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| 1 | - | |
| 1 | + | |
| 2 | ||
| 3 | owner,name = "Meti2000","Dancer" | |
| 4 | - | owner,name = "DDB_Dex","Dancer" |
| 4 | + | |
| 5 | char = ply.Character | |
| 6 | pcall(function() char:FindFirstChild("legetd"):Remove() char:FindFirstChild("Belt"):Remove() end)
| |
| 7 | m = Instance.new("Model",char) m.Name = "legetd"
| |
| 8 | if script.Parent.className ~= 'HopperBin' then | |
| 9 | hop = Instance.new("HopperBin",game.Players[owner].Backpack)
| |
| 10 | hop.Name = name | |
| 11 | script.Parent = hop | |
| 12 | script.Name = "Function" | |
| 13 | end | |
| 14 | hop = script.Parent | |
| 15 | ||
| 16 | debris = game:GetService("Debris")
| |
| 17 | ||
| 18 | cfn,ang,v3n,ud2n,V2 = CFrame.new,CFrame.Angles,Vector3.new,UDim2.new,Vector2.new | |
| 19 | floatforce = 196.25 | |
| 20 | ||
| 21 | torso = char.Torso | |
| 22 | attacking = false | |
| 23 | track = false | |
| 24 | ||
| 25 | rs = torso["Right Shoulder"] | |
| 26 | ls = torso["Left Shoulder"] | |
| 27 | rh = torso["Right Hip"] | |
| 28 | lh = torso["Right Hip"] | |
| 29 | neck = torso["Neck"] | |
| 30 | rw,lw = nil,nil | |
| 31 | rhw,lhw = nil,nil | |
| 32 | local orgc1 = rs.C1 | |
| 33 | ||
| 34 | rarm = char["Right Arm"] | |
| 35 | larm = char["Left Arm"] | |
| 36 | rleg = char["Right Leg"] | |
| 37 | lleg = char["Left Leg"] | |
| 38 | ||
| 39 | normposr = cfn(1.5,.5,0) | |
| 40 | normposl = cfn(-1.5,.5,0) | |
| 41 | normposr2 = cfn(.5,-1.5,0) | |
| 42 | normposl2 = cfn(-.5,-1.5,0) | |
| 43 | normposn = CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0) | |
| 44 | ||
| 45 | holdpos = normposr*ang(math.pi/2,0,0) | |
| 46 | holdpos2 = normposl*ang(math.pi/2,0,0) | |
| 47 | ||
| 48 | ||
| 49 | T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored,parent,typee)
| |
| 50 | if typee ~= nil then | |
| 51 | c = Instance.new("WedgePart",m)
| |
| 52 | else | |
| 53 | c = Instance.new("Part",m)
| |
| 54 | end | |
| 55 | c.TopSurface,c.BottomSurface = 0,0 | |
| 56 | c.Locked = true | |
| 57 | c.formFactor = "Custom" | |
| 58 | c.Size = Vector3.new(x,y,z) | |
| 59 | if color ~= "random" then | |
| 60 | c.BrickColor = BrickColor.new(color) | |
| 61 | else c.BrickColor = BrickColor:random() end | |
| 62 | c.Transparency = transparency | |
| 63 | c.CanCollide = cancollide | |
| 64 | if anchored ~= nil then c.Anchored = anchored end | |
| 65 | if parent ~= nil then c.Parent = parent end | |
| 66 | return c | |
| 67 | ||
| 68 | end | |
| 69 | , | |
| 70 | ["C"] = function(func) coroutine.resume(coroutine.create(func)) end | |
| 71 | , | |
| 72 | ["W"] = function(part0,part1,x,y,z,rx,ry,rz,parent) | |
| 73 | w = Instance.new("Motor",m)
| |
| 74 | if parent ~= nil then w.Parent = parent end | |
| 75 | w.Part0,w.Part1 = part0,part1 | |
| 76 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz) | |
| 77 | return w | |
