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| 1 | - | While true do |
| 1 | + | While = true do |
| 2 | wait(.1) | |
| 3 | part.Touched:Connect(function(p) | |
| 4 | if game.Players:FindFirstChild(p.Parent.Name) then | |
| 5 | game.ServerStorage.GameStarting:Clone().Parent = game.Players[p.Parent.Name].PlayerGui | |
| 6 | game.ServerStorage.Map1:Clone() | |
| 7 | game.ServerStorage.Map1.Parent = game.worksace | |
| 8 | wait(5) | |
| 9 | game.Players[p.Parent.Name].PlayerGui.GameStarting:Destroy() | |
| 10 | a = game.Players:GetPlayers() | |
| 11 | for i = 1, #a do | |
| 12 | a[i].Character.Torso.CFrame = workspace.map1.teleportbrick.CFrame | |
| 13 | wait(6) | |
| 14 | game.ServerStorage.Zombie:Clone | |
| 15 | game.ServerStorage.Zombie.Parent = game.worksapce | |
| 16 | wait(180) | |
| 17 | game.workspace.map1:Destroy() | |
| 18 | game.worksapce.Zombie:Destroy() | |
| 19 | --Now we put a "You won gui into PlayerGui | |
| 20 | part.Touched:Connect(function(p) | |
| 21 | if game.Players:FindFirstChild(p.Parent.Name) then | |
| 22 | game.ServerStorage.Winner:Clone().Parent = game.Players[p.Parent.Name].PlayerGui | |
| 23 | wait(5) | |
| 24 | game.Players[p.Parent.Name].PlayerGui.Winner:Destroy() | |
| 25 | a = game.Players:GetPlayers() | |
| 26 | for i = 1, #a do | |
| 27 | a[i].Character.Torso.CFrame = workspace.LobbyPoint.CFrame | |
| 28 | --Now.... lets repeat the proccess shall we? | |
| 29 | part.Touched:Connect(function(p) | |
| 30 | if game.Players:FindFirstChild(p.Parent.Name) then | |
| 31 | game.ServerStorage.GameStarting:Clone().Parent = game.Players[p.Parent.Name].PlayerGui | |
| 32 | game.ServerStorage.Map2:Clone() | |
| 33 | game.ServerStorage.Map2.Parent = game.worksace | |
| 34 | wait(5) | |
| 35 | game.Players[p.Parent.Name].PlayerGui.GameStarting:Destroy() | |
| 36 | a = game.Players:GetPlayers() | |
| 37 | for i = 1, #a do | |
| 38 | a[i].Character.Torso.CFrame = workspace.map1.teleportbrick.CFrame | |
| 39 | wait(6) | |
| 40 | game.ServerStorage.Zombie:Clone | |
| 41 | game.ServerStorage.Zombie.Parent = game.worksapce | |
| 42 | wait(180) | |
| 43 | game.workspace.map1:Destroy() | |
| 44 | game.worksapce.Zombie:Destroy() | |
| 45 | --Now we put a "You won gui into PlayerGui | |
| 46 | part.Touched:Connect(function(p) | |
| 47 | if game.Players:FindFirstChild(p.Parent.Name) then | |
| 48 | game.ServerStorage.Winner:Clone().Parent = game.Players[p.Parent.Name].PlayerGui | |
| 49 | wait(5) | |
| 50 | game.Players[p.Parent.Name].PlayerGui.Winner:Destroy() | |
| 51 | a = game.Players:GetPlayers() | |
| 52 | for i = 1, #a do | |
| 53 | a[i].Character.Torso.CFrame = workspace.LobbyPoint.CFrame | |
| 54 | --And keep adding more maps if you want :) | |
| 55 | part.Touched:Connect(function(p) | |
| 56 | if game.Players:FindFirstChild(p.Parent.Name) then | |
| 57 | game.ServerStorage.GameStarting:Clone().Parent = game.Players[p.Parent.Name].PlayerGui | |
| 58 | game.ServerStorage.Map3:Clone() | |
| 59 | game.ServerStorage.Map3.Parent = game.worksace | |
| 60 | wait(5) | |
| 61 | game.Players[p.Parent.Name].PlayerGui.GameStarting:Destroy() | |
| 62 | a = game.Players:GetPlayers() | |
| 63 | for i = 1, #a do | |
| 64 | a[i].Character.Torso.CFrame = workspace.map1.teleportbrick.CFrame | |
| 65 | wait(6) | |
| 66 | game.ServerStorage.Zombie:Clone | |
| 67 | game.ServerStorage.Zombie.Parent = game.worksapce | |
| 68 | wait(180) | |
| 69 | game.workspace.map1:Destroy() | |
| 70 | game.worksapce.Zombie:Destroy() | |
| 71 | --Now we put a "You won gui into PlayerGui | |
| 72 | part.Touched:Connect(function(p) | |
| 73 | if game.Players:FindFirstChild(p.Parent.Name) then | |
| 74 | game.ServerStorage.Winner:Clone().Parent = game.Players[p.Parent.Name].PlayerGui | |
| 75 | wait(5) | |
| 76 | game.Players[p.Parent.Name].PlayerGui.Winner:Destroy() | |
| 77 | a = game.Players:GetPlayers() | |
| 78 | for i = 1, #a do | |
| 79 | a[i].Character.Torso.CFrame = workspace.LobbyPoint.CFrame | |
| 80 | ||
| 81 | ||
| 82 | --Okay this is pretty much the core handler script for my new game coming out but I decided to make it into a pastebin text commentary thingy. Anyways! Follow my twitter @Shane649 and this script was written in roblox studio :) |