SHOW:
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- or go back to the newest paste.
| 1 | wait(1) --remove if you're using it in-game | |
| 2 | local function lerp(weld,beglerp,endlerp,speed) | |
| 3 | weld.C0 = beglerp:lerp(endlerp,speed) | |
| 4 | return weld.C0 | |
| 5 | end | |
| 6 | ||
| 7 | local speed = 0.2 | |
| 8 | local angle = 0 | |
| 9 | local anglespeed = 2 | |
| 10 | local armspeed = 0.2 | |
| 11 | local armangle = 0 | |
| 12 | local armanglespeed = 2 | |
| 13 | local legspeed = 0.2 | |
| 14 | local legangle = 0 | |
| 15 | local leganglespeed = 2 | |
| 16 | local idle = 0 | |
| 17 | local on = true | |
| 18 | local damen = false | |
| 19 | local enabled = true | |
| 20 | local buff = false | |
| 21 | local zenabled = 0 | |
| 22 | local xenabled = 0 | |
| 23 | local cenabled = 0 | |
| 24 | local venabled = 0 | |
| 25 | local eenabled = 0 | |
| 26 | local Debounce = {}
| |
| 27 | local TakeDamage = false | |
| 28 | local combo = 1 | |
| 29 | local Player = game.Players.LocalPlayer | |
| 30 | local mouse = Player:GetMouse() | |
| 31 | local Char = Player.Character | |
| 32 | if Char:FindFirstChild("Shirt") ~= nil then
| |
| 33 | Char.Shirt:Destroy() | |
| 34 | Instance.new("Shirt",Char).ShirtTemplate = "http://www.roblox.com/asset/?id=4609119"
| |
| 35 | end | |
| 36 | if Char:FindFirstChild("Pants") ~= nil then
| |
| 37 | Char.Pants:Destroy() | |
| 38 | Instance.new("Pants",Char).PantsTemplate = "http://www.roblox.com/asset/?id=4609244"
| |
| 39 | end | |
| 40 | local Human = Char.Humanoid | |
| 41 | Human.MaxHealth = 500 | |
| 42 | wait(0.1) | |
| 43 | Human.Health = Human.MaxHealth | |
| 44 | - | local Sounds = {"rbxassetid://588693156","rbxassetid://588693579","rbxassetid://588735023","rbxassetid://588737825","rbxassetid://163619849","rbxassetid://240517975","rbxassetid://233856154","rbxassetid://401057781","rbxassetid://401057825","rbxassetid://401057895","rbxassetid://199149186","rbxassetid://199149269"}
|
| 44 | + | local Sounds = {"rbxassetid://588693156","rbxassetid://588693579","rbxassetid://588735023","rbxassetid://588737825","rbxassetid://163619849","rbxassetid://240517975","rbxassetid://233856154","rbxassetid://401057781","rbxassetid://401057825","rbxassetid://401057895","rbxassetid://199149186","rbxassetid://199149269""rbxassetid://845268894"}
|
| 45 | local Head = Char.Head | |
| 46 | local LA = Char:findFirstChild("Left Arm")
| |
| 47 | local RA = Char:findFirstChild("Right Arm")
| |
| 48 | local LL = Char:findFirstChild("Left Leg")
| |
| 49 | local RL = Char:findFirstChild("Right Leg")
| |
| 50 | local T = Char:findFirstChild("Torso")
| |
| 51 | local LS = T:findFirstChild("Left Shoulder")
| |
| 52 | local RS = T:findFirstChild("Right Shoulder")
| |
| 53 | local LH = T:findFirstChild("Left Hip")
| |
| 54 | local RH = T:findFirstChild("Right Hip")
| |
| 55 | local Neck = T:findFirstChild("Neck")
| |
| 56 | local HM = Char:findFirstChild("HumanoidRootPart")
| |
| 57 | local RJ = Char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
| |
| 58 | local WLS = Instance.new("Motor", T)
| |
| 59 | WLS.C0 = CFrame.new(-1.5, 0.5, 0) | |
| 60 | WLS.C1 = CFrame.new(0, 0.5, 0) | |
| 61 | WLS.Part0 = T | |
| 62 | WLS.Part1 = LA | |
| 63 | local WRS = Instance.new("Motor", T)
| |
| 64 | WRS.Part0 = T | |
| 65 | WRS.Part1 = RA | |
| 66 | WRS.C0 = CFrame.new(1.5, 0.5, 0) | |
| 67 | WRS.C1 = CFrame.new(0, 0.5, 0) | |
| 68 | local WLH = LH | |
| 69 | local WRH = RH | |
| 70 | local LSC0 = WLS.C0 | |
| 71 | local RSC0 = WRS.C0 | |
| 72 | local LHC0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 73 | local LHC1 = CFrame.new(-0.5, 1 ,0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 74 | local RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 75 | local RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 76 | local WRJ = RJ | |
| 77 | local RJC0 = WRJ.C0 | |
| 78 | local RJC1 = WRJ.C1 | |
| 79 | local NC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 80 | local Run = game:GetService("RunService")
| |
| 81 | local noweightprop = PhysicalProperties.new(0,0.3,0.5,0,0) --apply to parts you add by doing part.CustomPhysicalProperties = noweightprop | |
| 82 | local Machete = Instance.new("Part",Char)
| |
| 83 | Machete.CanCollide = false | |
| 84 | Machete.Locked = true | |
| 85 | Machete.TopSurface = 10 | |
| 86 | Machete.BottomSurface = 10 | |
| 87 | Machete.CustomPhysicalProperties = noweightprop | |
| 88 | Machete.FormFactor = 3 | |
| 89 | Machete.Size = Vector3.new(0.5,2,0.5) | |
| 90 | local MacheteMesh = Instance.new("SpecialMesh",Machete)
| |
| 91 | MacheteMesh.Scale = Vector3.new(1,0.5,0.4) | |
| 92 | MacheteMesh.MeshId = "http://www.roblox.com/asset/?id=123248347" | |
| 93 | MacheteMesh.TextureId = "http://www.roblox.com/asset/?id=123248449" | |
| 94 | local MacheteWeld = Instance.new("Motor",Machete)
| |
| 95 | MacheteWeld.Part0 = RA | |
| 96 | MacheteWeld.Part1 = Machete | |
| 97 | MacheteWeld.C0 = CFrame.new(0,-1.15,-1.8) *CFrame.Angles(-math.pi/2,0,0) | |
| 98 | local HW = MacheteWeld | |
| 99 | local hc0 = HW.C0 | |
| 100 | local Mask = Instance.new("Part",Char)
| |
| 101 | Mask.CanCollide = false | |
| 102 | Mask.Locked = true | |
| 103 | Mask.TopSurface = 10 | |
| 104 | Mask.BottomSurface = 10 | |
| 105 | Mask.FormFactor = 3 | |
| 106 | Mask.Size = Vector3.new(1,1,1) | |
| 107 | local MaskMesh = Instance.new("SpecialMesh",Mask)
| |
| 108 | MaskMesh.Scale = Vector3.new(0.125,0.125,0.125) | |
| 109 | MaskMesh.MeshId = "http://www.roblox.com/asset/?id=5158270" | |
| 110 | MaskMesh.TextureId = "http://www.roblox.com/asset/?id=5158267" | |
| 111 | local MaskWeld = Instance.new("Weld",Head)
| |
| 112 | MaskWeld.Part0 = Head | |
| 113 | MaskWeld.Part1 = Mask | |
| 114 | MaskWeld.C0 = CFrame.new(0,0.075,-0.65) *CFrame.Angles(-math.pi/2,0,0) | |
| 115 | ||
| 116 | Anim = Char:FindFirstChild("Animate")
| |
| 117 | if Anim ~= nil then | |
| 118 | Anim.Parent = nil | |
| 119 | end | |
| 120 | Animate = Human:FindFirstChild("Animator")
| |
| 121 | if Animate ~= nil then | |
| 122 | Animate.Parent = nil | |
| 123 | end | |
| 124 | ||
| 125 | local gui = Instance.new("ScreenGui",Player.PlayerGui)
| |
| 126 | local skill1 = Instance.new("TextLabel",gui)
