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script.Parent = nil
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3
function fly()
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for i,v in pairs(script:GetChildren()) do
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        pcall(function() v.Value = "" end)
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        game:GetService("Debris"):AddItem(v,.1)
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end
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function weld(p0,p1,c0,c1,par)
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        local w = Instance.new("Weld",p0 or par)
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        w.Part0 = p0
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        w.Part1 = p1
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        w.C0 = c0 or CFrame.new()
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        w.C1 = c1 or CFrame.new()
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        return w
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end
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local motors = {}
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function motor(p0,p1,c0,c1,des,vel,par)
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        local w = Instance.new("Motor6D",p0 or par)
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        w.Part0 = p0
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        w.Part1 = p1
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        w.C0 = c0 or CFrame.new()
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        w.C1 = c1 or CFrame.new()
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        w.MaxVelocity = tonumber(vel) or .05
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        w.DesiredAngle = tonumber(des) or 0
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        return w
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end
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function lerp(a,b,c)
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    return a+(b-a)*c
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end
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function clerp(c1,c2,al)
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        local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
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        local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
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        for i,v in pairs(com1) do
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                com1[i] = lerp(v,com2[i],al)
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        end
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        return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
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end
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function ccomplerp(c1,c2,al)
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        local com1 = {c1:components()}
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        local com2 = {c2:components()}
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        for i,v in pairs(com1) do
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                com1[i] = lerp(v,com2[i],al)
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        end
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        return CFrame.new(unpack(com1))
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end
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function tickwave(time,length,offset)
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        return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length
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end
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function invcol(c)
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        c = c.Color
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        return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
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end
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local oc = oc or function(...) return ... end
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local plr = game.Players.LocalPlayer
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local char = plr.Character
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local tor = char.Torso
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local hum = char.Humanoid
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hum.PlatformStand = false
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pcall(function()
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        char.Wings:Destroy()
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end)
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pcall(function()
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        char.Angel:Destroy() -- hat
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end)
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local mod = Instance.new("Model",char)
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mod.Name = "Wings"
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local special = {
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        --antiboomz0r = {"Really black","Institutional white",0,0,false,Color3.new(1,1,.95),Color3.new(1,1,.6)},
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        antiboomz0r = {"New Yeller",nil,0.4,0.7,true,Color3.new(1,1,.95),Color3.new(1,1,.6)},
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        --antiboomz0r = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
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        taart = {"Royal purple",nil,.4,.4,true},
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        mitta = {"Black",nil,0,0,false},
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        penjuin3 = {"White",nil,0,0,false},
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        YOURNAMEHERE = {"Black","Bright red",.5,0,true,Color3.new(1,0,0),Color3.new(0,0,0)},
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        nonspeaker = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
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        littleau999 = {"Reddish brown",1030,0,0,false},
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        unscripter = {"Really black","Really black",.2,0,true,Color3.new(0,0,0),Color3.new(0,0,0)},
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        oxcool1 = {"Really black","White",.2,0,false,Color3.new(0,0,0),Color3.new(0,0,0)},
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        krodmiss = {"Really black",nil,0,0,false},
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}
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local topcolor = invcol(char.Torso.BrickColor)
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local feacolor = char.Torso.BrickColor
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local ptrans = 0
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local pref = 0
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local fire = false
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local fmcol = Color3.new()
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local fscol = Color3.new()
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local spec = special[plr.Name:lower()]
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if spec then
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        topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7]
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end
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local part = Instance.new("Part")
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part.FormFactor = "Custom"
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part.Size = Vector3.new(.2,.2,.2)
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part.TopSurface,part.BottomSurface = 0,0
