume(coroutine.create(function() | |
| 332 | p.Parent = workspace | |
| 333 | for i=0, math.random(16,27), 0.35 do | |
| 334 | wait() | |
| 335 | cf = CFrame.Angles(0,i/1.3,0) * CFrame.new(0,i/1.7,i/3.2) | |
| 336 | bp.position = po + cf.p | |
| 337 | end | |
| 338 | p:remove() | |
| 339 | end)) | |
| 340 | coroutine.resume(coroutine.create(function() | |
| 341 | wait(0.14) | |
| 342 | deb = true | |
| 343 | end)) | |
| 344 | end | |
| 345 | end | |
| 346 | end | |
| 347 | ||
| 348 | for _,v in pairs(parts) do | |
| 349 | v.Touched:connect(kill) | |
| 350 | end | |
| 351 | ||
| 352 | --Attacks-----------Attacks----------------Attacks-----------Attacks----------------Attacks-----------Attacks-------------- | |
| 353 | ||
| 354 | function att() | |
| 355 | attacking = true | |
| 356 | for i=1,7 do | |
| 357 | rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.05,-0.2,-0.05) | |
| 358 | lw.C0 = lw.C0 * CFrame.new(0.07,-0.08,0) * CFrame.fromEulerAnglesXYZ(0,0,0.12) | |
| 359 | wait() | |
| 360 | end | |
| 361 | for i=1,6 do | |
| 362 | rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.3,0,0.05) | |
| 363 | lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0.1) | |
| 364 | wait() | |
| 365 | end | |
| 366 | hurt = true | |
| 367 | for i=1,6 do | |
| 368 | rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.5,-0.06,0.12) | |
| 369 | lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.23,-0.07,0) | |
| 370 | effect() | |
| 371 | wait() | |
| 372 | end | |
| 373 | hurt = false | |
| 374 | for i=1,6 do | |
| 375 | rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.13,0.23,-0.2) | |
| 376 | lw.C0 = lw.C0 * CFrame.new(-0.08,0.09,0.03) * CFrame.fromEulerAnglesXYZ(-0.1,0.15,-0.15) | |
| 377 | effect() | |
| 378 | wait() | |
| 379 | end | |
| 380 | rw.C0 = rightbattle | |
| 381 | lw.C0 = leftbattle | |
| 382 | attacking = false | |
| 383 | end | |
| 384 | ||
| 385 | function throw() | |
| 386 | attacking = true | |
| 387 | for i=1,7 do | |
| 388 | rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.08,-0.14,-0.2) | |
| 389 | wait() | |
| 390 | end | |
| 391 | for i=1,3 do | |
| 392 | rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.2,-0,0) | |
| 393 | effect() | |
| 394 | wait() | |
| 395 | end | |
| 396 | for i=1,4 do | |
| 397 | rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.45,-0,0) | |
| 398 | effect() | |
| 399 | wait() | |
| 400 | end | |
| 401 | rh.Part1 = nil | |
| 402 | local bv = Instance.new("BodyVelocity",main)
| |
| 403 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 404 | bv.velocity = torso.CFrame.lookVector * 70 | |
| 405 | local bav = Instance.new("BodyAngularVelocity",main)
| |
| 406 | bav.P = 10000 | |
| 407 | bav.angularvelocity = torso.CFrame.lookVector * 40 | |
| 408 | local lolpos = torso.CFrame | |
| 409 | wait(0.4) | |
| 410 | hurt = true | |
| 411 | dmg = 65 | |
| 412 | coroutine.resume(coroutine.create(function() | |
| 413 | repeat wait() effect() until (main.Position - torso.Position).magnitude < 11 | |
| 414 | rh.Part1 = main | |
| 415 | bv:remove() | |
| 416 | bav:remove() | |
| 417 | rw.C0 = rightbattle | |
| 418 | lw.C0 = leftbattle | |
| 419 | attacking = false | |
| 420 | hurt = false | |
| 421 | dmg = normdmg | |
| 422 | end)) | |
| 423 | wait(3) | |
| 424 | bv.velocity = lolpos.lookVector * -180 | |
| 425 | end | |
| 426 | ||
| 427 | function spin() | |
| 428 | attacking = true | |
| 429 | wait(0.1) | |
| 430 | local bg = Instance.new("BodyGyro",torso)
| |
| 431 | bg.P = 13000 | |
| 432 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 433 | local cf = CFrame.Angles(0,0,0) | |
| 434 | local xd = torso.CFrame | |
| 435 | bg.cframe = CFrame.new(torso.Position, xd * cf * CFrame.new(0,0,-90).p) | |
| 436 | for i=1,4 do | |
| 437 | rw.C0 = rw.C0 * CFrame.new(0,0.1,0) * CFrame.fromEulerAnglesXYZ(0.35,0,-0.07) | |
| 438 | lw.C0 = lw.C0 * CFrame.new(0,0.1,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 439 | wait() | |
| 440 | end | |
| 441 | hurt = true | |
| 442 | fly = true | |
| 443 | for i=0,math.pi*4,math.pi/6 do | |
| 444 | wait() | |
| 445 | cf = CFrame.Angles(0,-i,0) | |
| 446 | bg.cframe = CFrame.new(torso.Position, xd * cf * CFrame.new(0,0,-90).p) | |
| 447 | effect() | |
| 448 | end | |
| 449 | hurt = false | |
| 450 | fly = false | |
| 451 | bg:remove() | |
| 452 | for i=1,4 do | |
| 453 | rw.C0 = rw.C0 * CFrame.new(0,-0.1,0) * CFrame.fromEulerAnglesXYZ(-0.35,0,0.07) | |
| 454 | lw.C0 = lw.C0 * CFrame.new(0,-0.1,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 455 | wait() | |
| 456 | end | |
| 457 | rw.C0 = rightbattle | |
| 458 | lw.C0 = leftbattle | |
| 459 | wait(0.2) | |
| 460 | attacking = false | |
| 461 | end | |
| 462 | ||
| 463 | function select(mouse) | |
| 464 | repeat wait() until selected == false and attacking == false | |
| 465 | if selected == false then | |
| 466 | selectmotion() | |
| 467 | end | |
| 468 | coroutine.resume(coroutine.create(function() | |
| 469 | while selected do | |
| 470 | wait(0.25) | |
| 471 | if torso.RotVelocity.Y < -14 and attacking == false then | |
| 472 | spin() | |
| 473 | end | |
| 474 | end | |
| 475 | end)) | |
| 476 | mouse.Button1Down:connect(function() | |
| 477 | if selected and attacking == false then | |
| 478 | att() | |
| 479 | end | |
| 480 | end) | |
| 481 | mouse.KeyDown:connect(function(kai) | |
| 482 | if attacking == false then | |
| 483 | omg = kai:lower() | |
| 484 | if omg == "r" then | |
| 485 | throw() | |
| 486 | end | |
| 487 | end | |
| 488 | end) | |
| 489 | end | |
| 490 | ||
| 491 | function desel() | |
| 492 | repeat wait() until selected and attacking == false | |
| 493 | if selected then | |
| 494 | deselmotion() | |
| 495 | end | |
| 496 | end | |
| 497 | ||
| 498 | bin.Selected:connect(select) | |
| 499 | bin.Deselected:connect(desel) |