| |
| 127 | skill1.Size = UDim2.new(0,150,0,50) | |
| 128 | skill1.Position = UDim2.new(0.75,0,0.75,0) | |
| 129 | skill1.Text = "" | |
| 130 | skill1.TextWrapped = true | |
| 131 | skill1.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 132 | local skill1text = Instance.new("TextLabel",gui)
| |
| 133 | skill1text.Size = UDim2.new(0,150,0,50) | |
| 134 | skill1text.Position = UDim2.new(0.75,0,0.75,0) | |
| 135 | skill1text.TextColor3 = Color3.new(1,1,1) | |
| 136 | skill1text.BackgroundTransparency = 1 | |
| 137 | skill1text.Text = "[Z] \n Machete Toss" | |
| 138 | skill1text.TextWrapped = true | |
| 139 | skill1text.TextScaled = true | |
| 140 | skill1text.Font = "Antique" | |
| 141 | skill1text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 142 | skill1img = Instance.new("ImageLabel",skill1)
| |
| 143 | skill1img.Size = UDim2.new(0,0,1,0) | |
| 144 | skill1img.Image = "rbxassetid://48965808" | |
| 145 | skill1img.BackgroundColor3 = BrickColor.new("Crimson").Color
| |
| 146 | local skill2 = Instance.new("TextLabel",gui)
| |
| 147 | skill2.Size = UDim2.new(0,150,0,50) | |
| 148 | skill2.Position = UDim2.new(0.875,0,0.75,0) | |
| 149 | skill2.Text = "" | |
| 150 | skill2.TextWrapped = true | |
| 151 | skill2.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 152 | local skill2text = Instance.new("TextLabel",gui)
| |
| 153 | skill2text.Size = UDim2.new(0,150,0,50) | |
| 154 | skill2text.Position = UDim2.new(0.875,0,0.75,0) | |
| 155 | skill2text.TextColor3 = Color3.new(1,1,1) | |
| 156 | skill2text.BackgroundTransparency = 1 | |
| 157 | skill2text.Text = "[X] \n Machete Combo" | |
| 158 | skill2text.TextWrapped = true | |
| 159 | skill2text.TextScaled = true | |
| 160 | skill2text.Font = "Antique" | |
| 161 | skill2text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 162 | skill2img = Instance.new("ImageLabel",skill2)
| |
| 163 | skill2img.Size = UDim2.new(0,0,1,0) | |
| 164 | skill2img.Image = "rbxassetid://48965808" | |
| 165 | skill2img.BackgroundColor3 = BrickColor.new("Crimson").Color
| |
| 166 | local skill3 = Instance.new("TextLabel",gui)
| |
| 167 | skill3.Size = UDim2.new(0,150,0,50) | |
| 168 | skill3.Position = UDim2.new(0.75,0,0.85,0) | |
| 169 | skill3.Text = "" | |
| 170 | skill3.TextWrapped = true | |
| 171 | skill3.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 172 | local skill3text = Instance.new("TextLabel",gui)
| |
| 173 | skill3text.Size = UDim2.new(0,150,0,50) | |
| 174 | skill3text.Position = UDim2.new(0.75,0,0.85,0) | |
| 175 | skill3text.TextColor3 = Color3.new(1,1,1) | |
| 176 | skill3text.BackgroundTransparency = 1 | |
| 177 | skill3text.Text = "[C] \n Choke" | |
| 178 | skill3text.TextWrapped = true | |
| 179 | skill3text.TextScaled = true | |
| 180 | skill3text.Font = "Antique" | |
| 181 | skill3text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 182 | skill3img = Instance.new("ImageLabel",skill3)
| |
| 183 | skill3img.Size = UDim2.new(0,0,1,0) | |
| 184 | skill3img.Image = "rbxassetid://48965808" | |
| 185 | skill3img.BackgroundColor3 = BrickColor.new("Crimson").Color
| |
| 186 | local skill4 = Instance.new("TextLabel",gui)
| |
| 187 | skill4.Size = UDim2.new(0,150,0,50) | |
| 188 | skill4.Position = UDim2.new(0.875,0,0.85,0) | |
| 189 | skill4.Text = "" | |
| 190 | skill4.TextWrapped = true | |
| 191 | skill4.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 192 | local skill4text = Instance.new("TextLabel",gui)
| |
| 193 | skill4text.Size = UDim2.new(0,150,0,50) | |
| 194 | skill4text.Position = UDim2.new(0.875,0,0.85,0) | |
| 195 | skill4text.TextColor3 = Color3.new(1,1,1) | |
| 196 | skill4text.BackgroundTransparency = 1 | |
| 197 | skill4text.Text = "[V] \n Guts Spill" | |
| 198 | skill4text.TextWrapped = true | |
| 199 | skill4text.TextScaled = true | |
| 200 | skill4text.Font = "Antique" | |
| 201 | skill4text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 202 | skill4img = Instance.new("ImageLabel",skill4)
| |
| 203 | skill4img.Size = UDim2.new(0,0,1,0) | |
| 204 | skill4img.Image = "rbxassetid://48965808" | |
| 205 | skill4img.BackgroundColor3 = BrickColor.new("Crimson").Color
| |
| 206 | local skill5 = Instance.new("TextLabel",gui)
| |
| 207 | skill5.Size = UDim2.new(0,150,0,50) | |
| 208 | skill5.Position = UDim2.new(0.8125,0,0.65,0) | |
| 209 | skill5.Text = "" | |
| 210 | skill5.TextWrapped = true | |
| 211 | skill5.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 212 | local skill5text = Instance.new("TextLabel",gui)
| |
| 213 | skill5text.Size = UDim2.new(0,150,0,50) | |
| 214 | skill5text.Position = UDim2.new(0.8125,0,0.65,0) | |
| 215 | skill5text.TextColor3 = Color3.new(1,1,1) | |
| 216 | skill5text.BackgroundTransparency = 1 | |
| 217 | skill5text.Text = "[E] \n Killing Machine" | |
| 218 | skill5text.TextWrapped = true | |
| 219 | skill5text.TextScaled = true | |
| 220 | skill5text.Font = "Antique" | |
| 221 | skill5text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 222 | skill5img = Instance.new("ImageLabel",skill5)
| |
| 223 | skill5img.Size = UDim2.new(0,0,1,0) | |
| 224 | skill5img.Image = "rbxassetid://48965808" | |
| 225 | skill5img.BackgroundColor3 = BrickColor.new("Crimson").Color
| |
| 226 | ||
| 227 | local Meshes={
| |
| 228 | Blast="20329976", | |
| 229 | Crown="1323306", | |
| 230 | Ring="3270017", | |
| 231 | Claw="10681506", | |
| 232 | Crystal="9756362", | |
| 233 | Coil="9753878", | |
| 234 | Cloud="1095708", | |
| 235 | Skull="4770583", | |
| 236 | SpinyShell="1080954", | |
| 237 | } | |
| 238 | ||
| 239 | local function nooutlines(part) | |
| 240 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
| 241 | end | |
| 242 | ||
| 243 | local function getmesh(mesh) | |
| 244 | return "rbxassetid://"..mesh | |
| 245 | end | |
| 246 | ||
| 247 | --[[ | |
| 248 | Might look confusing, but it isn't really. | |
| 249 | ||
| 250 | Example: | |
| 251 | effect(part,brickcolor,size,cframe,trans,transincrement,scaleby,loopwait,meshid,meshtype) | |
| 252 | --]] | |
| 253 | ||
| 254 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 255 | ArtificialHB.Name = "Heartbeat" | |
| 256 | ||
| 257 | script:WaitForChild("Heartbeat")
| |
| 258 | ||
| 259 | frame = 1 / 60 | |
