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| 1 | - | |
| 1 | + | Player = game:GetService("Players").remoto1
|
| 2 | - | Player = game:GetService("Players").NextFlame
|
| 2 | + | |
| 3 | PlayerGui = Player.PlayerGui | |
| 4 | Backpack = Player.Backpack | |
| 5 | Torso = Character.Torso | |
| 6 | Head = Character.Head | |
| 7 | Humanoid = Character.Humanoid | |
| 8 | LeftArm = Character["Left Arm"] | |
| 9 | LeftLeg = Character["Left Leg"] | |
| 10 | RightArm = Character["Right Arm"] | |
| 11 | RightLeg = Character["Right Leg"] | |
| 12 | LS = Torso["Left Shoulder"] | |
| 13 | LH = Torso["Left Hip"] | |
| 14 | RS = Torso["Right Shoulder"] | |
| 15 | RH = Torso["Right Hip"] | |
| 16 | Neck = Torso.Neck | |
| 17 | it=Instance.new | |
| 18 | vt=Vector3.new | |
| 19 | cf=CFrame.new | |
| 20 | euler=CFrame.fromEulerAnglesXYZ | |
| 21 | angles=CFrame.Angles | |
| 22 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 23 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 24 | attack = false | |
| 25 | attacktype = 1 | |
| 26 | damage = 5 | |
| 27 | oridamage = 50 | |
| 28 | attackdebounce = false | |
| 29 | MMouse=nil | |
| 30 | combo=0 | |
| 31 | Loaded=false | |
| 32 | AmmoType="None" | |
| 33 | BulletTable={}
| |
| 34 | --player | |
| 35 | player = nil | |
| 36 | --save shoulders | |
| 37 | RSH, LSH = nil, nil | |
| 38 | --welds | |
| 39 | RW, LW = Instance.new("Weld"), Instance.new("Weld")
| |
| 40 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 41 | if Character:findFirstChild("Blitz",true) ~= nil then
| |
| 42 | Character:findFirstChild("Blitz",true).Parent = nil
| |
| 43 | end | |
| 44 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 45 | local fp = it("Part")
| |
| 46 | fp.formFactor = formfactor | |
| 47 | fp.Material = "SmoothPlastic" | |
| 48 | fp.Parent = parent | |
| 49 | fp.Reflectance = reflectance | |
| 50 | fp.Transparency = transparency | |
| 51 | fp.CanCollide = false | |
| 52 | fp.Locked=true | |
| 53 | fp.BrickColor = brickcolor | |
| 54 | fp.Name = name | |
| 55 | fp.Size = size | |
| 56 | fp.Position = Torso.Position | |
| 57 | fp.CFrame = Torso.CFrame | |
| 58 | fp.BottomSurface="SmoothNoOutlines" | |
| 59 | fp.TopSurface="SmoothNoOutlines" | |
| 60 | fp.RightSurface="SmoothNoOutlines" | |
| 61 | fp.LeftSurface="SmoothNoOutlines" | |
| 62 | fp:BreakJoints() | |
| 63 | return fp | |
| 64 | end | |
| 65 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 66 | local mesh = it(Mesh) | |
| 67 | mesh.Parent = part | |
| 68 | if Mesh=="SpecialMesh" then | |
| 69 | mesh.MeshType = meshtype | |
| 70 | mesh.MeshId = meshid | |
| 71 | end | |
| 72 | mesh.Offset=offset | |
| 73 | mesh.Scale=scale | |
| 74 | return mesh | |
| 75 | end | |
| 76 | function weld(parent,part0,part1,c0) | |
| 77 | local weld = it("Weld")
| |
| 78 | weld.Parent = parent | |
| 79 | weld.Part0 = part0 | |
| 80 | weld.Part1 = part1 | |
| 81 | weld.C0 = c0 | |
| 82 | return weld | |
| 83 | end | |
| 84 | local modelzorz = Instance.new("Model")
| |
| 85 | modelzorz.Parent = Character | |
| 86 | modelzorz.Name = "Blitz" | |
| 87 | BaseColour=BrickColor.new("Navy blue")
| |
| 88 | local prt1=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Part1",vt(0.5,0.5,0.5))
| |
| 89 | local prt2=part(3,modelzorz,0,0,BaseColour,"Part2",vt(0.3,1,0.3)) | |
| 90 | local prt3=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part3",vt(0.5,1,0.5))
| |
| 91 | local prt4=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part4",vt(0.7,0.7,0.7))
| |
| 92 | local prt5=part(3,modelzorz,0,0,BaseColour,"Part5",vt(0.3,0.7,0.3)) | |
| 93 | local prt6=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part6",vt(0.7,0.7,0.9))
| |
| 94 | local prt7=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part7",vt(0.5,0.3,0.2))
| |
| 95 | local prt8=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part8",vt(0.3,1,0.3))
| |
| 96 | local prt9=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part9",vt(0.8,1,0.8))
| |
| 97 | local prt9b=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part9b",vt(0.6,1.01,0.6))
| |
| 98 | local prt10=part(3,modelzorz,0,0,BaseColour,"Part10",vt(0.6,0.6,1.5)) | |
| 99 | local prt11=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Part11",vt(0.61,0.61,0.2))
| |
| 100 | local prt12=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part12",vt(0.62,0.62,0.45))
| |
| 101 | local prt13=part(3,modelzorz,0,0,BaseColour,"Part13",vt(0.6,0.6,1.6)) | |
| 102 | local prt14=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Part14",vt(0.61,0.61,0.2))
| |
| 103 | local prt15=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part15",vt(0.62,0.62,0.45))
| |
| 104 | local prt16=part(3,modelzorz,0,0,BaseColour,"Part16",vt(0.6,0.2,0.6)) | |
| 105 | local prt17=part(3,modelzorz,0,0,BaseColour,"Part17",vt(0.6,0.6,0.2)) | |
| 106 | local prt18=part(3,modelzorz,0,1,BaseColour,"Part18",vt(0.5,0.5,0.5)) | |
| 107 | local prt19=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part19",vt(0.1,0.2,2))
| |
| 108 | local prt20=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part20",vt(0.1,0.2,2))
| |
| 109 | local prt22=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part22",vt(1,1,1))
| |
| 110 | local prt22b=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part22b",vt(0.8,1.01,0.8))
| |
| 111 | local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1))
| |