| 78 | end | |
| 79 | , | |
| 80 | ["BG"] = function(parent) | |
| 81 | local c = Instance.new("BodyGyro",parent)
| |
| 82 | c.P = 20e+003 | |
| 83 | c.cframe = parent.CFrame | |
| 84 | c.maxTorque = Vector3.new(c.P,c.P,c.P) | |
| 85 | return c | |
| 86 | end | |
| 87 | , | |
| 88 | ["BP"] = function(parent,position) | |
| 89 | local bp = Instance.new("BodyPosition",parent)
| |
| 90 | bp.maxForce = Vector3.new()*math.huge | |
| 91 | bp.position = position | |
| 92 | return bp | |
| 93 | end | |
| 94 | , | |
| 95 | ["F"] = function(parent,size,heat,color,secondcolor,enabled) | |
| 96 | f = Instance.new("Fire",parent)
| |
| 97 | f.Size = size | |
| 98 | f.Heat = heat | |
| 99 | if enabled ~= nil then f.Enabled = enabled end | |
| 100 | if color ~= nil then f.Color = BrickColor.new(color).Color end | |
| 101 | if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end | |
| 102 | return f | |
| 103 | end | |
| 104 | , | |
| 105 | ["FM"] = function(parent,meshid,x,y,z,meshtexture) | |
| 106 | if meshid == "cylinder" then | |
| 107 | mesh = Instance.new("CylinderMesh",parent)
| |
| 108 | mesh.Scale = Vector3.new(x,y,z) | |
| 109 | return mesh | |
| 110 | else | |
| 111 | mesh = Instance.new("SpecialMesh",parent)
| |
| 112 | ||
| 113 | if meshid ~= "sphere" then | |
| 114 | if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else | |
| 115 | mesh.MeshId = "rbxassetid://"..meshids[meshid] | |
| 116 | end | |
| 117 | ||
| 118 | else mesh.MeshType = 3 end | |
| 119 | ||
| 120 | mesh.Scale = Vector3.new(x,y,z) | |
| 121 | ||
| 122 | if meshtexture ~= nil then | |
| 123 | if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else | |
| 124 | mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end | |
| 125 | ||
| 126 | end | |
| 127 | ||
| 128 | return mesh | |
| 129 | end | |
| 130 | end, | |
| 131 | ["Dec"] = function(parent,face,id,transparency) | |
| 132 | c = Instance.new("Decal",parent)
| |
| 133 | c.Face = face | |
| 134 | c.Texture = id | |
| 135 | if transparency then c.Transparency = transparency end | |
| 136 | return c | |
| 137 | end, | |
| 138 | ["S"] = function(id,pitch,volume) | |
| 139 | found = false | |
| 140 | for i,v in pairs(char.Head:children()) do | |
| 141 | if v:IsA("Sound") and v.Name == id and not found then
| |
| 142 | v.Pitch = pitch | |
| 143 | if volume then v.Volume = volume end | |
| 144 | v:Play() | |
| 145 | found = true | |
| 146 | return v | |
| 147 | end | |
| 148 | end | |
| 149 | end | |
| 150 | } | |
| 151 | ||
| 152 | ------MESHIDS--- | |
| 153 | meshids = {["penguin"] = 15853464, ["ring"] = 3270017,
| |
| 154 | ["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761, | |
| 155 | ["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605, | |
| 156 | ["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372,["fish"] = 31221717, ["coffee"] = 15929962,["spiral"] = 1051557, | |