| 260 | tf = 0 | |
| 261 | allowframeloss = false | |
| 262 | tossremainder = false | |
| 263 | lastframe = tick() | |
| 264 | script.Heartbeat:Fire() | |
| 265 | ||
| 266 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 267 | tf = tf + s | |
| 268 | if tf >= frame then | |
| 269 | if allowframeloss then | |
| 270 | script.Heartbeat:Fire() | |
| 271 | lastframe = tick() | |
| 272 | else | |
| 273 | for i = 1, math.floor(tf / frame) do | |
| 274 | script.Heartbeat:Fire() | |
| 275 | end | |
| 276 | lastframe = tick() | |
| 277 | end | |
| 278 | if tossremainder then | |
| 279 | tf = 0 | |
| 280 | else | |
| 281 | tf = tf - frame * math.floor(tf / frame) | |
| 282 | end | |
| 283 | end | |
| 284 | end) | |
| 285 | ||
| 286 | local function Rwait(num) | |
| 287 | if num == 0 or num == nil then | |
| 288 | ArtificialHB.Event:wait() | |
| 289 | else | |
| 290 | for i = 0, num do | |
| 291 | ArtificialHB.Event:wait() | |
| 292 | end | |
| 293 | end | |
| 294 | end | |
| 295 | ||
| 296 | local function effect(part,brickcolor,size,cframe,trans,transincrement,scaleby,loopwait,meshid,meshtype) | |
| 297 | local p = Instance.new("Part", part or workspace)
| |
| 298 | p.Anchored = true | |
| 299 | p.CanCollide = false | |
| 300 | p.FormFactor = Enum.FormFactor.Custom | |
| 301 | p.Material = "SmoothPlastic" | |
| 302 | p.CFrame = cframe | |
| 303 | p.BrickColor = brickcolor | |
| 304 | p.Size = Vector3.new(1,1,1) | |
| 305 | p.Transparency = trans | |
| 306 | nooutlines(p) | |
| 307 | local m = Instance.new("SpecialMesh",p)
| |
| 308 | if meshtype ~= nil and meshid == nil then | |
| 309 | m.MeshType = meshtype | |
| 310 | end | |
| 311 | if meshtype == nil and meshid ~= nil then | |
| 312 | m.MeshId = getmesh(meshid) | |
| 313 | end | |
| 314 | m.Scale = size | |
| 315 | coroutine.wrap(function() | |
| 316 | for i = 0,loopwait,0.1 do | |
| 317 | p.CFrame = p.CFrame | |
| 318 | p.Transparency = p.Transparency +transincrement | |
| 319 | m.Scale = m.Scale + scaleby | |
| 320 | Rwait() | |
| 321 | end | |
| 322 | p:Destroy() | |
| 323 | end)() | |
| 324 | return p | |
| 325 | end | |
| 326 | ||
| 327 | local PlaySound = function(part,volume,pitch,id,looped) | |
| 328 | local Sound = Instance.new("Sound", part)
| |
| 329 | Sound.SoundId = id | |
| 330 | Sound.Pitch = pitch | |
| 331 | Sound.Volume = volume | |
| 332 | coroutine.wrap(function() | |
| 333 | wait() | |
| 334 | Sound:Play() | |
| 335 | if looped == nil then | |
| 336 | game.Debris:AddItem(Sound,10) | |
| 337 | end | |
| 338 | end)() | |
| 339 | if looped == true then | |
| 340 | Sound.Looped = true | |
| 341 | end | |
| 342 | return Sound | |
| 343 | end | |
| 344 | ||
| 345 | local ShowDmg = function(totake) | |
| 346 | local modl = Instance.new("Model", workspace)
| |
| 347 | modl.Name = tostring(totake) | |
| 348 | local prt = Instance.new("Part", modl)
| |
| 349 | prt.CanCollide = false | |
| 350 | prt.BrickColor = BrickColor.Red() | |
| 351 | prt.Name = "Head" | |
| 352 | prt.CFrame = HM.CFrame *CFrame.new(0, 1.5, 0) | |
| 353 | prt.TopSurface = 0 | |
| 354 | prt.BottomSurface = 0 | |
| 355 | prt.FormFactor = 3 | |
| 356 | prt.Size = Vector3.new(1, 0.2, 1) | |
| 357 | local bm = Instance.new("BlockMesh", prt)
| |
| 358 | local hum = Instance.new("Humanoid", modl)
| |
| 359 | hum.Health = 0 | |
| 360 | hum.MaxHealth = 0 | |
| 361 | hum.WalkSpeed = 0 | |
| 362 | bodypos = Instance.new("BodyPosition", prt)
| |
| 363 | bodypos.position = Head.Position +Vector3.new(0, 1, 0) | |
| 364 | bodypos.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 365 | game.Debris:AddItem(modl, 1) | |
| 366 | coroutine.resume(coroutine.create(function() | |
| 367 | for i = 1, 3 do | |
| 368 | bodypos.position = bodypos.position +Vector3.new(0, 0.5, 0) | |
| 369 | Rwait() | |
| 370 | end | |
| 371 | end)) | |
| 372 | end | |
| 373 | ||
| 374 | local function ChargeAt(Strength) | |
| 375 | local BV = Instance.new("BodyVelocity",HM)
| |
| 376 | BV.maxForce = Vector3.new(1e5,0,1e5) | |
| 377 | BV.velocity = HM.CFrame.lookVector *Strength | |
| 378 | game.Debris:AddItem(BV,0.1) | |
| 379 | end | |
| 380 | ||
| 381 | local function Damage(hit,mm,knockback,knockbackvelocity) | |
| 382 | if hit ~= nil and damen == true and hit.Parent ~= Char then | |
| 383 | local hum = GetHumanoid(hit.Parent) | |
| 384 | if hum ~= nil then | |
| 385 | if TakeDamage == true then | |
| 386 | if buff == false then | |
| 387 | hum:TakeDamage(mm) | |
| 388 | spawn(function() | |
| 389 | ShowDmg(mm) | |
| 390 | end) | |
| 391 | elseif buff == true then | |
| 392 | hum:TakeDamage(mm*2) | |
| 393 | spawn(function() | |
| 394 | ShowDmg(mm*2) | |
| 395 | end) | |
| 396 | end | |
| 397 | elseif TakeDamage == false then | |
| 398 | if buff == false then | |
| 399 | hum.Health = hum.Health - mm | |
| 400 | spawn(function() | |
| 401 | ShowDmg(mm) | |
| 402 | end) | |
| 403 | elseif buff == true then | |
| 404 | hum.Health = hum.Health - mm*2 | |
| 405 | spawn(function() | |
| 406 | ShowDmg(mm) | |
| 407 | end) | |
| 408 | end | |
| 409 | end | |
| 410 | PlaySound(hum.Torso,1,1,Sounds[math.random(8,12)]) | |
| 411 | if knockback ~= nil and knockback ~= 0 then | |
| 412 | if knockbackvelocity == nil then | |
| 413 | local v = Instance.new("BodyVelocity",hum.Torso)
| |
| 414 | v.maxForce = Vector3.new(1e5,1e5,1e5) | |
| 415 | v.P = 1e20 | |
| 416 | v.velocity = HM.CFrame.lookVector *knockback | |
| 417 | game.Debris:AddItem(v,0.3) | |
| 418 | else | |
| 419 | local v = Instance.new("BodyVelocity",hum.Torso)
| |
| 420 | v.maxForce = Vector3.new(1e5,1e5,1e5) | |
| 421 | v.P = 1e20 | |
| 422 | v.velocity = knockbackvelocity *knockback | |
| 423 | game.Debris:AddItem(v,0.3) | |
| 424 | end | |
| 425 | end | |
| 426 | end | |
| 427 | damen = false | |
| 428 | end | |
| 429 | end | |
| 430 | ||
| 431 | local function GetDistance(Obj,Mag) | |
| 432 | local Bodies = {}
| |
| 433 | local hum | |
| 434 | for _,v in pairs(workspace:GetChildren()) do | |
| 435 | if v ~= Char then | |
| 436 | hum = GetHumanoid(v) | |
| 437 | if hum ~= nil and hum.Torso ~= nil then | |
| 438 | local Mag2 = (hum.Torso.Position - Obj.Position).magnitude | |
| 439 | if Mag2 < Mag then | |
| 440 | Bodies[#Bodies + 1] = v | |