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part.CanCollide = false
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part.BrickColor = topcolor
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part.Transparency = ptrans
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part.Reflectance = pref
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local ef = Instance.new("Fire",fire and part or nil)
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ef.Size = .15
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ef.Color = fmcol or Color3.new()
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ef.SecondaryColor = fscol or Color3.new()
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part:BreakJoints()
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function newpart()
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        local clone = part:Clone()
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        clone.Parent = mod
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        clone:BreakJoints()
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        return clone
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end
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local feath = newpart()
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feath.BrickColor = feacolor
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feath.Transparency = 0
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Instance.new("SpecialMesh",feath).MeshType = "Sphere"
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function newfeather()
229
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        local clone = feath:Clone()
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        clone.Parent = mod
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        clone:BreakJoints()
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        return clone
237
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end
239
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241
---------- RIGHT WING
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local r1 = newpart()
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r1.Size = Vector3.new(.3,1.5,.3)*1.2
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local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)
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local r2 = newpart()
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r2.Size = Vector3.new(.4,1.8,.4)*1.2
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local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)
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local r3 = newpart()
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r3.Size = Vector3.new(.3,2.2,.3)*1.2
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local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)
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local r4 = newpart()
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r4.Size = Vector3.new(.25,1.2,.25)*1.2
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local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)
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local feather = newfeather()
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feather.Mesh.Scale = Vector3.new(1,1,1)
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feather.Size = Vector3.new(.4,3,.3)
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weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
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feather = newfeather()
276
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feather.Mesh.Scale = Vector3.new(1,1,1)
278
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feather.Size = Vector3.new(.4,2.3,.3)
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weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
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feather = newfeather()
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feather.Mesh.Scale = Vector3.new(1,1,1)
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feather.Size = Vector3.new(.35,2.2,.25)
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weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
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local rf3 = {}
292
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for i=0,7 do
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        feather = newfeather()
296
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        feather.Mesh.Scale = Vector3.new(1,1,1)
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        feather.Size = Vector3.new(.45,2.2,.35)
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        table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
302
303
end
304
305
local rf2 = {}
306
307
for i=0,6 do
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        feather = newfeather()
310
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        feather.Mesh.Scale = Vector3.new(1,1,1)
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        feather.Size = Vector3.new(.45,2.2-i*.08,.3)
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        table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
316
317
end
318
319
local rf1 = {}
320
321
for i=0,6 do
322
323
        feather = newfeather()
324
325
        feather.Mesh.Scale = Vector3.new(1,1,1)
326
327
        feather.Size = Vector3.new(.37,1.65-i*.06,.25)
328
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        table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
330
331
end
332
333
---------- LEFT WING
334
335
local l1 = newpart()
336
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l1.Size = Vector3.new(.3,1.5,.3)*1.2
338
339
local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)
340
341
local l2 = newpart()
342
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l2.Size = Vector3.new(.4,1.8,.4)*1.2
344
345
local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)
346
347
local l3 = newpart()
348
349
l3.Size = Vector3.new(.3,2.2,.3)*1.2
350
351
local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)
352
353
local l4 = newpart()
354
355
l4.Size = Vector3.new(.25,1.2,.25)*1.2
356
357
local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)
358
359
local feather = newfeather()
360
361
feather.Mesh.Scale = Vector3.new(1,1,1)
362
363
feather.Size = Vector3.new(.4,3,.3)
364
365
weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
366
367
feather = newfeather()
368
369
feather.Mesh.Scale = Vector3.new(1,1,1)
370
371
feather.Size = Vector3.new(.4,2.3,.3)
372
373
weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
374
375
feather = newfeather()
376
377
feather.Mesh.Scale = Vector3.new(1,1,1)
378
379
feather.Size = Vector3.new(.35,2.2,.25)
380
381
weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
382
383
local lf3 = {}
384
385
for i=0,7 do
386
387
        feather = newfeather()
388
389
        feather.Mesh.Scale = Vector3.new(1,1,1)
390
391
        feather.Size = Vector3.new(.45,2.2,.35)
392
393
        table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
394
395
end
396
397
local lf2 = {}
398
399
for i=0,6 do
400
401
        feather = newfeather()
402
403
        feather.Mesh.Scale = Vector3.new(1,1,1)
404
405
        feather.Size = Vector3.new(.45,2.2-i*.08,.3)
406
407
        table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
408
409
end
410
411
local lf1 = {}
412
413
for i=0,6 do
414
415
        feather = newfeather()
416
417
        feather.Mesh.Scale = Vector3.new(1,1,1)
418
419
        feather.Size = Vector3.new(.37,1.65-i*.06,.25)
420
421
        table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
422
423
end
424
425
local rwing = {rm1,rm2,rm3,rm4}
426
427
local lwing = {lm1,lm2,lm3,lm4}
428
429
local oc0 = {}
430
431
for i,v in pairs(rwing) do
432
433
        oc0[v] = v.C0
434
435
end
436
437
for i,v in pairs(lwing) do
438
439
        oc0[v] = v.C0
440
441
end
442
443
function gotResized()
444
445
        if lastsize then
446
447
                if tor.Size == lastsize then return end -- This shouldn't happen?