| 157 | ["ramen"] = 19380188,["lightning"] = 72583597,["bullet"]=2697549}---some meshids | |
| 158 | textureids = {["cone"] = 1082804,["rainbow"] = 28488599,["fish"] = 31221733, ["coffee"] = 24181455,["monster"] = 33366441,["ramen"] = 19380153}
| |
| 159 | ----------------- | |
| 160 | soundids = {["bell"] = 20005706,["flintlock"] = 13510352,["falcon"] = 1387390,['sensa'] = 4700455,
| |
| 161 | ['midas'] = 17385513,['splut'] = 16950449,['guitar'] = 1089407,['spark'] = 12555594,['knife'] = 1369159, | |
| 162 | ['awakenking'] = 8610025,['entertainer'] = 27697267,['chrono'] = 1280463 | |
| 163 | } | |
| 164 | for i,v in pairs(char.Head:children()) do for _,q in pairs(soundids) do if v.Name == q then v:Remove() end end end | |
| 165 | for i,v in pairs(soundids) do | |
| 166 | sound = Instance.new("Sound")
| |
| 167 | sound.SoundId = "http://www.roblox.com/asset/?id="..v | |
| 168 | sound.Name = i | |
| 169 | sound.Parent = char.Head | |
| 170 | end | |
| 171 | ||
| 172 | lock = {["R"] =
| |
| 173 | function(a) | |
| 174 | if a == 1 then | |
| 175 | rabrick = T.P(1,1,1,"White",1,false,false) | |
| 176 | rw = T.W(rabrick,torso,1.5,.5,0,0,0,0) | |
| 177 | T.W(rarm,rabrick,0,-.5,0,0,0,0) | |
| 178 | elseif a == 2 then | |
| 179 | rlbrick = T.P(1,1,1,"White",1,false,false) | |
| 180 | rhw = T.W(rlbrick,torso,-.5,-1.5,0,0,0,0) | |
| 181 | T.W(rleg,rlbrick,0,-.5,0,0,0,0) | |
| 182 | elseif a == 0 then | |
| 183 | rs.Parent = torso | |
| 184 | rw.Parent = nil | |
| 185 | rabrick:Destroy() rabrick = nil | |
| 186 | elseif a == -1 then | |
| 187 | rhw.Parent = nil | |
| 188 | rh.Parent = torso | |
| 189 | rlbrick:Destroy() rlbrick = nil | |
| 190 | end | |
| 191 | end | |
| 192 | , ["L"] = function(a) | |
| 193 | if a == 1 then | |
| 194 | labrick = T.P(1,1,1,"White",1,false,false) | |
| 195 | lw = T.W(labrick,torso,-1.5,.5,0,0,0,0) | |
| 196 | T.W(larm,labrick,0,-.5,0,0,0,0) | |
| 197 | elseif a == 2 then | |
| 198 | llbrick = T.P(1,1,1,"White",1,false,false) | |
| 199 | lhw = T.W(llbrick,torso,.5,-1.5,0,0,0,0) | |
| 200 | T.W(lleg,llbrick,0,-.5,0,0,0,0) | |
| 201 | elseif a == 0 then | |
| 202 | ls.Parent = torso | |
| 203 | lw.Parent = nil | |
| 204 | labrick:Destroy() labrick = nil | |
| 205 | elseif a == -1 then | |
| 206 | lhw.Parent = nil | |
| 207 | lh.Parent = torso | |
| 208 | llbrick:Destroy() llbrick = nil | |
| 209 | end | |
| 210 | end} | |
| 211 | ||
| 212 | ||
| 213 | M = {["R"] = function(a,b) return math.random(a,b) end,
| |
| 214 | ["Cos"] = function(a) return math.cos(a) end, | |
| 215 | ["Sin"] = function(a) return math.sin(a) end, | |
| 216 | ["D"] = function(a) return math.rad(a) end | |
| 217 | } | |
| 218 | ||
| 219 | r = .5 | |
| 220 | ||
| 221 | function spin() | |
| 222 | lock.R(1) lock.L(1) | |
| 223 | ||
| 224 | for i = -90,50,25 do | |
| 225 | wait() | |
| 226 | rw.C1 = holdpos*ang(M.D(i),0,0) | |