| 441 | end | |
| 442 | end | |
| 443 | end | |
| 444 | end | |
| 445 | return Bodies,hum | |
| 446 | end | |
| 447 | ||
| 448 | --darkus stuff | |
| 449 | ||
| 450 | function GetHumanoid(Character) | |
| 451 | ||
| 452 | assert(Character, 'bad argument #1 to Character (Model expected, got nil)') | |
| 453 | ||
| 454 | local hum | |
| 455 | ||
| 456 | if Character == Char then return end | |
| 457 | ||
| 458 | if Character.ClassName == "Hat" or Character.ClassName == "Accessory" then | |
| 459 | for q,e in next, Character.Parent:children() do | |
| 460 | if e:isA'Humanoid' then | |
| 461 | hum = e | |
| 462 | end | |
| 463 | if e:isA'ForceField' then | |
| 464 | return | |
| 465 | end | |
| 466 | end | |
| 467 | else | |
| 468 | for q,e in next, Character:children() do | |
| 469 | if e:isA'Humanoid' then | |
| 470 | hum = e | |
| 471 | end | |
| 472 | if e:isA'ForceField' then | |
| 473 | return | |
| 474 | end | |
| 475 | end | |
| 476 | end | |
| 477 | return hum | |
| 478 | end | |
| 479 | ||
| 480 | function GetNear(Object, Distance) | |
| 481 | ||
| 482 | assert(Object, 'bad argument #1 to Object (Model expected, got nil)') | |
| 483 | ||
| 484 | local Distance = (Distance and Distance or 25) | |
| 485 | local rtn = {}
| |
| 486 | ||
| 487 | for q,e in next, workspace:children() do | |
| 488 | local Hum = e:FindFirstChild'Humanoid' | |
| 489 | if Hum ~= nil then | |
| 490 | Tor = Hum.Torso | |
| 491 | end | |
| 492 | if Tor ~= nil then | |
| 493 | local dist = (Object.Position-Tor.Position).magnitude | |
| 494 | if dist <= Distance then | |
| 495 | rtn[#rtn+1] = e | |
| 496 | end | |
| 497 | end | |
| 498 | end | |
| 499 | return rtn | |
| 500 | end | |
| 501 | ||
| 502 | local function DamageNear(Distance, Part, Damage, Knockback, DebounceTime, KnockbackVelocity) | |
| 503 | if damen == false then return end | |
| 504 | assert(Part, 'bad argument #2 to Part (Part expected, got nil)') | |
| 505 | assert(Part:isA'BasePart', ('bad argument #2 to Part (Part expected, got %s)'):format(Part.ClassName))
| |
| 506 | ||
| 507 | if DebounceTime == 0 or DebounceTime == nil then | |
| 508 | DebounceTime = 0.5 | |
| 509 | end | |
| 510 | ||
| 511 | local Distance = (Distance and Distance or 25) | |
| 512 | local Noobs = GetNear(Part, Distance) | |
| 513 | ||
| 514 | for nild, Character in next, Noobs do | |
| 515 | ||
| 516 | local Human = GetHumanoid(Character) | |
| 517 | if Human and not Debounce[Character] then | |
| 518 | -- no clue why they were using spawn but ok... | |
| 519 | ||
| 520 | Debounce[Character] = true | |
| 521 | ||
| 522 | if TakeDamage then | |
| 523 | if buff == false then | |
| 524 | Human:TakeDamage(mm) | |
| 525 | spawn(function() | |
| 526 | ShowDmg(mm) | |
| 527 | end) | |
| 528 | elseif buff == true then | |
| 529 | Human:TakeDamage(Damage) | |
| 530 | spawn(function() | |
| 531 | ShowDmg(Damage*2) | |
| 532 | end) | |
| 533 | end | |
| 534 | else | |
| 535 | if buff == false then | |
| 536 | Human.Health = Human.Health - Damage | |
| 537 | spawn(function() | |
| 538 | ShowDmg(Damage) | |
| 539 | end) | |
| 540 | elseif buff == true then | |
| 541 | Human:TakeDamage(Damage*2) | |
| 542 | spawn(function() | |
| 543 | ShowDmg(Damage*2) | |
| 544 | end) | |
| 545 | end | |
| 546 | end | |
| 547 | PlaySound(Human.Torso,1,1,Sounds[math.random(8,12)]) | |
| 548 | if Knockback then | |
| 549 | if KnockbackVelocity == nil then | |
| 550 | local v = Instance.new("BodyVelocity", Human.Torso)
| |
| 551 | v.maxForce = Vector3.new(1e5,1e5,1e5) | |
| 552 | v.P = 1e20 | |
| 553 | v.velocity = HM.CFrame.lookVector * Knockback | |
| 554 | spawn(function() | |
| 555 | game:service'Debris':AddItem(v,0.3) | |
| 556 | end) | |
| 557 | else | |
| 558 | local v = Instance.new("BodyVelocity", Human.Torso)
| |
| 559 | v.maxForce = Vector3.new(1e5,1e5,1e5) | |
| 560 | v.P = 1e20 | |
| 561 | v.velocity = KnockbackVelocity * Knockback | |
| 562 | spawn(function() | |
| 563 | game:service'Debris':AddItem(v,0.3) | |
| 564 | end) | |
| 565 | end | |
| 566 | end | |
| 567 | ||
| 568 | coroutine.wrap(function()--spawn(function() | |
| 569 | wait(DebounceTime) | |
| 570 | Debounce[Character] = nil | |
| 571 | end)()--end) | |
| 572 | ||
| 573 | end | |
| 574 | end | |
| 575 | ||
| 576 | return | |
| 577 | end | |
| 578 | -- | |
| 579 | ||
| 580 | local function Slash1() | |
| 581 | for i = 1,11 do | |
| 582 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6,0,0),armspeed) | |
| 583 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.05,0,math.pi/10),armspeed) | |
| 584 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
| 585 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
| 586 | lerp(HW,HW.C0,hc0,speed) | |
| 587 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 588 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 589 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 590 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 20 then | |
| 591 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.2-math.cos(legangle)*0.05,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*0.75))),legspeed) | |
| 592 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.2-math.cos(legangle)*0.05,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*0.75))),legspeed) | |
| 593 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 20 then | |
| 594 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.05+math.cos(legangle)*0.5,-0.3*math.cos(legangle),0) *CFrame.Angles(0,0,math.rad(10)+math.sin(legangle)),legspeed) | |
| 595 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.05+math.cos(legangle)*0.5,0.3*math.cos(legangle),0) *CFrame.Angles(0,0,-math.rad(10)+math.sin(legangle)),legspeed) | |
| 596 | end | |
| 597 | Rwait() | |
| 598 | end | |
| 599 | damen = true | |
| 600 | PlaySound(Machete,1,0.6,Sounds[1]) | |
| 601 | for i = 1,14 do | |
| 602 | DamageNear(4,Machete,math.random(7,14),5) | |
| 603 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6,0,0),armspeed) | |
| 604 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/20,0,-math.pi/10),armspeed) | |
| 605 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
| 606 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
