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| 1 | --- [[ Time Stop ]] --- | |
| 2 | -- by fo43123 | |
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
| |
| 5 | do | |
| 6 | script.Parent = owner.Character | |
| 7 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
| |
| 8 | local function NewFakeEvent() | |
| 9 | local Bind = Instance.new("BindableEvent")
| |
| 10 | local Fake;Fake = {Connections = {},
| |
| 11 | fakeEvent=true; | |
| 12 | Connect=function(self,Func) | |
| 13 | Bind.Event:connect(Func) | |
| 14 | self.Connections[Bind] = true | |
| 15 | return setmetatable({Connected = true},{
| |
| 16 | __index = function (self,Index) | |
| 17 | if Index:lower() == "disconnect" then | |
| 18 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
| 19 | end | |
| 20 | return Fake[Index] | |
| 21 | end; | |
| 22 | __tostring = function() return "Connection" end; | |
| 23 | }) | |
| 24 | end} | |
| 25 | Fake.connect = Fake.Connect;return Fake; | |
| 26 | end | |
| 27 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 28 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 29 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 30 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 31 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 32 | local function TriggerEvent(self,Event,...) | |
| 33 | local Trigger = Mouse[Event] | |
| 34 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
| 35 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
| 36 | end | |
| 37 | end | |
| 38 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
| 39 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 40 | if FiredBy.Name ~= owner.Name then return end | |
| 41 | if Input.MouseEvent then | |
| 42 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 43 | else | |
| 44 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 45 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
| 46 | for _,Action in pairs(ContextActionService.Actions) do | |
| 47 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 48 | end | |
| 49 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 50 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 51 | end | |
| 52 | end) | |
| 53 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 54 | Event.Parent = NLS([[ | |
| 55 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
| |
| 56 | local Input = function(Input,gameProcessedEvent) | |
| 57 | if gameProcessedEvent then return end | |
| 58 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 59 | end | |
| 60 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 61 | local Hit,Target | |
| 62 | while wait(1/30) do | |
| 63 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 64 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 65 | end | |
| 66 | end | |
| 67 | ]],owner.Character) | |
| 68 | end | |
| 69 | RealGame = game;game = setmetatable({},{
| |
| 70 | __index = function (self,Index) | |
| 71 | local Sandbox = function (Thing) | |
| 72 | if Thing:IsA("Player") then
| |
| 73 | local RealPlayer = Thing | |
| 74 | return setmetatable({},{
| |
| 75 | __index = function (self,Index) | |
| 76 | local Type = type(RealPlayer[Index]) | |
| 77 | if Type == "function" then | |
| 78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 79 | return function (self)return InternalData["Mouse"] end | |
| 80 | end | |
| 81 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
| 82 | end | |
| 83 | return RealPlayer[Index] | |
| 84 | end; | |