| 112 | local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(1,1,1))
| |
| 113 | local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1,1,1))
| |
| 114 | local msh4=mesh("SpecialMesh",prt4,"Sphere","",vt(0,0,0),vt(1,1,1))
| |
| 115 | local msh5=mesh("CylinderMesh",prt5,"","",vt(0,0,0),vt(1,1,1))
| |
| 116 | local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(1,1,1))
| |
| 117 | local msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(1,1,1))
| |
| 118 | local msh8=mesh("CylinderMesh",prt8,"","",vt(0,0,0),vt(1,1,1))
| |
| 119 | local msh9=mesh("CylinderMesh",prt9,"","",vt(0,0,0),vt(1,1,1))
| |
| 120 | local msh9b=mesh("CylinderMesh",prt9b,"","",vt(0,0,0),vt(1,1,1))
| |
| 121 | local msh10=mesh("BlockMesh",prt10,"","",vt(0,0,0),vt(1,1,1))
| |
| 122 | local msh11=mesh("BlockMesh",prt11,"","",vt(0,0,0),vt(1,1,1))
| |
| 123 | local msh12=mesh("BlockMesh",prt12,"","",vt(0,0,0),vt(1,1,1))
| |
| 124 | local msh13=mesh("BlockMesh",prt13,"","",vt(0,0,0),vt(1,1,1))
| |
| 125 | local msh14=mesh("BlockMesh",prt14,"","",vt(0,0,0),vt(1,1,1))
| |
| 126 | local msh15=mesh("BlockMesh",prt15,"","",vt(0,0,0),vt(1,1,1))
| |
| 127 | local msh16=mesh("BlockMesh",prt16,"","",vt(0,0,0),vt(1,1,1))
| |
| 128 | local msh17=mesh("BlockMesh",prt17,"","",vt(0,0,0),vt(1,1,1))
| |
| 129 | local msh18=mesh("BlockMesh",prt18,"","",vt(0,0,0),vt(1,1,1))
| |
| 130 | local msh19=mesh("BlockMesh",prt19,"","",vt(0,0,0),vt(1,1,1))
| |
| 131 | local msh20=mesh("BlockMesh",prt20,"","",vt(0,0,0),vt(1,1,1))
| |
| 132 | local msh22=mesh("CylinderMesh",prt22,"","",vt(0,0,0),vt(1,1,1))
| |
| 133 | local msh22b=mesh("CylinderMesh",prt22b,"","",vt(0,0,0),vt(1,1,1))
| |
| 134 | local wld1=weld(prt1,prt1,Torso,euler(2.5,1.57,0)*cf(-0.5,-1,-0.7)) | |
| 135 | local wld2=weld(prt2,prt2,prt1,euler(0.5,0,0)*cf(0,0,0)) | |
| 136 | local wld3=weld(prt3,prt3,prt2,euler(0.8,0,0)*cf(0,0.6,-0.2)) | |
| 137 | local wld4=weld(prt4,prt4,prt3,euler(0,0,0)*cf(0,0.5,0)) | |
| 138 | local wld5=weld(prt5,prt5,prt4,euler(0,0,1.57)*cf(0,0,0)) | |
| 139 | local wld6=weld(prt6,prt6,prt2,euler(-0.5,0,0)*cf(0,-0.7,0)) | |
| 140 | local wld7=weld(prt7,prt7,prt6,euler(0,0,0)*cf(0,0.5,0.35)) | |
| 141 | local wld8=weld(prt8,prt8,prt6,euler(0,0,1.57)*cf(0,0,0.3)) | |
| 142 | local wld9=weld(prt9,prt9,prt6,euler(1.57,0,0)*cf(0,-0.3,-0.4)) | |
| 143 | local wld9b=weld(prt9b,prt9b,prt9,euler(0,0,0)*cf(0,0,0)) | |
| 144 | local wld10=weld(prt10,prt10,prt6,euler(0,0,0)*cf(0,0,1)) | |
| 145 | local wld11=weld(prt11,prt11,prt10,euler(0,0,0)*cf(0,0,0.1)) | |
| 146 | local wld12=weld(prt12,prt12,prt10,euler(0,0,0)*cf(0,0,0.55)) | |
| 147 | local wld13=weld(prt13,prt13,prt6,euler(0,0,0)*cf(0,-0.65,0.8)) | |
| 148 | local wld14=weld(prt14,prt14,prt13,euler(0,0,0)*cf(0,0,0.3)) | |
| 149 | local wld15=weld(prt15,prt15,prt13,euler(0,0,0)*cf(0,0,0.75)) | |
| 150 | local wld16=weld(prt16,prt16,prt13,euler(0,0,0)*cf(0,-0.2,-1)) | |
| 151 | local wld17=weld(prt17,prt17,prt13,euler(0,0,0)*cf(0,0.2,-1.2)) | |
| 152 | local wld18=weld(prt18,prt18,prt6,euler(0,0,0)*cf(0,0,0.8)) | |
| 153 | local wld19=weld(prt19,prt19,prt18,euler(0,0,0)*cf(0.4,-0.3,0)) | |
| 154 | local wld20=weld(prt20,prt20,prt18,euler(0,0,0)*cf(-0.4,-0.3,0)) | |
| 155 | local wld22=weld(prt22,prt22,prt6,euler(1.57,0,0)*cf(0,-0.3,1.6)) | |
| 156 | local wld22b=weld(prt22b,prt22b,prt22,euler(0,0,0)*cf(0,0,0)) | |
| 157 | numb=-0.8 | |
| 158 | for i=1,9 do | |
| 159 | local prt21=part(3,modelzorz,0,0,BaseColour,"Part21",vt(0.5,0.5,0.5)) | |
| 160 | local msh21=mesh("SpecialMesh",prt21,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.8,0.8,0.8))
| |
| 161 | local wld21=weld(prt21,prt21,prt18,euler(0,0,0)*cf(0,-0.3,numb)) | |
| 162 | numb=numb+0.2 | |
| 163 | end | |
| 164 | function MakeBullet(Color) | |
| 165 | model=Instance.new("Model")
| |
| 166 | model.Parent=modelzorz | |
| 167 | model.Name="Bullet" | |
| 168 | local bulletbase=part(3,model,0,0,BrickColor.new("Really black"),"BulletBase",vt(0.5,0.5,0.5))
| |
| 169 | bulletbase.CFrame=prt22.CFrame | |
| 170 | local bullet1=part(3,model,0,0,BrickColor.new(Color),"Bullet1",vt(0.51,0.1,0.51)) | |
| 171 | local bullet2=part(3,model,0,0,BrickColor.new(Color),"Bullet2",vt(0.5,0.5,0.5)) | |
| 172 | local bullet3=part(3,model,0,0,BrickColor.new(Color),"Bullet3",vt(0.5,0.5,0.5)) | |
| 173 | local bullet4=part(3,model,0,0,BrickColor.new("Really black"),"Bullet4",vt(0.5,0.5,0.5))
| |
| 174 | local bulmsh=mesh("CylinderMesh",bulletbase,"","",vt(0,0,0),vt(1.5,1,1.5))
| |
| 175 | local bulmsh1=mesh("CylinderMesh",bullet1,"","",vt(0,0,0),vt(1.5,0.5,1.5))
| |
| 176 | local bulmsh2=mesh("SpecialMesh",bullet2,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(0.55,0.2,0.55))
| |
| 177 | local bulmsh3=mesh("CylinderMesh",bullet3,"","",vt(0,0,0),vt(1,0.5,1))
| |
| 178 | local bulmsh4=mesh("CylinderMesh",bullet4,"","",vt(0,0,0),vt(1.5,0.2,1.5))
| |
| 179 | local bulwld1=weld(bullet1,bullet1,bulletbase,euler(0,0,0)*cf(0,0.1,0)) | |
| 180 | local bulwld2=weld(bullet2,bullet2,bulletbase,euler(3.14,0,0)*cf(0,0.4,0)) | |
| 181 | local bulwld3=weld(bullet3,bullet3,bulletbase,euler(0,0,0)*cf(0,-0.3,0)) | |
| 182 | local bulwld4=weld(bullet4,bullet4,bulletbase,euler(0,0,0)*cf(0,-0.35,0)) | |
| 183 | bulletbase.CFrame=prt22.CFrame | |
| 184 | coroutine.resume(coroutine.create(function(Part) | |
| 185 | for i=0,1,0.1 do | |
| 186 | wait() | |
| 187 | end | |
| 188 | end),bulletbase) | |