| 607 | lerp(HW,HW.C0,hc0,speed) | |
| 608 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 609 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 610 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 611 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 20 then | |
| 612 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.2-math.cos(legangle)*0.05,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*0.75))),legspeed) | |
| 613 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.2-math.cos(legangle)*0.05,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*0.75))),legspeed) | |
| 614 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 20 then | |
| 615 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.05+math.cos(legangle)*0.5,-0.3*math.cos(legangle),0) *CFrame.Angles(0,0,math.rad(10)+math.sin(legangle)),legspeed) | |
| 616 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.05+math.cos(legangle)*0.5,0.3*math.cos(legangle),0) *CFrame.Angles(0,0,-math.rad(10)+math.sin(legangle)),legspeed) | |
| 617 | end | |
| 618 | Rwait() | |
| 619 | end | |
| 620 | damen = false | |
| 621 | end | |
| 622 | ||
| 623 | local function Kick2() | |
| 624 | local walkspeed = Human.WalkSpeed | |
| 625 | Human.WalkSpeed = 0 | |
| 626 | for i = 1,11 do | |
| 627 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6,0,0),armspeed) | |
| 628 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/10,0,0),armspeed) | |
| 629 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 630 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.3,0.5,0) *CFrame.Angles(0,0,math.pi/10),legspeed) | |
| 631 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(-math.pi/8,0,0),speed) | |
| 632 | lerp(Neck,Neck.C0,NC0,speed) | |
| 633 | lerp(HW,HW.C0,hc0,speed) | |
| 634 | Rwait() | |
| 635 | end | |
| 636 | damen = true | |
| 637 | PlaySound(Machete,1,0.6,"rbxassetid://200632211") | |
| 638 | ChargeAt(50) | |
| 639 | for i = 1,10 do | |
| 640 | DamageNear(3,RL,math.random(7,14),15) | |
| 641 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6,0,0),armspeed) | |
| 642 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/10,0,0),armspeed) | |
| 643 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 644 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.3,0,0) *CFrame.Angles(0,0,math.pi/2),legspeed) | |
| 645 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
| 646 | lerp(Neck,Neck.C0,NC0,speed) | |
| 647 | lerp(HW,HW.C0,hc0,speed) | |
| 648 | Rwait() | |
| 649 | end | |
| 650 | Human.WalkSpeed = walkspeed | |
| 651 | damen = false | |
| 652 | end | |
| 653 | ||
| 654 | local function BackSlash3() | |
| 655 | local walkspeed = Human.WalkSpeed | |
| 656 | for i = 1,11 do | |
| 657 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6,0,0),armspeed) | |
| 658 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/5,math.pi/2),armspeed) | |
| 659 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/1.005),speed) | |
| 660 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
| 661 | lerp(HW,HW.C0,hc0,speed) | |
| 662 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 663 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 664 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 665 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 20 then | |
| 666 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.2-math.cos(legangle)*0.05,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*0.75))),legspeed) | |
| 667 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.2-math.cos(legangle)*0.05,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*0.75))),legspeed) | |
| 668 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 20 then | |
| 669 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.05+math.cos(legangle)*0.5,-0.3*math.cos(legangle),0) *CFrame.Angles(0,0,math.rad(10)+math.sin(legangle)),legspeed) | |
| 670 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.05+math.cos(legangle)*0.5,0.3*math.cos(legangle),0) *CFrame.Angles(0,0,-math.rad(10)+math.sin(legangle)),legspeed) | |
| 671 | end | |
| 672 | Rwait() | |
| 673 | end | |
| 674 | damen = true | |
| 675 | PlaySound(Machete,1,0.8,Sounds[1]) | |
| 676 | ChargeAt(45) | |
| 677 | Human.WalkSpeed = 0 | |
| 678 | for i = 1,14 do | |
| 679 | DamageNear(4,Machete,math.random(7,14),5) | |
| 680 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6,0,0),armspeed*1.5) | |
| 681 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/30,math.pi/2),armspeed*1.5) | |
| 682 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/8),legspeed) | |
| 683 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.3,0,0),legspeed) | |
| 684 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/5),speed*1.5) | |
| 685 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed*1.5) | |
| 686 | lerp(HW,HW.C0,hc0,speed*1.5) | |
| 687 | Rwait() | |
| 688 | end | |
| 689 | Human.WalkSpeed = walkspeed | |
| 690 | damen = false | |
| 691 | end | |
| 692 | ||
| 693 | local function MacheteToss() | |
| 694 | damen = true | |
| 695 | local walkspeed = Human.WalkSpeed | |
| 696 | Human.WalkSpeed = 0 | |
| 697 | for i = 1,20 do | |
| 698 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,-1) *CFrame.Angles(math.pi/1.4,0,math.pi/4),armspeed) | |
| 699 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-1) *CFrame.Angles(math.pi/1.4,0,-math.pi/4),armspeed) | |
| 700 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 701 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 702 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(-math.pi/7.5,0,0),speed) | |
| 703 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/10,0,0),speed) | |
| 704 | lerp(HW,HW.C0,hc0,speed) | |
| 705 | Rwait() | |
| 706 | end | |
| 707 | HW.Part0 = HM | |
| 708 | HW.C0 = CFrame.new() | |
| 709 | for i = 1,40 do | |
| 710 | DamageNear(4,Machete,math.random(7,14),15) | |
| 711 | if i % 4 == 0 then | |
| 712 | PlaySound(Machete,1,0.75,Sounds[2]) | |
| 713 | end | |
| 714 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,-1) *CFrame.Angles(math.pi/2,0,math.pi/4),armspeed) | |
| 715 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-1) *CFrame.Angles(math.pi/2,0,-math.pi/4),armspeed) | |