| 85 | __tostring = function(self) return RealPlayer.Name end | |
| 86 | }) | |
| 87 | end | |
| 88 | end | |
| 89 | if RealGame[Index] then | |
| 90 | local Type = type(RealGame[Index]) | |
| 91 | if Type == "function" then | |
| 92 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 93 | return function (self,Service) | |
| 94 | local FakeServices = {
| |
| 95 | ["players"] = function() | |
| 96 | return setmetatable({},{
| |
| 97 | __index = function (self2,Index2) | |
| 98 | local RealService = RealGame:GetService(Service) | |
| 99 | local Type2 = type(Index2) | |
| 100 | if Type2 == "function" then | |
| 101 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 102 | else | |
| 103 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
| 104 | return RealService[Index2] | |
| 105 | end | |
| 106 | end; | |
| 107 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
| 108 | }) | |
| 109 | end; | |
| 110 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 111 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 112 | ["runservice"] = function() | |
| 113 | return setmetatable({},{
| |
| 114 | __index = function(self2,Index2) | |
| 115 | local RealService = RealGame:GetService(Service) | |
| 116 | local Type2 = type(Index2) | |
| 117 | if Type2 == "function" then | |
| 118 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 119 | else | |
| 120 | local RunServices = {
| |
| 121 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 122 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 123 | } | |
| 124 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 125 | return RealService[Index2] | |
| 126 | end | |
| 127 | end | |
| 128 | }) | |
| 129 | end | |
| 130 | } | |
| 131 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 132 | return RealGame:GetService(Service) | |
| 133 | end | |
| 134 | end | |
| 135 | return function (self,...) return RealGame[Index](RealGame,...) end | |
| 136 | else | |
| 137 | if game:GetService(Index) then return game:GetService(Index) end | |
| 138 | return RealGame[Index] | |
| 139 | end | |
| 140 | end | |
| 141 | return nil | |
| 142 | end | |
| 143 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
| |
| 144 | ||
| 145 | local me = game.Players.LocalPlayer | |
| 146 | local mouse = me:GetMouse() | |
| 147 | local char = me.Character | |
| 148 | local hum = char:FindFirstChild('Humanoid')
| |
| 149 | local hd = char:FindFirstChild('Head')
| |
| 150 | local ts = char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso')
| |
| 151 | local ra = char:FindFirstChild('Right Arm') or char:FindFirstChild('RightUpperArm')
| |
| 152 | local la = char:FindFirstChild('Left Arm') or char:FindFirstChild('LeftUpperArm')
| |
| 153 | local rl = char:FindFirstChild('Right Leg') or char:FindFirstChild('RightUpperLeg')
| |
| 154 | local ll = char:FindFirstChild('Left Leg') or char:FindFirstChild('LeftUpperLeg')
| |
| 155 | local root = char:FindFirstChild('HumanoidRootPart')
| |
| 156 | local rj = root:FindFirstChild('RootJoint')
| |
| 157 | local rs = ts:FindFirstChild('Right Shoulder')
| |
| 158 | local ls = ts:FindFirstChild('Left Shoulder')
| |
| 159 | local rh = ts:FindFirstChild('Right Hip')
| |
| 160 | local lh = ts:FindFirstChild('Left Hip')
| |
| 161 | local nk = ts:FindFirstChild('Neck')
| |
| 162 | local anim = char:FindFirstChild('Animate')
| |
| 163 | local base = workspace:FindFirstChild('Baseplate') or workspace:FindFirstChild('Base')
| |
| 164 | local cantimestop = true | |