| 189 | return bulletbase,model | |
| 190 | end | |
| 191 | --[[local bullet=MakeBullet("Bright red")
| |
| 192 | local wldbul=weld(bullet,bullet,Torso,euler(0,0,0)*cf(0,-5,0))]] | |
| 193 | if (script.Parent.className ~= "HopperBin") then | |
| 194 | Tool = Instance.new("HopperBin")
| |
| 195 | Tool.Parent = Backpack | |
| 196 | Tool.Name = "Blitz" | |
| 197 | script.Parent = Tool | |
| 198 | end | |
| 199 | Bin = script.Parent | |
| 200 | local bg = it("BodyGyro")
| |
| 201 | bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 202 | bg.P = 20e+003 | |
| 203 | bg.Parent = nil | |
| 204 | so = function(id,par,vol,pit) | |
| 205 | coroutine.resume(coroutine.create(function() | |
| 206 | local sou = Instance.new("Sound",par or workspace)
| |
| 207 | sou.Volume=vol | |
| 208 | sou.Pitch=pit or 1 | |
| 209 | sou.SoundId=id | |
| 210 | wait() | |
| 211 | sou:play() | |
| 212 | wait(6) | |
| 213 | sou:Remove() | |
| 214 | end)) | |
| 215 | end | |
| 216 | function unequipweld() | |
| 217 | wld1.Part1=Torso | |
| 218 | wld1.C0=euler(2.5,1.57,0)*cf(-0.5,-1,-0.7) | |
| 219 | end | |
| 220 | function equipweld() | |
| 221 | wld1.Part1=RightArm | |
| 222 | wld1.C0=euler(1.57,0,0)*cf(0,1,0) | |
| 223 | end | |
| 224 | function hideanim() | |
| 225 | equipped=false | |
| 226 | wait(0.1) | |
| 227 | bg.Parent=nil | |
| 228 | unequipweld() | |
| 229 | end | |
| 230 | function equipanim() | |
| 231 | equipped=true | |
| 232 | wait(0.1) | |
| 233 | equipweld() | |
| 234 | RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0) | |
| 235 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2) | |
| 236 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
| 237 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 238 | end | |
| 239 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3) | |
| 240 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 241 | prt.Anchored=true | |
| 242 | prt.CFrame=cframe | |
| 243 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 244 | coroutine.resume(coroutine.create(function() | |
| 245 | for i=0,1,0.2 do | |
| 246 | wait() | |
| 247 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 248 | prt.Transparency=i | |
| 249 | msh.Scale=msh.Scale+vt(x3,y3,z3) | |
| 250 | end | |
| 251 | prt.Parent=nil | |
| 252 | end)) | |
| 253 | end | |
| 254 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3) | |
| 255 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 256 | prt.Anchored=true | |
| 257 | prt.CFrame=cframe | |
| 258 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 259 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 260 | for i=0,1,0.1 do | |
| 261 | wait() | |
| 262 | Part.CFrame=Part.CFrame | |
| 263 | Part.Transparency=i | |
| 264 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 265 | end | |
| 266 | Part.Parent=nil | |
| 267 | end),prt,msh) | |
| 268 | end | |
| 269 | function MagicFreeze(brickcolor,cframe,x1,y1,z1,x3,y3,z3) | |
| 270 | local prt=part(3,workspace,0.4,0.3,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 271 | prt.Anchored=true | |
| 272 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 273 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(x1,y1,z1))
| |
| 274 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 275 | for i=0,1,0.1 do | |
| 276 | wait() | |
| 277 | Part.CFrame=Part.CFrame*cf(0,0.3,0) | |
| 278 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 279 | end | |
| 280 | wait(5) | |
| 281 | Part.Parent=nil | |
| 282 | end),prt,msh) | |
| 283 | end | |
| 284 | function BreakEffect(brickcolor,cframe,x1,y1,z1) | |
| 285 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 286 | prt.Anchored=true | |
| 287 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 288 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 289 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
| 290 | CF=Part.CFrame | |
| 291 | Numbb=0 | |
| 292 | randnumb=math.random()-math.random() | |
| 293 | for i=0,1,0.05 do | |
| 294 | wait() | |
| 295 | CF=CF*cf(0,1,0) | |
| 296 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
| 297 | Part.CFrame=CF*euler(Numbb,0,0) | |
| 298 | Part.Transparency=i | |
| 299 | Numbb=Numbb+randnumb | |
| 300 | end | |
| 301 | Part.Parent=nil | |
| 302 | end),prt,CF,Numbb,randnumb) | |
| 303 | end | |
| 304 | Damagefunc1=function(hit,Damage,Type) | |
| 305 | if hit.Parent==nil then | |
| 306 | return | |
| 307 | end | |
| 308 | CPlayer=Bin | |
| 309 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 310 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 311 | if attackdebounce == false then | |
| 312 | attackdebounce = true | |
| 313 | coroutine.resume(coroutine.create(function() | |
| 314 | wait(0.2) | |
| 315 | attackdebounce = false | |
| 316 | end)) | |
| 317 | Damage=Damage | |
| 318 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 319 | return | |
| 320 | end]] | |
| 321 | -- hs(hit,1.2) | |
| 322 | c=Instance.new("ObjectValue")
| |
| 323 | c.Name="creator" | |
| 324 | c.Value=game.Players.LocalPlayer | |
| 325 | c.Parent=h | |
| 326 | game:GetService("Debris"):AddItem(c,100)
| |
| 327 | Damage=Damage+math.random(0,100) | |
| 328 | -- h:TakeDamage(Damage) | |
| 329 | h.Health=h.Health-Damage | |
| 330 | showDamage(hit.Parent,Damage,100) | |
| 331 | if Type=="" then | |
| 332 | vp=Instance.new("BodyVelocity")
| |
| 333 | vp.P=500 | |