| 716 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 717 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 718 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(math.pi/7.5,0,0),speed) | |
| 719 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/10,0,0),speed) | |
| 720 | lerp(HW,HW.C0,hc0 *CFrame.new(0,1+i,0) *CFrame.Angles(-i,0,0),speed) | |
| 721 | Rwait() | |
| 722 | end | |
| 723 | for i = 40,0,-1 do | |
| 724 | DamageNear(4,Machete,math.random(7,14),15) | |
| 725 | if i % 4 == 0 then | |
| 726 | PlaySound(Machete,1,0.75,Sounds[2]) | |
| 727 | end | |
| 728 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,-1) *CFrame.Angles(math.pi/2,0,math.pi/4),armspeed) | |
| 729 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-1) *CFrame.Angles(math.pi/2,0,-math.pi/4),armspeed) | |
| 730 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 731 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 732 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(math.pi/7.5,0,0),speed) | |
| 733 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/10,0,0),speed) | |
| 734 | lerp(HW,HW.C0,hc0 *CFrame.new(0,1+i,0) *CFrame.Angles(-i,0,0),speed) | |
| 735 | Rwait() | |
| 736 | end | |
| 737 | HW.Part0 = RA | |
| 738 | HW.C0 = hc0 | |
| 739 | Human.WalkSpeed = walkspeed | |
| 740 | damen = false | |
| 741 | end | |
| 742 | ||
| 743 | local function KillingMachine() | |
| 744 | PlaySound(Head,1,0.8,Sounds[3]) | |
| 745 | local walkspeed = Human.WalkSpeed | |
| 746 | Human.WalkSpeed = 0 | |
| 747 | buff = true | |
| 748 | for i = 1,20 do | |
| 749 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/2),armspeed) | |
| 750 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/2),armspeed) | |
| 751 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 752 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 753 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
| 754 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/8,0,0),speed) | |
| 755 | lerp(HW,HW.C0,hc0,speed) | |
| 756 | Rwait() | |
| 757 | end | |
| 758 | local bufffire = Instance.new("Fire",HM)
| |
| 759 | bufffire.Color = BrickColor.new("New Yeller").Color
| |
| 760 | bufffire.Size = 10 | |
| 761 | Human.WalkSpeed = walkspeed | |
| 762 | spawn(function() | |
| 763 | Rwait(1000) | |
| 764 | buff = false | |
| 765 | bufffire:Destroy() | |
| 766 | effect(HM,BrickColor.new("Black"),Vector3.new(4,4,4),HM.CFrame,0,0.1,Vector3.new(-0.1,-0.1,-0.1),3,nil,"Sphere")
| |
| 767 | PlaySound(Head,1,0.7,Sounds[4]) | |
| 768 | end) | |
| 769 | end | |
| 770 | ||
| 771 | local choking = false | |
| 772 | ||
| 773 | local function Choke(hit) | |
| 774 | choking = true | |
| 775 | local beforeprop = hit.Parent.Humanoid.Torso.CustomPhysicalProperties | |
| 776 | for i = 1,40 do | |
| 777 | for i,v in pairs(hit.Parent:GetChildren()) do | |
| 778 | if v.ClassName == "Part" then | |
| 779 | v.CustomPhysicalProperties = noweightprop | |
| 780 | end | |
| 781 | end | |
| 782 | hit.Parent.Humanoid.PlatformStand = true | |
| 783 | hit.Parent.Humanoid:ChangeState(1) | |
| 784 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/1.1,0,-math.pi/3),armspeed/2) | |
| 785 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/5),armspeed/2) | |
| 786 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/2),speed/2) | |
| 787 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/2),speed/2) | |
| 788 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 789 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 790 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 791 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 20 then | |
| 792 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.2-math.cos(legangle)*0.05,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*0.75))),legspeed) | |
| 793 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.2-math.cos(legangle)*0.05,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*0.75))),legspeed) | |
| 794 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 20 then | |
| 795 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.05+math.cos(legangle)*0.5,-0.3*math.cos(legangle),0) *CFrame.Angles(0,0,math.rad(10)+math.sin(legangle)),legspeed) | |
| 796 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.05+math.cos(legangle)*0.5,0.3*math.cos(legangle),0) *CFrame.Angles(0,0,-math.rad(10)+math.sin(legangle)),legspeed) | |
| 797 | end | |
| 798 | Rwait() | |
| 799 | end | |
| 800 | for i = 1,30 do | |
| 801 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2.4,0,0),armspeed) | |
| 802 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/5),armspeed) | |
| 803 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/2.4),legspeed) | |
| 804 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/2.4),legspeed) | |
| 805 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.6) *CFrame.Angles(math.pi/2.4,0,0),speed) | |
| 806 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
| 807 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 808 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 809 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 810 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 20 then | |
| 811 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.2-math.cos(legangle)*0.05,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*0.75))),legspeed) | |
| 812 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.2-math.cos(legangle)*0.05,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*0.75))),legspeed) | |
| 813 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 20 then | |
| 814 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.05+math.cos(legangle)*0.5,-0.3*math.cos(legangle),0) *CFrame.Angles(0,0,math.rad(10)+math.sin(legangle)),legspeed) | |
| 815 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.05+math.cos(legangle)*0.5,0.3*math.cos(legangle),0) *CFrame.Angles(0,0,-math.rad(10)+math.sin(legangle)),legspeed) | |
| 816 | end | |
| 817 | Rwait() | |
| 818 | end | |
| 819 | Human:ChangeState(2) | |
| 820 | for i,v in pairs(hit.Parent:GetChildren()) do | |
| 821 | if v.ClassName == "Part" then | |
| 822 | v.CustomPhysicalProperties = beforeprop | |