| 227 | lw.C1 = holdpos2*ang(M.D(i),0,0) | |
| 228 | end | |
| 229 | snd = T.S('chrono',1,100)
| |
| 230 | holding = true | |
| 231 | selectbox = Instance.new("SelectionBox",ply.PlayerGui)
| |
| 232 | while holding do | |
| 233 | for i = 310,50,-25 do | |
| 234 | wait() | |
| 235 | rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r) | |
| 236 | lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r) | |
| 237 | end | |
| 238 | ||
| 239 | for i = 50,310,25 do | |
| 240 | wait() | |
| 241 | rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r) | |
| 242 | lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r) | |
| 243 | end | |
| 244 | end | |
| 245 | ||
| 246 | for i = 310,0,-25 do | |
| 247 | wait() | |
| 248 | rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r) | |
| 249 | lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r) | |
| 250 | end | |
| 251 | for i = 50,-90,25 do | |
| 252 | wait() | |
| 253 | rw.C1 = holdpos*ang(M.D(i),0,0) | |
| 254 | lw.C1 = holdpos2*ang(M.D(i),0,0) | |
| 255 | end | |
| 256 | lock.R(0) lock.L(0) | |
| 257 | snd:Stop() | |
| 258 | end | |
| 259 | ||
| 260 | wspeed = char.Humanoid.WalkSpeed | |
| 261 | ||
| 262 | r = .7 r2 = .3 | |
| 263 | function spin2() | |
| 264 | T.S('sensa',2)
| |
| 265 | lock.R(1) lock.L(1) lock.R(2) lock.L(2) | |
| 266 | lhw.C1 = normposl2*ang(M.D(-30),0,0) | |
| 267 | rhw.C1 = normposr2*ang(M.D(-30),0,0) | |
| 268 | char.Humanoid.WalkSpeed = 50 | |
| 269 | neck.C0 = normposn*ang(M.D(-40),0,0) | |
| 270 | for i = -90,50,25 do | |
| 271 | wait() | |
| 272 | rw.C1 = holdpos*ang(M.D(i),0,0) | |
| 273 | lw.C1 = holdpos2*ang(M.D(i),0,0) | |
| 274 | end | |
| 275 | holding = true | |
| 276 | ||
| 277 | local cons = {rarm.Touched:connect(function() T.S('splut',1.8) end),
| |
| 278 | larm.Touched:connect(function() T.S('splut',1.8) end)}
| |
| 279 | ||
| 280 | -------LOOP--- | |
| 281 | while holding do | |
| 282 | for i = 310,0,-60 do | |
| 283 | wait() | |
| 284 | rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r) | |
| 285 | lw.C1 = holdpos2*ang(-M.Cos(M.D(i))*r,0,-M.Sin(M.D(i))*r) | |
| 286 | end | |
| 287 | for i = 0,310,60 do | |
| 288 | wait() | |
| 289 | rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r) | |
| 290 | lw.C1 = holdpos2*ang(-M.Cos(M.D(i))*r,0,-M.Sin(M.D(i))*r) | |
| 291 | end | |
| 292 | ||
| 293 | end | |
| 294 | -------LOOP--- | |
| 295 | neck.C0 = normposn | |
| 296 | char.Humanoid.WalkSpeed = wspeed | |
| 297 | lock.R(-1) lock.L(-1) | |
| 298 | for i = 310,0,-25 do | |
| 299 | wait() | |
| 300 | rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r) | |
| 301 | lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r) | |
| 302 | end | |
| 303 | for i = 50,-90,25 do | |
| 304 | wait() | |
| 305 | rw.C1 = holdpos*ang(M.D(i),0,0) | |
| 306 | lw.C1 = holdpos2*ang(M.D(i),0,0) | |
| 307 | end | |
| 308 | for i,v in pairs(cons) do v:disconnect() end | |