| 334 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 335 | -- vp.velocity=Character.Torso.CFrame.lookVector*10 | |
| 336 | vp.velocity=Head.CFrame.lookVector*10+Head.Velocity/1.05 | |
| 337 | if 10>0 then | |
| 338 | vp.Parent=hit.Parent.Torso | |
| 339 | end | |
| 340 | rl=Instance.new("BodyAngularVelocity")
| |
| 341 | rl.P=3000 | |
| 342 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 343 | rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 344 | -- rl.Parent=hit | |
| 345 | coroutine.resume(coroutine.create(function(vel) | |
| 346 | wait(1) | |
| 347 | vel:Remove() | |
| 348 | end),rl) | |
| 349 | game:GetService("Debris"):AddItem(vp,.25)
| |
| 350 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 351 | elseif Type=="Explosion" then | |
| 352 | local bodyVelocity=Instance.new("BodyVelocity")
| |
| 353 | bodyVelocity.velocity=vt(0,40,0) | |
| 354 | bodyVelocity.P=5000 | |
| 355 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 356 | bodyVelocity.Parent=hit | |
| 357 | game:GetService("Debris"):AddItem(bodyVelocity,.5)
| |
| 358 | end | |
| 359 | c=Instance.new("ObjectValue")
| |
| 360 | c.Name="creator" | |
| 361 | c.Value=Player | |
| 362 | c.Parent=h | |
| 363 | game:GetService("Debris"):AddItem(c,100)
| |
| 364 | CRIT=false | |
| 365 | hitDeb=true | |
| 366 | AttackPos=6 | |
| 367 | end | |
| 368 | end | |
| 369 | end | |
| 370 | freezeDamagefunc=function(hit,Damage,Knockback) | |
| 371 | if hit.Parent==nil then | |
| 372 | return | |
| 373 | end | |
| 374 | CPlayer=Bin | |
| 375 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 376 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 377 | if attackdebounce == false then | |
| 378 | attackdebounce = true | |
| 379 | coroutine.resume(coroutine.create(function() | |
| 380 | wait(0.2) | |
| 381 | attackdebounce = false | |
| 382 | end)) | |
| 383 | Damage=Damage | |
| 384 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 385 | return | |
| 386 | end]] | |
| 387 | -- hs(hit,1.2) | |
| 388 | c=Instance.new("ObjectValue")
| |
| 389 | c.Name="creator" | |
| 390 | c.Value=game.Players.LocalPlayer | |
| 391 | c.Parent=h | |
| 392 | game:GetService("Debris"):AddItem(c,.5)
| |
| 393 | Damage=Damage+math.random(0,100) | |
| 394 | -- h:TakeDamage(Damage) | |
| 395 | blocked=false | |
| 396 | block=hit.Parent:findFirstChild("Block")
| |
| 397 | if block~=nil then | |
| 398 | print("herp")
| |
| 399 | if block.Value>0 then | |
| 400 | blocked=true | |
| 401 | block.Value=block.Value-1 | |
| 402 | print(block.Value) | |
| 403 | end | |
| 404 | end | |
| 405 | if blocked==false then | |
| 406 | -- h:TakeDamage(Damage) | |
| 407 | h.Health=h.Health-Damage | |
| 408 | showDamage(hit.Parent,Damage,100) | |
| 409 | else | |
| 410 | h:TakeDamage(1) | |
| 411 | showDamage(hit.Parent,1,.5) | |
| 412 | end | |
| 413 | if math.random(1,1)==1 then | |
| 414 | BodPos=Instance.new("BodyPosition")
| |
| 415 | BodPos.P=50000 | |
| 416 | BodPos.D=1000 | |
| 417 | BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 418 | BodPos.position=hit.Parent.Torso.Position | |
| 419 | BodPos.Parent=hit.Parent.Torso | |
| 420 | BodGy = it("BodyGyro")
| |
| 421 | BodGy.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 422 | BodGy.P = 20e+003 | |
| 423 | BodGy.Parent=hit.Parent.Torso | |
| 424 | BodGy.cframe = hit.Parent.Torso.CFrame | |
| 425 | showDamage(hit.Parent,"Freeze!",3) | |
| 426 | so("http://www.roblox.com/asset/?id=41763367",hit,1,2)
| |
| 427 | for i=1,10 do | |
| 428 | local freezepart=part(3,hit.Parent,0.5,0.5,BrickColor.new("Bright blue"),"Ice Part",vt(math.random(2,3)+math.random(),math.random(2,3)+math.random(),math.random(2,3)+math.random()))
| |
| 429 | freezepart.Anchored=true | |
| 430 | freezepart.CFrame=hit.Parent.Torso.CFrame*cf(math.random(-1,0)+math.random(),-2.5,math.random(-1,0)+math.random())*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 431 | coroutine.resume(coroutine.create(function(Part) | |
| 432 | wait(3) | |
| 433 | Part.Anchored=false | |
| 434 | Part.Velocity=vt(math.random(-20,20),math.random(20,30),math.random(-20,20)) | |
| 435 | wait(5) | |
| 436 | Part.Parent=nil | |
| 437 | end),freezepart) | |
| 438 | end | |
| 439 | coroutine.resume(coroutine.create(function(BodyPos,BodyGy,Hitted) | |
| 440 | wait(3) | |
| 441 | BodyPos.Parent=nil | |
| 442 | BodyGy.Parent=nil | |
| 443 | so("http://www.roblox.com/asset/?id=87015121",Hitted,1,2)
| |
| 444 | end),BodPos,BodGy,hit) | |
| 445 | end | |
| 446 | vp=Instance.new("BodyVelocity")
| |
| 447 | vp.P=500 | |
| 448 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 449 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 450 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
| 451 | if Knockback>0 then | |
| 452 | vp.Parent=hit.Parent.Torso | |
| 453 | end | |
| 454 | game:GetService("Debris"):AddItem(vp,.25)
| |
| 455 | c=Instance.new("ObjectValue")
| |
| 456 | c.Name="creator" | |
| 457 | c.Value=Player | |
| 458 | c.Parent=h | |
| 459 | game:GetService("Debris"):AddItem(c,.5)
| |
| 460 | CRIT=false | |
| 461 | hitDeb=true | |
| 462 | AttackPos=6 | |
| 463 | end | |
| 464 | end | |
| 465 | end | |
| 466 | Damagefunc2=function(hit,Damage,Knockback) | |
| 467 | if hit.Parent==nil then | |
| 468 | return | |
| 469 | end | |
| 470 | CPlayer=Bin | |
| 471 | blocked=false | |
| 472 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 473 | if h~=nil and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 474 | Damage=Damage | |