| 823 | end | |
| 824 | end | |
| 825 | Damage(hit,math.random(18,28)) | |
| 826 | hit.Parent.Humanoid.PlatformStand = false | |
| 827 | grabweld:Destroy() | |
| 828 | local ok = effect(hit.Parent.Torso,BrickColor.White(),Vector3.new(),hit.Parent.Torso.CFrame *CFrame.Angles(-math.pi/2,0,0),0,0.1,Vector3.new(1,1,1),3,Meshes.Blast,nil) | |
| 829 | PlaySound(ok,1,0.6,"rbxassetid://174295284") | |
| 830 | choking = false | |
| 831 | damen = false | |
| 832 | enabled = true | |
| 833 | end | |
| 834 | ||
| 835 | local function GrabChoke() | |
| 836 | damen = true | |
| 837 | PlaySound(Claw,1,0.7,Sounds[2]) | |
| 838 | local dmgbx = LA.Touched:connect(function(hit) if choking == false and hit.Parent ~= nil and hit.Parent:FindFirstChild("Humanoid").Health >= 0 and hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then grabweld = Instance.new("Weld",T) grabweld.Part0 = LA grabweld.Part1 = hit.Parent.Torso grabweld.C0 = CFrame.new(0,-1.5,0) grabweld.C0 = grabweld.C0 *CFrame.Angles(-math.pi/2,math.pi,0) choking = true print(hit,grabweld,damen) Choke(hit) end end)
| |
| 839 | for i = 1,100 do | |
| 840 | if choking == true then break end | |
| 841 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/5),armspeed) | |
| 842 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/5),armspeed) | |
| 843 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 844 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 845 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
| 846 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
| 847 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 848 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 849 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 850 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 20 then | |
| 851 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.2-math.cos(legangle)*0.05,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*0.75))),legspeed) | |
| 852 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.2-math.cos(legangle)*0.05,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*0.75))),legspeed) | |
| 853 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 20 then | |
| 854 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.05+math.cos(legangle)*0.5,-0.3*math.cos(legangle),0) *CFrame.Angles(0,0,math.rad(10)+math.sin(legangle)),legspeed) | |
| 855 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.05+math.cos(legangle)*0.5,0.3*math.cos(legangle),0) *CFrame.Angles(0,0,-math.rad(10)+math.sin(legangle)),legspeed) | |
| 856 | end | |
| 857 | Rwait() | |
| 858 | end | |
| 859 | if choking == false then | |
| 860 | damen = false | |
| 861 | enabled = true | |
| 862 | end | |
| 863 | dmgbx:disconnect() | |
| 864 | end | |
| 865 | ||
| 866 | local click = mouse.Button1Down:connect(function() | |
| 867 | if on == false then return end | |
| 868 | if enabled == false then return end | |
| 869 | if combo == 1 and enabled == true then | |
| 870 | enabled = false | |
| 871 | Slash1() | |
| 872 | enabled = true | |
| 873 | combo = 2 | |
| 874 | coroutine.wrap(function() | |
| 875 | Rwait(400) | |
| 876 | if combo ~= 1 and enabled == true then | |
| 877 | combo = 1 | |
| 878 | end | |
| 879 | end)() | |
| 880 | elseif combo == 2 and enabled == true then | |
| 881 | enabled = false | |
| 882 | Kick2() | |
| 883 | enabled = true | |
| 884 | combo = 3 | |
| 885 | coroutine.wrap(function() | |
| 886 | Rwait(400) | |
| 887 | if combo ~= 1 and enabled == true then | |
| 888 | combo = 1 | |
| 889 | end | |
| 890 | end)() | |
| 891 | elseif combo == 3 and enabled == true then | |
| 892 | enabled = false | |
| 893 | BackSlash3() | |
| 894 | enabled = true | |
| 895 | combo = 1 | |
| 896 | end | |
| 897 | end) | |
| 898 | ||
| 899 | local canlaugh = true | |
| 900 | ||
| 901 | local keys = mouse.KeyDown:connect(function(key) | |
| 902 | key = key:lower() | |
| 903 | if enabled == false then return end | |
| 904 | if key == "q" and on == true and enabled == true then | |
| 905 | idle = 500 | |
| 906 | end | |
| 907 | if key == "h" and on == true and enabled == true then | |
| 908 | if canlaugh == true then | |
| 909 | canlaugh = false | |
| 910 | PlaySound(Head,3,0.85,"rbxassetid://504011121") | |
| 911 | Rwait(300) | |
| 912 | canlaugh = true | |
| 913 | end | |
| 914 | end | |
| 915 | if key == "z" and on == true and enabled == true and zenabled == 1 then | |
| 916 | zenabled = 0 | |
| 917 | enabled = false | |
| 918 | MacheteToss() | |
| 919 | enabled = true | |
| 920 | elseif key == "x" and on == true and enabled == true and xenabled == 1 then | |
| 921 | xenabled = 0 | |
| 922 | enabled = false | |
| 923 | --MacheteCombo() | |
| 924 | enabled = true | |
| 925 | elseif key == "c" and on == true and enabled == true and cenabled == 1 then | |
| 926 | cenabled = 0 | |
| 927 | enabled = false | |
| 928 | GrabChoke() | |
| 929 | elseif key == "v" and on == true and enabled == true and venabled == 1 then | |
| 930 | venabled = 0 | |
| 931 | enabled = false | |
| 932 | --GutsSpill() | |
| 933 | enabled = true | |
| 934 | elseif key == "e" and on == true and enabled == true and eenabled == 1 then | |
| 935 | eenabled = 0 | |
| 936 | enabled = false | |
| 937 | buff = true | |
| 938 | KillingMachine() | |
| 939 | enabled = true | |
| 940 | elseif key == string.char(50) and enabled == true then | |
| 941 | Human.WalkSpeed = 32 | |
| 942 | end | |
| 943 | end) | |
| 944 | ||
| 945 | local keys = mouse.KeyUp:connect(function(key) | |
| 946 | if key == string.char(50) and enabled == true then | |
| 947 | Human.WalkSpeed = 16 | |
| 948 | end | |
| 949 | end) | |
| 950 | ||
| 951 | local function Cast(Pos,Dir,Amp,IgnoreList) | |
| 952 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit*Amp), IgnoreList) | |
| 953 | end | |
| 954 | ||
| 955 | while true do | |
| 956 | local surface = Cast(HM.Position,(CFrame.new(HM.Position,HM.Position - Vector3.new(0,1,0))).lookVector,4,Char) | |
| 957 | if zenabled < 1 then | |
| 958 | zenabled = zenabled +0.01 *0.25 | |
| 959 | else | |
| 960 | zenabled = 1 | |
| 961 | end | |
| 962 | if xenabled < 1 then | |
| 963 | xenabled = xenabled +0.01 *0.2 | |
| 964 | else | |
| 965 | xenabled = 1 | |