| 165 | local cooldown = false | |
| 166 | local cc = workspace.CurrentCamera | |
| 167 | local cos = math.cos | |
| 168 | local sin = math.sin | |
| 169 | local rad = math.rad | |
| 170 | local rand = math.random | |
| 171 | local cfn = CFrame.new | |
| 172 | local cfa = CFrame.Angles | |
| 173 | local v3 = Vector3.new | |
| 174 | local str = string | |
| 175 | local unfreeze = {}
| |
| 176 | local health = {}
| |
| 177 | local connect = {}
| |
| 178 | local sine = 0 | |
| 179 | local effects = nil | |
| 180 | hum.WalkSpeed = 23 | |
| 181 | if char:FindFirstChild('Effects') then
| |
| 182 | effects = char:FindFirstChild('Effects')
| |
| 183 | else | |
| 184 | effects = Instance.new('Folder', char)
| |
| 185 | effects.Name = 'Effects' | |
| 186 | end | |
| 187 | ||
| 188 | ArtificialHB = Instance.new('BindableEvent', script)
| |
| 189 | ArtificialHB.Name = 'Heartbeat' | |
| 190 | script:WaitForChild('Heartbeat')
| |
| 191 | ||
| 192 | frame = 1 / 60 | |
| 193 | tf = 0 | |
| 194 | allowframeloss = false | |
| 195 | tossremainder = false | |
| 196 | lastframe = tick() | |
| 197 | script.Heartbeat:Fire() | |
| 198 | ||
| 199 | game:GetService('RunService').Heartbeat:connect(function(s, p)
| |
| 200 | tf = tf + s | |
| 201 | if tf >= frame then | |
| 202 | if allowframeloss then | |
| 203 | script.Heartbeat:Fire() | |
| 204 | lastframe = tick() | |
| 205 | else | |
| 206 | for i = 1, math.floor(tf / frame) do | |
| 207 | script.Heartbeat:Fire() | |
| 208 | end | |
| 209 | lastframe = tick() | |
| 210 | end | |
| 211 | if tossremainder then | |
| 212 | tf = 0 | |
| 213 | else | |
| 214 | tf = tf - frame * math.floor(tf / frame) | |
| 215 | end | |
| 216 | end | |
| 217 | end) | |
| 218 | ||
| 219 | function swait(t) | |
| 220 | if t == 0 or t == nil then | |
| 221 | - | cce = Instance.new('ColorCorrectionEffect', game.Lighting)
|
| 221 | + | |
| 222 | else | |
| 223 | for i = 0, t do | |
| 224 | script.Heartbeat.Event:Wait() | |
| 225 | - | cce.Saturation = cce.Saturation - 0.1 |
| 225 | + | |
| 226 | - | cce.Contrast = cce.Contrast + 0.1 |
| 226 | + | |
| 227 | end | |
| 228 | ||
| 229 | function sound(id, parent, vol, pitch, timepos) | |
| 230 | local s = Instance.new('Sound')
| |
| 231 | s.Parent = parent | |
| 232 | s.SoundId = id | |
| 233 | s.Volume = vol | |
| 234 | s.PlaybackSpeed = pitch | |
| 235 | s.TimePosition = timepos | |
| 236 | s:Play() | |
| 237 | game.Debris:AddItem(s, s.PlaybackSpeed + 5) | |
| 238 | end | |
| 239 | ||
| 240 | function camshake(duration, intensity) | |
| 241 | coroutine.wrap(function() | |
| 242 | for i = 1, duration do | |
| 243 | hum.CameraOffset = hum.CameraOffset:lerp(v3(rand(-1, 1), rand(-1, 1), rand(-1, 1)), 0.1 * intensity) | |
| 244 | swait() | |
| 245 | end | |
| 246 | hum.CameraOffset = v3(0, 0, 0) | |
| 247 | end)() | |
| 248 | end | |
| 249 | ||
| 250 | function findascendant(obj, class) | |
| 251 | local par = obj | |
| 252 | local ret = nil | |
| 253 | pcall(function() | |
| 254 | repeat | |
| 255 | par = par.Parent | |
| 256 | if par:IsA(class) then | |
| 257 | ret = par | |
| 258 | break | |
| 259 | end | |
| 260 | until par == nil | |
| 261 | end) | |
| 262 | return ret | |
| 263 | end | |
| 264 | ||
| 265 | local TimeStopSounds = {
| |
| 266 | ||
| 267 | TimeStop = 'rbxassetid://2152227673'; | |
| 268 | TimeResume = 'rbxassetid://864569342'; | |
| 269 | ||
| 270 | } | |
| 271 | ||
| 272 | function timestop() | |
| 273 | cantimestop = false | |
| 274 | coroutine.wrap(function() | |