| 309 | lock.R(0) lock.L(0) | |
| 310 | end | |
| 311 | ||
| 312 | prev,prev2 = holdpos*ang(math.pi/2,0,M.D(40)),holdpos2*ang(math.pi/2,0,M.D(-40)) | |
| 313 | ||
| 314 | function jump() | |
| 315 | -------JUMP----- | |
| 316 | lock.R(2) lock.L(2) | |
| 317 | char.Humanoid.Jump = true | |
| 318 | lhw.C1 = normposl2*ang(0,0,M.D(-40)) rhw.C1 = normposr2*ang(0,0,M.D(40)) | |
| 319 | bd = Instance.new("BodyForce",torso) bd.force = v3n(0,floatforce+3,0)
| |
| 320 | wait(1) | |
| 321 | lock.R(-1) lock.L(-1) | |
| 322 | bd:Remove() | |
| 323 | -------JUMP----- | |
| 324 | end | |
| 325 | function headbang() | |
| 326 | lock.R(1) lock.L(1) | |
| 327 | holding = true | |
| 328 | while holding do | |
| 329 | for i = 0,40,10 do | |
| 330 | wait() | |
| 331 | neck.C0 = normposn*ang(M.D(i),0,0) | |
| 332 | rw.C1 = prev*ang(M.D(-i),0,0) | |
| 333 | lw.C1 = prev2*ang(M.D(-i),0,0) | |
| 334 | end | |
| 335 | T.S('guitar',1)
| |
| 336 | local p = T.P(1,1,1,'New Yeller',0,false,false) | |
| 337 | p.CFrame = cfn(char.Head.Position+torso.CFrame.lookVector*1,char.Head.Position+torso.CFrame.lookVector*2) | |
| 338 | T.FM(p,'ring',3,3,1) | |
| 339 | Instance.new("BodyForce",p).force = torso.CFrame.lookVector*30 + v3n(0,p:GetMass()*floatforce,0)
| |
| 340 | delay(.5,function() for i = 3,30 do wait() p.Mesh.Scale = v3n(i,i,1) p.Transparency = i/30 end p:Remove() end) | |
| 341 | for i = 40,0,-10 do | |
| 342 | wait() | |
| 343 | neck.C0 = normposn*ang(M.D(i),0,0) | |
| 344 | rw.C1 = prev*ang(M.D(-i),0,0) | |
| 345 | lw.C1 = prev2*ang(M.D(-i),0,0) | |
| 346 | end | |
| 347 | end | |
| 348 | lock.R(0) lock.L(0) | |
| 349 | end | |
| 350 | hum = char.Humanoid | |
| 351 | restbp = nil | |
| 352 | restbg = nil | |
| 353 | function rest() | |
| 354 | if not restbp then | |
| 355 | lock.R(1) lock.L(1) lock.R(2) lock.L(2) | |
| 356 | tyu = cfn(.2,.2,-.2) | |
| 357 | tyu1 = cfn(-.2,.2,-.2) | |
| 358 | tyu2 = cfn(-.1,.2,-.2) | |
| 359 | rw.C1 = (holdpos*tyu1)*ang(M.D(100),0,M.D(-30)) | |
| 360 | lw.C1 = (holdpos2*tyu)*ang(M.D(100),0,M.D(30)) | |
| 361 | neck.C0 = normposn*ang(M.D(20),0,0) | |
| 362 | lhw.C1 = (normposr2*tyu2)*ang(M.D(20),0,M.D(-20)) | |
| 363 | rhw.C1 = (normposl2)*ang(M.D(5),0,M.D(10)) | |
| 364 | ||
| 365 | pos = torso.CFrame | |
| 366 | restbp = T.BP(torso,pos.p) | |
| 367 | cloud = T.P(5,2,5,'White',.5,false,false) T.FM(cloud,'cloud',5,2,5) | |
| 368 | cloud.Position = pos.p | |
| 369 | T.W(cloud,torso,0,0,.8,-math.pi/2,0,0) | |
| 370 | ||
| 371 | T.C(function() | |
| 372 | while wait() do | |
| 373 | for i = 0,.5,.05 do | |
| 374 | restbp.position = pos.p+v3n(0,i,0) | |
| 375 | wait(.2) | |
| 376 | end | |
| 377 | for i = .5,0,-.05 do | |
| 378 | restbp.position = pos.p+v3n(0,i,0) | |
| 379 | wait(.2) | |
| 380 | end | |
| 381 | end | |
| 382 | end) | |
| 383 | ||
| 384 | restbg = T.BG(torso) | |