| 966 | end | |
| 967 | if cenabled < 1 then | |
| 968 | cenabled = cenabled +0.01 *0.15 | |
| 969 | else | |
| 970 | cenabled = 1 | |
| 971 | end | |
| 972 | if eenabled < 1 then | |
| 973 | eenabled = eenabled +0.01 *0.1 | |
| 974 | else | |
| 975 | eenabled = 1 | |
| 976 | end | |
| 977 | if venabled < 1 then | |
| 978 | venabled = venabled +0.01 *0.15 | |
| 979 | else | |
| 980 | venabled = 1 | |
| 981 | end | |
| 982 | if enabled == false then | |
| 983 | idle = 0 | |
| 984 | end | |
| 985 | idle = idle +1 | |
| 986 | skill1img:TweenSize(UDim2.new(zenabled,0,1,0), "Out","Quad",0.1,false,nil) | |
| 987 | skill2img:TweenSize(UDim2.new(xenabled,0,1,0), "Out","Quad",0.1,false,nil) | |
| 988 | skill3img:TweenSize(UDim2.new(cenabled,0,1,0), "Out","Quad",0.1,false,nil) | |
| 989 | skill4img:TweenSize(UDim2.new(venabled,0,1,0), "Out","Quad",0.1,false,nil) | |
| 990 | skill5img:TweenSize(UDim2.new(eenabled,0,1,0), "Out","Quad",0.1,false,nil) | |
| 991 | if on == true then | |
| 992 | angle = (angle % 100) +anglespeed/10 | |
| 993 | armangle = (armangle % 100) +armanglespeed/10 | |
| 994 | legangle = (legangle % 100) +leganglespeed/10 | |
| 995 | if action == "Idle" and enabled == true and surface ~= nil then | |
| 996 | if idle < 500 then | |
| 997 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/10,0,-math.pi/10),armspeed) | |
| 998 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/8,math.pi/25),armspeed) | |
| 999 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.2,0) *CFrame.Angles(-math.pi/30,0,math.pi/15),legspeed) | |
| 1000 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.25,0.2,0),legspeed) | |
| 1001 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(0,0,-math.pi/10),speed) | |
| 1002 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/10+math.sin(angle*0.25)*0.025,0,math.pi/10),speed) | |
| 1003 | lerp(HW,HW.C0,hc0,speed) | |
| 1004 | elseif idle >= 500 then | |
| 1005 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/4,0,-math.pi/7),armspeed) | |
| 1006 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/6,0,math.pi/7),armspeed) | |
| 1007 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.2,0) *CFrame.Angles(-math.pi/30,0,math.pi/15),legspeed) | |
| 1008 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.25,0.2,0),legspeed) | |
| 1009 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2),speed) | |
| 1010 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.cos(angle*0.125/2)*0.25,0,math.sin(angle*0.125/2)),speed) | |
| 1011 | lerp(HW,HW.C0,hc0 *CFrame.new(0,-0.9,1.7) *CFrame.Angles(math.pi/2.5,0,0),speed) | |
| 1012 | end | |
| 1013 | end | |
| 1014 | if action == "Walk" and enabled == true and surface ~= nil then | |
| 1015 | idle = 0 | |
| 1016 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.sin(armangle),0,0),armspeed) | |
| 1017 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/3,math.pi/9),armspeed) | |
| 1018 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(0.1,0.2-math.cos(legangle)*0.05,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*0.75))),legspeed) | |
| 1019 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1,0.2-math.cos(legangle)*0.05,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*0.75))),legspeed) | |
| 1020 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2),speed) | |
| 1021 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/10+math.sin(angle*0.25)*0.1,0,0),speed) | |
| 1022 | lerp(HW,HW.C0,hc0,speed) | |
| 1023 | end | |
| 1024 | if action == "Run" and enabled == true and surface ~= nil then | |
| 1025 | idle = 0 | |
| 1026 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/4+math.sin(armangle)*1.25,0,0),armspeed*1.25) | |
| 1027 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/2.3,math.pi/9),armspeed) | |
| 1028 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.05+math.cos(legangle)*0.5,-0.05*math.cos(legangle),0) *CFrame.Angles(0,0,math.rad(10)+math.sin(legangle)),legspeed) | |
| 1029 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.05+math.cos(legangle)*0.5,0.05*math.cos(legangle),0) *CFrame.Angles(0,0,-math.rad(10)+math.sin(legangle)),legspeed) | |
| 1030 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.1) *CFrame.Angles(math.pi/5,0,0),speed) | |
| 1031 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/5+math.sin(angle*0.25)*0.1,0,0),speed) | |
| 1032 | lerp(HW,HW.C0,hc0,speed) | |
| 1033 | end | |
| 1034 | if HM.Velocity.Y >= 5 and enabled == true and surface == nil then | |
| 1035 | action = "Jump" | |
| 1036 | idle = 0 | |
| 1037 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/10,0,-math.pi/10),armspeed*1.5) | |
| 1038 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/8,math.pi/25),armspeed*1.5) | |
| 1039 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed*1.5) | |
| 1040 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.5,0.5,0) *CFrame.Angles(0,0,-math.pi/8),legspeed*1.5) | |
| 1041 | lerp(WRJ,WRJ.C0,RJC0,speed*1.5) | |
| 1042 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/5,0,0),speed*1.5) | |
| 1043 | lerp(HW,HW.C0,hc0,speed*1.5) | |
| 1044 | Rwait() | |
| 1045 | elseif HM.Velocity.Y <= -5 and enabled == true and surface == nil then | |
| 1046 | action = "Fall" | |
| 1047 | idle = 0 | |
| 1048 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/10,0,-math.pi/10),armspeed*1.5) | |
| 1049 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/8,math.pi/25),armspeed*1.5) | |
| 1050 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed*1.5) | |
| 1051 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.15,0) *CFrame.Angles(0,0,-math.pi/8),legspeed*1.5) | |
| 1052 | lerp(WRJ,WRJ.C0,RJC0,speed*1.5) | |
| 1053 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed*1.5) | |
| 1054 | lerp(HW,HW.C0,hc0,speed*1.5) | |
| 1055 | Rwait() | |
| 1056 | end | |
| 1057 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude <= 2 then | |
| 1058 | action = "Idle" | |
| 1059 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 20 then | |
| 1060 | action = "Walk" | |
| 1061 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 20 then | |
| 1062 | action = "Run" | |
| 1063 | end | |
| 1064 | end | |
| 1065 | Rwait() | |
| 1066 | end |