| 475 | c=it("ObjectValue")
| |
| 476 | c.Name="creator" | |
| 477 | c.Value=game.Players.LocalPlayer | |
| 478 | c.Parent=h | |
| 479 | game:GetService("Debris"):AddItem(c,.5)
| |
| 480 | -- print(c.Value) | |
| 481 | --[[ if math.random(0,99)+math.random()<=7.8 then | |
| 482 | CRIT=true | |
| 483 | Damage=Damage*2 | |
| 484 | s=it("Sound")
| |
| 485 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
| 486 | s.Volume=1 | |
| 487 | s.Pitch=2 | |
| 488 | s.Parent=hit | |
| 489 | s.PlayOnRemove=true | |
| 490 | s.Parent=nil | |
| 491 | ||
| 492 | end]] | |
| 493 | Damage=Damage+math.random(0,10) | |
| 494 | -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
| 495 | block=hit.Parent:findFirstChild("Block")
| |
| 496 | if block~=nil then | |
| 497 | print("herp")
| |
| 498 | if block.Value>0 then | |
| 499 | blocked=true | |
| 500 | block.Value=block.Value-3 | |
| 501 | print(block.Value) | |
| 502 | end | |
| 503 | end | |
| 504 | if blocked==false then | |
| 505 | -- h:TakeDamage(Damage) | |
| 506 | h.Health=h.Health-Damage | |
| 507 | showDamage(hit.Parent,Damage,.5) | |
| 508 | else | |
| 509 | h:TakeDamage(1) | |
| 510 | showDamage(hit.Parent,1,.5) | |
| 511 | end | |
| 512 | --if blocked==false then | |
| 513 | --end | |
| 514 | local bodyVelocity=Instance.new("BodyVelocity")
| |
| 515 | bodyVelocity.velocity=angle*40+Vector3.new(0,0,0) | |
| 516 | bodyVelocity.P=5000 | |
| 517 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 518 | bodyVelocity.Parent=hit | |
| 519 | coroutine.resume(coroutine.create(function(Vel) | |
| 520 | wait(1) | |
| 521 | Vel:Remove() | |
| 522 | end),bodyVelocity) | |
| 523 | game:GetService("Debris"):AddItem(vp,1)
| |
| 524 | c=it("ObjectValue")
| |
| 525 | c.Name="creator" | |
| 526 | c.Value=Player | |
| 527 | c.Parent=h | |
| 528 | game:GetService("Debris"):AddItem(c,.5)
| |
| 529 | CRIT=false | |
| 530 | hitDeb=true | |
| 531 | AttackPos=6 | |
| 532 | end | |
| 533 | end | |
| 534 | showDamage=function(Char,Dealt,du) | |
| 535 | m=Instance.new("Model")
| |
| 536 | m.Name=tostring(Dealt) | |
| 537 | h=Instance.new("Humanoid")
| |
| 538 | h.Health=0 | |
| 539 | h.MaxHealth=0 | |
| 540 | h.Parent=m | |
| 541 | c=Instance.new("Part")
| |
| 542 | c.Material = "SmoothPlastic" | |
| 543 | c.BottomSurface="SmoothNoOutlines" | |
| 544 | c.TopSurface="SmoothNoOutlines" | |
| 545 | c.RightSurface="SmoothNoOutlines" | |
| 546 | c.LeftSurface="SmoothNoOutlines" | |
| 547 | c.Transparency=0 | |
| 548 | c.BrickColor=BrickColor:Red() | |
| 549 | if CRIT==true then | |
| 550 | c.BrickColor=BrickColor.new("New Yeller")
| |
| 551 | end | |
| 552 | c.Name="Head" | |
| 553 | c.TopSurface=0 | |
| 554 | c.BottomSurface=0 | |
| 555 | c.formFactor="Plate" | |
| 556 | c.Size=Vector3.new(1,.4,1) | |
| 557 | ms=Instance.new("CylinderMesh")
| |
| 558 | ms.Scale=Vector3.new(.8,.8,.8) | |
| 559 | if CRIT==true then | |
| 560 | ms.Scale=Vector3.new(1,1.25,1) | |
| 561 | end | |
| 562 | ms.Parent=c | |
| 563 | c.Reflectance=0 | |
| 564 | Instance.new("BodyGyro").Parent=c
| |
| 565 | c.Parent=m | |
| 566 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 567 | f=Instance.new("BodyPosition")
| |
| 568 | f.P=2000 | |
| 569 | f.D=100 | |
| 570 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 571 | f.position=c.Position+Vector3.new(0,3,0) | |
| 572 | f.Parent=c | |
| 573 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 574 | c.CanCollide=false | |
| 575 | m.Parent=workspace | |
| 576 | c.CanCollide=false | |
| 577 | wait(2) | |
| 578 | c:remove() | |
| 579 | end | |
| 580 | local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 581 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
| 582 | end | |
| 583 | spread=0 | |
| 584 | range=500 | |
| 585 | rangepower=10 | |
| 586 | function shoottrail(mouse,baseprt,Type) | |
| 587 | coroutine.resume(coroutine.create(function(v) | |
| 588 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100 | |
| 589 | local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector) | |
| 590 | local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character) | |
| 591 | local rangepos = range | |
| 592 | BulletType=Type | |
| 593 | NewCol="White" | |
| 594 | if BulletType=="Explosion" then | |
| 595 | NewCol="Bright red" | |
| 596 | elseif BulletType=="Freeze" then | |
| 597 | NewCol="Bright blue" | |
| 598 | elseif BulletType=="Tornado" then | |
| 599 | NewCol="Pastel Blue" | |
| 600 | end | |
| 601 | local ShootBullet,ShootModel=MakeBullet(NewCol) | |
| 602 | ShootBullet.Anchored=false | |
| 603 | ShootBullet.CFrame=baseprt.CFrame | |
| 604 | local shodderp=weld(ShootBullet,ShootBullet,prt22,euler(3.14,0,0)*cf(0,0,0)) | |
| 605 | shodderp.Parent=nil | |
| 606 | local function drawtrail(From,To) | |
| 607 | local effectsmsh = Instance.new("CylinderMesh")
| |
| 608 | effectsmsh.Scale = Vector3.new(1,1,1) | |
| 609 | effectsmsh.Name = "Mesh" | |
| 610 | local effectsg = Instance.new("Part")
| |
| 611 | effectsg.Material = "SmoothPlastic" | |
| 612 | effectsg.TopSurface = "SmoothNoOutlines" | |
| 613 | effectsg.BottomSurface = "SmoothNoOutlines" | |
| 614 | effectsg.RightSurface = "SmoothNoOutlines" | |
| 615 | effectsg.LeftSurface = "SmoothNoOutlines" | |
| 616 | effectsg.formFactor = 3 | |
| 617 | effectsg.CanCollide = false | |
| 618 | effectsg.Name = "Eff" | |
| 619 | effectsg.Locked = true | |