| 385 | restbg.cframe = pos*ang(math.pi/2,0,0) | |
| 386 | hum.PlatformStand = true | |
| 387 | else | |
| 388 | hum.PlatformStand = false | |
| 389 | for i = -1,0 do lock.R(i) lock.L(i) end | |
| 390 | cloud:Remove() | |
| 391 | restbp:Remove() | |
| 392 | restbg:Remove() | |
| 393 | neck.C0 = normposn | |
| 394 | torso.CFrame = pos | |
| 395 | restbp,restbg = nil,nil | |
| 396 | ||
| 397 | end | |
| 398 | end | |
| 399 | ||
| 400 | function spaas(position,radius,number,color) | |
| 401 | ||
| 402 | mode = Instance.new("Model",m)
| |
| 403 | for i = 1,3 do | |
| 404 | pos = position+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius)) | |
| 405 | mag = (position-pos).magnitude | |
| 406 | ||
| 407 | col = color or 'Toothpaste' | |
| 408 | local laz = T.P(.1,mag,.1,col,0,false,true,mode) | |
| 409 | ||
| 410 | T.FM(laz,'cylinder',.3,1,.3) | |
| 411 | laz.CFrame = (cfn(position,pos)*cfn(0,0,-mag/2))*ang(math.pi/2,0,0) | |
| 412 | ||
| 413 | cframe = (laz.CFrame*cfn(0,-mag/2,0)).p | |
| 414 | pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius)) | |
| 415 | mag2 = (cframe-pos2).magnitude | |
| 416 | local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode) | |
| 417 | T.FM(laz2,'cylinder',.3,1,.3) | |
| 418 | laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0) | |
| 419 | ||
| 420 | previo = laz2 | |
| 421 | for i = 1,number do | |
| 422 | cframe = (previo.CFrame*cfn(0,-mag/2,0)).p | |
| 423 | pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius)) | |
| 424 | mag2 = (cframe-pos2).magnitude | |
| 425 | ||
| 426 | local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode) | |
| 427 | T.FM(laz2,'cylinder',.3,1,.3) | |
| 428 | laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0) | |
| 429 | ||
| 430 | previo = laz2 | |
| 431 | end | |
| 432 | ||
| 433 | end | |
| 434 | debris:AddItem(mode,.1) | |
| 435 | end | |
| 436 | ||
| 437 | function lazors() | |
| 438 | holding = true | |
| 439 | ||
| 440 | while holding do | |
| 441 | T.S('spark',1)
| |
| 442 | spaas(torso.Position,1,3) | |
| 443 | wait() | |
| 444 | end | |
| 445 | end | |
| 446 | ||
| 447 | dolls = {}
| |
| 448 | function doll() | |
| 449 | local doll = Instance.new("Model",m)
| |
| 450 | doll.Name = 'Claydoll' | |
| 451 | table.insert(dolls,doll) | |
| 452 | col = 'White' | |
| 453 | ||
| 454 | p = T.P(2,2,1,col,0,true,false,doll) p.Position = torso.Position+torso.CFrame.lookVector*5 p.Name = 'Torso' | |
| 455 | p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Left Arm' | |
| 456 | T.W(p2,p,1.5,0,0,0,0,0) | |
| 457 | p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Right Arm' | |
| 458 | T.W(p2,p,-1.5,0,0,0,0,0) | |
| 459 | p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Right Leg' | |
| 460 | T.W(p2,p,-.5,-2,0,0,0,0) | |
| 461 | p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Left Leg' | |
| 462 | T.W(p2,p,.5,-2,0,0,0,0) | |