| 275 | local effect1 = Instance.new('Part', effects)
| |
| 276 | effect1.Shape = 'Ball' | |
| 277 | effect1.Material = 'ForceField' | |
| 278 | effect1.Anchored = true | |
| 279 | effect1.CanCollide = false | |
| 280 | effect1.Size = v3(0, 0, 0) | |
| 281 | effect1.Transparency = 0 | |
| 282 | sound(TimeStopSounds.TimeStop, ts, 5, 1, 0) | |
| 283 | for i,v in pairs(workspace:GetDescendants()) do | |
| 284 | if v:IsA('BasePart') then
| |
| 285 | if not v.Anchored and not findascendant(v, 'Tool') and not findascendant(v, 'HopperBin') then | |
| 286 | if not v:IsDescendantOf(char) then | |
| 287 | v.Anchored = true | |
| 288 | table.insert(unfreeze, v) | |
| 289 | end | |
| 290 | end | |
| 291 | end | |
| 292 | if v:IsA('Sound') then
| |
| 293 | - | cce.Saturation = cce.Saturation + 0.1 |
| 293 | + | |
| 294 | - | cce.Contrast = cce.Contrast - 0.1 |
| 294 | + | |
| 295 | v:Pause() | |
| 296 | table.insert(unfreeze, v) | |
| 297 | - | cce:Destroy() |
| 297 | + | |
| 298 | end | |
| 299 | end | |
| 300 | if v:IsA('Humanoid') then
| |
| 301 | local last = v.Health | |
| 302 | local always = last | |
| 303 | local e = v.HealthChanged:connect(function(hp) | |
| 304 | if last - hp > 0 then | |
| 305 | table.insert(health, {humanoid = v, change = last - hp})
| |
| 306 | end | |
| 307 | last = hp | |
| 308 | v.Health = always | |
| 309 | end) | |
| 310 | table.insert(connect, e) | |
| 311 | end | |
| 312 | if v:IsA('BodyVelocity') then
| |
| 313 | local lastforce = v.MaxForce | |
| 314 | v.MaxForce = v3(0, 0, 0) | |
| 315 | table.insert(unfreeze, {force = v, change = lastforce})
| |
| 316 | end | |
| 317 | if v:IsA('BodyPosition') then
| |
| 318 | local lastposition = v.MaxForce | |
| 319 | local lastD = v.D | |
| 320 | local lastP = v.P | |
| 321 | v.MaxForce = v3(0, 0, 0) | |
| 322 | v.D = 0 | |
| 323 | v.P = 0 | |
| 324 | table.insert(unfreeze, {position = v, change = lastposition, dchange = lastD, pchange = lastP})
| |
| 325 | end | |
| 326 | if v:IsA('BodyForce') then
| |
| 327 | local lastforce2 = v.Force | |
| 328 | v.Force = v3(0, 0, 0) | |
| 329 | table.insert(unfreeze, {force2 = v, fchange = lastforce2})
| |
| 330 | end | |
| 331 | end | |
| 332 | ee = workspace.DescendantAdded:Connect(function(v) | |
| 333 | if v:IsA('BasePart') then
| |
| 334 | if not v.Anchored and not findascendant(v, 'Tool') and not findascendant(v, 'HopperBin') then | |
| 335 | if not v:IsDescendantOf(char) then | |
| 336 | v.Anchored = true | |
| 337 | table.insert(unfreeze, v) | |
| 338 | end | |
| 339 | end | |
| 340 | end | |
| 341 | if v:IsA('Sound') then
| |
| 342 | if not v:IsDescendantOf(char) then | |
| 343 | if v.IsPlaying then | |
| 344 | v:Pause() | |
| 345 | table.insert(unfreeze, v) | |
| 346 | end | |
| 347 | end | |
| 348 | end | |
| 349 | if v:IsA('Humanoid') then
| |
| 350 | local last = v.Health | |
| 351 | local always = last | |
| 352 | local e = v.HealthChanged:connect(function(hp) | |
| 353 | if last - hp > 0 then | |
| 354 | table.insert(health, {humanoid = v, change = last - hp})
| |
| 355 | end | |
| 356 | last = hp | |
| 357 | v.Health = always | |
| 358 | end) | |
| 359 | table.insert(connect, e) | |
| 360 | end | |
| 361 | end) | |
| 362 | coroutine.wrap(function() | |
| 363 | for i = 1, 10 do | |
| 364 | camshake(70, 2) | |
| 365 | swait(5) | |
| 366 | end | |
| 367 | end)() | |
| 368 | coroutine.wrap(function() | |
| 369 | for i = 1, 1000 do | |
| 370 | effect1.CFrame = ts.CFrame | |