| 620 | effectsg.Anchored = true | |
| 621 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
| 622 | effectsg.Parent = modelzorz | |
| 623 | effectsmsh.Parent = effectsg | |
| 624 | effectsg.BrickColor = BrickColor.new(NewCol) | |
| 625 | effectsg.Reflectance = 0.25 | |
| 626 | effectsg.Transparency = 1 | |
| 627 | local LP = From | |
| 628 | local point1 = To | |
| 629 | local mg = (LP - point1).magnitude | |
| 630 | effectsmsh.Scale = Vector3.new(1.5,mg*5,1.5) | |
| 631 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
| 632 | ShootBullet.CFrame=effectsg.CFrame*euler(3.14,0,0) | |
| 633 | local shodderp=weld(ShootBullet,ShootBullet,effectsg,euler(3.14,0,0)*cf(0,0,0)) | |
| 634 | MagicBlock(BrickColor.new(NewCol),ShootBullet.CFrame,0,0,0,0.5,0.5,0.5) | |
| 635 | coroutine.resume(coroutine.create(function() | |
| 636 | effectsg.Transparency=1 | |
| 637 | wait(0.1) | |
| 638 | effectsg.Parent = nil | |
| 639 | end)) | |
| 640 | end | |
| 641 | local newpos = baseprt.Position | |
| 642 | local inc = rangepower | |
| 643 | repeat | |
| 644 | wait(0) | |
| 645 | rangepos = rangepos - 10 | |
| 646 | dir = dir * CFrame.Angles(math.rad(-0.5),0,0) | |
| 647 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
| 648 | drawtrail(newpos,pos) | |
| 649 | newpos = newpos + (dir.lookVector * inc) | |
| 650 | if inc >= 20 then | |
| 651 | inc = inc - 10 | |
| 652 | end | |
| 653 | if hit ~= nil then | |
| 654 | rangepos = 0 | |
| 655 | end | |
| 656 | until rangepos <= 0 | |
| 657 | TehCF=ShootBullet.CFrame | |
| 658 | NewCF=CFrame.new(ShootBullet.Position) | |
| 659 | NewPOS=ShootBullet.Position | |
| 660 | rand=math.random(1,3) | |
| 661 | ShootModel.Parent=nil | |
| 662 | if Type=="Explosion" then | |
| 663 | MagicCircle(BrickColor.new("Bright red"),TehCF,1,1,1,5,5,5)
| |
| 664 | coroutine.resume(coroutine.create(function() | |
| 665 | for i=1,10 do | |
| 666 | wait(0.05) | |
| 667 | MagicCircle(BrickColor.new("Bright red"),NewCF*cf(math.random(-5,5),0,math.random(-5,5)),rand,1,rand,1,8,1)
| |
| 668 | end | |
| 669 | end)) | |
| 670 | local cc = game.Workspace:GetChildren() | |
| 671 | for i = 1, #cc do | |
| 672 | local hum = cc[i]:findFirstChild("Humanoid")
| |
| 673 | if hum ~= nil and hum.Health ~= 0 then | |
| 674 | local head = cc[i]:findFirstChild("Head")
| |
| 675 | if head ~= nil then | |
| 676 | local targ = head.Position - NewPOS | |
| 677 | local mag = targ.magnitude | |
| 678 | if mag <= 20 and cc[i].Name ~= Player.Name then | |
| 679 | attackdebounce=false | |
| 680 | Damagefunc1(head,20,"Explosion") | |
| 681 | end | |
| 682 | end | |
| 683 | end | |
| 684 | end | |
| 685 | elseif Type=="Freeze" then | |
| 686 | MagicBlock(BrickColor.new("Bright blue"),NewCF,1,1,1,5,5,5)
| |
| 687 | for i=1,6 do | |
| 688 | MagicFreeze(BrickColor.new("Bright blue"),NewCF,0.5,0.5,0.5,0.1,0.3,0.1)
| |
| 689 | BreakEffect(BrickColor.new("Bright blue"),NewCF,0.5,math.random(5,15),0.5)
| |
| 690 | end | |
| 691 | local cc = game.Workspace:GetChildren() | |
| 692 | for i = 1, #cc do | |
| 693 | local hum = cc[i]:findFirstChild("Humanoid")
| |
| 694 | if hum ~= nil and hum.Health ~= 0 then | |
| 695 | local head = cc[i]:findFirstChild("Head")
| |
| 696 | if head ~= nil then | |
| 697 | local targ = head.Position - NewPOS | |
| 698 | local mag = targ.magnitude | |
| 699 | if mag <= 10 and cc[i].Name ~= Player.Name then | |
| 700 | attackdebounce=false | |
| 701 | freezeDamagefunc(head,10,10) | |
| 702 | end | |
| 703 | end | |
| 704 | end | |
| 705 | end | |
| 706 | elseif Type=="Tornado" then | |
| 707 | end | |
| 708 | --[[if hit ~= nil then | |
| 709 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 710 | hum = hit.Parent.Humanoid | |
| 711 | tTorso=hit.Parent.Torso | |
| 712 | Damagefunc2(hit,20,30) | |
| 713 | --ADmg(hum,hit) | |
| 714 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 715 | hum = hit.Parent.Parent.Humanoid | |
| 716 | tTorso=hit.Parent.Parent.Torso | |
| 717 | Damagefunc2(hit.Parent.Parent.Torso,20,30) | |
| 718 | --ADmg(hum,hit) | |
| 719 | end | |
| 720 | end]] | |
| 721 | end)) | |
| 722 | end | |
| 723 | function Melee() | |
| 724 | attack=true | |
| 725 | for i=0,1,0.1 do | |
| 726 | wait() | |
| 727 | RW.C0=cf(1.5-1*i, 0.5, -0.5*i) * euler(0.8+0.77*i,0,0) | |
| 728 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.77*i,-0.2+1.2*i) | |
| 729 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
| 730 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 731 | end | |
| 732 | so("http://roblox.com/asset/?id=10209640",prt22,1,1)
| |
| 733 | con1=prt22.Touched:connect(function(hit) Damagefunc1(hit,10,"") end) | |
| 734 | for i=0,1,0.2 do | |
| 735 | wait() | |
| 736 | RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1.57,0,0) | |
| 737 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.57,1-2.5*i) | |
| 738 | LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5*i,0,-0.2) | |
| 739 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 740 | end | |
| 741 | con1:disconnect() | |
| 742 | for i=0,1,0.1 do | |
| 743 | wait() | |
| 744 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.57,-1.5-0.1*i) | |
| 745 | end | |
| 746 | for i=0,1,0.1 do | |
| 747 | wait() | |
| 748 | RW.C0=cf(1.5, 0.5, 0) * euler(1.57-0.77*i,0,0) | |
| 749 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.57+1.77*i,-1.6+1.4*i) | |
| 750 | LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5+0.5*i,0,-0.2) | |