| 463 | p2 = T.P(1,1,1,col,0,true,false,doll) p2.Name = 'Head' | |
| 464 | T.W(p2,p,0,1.5,0,0,0,0) Instance.new("SpecialMesh",p2).Scale = v3n(1.25,1.25,1.25)
| |
| 465 | end | |
| 466 | ||
| 467 | function spare() | |
| 468 | lock.R(1) | |
| 469 | local ball = T.P(1,1,1,'Deep blue',1,true,false) ball.Shape = 0 | |
| 470 | ball.Touched:connect(function(hit) | |
| 471 | for i,v in pairs(dolls) do if hit.Parent == v then | |
| 472 | ball:BreakJoints() | |
| 473 | T.W(ball,v.Torso,0,0,0,0,0,0) | |
| 474 | Instance.new("Humanoid",v)
| |
| 475 | T.S('midas',1)
| |
| 476 | T.C(function() | |
| 477 | local ef = T.P(1,1,1,'New Yeller',0,false,true) | |
| 478 | ef.CFrame = ball.CFrame | |
| 479 | local msh = T.FM(ef,'sphere',1,1,1) | |
| 480 | for i = 1,30 do | |
| 481 | msh.Scale = v3n(i,i,i) | |
| 482 | ef.Transparency = i/30 | |
| 483 | wait() | |
| 484 | end | |
| 485 | ef:Remove() | |
| 486 | end) | |
| 487 | end end | |
| 488 | end) | |
| 489 | ||
| 490 | wld = T.W(ball,rarm,0,-1,0,0,0,0) | |
| 491 | rw.C1 = holdpos*cfn(0,.5,0) | |
| 492 | for i = 1,0,-.05 do wait() ball.Transparency = i end | |
| 493 | rw.C1 = holdpos*cfn(0,-.3,0) | |
| 494 | wait() | |
| 495 | wld:Remove() | |
| 496 | Instance.new("BodyForce",ball).force = torso.CFrame.lookVector*4 + v3n(0,ball:GetMass()*floatforce,0)
| |
| 497 | T.C(function(hit) | |
| 498 | while wait(.5) do | |
| 499 | if ball.Parent == nil then break end | |
| 500 | for i = 1,3 do | |
| 501 | spaas(ball.Position,1,3,'New Yeller') | |
| 502 | wait() | |
| 503 | end | |
| 504 | end | |
| 505 | end) | |
| 506 | wait(.3) lock.R(0) | |
| 507 | end | |
| 508 | ||
| 509 | function grab(a,b,speed) | |
| 510 | if speed then c = speed else c = 5 end | |
| 511 | local er,er2,er3 | |
| 512 | if b == 1 then er,er2,er3 = 0,40,c | |
| 513 | elseif b == 0 then er,er2,er3 = 40,0,-c | |
| 514 | end | |
| 515 | ||
| 516 | for i = er,er2,er3 do | |
| 517 | wait() | |
| 518 | ||
| 519 | if a == 1 then | |
| 520 | lw.C1 = normposl*ang(M.D(-i),0,M.D(i/(50/40))) | |
| 521 | elseif a == 2 then | |
| 522 | rw.C1 = normposr*ang(M.D(-i),0,M.D(-i/(50/40))) | |
| 523 | elseif a == 3 then | |
| 524 | lw.C1 = normposl*ang(M.D(-i),0,M.D(i/(50/40))) | |
| 525 | rw.C1 = normposr*ang(M.D(-i),0,M.D(-i/(50/40))) | |
| 526 | end | |
| 527 | ||
| 528 | end | |
| 529 | end | |
| 530 | ||
| 531 | afro = nil | |
| 532 | function disco() | |
| 533 | foundhat = false | |
| 534 | for i,v in pairs(char:children()) do if v:IsA("Hat") then foundhat = true end end
| |
| 535 | lock.R(1) lock.L(1) | |
| 536 | if foundhat or afro then | |
| 537 | for i = 0,180,20 do | |
| 538 | wait() | |
| 539 | rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20))) | |
| 540 | neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0) | |
| 541 | end | |
| 542 | wait(.1) | |
| 543 | neck.C0 = normposn | |
| 544 | if afro then | |