| 371 | effect1.Size = effect1.Size:lerp(v3(50, 50, 50), 0.015) | |
| 372 | effect1.Transparency = effect1.Transparency + 0.010 | |
| 373 | if effect1.Transparency >= 1 then | |
| 374 | effect1:Destroy() | |
| 375 | end | |
| 376 | swait() | |
| 377 | end | |
| 378 | end)() | |
| 379 | wait(0.5) | |
| 380 | local effect2 = Instance.new('Part', effects)
| |
| 381 | local effect3 = Instance.new('Part', effects)
| |
| 382 | effect3.Shape = 'Ball' | |
| 383 | effect3.Material = 'ForceField' | |
| 384 | effect3.Anchored = true | |
| 385 | effect3.CanCollide = false | |
| 386 | effect3.Size = v3(0, 0, 0) | |
| 387 | effect3.Transparency = 0 | |
| 388 | effect2.Shape = 'Ball' | |
| 389 | effect2.Material = 'ForceField' | |
| 390 | effect2.Anchored = true | |
| 391 | effect2.CanCollide = false | |
| 392 | effect2.Size = v3(40, 40, 40) | |
| 393 | effect2.Transparency = 1 | |
| 394 | coroutine.wrap(function() | |
| 395 | for i = 1, 15 do | |
| 396 | effect2.Transparency = effect2.Transparency - 0.11 | |
| 397 | swait() | |
| 398 | end | |
| 399 | end)() | |
| 400 | coroutine.wrap(function() | |
| 401 | for i = 1, 1000 do | |
| 402 | effect3.CFrame = ts.CFrame | |
| 403 | effect3.Size = effect3.Size:lerp(v3(50, 50, 50), 0.015) | |
| 404 | effect3.Transparency = effect3.Transparency + 0.010 | |
| 405 | if effect3.Transparency >= 1 then | |
| 406 | effect3:Destroy() | |
| 407 | end | |
| 408 | swait() | |
| 409 | end | |
| 410 | end)() | |
| 411 | for i = 1, 1000 do | |
| 412 | effect2.CFrame = ts.CFrame | |
| 413 | effect2.Size = effect2.Size:lerp(v3(0, 0, 0), 0.015) | |
| 414 | effect2.Transparency = effect2.Transparency + 0.015 | |
| 415 | if effect2.Transparency >= 1 then | |
| 416 | effect2:Destroy() | |
| 417 | end | |
| 418 | swait() | |
| 419 | end | |
| 420 | end)() | |
| 421 | wait(1.5) -- cooldown | |
| 422 | cooldown = true | |
| 423 | end | |
| 424 | ||
| 425 | function timeresume() | |
| 426 | coroutine.wrap(function() | |
| 427 | sound(TimeStopSounds.TimeResume, ts, 5, 1, 0.15) | |
| 428 | coroutine.wrap(function() | |
| 429 | for i = 1, 10 do | |
| 430 | camshake(20, 0.3) | |
| 431 | swait(5) | |
| 432 | end | |
| 433 | end)() | |
| 434 | coroutine.wrap(function() | |
| 435 | wait(1.5) | |
| 436 | for i,v in pairs(unfreeze) do | |
| 437 | pcall(function() | |
| 438 | v.Anchored = false | |
| 439 | end) | |
| 440 | pcall(function() | |
| 441 | v:Resume() | |
| 442 | end) | |
| 443 | end | |
| 444 | for i,v in pairs(connect) do | |
| 445 | pcall(function() | |
| 446 | v:Disconnect() | |
| 447 | end) | |
| 448 | end | |
| 449 | for i,v in pairs(health) do | |
| 450 | pcall(function() | |
| 451 | local humanoid = v.humanoid | |
| 452 | humanoid.Health = humanoid.Health - v.change | |
| 453 | if humanoid.Parent:FindFirstChild('Health') then
| |
| 454 | pcall(function() | |
| 455 | humanoid.Parent.Health.Disabled = false | |
| 456 | end) | |
| 457 | end | |
| 458 | end) | |
| 459 | end | |
| 460 | pcall(function() | |
| 461 | ee:Disconnect() | |
| 462 | end) | |
| 463 | health = {}
| |
| 464 | unfreeze = {}
| |
| 465 | end)() | |
| 466 | cantimestop = true | |
| 467 | end)() | |
| 468 | wait(1.5) -- cooldown | |
| 469 | cooldown = false | |
| 470 | end | |
| 471 | ||
| 472 | mouse.KeyDown:connect(function(key) | |
| 473 | if str.lower(key) == 'r' and cantimestop and cooldown == false then | |
| 474 | timestop() | |
| 475 | elseif str.lower(key) == 'r' and cantimestop == false and cooldown then | |
| 476 | timeresume() | |
| 477 | end | |
| 478 | end) |