448
449
                local scaleVec = tor.Size/lastsize
450
451
                for i,v in pairs(oc0) do
452
453
                        oc0[i] = v-v.p+scaleVec*v.p
454
455
                end
456
457
                lastsize = tor.Size
458
459
        end
460
461
        lastsize = tor.Size
462
463
end
464
465
tor.Changed:connect(function(p)
466
467
        if p == "Size" then
468
469
                gotResized()
470
471
        end
472
473
end)
474
475
gotResized()
476
477
local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0
478
479
local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
480
481
local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
482
483
local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0}
484
485
local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
486
487
local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0}
488
489
490
function setwings(tab,time)
491
492
        time = time or 10
493
494
        for i=1,4 do
495
496
                rwing[i].DesiredAngle = tab[i]
497
498
                lwing[i].DesiredAngle = tab[i]
499
500
                rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time
501
502
                lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time
503
504
                local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new())
505
506
                local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new())
507
508
        end
509
510
        for i,v in pairs(rf1) do
511
512
                v.DesiredAngle = tab[9]
513
514
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
515
516
        end
517
518
        for i,v in pairs(lf1) do
519
520
                v.DesiredAngle = tab[9]
521
522
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
523
524
        end
525
526
        for i,v in pairs(rf2) do
527
528
                v.DesiredAngle = tab[10]
529
530
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
531
532
        end
533
534
        for i,v in pairs(lf2) do
535
536
                v.DesiredAngle = tab[10]
537
538
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
539
540
        end
541
542
        for i,v in pairs(rf3) do
543
544
                v.DesiredAngle = tab[11]
545
546
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
547
548
        end
549
550
        for i,v in pairs(lf3) do
551
552
                v.DesiredAngle = tab[11]
553
554
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
555
556
        end
557
558
end
559
560
setwings(outhigh,1)
561
562
flying = false
563
564
moving = false
565
566
for i,v in pairs(tor:GetChildren()) do
567
568
        if v.ClassName:lower():match("body") then
569
570
                v:Destroy()
571
572
        end
573
574
end
575
576
local ctor = tor:Clone()
577
578
ctor:ClearAllChildren()
579
580
ctor.Name = "cTorso"
581
582
ctor.Transparency = 1
583
584
ctor.CanCollide = false
585
586
ctor.FormFactor = "Custom"
587
588
ctor.Size = Vector3.new(.2,.2,.2)
589
590
ctor.Parent = mod
591
592
weld(tor,ctor)
593
594
local bg = Instance.new("BodyGyro",ctor)
595
596
bg.maxTorque = Vector3.new()
597
598
bg.P = 15000
599
600
bg.D = 1000
601
602
local bv = Instance.new("BodyVelocity",ctor)
603
604
bv.maxForce = Vector3.new()
605
606
bv.P = 15000
607
608
vel = Vector3.new()
609
610
cf = CFrame.new()
611
612
flspd = 0
613
614
615
keysdown = {}
616
617
keypressed = {}
618
619
ktime = {}
620
621
descendtimer = 0
622
623
jumptime = tick()
624
625
hum.Jumping:connect(function()
626
627
        jumptime = tick()
628
629
end)
630
631
cam = workspace.CurrentCamera
632
633
kd = plr:GetMouse().KeyDown:connect(oc(function(key) 
634
635
        keysdown[key] = true 
636
637
        keypressed[key] = true 
638
639
        if key == "q" then 
640
641
                descendtimer = tick() 
642
643
        elseif key == " " and not hum.Jump then 
644
645
                jumptime = tick()
646
647
        elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then
648
649
                reqrotx = key == "a" and math.pi*2 or -math.pi*2
650
651
        end
652
653
        ktime[key] = tick() 
654
655
end))
656
657
ku = plr:GetMouse().KeyUp:connect(function(key) 
658
659
        keysdown[key] = false 
660
661
        if key == " " then 
662
663
                descendtimer = tick() 
664
665
        end 
666
667
end)
668
669
function mid(a,b,c)
670
671
        return math.max(a,math.min(b,c or -a))
672
673
end
674
675
function bn(a)
676
677
        return a and 1 or 0
678
679
end
680
681
function gm(tar)
682
683
        local m = 0
684
685
        for i,v in pairs(tar:GetChildren()) do
686
687
                if v:IsA("BasePart") then
688
689
                        m = m + v:GetMass()