| 751 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 752 | end | |
| 753 | attack=false | |
| 754 | end | |
| 755 | function Shoot(Model) | |
| 756 | attack=true | |
| 757 | Humanoid.WalkSpeed=0 | |
| 758 | coroutine.resume(coroutine.create(function() | |
| 759 | bg.maxTorque = vt(math.huge,math.huge,math.huge) | |
| 760 | bg.P = 9000 | |
| 761 | bg.Parent = Torso | |
| 762 | MainCFX=workspace.CurrentCamera.CoordinateFrame.X | |
| 763 | MainCFZ=workspace.CurrentCamera.CoordinateFrame.Z | |
| 764 | HeadCF=Head.Position.Y | |
| 765 | --wld1.C0 = euler(0,0,0) * cf(0,0,0) | |
| 766 | local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) | |
| 767 | MainCF=cf(Head.Position,pos4) * euler(0,3.14,0) | |
| 768 | while attack==true do | |
| 769 | wait() | |
| 770 | bg.cframe = MainCF | |
| 771 | bg.Parent = Head | |
| 772 | end | |
| 773 | for i=0,1,0.1 do | |
| 774 | wait() | |
| 775 | bg.Parent=nil | |
| 776 | Neck.C0=necko*euler(0,0,0) | |
| 777 | end | |
| 778 | end)) | |
| 779 | for i=0,1,0.1 do | |
| 780 | wait() | |
| 781 | Neck.C0=necko*euler(0,0,-1.57*i) | |
| 782 | RW.C0=cf(1.5, 0.5, 0) * euler(0.8+0.77*i,0,0) | |
| 783 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2-0.2*i,-0.2-1.37*i) | |
| 784 | end | |
| 785 | wait(0.3) | |
| 786 | so("http://roblox.com/asset/?id=151776307",prt7,1,1)
| |
| 787 | MainModel=BulletTable[1] | |
| 788 | table.remove(BulletTable,1) | |
| 789 | MainModel.Parent=nil | |
| 790 | shoottrail(mouse,prt22,AmmoType) | |
| 791 | Loaded=false | |
| 792 | AmmoType="" | |
| 793 | for i=0,1,0.2 do | |
| 794 | wait() | |
| 795 | Neck.C0=necko*euler(0,0,-1.57) | |
| 796 | RW.C0=cf(1.5, 0.5, 0) * euler(1.57,0,0) | |
| 797 | RW.C1=cf(0, 0.5, 0) * euler(-0.3*i,0,-1.57) | |
| 798 | end | |
| 799 | for i=0,1,0.1 do | |
| 800 | wait() | |
| 801 | Neck.C0=necko*euler(0,0,-1.57) | |
| 802 | RW.C0=cf(1.5, 0.5, 0) * euler(1.57,0,0) | |
| 803 | RW.C1=cf(0, 0.5, 0) * euler(-0.3-0.2*i,0,-1.57) | |
| 804 | end | |
| 805 | for i=0,1,0.1 do | |
| 806 | wait() | |
| 807 | Neck.C0=necko*euler(0,0,-1.57+1.57*i) | |
| 808 | RW.C0=cf(1.5, 0.5, 0) * euler(1.57-0.77*i,0,0) | |
| 809 | RW.C1=cf(0, 0.5, 0) * euler(-0.5+0.5*i,0.2*i,-1.57+1.37*i) | |
| 810 | end | |
| 811 | wait(0.2) | |
| 812 | Humanoid.WalkSpeed=16 | |
| 813 | attack=false | |
| 814 | end | |
| 815 | function LoadExplode(bullet,BulletModel) | |
| 816 | attack=true | |
| 817 | for i=0,1,0.1 do | |
| 818 | wait() | |
| 819 | RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0) | |
| 820 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2) | |
| 821 | LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5*i,0,-0.2+0.6*i) | |
| 822 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 823 | end | |
| 824 | local bullet,BulletModel=MakeBullet("Bright red")
| |
| 825 | local wldbul=weld(bullet,bullet,LeftArm,euler(1.57,0,0)*cf(0,1,0)) | |
| 826 | table.insert(BulletTable,BulletModel) | |
| 827 | for i=0,1,0.1 do | |
| 828 | wait() | |
| 829 | RW.C0=cf(1.5-0.5*i, 0.5, -1*i) * euler(0.8,0,0) | |
| 830 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6*i,-0.2+0.2*i) | |
| 831 | LW.C0=cf(-1.5+0.3*i, 0.5-0.2*i, -1*i) * euler(-0.5+2*i,0,0.4+0.7*i) | |
| 832 | LW.C1=cf(0, 0.5, 0) * euler(0,0.8*i,0) | |
| 833 | end | |
| 834 | so("http://www.roblox.com/asset/?id=10209845",prt9,1,0.7)
| |
| 835 | wldbul.Part1=prt9 | |
| 836 | wldbul.C0=euler(3.14,0,0)*cf(0,0.8,0) | |
| 837 | Loaded=true | |
| 838 | AmmoType="Explosion" | |
| 839 | for i=0,1,0.1 do | |
| 840 | wait() | |
| 841 | wldbul.C0=euler(3.14,0,0)*cf(0,0.8-2.2*i,0) | |
| 842 | RW.C0=cf(1.5-0.5, 0.5, -1) * euler(0.8,0,0) | |
| 843 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6,0) | |
| 844 | LW.C0=cf(-1.5+0.3, 0.5-0.2, -1) * euler(1.5,0,0.4+0.7) | |
| 845 | LW.C1=cf(0, 0.5, 0) * euler(1*i,0.8,0) | |
| 846 | end | |
| 847 | for i=0,1,0.1 do | |
| 848 | wait() | |
| 849 | RW.C0=cf(1+0.5*i, 0.5, -1+1*i) * euler(0.8,0,0) | |
| 850 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.4+1.6*i,-0.2*i) | |
| 851 | LW.C0=cf(-1.2-0.3*i, 0.5-0.2+0.2*i, -1+1*i) * euler(1.5-1.5*i,0,1.1-1.3*i) | |
| 852 | LW.C1=cf(0, 0.5, 0) * euler(1-1*i,0.8-0.8*i,0) | |
| 853 | end | |
| 854 | attack=false | |
| 855 | return bullet,BulletModel | |
| 856 | end | |
| 857 | function LoadFreeze(bullet,BulletModel) | |
| 858 | attack=true | |
| 859 | for i=0,1,0.1 do | |
| 860 | wait() | |
| 861 | RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0) | |
| 862 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2) | |
| 863 | LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5*i,0,-0.2+0.6*i) | |
| 864 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 865 | end | |
| 866 | local bullet,BulletModel=MakeBullet("Bright blue")
| |
| 867 | local wldbul=weld(bullet,bullet,LeftArm,euler(1.57,0,0)*cf(0,1,0)) | |
| 868 | table.insert(BulletTable,BulletModel) | |
| 869 | for i=0,1,0.1 do | |
| 870 | wait() | |
| 871 | RW.C0=cf(1.5-0.5*i, 0.5, -1*i) * euler(0.8,0,0) | |
| 872 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6*i,-0.2+0.2*i) | |
| 873 | LW.C0=cf(-1.5+0.3*i, 0.5-0.2*i, -1*i) * euler(-0.5+2*i,0,0.4+0.7*i) | |
| 874 | LW.C1=cf(0, 0.5, 0) * euler(0,0.8*i,0) | |
| 875 | end | |
| 876 | so("http://www.roblox.com/asset/?id=10209845",prt9,1,0.7)
| |
| 877 | wldbul.Part1=prt9 | |
| 878 | wldbul.C0=euler(3.14,0,0)*cf(0,0.8,0) | |
| 879 | Loaded=true | |
