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1 | local Players = game:GetService("Players") | |
2 | local localPlayer = Players.LocalPlayer | |
3 | local character = localPlayer.Character or localPlayer.CharacterAdded:Wait() | |
4 | local humanoid = character:WaitForChild("Humanoid") | |
5 | local rootPart = character:WaitForChild("HumanoidRootPart") | |
6 | ||
7 | local targetUsername = "AdoptMe9943" | |
8 | ||
9 | local function findTargetRootPart() | |
10 | for _, player in ipairs(Players:GetPlayers()) do | |
11 | if player.Name == targetUsername then | |
12 | local otherCharacter = player.Character | |
13 | if otherCharacter then | |
14 | local otherRootPart = otherCharacter:FindFirstChild("HumanoidRootPart") | |
15 | local otherHumanoid = otherCharacter:FindFirstChild("Humanoid") | |
16 | ||
17 | if otherRootPart and otherHumanoid and otherHumanoid.Health > 0 then | |
18 | return otherRootPart | |
19 | end | |
20 | end | |
21 | end | |
22 | end | |
23 | ||
24 | return nil | |
25 | end | |
26 | ||
27 | - | -- Function to make the character jump |
27 | + | |
28 | - | local function jump() |
28 | + | |
29 | - | humanoid:ChangeState(Enum.HumanoidStateType.Jumping) |
29 | + | |
30 | humanoid:MoveTo(target.Position) | |
31 | end | |
32 | - | -- Coroutine for random jumping |
32 | + | |
33 | - | local function randomJumpCoroutine() |
33 | + |