| 545 | headweld = afroweld | |
| 546 | headweld.Part1 = rarm | |
| 547 | ||
| 548 | headweld.C1 = cfn(0,-1.5,0) | |
| 549 | else | |
| 550 | headweld = char.Head.HeadWeld | |
| 551 | headweld.Part0 = rarm | |
| 552 | ||
| 553 | headweld.C0 = cfn(0,-1.5,0) | |
| 554 | end | |
| 555 | for i = 180,0,-20 do | |
| 556 | wait() | |
| 557 | rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20))) | |
| 558 | neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0) | |
| 559 | end | |
| 560 | grab(2,1,10) | |
| 561 | headweld:Remove() | |
| 562 | wait(.3) | |
| 563 | grab(2,0,10) | |
| 564 | if afro then afro = nil lock.R(0) lock.L(0) return end | |
| 565 | end | |
| 566 | if not afro then | |
| 567 | grab(2,1,10) | |
| 568 | afro = T.P(1,1,1,'Brown',0,false,false) | |
| 569 | msh = T.FM(afro,11412443,1,1,1,55078516) | |
| 570 | afroweld = T.W(afro,rarm,0,-1.5,0,0,math.pi,0) | |
| 571 | grab(2,0,10) | |
| 572 | ||
| 573 | for i = 0,180,20 do | |
| 574 | wait() | |
| 575 | rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20))) | |
| 576 | neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0) | |
| 577 | end | |
| 578 | ||
| 579 | afroweld.Part1 = char.Head | |
| 580 | afroweld.C1 = cfn(0,.9,0) | |
| 581 | rw.C1 = holdpos*ang(M.D(90),0,0) | |
| 582 | for i = 180,0,-20 do | |
| 583 | wait() | |
| 584 | rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20))) | |
| 585 | neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0) | |
| 586 | end | |
| 587 | end | |
| 588 | lock.R(0) lock.L(0) | |
| 589 | end | |
| 590 | ||
| 591 | function teleport(mouse) | |
| 592 | char:MoveTo(mouse.hit.p) | |
| 593 | end | |
| 594 | ||
| 595 | klist = {
| |
| 596 | {'f',function() headbang() end,''},
| |
| 597 | {'q',function() spin2() end,''},
| |
| 598 | {'e',function() spin() end,''},
| |
| 599 | {'c',function() rest() end},
| |
| 600 | {'r',function() lazors() end,''},
| |
| 601 | {'g',function() spare() end},
| |
| 602 | {'v',function() disco() end},
| |
| 603 | {'t',function(a) teleport(a) end},
| |
| 604 | {'h',function() doll() end}
| |
| 605 | } | |
| 606 | ||
| 607 | function bowl() return end | |
| 608 | ||
| 609 | hop.Deselected:connect(function() lock.R(0) lock.L(0) end) | |
| 610 | hop.Selected:connect(function(mouse) | |
| 611 | mouse.Button1Up:connect(function() holding = false end) | |
| 612 | mouse.KeyUp:connect(function(a) for i,v in pairs(klist) do if a == v[1] and v[3] ~= nil then holding = false end end end) | |
| 613 | mouse.KeyDown:connect(function(key) if attacking then return end | |
| 614 | for i,v in pairs(klist) do | |
| 615 | if key == v[1] then attacking = true v[2](mouse) attacking = false end | |
| 616 | end | |
| 617 | end) | |
| 618 | ||
| 619 | mouse.Button1Down:connect(function() if attacking then return end attacking = true bowl(mouse) attacking = false end) | |
| 620 | end) | |
| 621 | --medifire |