| 880 | AmmoType="Freeze" | |
| 881 | for i=0,1,0.1 do | |
| 882 | wait() | |
| 883 | wldbul.C0=euler(3.14,0,0)*cf(0,0.8-2.2*i,0) | |
| 884 | RW.C0=cf(1.5-0.5, 0.5, -1) * euler(0.8,0,0) | |
| 885 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6,0) | |
| 886 | LW.C0=cf(-1.5+0.3, 0.5-0.2, -1) * euler(1.5,0,0.4+0.7) | |
| 887 | LW.C1=cf(0, 0.5, 0) * euler(1*i,0.8,0) | |
| 888 | end | |
| 889 | for i=0,1,0.1 do | |
| 890 | wait() | |
| 891 | RW.C0=cf(1+0.5*i, 0.5, -1+1*i) * euler(0.8,0,0) | |
| 892 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.4+1.6*i,-0.2*i) | |
| 893 | LW.C0=cf(-1.2-0.3*i, 0.5-0.2+0.2*i, -1+1*i) * euler(1.5-1.5*i,0,1.1-1.3*i) | |
| 894 | LW.C1=cf(0, 0.5, 0) * euler(1-1*i,0.8-0.8*i,0) | |
| 895 | end | |
| 896 | attack=false | |
| 897 | return bullet,BulletModel | |
| 898 | end | |
| 899 | function LoadTornado(bullet,BulletModel) | |
| 900 | attack=true | |
| 901 | for i=0,1,0.1 do | |
| 902 | wait() | |
| 903 | RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0) | |
| 904 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2) | |
| 905 | LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5*i,0,-0.2+0.6*i) | |
| 906 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 907 | end | |
| 908 | local bullet,BulletModel=MakeBullet("Pastel Blue")
| |
| 909 | local wldbul=weld(bullet,bullet,LeftArm,euler(1.57,0,0)*cf(0,1,0)) | |
| 910 | table.insert(BulletTable,BulletModel) | |
| 911 | for i=0,1,0.1 do | |
| 912 | wait() | |
| 913 | RW.C0=cf(1.5-0.5*i, 0.5, -1*i) * euler(0.8,0,0) | |
| 914 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6*i,-0.2+0.2*i) | |
| 915 | LW.C0=cf(-1.5+0.3*i, 0.5-0.2*i, -1*i) * euler(-0.5+2*i,0,0.4+0.7*i) | |
| 916 | LW.C1=cf(0, 0.5, 0) * euler(0,0.8*i,0) | |
| 917 | end | |
| 918 | so("http://www.roblox.com/asset/?id=10209845",prt9,1,0.7)
| |
| 919 | wldbul.Part1=prt9 | |
| 920 | wldbul.C0=euler(3.14,0,0)*cf(0,0.8,0) | |
| 921 | Loaded=true | |
| 922 | AmmoType="Tornado" | |
| 923 | for i=0,1,0.1 do | |
| 924 | wait() | |
| 925 | wldbul.C0=euler(3.14,0,0)*cf(0,0.8-2.2*i,0) | |
| 926 | RW.C0=cf(1.5-0.5, 0.5, -1) * euler(0.8,0,0) | |
| 927 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6,0) | |
| 928 | LW.C0=cf(-1.5+0.3, 0.5-0.2, -1) * euler(1.5,0,0.4+0.7) | |
| 929 | LW.C1=cf(0, 0.5, 0) * euler(1*i,0.8,0) | |
| 930 | end | |
| 931 | for i=0,1,0.1 do | |
| 932 | wait() | |
| 933 | RW.C0=cf(1+0.5*i, 0.5, -1+1*i) * euler(0.8,0,0) | |
| 934 | RW.C1=cf(0, 0.5, 0) * euler(0,-1.4+1.6*i,-0.2*i) | |
| 935 | LW.C0=cf(-1.2-0.3*i, 0.5-0.2+0.2*i, -1+1*i) * euler(1.5-1.5*i,0,1.1-1.3*i) | |
| 936 | LW.C1=cf(0, 0.5, 0) * euler(1-1*i,0.8-0.8*i,0) | |
| 937 | end | |
| 938 | attack=false | |
| 939 | return bullet,BulletModel | |
| 940 | end | |
| 941 | function ob1d(mouse) | |
| 942 | if attack == true then return end | |
| 943 | hold=true | |
| 944 | if Loaded==false then | |
| 945 | Melee() | |
| 946 | else | |
| 947 | Shoot(TehModel) | |
| 948 | end | |
| 949 | RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0) | |
| 950 | RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2) | |
| 951 | LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) | |
| 952 | LW.C1=cf(0, 0.5, 0) * euler(0,0,0) | |
| 953 | end | |
| 954 | function ob1u(mouse) | |
| 955 | hold = false | |
| 956 | end | |
| 957 | buttonhold = false | |
| 958 | eul=0 | |
| 959 | function key(key) | |
| 960 | if attack == true then return end | |
| 961 | if Loaded==false then | |
| 962 | if key=="z" then | |
| 963 | local Bullet,TehModel=LoadExplode(bullet,BulletModel) | |
| 964 | end | |
| 965 | if key=="x" then | |
| 966 | local Bullet,TehModel=LoadFreeze(bullet,BulletModel) | |
| 967 | end | |
| 968 | if key=="c" then | |
| 969 | local Bullet,TehModel=LoadTornado(bullet,BulletModel) | |
| 970 | end | |
| 971 | end | |
| 972 | end | |
| 973 | function key2(key) | |
| 974 | end | |
| 975 | function s(mouse) | |
| 976 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
| 977 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
| 978 | mouse.KeyDown:connect(key) | |
| 979 | mouse.KeyUp:connect(key2) | |
| 980 | unsheathed = true | |
| 981 | player = Player | |
| 982 | ch = Character | |
| 983 | MMouse = mouse | |
| 984 | RSH = ch.Torso["Right Shoulder"] | |
| 985 | LSH = ch.Torso["Left Shoulder"] | |
| 986 | -- | |
| 987 | RSH.Parent = nil | |
| 988 | LSH.Parent = nil | |
| 989 | -- | |
| 990 | RW.Part0 = ch.Torso | |
| 991 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 992 | RW.C1 = CFrame.new(0, 0.5, 0) | |
| 993 | RW.Part1 = ch["Right Arm"] | |
| 994 | RW.Parent = ch.Torso | |
| 995 | --_G.R = RW | |
| 996 | -- | |
| 997 | LW.Part0 = ch.Torso | |
| 998 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 999 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 1000 | LW.Part1 = ch["Left Arm"] | |
| 1001 | LW.Parent = ch.Torso | |
| 1002 | --_G.L = LW | |
| 1003 | -- | |
| 1004 | equipanim() | |
| 1005 | end | |
| 1006 | function ds(mouse) | |
| 1007 | hideanim() | |
| 1008 | wait(0) | |
| 1009 | RW.Parent = nil | |
| 1010 | LW.Parent = nil | |
| 1011 | RSH.Parent = player.Character.Torso | |
| 1012 | LSH.Parent = player.Character.Torso | |
| 1013 | end | |
| 1014 | Bin.Selected:connect(s) | |
| 1015 | Bin.Deselected:connect(ds) | |
| 1016 | print("Blitz loaded.")
| |
| 1017 | -- mediafire | |
| 1018 | --[[ | |
| 1019 | Copyrighted (C) Fenrier 2013 | |
| 1020 | ]] |