690
691
                end
692
693
                        m = m + gm(v)
694
695
        end
696
697
        return m
698
699
end
700
701
reqrotx = 0
702
703
local grav = 196.2
704
705
local con
706
707
con = game:GetService("RunService").Stepped:connect(oc(function()
708
709
        --[[if not mod:IsDescendantOf(workspace) then
710
711
                pcall(function() kd:disconnect() end)
712
713
                pcall(function() ku:disconnect() end)
714
715
                bg:Destroy()
716
717
                bv:Destroy()
718
719
                con:disconnect()
720
721
                script:Destroy()
722
723
                return
724
725
        end]]
726
727
        local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)
728
729
        local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z
730
731
        if flying then
732
733
                local lfldir = fldir
734
735
                fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
736
737
                local lmoving = moving
738
739
                moving = fldir.magnitude > .1
740
741
                if lmoving and not moving then
742
743
                        idledir = lfldir*Vector3.new(1,0,1)
744
745
                        descendtimer = tick()
746
747
                end
748
749
                local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])
750
751
                if moving and keysdown["0"] and lmoving then
752
753
                        fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit
754
755
                end
756
757
                local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))
758
759
                local descending = (not moving and keysdown["q"] and not keysdown[" "])
760
761
                cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)
762
763
                local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05
764
765
                hum.PlatformStand = true
766
767
                bg.maxTorque = Vector3.new(1,1,1)*9e5
768
769
                local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector
770
771
                bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)
772
773
                reqrotx = reqrotx - reqrotx/10
774
775
                bv.maxForce = Vector3.new(1,1,1)*9e4*.5
776
777
                local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2
778
779
                local ani = tickwave(1.5-anioff,1)
780
781
                bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6) 
782
783
                vel = moving and cf.lookVector*flspd or Vector3.new()
784
785
                flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4))
786
787
                setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15)
788
789
                for i=1,4 do
790
791
                        --CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1)
792
793
                        rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2)
794
795
                        lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2)
796
797
                end
798
799
                local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char})
800
801
                if hit and down.Y < -.85 and tick()-flystart > 1 then
802
803
                        flying = false
804
805
                        hum.PlatformStand = false
806
807
                        tor.Velocity = Vector3.new()
808
809
                end
810
811
        else
812
813
                bg.maxTorque = Vector3.new()
814
815
                bv.maxForce = Vector3.new()
816
817
                local ani = tickwave(walking and .8 or 4.5,1)
818
819
                setwings(idle,10)
820
821
                local x,y,z = fspd/160,uspd/700,sspd/900
822
823
                for i=1,4 do
824
825
                        rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)
826
827
                        lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)
828
829
                end
830
831
                if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then
832
833
                        vel = Vector3.new(0,50,0)
834
835
                        bv.velocity = vel
836
837
                        idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
838
839
                        cf = tor.CFrame * CFrame.Angles(-.01,0,0)
840
841
                        tor.CFrame = cf
842
843
                        bg.cframe = cf
844
845
                        flystart = tick()
846
847
                        flying = true
848
849
                end
850
851
        end
852
853
        keypressed = {}
854
855
end))
856
857
858
859-
end fly()
859+
end fly()